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‘Puzzle Quest Chapter 3′ Finally Available as In-App Purchase

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The long wait is now over; you can finally play through the whole Puzzle Quest story on your iPhone. Today, TransGaming’s Puzzle Quest was updated to version 1.5 enabling in-app purchases and a few other graphic, sound, and bug fixes.

If you already have Chapters 1 & 2, all you have to do is update your game and visit the in-game store to buy Chapter 3 for only $1.99. If you not sure about buying one of the best RPG puzzlers, download the free version, then purchase chapters 1, 2 and 3 for only $4.99.

TransGaming says that the trilogy includes content from the Revenge of the Plague Lord expansion pack and the original game. Making this a great deal for $4.99 or $6.98 depending on what route you take.

Discussion in our forums has been positive and so far no issues have been reported about the update.

App Store Link: Puzzle Quest Chapters 1 & 2, $4.99, Puzzle Quest Free, Free

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Written by admin

March 12, 2010 at 6:05

GDC 2010: Eurocenter Bringing ‘Scorch 3D’ to iPhone

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Touch Arcade at GDC met today with Stephane Portha of Eurocenter and had a look at several impressive upcoming iPhone and iPad game titles that will arrive from the studio in the coming months.

Eurocenter is readying an iPhone version of the open source artillery game Scorched 3D developed by Gavin Camp, itself a modern take on the classic, 2D title Scorched Earth. The studio has gotten Camp's blessing on this enhanced iPhone port and, down the road, intends to submit progress made on the iPhone version back to the core project.


Open source PC release

Scorched 3D for the iPhone, like the open source desktop version, is a turn-based game that presents the player with a series of islands to defend by means of highly controllable artillery weaponry. The task at hand is to take the lay of the land and aim your turret at the enemy's tanks as best you can by adjusting the angle, rotation, and power of your ordnance. Cash is earned by successful hits and can be used to purchase a variety of available weapons, including dirt clods, missiles, napalm, and nukes (some, obviously, being more effective than others). Once you've made your adjustments, pull the trigger and your turret, as well as your enemy's, will exchange fire and find out where the carnage will lie.

The iPhone version features a combination of drag-control to manipulate the camera angle and slide-control to turn two onscreen aiming gears. The visuals in the game go beyond the desktop version and, along with the fluidity of the animation on the 3rd Gen iPod touch demo device we previewed, are highly impressive. What's more, iPhone 3GS-class devices feature real-time shadows and shader effects that add to the eye-candy.

Interestingly, the title will be released as two separate games. The first release will feature single-player modes as well as on-line head-to-head action. It will follow the "freemium" pricing model that, in the base release, will offer the full game experience, with an option to pay in to gain more money, islands, and weapons for those wanting to move things along more quickly, as opposed to spending the time required to progress through the game the hard way. A second release will follow, that delivers an MMO-type experience where many players can compete to amass islands, defending them against other players in an ongoing game world. It's really a sort of heaven in your pocket for all the Scorched Earth fans out there.

See our gameplay video for a look at the title in action.

The initial release of Sorched 3D for the iPhone is expected to appear in the App Store in late April. Stay tuned for a closer look when the game goes live.

As for the other titles we previewed from Eurocenter, well, we can't talk about those just yet, but you definitely won't be disappointed. Stay tuned…

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Written by admin

March 11, 2010 at 18:05

GDC 2010: Hands on with ‘Pocket Creatures’

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Today we met with Asbjorern Soendergaard and Morten Svendsen of new iPhone development group Tactile Entertainment. Tactile was founded a year ago to focus on iPhone games and their first project Pocket Creatures is finally nearing completion.

While we covered the game's announcement last week, today we had time to see the game in person at GDC. After spending time with it, Pocket Creatures seems a surprisingly complex experience. Soendergaard didn't want this to be considered just another pet game. Instead, he describes the game as an open world sandbox experience partly inspired by Black and White.

The game opens on a deserted island where you find a mysterious egg on an alter in an ancient temple. The egg hatches and you are responsible for the care of the creature. You can treat your creature with love or hate and condition it's behavior based on positive or negative feedback. Environmental objects and creatures can be used and combined in surprisingly complex ways.

Morten Svendsen walked us through the various interactions in the game:

Rubbing on screen will give your creature love/affection while swiping across the screen will slap/hit your creature. Feed it a banana and then slap it, and it will learn to hate bananas and avoid them in the future. Various objects and tools can be combined in different ways (seeds + water + manure = growing plant).

The game keeps running track of all the relationships between the creature and its environment, and the creature will act autonomously even without your interaction and will behave based on this previous conditioning. Meanwhile, different achievements unlock cosmetic add-ons, such as horns or wings, so you can customize your creature's look.

The game remains in pre-beta so the video does not represent the final visuals, which will be further enhanced. Overall, though, I was surprised and impressed at the depth of interaction for the creature and its environment. It was definitely beyond my initial expectations of a "pet" game, so I recommend at least watching through the video to see it in action. The game is about to go into beta, and should be coming in the next month or two.

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Written by admin

March 10, 2010 at 6:05

Coming Soon: ‘The Red Star’ – Both a Top Down Shooter and Beat ‘Em Up Game

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XS Games, a New York based publisher, announced Friday that they plan to release an iPhone and PSPgo port of “The Red Star” early this spring. The Red Star was a popular shooter/action game for the Playstation 2 that was based off the graphic novel of the same name.

The game was a blend of top down shooting and side scrolling beat ’em levels. It also had some RPG elements, with characters being able to upgraded abilities at the end of levels.

Here is a trailer for the PS2 version:

XS Games says that both the PSPgo and iPhone are the perfect new home for the game. They say by releasing the game on these platforms it will allow them to improve the game play and graphics of the game while keeping the price fair. We will have to wait till spring to see if they deliver.

Screenshots of the iPhone version:



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Written by admin

March 9, 2010 at 6:05

Gameloft Launches New Teaser Site for ‘Splinter Cell’

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Gameloft has posted a new teaser site at SamsNewMission.com for an upcoming iPhone game they have not yet announced, but given the named character, it points to Splinter Cell. The site simply contains the above image with coordinates for 1 Infinite Loop, Apple's headquarters.

The game should be officially announced soon, and we'll have details and screenshots then.

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March 4, 2010 at 18:05

Coming Soon: ‘Skate It’ from EA – Screenshots and Details

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It's no big surprise that when it gets close to a big conference (Game Developer's Conference in San Francisco) that developers will taunt us with new screens.

Earlier today EA released some details on their upcoming port of “Skate It” to the iPhone. If you’re not a console gamer, Skate It was the skate board for the Wii and/or DS that has gotten high marks. The iPhone version's release date is set for May 2010.

Here's the video for the DS version of the game:

If the screenshots are any indication it’s going to look impressive, but we will have to wait and see how it plays.

Key Features

  • FEEL IT & PICK UP AND PLAY LIKE IT'S FOR REAL: We've maxed out the potential of your accelerometer and gesture controls. Get a real feel of a true skate experience as you conquer the skater nirvana that is "San Vanelona" or roll through real-world locations.
  • FLICK- IT & LAND YOUR TRICKS: Use the revolutionary touchscreen Flick-it controls to pull off ollies, kickflips, heelflips, Pop Shuvits, and more.
  • BE IT & LIVE THE LIFE OF THE PROS: Freeskate as a selected pro skater, or as your own customized guy or girl. Score Personal Bests in Career mode, and get sponsorships and perks galore.
  • KILL IT & UNLOCK STUFF: Own challenges and KILL them to get the really good stuff — from new boards to outfits. Unlock fresh skate spots, too. Gain enough gear and create your own killer skate park.
  • FILM IT & SEE YOUR SKILLS IN ACTION: Capture every sick line or epic bail on camera. Replay footage to view your mastery or just for your own amusement.
  • KICK IT TO YOUR OWN TUNES: You can even shred to a soundtrack from your own music library.

Screenshots





The expectations on our forums are high with most people hoping for better controls then other the skate games on the iPhone.

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Written by admin

March 4, 2010 at 18:05

‘Vector Tanks Extreme’: A Glowing Vector Ball of Insanity

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Late last week we posted a preview of Vector Tanks Extreme, which was released just hours later through author (and retro lord) Peter Hirschberg's new operation, BlipTime Studios. As I had the final build in-hand a few days before its official release, I knew the game was something to get excited about, but since then I've spent a great deal more time with the title and, well, I haven't been disappointed. (I have, however, been blown to bits more times than I'd like to confess…)

First, let's step back a moment and take a look at the overall Vector Tanks situation. Peter's original Vector Tanks appeared in the App Store, published by Chillingo, just over one year ago. It delivered a stylized iPhone take on Ed Rotberg's 1980 arcade classic Battlezone, with a large helping of modern-day retro, thanks to the lovely glowing vector effects that make the iPhone's screen feel more like an Atari Quadrascan display than a 3.5-inch LCD. It's some of the best retro gaming to be found in the App Store.

Early this year Peter parted ways with publisher Chillingo and formed his own studio, the aforementioned BlipTime Studios. In that transition, he brought Vector Tanks along — and with an update — but was unable to provide said update for free to those who purchased the Chillingo Vector Tanks release.

As Peter explains it,

…I apologize that there isn't a way to upgrade. I worked with Apple to try and establish and upgrade path for my current customers but the final answer from Apple was that once you change the account under which an app is published, it will always appear as a "new" app and upgrading is NOT possible. I sincerely apologize. I did try and I know it sort of stinks. My hope is that the reduced price will serve as a good-faith gesture to my current customers who wish to pick up this updated version of Vector Tanks.

To soften the blow of the situation to those who purchased the original, and in honor of the release of Vector Tanks Extreme, Peter is offering the latest version of the original, Vector Tanks (Classic Version) [App Store] for free for one week. Everyone reading this post should just go grab it right now.

Now that we've got all that sorted, let's move back to Vector Tanks Extreme. I had, earlier, described the original Vector Tanks as Battlezone on crack. Given that, Vector Tanks Extreme can only be described as Vector Tanks on crack — squared (and on fire, screaming while giving out wedgies). It's one of the most intensive, white-knucle shooters I've ever played on any platform. And this is true even on the easiest setting. But, when you play at the INSANE difficulty level or in the game's unlimited-lives, balls-to-the-wall, 2-minute Rage mode, it's enough to necessitate a heavy dose of beta-blockers.

The game is basically an exercise in GO GO GO, watch the map to dodge enemy fire, swing behind an obstacle for shielding, and lay down the smack as fast and as hard as you can. And if the aforementioned obstacle is slowing you down, just blow it away. Like the original, Vector Tanks Extreme is controlled by left and right thumb sliders at the edges of the screen that guide the action of your tank's tracks. It's a tap to the screen to fire your weapons, and this time around there are more to be found lying about the battlefield. Canons, rapid fire turrets, rockets, rail guns, nukes — not a very good place to get caught in the crossfire.

Notching up the intensity of the virtual battlefield carnage are the encouraging quips of your in-game crew, consisting of the voices of both Jon St. John (the voice of Duke Nukem) and Jeff Straub. When I try to capture the essence of the game experience, I keep conjuring the image of the famous, '80s Memorex advertisement. It's pretty much like that, but on an iPhone. And with glowing vectors.

Vector Tanks Extreme uses the network to track global scoring, but things should get even more interesting when Peter releases the first major update, which will enable network competitive play. I'm quite anxious for that to land, but until then, single play against the game's vicious AI is definitely keeping my hands full.

If all that gets your juices flowing, go grab Vector Tanks (Classic Version) [App Store] – for free (for a few more days) — and give it a try. And if you want to take that experience a fair piece beyond the next level, you know where to look. Vector Tanks Extreme. Can you take it?

App Store Link: Vector Tanks Extreme, $1.99

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Written by admin

March 2, 2010 at 4:05

New Video of Upcoming Rhythm Shooter ‘Radio Flare Redux’

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Chillingo has just provided us with a new gameplay video of the upcoming musical shooter Radio Flare Redux by Studio Radiolaris, a sequel to the late-2008 iPhone original which was a finalist in the 2009 IGF Mobile and IndieCade competitions.

As with the original, Radio Flare Redux challenges you to battle extraterrestrial enemies while jamming to pumping background beats in a gaming experience that's more or less Rez meets the side-scrolling shooter. The developer suggests adding a few words to your vocabulary to prepare for the experience.

Hyperjump [hī'pər] – noun: Takes as long as the blink of an eye. The split-second of traveling through hyperspace, where the brain experiences a unique audio-visual sensation à Synchronicity.

Synesthetic [sĭn'ĭs-thē'zhə] – noun: A unity of the senses such as hearing colors and seeing music. à Players receive a synesthetic experience with Radio Flare REDUX’s tightly connected melodies and stimulating game visuals.

Everything in the game, from the movement of the enemies to the firing of your ship, is synched to the beat of the licensed techno, club, and house tracks. The game features fast-paced shooter action and "club style" visuals across 33 unlockable levels that, the developer assures us, combine to deliver a truly "synesthetic" experience.

Radio Flare Redux features both drag and virtual stick controls for negotiating the side-scrolling battlefields. Online leaderboards through Chillingo's social network let you compete with friends. And, in a zen / psychedelic twist, there's an unlockable Musical Toy sequencer that allows you to arrange sound effects, create rhythms, and experience a Visualizer mode that takes you through an enemy-free level where it's all about the eye candy.

Radio Flare Redux is expected to appear in the App Store sometime in the next few days.

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February 28, 2010 at 4:05

Ubisoft’s ‘Rayman’ Is Heading to the iPhone

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We're not quite sure just how we missed it, but while Touch Arcade was at Macworld 2010, Gameloft posted a short teaser video spreading the news that Ubisoft's classic (and cuddly) platformer Rayman is on its way to the iPhone and iPod touch.

Rayman made his debut in 1995 on the Atari Jaguar and MS-DOS, followed closely by Playstation and Sega Saturn releases. The 2D platformer featured some of the most lavish console graphics ever seen at the time and was immensely playable. I, personally, threw several weeks of my life into the game, glued to my shiny new Playstation back in early 1996. And, while the game was followed up by a number of 2D and 3D sequels, it's really the first that feels the best, and which we believe (and hope) is the version that's headed to the iPhone.

The game's backstory is as amusing as its colorful, cartoony graphics.

In Rayman world's, nature and people live together in peace. The Great Protoon provides and maintains the harmony and balance in the world.

Sorry Folks, this apparently can't last.

… one fateful day, the Great Protoon is stolen by Mr. Dark, an evil being! The Electoons who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn't it? (and untidy, too!) In this now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every Electoon they can find! They definitely need a HERO to save them now, don't you think?

Rayman must recapture the Great Protoon from its mysterious kidnapper, free the Electoons and reasseble them all to restore the world's harmony. But will the bad guys let him do it?… After all, he doesn't have arms or legs… but don't panic, neither do the bad guys.

Have a look at a bit of gameplay from the Playstation version of the game.

We'll be sure to let readers know when they can expect to begin their own iPhone-based search for the Great Protoon as soon as we get further details.

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February 23, 2010 at 4:05

Recently Released: ‘B-Boy Beats’, ‘Robot Rampage’ and ‘Drift Sumi-e’

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February 16, 2010 at 16:05