Archive for the ‘Video’ tag
Violence, Character, and Choice: ‘The Walking Dead’ Is Everything We Wanted, and Coming Soon to iOS
I like to think that Robert Kirkman’s The Walking Dead is an exploration of character and violence more than it is some grim zombie fairy tale. Its cast is as beastly as its undead. Action is sudden, terrifying, and distressing. Decisions are made in bursts of lust and blood, greed and anger, brains and preservation. This miasma is revealing: we’re not good people. This makes for interesting reading, as you get to glimpse into what makes us forget who we want to be, and become what we actually are.
The first episode of Telltale’s The Walking Dead plays like a celebration of the comic and its themes. It adheres to the Kirkman’s vision, showcasing the series’ violence and grit, choice and character. You’ll make painful decisions, interact with broken people, and participate in some of the most brutal, real-world action that’s ever been shown in a video game. In under an hour of play with a Mac build of the title, I have become one of The Walking Dead’s characters: a liar and a monster in the face of danger.
You’ll play through a vehicle named Lee, a loosely defined character with a mysterious history and an innocence about him. The opening takes place right before the world goes to hell. Lee is in the back of a police car, handcuffed, talking to the officer driving when, suddenly, the officer strikes a walker with his vehicle. The crash is a stomach-churning, and the action after is intense. Lee survives, but finds himself in a world where the dead shamble and the living sprint.
Lee goes on to meet a few characters, including a little girl who becomes something of a companion. As you progress, you’ll make choices that each character will “remember,” perhaps coloring the events in later episodes as you jump in and out of alliances with others, react calmly or violently, or lie. Thus far, I don’t have a great sense of how anything that I’m saying or doing will play out, and that’s perhaps The Walking Dead’s biggest upcoming challenge: these choices need to feel meaningful one way or another.
Mechanically, the game controls like a cross between Jurassic Park and : you manually move Lee in very specific environments, searching for items and clues that will inevitably lead you to the next story point. The Walking Dead doesn’t rely on puzzles as a bridge. Instead, it leverages Lee’s confusion and desire: you find things for people or for Lee. Action segments challenge you to react fast, as you line up reticules or tap buttons to complete QTEs. The dialogue system, on the other hand, presents multiple flavors of response and a timer forces you to make snap judgements and decisions.
I appreciate the intensity of the writing. The Walking Dead invites you to explore a grim and violent world spotted with people who actually feel like people and react in extreme ways under the pressure of survival. Being able to lie to cover things up or get an “in” with a group of better equipped survivors, or save one person over another are the game’s strongest points of narrative design. I’ve been swaying between unnerved or moved as I progress, and this emotional connection is what appeals to me the most about the game as a whole.
We don’t know how the iPad (or iPhone) version of The Walking Dead will control, though the expectation is that it’ll work similarly to how Jurassic Park did with its basic and functional touch, tap, and swipe controls. We’re also not so sure when we’ll see this episode on our devices of choice. Rumor has it that the iOS versions have been delayed beyond its planned May launch. We’re checking on that.
Regardless, you’ll want to keep up with its progress. Provided Telltale will continue is trend of launching really, actually good ports of its games on iOS post-Jurassic Park, this is something I feel like could be required play material.
All of the assets in this article are from the PC, Mac, Xbox Live Arcade, or PSN version of the game. If it means anything to you, we played the Mac version with medium settings and it still looked fantastic. We expect this level of quality, at least, on the new iPad.
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Cyan Posts a New ‘RealMyst’ Preview Video
Remember early last month when we posted a gameplay video for Cyan’s upcoming RealMyst? Well, they’ve since gone and released a second video, which is equally impressive.
Take a look:
RealMyst, in case this is the first time you’ve heard of it, is a remake of the original Myst. Only, instead of the whole game being pre rendered, it’s rendered in real time, and allows you to have complete control over where you go and what you look at. This is especially crazy when you consider back when Myst was originally released, streaming the pre-rendered video off your CDROM drive was considered cutting edge. Now we’re just rendering all that in real time on your phone.
We’ve still yet to get a release date more specific than “Spring 2012.”
Thanks, @!
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‘Superbrothers: Sword & Sworcery EP’ Updated for the New iPad Too
It looks like today is the day of really good updates for really good games that we really like a lot. Really? Yes, really. We were just treated to an update for our Game of the Year 2011 runner-up Anomaly Warzone Earth [ $1.99 ] that added support for the new iPad, and there was plenty of rejoicing.
Now, the rejoicing gets cranked up to 11 as our actual Game of the Year 2011, Superbrothers: Sword & Sworcery EP [ $4.99 ], has been given a similar treatment, bringing the visuals up to par for the beautiful Retina Display of the new iPad.
Sword & Sworcery has been on fire as of late, with a PC version of the game hitting Steam last week and then taking home no less than 5 awards against some stiff competition in the Canadian Video Game Awards show this past weekend. All this comes just about a month after the 1 year anniversary of the game’s release.
To celebrate the update, the developers have this awesome Sworcery wallpaper made specifically in high resolution for the new iPad (click for full size version).
If you’ve accidentally had your head buried in the sand for the past year and have no idea what Superbrothers: Sword & Sworcery EP is all about, be sure and read our full review of the game for the skinny. It’s one of the most imaginative and beautiful point and click adventure games around, and the soundtrack by is absolutely phenomenal.
It’s an essential experience for iOS gamers, and with today’s new update it’s the most gorgeous the game has ever looked. And much like Anomaly, if you aren’t an iPad owner but want to get in on the fun, you can check out the iPhone/iPod touch only version Superbrothers: Sword & Sworcery EP Micro [ $2.99 ]
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New ‘Cut The Rope’ Update Adds … DJ Theme
Another new Cut the Rope [$.99 / HD] update has tumbled down the pipeline, and our gut says this is easily the most interesting one creator has put out. Today sees the introduction of 25 new levels packaged within the “DJ Box,” which is pretty much exactly what it sounds like — a new theme for the game that celebrates scratches, vinyl, bass drops, and … candy.
Much like any other update, the core game isn’t being changed for the new box, however it will introduce a couple of new mechanics. Take the turntable for example, which you can see below in the embedded video. Also, don’t freak out because it only shows the iPod or iPhone version: this has hit iPad, too.
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Coming Soon: ‘Inotia 4′, ‘Alexandria Bloodshow’, and ‘N.O.V.A. 3′
Three upcoming games recently popped up on our radar, and while we don’t really have enough details on any of them yet, smashing all three games together sort of makes a story, so strap in for this.
Inotia 4: Assassin of Berkel – When it comes to Korean action RPGs, the App Store seems to have two main staples, Gamevil’s Zenonia, and Com2uS’s Inotia. Zenonia is up to four different games on the App Store, and this upcoming title will be the fourth installment in the Inotia family. The “party battle system” in Inotia 4 sounds pretty cool, and like previous entries in the series I’m sure we’ll see all sorts of incremental improvements that these yearly sequels always seem to have.
Alexandria Bloodshow – A strategic card-centric battle game from Sega. , and used games like Plants vs Zombies to describe how gameplay works. I’m not too familiar with the original Samurai Bloodshow, but I’m all about any strategic game with online multiplayer.
N.O.V.A. 3 – Gameloft is teasing quite a bit of their upcoming Halo-like first person shooter these days. We expect it to be pretty similar to the previous two installments in that it’ll likely come packed with an awesome online multiplayer component to compliment the single player campaign. If that is actual in-game footage we’re looking at in the above video, it should be pretty rad.
We’ll have more details on these games as soon as we get them. Unfortunately, the best we’ve got right now is they’re all coming to iOS devices, and they’re all coming “soon.”
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‘Superbrothers: Sword & Sworcery EP’ Sweeps Canadian Video Game Awards
Late last month we mentioned that TouchArcade Game of the Year Superbrothers: Sword & Sworcery EP [$4.99 / $2.99 ] had been nominated for nearly every category it could vaguely fit in at the . If you follow the development team on Twitter, this was spoiled over the weekend when the actual award show was held, but here’s what Sworcery took home:
- Best Game on the Go
- Best Downloadable Game
- Best Indie Game
- Best Original Music
- Innovation Award
These awards are selected by a jury, with the exception of Game of the Year which was a public internet vote kind of thing. (Game of the Year was FIFA Soccer 12, by the way.) What makes sweeping this awards show so amazing is that S&S was up against “real” AAA titles like Deus Ex: Human Revolution and Assassin’s Creed Revelations.
If you haven’t played the game yet, you’re running out of reasons. Check out our review for more details. Oh, and if you know someone who might be interested in the game but doesn’t have an iOS device, it was recently released on Steam as well.
Superbrothers: Sword & Sworcery EP, $4.99 (Universal)
Superbrothers: Sword & Sworcery EP Micro, $2.99
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Gameplay Trailer Hits for ‘My Little Hero’, New Game from Developer of ‘Pizza Boy’
Just last week we were teased by a trailer for My Little Hero, an upcoming game from Acne Play, the developers of the awesome platformer Pizza Boy [ $1.99 ], and being published by NCSoft. As we lamented at the time, the trailer was indeed quite teasery, and all we really knew about My Little Hero was that it was an action adventure game featuring a young boy, a dream world (or perhaps nightmare is more accurate), and a scary stuffed animal stealing boogie man.
Today we finally get the first gameplay video for My Little Hero and as promised it most certainly looks like an action adventure game. And, in a big departure from Pizza Boy, the gameplay and visuals are entirely in 3D.
I’m actually really digging the kid-centric them going on in My Little Hero with the slingshot as a weapon, cardboard sword and armor, and that inflatable donut thingy with a duck on it that you wear around your waist when swimming. What is that thing called again? Anyway, it looks cute is what I’m getting at. I’m pretty interested to check out My Little Hero when it hits, which according to the trailer should be sometime next month.
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Splash Damage Creates In-House iOS Publisher, Announces Turn-Based Strategy Game ‘RAD Soldiers’
You don’t see this often. developer is stepping into mobile, but it’s doing it with a newly created in-house publisher, . Consisting of staff sliced and diced from the Splash Damage team, WarChest is primed to deliver quality free-to-play games across iPhone, iPad, and other handsets. We spoke with a Splash Damage marketing dude at the studio the other night, and he seemed revved about the opportunity and the change of pace this represents for the studio. It as a whole, however, will continue developing games in the triple A space. In fact, there’s a PC-exclusive free-to-play game and a separate free-to-play console game in the works right now.
At the moment, WarChest is buckling down on a game called RAD Soldiers. It’s an asynchronous multiplayer strategy game with a beautiful look and a great premise. Set in London after an evacuation, you and a team of “collectible” mercenaries battle for control of the territory. As you play, you’ll assemble your group of ruffians, as well as customize their gear, outfits, and special abilities. It’s free-to-play, so you’ll be using in-game currency to unlock stuff, including new soldiers, equipment, and customization.
“Turn-based combat means there’s no rush, allowing you to ponder your next move at your leisure, and giving you ample time to unleash your inner tactical genius” WarChest CCO Richard Jolly said in a statement, “and you’ll earn valuable experience for your soldiers whenever you play, leveling up your squad commander to unlock new abilities”.
We’ve got the first trailer available for viewing just below, and we think it’ll give you a great idea of what to expect. RAD Soldiers is slated for a June 2012 launch across iPhone and iPad. Many map, solider, and weapon updates are planned to follow. We’ll be getting our hands on this soon, so stay tuned. Oh, and if that video got you jumpy to play, go ahead and .
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TouchArcade Game of the Year Honorable Mention ‘SpellTower’ Drops to 99¢
I’ll be the first to admit, when the discussion first started on giving Zach Gage’s SpellTower [ $0.99 ] five stars in our review last year, I distinctly remember raising an eyebrow and saying, “Guys, it’s a word game.” Truth be told, until then I hadn’t spent much time with SpellTower, but once I did… I was hooked. So hooked that this simple looking word game wound up as an honorable mention for our game of the year.
Nissa explains what the game is all about:
SpellTower isn’t bogged down with complicated rules or conditional abilities. The tutorial is only a handful of screens expressing a handful of simple rules. You can make a word as long as it’s in the game’s dictionary and it’s at least three letters long. Words that are five letters or longer clear letters all around them. You can’t make the same word twice, and if a letter has a number on it, it needs to be used in a word of at least that length. Finally, uncommon letters like Z, J, Q and X clear their rows if they’re used in a word.
Those rules will carry you through SpellTower’s four game modes, which change up how the board is presented. Tower mode gives you 150 letters to earn the best score you can. Puzzle mode adds a row to the board each time you make a word, and if any column hits the top your game will end. Extreme Puzzle mode follows the same rules, but requires longer words faster and more often. Rush mode adds new rows over time, putting you on the clock.
A fifth game mode was added in a recent update, introducing local multiplayer. It shouldn’t be much of a surprise, but, spoilers, it’s even more fun than just playing SpellTower by your lonesome. This update has also revitalized my love for this game, and I’ve spent the past week absolutely engrossed in SpellTower.
Since the update landed, SpellTower has been rocketing up the iPad charts, and to attempt to push the game over the edge and take on Angry Birds and Draw Something, its price is being slashed to 99¢. If you’re even vaguely interested in word games, you need to pick up SpellTower. Heck, if your mom has an iPhone, tell her to get SpellTower, I bet she’d love it, and maybe love you a little more in the process for recommending an awesome video game.
Tell her TouchArcade sent you.
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Coming Tonight: ‘Burger Cat’, ‘Illusia 2′, ‘Lock ‘n’ Load’, ‘Total War Battles: Shogun’, and More
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