Archive for the ‘Time’ tag
‘Epic Win’ – A To Do List for Those With an Insatiable Desire to Fill Experience Bars
This isn't a game by any means, so if you're looking for the next cool iPhone game to download, keep on scrollin'. If you like games, RPG's specifically, and have always wondered what would happen if you combined the functionality of a to do list app with an experience bar, Epic Win [$2.99] is right up your alley. Created by , responsible for the visual design of Little Big Planet, and , the developer behind MiniSquadron [$2.99 / Free], Epic Win is a list keeping app by gamers for gamers.
On your first launch of the app, you choose one of five avatars. Three are unlocked initially, with the other two available via in-app purchase. Which avatar you choose has no bearing on how the rest of the app works, and you can change them at any time in the options. Tapping the pencil icon opens up a new task, at which point you set its "epicness" and date along with what type of feat said task is. These feats range from feats of strength, stamina, intellect, social, and spirit.
As you complete items off your to do list, you're awarded experience for the level of epicness you set and your avatar gains a point on your profile page for the type of feat the task was. When each task is completed, your dude travels down a curvy road, and eventually is awarded various pieces of ridiculous loot… And that's really all there is to Epic Win. Sure, there are more full featured gettin' things done apps on the App Store, but how many of them have loot or experience bars?
Yeah, you can technically "cheat" in Epic Win really easily by just constantly making and completing tasks, but the "game" portion of Epic Win really has no competition, and only serves as a neat little bonus for checking things off of a list. If you've found yourself looking for some more motivation to get things done on your to do list, and filling an experience bar is your carrot on a stick that will actually lead you to do things, Epic Win is what you need.
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John Carmack on the Future of id Software and the App Store
Last week during the keynote address, John Carmack pulled an iPhone 4 out of his pocket and shocked the audience by showing a demo of id Software's next game, Rage, running on the device. Set in a post-apocalyptic world, Rage will have elements of racing games and first person shooters. There's also said to be RPG elements in the game as well, making it sound similar to both the Fallout series and Borderlands. Information is still limited as the game isn't slated to launch until 2011, but either way the following demonstration is beyond impressive:
We've spoken at length with John Carmack at length in the past, where he's mentioned potential upcoming id Software titles such as Doom 2, Quake Classic, and the rest of the id back catalog coming to the App Store. Wondering what the state of all these projects were, we once again pow wowed with Carmack to see what he's been up to since we last spoke.
According to John, id has restructured a lot last year and several people from the mobile team has since been sucked in to other big projects, and they've only recently got the mobile team staffed back up to the proper size for iPhone development. Carmack admits that after releasing Doom Classic [$6.99] he hadn't even opened up Xcode until last month to start working on Rage technology.
Currently, id is completely focused on Rage, and John isn't sure when they will get back to the classic games "even though it makes a lot of sense." He also explained that while both Doom II RPG [$3.99] and Wolfenstein RPG [$1.99] have done well on mobile phones, their performance on the App Store has been less than ideal, leading to the decision to not bring the Orcs & Elves games over to iOS.
Carmack admits he's had a lot of fun working with iOS 4 recently, and wished he had more time to devote to it. And while it's more than a little disappointing that we won't see the classic id games anytime soon, with how impressive the Rage demo was, I'm A-OK with John Carmack and the rest of the id Software team working on the forefront of iPhone development instead of focusing on porting retro hits– I doubt I'm alone in that.
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‘Spider: The Secret of Bryce Manor’ Gets Some Retina Display Love
Spider is a game that we really just can't say enough good things about. The iPhone game, Spider: The Secret of Bryce Manor [$2.99] was our game of the year in 2009, and Spider HD [$4.99] is great on the iPad. There's also the pseudo-lite version of the game, Spider: Hornet Smash [Free] which is totally worth checking out if you've yet to try Spider just to see how the mechanics of being a spider in the game work. We loved Spider in our review, and the development of the game itself is also fairly interesting which was covered in both an interview and a talk at GDC Austin.
An update just hit the App Store for Spider that among other tweaks finally adds Retina Display support which has made the game look even more amazing. One of my favorite things about Spider always has been the great hand drawn art style that encompasses the whole game, and the high pixel density of the Retina Display now makes Spider even more visually impressive.

Spider has been out for just over a year now, so if you've had it chilling in your iTunes library instead of synced to your device, now is an excellent time to do so if you own an iPhone 4. Otherwise, if you're looking for another game to show off just how great things can look on the Retina Display, Spider: The Secret of Bryce Manor is a worthy pick.
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Hands-On with Upcoming ‘Puzzle Agent’ from Telltale Games
I recently had the chance to visit the San Rafael studio and spend some time with their upcoming story-based puzzle game Puzzle Agent. In the game, you'll play the role of Nelson Tethers, the country's preeminent (and only) agent of the FBI Puzzle Research Division. An incident at the eraser factory in Scoggins, Minnesota has brought production of erasers to a halt. Since this particular factory supplies erasers to the White House, the foundations of democracy hang in the balance until they are able to replenish their supply. All inquiries about the factory's closing have resulted in responses in the form of puzzles, so Nelson is sent to investigate the incident and unearths a twisted tale of what's really happening in Scoggins, Minnesota.
The art style in Puzzle Agent is directly inspired by the work of , who is responsible for creating the Grickle comics and animated shorts (which can be seen at his ). Puzzle Agent isn't exactly a Grickle video game, but it does use the same type of characters, animation, and dark humor that the series is known for. Telltale Games producer and designer of Puzzle Agent Mark Darin engrossed himself in the world of Grickle before writing the story for the game, and Graham did the storyboards for characters and locations. For fans of Grickle, it's very much a Grickle game, but is not directly branded as such and doesn't require any previous knowledge of that series to enjoy the minimalist style and twisted sense of humor in Puzzle Agent.
Puzzle Agent can be compared to games like Professor Layton or The Jim and Frank Mysteries in that you're on an adventure and must use solving puzzles to unravel the story and progress through the game, but it makes some smart changes to the formula that sets it apart from similar games. Most notable is that all of the dialogue in the game is voiced, which gives the characters a ton of personality that couldn't be conveyed through text alone. Also, whereas adventure games are traditionally set against 2D backgrounds, Puzzle Agent renders the backgrounds in 3D. The game still has that 2D animated look that it sets out to achieve, but the 3D backgrounds allow for more dramatic camera movements and transitions between scenes.

Another smart design choice is in the way you interact with the environments. Tapping on the screen causes a ring to emanate from the point where you touch, and if there is anything interactive within that radius a small icon will show up. This allows you to inspect large areas without scouring every inch of the screen, or as Mark Darin calls it, “pixel hunting”. As someone who hates to miss anything in an adventure game, and who tirelessly hunt-and-pecked for every coin in Professor Layton, I really appreciate this mechanic. Despite being a multiplatform release, Mark has said that Puzzle Agent was designed from the onset with touch interface in mind, and it really shows.
Puzzle Agent was released for Mac and PC last month, but is shaping up very nicely for its iPhone and iPad release. It looks and plays like a dream on the iPad, and even makes the transition to the smaller screen of the iPhone rather well. Some textures need to be cleaned up a bit on the iPhone version due to being shrunk down to a smaller size, but overall both versions are nearly complete. Telltale expects to be submitting any day now, and hopes to have the game released before the end of August, although that can largely depend on Apple's approval length.
After trying out the game at their offices, I picked up the game for my Mac and have been enjoying it a lot so far. If you're as impatient as I am, you can get Puzzle Agent right now from the or pick it up on . Otherwise be on the lookout for Puzzle Agent on your iPad, iPhone, or iPod touch in the next couple of weeks and expect a full review then as well.
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‘Hybrid 2: Saga of Nostalgia’ Trailer Released
Late last year Gamevil's action adventure RPG Hybrid: Eternal Whisper [$2.99 / Free] hit the App Store, offering an extensive skill upgrading system along attacks that change depending on how your character is gripping their sword. The original Hybrid was well received on our forums, with many fans of the Zenonia series enjoying the shift to an even more action-oriented gameplay model.
Hybrid 2: Saga of Nostalgia is in the final stages of beta testing which has been conducted in part and if all goes as planned, Gamevil plans on submitting the game to Apple towards the end of the month. In the meantime, they've released the following teaser trailer which includes a bit of gameplay towards the end:
We'll post more when we get our hands on the game, but if you enjoyed the first, look forward to Hybrid 2 arriving sometime this September.
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‘Helicoid’ – An Upcoming Game From the Developer of ‘Lilt Line’
In May of last year we first took a look at Lilt Line [$2.99], a well received rhythm game with a great soundtrack. Lilt Line was a little on the simple side, but the overall experience of the game was really cool as the tilt and tap based gameplay was paired really well with the music. Earlier today , which looks to be a somewhat similar music-based game only this time it's based on tilting your phone around to advance through a spiral.
It's hard to make out how much fun the game will be from the video alone, but I expect it to be a bit like Lilt Line in that it won't really make sense until you've got the game in your hands. Helicoid was submitted to the App Store yesterday, and DifferentCloth expects it to be released sometime next week. For more details, check out the or the .
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Exclusive Screens of Upcoming ‘Top Gun 2′ from Paramount and Freeverse
Last year, the Paramount licensed and Freeverse developed Top Gun [$1.99] was released on the App Store. It featured fighter jet action that loosely continued the story of the 1986 movie and brought some advancements to iPhone gaming that were noteworthy at the time, not to mention some awesome easter eggs. The first Top Gun was well received by players, and now Freeverse is set to bring out the sequel Top Gun 2. They have sent over some exclusive screenshots as well as some additional information about the game.
According to information from Senior Producer at Freeverse Bruce Morrison, Top Gun 2 will be a more streamlined experience than the first. You'll be able to start the game and jump into air combat quickly, and it will support the fast app switching of iOS4. As Bruce puts it, “we cut out the stuff that got in the way in the first game, and let players focus on what they really want to do: blow up enemy jets, tanks and helicopters, and look cool doing it.” He also notes that Top Gun 2 draws inspiration from some old-school arcade titles like R-Type and Galaga in regards to the behavior of enemies in the game, and will reward players able to react to and recognize enemy patterns.
Top Gun 2 will focus on preventing a nuclear strike on America, and will feature the F-14 Tomcat which is a fan favorite amongst fighter jets. As an added bonus, if you check out Top Gun 2 via the in-game link from the original Top Gun, you can unlock a bonus jet to play in the first game. The Top Gun 2 screenshots look good, and it should be an improvement over the first title. The game is set to release this Thursday the 19th, so it won't be long at all before we're able to get our hands on the full game. We'll take a closer look at Top Gun 2 when it becomes available.
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Sony Gets Desperate: Releases Second App Store Smear Ad
Whether or not you remember it or were even aware of it, earlier this summer Sony launched a fairly silly ad campaign starring Marcus, a sassy kid who has had it up to here with games like Paper Toss [Free] for the iPhone. Sony released starring Marcus as part of the "Step Your Game Up" campaign, but this was the video that started it all:
The basis of the video seems to be that Marcus is outraged that on the App Store you're charged for a "fake version of a real game" despite the fact that Paper Toss, the game shown in the video, always has been and likely always will be free. After the initial surge of Marcus videos, the ad campaign seemed to die off, until this week when Sony released their next video:
The latest video highlights Sony's PlayStation Network "$9.99 Favorites" section with five year old games like Twisted Metal: Head On and Hot Shots Golf: Open Tee. What they neglect to mention in this recent video is that new PSP games, such as Madden 11 which is available on the App Store for $7.99 sell for just as much as their physical media counterparts at $39.99. They also leave out the fact that if you own a PSP Go and are limited to downloaded games only, you will often need to wait for games to be released on the PlayStation Network after they're released in stores, and sometimes they're not even released for download at all.
Then if you add in Sony's requirements of needing to be running the latest system software which can take hours to download and install to even browse the PlayStation Network store or that when you're downloading a multi-gigabyte game on your PSP you can't do anything with the system but wait for it to finish… I could go on and on. It should be interesting to see what Sony's next move will be, as declining PSP sales along with the failure of the PSP Go seems to be driving them to desperate measures to try to regain a foothold on the mobile gaming market.
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‘Bumps’ Review – Drop ‘Em Like They’re Hot
Bumps is a new physics-based puzzle game from developer with a cute style and clever mechanics. Aliens have captured most of the population of a circular race known as bumps, and it's up to the few who haven't been caught to collect the keys on each level in order to release their friends from imprisonment. Don't let the lighthearted style of the game fool you, however, as some of the levels will really test your puzzle solving fortitude. With 54 unique levels and a number of interesting mini-games to play, Bumps will keep you entertained for quite some time.
To play each level, you'll strategically place bumps at various spots around the screen. Hitting a button then enables gravity, allowing the bumps to fall down and hopefully collect all the keys that correspond to each ones color. Oftentimes you'll even have to “bump” into another bump to push them and get them rolling towards a key. Other elements like springboards and moving platforms can help you accomplish your goal. There's even anti-gravity switches in certain levels, so once you drop the bumps to collect keys they will then hit the switch and have to float up to grab the others. It's a bit hard to explain but easy to get the hang of, and a nice tutorial introduces you to the concepts in Bumps. The levels are all really cleverly designed and will often have you smiling once you figure out the intended solutions.
Bumps is split into six differently themed worlds, with nine levels in each for a total of 54. Medals are awarded based on how many tries it takes you to complete a level, but every level can be retried as many times as needed if you get stuck. In a nice twist, each world begins with its own distinct mini-game to break up the action, and there are four other mini-games independent of the level structure that can be unlocked as well. The mini-games include variations on iPhone mainstays like air hockey, pinball, brickbreaker, and more. They're pretty simplified versions of these games but are a nice distraction from the puzzle solving.
While the gameplay in Bumps is well designed and fun, a couple issues about the game stick out as annoying. Hitting the retry button during a level resets the position of the bumps, so if you're just trying to make a small adjustment to one bump you'll have to reposition all of them over again. Also, by default the game zooms in when you touch a bump to give you a closer view. I didn't really like this zooming feature, and it can easily be disabled with an icon in the upper corner, but the game fails to remember that you disabled it from level to level, so it must be disabled each new level you play. These are relatively minor issues that don't affect the enjoyment of the game, and Utopian Games has already that both issues will be fixed in the next update, as well as adding a new world with nine brand new levels.
Overall, Bumps offers a good amount of gameplay wrapped in charming sound and visuals. The bouncy, floaty physics engine makes for an interesting way to solve puzzles, and is a lot of fun. iPad owners can look forward to a native version of Bumps coming to that device in the next couple of months. This version won't be a direct port, and will feature all new levels and graphics to take advantage of the extra screen size and higher resolution. The mini-games in the iPad version will have same device multiplayer for up to four players, which should make for some hectic fun in between solving puzzles. Until that time though, the iPhone version of Bumps is a blast, and is recommended if you're looking a new puzzler with some unique ideas.
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Update to ‘C64 for iPhone’ Now Available in App Store
Earlier this month, we detailed an update for the Commodore 64 iPhone app that developer had been busy working on for the past several months. This update would bring some much needed control optimizations both to the overall functionality of games and added flexibility for specific titles that would need more than a standard control stick and button setup. And of course, a nice selection of new downloadable titles would be included in this update as well.
As of earlier today, the update has gone live in the App Store. Here is the list of features from the App Store description:
- NEW – Lots of new games, including Last Ninja series, International Karate, Armalyte and Druid
- IMPROVED – Upgraded to OpenFeint 2.5
- IMPROVED – Reimplementation of control layout system, to support the complex controls scenarios for games like The Last Ninja
- IMPROVED – Display OF notifications at top rather than bottom
- IMPROVED – Removed bottom bar in full-screen landscape to prevent obscuring screen in games like Wizball
- NEW – Fixed-mode joystick in landscape mode, automatically selected for specific games
- NEW – Option to force fixed-mode joystick in landscape mode for all games
- FIX – Borders correctly drawn in landscape (Wizball)
- FIX – Corrected dead zone area at side of screen in landscape, rendering controls unresponsive
- NEW – Added grouping to In App Store to separate downloaded / purchases
- IMPROVED – Hi-res icons added for retina and iPad displays
- NEW – Option to adjust dead zone / sensitivity of joystick
- IMPROVED – Shop now separates downloaded games
I've given the update a spin and can really tell the improvement in controls across all of the games that I tried. I'm especially fond of being able to adjust the dead zone of the control stick, as that has been a point of frustration for me when playing certain games before. Unfortunately, at the time of this writing, not every new game is available in the in-game store. Apparently the problem lies on Apple's end at the moment, and developer Stuart Carnie has that he contacted Apple to correct the situation, and is hoping to have the games become available in the next few days.
Until then, definitely make sure to update your C64 for iPhone app to take advantage of the revamped controls, as well as the other tweaks and optimizations contained within.
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