Archive for the ‘Time’ tag
A Look at ‘Blaze: Fire Puzzle’ for iPhone and iPad
Last month, Handmark released the 3D object manipulation puzzler Blaze: Fire Puzzle for both the iPhone [link] and the iPad [link]. We didn't cover the title at the time, but I've spent a good bit of time with the title this weekend and have had a pretty good time of it.
The first thing you might notice upon seeing our gameplay video or trying your hand at the title is its similarity to Zen Bound. Indeed, the game is basically Zen Bound, but with fire and candles instead of a paint-soaked rope (and classical tunes instead of ambient audioscapes accentuated with plucks of the koto). It's a definite derivative title, but given the ridiculous amount of time I've played the Zen Bounds, it's an interesting variation on what's undisputedly Secret Exit's formula.
Blaze takes you through 45 different candle-adorned 3D objects with the objective of lighting every single candle — and fast. This is done by way of touch controls — one finger to twist, two fingers to rotate — just like Zen Bound or, in the case of the iPhone 4, using the integrated gyroscope if you choose. (I recommend not choosing, though — it's a far inferior method of manipulation as compared to straight-up touch.) You start off with but one of the many candles on your object lit. From there, the goal is to manipulate the object such that all candles become lit, with a gold medal achieved for completing the task in a stated (and short) number of seconds. The physics of fire-lights-what's-above is an interesting twist (ugh…) on the Zen Bound formula.
The iPhone version of Blaze utilizes the Retina display for high resolution rendering, while the iPad version takes full advantage of its screen real estate. Both versions feature social networking integration with OpenFeint, Twitter, and Facebook.
So, if you're a seasoned Zen Bound veteran, is this game for you? I consider myself a member of that camp and have had a great time with Blaze. If you're all wet behind the ears and have clocked zero time behind either title…and have to choose just one, I would probably urge you towards Zen Bound, as it feels a bit more polished, more refined — but the enjoyability of both titles is quite similar.
Anyone on the fence can try out the limited, free version of the game for both devices:
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Gameloft’s "Real Soccer 2011" Rolls into the App Store

Happily for the sports fans out there, there's no lack of full-featured football / soccer titles in the App Store. And, that list grew by one this morning when Gameloft released Real Soccer 2011 [App Store], the latest iteration in their mobile soccer series, featuring revamped graphics targeting the iPhone 4's Retina display.
The game features 350 teams across 14 leagues (compared to 245 teams and 8 leagues in RS 2010), with the licensed names of nearly all real-life players. A History Mode sets up notable games of the past for the player to jump in and play and, like Real Soccer 2010 before it, the game features WiFi and Bluetooth multiplayer play modes, as well. The ability to upload memorable replays directly to YouTube from within the app has also been maintained in this release.
While I've only spent a very brief time with the game as yet, the detail afforded the playfield by the iPhone 4's high resolution display is impressive. While Real Soccer 2010 received Retina display support in a recent update, this latest from Gameloft features reworked graphics created using motion capture technology for enhanced realism, the studio indicates.
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‘Angry Birds’ Plush Toys Coming Soon?
According to a , an official line of Angry Birds [99¢ / Free / HD] swag is coming next year. They provide the following spy shots of prototype plush birds spotted on the streets of Manhattan:


Angry Birds has been sitting comfortably at the top of the App Store sales charts for quite some time now, and seems to have nearly universal appeal both to gamers and non-gamers alike. We loved the game in our review, and if you haven't yet, you really should at least try the lite version of the game. We've heard rumblings for a while that Angry Birds developer was looking to turn the game in to something bigger than an iPhone game, and it looks like plush toys are part of whatever that master plan might be.
Either way, I'm not ashamed to admit that I'd totally buy a plush set of birds.
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‘Go Native!’ Review – A Cool Online Game In Need of Players
In the wake of how much fun I've been having with MovieCat!, I've been on the hunt for other trivia games to add to my arenal. It was at this point that I stumbled across Go Native! [99¢], which offers an oddly amusing untraditional take on trivia. In Go Native! you play the role of a native trying to, well, fit in with the natives. Fitting in involves answering an onslaught of questions, but instead of needing to answer questions correctly, you're trying to guess the answer that the majority of other players picked.
This involves a silly thought process that forces you to decide whether the players you're playing with are going to answer questions seriously or just pick whatever the silliest response is to the question asked. You can play with up to 30 players at once, and questions range from multiple choice, simple yes/no, or even filling in the blank where you're able to type whatever answer you'd like.

The goal of answering questions correctly is to advance from island to island, collect coconuts, and eventually meet up with the legendary Princess Mango. Different islands have different risks associated to them such as islands with quicksand and questions that need to be answered quickly. There's also an island where instead of answering the most popular answer, you need to choose the least popular as well as islands that cause you to lose all your coconuts with a wrong answer among others.
It's a cool premise for a game, and I like the idea of playing in a pool of 30 players online racing to the finish in a crazy popularity-based trivia contest. Unfortunately, there's no one to play with yet. I've only ever seen a few players online, and when I originally thought the game I was in was filling up with active players, I was incredibly disappointed to just see the player list filled with generic bot names.
The developers of Go Native! seem to have fallen in to a similar situation that quite a few games dependent on online players have found themselves in. In order for the game to be fun, there needs to be a large number of people playing online, but without a large number of players playing online, the game isn't captivating enough to play against bots waiting for other people to show up.
If Go Native! takes off and you can actually participate in 30 player games without issue, I could see it being a really great time. Unfortunately, with so few active players, all that Go Native! seems to have is a whole heap of unrealized potential.
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Upcoming Augmented Reality Game ‘ARDefender’ Looks Promising
It was just about this time last year that Apple introduced the 3.1 firmware update to the iPhone that allowed developers to access the built-in camera for games and apps. What followed was an avalanche of “” games, or in other words games that utilized real-time images from the iPhone camera and added digital graphical effects over those images to create gameplay out of the environments in front of you. Unfortunately, nothing too spectacular ever emerged from this technology, and most games consisted of shallow gameplay with Space Invaders-type graphics slapped over the camera's view. There have been some interesting uses of Augmented Reality on the iPhone just to be clear, but as far as gaming was concerned it never amounted to more than just a gimmick.
Now it seems that developer is trying something a bit different to bring a more authentic Augmented Reality experience to the iPhone (and camera-enabled iPod touches) with their upcoming game ARDefender. The way ARDefender works is that you'll print out an image from a PDF file available on , and this special image will be read by the camera and create a tower where the image is placed. The goal of the game is to defend that tower from waves of enemies by moving your device around the fixed position of the tower to take aim and blast away at them. It may sound a little simplistic gameplay-wise, but what I really like is how convincingly the tower and enemies seem to actually be on the table, which can be seen in the video below.
We previewed a technology very similar to that used in ARDefender way back in March of last year at GDC, but at that time use of the iPhone camera APIs was off limits to developers. The technology has also been used in the Playstation 3 game , and even in this . Ideas like this are obviously possible on the iPhone as well, and it seems like ARDefender is a step in the right direction. All I've ever really wanted from an Augmented Reality game is for it to make me actually feel like something is being created in the real life space around me, and by the looks of things ARDefender does just that.
It shouldn't be too long before we can get our hands on the game either, as ARDefender has already been submitted to Apple. Interestingly, the game has been available for over a month on the Samsung Wave, and impressions from those gamers have been positive. They've even come up with some clever ideas on how to use the technology, like printing out a huge version of the PDF image to create a gigantic tower and playing the game from an elevated area like a balcony, or pulling up the PDF on their computer at work and pointing their phone at it to play the game directly on the screen. We'll be sure to take a closer look at ARDefender when it gets released in the near future.
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‘Buck and the Coin of Destiny’ Review – GameStop Bunny Gets His Own Game
Some of you gamers out there may remember a ad campaign from a couple of years ago featuring a foul-mouthed little bunny named Buck who would find himself in funny situations as he made his way through fake versions of Mario-like 2D platforming games. For reference, there is a nice showing some of Buck's commercials. The ads were a hit, and there was even a short-lived game available on GameStop's website that let you play through a level featured in one of the commercials. Now, GameStop has given Buck another chance at video game stardom in a new iPhone game just released on the App Store called Buck and the Coin of Destiny [99¢].
Buck and the Coin of Destiny is an auto-running platforming game that have become quite popular with the success of games like Canabalt [$2.99] and Monster Dash [99¢]. There's a Story mode that has Buck running through five different video game-themed levels in an effort to get from the start to the finish of each level as the story of the Coin of Destiny unfolds. For example, one level is reminiscent of the Legend of Zelda games, one is very Castlevania-esque, and before and after each level are some funny animated Buck the Bunny cutscenes. Buck automatically runs to the right and tapping the screen allows you to jump or double-jump as you collect coins and powerups while avoiding spikes, pits, and enemies.
The five levels of the Story mode are fairly short, and it won't take too long to complete the whole campaign. However, there is an Arcade mode that lets you play through any of the five level themes in randomly generated endless fashion. This mode has the potential for unlimited replayability, but I do have one small gripe about it. You start the endless portion with only one heart, meaning if you hit any hazard it's instantly game over. Like the Story mode, you can pick up additional hearts along the way, up to a total of eight. That's fine for the Story levels that have a definitive ending, but in endless mode the ability to pick up additional hearts can cause a game to drag on for a pretty long time. I'd much prefer to see how far I can make it with the threat of instant death looming, or even just a cap of 3 or 4 hearts instead.
The gameplay in Buck and the Coin of Destiny isn't the best available in the running platform genre, but it's really not bad at all. The jumping controls are responsive, the level designs are interesting, and it's simple and fun to play. I'm really surprised by how much I continue to come back to Coin of Destiny. The Story portion is pretty short, but a fun ride while it lasts. The end of the game offers a “to be continued…” so the brevity may be rectified in the future with updates. The endless Arcade mode is a great addition to lengthen out the game, even if it does tend to drag on a bit. There's also a number of achievements to earn in the game, and local scores are kept for the Story mode and each individual Arcade level. Sadly there's no Game Center integration or online functionality other than the ability to share your scores over Facebook.
If you were familiar with the GameStop Buck commercials, like many of the , then you'll likely get your dollar's worth of enjoyment on the cutscenes alone. If you don't really care about the Buck character but are looking for a new running platform game, then Buck and the Coin of Destiny really isn't a bad choice at all. I'd really like to see the game evolve with updates to add more content to the Story mode, some tweaks to the endless Arcade mode, and some sort of online functionality for achievements and high scores. There's a really nice foundation in place here, and even in its current state Buck and the Coin of Destiny is a solid running platformer for the price.
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‘Spider: The Secret of Bryce Manor’ and ‘Pix’n Love Rush’ – Two Great Games Updated With Game Center
If you've been searching for an excuse to either buy or replay either Spider: The Secret of Bryce Manor [$2.99 / HD] or Pix'n Love Rush [99¢], how about this: Both have been updated with Game Center support, sporting online leaderboards and achievements. In case you missed these games the first time around, here's the rundown on both:
Spider: The Secret of Bryce Manor, $2.99 – Our game of the year for 2009, we explain the premise in our review:
Spider: The Secret of Bryce Manor is a beautifully created action (adventure?) game that places you in the role of a spider who must spin webs in order capture enough food to make it to the next level. Use up too much silk between meals and you won't survive.

As a spider, you are able to crawl across objects, jump great lengths and lay down silk to weave your web. Spinning a web simply requires you to create closed geometric shapes using your silk. Tapping on the spider toggles silk production while swiping on the spider causes it to jump. Finally, crawling is invoked by simply tapping on the screen. All in all, the controls work incredibly well and makes it feel like a natural iPhone game.
Pix'n Love Rush 99¢ – An absolutely fantastic retro style high scoring game that is still one of my go to games when I have a few moments to spare. We explain how it works in our review:
Left and right arrows control movement, and separate buttons control jumping and firing. You can only shoot straight up in the air Space Invaders-style and must be cautious with your bullets as the ones that miss the mark will fall back down to the ground, possibly hitting you if you aren't careful. Collecting coins with a plus symbol will net you 250 points, and touching boxes with a minus symbol with deduct 500 points. There are enemies to take out with your weapon, sometimes moving and sometimes stationary, but there are also angels which must be protected from both the bad guys and your own errant bullets.

Grabbing coins without getting hurt while avoiding minus boxes will work towards building up a multiplier to x2, x5, and x10. A handy indicator in the upper right corner shows you how close you are to each one, and similarly a heart icon in the upper right displays your remaining life. Beyond worrying about what level type is thrown at you next, you must constantly be getting the good stuff while avoiding the bad stuff, and it's a wonderful challenge of your dexterity.
Both of these games are absolutely fantastic, and while I'm reluctant to call Pix'n Love Rush a classic quite yet, Spider is without a doubt. If you're looking for some great games to fill up your Game Center achievement listing, look no further than either of these.
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Select Capcom Titles Drop to 99¢ Through the Weekend
Yesterday, developer Capcom announced that they are having a 99¢ blowout sale on eight of their App Store titles. My personal picks of the bunch are Resident Evil 4 which is a scaled down version of the console title that still retains much of the same content and gameplay, and Dark Void Zero which is an 8-bit "demake" of the console title Dark Void and completely nails the feeling of playing an old NES game (right down to blowing in the cartridge when starting it up). Check over the list, and if there's something on there you've been waiting to pick up now would be a great time to do so.
Resident Evil 4, – $4.99 → 99¢
1942: First Strike, – $1.99 → 99¢
Mega Man II, – $2.99 → 99¢
Dark Void Zero, – $2.99 → 99¢
Cash Cab, – $4.99 → 99¢
Cash Cab: Las Vegas, – $1.99 → 99¢
Are You Smarter Than A 5th Grader? 2010, – $1.99 → 99¢
Who Wants To Be A Millionaire 2010, – $1.99 → 99¢
The sale is set to last through the coming weekend, so make sure to grab any titles you want before they return to their original prices. As always, you can keep an eye on all the price changes throughout the App Store using or the recently released AppShopper [Free] app for your iPhone, iPod touch or iPad.
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‘Gangstar: Miami Vindication’ Review – Better Than the First, But Still Room for Improvement
A little more than a month ago, iPhone giant Gameloft first announced a sequel to Gangstar: West Coast Hustle [$4.99 / Free / HD], an open-world crime game which we liked quite a bit in our review despite a few disappointments. Gangstar: Miami Vindication [$6.99] was released this evening, and while several of our annoyances from the first have been tweaked or massaged to be less problematic, there's still a few things keeping Miami Vindication from being our favorite thug simulator.
Much like the original, Gangstar: Miami Vindication features a full city to explore, a wide variety of vehicles to steal, weapons ranging from baseball bats to flame throwers, and a heap of missions to complete. (75 to be exact.) The game plays exactly how you'd expect it to play if you've ever played a Grand Theft Auto or similar type of open world crime game. You can play through the series of missions which vary wildly from something as simple to going to a particular point in the city to stealing a specific car or even racing. Alternatively, you can just disregard the missions entirely and instead just drive around the city, stealing cars, running from the police, or really doing whatever you feel like doing.

While there isn't a whole lot of innovation to be found in Miami Vindication, it has been improved in some ways over the original. For instance, the game is fully voiced over and the voice acting actually seems to be a little better than your typical Gameloft game– at least for major characters. Gameloft also has been boasting the fact that the game was written in part by one of the writers from the TV show . This story consists of dabbling in the various sectors of the Miami criminal underground on the hunt for your missing brother. I don't see it winning any awards, but by and large the dialog in Miami Hustle is substantially less cringeworthy than West Coast Hustle.
Controls seem to be a lot tighter than the original, offering three different options: Tilt, a virtual steering wheel, and a slider which I've found myself preferring. When on a motorcycle, tilting your device back and forth executes wheelies and stoppies although riding a wheelie for any length of time usually seems to result in a spectacular crash. Lighting is improved as well, resulting in some fairly spectacular views during sunset and sunrise as the entire city is bathed in warm sunlight.

Unfortunately, even though the lighting is better, Miami Vindication is home to some heinously low polygon models. Cars look decent, but character models look absolutely dreadful. Animations are extremely limited, faces lack depth, there are no fingers to be found anywhere, and no lips move when anyone speaks. Instead, they just flail their arms about and bop their heads back and forth. With how much of the game is spent watching two characters talk to each other, this soon becomes incredibly distracting.
The draw distance is decent, but pop-in is considerable. You can see buildings and terrain from far away, but trees and other small details all appear incredibly close to your character. Much like the original Gangstar, the city of Miami in Miami Vindication is terribly barren. Only a few cars will ever appear on screen at once, and pedestrians are rare as can be. Everything feels entirely too clean and empty. Gameloft did implement some varied areas to the city instead of being totally metropolitan, but all the subareas all feel equally lonely and empty.
If you can get past the relatively sparse graphical environment, there really isn't anything else like Miami Vindication on the App Store. Riding around on motorcycles and boats is a lot of fun, and if you can find a helicopter, flying around the city is really pretty cool. I still prefer Grand Theft Auto: Chinatown Wars [$9.99 / Free / HD], but if you don't like the top-down view and want a full 3D experience, Gangstar: Miami Vindication is worth exploring.
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New Trailer Released for Upcoming ‘Tilt to Live HD’
Last month we brought news that developer had announced that their popular iPhone combat-avoidance game Tilt to Live [$2.99]would be appearing in native iPad form. Today they released the first trailer showing the iPad incarnation in action. Rather than just scale the graphics up to suit the larger size of the iPad screen, One Man Left has actually created a slightly reworked version of the original game and instead used the bigger screen to provide a playfield that is four times the size of the iPhone version, showcased in the following trailer:
Tilt to Live HD has already been submitted to Apple, and barring any unforeseen complications One Man Left expects it to be available September 30th. It will be free to download initially, with a limited version of Classic mode available to play. If you enjoy that sampling you can download the entire rest of the game, which includes a revised version of Gauntlet mode, for a $3.99 in-app purchase. If this is somehow the first you've heard of Tilt to Live, then check out our full review of the iPhone version as well as our coverage of the first and second updates that added significant content to the game.
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