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Exclusive ‘Revolt’ Hands-On Preview with Video

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Revolt is a 3D dual stick shooter created entirely by three people: Kristopher Peterson who handles all the art, design, and sound effects, Jaap Kreijkamp doing the programming, and Sean Neville writing the music. This three man team has managed to come up with what very well may be one of the coolest looking dual stick shooters I've played recently.

We went over the basic premise of the game in our original preview:

Revolt is an exquisite looking shooter that departs from the usual dual-stick model of unlimited ammo run-and-gunning by throwing a surprising amount of strategy into the mix. The gameplay promotes taking cover and rolling to avoid enemy fire, and ammo needs to be carefully managed across 15 weapons and 5 weapon types. A mixture of lasers, grenades and missile launchers serve to create some of the most impressive explosions and combat effects we've seen on the AppStore, too. To boot, Revolt seems to take its storytelling seriously, the gameplay spanning over 8 campaign levels and an impressive 20 survival arenas.

The build we were sent was a preview in every sense of the word, most of the art has yet to be finalized, menus are basic, and they haven't added the story elements yet. However, as far as a beautiful framework for a dual stick shooter is concerned, these guys nailed it.

Check out the gameplay video which shows a bit of story mode and survival mode:

Survival mode is particularly interesting in Revolt, as you fight off enemies in waves and between each wave you're given the opportunity to spend the credits you collect in game on ammo, grenades, and other goodies. I've spent a considerable amount of time trying to make it through the survival mode, and there seems to be an interesting layer of strategy in stocking up on weaponry. The easy levels obviously don't require anything, but once you survive past the first few waves, grenades and other weapons become mandatory.

Revolt is still in development, but shows a considerable amount of promise. We'll be keeping an eye on this game's development, and if you want to know more, stop by the developer's thread on our forums.

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Written by admin

March 18, 2010 at 21:05

GDC 2010: ‘Assault Squadron’ Hands-On

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We sat down with the guys from The Binary Mill late Friday evening at GDC to check out their upcoming shooter, Assault Squadron. The most immediately noticeable feature about the game is the insane frame rate it all runs at, and the developers insist that it even runs at a solid 60 FPS even on the 1st generation iPod touch. These performance levels are important, especially as the game increases in difficulty and you find yourself in "bullet hell," as the developers put it.

The twist of Assault Squadron comes from the two gameplay modes the various levels alternate between. While playing through the game, you'll go through a level where it plays like a vertical shooter with your phone held in portrait mode. Following that, the game might alternate to a horizontal side scrolling level. With each transition you see different sides of both your ship and enemies, and the gameplay feels slightly different as well.

Other than that, Assault Squadron comes with everything you could possibly want in a shooter. There's a crazy scoring system with multipliers galore (and online leaderboards via Crystal), four different ships that all handle differently with their own unique weapon systems, upgrades everywhere, and best yet– Control options that should satisfy everyone between the on-screen touch controls, a virtual joystick, and tilt.

Take a look at the recently release gameplay trailer:

The developers have mentioned they still have balancing a bug fixing to do, but hope to have Assault Squadron on the App Store sometime this spring. For more information on the game, take a look at the thread on our forums which is home to quite a ton of Assault Squadron media.

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March 18, 2010 at 1:05

GDC 2010: ‘Sketch Nation Shooter’, A Game Construction Set

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At GDC 2009 we had chance to sit down with Engineous Games and have a look at their in-development iPhone game construction set, Sketch Nation Shooter.  The system was in a very early stage back then and has evolved notably, since.  We posted a demo video the developers released back in December.

Sketch Nation Shooter, as Engineous describes it,

…allows users to create their own games by drawing a player, enemies and a level on a piece of paper and taking a picture of the drawing with their iPhone camera. Users can then share their creations with their friends and other users. Our unique image recognition technology automatically detects the objects drawn and calculates collision boundaries. Sketch Nation Shooter is the only game to incorporate the iPhone camera in such a way. iPod Touch users can import their drawings through the Photo Library. After the drawings are imported into the game, users will be able to place enemies and powerups as well as set their properties in our easy to use in-game editor and then play with their unique creations.

Here at GDC 2010 a year later we had a chance to meet up with the developer once again and were shown a rather impressive demo of the app in its current state, in which he created a simple game in under two minutes and took us through the paces of several more complex games. Once created, users can share their games with other players online through their Facebook login and compare global high scores.

Have a look at the video we captured that demonstrates the system in action.

It's an impressive piece of work and we're anxious to see how much gaming goodness iPhone gamers can create with the system. Sketch Nation Shooter for the iPhone is expected to arrive in the App Store in early April. The developer indicates that an iPad-specific version down the road is likely.

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March 13, 2010 at 6:05

Coming Soon: ‘The Red Star’ – Both a Top Down Shooter and Beat ‘Em Up Game

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XS Games, a New York based publisher, announced Friday that they plan to release an iPhone and PSPgo port of “The Red Star” early this spring. The Red Star was a popular shooter/action game for the Playstation 2 that was based off the graphic novel of the same name.

The game was a blend of top down shooting and side scrolling beat ’em levels. It also had some RPG elements, with characters being able to upgraded abilities at the end of levels.

Here is a trailer for the PS2 version:

XS Games says that both the PSPgo and iPhone are the perfect new home for the game. They say by releasing the game on these platforms it will allow them to improve the game play and graphics of the game while keeping the price fair. We will have to wait till spring to see if they deliver.

Screenshots of the iPhone version:



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March 9, 2010 at 6:05

Best iPhone Games February 2010

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ta_logo_whiteOur February game ratings are in place now, and here are the top of the heap. Our monthly "best of" round-up summarizes the top rated games that we looked at in the previous month. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a 3 or higher is considered a "good" rating.

Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others.

5 Stars


Space Miner – It's probably no surprise that this game topped our list for February. Space Miner: Space Ore Bust has an unusually broad appeal successfully mixing shooter and RPG genres into a humorous and well scripted package. Whatever sort of gamer you are, don't miss out on this one. (Review, App Store)


Plants vs. Zombies – Popcap's breakout hit for PC has come to the iPhone — and it's great. Popcap took the standard tower defense formula and greatly simplified it. Instead of a path to build towers along, you drop seeds in your yard which then grow in to plants that have various offensive or defensive capabilities. While it does lack a few gameplay modes from the original, the iPhone adaption is very well done and highly recommended. (Review, App Store)

4.5 Stars

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Doom II RPG – Like Wolfenstein RPG before it, id Software’s latest venture into the world of Doom has more in common with turn-based dungeon hacks than twitch shooters. While it may seem like a strange direction for the franchise to explore, it really works. The excellent game design kept us on the edge of our seats throughout. (Review, App Store)

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X2 Snowboarding – We were happy to report in February that a quality snowboarding title had finally landed on the iPhone. X2 Snowboarding from Exient is a highly enjoyable romp on the slopes that sets itself apart from the crowd in graphics, controls and gameplay. With a great sense of speed and immersion, this is our snowboarding game of choice for the iPhone. (Review, App Store / Lite)

The rest of February game ratings can be seen in their respective rating categories (also found in the sidebar navigation): 5 Stars, 4.5 Stars, 4 Stars, 3.5 Stars, 3 Stars, and 2 Stars.

As always, we expect there will be some debate about relative scores, but keep in mind that everyone's personal ratings may vary based on individual tastes.

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March 8, 2010 at 18:05

Upcoming ‘Revolt’, Taking the Dual-Stick Shooter to New Heights!

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A title that has been getting a lot of attention on our forums, and rightly so, is the upcoming dual-stick shooter, Revolt, created by the three-man team of Kristopher Peterson, Jaap Kreijkamp and Sean Neville.

Revolt is an exquisite looking shooter that departs from the usual dual-stick model of unlimited ammo run-and-gunning by throwing a surprising amount of strategy into the mix. The gameplay promotes taking cover and rolling to avoid enemy fire, and ammo needs to be carefully managed across 15 weapons and 5 weapon types. A mixture of lasers, grenades and missile launchers serve to create some of the most impressive explosions and combat effects we've seen on the AppStore, too. To boot, Revolt seems to take its storytelling seriously, the gameplay spanning over 8 campaign levels and an impressive 20 survival arenas.

The story behind Revolt's development seems equally impressive, being largely a labor of love for Peterson who started development in May '09 on his own and was joined soon in September by Kreijkamp to form what has mostly been a two-man development team. Lack of manpower certainly doesn't show, as Revolt's stunning level design and attention to both lighting and shadows are really setting it apart from the usual shooter suspects. The full feature-list as provided by the team is as follows:

  • 8 Story Levels and 20 Survival Arenas
  • 15 Weapons
  • 8 Unique Enemy Types
  • Weapon and Armor Upgrades
  • Advanced Gameplay
  • Destructible Environments
  • 3 Difficulty Modes
  • Kickass 3d Graphics
  • Killer Music and Sound Effects
  • High Score Leaderboard

The developers have already promised to add to that sizeable feature list, with a character skill system, more levels, weapons and enemies, and OpenFeint integration scheduled as planned updates, so there is a ton of content to look forward to.

Be sure to check out the impressive trailer above and keep an eye on our Revolt discussion thread for further updates from the developer before its upcoming but as-yet unannounced release date.

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March 5, 2010 at 6:05

‘Vector Tanks Extreme’: A Glowing Vector Ball of Insanity

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Late last week we posted a preview of Vector Tanks Extreme, which was released just hours later through author (and retro lord) Peter Hirschberg's new operation, BlipTime Studios. As I had the final build in-hand a few days before its official release, I knew the game was something to get excited about, but since then I've spent a great deal more time with the title and, well, I haven't been disappointed. (I have, however, been blown to bits more times than I'd like to confess…)

First, let's step back a moment and take a look at the overall Vector Tanks situation. Peter's original Vector Tanks appeared in the App Store, published by Chillingo, just over one year ago. It delivered a stylized iPhone take on Ed Rotberg's 1980 arcade classic Battlezone, with a large helping of modern-day retro, thanks to the lovely glowing vector effects that make the iPhone's screen feel more like an Atari Quadrascan display than a 3.5-inch LCD. It's some of the best retro gaming to be found in the App Store.

Early this year Peter parted ways with publisher Chillingo and formed his own studio, the aforementioned BlipTime Studios. In that transition, he brought Vector Tanks along — and with an update — but was unable to provide said update for free to those who purchased the Chillingo Vector Tanks release.

As Peter explains it,

…I apologize that there isn't a way to upgrade. I worked with Apple to try and establish and upgrade path for my current customers but the final answer from Apple was that once you change the account under which an app is published, it will always appear as a "new" app and upgrading is NOT possible. I sincerely apologize. I did try and I know it sort of stinks. My hope is that the reduced price will serve as a good-faith gesture to my current customers who wish to pick up this updated version of Vector Tanks.

To soften the blow of the situation to those who purchased the original, and in honor of the release of Vector Tanks Extreme, Peter is offering the latest version of the original, Vector Tanks (Classic Version) [App Store] for free for one week. Everyone reading this post should just go grab it right now.

Now that we've got all that sorted, let's move back to Vector Tanks Extreme. I had, earlier, described the original Vector Tanks as Battlezone on crack. Given that, Vector Tanks Extreme can only be described as Vector Tanks on crack — squared (and on fire, screaming while giving out wedgies). It's one of the most intensive, white-knucle shooters I've ever played on any platform. And this is true even on the easiest setting. But, when you play at the INSANE difficulty level or in the game's unlimited-lives, balls-to-the-wall, 2-minute Rage mode, it's enough to necessitate a heavy dose of beta-blockers.

The game is basically an exercise in GO GO GO, watch the map to dodge enemy fire, swing behind an obstacle for shielding, and lay down the smack as fast and as hard as you can. And if the aforementioned obstacle is slowing you down, just blow it away. Like the original, Vector Tanks Extreme is controlled by left and right thumb sliders at the edges of the screen that guide the action of your tank's tracks. It's a tap to the screen to fire your weapons, and this time around there are more to be found lying about the battlefield. Canons, rapid fire turrets, rockets, rail guns, nukes — not a very good place to get caught in the crossfire.

Notching up the intensity of the virtual battlefield carnage are the encouraging quips of your in-game crew, consisting of the voices of both Jon St. John (the voice of Duke Nukem) and Jeff Straub. When I try to capture the essence of the game experience, I keep conjuring the image of the famous, '80s Memorex advertisement. It's pretty much like that, but on an iPhone. And with glowing vectors.

Vector Tanks Extreme uses the network to track global scoring, but things should get even more interesting when Peter releases the first major update, which will enable network competitive play. I'm quite anxious for that to land, but until then, single play against the game's vicious AI is definitely keeping my hands full.

If all that gets your juices flowing, go grab Vector Tanks (Classic Version) [App Store] – for free (for a few more days) — and give it a try. And if you want to take that experience a fair piece beyond the next level, you know where to look. Vector Tanks Extreme. Can you take it?

App Store Link: Vector Tanks Extreme, $1.99

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March 2, 2010 at 4:05

An Exclusive Look at Upcoming Shooter ‘Cocoto Magic Circus’

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Eurocenter, who brought us the popular Cocoto Kart Online, has given us an exclusive preview of their upcoming iPhone shooting gallery game Cocoto Magic Circus, a conversion of the Wii original.

In Cocoto Magic Circus, you take on the role of Cocoto, Shiny, Neuro, or Baggy on a mission to save poor Fairy, the pixie, who has been kidnapped by a sinister and disturbing clown. In order to save her, you must progress through five different creepy carnival settings, wielding your dart-gun like a champ, tapping true on the clown's various minions to knock them into oblivion. There are seven shooting gallery-style mini-games in each of the settings, making for 35 challenges in all.

While it's true that shooting gallery titles are generally rather simplistic affairs — and there's certainly no lack of such games in the App Store — Cocoto Magic Circus is a surprisingly enjoyable little game. The visuals are very well done — cartoonish, cute, and atmospheric with a nice parallax effect to the scenes that adds a sense of depth to the game. Complexity is added to the title's tap-to-shoot dynamic by way of line-of-fire obstacles as well as floating bonuses and special effects that, when shot, trigger things both good and bad: double shot score, free hits, lights out, gun jams, flip screen, etc. It's a nice touch.







The game offers an Arcade mode, which is progressive play through the various settings and challenges, as well as a Training mode that allows you to jump in and play any challenge in the game. Online multiplayer is also included, allowing you to engage in real-time matches with players around the world. (Unfortunately I was unable to test this component as there is no community at present, since the game has not yet been released.)

I've enjoyed my time with the game, learning its ins and outs for this post. Getting through it requires some fast reflexes, especially in the later challenges, which ramp up the difficulty and pacing — it's no cakewalk. One thing to note is that it's not a particularly lengthy affair; most users could get through it in an hour or two, but that's helped a bit from a replay perspective by the three available levels of difficulty, with Normal presenting a decent challenge.

Cocoto Magic Circus is a shooting gallery title that delivers a good deal more than most games of its sort. It's a cute little game that's fun to play and, as IGN called it, "a surprisingly fresh breath of air." I'd wager most gamers out there would enjoy it more than they think.

Have a look at the gameplay video to help you decide for yourself.

Cocoto Magic Circus is set to debut in the App Store on Thursday, March 4th at a price of $0.99.

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March 1, 2010 at 4:05

Chillingo Readies 2D Space Shooter ‘Assault Squadron’

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It looks like Chillingo's on a bit of a shooter roll, here lately.  They've just given the heads up on the upcoming fast-pace 2D scrolling shooter Assault Squadron, developed by The Binary Mill.

The Global Defense Force (GDF) reports that Earth is under attack by a hostile, unidentified vessel containing thousands of enemy craft. Striking with unwavering precision, the invasion destroys key defensive facilities to leave Earth and its inhabitants at the mercy of fearsome alien attackers.

You are a part of the Assault Squadron, an elite tactical space combat force dispatched by the Federal Alliance to defeat the alien enemy. Assault Squadron’s explosive sci-fi missions and in-depth storyline will thrill shoot-‘em-up fans and casual players as they battle to save the Earth.

The game offers a choice of four different ships, each with its own set of abilities and weapons systems that can be upgraded to dish out the kill with an arsenal including vulcan cannons, torpedo missiles, spiral grenades, and tri-vortex bombs, with attacks that can be chained together to deliver devastating, high-scoring combo attacks.








On-screen action runs at a smooth 60 frames-per-second across both a Campaign Mode and a quick-play Arcade mode, each offering three difficulty settings and set against a licensed trance soundtrack. Ship control is handled via four different modes: Touch 1:1, Touch 2,5:1, Tilt Control, and Virtual Joystick. The whole thing is tied together with Chillingo's Crystal leaderboards and achievements system.

Let's hope this one is as nice as it sounds. We'll bring further details on Assault Squadron as we get them. Stay tuned.

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Written by admin

February 28, 2010 at 4:05

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New Video of Upcoming Rhythm Shooter ‘Radio Flare Redux’

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Chillingo has just provided us with a new gameplay video of the upcoming musical shooter Radio Flare Redux by Studio Radiolaris, a sequel to the late-2008 iPhone original which was a finalist in the 2009 IGF Mobile and IndieCade competitions.

As with the original, Radio Flare Redux challenges you to battle extraterrestrial enemies while jamming to pumping background beats in a gaming experience that's more or less Rez meets the side-scrolling shooter. The developer suggests adding a few words to your vocabulary to prepare for the experience.

Hyperjump [hī'pər] – noun: Takes as long as the blink of an eye. The split-second of traveling through hyperspace, where the brain experiences a unique audio-visual sensation à Synchronicity.

Synesthetic [sĭn'ĭs-thē'zhə] – noun: A unity of the senses such as hearing colors and seeing music. à Players receive a synesthetic experience with Radio Flare REDUX’s tightly connected melodies and stimulating game visuals.

Everything in the game, from the movement of the enemies to the firing of your ship, is synched to the beat of the licensed techno, club, and house tracks. The game features fast-paced shooter action and "club style" visuals across 33 unlockable levels that, the developer assures us, combine to deliver a truly "synesthetic" experience.

Radio Flare Redux features both drag and virtual stick controls for negotiating the side-scrolling battlefields. Online leaderboards through Chillingo's social network let you compete with friends. And, in a zen / psychedelic twist, there's an unlockable Musical Toy sequencer that allows you to arrange sound effects, create rhythms, and experience a Visualizer mode that takes you through an enemy-free level where it's all about the eye candy.

Radio Flare Redux is expected to appear in the App Store sometime in the next few days.

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Written by admin

February 28, 2010 at 4:05