TouchArcade.ru

Игры для iPhone и iPod Touch

Archive for the ‘sex’ tag

‘Gyro13′ Review – Impressive Unreal-Powered Chopper Action

without comments

Just a smidge over a year ago, Epic announced that the Unreal Engine would be hitting iOS. We've seen a great game or two developed in the UDK since (Infinity Blade [$5.99] being the obvious example), but most studios outside of Epic seem to still be feeling the engine out. Those cautious, early days might finally be coming to an end, thanks in part to Gyro13 [$5.99].

This game is sexy, pulling out most of the bells and whistles we've come to expect from the Unreal Engine. Textures, lighting and shadows are all top notch. But we've seen that before, and slick visuals don't make the game. Luckily, Gyro13 follows through with outstanding gameplay, an original soundtrack and even a hint of a story.

You play a pilot of a gyrocopter, tasked with rescuing people in a mine that's filling with deadly gas. In each of the game's 24 levels you're told how many miners there are to save and how long you have to save them before the gas overtakes you. You can survive it, but your cargo hold is unprotected and your passengers will die.

Speed is of the essence, but so is safety. Your ship is fragile, so a few slight bumps against the wall will blow you apart. Thanks to a complicated set of controls, avoiding the walls and obstacles can be a serious challenge. Your ship moves on a central axis, controlled by an on-screen slider. Slide to the right to tip your nose down and left to raise it up. That covers the steering, and a separate button controls thrust. You can also tap the screen to pulse certain obstacles in front of your ship. It's complicated, but that difficulty is fundamental to the game's success. It takes quite a while to get the hang of it, but practice enough and it'll click. When it does, Gyro13 comes together beautifully.

Rescuing the trapped miners takes skill. The mines they're trapped in are filled with all kinds of old equipment, explosives, wind tunnels and poisonous gas clouds. And those are just the early obstacles. The time limit is generous in most levels, but only if you can get through cleanly. Crash your ship and you'll be sent back to the last checkpoint, but with 5 more seconds on your total time. As time gets tighter and tighter, landing on those platforms to pick up the miners becomes an exercise in cost/benefit analysis. Is it worth it to save the miner who's so badly injured he can only crawl slowly to the ship? It might cost the lives of the other eight miners in your hold, and you might not save him either. Could you make the hard call?

It's an elegant experience, one made even better by the accompanying soundtrack. Tense techno beats increase the anxiety of the last moments of breathable air slipping away. A few other bits and pieces help Gyro13 stand out, including unlockable skins for your ship. Each level's introduction is voiced, too — and while the voice acting isn't top of the line, I've certainly heard (much) worse.

Gyro13 isn't the most ambitious title we've seen built on UDK, but it is one of the best so far. I only have one major complaint: you can't see how much time you have left in a level, so if you've forgotten your time limit some of the hard choices become moot. Otherwise there's little left out — even the currently-absent Game Center support is planned for the first update.

Still, this is a challenging title, and it's one that requires players to commit to an unusual control scheme. I grew to love those controls, but if you're worried they're not your style you can always get a few more opinions in our discussion thread. For the daring, though, there are miners to be rescued, and it looks like you're the only one who can do the job.

App Store Link: Gyro13 – Steam Copter Arcade HD, $5.99 (Universal)



[source]


Written by admin

September 29, 2011 at 0:15

The TouchArcade Show – Bonus – Interview With Kode80

without comments

On this week’s bonus episode of The TouchArcade Show, Eli and I grill the dude behind Kode80 and the game 1-Bit Ninja [$1.99], Ben Hopkins. Hopkins is a creative guy who, obviously, has a love of retro-style games and, as we discovered, perspective. Our interview spans an insane amount of topics including Hopkins devastating injury and how that is effecting him as a creator and what informed his work on 1-Bit Ninja. I think you’ll dig this one.

If you’d like to give us your earholes, you can do so just below via direct download or in-browser streaming. If you’d like to catch these episodes as soon as they’re uploaded, you can do so by subscribing to us on the iTunes and the Zune.

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-018.mp3, 17MB

We’ll be back at you with another regular episode (starring Jared Nelson) later this week, so don’t get too misty-eyed when you hear Guthrie’s sexy strings.



[source]


Written by admin

September 27, 2011 at 8:15

Posted in новости

Tagged with , , , , ,

WayForward Bringing ‘Shantae’ to iOS With ‘Shantae: Risky’s Revenge’

without comments

WayForward, the studio that’s just finished cleansing and manipulating Majesco’s Bloodrayne franchise into something that’s actually fun to play with Bloodrayne Betrayal for Xbox Live Arcade, is porting the second game in its original Shantae franchise to iOS. In a couple of weeks, the studio plans to launch Risky’s Revenge on the App Store for the iPhone, iPad, and the iPod Touch, a representative has confirmed with us.

Risky’s Revenge debuted on the Nintendo DSi e-store in 2010. Despite the relative obscurity of the platform, people have been downloading and embracing the action-platform game. Heck, its even gathered some lofty awards with the media at large, which isn’t something download-exclusive Nintendo DS games do.

To be clear, this is a port and it will have virtual controls as a substitute for the DS’ control functionality. And while that sounds like a bummer, it’s important to note that WayForward is actively tweaking the design of the original game to cater to iOS. In our Q&A below, the studio specifically says it's tinkering with the spacing of environmental objects and the behavior of AI, in addition to overhauling the UI and how moves are triggered.

We’ve played a bit of a developer build and love what we’re seeing — Risky’s Revenge is undoubtedly poised to be a technically and mechanically sound game that we’ll be happy to have with us on the move. As for what’s next on iOS for WayForward? We realize we’re getting ahead of ourselves, but it sounds like its interested in sticking with the App Store in some capacity down the line. The first priority for it, though, is to get this out of the door in the best possible way.

Q&A

Let's pretend that the entire iOS audience hasn't had a chance to see Shantae: Risky's Revenge on the DS' digital store. What is it and what makes it so awesome?

Shantae: Risky’s Revenge is a modern day sequel to the Game Boy Color classic Shantae, originally distributed by Capcom. In it, players guide a hair-whipping, belly dancing genie on her quest to defeat Risky Boots, a sexy pirate who’s determined to rule the world. Nintendo fans will notice the influence of Zelda, Castlevania, and Metroid right off the bat. There are puzzle-filled dungeons, gigantic bosses, magical upgrades, and a humorously flirty-girty storyline. Having developed 3rd party Nintendo titles for over 20 years, we’ve got a good handle on this kind of thing.

What makes it a good fit for the iPhone and iPod Touch?

Shantae is famous for three things; high ratings, hips that don’t lie (whatever that means), and being difficult to find. We’re bummed when we get letters from gamers who want to play it, but don’t have the means. So, moving to iOS should help fix that.

Technically, the game runs silky smooth at a rock solid 60 frames per second, which is essential for an action game. The character artwork gets a huge boost on retina display, and our love of dot pixel graphics is perfectly preserved since there’s plenty of resolution to go around. The iPad version is especially engrossing, since the visuals really stand out.

You're going to have to make do with virtual controls, right? What kind of enhancements, tweaks, or concession have you had to make as a result?

Virtual D-Pads are my personal arch nemesis, so I’m happy to report that ours does the job incredibly well. I should explain that this was not a quick and dirty port… it’s been almost a full year of nonstop work, and we’re preparing a release candidate now. The game has changed over time. Early on, our focus was to make it play exactly like the Nintendo DS game, but over time we saw the need to make it play “proportionately” the same. Meaning, if the player put out X amount of effort as in the DS version, they should get an equal sense of accomplishment in return.

Using that philosophy we made tweaks throughout the game. Platforms are slightly wider, chains dangle a little bit closer to the player’s grasp; enemy behaviors are just a bit different. Players familiar with the Nintendo DSi version will probably enjoy discovering the subtle changes. We also overhauled every menu interface and changed how many of the player’s moves are triggered. We also optimized each version for use with Fling and Fling mini joysticks, and came up with an inspired list of Achievements for Game Center. Overall, there are many more enhancements than concessions.

What do you hope new fans or consumers will get out this particular version of the game?

I hope players will get a kick out of our bizarre sense of humor and appreciate core gameplay fundamentals, maybe fall in love with the characters too. But mostly, we’re just happy to have a stage to entertain on.

I’ve read that WayForward often uses Shantae to demonstrate its abilities with new technology. We’re all under the impression that this is a cohesive and whole game, but is Risky’s Revenge iOS a sign that more is to come from the studio on this platform?

Yes, we’ve done that a lot in the past, and this is indeed a full product. I think with this title, we’re officially on every popular platform out there. As to whether or not there’s more to come? Probably. But rather than porting something akin to a $29.99 retail game, we’d more likely make something specific to iOS from the get go. Right now we’re extremely jazzed to bring Shantae: Risky’s Revenge to iPhone, iPod Touch, and iPad.



[source]


Written by admin

September 10, 2011 at 4:15

‘9mm’ Review – The App Store Needs More Bullet Time

without comments

The latest third person shooter from Gameloft is named 9mm [$6.99] and comes with an age restriction (17+) on the App Store for containing sexual content, realistic violence, frequent alcohol and drug use references, profanity and suggestive themes. It's gritty and naughty, with drug-dealers, crooked cops, guns, strippers and narrated dialog sprinkled generously with the F-bomb. That's probably enough reasons for some of you to buy it immediately. Sometimes it's fun to play something with dark themes, but if you object to swear-words or prefer pretty rainbows and ponies, this is not the game for you.

In the single player campaign, you control John "Loose" Kannon (*groan*), a corrupt narcotics detective, who kills a drug lord's brother and steals millions in cash. This sparks a bullet-fueled rampage as you take down gang members, while trying to avoid being capped yourself. At first glance this game resembles Grand Theft Auto [$9.99], or Gameloft's earlier title, Gangstar [$4.99], with a similar over-the-shoulder camera perspective, but it's actually more like Max Payne, with a linear storyline.

Rather than an open-world to roam with missions, there's set-pieces to complete as the story unfolds. Markers on the screen tell you where to go next and if you try to go elsewhere objects conveniently block your path, or a message suggests you remain on track. The single player campaign is split into 12 levels, which take roughly 3 hours to complete on easy mode for an average player. But don't worry, once the campaign's completed, you can either attempt a harder difficulty (easy, normal, hard and hardcore), or jump into the multi-player modes.

The title, '9mm', is a obvious reference to the caliber of bullet, so it's unsurprising that guns, bullets and killing play a central role. There's plenty of weapons in your arsenal, including hand-guns, shotguns, submachine guns, powerful assault rifles, and more. And if you miss with all of those, just get up close and personal with a head-butt. It's always satisfying to shoot two enemies with a single bullet and you can carry some weapons in both hands.

Completing levels, kills and achievements earns cash, which can be used to buy body armor, ammo or special weapons at the shop, including explosive ammo, for more impact. Game cash can be optionally brought with real money, as an in-app purchase, but isn't required. At the end of each level, statistics are shown, including number of bullets fired, enemies killed, head-shots achieved and trophies gained (achievements).

The graphics and cut-scene animations are great. There's a few graphical glitches, such as the odd floating body or enemy disappearing into a wall and a couple of characters aren't rendered as well as others, but this happens rarely, so it's more amusing than annoying. The iTunes description mentions "destructible environments" , however although you can shoot the bottles and boxes or shoot speakers to stop music playing, most items are not destructible. Trust me, I shot plenty of stuff.

The controls in 9mm are straightforward, and will be instantly familiar if you've played other similar Gameloft titles. Like Max Payne, you can enter slow-mo "bullet-time" , to pin-point shots and wipe out groups of gangsters, which is often a life-saver. If you swipe across the slo-mo button you'll dive in that direction, while firing in slow motion, providing your slow-mo meter is charged up by passing time and/or completing kills. Tilt controls can be used for aiming if you prefer. And auto-aiming can be disabled, if you enjoy handling your own weapons.

Big tappable icons appear on-screen to pickup weapons, kick down doors, climb out windows, talk to other characters or interact with objects. Simply tap the weapon icon to reload, or swipe to switch weapons. To interrogate gang members or informants, you tap quickly on words and icons which appear on the screen, but the interrogations are certainly not by-the-book and typically involve a bashing. Even the cut-scenes are sometimes interactive, requiring you to quickly tap or swipe to advance, such as swiping to dodge in a particular direction, at the right moment. I did notice the virtual stick could have been used for sprinting, removing the need for that button.

The soundtrack consists of actual licensed tracks from Freeway & Jake One, Beanie Sigel and Apathy, with the first two musicians making an in-game cameo appearance, in a strip-club scene. Be sure to play with headphones, as the game even has bits of 3D audio. On a few occasions, muffled music becomes clear once you kick a door down and you can hear the murmuring of people talking and moving around in the adjoining room, which creates a nice atmosphere and builds up tension prior to attacking.

Gameloft have historically been criticized for poor voice-overs, but 9mm does a reasonable job. The dialog and voice-overs are funny, with many cheesey-yet-entertaining cop lines like "It's raining bacon" as Detective Kannon jumps through a ceiling window to surprise the criminals below. Although, of course, I omitted the naughty curse words at the end of that quote.

The inclusion of two multiplayer modes was an unexpected, but pleasant surprise. There's death-match and team death-match modes, which support up to 12 players (Wi-Fi or online) or two players via bluetooth. You choose the time limit, frag limit and number of players. Online play requires a free Gameloft Live account and all online progress is stored on Gameloft's servers, so it's not lost if you delete the game.

Some forum members have complained of lag when many players are involved, however jerkiness is evident even when playing alone on WiFi Multiplayer mode. Others have mentioned that spawn deaths occur too frequently, as other players shoot you when you re-appear. And with leveled up players having better weapons, there's an incentive to quickly upgrade your arsenal, so you can do the same thing to other players. Despite these potential drawbacks, the players in the thread seem to be enjoying the multi-player mode, with positive comments about the large size of the four multiplayer maps.

9mm is a universal game, so you can install it on your iPad and iPhone, without paying twice, which is always appreciated. The installed file size is just over 1.3 GB, so it's a bigger game than most, but is totally worth clearing out space on your iOS device for– Especially if you're a fan of Max Payne.

App Store Link: 9mm, $6.99 (Universal)
Tweet



[source]


Written by admin

July 19, 2011 at 0:15

‘D-Capitatrix’ Review – A Game with Sexy Headless She-Bots

without comments

I love technology, so when I discover a severed robot head, my first instinct is to place it back on its body. This makes me ideally suited for the physics puzzler  D-Capitatrax [99¢/HD] from developer Gamesmold. The background story is simple: a machine known as the "Golden Mistress" became jealous of the new advanced models of female robot, so she decapitated them all. However, she didn't realize the new-and-improved sexy robo-girls possessed wormhole generating capabilities, which would enable them to teleport their severed robotic heads back towards their curvaceous artificial bodies.

This game requires a combination of tilt and touch controls. Tilting your device to the left or right causes a severed robot head, and other objects in the level, to roll about. There are also two portals which you can touch and relocate, to establish a wormhole. Once the two portals are in position, you roll the head into one portal so it teleports to the strategically chosen destination. The goal is to navigate the level, collect three battery packs, then reunite the head with the body. If you've played the popular Portal series, then you'll be familiar with the concept of strategically placing portals. The developer acknowledges that D-Capitatrix is "a kind of 2D interpretation of the Portal gameplay".

To make things interesting, a number of obstacles are placed in your path, including fire, electricity, balls, bombs, concrete barriers, weight-activated platforms and nasty head-crushing wall-traps. There's also the risk of teleporting somewhere without an exit, which leaves you stranded and forced to restart the level. And if you're not gentle with your tilting, objects like bombs may slide unintentionally into your wormhole, with explosive consequences.

Some puzzles require the robot head to build up speed to travel further. This is achieved by placing the two portals in-line with each other, forming an endless loop. The teleported object will move faster and faster through the wormhole, accompanied by a satisfying acceleration sound. When you suddenly move one portal to a new location, the teleported object shoots out at warp speed. This speed burst helps the head move further or, if your bomb supply is depleted, can smash a concrete barrier. You can't tilt your device completely upside down, so instead portals are used to jump into the air.

The robot graphics are retina and lovely. The level graphics are minimalistic which is appropriate, however the fire effect does look a bit average in comparison to the quality lady-bots. Did I mention the robots in this game are sexy electronic she-bots? I can only assume that "D-Capitatrix" is a play on the words "decapitated" and "dominatrix", because once you complete a level her head spins into place and she turns and struts off with a fierce Beyonce-style, hip-waggling sashay. She also talks in an appropriately sexy computerized monotone. And the music matches the futuristic setting perfectly.

There's 30 levels to solve in total. Most levels require some thought to solve, but nothing too strenuous on the brain so far. Unfortunately, efficient gameplay is not really rewarded. There's no time-limits or move-counters, nor any three star rating system, so there's no incentive to optimize your solution or replay for better scores. In fact, there are no scores or achievements, just the satisfaction of unlocking each level and helping the cyborg sisterhood. The original release did experience some crashes, but the latest update appears to have resolved these. There's also a slight delay at times, while levels are loaded.

D-Capitatrix is a strategic puzzler that's engaging and entertaining. Who can resist unique gameplay, appealing graphics, good music and hot bots, for a buck? Not me. This is one of those games which flies slightly under the radar, but is definitely worth checking out.

App Store Links:
    d-capitatrix, $0.99
    d-capitatrix HD, $0.99 (iPad Only)
Tweet



[source]


Written by admin

June 20, 2011 at 20:15

‘Prose With Bros’ Update Adds 300 New Words

without comments

In late April, we took a look at Prose With Bros [$1.99 / Free] and were totally impressed by the incredibly unique idea behind the game. Evil Laugh Games successfully turned magnetic poetry into an asynchronous online multiplayer game, complete with players judging the best phrases put together by players.

Unfortunately, or fortunately, depending on which side of the fence you're on, the game quickly turned into non-stop sexual euphemisms. Initially, they were amusing, but quickly grew fairly tiring for me as everyone I played with seemed to attempt to string together nonsensical nastiness. Will an injection of 300 new words to the game solve this problem? It's hard to say, but it seems worth updating regardless.

And hey, if weird sexual euphemisms with anonymous strangers on the Internet is your cup of tea, you just got 300 new pieces of innuendo ammo!

App Store Links:
    Prose with Bros, $1.99
    Prose with Bros Free, Free
Tweet



[source]


Written by admin

May 25, 2011 at 0:15

Posted in новости

Tagged with , , , , , , ,

Mobigame Kicks Off New Year Sale

without comments

Sure, Mobigame is celebrating the coming of 2011 a little late according to iCal, but its App Store New Year Sale is worth swallowing that glorious moment of serendipity that comes along with pointing out the obvious. For this weekend only, three of Mobigames’ releases — Trucker's Delight, Edge, Perfect Cell — are on sale, ranging from free to a dollar off.

In general, all three of these games are solid offerings and totally worth of eating your precious hard drive (or flash memory) space. Here's some handy-dandy blurbs about each if you want to dig around a bit before you start purchasing:

Truckers Delight: Episode 1


Truckers Delight: Episode 1, $0.99
– [Review] – [Forum Thread] – Truckers Delight is an episodic retro racer filled with the overtly sexy kind of stuff that would make your mother blush. Eli got his hands on this earlier in 2010 and said he had a surprising amount of fun with it, though I think we all know why. Unfortunately, there's still no sign of the second episode.

Edge


Edge, $0.99
– [Review] – [Forum Thread] – OK, so in Edge, you're put in control of a cube that can move around in 3D space. The point is to get your cube dude to the endpoint of a given maze, most often by a combination of platforming and puzzlin'. It's a cool game that has won a lot of awards, so it's definitely worthy of your coin.

Perfect Cell


Perfect Cell, $4.99
– [Review] – [Forum Thread] – We have nothing but good things to say about this game. Check out Jared's glowing review, which spells out what this game is: "It's sort of a mishmash of genres, with elements of action, platforming, stealth, and puzzle. These end up working really well together, and coupled with intuitive controls and a beautiful graphics engine, Perfect Cell is a good time from beginning to end."

I know, I know, a dollar off of Perfect Cell doesn't bring it down to that .99 cent price point that everyone undoubtedly wants, but hey, the game just came out and is a ton of fun. These sales are only in effect this weekend, so don't delay if you've had your eye on any of these games.

Tweet



[source]


Written by admin

January 15, 2011 at 2:15

‘Broken Sword’ Sequel Hitting iOS ‘very shortly’

without comments

Point-and-click beauty Broken Sword: Shadow of the Templars: The Director's Cut won't be the last Broken Sword game to grace the App Store. Game creator Revolution has announced that its sequel — and an improved one to boot — will be hitting iOS "very shortly."

Broken Sword: The Smoking Mirror: Remastered, as its being called, will feature fully animated facial expressions, sexier visuals, Game Center support, Dropbox save integration for cross-platform saves, and the same awesome context-sensitive hint system that appeared in the Shadows of the Templars iOS. And as if that wasn't enough, it'll also hit the App Store with higher quality music and a new digital comic created by artist Dave Gibbons.

Here's a story breakdown via Revolution's official blog:

The story sees the return of George Stobbart and Nico Collard. While investigating a ruthless drug gang, journalist Nico Collard unexpectedly comes across an ancient artifact. Little does she know that the ornately carved obsidian stone will lead her, and her adventuring companion George Stobbart, into a mysterious escapade of intrigue and deceit, in which they must overcome powerful forces and antagonists who will stop at nothing to fulfill their evil ambitions.

No doubt this is exciting news for the droves you who loved the original Broken Sword as much as we did on our iPads and other iTouch devices. We'll be sure to get our hands on this one as soon as we can and relay the, hopefully, good word on it.

Tweet



[source]


Written by admin

December 10, 2010 at 10:15

Posted in новости

Tagged with , , , , , , ,

‘Corporate Fury’ Review – Kicking Ass Up the Corporate Ladder

without comments

“Promoting synergy” is a pretty common mantra in today's corporate culture. It encourages all employees to work together in harmony to be stronger and more productive as a unit than they each would have been by working individually. The new game Corporate Fury [$1.99] from developer Swinecrafters is the exact opposite of this type of thinking. Instead, you are encouraged to battle coworkers in violent 3D arena brawls in an attempt to take their jobs away from them. There are a ton of wacky characters, plenty of crude humor, and enough fighting to satisfy any gamers needs in Corporate Fury, and it stands out as one of the more unique offerings for the iPhone.

The game takes place in a semi-open world that acts a large hub connecting the fighting arenas and story-related locations together. You start off as a lowly production worker who awakens after taking a brutal beating from your boss. Your buddy Mike, who also acts as the point man for setting up fights, is there to help you on your feet and explain what is going on since you can't quite remember after being beaten senseless. The first order of business is to visit the in-game shop called Frank's Goods, then head back to Mike to fight in some low-level matches until you are strong enough to defeat your boss and take his job from him. You will continue this process as the storyline unfolds and as you defeat the team of increasingly higher ranked corporate executives, culminating with defeating the top CEO and taking over control of the company.

The overworld in Corporate Fury is fairly large, although not exactly as big as something you would find in a Grand Theft Auto or similar game. In this world the atmosphere has been rendered uninhabitable, so you are left with a large indoor city filled with plenty of areas to explore and crazy characters to talk to. An automap in the pause screen lets you pick from the key areas and set a handy waypoint that guides your character to them so you don't get lost. Graphically the game looks pretty decent, and runs fairly smoothly even on older devices. There are some jagged edges and characters aren't exactly rife with detail, but the overall style of the game works really well and looks good. Most impressive is that the entire game loads quickly upon booting up, and there is no loading at all while playing the game itself.

Fighting in Corporate Fury is fun and totally over the top. An analog stick controls your movement with a button each for jump, punch, kick, and using a weapon. Early in the game it's pretty basic, but as you defeat opponents you earn credits to use at Frank's Goods. Here you can purchase an assortment of weapons, armors, special moves, and increased attributes. Once you've beefed up your fighter a bit, fighting gets more complex and satisfying. It's reminiscent of fighting enemies in the newer Ninja Gaiden or Devil May Cry games, as you can pull off crazy multi-hit combos on the ground and in the air. The weapons you can use are truly awesome, from hammers and knives to explosives and plasma cannons. The armor and accessories are equally interesting, and change the look of your character when equipped.

While Corporate Fury is a ton of fun to play, there are some issues in the game that really bothered me. Some of the opponents you must face to advance the story can be incredibly powerful, and you're stuck grinding away fighting random opponents until you can level up high enough to compete with them. Luckily the fighting is enjoyable and the assortment of random enemies is varied, so it's not too much of an issue, but it can feel repetitive at times. Also, traveling around the city by foot can feel a bit arduous, and a quick teleport to the main locations in the game would be a welcome addition. Finally, while you can save manually at your apartment and the game saves automatically when exiting with the home button, in my experience this hasn't always been reliable and I've lost progress because of it. It doesn't seem to be a widespread problem, and the developer is already working towards fixing these issues, but it's worth mentioning.

Corporate Fury is an incredibly ambitious title for a mobile platform, and while there are some technical and game design related issues due to this fact, the good far outweighs the bad. With a competent fighting system, dozens of crazy characters, and an interesting world to explore, there is plenty here to keep you busy for quite a while. Just be prepared for the crude humor in the game that is full of sexual tones, foul language, and midget references aplenty. The trailer above will give you a great idea of what you're in store for, and could easily sell the game on its own. Players in our forums are loving the game, and Corporate Fury is one of those titles you just have to see to believe.

App Store Link: Corporate Fury, $1.99

[source]


Written by admin

September 4, 2010 at 0:15

Posted in новости

Tagged with , , , , , , , , , , , , ,

‘SteamPirates’ Preview — Of Steampunk and Cats & Dogs.

without comments

When we first reviewed Mecho Wars back in mid-2009, we were extremely impressed by the stylish, artwork and rich palette that creator Luc Bernard brought to the game. It's no wonder that his upcoming title, SteamPirates has received so much attention from our forum readers, as screenshots released to date have hinted at a gorgeous steam-punk based RPG with a certain feline influence.

SteamPirates is essentially a linear, turn based strategy game, with light platforming helping to tie the combat sequences together. You start off playing as Kat, a cat-raised, furless human working for the canines; and soon add to your team when you meet Ziggy, a sex-crazed star of an obnoxious rock band. The storyline of cat vs dog is outlined at the beginning and via character dialogue throughout. It's certainly different and sometimes entertaining, but tries a little too hard to be crude at times.

The combat is menu driven, where you use standard attacks, items or skills awarded to your characters upon reaching certain levels. There doesn't seem to be any character customization (in terms of gear or skills) in the build we have– a feature still to come– as a badge system was described in some detail in our forums.

The game features a number of mini-games in the latter part of the game. We came across helm-to-helm ship combat in our play through, which involves tapping on screen to direct your cannon fire. It's a simple implementation, but helps to break up the turn-based combat. There are purportedly castle-defence and match-3 mini-games spattered throughout the game too, which we'll have more details on in our review.

The artwork in SteamPirates is definitely its draw-card, and we hope the gameplay will follow suit. We'll be back for a full review when it launches, but in the mean time check out our video above of the opening minutes of the game and post your feedback and comments to our forum thread.

[source]


Written by admin

April 27, 2010 at 6:15

Posted in новости

Tagged with , , , , , , , , ,