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‘Journey of Fortune: Dragon’s Fire’ for iPad — A Unique RPG, $.99 Today Only

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Czech development studio Cinemax has recently released a rather unique sort of role-playing game for the iPad. Designed to feel like an oldschool video game machine, Journey of Fortune: Dragon's Fire [App Store] seeks to turn your iPad into a digital board game. And here, it succeeds.

The game, which can be played solo or against up to three other people on the same device, puts you in the role of a mage (or magic user) on a perilous journey to kill the dragon and save the princess. Your journey is marked by an illuminated indicator somewhere among the 67 "lights" that make up the meandering path to victory. The lights are set in an illustrated, vertically scrolling "board" that artfully indicates what perils and actions / bonuses lie where, along the way.

Journey of Fortune is a dice-driven game, but the roll-of-the-die mechanic is handled via an illustrated wheel that spins with a finger-swipe. You progress forward along the board the number of paces indicated by the die face on the indicated wheel segment. You may end up landing on an uneventful spot along the path, but more likely you'll encounter a beastie to contend with, a bonus of some sort, or a teleporter that sends you many paces back whence you came (which, though frustrating, mixes up and extends the gameplay nicely).

When an enemy is encountered along the way, it's time for combat, and that's also handled via the spin-wheel dynamic. In combat mode, artifacts of both offense and defense become illuminated along the wheel, and a spin determines what your next combat move will be. These consist of:

  • Melee Attack: Magical Dagger and Sword
  • Attack Spells: Fireball, Lightning, Wall of Fire and Poison Strike
  • Defense Spells: Heal, Heal II, Shield, Shield II, Mana, Mana II and Fear

In standard RPG fashion, your character has a certain level of Hit Points and Mana at any moment. Sustaining a monster attack drains Hit Points, and casting spells saps your Mana. Both can be recovered by Defense Spells on the wheel and by landing on certain bonus spots on the board. The combat wheel also allows you to indicate how much Mana the next attack should use, the more the mightier your attack, of course.

While I enjoy spending a bit of time with a nice RPG, they're really not my forte. I just don't have the time to put into them. And I've never really spent any time with RPG-style board games. But Journey of Fortune is strangely appealing to me. The single-player game (how I've spent my time here) hits the ground running and moves things along at a pace that seems well suited to play on a mobile device, where you're not really looking for a game consisting of hours upon hours. And, for a title that strives to deliver a digital board game experience, what device is more ideal than the iPad? It's a game that feels quite "right" for the platform, but this first release is not without a few issues.

The game takes a little while to get the hang of, on first approach. The title screen provides a brief list of play rules, but it doesn't send you into the game feeling very well educated. Gameplay is a fairly straightforward affair, however, and a sufficient comfort level shouldn't elude most gamers for very long. The developers, who are active in our forums, indicate that they'd like to improve the help / hint system in a future update, but prefer not to employ any sort of window overlay, which would shatter the board game feel of the title. Another criticism I might raise is the lack of a save feature; when you jump to another app, the game is gone for good. However, the developer indicates this will be remedied in the game's next update. Global leaderboards and a choice of difficulty level for the single-player mode are also on the way.

That said, Journey of Fortune: Dragon's Fire has quite impressed me. I've found it to be surprisingly engrossing to play and a title I would reach for to demonstrate the iPad to a friend unfamiliar. It's an experience I can recommend to any iPad gamer, even if RPG's aren't their thing.

If all this sounds appealing, today would be the day to jump, as Journey of Fortune: Dragon's Fire is on sale (today only) for $.99 — 75% off the standard $3.99 asking price. A brief video of the gameplay can be seen here.

App Store Link: Journey of Fortune: Dragon’s Fire, $0.99 (iPad Only)
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Written by admin

October 17, 2010 at 22:15

First Screens of Upcoming RPG ‘The Shadow Sun’ Look Incredible

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At the end of August this year, developer Ossian Studios announced that they were creating a new 3D Western-style RPG for the iOS platform called The Shadow Sun. At the time, there was no indication of what the game would be like beyond a short text description provided on the developer's website. However, given Ossian's previous involvement in the Neverwinter Nights series and the fact that studio head Alan Miranda was producer of Baldur's Gate II: Throne of Bhaal, there was definitely plenty of reason to get excited with that kind of RPG pedigree behind the project.

Now, just a little more than a month later, Ossian is finally ready to give players a peek at the world that they've been creating, as they have just sent over the first screens of The Shadow Sun.

The Shadow Sun will take place in a fully 3D world centered around an imperial city called Shar. Tensions between the inhabitants of this world run high, and beyond the outskirts of the civilized cities lie unknown dangers. Aliens have somehow tampered with the planet's sun, causing an ever-increasing shadow to encroach across the lands with horrible consequences. Ossian notes that they are aiming for the high adventure of the Dungeons & Dragons series, real-time combat inspired by games like Fable, The Legend of Zelda series, and The Witcher, and an element of sci-fi horror in the style of author H.P. Lovecraft. Here are some other key features as detailed by the developer, and a gallery of additional screenshots (click to enlarge):

  • Enter a story full of complex characters, intrigue, danger, and shocking surprises.
  • Explore the decadent imperial city of Shar and the exotic desert lands around it.
  • Battle enemies using magical powers and dozens of weapons.
  • Play as male or female with a character system that allows you to evolve your character’s abilities exactly how you want.
  • Ally with one of several companions to adventure with and fight alongside.
  • Make your role-playing choices wisely through dialogue or action, and become either a hero or a villain.

These early screens look gorgeous, and have me really excited to see more of The Shadow Sun. The iOS platform has already proven to be a rich resource for great role-playing games of all kinds, and Ossian Studios is claiming that The Shadow Sun will redefine the genre on the platform. That sounds like a mighty claim, but based on their background in RPGs and these stunning screenshots, it's certainly within the realm of possibility. The release date doesn't get more specific that "late 2010", but a discussion about the game has begun in our forums and we'll of course bring you more information on The Shadow Sun as we get it.

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October 6, 2010 at 14:15

Price Drop Alert – ‘Final Fantasy’ and ‘Final Fantasy II’ On Sale for One Week

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One of the great things about the App Store is the many retro titles that have either been ported or remade for iOS devices. In terms of role-playing games, they don't get much more classic than Final Fantasy and Final Fantasy II from Square Enix. These two titles were remade for the PSP a few years back with improved graphics and tweaked gameplay, and earlier this year those enhanced versions made their way to the App Store. Both games made the transition to the touch screen rather well, and offered a great old-school RPG experience for gamers on the go.

Just a few hours ago, both Final Fantasy and Final Fantasy II were updated to include Chinese and French language support. To celebrate these updates, Square Enix has dropped the price of each title from $8.99 to $3.99 for one week only. Admittedly it's kind of a weird thing to celebrate with a 55% off sale, but if you've previously been on the fence about picking up either game then I don't think you'll be arguing about their decision. Here's a lengthy video showing the first ten minutes of gameplay from Final Fantasy on the iPhone:

Make sure to take a look at our extensive review of both titles from February for more information. Additionally, you can join the discussion in the Final Fantasy thread or Final Fantasy II thread in our forums if you're looking for help or just want to talk about either game.

App Store Links:

  • Final Fantasy, $3.99
  • Final Fantasy II, $3.99

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Written by admin

September 29, 2010 at 14:15

‘Chaos Rings for iPad’ Now Available Plus All Square Enix Titles On Sale

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As we reported a few months ago, Square Enix's phenomenal iPhone exclusive RPG Chaos Rings was heading to the iPad. Game producer Takehiro Ando already had the game up and running on an iPad just days after the iPhone release, but wanted to take the time necessary to rework all of the graphical assets to take advantage of the higher resolution iPad screen. Now the day has finally come for Chaos Rings for iPad [$15.99] to be unleashed on iPad gamers everywhere. If you aren't familiar with the game take a look at our full review of the iPhone version and you'll see that we really, really like Chaos Rings. This sentiment should apply to the iPad version as well, just with crisper graphics and a larger area of play. From our review:

After putting the game through its paces, I can safely say it stands to not only meet any high expectations but exceed them in remarkable fashion. With stunning visuals and captivating gameplay that is tailored specifically for Apple's device, Chaos Rings defines what an RPG experience should be like on a mobile platform.

In the end, it's not really about how Chaos Rings does anything especially new, but rather how it takes all the pieces of a traditional role-playing game and packages it together in a way that feels natural to the platform. The result is something more akin to an action-adventure game with heavy RPG elements. The turn-based fighting is gratifying and never got old, and the story and character development remains immersive even in short play sessions. The entire experience feels like a high quality console offering shrunk down to portable size. Chaos Rings is executed brilliantly on just about every level, and has all the makings of a true classic.

Also, in celebration of the release of Chaos Rings for iPad, all of Square Enix's games are on sale in the App Store. You can check out all of their titles by clicking this iTunes link here, and there are some great deals to be had on some excellent games. At any rate, if you are an iPad owner and an RPG fan, don't hesitate to pick up Chaos Rings for iPad as it's not only one of the finest games available, but looks stunning on the larger screen. Hi res screenshots and player impressions can be found in the Chaos Rings for iPad thread in our forums.

App Store Link: CHAOS RINGS for iPad, $15.99 (iPad Only)

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August 12, 2010 at 20:15

‘The War of Eustrath’ Review – Tactical RPG for iPhone and iPad

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There are a lot of options for turn-based and real-time strategy games on the App Store, and plenty of quality role-playing games too. But if you're looking for a combination of the two, your choices are sorely limited (unless you want to count the Sega rerelease of Genesis classic Shining Force [$2.99] that just came out). That changed yesterday however with the release of The War of Eustrath [$2.99] for iPhone. iPad owners have been enjoying this title for almost two months now, since The War of Eustrath HD [$7.99] has been available since early June. Now that the iPhone version has arrived, owners of both devices can enjoy tactical turn-based battles wrapped in an intriguing anime storyline.

Since I missed the iPad version of The War of Eustrath the first time around, I was really excited to engage in some tactical battles with the iPhone version. What I wasn't expecting is to actually be engrossed in the storyline that accompanies the action. It certainly has some cliché elements, but the anime style character portraits and feelings of emotion they convey do a great job of keeping you interested in what's going on. The only major issue in this department is the many grammatical errors that plague the written text, but it's never to the point that you can't follow along or misunderstand what is trying to be said.

Besides the surprisingly good story, there are some excellent tactical battles in The War of Eustrath. Your team of characters in the game control giant mechs called GEARs which can be upgraded and leveled up as you play. Each GEAR can have elemental tendencies such as lighting or air that give them additional special abilities. Battles take place on an overhead grid in turn-based fashion, and engaging with enemies shows the battle play out in a zoomed in side view of the GEARs. The different terrains you travel to during the game are varied and play a big part in choosing your strategy for each battle. It's all pretty standard stuff for games like this, but is well done and enjoyable.

What's really nice about The War of Eustrath is that the UI has been built lovingly around the touch interface. Accessing menus and moving your team around the maps works really well, and the extra screen real estate of the iPad provides an even less cluttered experience (although at a substantially higher price). Things feel a little cramped on the iPhone, but not overwhelmingly so. There's also a ton of content in the game with over 50 campaign missions, some of which can play out with multiple results, altering how the story flows. Players in our forums are loving the game, as iPad owners have for the last couple months in that versions game thread. If you like tactical turn-based battling, giant upgradeable robots, and compelling storytelling, take a look at The War of Eustrath for either iPhone or iPad.

App Store Links: The War of Eustrath, $2.99The War of Eustrath HD, $7.99 (iPad Only)

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Written by admin

July 30, 2010 at 20:15

E3 2010: Square Enix to Also Bring ‘Secret of Mana’ to iPhone

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Details are sketchy on this one, but besides Final Fantasy Tactics, it appears Square Enix is also delivering Secret of Mana to the iPhone. The above/right photo by @rpgfancom.

Secret of Mana is an action role-playing game that was originally released in 1993. The game was re-released for Wii in 2008 and ported to Japanese mobile phones in 2009.

More details as we get them.

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Written by admin

June 16, 2010 at 6:15

‘Chaos Rings’ – Square Enix’s iPhone Exclusive RPG

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Last month news broke that video game giant Square Enix was bringing a brand new RPG exclusively to the iPhone, and that it was being developed by a team whose combined resumé consisted of work in both the Wild Arms and Final Fantasy series. Needless to say, expectations skyrocketed with such an announcement, and to top it off this ambitious project is based on an entirely new, unproven IP. Now that Chaos Rings [App Store] is finally available, does it actually deliver? After putting the game through its paces, I can safely say it stands to not only meet any high expectations but exceed them in remarkable fashion. With stunning visuals and captivating gameplay that is tailored specifically for Apple's device, Chaos Rings defines what an RPG experience should be like on a mobile platform.

The story revolves around a dark tournament in a mysterious place known as the Arka Arena. Take control of one of four two-person teams as you advance through the arena's enemy-laden dungeons, ultimately preparing to square off against the opposing teams themselves in a fight to the death. The last ones standing are promised eternal youth and immortality. The reason each combatant has been summoned to this tournament and exactly why they have been paired with their particular partner slowly unfold via text cutscenes as the game progresses. Each team has their own storyline to play through, and they all intertwine with one another in intriguing ways. It's all very well written and remains interesting while still being suitable for on-the-go play, avoiding the problem of an overly convoluted story that is hard to follow in short bursts.

The bulk of the game is spent traversing through the Arka Arena's four distinct dungeon locations. Here you'll engage enemies randomly in a combination of indoor and outdoor settings, and each dungeon has a mid-level and end-level boss encounter. The random fighting is broken up with an occasional logic puzzle that must be beaten to advance in the game by granting an item or access to a new area. The style of the puzzles varies based on which dungeon you're in and what team you're playing with. They're a fun distraction, and force you to think hard while delivering a breather from the constant enemy confrontations.

The battle system is turn-based and has you controlling both characters in your party with an easy to use touch menu interface. The two members of your team can either attack individually or pair-up for a combined strike. This collaborative effort can deliver a more devastating blow, but leaves your combatants vulnerable to being counter-attacked in tandem. There's also a number of upgradeable magic abilities and weapons in the game that are obtained from defeated enemies, treasure chests, or the in-game shop. Control outside of battle is handled simply with an analog stick that appears anywhere the screen is touched, and one multi-use action button in the corner.

The structure of Chaos Rings is intelligently designed, and caters to a broad variety of players. Before entering a dungeon, you can choose the difficulty level of the enemies you face within. The higher the level you play on, the more treasure and rare items you will come across. A more casual gamer can choose to fight the easiest tier of enemies as they make their way through the story. In addition, you can toggle random enemy encounters on or off at any time for a more streamlined play experience. On the other hand, you can spend as much time on character leveling as you want. Any of the dungeons can be replayed at any time, so feel free to go back and endlessly grind your way to more powerful weapons and spells. It's a smart, flexible system that allows you to choose how to tackle the different aspects of the game. It took about 8 hours to beat the game with my first team, and once finished you can start a new game using the same characters and retaining much of your equipment and experience from the previous playthrough. Coupled with three additional teams to play as, there is a mountain of content here that should last most players a long time.

Graphically Chaos Rings really impresses. Beautifully illustrated 2D backgrounds make up the environments, while characters and monsters consist of detailed 3D models. It has a look that's evocative of classic Playstation-era RPGs. The battle sequences are fully rendered in 3D and really showcase the gorgeous enemy designs and fluid animations. The huge bosses in particular are downright intimidating as they fill your touch screen with their presence. A dramatic soundtrack accompanies the action and provides a unique sound for each of the locations in the game.

In the end, it's not really about how Chaos Rings does anything especially new, but rather how it takes all the pieces of a traditional role-playing game and packages it together in a way that feels natural to the platform. The result is something more akin to an action-adventure game with heavy RPG elements. The turn-based fighting is gratifying and never got old, and the story and character development remains immersive even in short play sessions. The entire experience feels like a high quality console offering shrunk down to portable size. Chaos Rings is executed brilliantly on just about every level, and has all the makings of a true classic. The fact that it's exclusively available for the iPhone makes a huge statement for the legitimacy of gaming on Apple's device, and is hopefully a symbol of many great things to come in the future of App Store gaming.

App Store Link: Chaos Rings, $12.99

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Written by admin

April 20, 2010 at 18:05