Archive for the ‘Robot’ tag
Best iOS Games January 2012
Our ratings for games we reviewed in January are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a three-star or higher is considered a “good” rating.
Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others. Keep in mind, this listing is comprised of games we reviewed in January, and not necessarily games that were specifically released in January.
5 Stars

Super Crate Box, $1.99 – [Review] – [] – Vlambeer knocks it out of the park with this ultra-frantic crate collecting game. With great virtual controls, and gameplay that is great for pick up and play mobile gaming sessions, Super Crate Box is a game you shouldn’t miss.
4.5 Stars

Blockwick, Free – [Review] – [] – A really slick puzzle game that you can try for free. After that, level packs of increasing difficulty are sold in bundles of 60 for 99¢ a pop. Don’t let the initial pack it comes with turn you off, think of it more as a really long tutorial.

Hero Academy, Free – [Review] – [] – This multiplayer tactical game by Robot Entertainment has become incredibly popular amongst our community, and even was the topic of a . If you’re looking for people to play with, hit the forum link and you’ll find tons of people looking for a game.

Run Roo Run, $0.99 – [Review] – [] – From the creators of Scribblenauts comes this super-fun mini-level jumping game. Most levels will only take a few moments to complete, but thankfully, there’s a ton of them. Clearing a world unlocks some really difficult levels that’ll really put you to the test.

Smash Cops, $2.99 – [Review] – [] – Not only does Smash Cops have great graphics, but it also has a new control method that we haven’t seen before for controlling your cop car. You use your finger to “push” the car where you want to go. It sounds strange, but it works great.

Triple Town, Free – [Review] – [] – There’s a definite learning curve to Triple Town but once you get over that hump and come to grips with how the mechanics of the game works, you’ll be building amazing towns and cursing at bears in no time. Argh, those bears. They ruin everything.

Windosill, $2.99 – [Review] – [Forum Thread] – This iPad exclusive puzzle game originally started its life as a Flash title. It’s aged incredibly well, and feels like a perfect fit for the iPad. Multitouch adds so much, even if you played the original, it’s worth trying again on the iPad.
The rest of the game ratings can be seen in their respective rating categories (also found in the sidebar navigation): 5 Stars, 4.5 Stars, 4 Stars, 3.5 Stars, 3 Stars, and 2 Stars.
As always, we expect there will be some debate about relative scores, but keep in mind that everyone’s personal ratings may vary based on individual tastes.
For more of our favorite iOS games, check out our “Best iPhone Games” category which includes all of these monthly posts as well as other special compilations of the greatest games the App Store has to offer.
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‘Warm Gun’ Receives Some Needed Fixes
’s FPS, Warm Gun, has received a notable update that aims to fix a lot of what owners have been rightfully grumbling about since the title’s release. According to the game’s latest patch notes, this update increases performance “across all devices by roughly 40%”, which should help a lot of folks with frame rate woes. It also adds in more control schemes, improves the AI and UI, and resolves what Emotional Robot calls “random crashes.” Yikes, that’s a lot tweaks and fixes for a release game!
There’s some content mixed into this update, too — specifically, an all new map called “Coldshot” has been added to the multiplayer rotation. In celebration of all of this, Warm Gun’s price has been dropped to $1.99 until the end of this month. But regardless of price, you definitely want to check in before diving into this one. You know, just to be safe.
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‘RoboHero’ Review – A Challenging Turn Based Puzzler
I used to think I had a knack for strategy games. Then I checked out RoboHero [Free], a turn-based tank puzzler from . Now, I’m not so sure if I have the chops to handle a game of this difficulty. While the game incorporates relatively simple (and slow) gameplay, this is buttressed by a wide variety of weapons and puzzles, along with a difficulty that’ll either keep you coming back for more or giving up in frustration.
RoboHero places you in the role of Blue Robo, the last defense for Earth in its fight against an evil robot army. As a last resort, you’re sent to the robot ship in order to infiltrate and destroy all the forces. As you progress through the game’s story mode, you’ll unlock new weapons and face new enemies and obstacles. However, the goal of the game is always to either get to the other side of the level or take out a certain amount of enemies.
You’ll accomplish this by planning each move for Blue Robo 15 turns in advance. Every turn, movement, shot, and even weapon change counts as a turn. Once you’ve planned everything out, you hit the start button and your robo executes its actions while the surrounding environment (and enemy baddies) executes theirs. There’s a lot of timing, predicting, and planning involved with each set of turns, much more than I think most players are used to.

The game is also quite unforgiving with planning turns – mistiming a turn or shot can spell doom for that entire set of turns (or even worse, put you in a position to get destroyed). Also, you have to plan out 15 turns; if you try and start the round sooner, your robo will simply stand still for those turns you don’t plan anything, effectively wasting precious moves.
RoboHero’s biggest strength is also its potentially biggest weakness. When all is said and done, this game is hard. You better have some pretty damn good timing and analytical skills if you want to completely finish this game by collecting all the level stars (three stars for each of the thirty missions).
Each level lets you earn up to three stars by accomplishing three different criteria. You can earn a star by collecting all the stars in a level, by keeping your health above a certain threshold, and by passing the level under a certain amount of turns (every individual action counts as a ‘turn’). Normally, I can do well enough to earn one of those at any one time, and if I tried pretty hard, I could probably handle both the health and collectible stars.
However, if you want to land all three, you’re going to have to do a lot of work analyzing your moves, the movements of your enemies, and creating the most streamlined route that takes out only the necessary enemies and gets you where you need to go without coming to harm. It’s an exercise in patience and planning that I rarely see in games these days.
It’s important to note that the difficulty is mostly restricted toward earning stars. In the case of simply wanting to pass a level, RoboHero is a little more forgiving, especially since Blue Robo has the ability to glimpse the future movement of the surrounding enemies and environment. However, you only have a limited amount of foresight, and it doesn’t really make it any easier to time some movement.
Regardless, later levels will still test both your reactive and puzzle solving senses. Annoyances such as the fact that you have to start over if you die make the later levels more annoying to complete (especially considering the latter half of the levels will take some time to actually run through and complete).
In addition to the Story Mode, RoboHero also features an Arena Mode and Multiplayer. I found Arena Mode far more enjoyable than the story mode, as you’re simply tossed into a small level with a bunch of other computer opponents with the sole purpose of kicking the crap out of everyone else. It’s very reminiscent of Bomberman and I think RoboHero does a great job capturing that frenetic feel in a turn based game.
Multiplayer is restricted to pass and play, which I think loses a lot of the excitement that might have occurred with Bluetooth or Wifi modes (asynchronous might have been interesting as well). Thankfully, online multiplayer is supposedly on the horizon.
If you’re on the fence as to whether a game such a RoboHero is for you, here’s some good news: The game’s first ten levels (as well as Multiplayer and Arena) are offered for free, with IAP covering the other 20 story levels. In this regard, I suggest picking it up if you’re even remotely interested. Its slow, turn-based gameplay is a much different take than most tank games I’ve played on iOS, and it’s bound to turn some heads, but only for pretty hardcore puzzle or strategy fans.
TouchArcade Rating: 
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Clever Interactive Comic ‘Meanwhile for iOS’ Drops to 99¢ as High-Res Update Hits
Alright, so even though Meanwhile for iOS [99¢] isn’t normally what would come to mind when you think of iOS games, it’s something that I bet most people out there aren’t aware of. Also, if you’re the kind of person who likes Choose Your Own Adventure style books like the variety of gamebooks we’ve posted about in the past, this will be right up your alley. Maybe you’ve got kids that like comic books, Meanwhile would be equally perfect in that situation.
I first heard about its , which is worth checking out just so you can see the clever way its all laid out. You make decisions in the comic book, then follow colored lines to the next panel you should be reading. The amount of decisions included is just silly, as the book boasts 3,856 different possibilities. The plot follows a kid named Jimmy who goes from deciding if he (or, you, as the reader) wants vanilla or chocolate ice cream to deciding the fate of the world after encountering mad scientists, time machines, robots, and tons more.

The comic is targeted at kids in grades 4-6, so if you’re an adult looking for some hard-hitting plot points, you’ll likely be disappointed. If, however, you’re just into comic books and want to check out a really clever implementation of a Choose Your Own Adventure style comic, this is 99¢ you have to spend. The way they adapted the actual book to iOS devices is fantastic. I particularly enjoy how you still see irrelevant (to your particular story path) panels as you read through the comic, which really just makes you want to replay it over and over again to figure out how to get to something you saw that was particularly crazy.
It’s on sale today only, due to an update landing which adds completely re-mastered high resolution art. So, don’t wait too long or it’ll be back up to $4.99.
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‘Pizza vs. Skeletons’ Rolling Into The App Store Next Month
First, the news: IKAROS [$.99] creator has finally dated Pizza vs. Skeletons. The wonderfully bent, 100-level pizza rolling game is currently in submission and set to release this February 25 as a paid Universal app. Perhaps as a commentary on current iOS trends, Riverman that this release will be “the whole game, for one price” and all updates will be free forever.
And now for a reminder, because hey, it’s been a really, really long time since we’ve talked about Pizza vs. Skeletons. May 2011, actually, was the last time we had anything meaningful to say about the project, which at the time, the developer was struggling to pitch. “How do you hype up something that has no clear genre, a nonsense plot, and a main character that’s a thirty foot tall conglomeration of cheese and tomato sauce?” asked.
But here’s the deal: In Pizza vs. Skeletons, you control a massive, fully customizable pizza across a dizzying array of levels that’ll have you smashing pyramids, killing robots, and hey, even rescuing puppies. “On one hand it’s an ode to all the classic NES and SNES era game we all loved as kids,” a . “But it’s also got tons of new stuff that has never been put into a game before, with mechanics carefully crafted for iOS.” Say no more, guys. I’m sold.

The thing that’s really drawing our all-seeing eye is its art style. This looks like the kind of game that Tim Burton would make if he actually had a sense of humor. Definitely spend some time with the images in this article, and get pumped with us!
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‘Paper Monsters’ Review – A Straightforward and Visually Stunning Platformer
The just-released Paper Monsters [99¢], co-developed by and , has been in the works for a long time. In fact, development originally began way back in mid-2010, and we didn’t learn until well into 2011 that Crescent Moon had actually jumped into the project to give it a graphical makeover (as they’ve been known to do from time to time).
With such a long development cycle, it’s easy for the hype over a game to do one of two things: either people start to lose interest as the months drag along, or the hype builds up to the kind of level that would be hard for any game to deliver on. Well, Paper Monsters finally has reached the App Store, so if you’re part of that first group then it’s time to start paying attention again.
More importantly, however, are the folks in that second group – the insanely hyped crew. Paper Monsters is an incredibly fun platformer, and it’s downright gorgeous to look at. Plus, it’s full of all kinds of whimsy and little touches that bring up those warm, fuzzy nostalgia feelings that will take you back to platformers of days gone by. But, if you’re looking for a genre-defining game that breaks all the boundaries that you thought you knew for platformers, well, Paper Monsters isn’t quite at that level. With tempered expectations, though, it’s one of the nicest platformers currently available on iOS.

First off, Paper Monsters takes more than a few cues from the iconic Mario series. It doesn’t try to hide this fact, either. With every jump your character makes, he lets out an excited “whoo!” that you almost expect to be immediately followed by “here we gooooo!” or “it’s-a me, Mario!” The majority of enemies are dispatched by jumping on their head, you’ll hop into gigantic pipes to warp to different parts of the levels, and there’s even a giant mouth built into a mountain that you’ll escape through after beating up on a boss, à la Super Mario Bros. 2.
These things don’t detract from the game though, in fact, they add to the already rich character and personality of Paper Monsters. As I said previously, the game is gorgeous. Graphics are all done in colorful 3D, though gameplay is strictly old-school 2D style. The music is also a big part of the experience, and it manages to create incredibly moody atmospheres to explore and play through. The many Mario-like flourishes merely enhance the already fantastic presentation of Paper Monsters.
Gameplay itself is simple and straight forward. You can move left or right, jump, and double jump. And… that’s about it. Occasionally, a level will have you playing as a helicopter or submarine, effectively playing more like a shmup which breaks up all the platforming nicely. These sections are actually quite fun, and I wouldn’t have minded more of them. In fact, one of the big downfalls of Paper Monsters is that it’s a pretty short game.
You get 4 chapters in the game, each with 4 levels, for a total of 16 levels. The environments run the gamut of familiar themes like grass lands, ice levels, the desert, and jungle ruins. Each level is a fairly good length, with checkpoints in the middle so you don’t have to restart from the beginning should you die, but they really won’t take too long to complete anyway. Some replay value is added in the form of 3 golden paper clips and a single hidden tile that need to be collected in each level if you wish to fully beat it. You can also collect buttons, which are essentially the “coins” of the game, and which can be accumulated and spent in an in-game shop on additional clothing items to deck out your character. It’s a fun distraction, but pretty non-essential. Also, if you don’t have much patience, you can get more buttons as IAP if you wish.
Finally, a really cool inclusion in Paper Monsters is the Dash Mode. This is essentially an auto-running version of the game, where your character runs to the right on his own and you just need to worry about jumping on enemies and over hazards while collecting buttons. It’s really quite fun, and could easily have been a full game on its own, so the fact that it’s included as a bonus is pretty nice. You can also try this mode for free, if you’re curious.
But where Paper Monsters really wins is in its presentation and overall “feel”, which is something that’s hard to describe. I’ve played a TON of platformers in my day, and while some of them appear to have all the right components, sometimes the most basic mechanics of running and jumping just don’t feel right, and it pretty much ruins the rest of the experience. Paper Monsters pulls this aspect off well, as just playing through the levels is fun in and of itself, even if it doesn’t wow you with a ton of new ideas or endless amounts of levels. For lack of a better expression, it just feels right.
It seems the developers set out to make a throwback to some of their favorite old-school platformers, with awesome graphics and solid controls, and at this they completely succeed with Paper Monsters. If you don’t go in expecting the game to reinvent the wheel, and can appreciate the eye candy and simple fun of platforming, then Paper Monsters should give you plenty of enjoyment for your dollar. People sure seem to dig it, and with some additional levels planned for updates, there should be even more fun coming in the future.
TouchArcade Rating: 
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‘Epoch’ Gets Hard Mode, More Story In New Content Update
That Epoch [$.99] update that Uppercut Games teased on our show a couple of weeks back is on its way out and will be available at the generous price of $0, while the game itself is celebrating the new update by going on sale for $.99. That’s dollars off, y’all — the usual price is $4.99.
In brief, the update rolls in an “ultra difficulty” mode that introduces harder to kill dudes as well as “trickier enemy variants.” It also adds some needed visual tweaks that show off your robot’s armor and weaponry and introduces new story content via new in-game pick-ups. Uppercut has updated the game’s trailer to reflect all of this, so check it out if you don’t dig the word picture we’re painting you. Lookin’ good!
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‘Hero Academy’ Review – Bite Size Strategy You Can’t Put Down
I’ve played a lot of iOS games in my time, and have gone through varying levels of addiction with certain titles. Even so, that usually doesn’t last for too long. I’ve never found my own personal Angry Birds or . That is, until I picked up Hero Academy [Free] for the first time. Shortly after, I noticed that I was playing a match while cooking, waiting for people to come over, or pretty much any other time I had three free minutes or more at a time. At that point, I identified that I might have found that game that I feel the need to play endlessly. Good news is, all my other friends seem to have the same problem, so that works out for me.
Hero Academy is ’s first iOS offering, and I think it’s the sign of good things to come. The premise is very basic: You are playing a tactical battle against another team, and the goal is to destroy their crystals before they destroy yours. Each round allows you five moves (”action points”), which you can use to either place team members and items on the board, or move and attack with your preexisting team members.

If you play the free version of the game, the only team available to you is the Council, which is made up of humans and is a well-balanced option. Should you wish, you can unlock the Dark Elves for $0.99, which can summon the spirits of their fallen enemies to aid them in battle.
At the bottom of your screen, you’ll see a selection of five items and characters, which the game randomly deals you each turn. If you don’t like what you got, you can use your finger to drag anything you don’t want over to the tiny door in the bottom left corner. Once your turn is finished, you’ll get new stuff and hopefully get dealt exactly what you were looking for. This selection of items includes spells and weapons to strengthen your characters’ attack and defense abilities so you can survive in the field for longer.
The board itself also includes some options to give you the advantage. In the middle of each board is a tile with a crystal on it, and reaching it will weaken the enemy’s crystal a bit. There are also tiles that have a sword or a shield on them, which will give you a buff to attack or defense. At the end of a turn, you can also choose to submit your turn normally or submit it with a taunt, which is pretty much just to piss your opponent off.
Getting to know your characters and how their skills can be used is vital. For example, the magician can cast a spell that can hit a row of opponents and only spend a single action point on it. Using these types of skills to your advantage will give you the edge needed to keep those fools off your crystals.
Frankly, I’m no fan of waiting around for someone to take a turn. When I first saw that Hero Academy had no single player mode where you could at least play against the computer, I was a bit let down. At first, I only had a few games going with other friends. The key to the fun of Hero Academy really came clear when I got a lot of games going, and that was when I started to feel my skills were improving and I was getting better at it. Considering my moves more carefully and how I could best defend against the way my opponent played was rewarding, and I started to win more matches.
There is one downfall to the game, and that is that the free version is relentless when it comes to in-game ads. Between each match, you’ll see an ad that you have to stare at for five seconds before it disappears and you can play again. If you’re good at ignoring things, you may not mind one bit, but if you’re like me and it bugs the hell out of you, you can buy any heroic team to get rid of the ads, which costs a buck. Only the Dark Elves are available for now, but Robot promises new teams are coming in the near future. You can also spend a bit more to get new avatars if you so desire.
Hero Academy is a simple game, and it does what it’s built to do very, very well. If the content continues to expand and offer more for the fanbase, I could see it being something I would want to come back to over and over again in the future. It also offers access to invite Facebook and Twitter friends to join you right in the menu, so never fear if you don’t have enough games going at a time. Invite everyone you know, and soon enough your phone will be jingling with the notification sound you’ve learned that you’re unable to resist.
TouchArcade Rating: 
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‘Kaptain Brawe: A Brawe New World’ Review – Goofy Adventure Gaming in Portable Form
If the golden days of Lucasarts adventure titles such as Maniac Mansion, Day of the Tentacle and Zak McKracken and the Alien Mindbenders recall fond memories, there’s a good chance you’re destined to love any and everything about Kaptain Brawe: A Brawe New World [Free / HD]. After all, who didn’t get a perverse joy out of wandering aimlessly and trying to figure out puzzles that were so odd that using basic logic on them meant you would never advance?
Those types of puzzles make their appearances here, but so does a lot of solid gameplay. Kaptain Brawe opens up with an intro to the title character, a big goofy dude who somehow managed to get hired as a space officer despite the fact he’s clearly not the brightest bulb in the room. Already, we have a recipe for some laughs — that’s what adventure game fans are used to. You’ll start out solo, but eventually meet new characters like Row Boat (a robot of few words) and Luna (a bit of a mystery all around) who you can swap between at different points in the game, offering a bit of new perspective.

What starts out as a basic exploration of a ship on a deserted island segways into Brawe stumbling headfirst into a complex conspiracy that will send him across the galaxy searching for answers. It’s a proper adventure game story, and it never failed to entertain. The humor of the game is pretty spot-on, although I felt it fell a little short from time to time (but in that cheesy way that all adventure games seem to touch on at one time or another.)
Speaking of genre tropes, one thing that Kaptain Brawe also has nailed when it comes to adventure game homage is the difficulty level of the puzzle solving. While there are options here (Casual and Hardcore), some of the solutions to puzzles are so downright ridiculous that it reminded me of playing back in the day. A hint system proves helpful if you get really stuck (Lord knows we never had THOSE back in the day), but there are times when it won’t reveal missing something very small and you will just kind of be sitting there without a clue on how to proceed. In other words, get ready touse your noggin in the most creative of ways.
The interface and controls are pretty basic — an icon rests in each corner of the screen, and all movement is produced by the touch of a fingertip. It makes the game easy to get lost in, but the visuals also take a hand in that, and they do a grand job. The game has a sweeping cartoon feel, but the style is very distinct and memorable. 2D backgrounds and 3D characters work together nicely, and there’s a lot of locations to explore, all of them rendered in loving detail. I personally loved the world of Kaptain Brawe, as it offered a tone and setting that you can mostly only find in titles these days.
While Kaptain Brawe may not be the perfect intro to the genre due to its difficulty levels, it does offer an excellent story and clever writing that ought to draw longtime fans of adventure games into its clutches quickly. There’s no denying the retro appeal, but overall this is a solid title even by today’s standards. If you like the taste offered by the initial free download, you can unlock the full game via IAP, which will set you back $4.99 on iPhone and $6.99 on iPad. If you ever passed time on a game like Leisure Suit Larry or Space Quest, you will adore Kaptain Brawe and all of his fumbling attempts at saving the galaxy.
Kaptain Brawe: A Brawe New World, Free
Kaptain Brawe: A Brawe New World HD, Free (iPad Only)
TouchArcade Rating: 
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Moody And Pretty: Check Out ‘Catch The Princess’
Our all-seeing eye is fond of artistically gifted games, and is the latest to be caught in its steely gaze. Imagine, if you will, a side-scrolling puzzle game that tries to capture all the essence of rustic fairy tale imagery, and then pairs that with deliciously crafted Cut The Rope-style play. That’s the pitch for Catch the Princess in brief, and we’re thinking this is something you’ll want to look out for, too.
As you’ll see in the reveal trailer, Catch the Princess is dark and gloomy in all the right ways, and appears to have the mechanical might to match its inspired tone and art direction. The game launches next week for the iPhone and iPad and will boast around 60 levels filled with rusty chains, bellows, soft lighting, and princess-saving action. Get your eyeballs on these screens:
In case you wanted to know, this is being crafted by , an outfit based in Calgary. If you’re big into Minecraft World Explorer [$.99], then you already know these guys. We’ve been told that we’ll be hearing a lot more about this studio in the near future, and provided Catch the Princess rocks, we’ll pair some ears with our eye. Somehow.
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