Archive for the ‘review’ tag
"Atari’s Greatest Hits" Review – My God, It’s Full of Pixels!
Early this morning Atari released perhaps the most significant single retro gaming application yet to appear in the App Store. Atari's Greatest Hits [link] is a free Universal application for the iPhone and iPad that comes bundled with their first game ever, the 1972 classic Pong. And, while the games-for-free situation ends there, the fun certainly doesn't — not by a long shot.
By way of in-app purchases, Atari's Greatest Hits can deliver to your iOS device up to 99 more games from the historical studio's back catalog, a mix of both arcade and (then) cartridge-based VCS / 2600 releases that you just might've grown up with. These games can be had in four-title game packs available at $0.99 each, as well as in a 68MB lump download of the entire library for $14.99. (The path you take here will reveal to you just how much of a bull geek retro gamer you are, so choose wisely.)
One hundred vintage Atari games for fifteen bucks. It's quite a proposition. But, what are we talking about here?

I'm tempted to say "pardon the awkwardly long list," here, but I suppose this game's unwieldy list of titles is a rather high-class problem.
- Asteroid Pack
- 1. Asteroid
- 2. Asteroid Deluxe
- 3. Asteroids 2600
- 4. Canyon Bomber – Bluetooth Multiplayer
- Battlezone Pack
- 1. Battlezone
- 2. Red Baron
- 3. Air-Sea Battle – BLUETOOTH MULTIPLAYER
- 4. Submarine Commander
- Centipede Pack
- 1. Centipede
- 2. Millipede
- 3. Centipede 2600
- 4. Millipede 2600
- Black Widow Pack
- 1. Black Widow
- 2. Space Duel – BLUETOOTH MULTIPLAYER
- 3. Desert Falcon
- 4. Space War
- Crystal Castles Pack
- 1. Crystal Castles
- 2. Crystal Castls 2600
- 3. Surround – BLUETOOTH MULTIPLAYER
- 4. Maze Craze
- Gravitar Pack
- 1. Gravitar
- 2. Gravitar 2600
- 3. Radar Lock
- 4. Demons to Diamonds – BLUETOOTH MULTIPLAYER
- Star Raiders Pack
- 1. Star Raiders
- 2. Liberator
- 3. Star Ship – BLUETOOTH MULTIPLAYER
- 4. Human Cannonball
- Missile Command Pack
- 1. Missile Command
- 2. Missile Command 2600
- 3. Fun with Numbers
- 4. Flag Capture – BLUETOOTH MULTIPLAYER
- Lunar Lader Pack
- 1. Lunar Lander
- 2. Sky diver – BLUETOOTH MULTIPLAYER
- 3. Video Pinball
- 4. Code Breaker
- Super Breakout Pack
- 1. Super Breakout
- 2. Breakout – BLUETOOTH MULTIPLAYER
- 3. Off – the – Wall
- 4. Circus Atari – BLUETOOTH MULTIPLAYER
- Tempest Pack
- 1. Tempest – BLUETOOTH MULTIPLAYER
- 2. Tempest 2600 – BLUETOOTH MULTIPLAYER
- 3. Outlaw
- 4. Atari Video Cube
- Majar Havoc Pack
- 1. Major Havoc
- 2. Secret Quest
- 3. Sentinel
- 4. Yars Revenge – BLUETOOTH MULTIPLAYER
- Warlords Pack
- 1. Warlords – BLUETOOTH MULTIPLAYER
- 2. Warlords 2600
- 3. Combat – BLUETOOTH MULTIPLAYER
- 4. Combat 2 – BLUETOOTH MULTIPLAYER
- Adventure Pack
- 1. Adventure
- 2. Haunted House
- 3. Return to Haunted House
- 4. Save Mary
- Tic-Tac-Toe Pack
- 1. 3d Tic-Tac-Toe
- 2. A game of concentration
- 3. Backgammon
- 4. Brain Games
- Fatal Run Pack
- 1. Fatal Run
- 2. Dodge ‘Em
- 3. Night Driver
- 4. Street Racer – BLUETOOTH MULTIPLAYER
- Quadrun Pack
- 1. Quadrun
- 2. Slot Racers – BLUETOOTH MULTIPLAYER
- 3. Stellar Track
- 4. Math Gran Prix
- Casino Pack
- 1. Casino – BLUETOOTH MULTIPLAYER
- 2. Slot Machine
- 3. Video Checkers
- 4. Video Chess
- Sword Quest Pack
- 1. Swordquest Earthworld
- 2. Swordquest Fireworld
- 3. Swordquest Waterworld
- 4. Sprintmaster
- Championship Soccer Pack
- 1. Championship Soccer – BLUETOOTH MULTIPLAYER
- 2. Golf
- 3. Double Dunk
- 4. Basketball
- Football Pack
- 1. Football – BLUETOOTH MULTIPLAYER
- 2. Home Run
- 3. Miniature Golf
- 4. Bowling
- Real Sports Basketball Pack
- 1. Realsports Basketball – BLUETOOTH MULTIPLAYER
- 2. Realsports Boxing – BLUETOOTH MULTIPLAYER
- 3. Realsports Tennis – BLUETOOTH MULTIPLAYER
- 4. Realsports Baseball – BLUETOOTH MULTIPLAYER
- Real Sports Football Pack
- 1. Realsports Football – BLUETOOTH MULTIPLAYER
- 2. Realsports Soccer – BLUETOOTH MULTIPLAYER
- 3. Realsports Vollyball – BLUETOOTH MULTIPLAYER
- 4. Video Olympics – BLUETOOTH MULTIPLAYER
- Battlezone Pack
- 1. Battlezone 2600
- 2. Super Breakout 2600
- 3. Super Baseball
- 4. Super Football
- Hangman Pack
- 1. Hangman
- 2. Black Jack
- 3. Steeplechase
The stars of this collection are the arcade titles, certainly. And there are some amazing games in here — Tempest, Major Havoc, Asteroids, Centipede, Missile Command, and Battlezone, among others. Many of these titles were originally vectorscope games, where the screen draws the images laser light show style, as opposed to in terms of scanlines and pixels. These games translate amazingly well to the iPhone 4's Retina display which renders them at over 300 dpi, with antialiasing to boot. But, then, the iPad's larger physical display is quite a boon for these titles, as well.
The arcade titles may be the stars of the show, but the bulk of the games in attendance are from the Atari VCS / 2600. And here, too, there are some awesome ones — Yar's Revenge, Battlezone 2600, Adventure, Star Raiders, and Combat, among the rest. But there are also some titles you probably didn't save your last dime to bring home from the game shop in decades past. Like Basic Math. But, hey, many of these oddball titles bring enough character to the table to be forgiven. These are titles from the very genesis of videogaming, after all.






A media gallery full of original cabinet art, manual scans, and various other bits of memorabilia accompany each game on the list. The arcade titles feature a settings menu that allows a certain degree of game customization. Settings on the VCS titles are handled by way of the (virtual) metal switches on the front of the console, of course.
Ok, so enough about the list — how are the controls? On this front, I am genuinely impressed with the iOS treatment Atari has given these titles, though it's not quite perfection they've wrought.
Games like Asteroids feature, not the awkward directional stick + thrust button, but a directional control that delivers thrust in the using. That's a huge design win. The trackball swipe control for Missile Command, Centipede, and the like has a nice sense of momentum and works quite well, with a surprisingly convincing feel. Battlezone features two sets of up and down buttons that do a solid job of standing in for the arcade cabinet's dual sticks, but they're not as lovely as Vector Tanks' dual slider approach. And, games that were originally paddle-based feature a single slider across two different presentations, which work just fine. But, I do wish that there was a sensitivity adjustment for the last as, to me, they could be just a little tighter. The weakest controls come with a number of the VCS titles, where the familiar 4-way D-pad has been used. What can I say — this has never the ideal route in an iOS title.
So, we're talking about a solid collection of games and a respectable set of controls. Thumbs up, right? Well, let's not forget to factor in the fact that many of these titles (see the unwieldy list) have been enhanced to allow local multiplayer gaming via Bluetooth. Read: Atari classics older than most of you reading this, finally getting the multiplayer treatment. Plus, we expect these titles to support the iCade retro gaming cabinet coming in June from Ion and Atari. Somebody pinch me — I must be dreaming!

Atari's Greatest Hits is absolutely one of the very best buys in the App Store. It will appeal to the oldschool gamer that calls pixellation his or her friend — obviously — but, really, this is also a historical treasure trove that the young gamer of today might just find surprisingly fun, while also delivering a worthwhile familiarity with titles that influenced basically everything we see in gaming today.
In short, I cannot recommend Atari's Greatest Hits highly enough. It is truly a collection not to be missed. Hats off, Atari — a most impressive offering.
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‘Mos Speedrun’ Review – Retro Platforming with a Focus on Fast Level Completion
Last month we checked out the video for Mos Speedrun [$1.99], a new platformer from developer Physmos. Mos Speedrun looked unique with its emphasis on completing levels as quickly as possible, and for its use of the ghosts from previous failed attempts running along with you in the background. Today Mos Speedrun is finally available, and it’s every bit as much fun as we’d hoped it would be.
Mos Speedrun contains 20 levels, each with 4 distinct goals to attain. There’s simply completing the level, completing the level within the specified time goal, collecting every coin in the level, and searching out and collecting a hidden skull. The different goals are a great design decision, and give reason to play each level multiple times. You can leisurely explore a level collecting coins and looking for the hidden skull, but this also gives you a chance to familiarize yourself with its layout. Once you have a good feel for a level, you can easily go back on a different try and attempt the speed run with a better idea of what to expect.

The levels in Mos Speedrun are well designed, with all the usual trappings of a typical platform game. There’s environmental hazards like laval pits and spikes as well as various enemy types which must be avoided. You can’t kill enemies, and a single touch to an enemy or hazard will kill your little guy and end your current run. There’s only movement and jumping to worry about, and in this way Mos Speedrun is platforming distilled to its purest form. There’s even extensive underwater portions, which harken back to classic Sonic the Hedgehog levels where you must keep an eye on your oxygen meter and search out bubble areas to breathe from.
It’s actually nice to have such an uncomplicated take on platforming, but it wouldn’t mean anything if the controls didn’t work. Thankfully, the controls in Mos Speedrun are great. The default scheme is a quirky setup where you touch anywhere on the left side of the screen to move left, anywhere on the right side of the screen to move right, and touch them both together to jump. I can see the value of this particular control scheme, as with some practice it would likely offer you quicker reaction times than standard virtual controls. Personally, though, I just could not wrap my head around it.
My much preferred control scheme is a simple virtual button setup, with left and right arrows for movement and a single button for jumping. This scheme works great, and approaches the tightness and responsiveness of the current King of platformer virtual controls League of Evil [99¢/Lite]. My one small criticism is that I feel the area around the jump button could be enlarged, as I occasionally will fat-thumb it and miss the button altogether, but it’s not really a huge issue.
The only other negative I can think of for Mos Speedrun is that there just isn’t enough of it. The first half of the game won’t take long to breeze through, including earning every goal for each level. The second half of the game ramps up quite a bit in difficulty though, and while you’ll likely be able to at least complete each level doing so within the required time limit will be a real challenge. Still, I can’t help but wish for more levels, and the developer has confirmed that more are on the way in future updates. There’s also the ability to unlock special levels by visiting certain links through the Safari browser on your device, but I haven’t had a chance to try out this feature yet.
Another point about Mos Speedrun is that while the ghost aspect is a neat idea, I didn’t really feel like it added anything to the game and in fact found them to be distracting most of the time. They can be turned off, but I’d like to see options for seeing just the ghost for your current best run or maybe even a single previous attempt rather than all of them at once. Some really seem to enjoy the ghost aspect though, so your mileage may vary with this particular feature.
Mos Speedrun is definitely another solid entry in the iOS platforming genre. The levels are interesting, the controls are spot on, and the game uses adorable pixel art graphics and an awesome chiptune soundtrack. Plus, despite not having a huge number of levels, the ones that are there will put up a good fight and are a joy to play through. If you’ve found yourself enjoying the many other platforming games in the App Store, and you’re intrigued by the speed run aspect and the retro style of this title, then don’t hesitate to give Mos Speedrun a try.
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Price Drop Alert: ‘Perfect Cell’ Drops to 99¢ for a Limited Time
Mobigame’s Perfect Cell [99¢/Lite] was one of my surprise favorites from the onslaught of incredible holiday releases last year. It has you playing a squid-like alien who is captured following a crash landing on Earth and held captive in a research facility deep below the ocean. Obviously, Mr. Alien doesn’t take to kindly to being locked up, and quickly breaks from captivity and searches the facility for a way out. Along the way he’ll find his two alien buddies which he can fuse together with to become stronger and gain extra abilities, or split apart from to solve some of the environmental puzzles in the game.
Perfect Cell is especially cool because of the different ways you can approach completing it. You can go on a murderous rampage, destroying every soldier or scientist you come across on your way out (which is pretty much the attitude they have towards you too, by the way). Or, you can take the stealth route and try to use your cloaking ability and the many passageways hidden throughout the cleverly designed levels in order to never be seen at all. There’s even special achievements for not killing anybody, which is much easier said than done.
We gave a hearty recommendation to Perfect Cell when we reviewed it last December at its original price of $6, but starting today you can grab the game for just 99¢ for a limited time. At that price it really is a no brainer, but just to be sure you can check out the lite version and try out the game yourself first. Perfect Cell is an interesting blend of platforming, puzzle elements, exploration, and either slicing up every person you see with gruesome attacks or trying your darndest to avoid them. Definitely check out the lite version of Perfect Cell, and if you’re digging it then don’t hesitate to grab the full game during this 99¢ sale.
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‘Tactical Soldier – Undead Rising’ Review – A Highly Tactical Turn-Based Strategy Game
Last week a little gem of a game was released into the App Store called Tactical Soldier – Undead Rising [$4.99]. Now, I know what you must be thinking, and yes the whole zombie thing has totally been done to death (undeath?). But the highly tactical turn-based gameplay in Tactical Soldier will have you forgetting all about that, and the zombie theme is actually used to great effect in telling an interesting story and creating tension in the game.
You play as a soldier in a military base where an experiment has gone awfully wrong. Scientists have developed a chemical in an effort to create super soldiers, but instead it ends up turning them into bloodthirsty zombies. Yeah, it’s a bit cliché, but it fits the game well. The graphics are entirely rendered in 3D, and although the character models aren’t the most detailed, the environments have a wonderfully creepy mood to them. The story unfolds with comic book-style cutscenes which do a good job of telling the gritty tale.

The first thing Tactical Soldier does right is offering a great user interface for interacting with the game. Pinch and swipe gestures allow you to move the camera at any time to wherever is needed to give you the best angle. Gameplay is grid-based and a smart use of single and double tapping allows you to have great control with all of your movements. The touch detection can be a little finicky at times, but overall the game is incredibly intuitive and feels built from the ground up with touch screens in mind.
The single player story-driven campaign in Tactical Soldier requires a great deal of strategy to be successful. Careful conservation of ammo and deciding what weapons to equip your squad of soldiers is key. It’s a really challenging game, but thankfully there are fairly spaced checkpoints so you can retry areas if you’re tactics don’t work out for the best. And you will die… a lot. But it never feels frustrating, rather, it’s fun to rethink how things went wrong and retry a scenario with a tweaked game plan.
You start out controlling a single soldier, but will add more playable characters to your group as you come across survivors while exploring the huge military base. Experience is earned for defeating enemies, and you’ll gain skill points which can be used to increase various statistics in each of your soldiers. Weapon and equipment slots are also limited, and you’ll need to make some tough decisions as to how to equip and upgrade your team. Enemies also start out fairly tame but quickly ramp up in difficulty and ferocity, including several tough boss encounters throughout the game.
Tactical Soldier is a pleasant surprise for fans of tactical turn-based strategy games. It’s incredibly challenging, but as such it’s also incredibly satisfying when you figure out the best way to deal with the many scenarios in the game. A player described the game as Resident Evil Tactics, should that game actually exist, and I think that totally nails it. It’s a universal game, and although I’ve been mostly enjoying it on the larger screen of the iPad it’s also very playable on the smaller screen of the iPhone and iPod touch. If you’re looking for something new to scratch your tactical itch, then Tactical Soldier – Undead Rising is highly recommended.
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‘Superbrothers: Sword & Sworcery EP’ Soundtrack Now Available in Both Vinyl and Digital Download
We've spent a crazy amount of time both playing and reviewing Superbrothers: Sword & Sworcery EP [$4.99] and as have mentioned, Jim Guthrie's music is a major component to the game. If you've been looking to get that same music to accompany you to do other things besides play Sword & Sworcery, the soundtrack in a number of different formats last night. Your first option is to swing by where you'll be able to download the digital album for $7.99 in basically any format imaginable. For $30, they're offering a 180g 12" vinyl copy of the soundtrack complete with a limited edition art prints.
Alternatively, for $8.99 you can head over to iTunes and grab the digital album there, although I'm not sure why you'd pay more when Bandcamp offers so much more flexibility… But, anyway, they've also released this incredibly odd video to coincide with the launch of the soundtrack featuring its creator Jim Guthrie:
I've been listening to the soundtrack most of the morning, and it goes with browsing the TouchArcade forums very nicely. In gaming-related news, the iPhone version of Sword & Sworcery is still on track for release later this month. According to Craig D. Adams, the artistic mastermind behind the game, they'll get more specific about release dates in the next few weeks.
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‘Empire of the Eclipse’ Release Gets Pushed Back, New Teaser Video of Improved Combat
You may recall several weeks back at GDC when we previewed the upcoming massively multiplayer online strategy game Empire of the Eclipse from . This ambitious title aims to offer up an experience that is practically unheard of for a mobile title, with an expansive universe to explore and conquer as you build up an army and take on hundreds or even thousands of other players online. The sheer amount of depth in Empire of the Eclipse is incredible, and Zarksoft has done a marvelous job of creating an intuitive and friendly interface for dealing with it all.
Take a look at this hands-on demo from GDC which explains a tiny bit of what Empire of the Eclipse is all about:
The game was originally slated for the end of March, but after showing off the game to their peers at GDC, the main feedback that Zarksoft received was that the battles in the game lacked a visceral quality. As such, they have gone back to work on this element of the game, along with tightening up the rest of the gameplay to ensure that it will be the best that it can be. Unfortunately, that also means the game will be delayed without a firm release date in sight, though Zarksoft is confident they’ll have the game ready by Summer.
In the meantime, take a look at this teaser video they have prepared that shows off the new direction of the combat in the game. It has an Advance Wars flavor with the close up view, but it shows large scale battles rather than just single units. Battles will also take time to play out so that you can gather up reinforcements or even have allies join in the fight with you.
I’m definitely looking forward to checking out Empire of the Eclipse, and although it’s a bit disappointing to see the game get delayed I’m sure it will end up being for the best. I’ve played several MMO type games on iOS, and just about every single one of them has felt a bit cheap in that they require a considerable monetary investment in order to be successful. Empire of the Eclipse doesn’t want to take that approach, and instead will be utilizing a subscription service of $1.99 per month to play. This ensures that everybody remains on a level playing field, and you’ll need to rely on your own skill level rather than buying your way to the top in order to do well in the game.
There’s a discussion in in our forums where Zarksoft has been leaving updates on the game’s progress, and we’ll bring you any new information on Empire of the Eclipse as it nears release sometime this Summer.
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‘Gobtron’ Review – A Cute and Crude Take on Castle Defense
Gobtron [$1.99] from started out as a Flash game a few years ago, and last week an iOS port made its way into the App Store. Gobtron is a type of castle defense game where you play as a gigantic pink monster who must fend off puny human attackers throughout 5 ages of history. The interesting thing is how the Gobtron goes about defending himself, primarily using a string of snot from his nose but also utilizing other bodily functions for additional attack types. It’s a bit on the gross side but done in a lighthearted way, and Gobtron actually offers some pretty fun gameplay with its unique control mechanics and weapon upgrade system.
Gobtron takes place over 18 levels in 5 eras, starting out in the Stone Age and moving to Ancient Egypt, the Middle Ages, modern-day military, and finally a futuristic age. In each level enemies will approach the base of the massive Gobtron in waves, feebly attacking with their weapons which chip away at his health meter. The enemies’ attacks start out as small spears and rocks in the stone age, and evolve into more deadly weapons like guns, aircraft, and ground-based vehicles.

Gobtron deals with these enemies by flicking his snot at them like a whip, which sucks them up into his nose. This is accomplished by dragging a hanging booger upwards with your finger and letting it go, slingshotting it down and splatting on the enemies. It’s crude but intuitive, and it’s really fun to nail a group of enemies with a well placed snot sling. As you progress new weapons become available like a booger bomb, a defensive saliva wall, and a belch attack which inflicts damage to everyone on the screen.
Upon completion of each level DNA points area awarded which act as currency for upgrading your bodily offense. Each attack, as well as your health meter, can be upgraded several times. There’s even a special fart attack which can be unlocked after maxing out the rest of your moves. That’s right, a fart attack. It may be crude, but the upgrading aspect is engaging and the unique mechanics of performing your attacks works well with the touch screen. There’s just something really fun about growing your Gobtron stronger to take on the increasingly difficult swarms of enemies.
The somewhat gross subject matter of Gobtron is toned down by the cute and colorful graphics in the game. Gobtron himself is just a big, dumb, pink monster who is adorable in his own way. My biggest criticism of Gobtron is that it’s a fairly easy game overall, and I completed every level on the first try which didn’t take much more than an hour. It’s a fun time, but some reason to come back to the game after completion, like an endless mode or leaderboards, would be a nice addition. Gobtron does use OpenFeint and Game Center for achievements, but unfortunately my completed achievements failed to unlock on the Game Center side of things.
Gobtron is one of those games that could be recommended just based on the weirdness factor alone, but it’s also a unique take on a defense game and is really pretty fun anyway. It’s a bit too short and light on content, but what’s here is worth playing if you can deal with the low brow nature of the game. There’s further impressions , or you can check out which is nearly identical, but if you’re looking for an interesting take on castle defense with silly graphics and crude humor then Gobtron is worth checking out.
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‘Smuggle Truck’s’ First Update Detailed, Game In Approval Now
Smuggle Truck has been pouring sand in conservatives’ boxer shorts for a time now, but the game and its… questionable sensibilities won’t be restricted from release on the App Store. In fact, Smuggle Truck is in the approval phase right now, meaning release and word of an actual launch date are on the horizon. Neat!
We connected with co-creator Alex Schwartz earlier this afternoon about this revelation and he had a little bit more to share. Specifically, he dropped us some details about the game’s forthcoming update, which is slated to hit about two weeks after launch. Schwartz confirmed to us that this first update is set to add “full level editor” to the iPad version in addition to “online uploading of custom levels, as well as an entire custom level lobby which allows players to download, rate, and play thousands of user generated levels on both iPhone and iPad,” he said.
And if those new screens and our previous coverage of the curious title isn’t enough to catch your interest, you can always , which conveniently, has just be updated with the level editing stuff.
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Video for Upcoming ‘Vampire Rush’ from Chillingo – A Colorful Blend of Hack ‘n Slash and Tower Defense
Last week, released a new gameplay video for their upcoming game Vampire Rush. Vampire Rush is a hack ‘n slash dungeon crawler with tower defense elements, not completely unlike the previously released Dungeon Defenders [99¢]. The difference here, it seems by the video, is that Vampire Rush looks far less complicated and cluttered, which probably bodes well for a mobile title. The artwork is very colorful, which is a nice change from the drab colors that usually make up games of this ilk. Take a look at the video and see for yourself:
Vampire Rush is developed by and was released for Samsung phones last October to positive reviews. A-steroids had planned on having an iOS port released this past January, although obviously that date has come and gone. The good news is that the extra development time is going towards making Vampire Rush more than just a simple port of the Samsung version, and should include additional content and enhancements. Also, it’s probably worth noting that despite the vaguely similar style, Vampire Rush doesn’t appear to have anything to do with Chillingo’s previously released Vampire Origins [99¢/Lite/HD].
There’s no solid release date yet, but with Chillingo jumping in to publish the title and releasing this video, I can only hope that this means it’s right around the corner. There’s a taking place in our upcoming games forum, and we’ll keep our eye out for any new information on this title.
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‘Capcom Arcade’ App Updated with ‘Final Fight’ and ‘1943′, All Titles on Sale for 99¢
Last November Capcom released Capcom Arcade [Free], a slick little package that featured a selection of their classic arcade titles in one single app. Capcom Arcade uses an interesting monetary system where you get 3 free tickets per day, with each ticket being good for one play of any of the games. You can also purchase token packs as IAP, where tokens function just like tickets and are good for a single play, or you can purchase any of the arcade games outright for unlimited play. We liked Capcom Arcade in our review, noting that the virtual controls were about as good as can be expected and the performance of the games was pretty solid, though not perfect.
Capcom had promised to add additional arcade games to the package every month, and followed through by adding Street Fighter II Champion Edition in December and Ghosts ‘n Goblins in January. The past two months, though, have not seen any new titles added to the game. Capcom is trying to make up for this with the latest update that hit this past Friday which adds two new games at once to Capcom Arcade. The first game is 1943, the vertically scrolling WWII shooter and the sequel to the already included 1942. 1943 seems to control and perform well, though it feels pretty dated compared to the vast array of shmup options in the App Store and is a fairly underwhelming addition.

The real star of this update is the highly regarded beat ‘em up Final Fight, so much so that Capcom has actually renamed Capcom Arcade to include Final Fight in the title. I absolutely loved Final Fight as a kid, and this version is pretty excellent. The virtual controls work just fine for the pace of the gameplay, with Capcom’s familiar control stick for movement and a button each for attacking, jumping, and performing special moves. The performance is very good too, with only the occasional hitch in frame rate when many elements are on screen at once. The biggest disappointment I noticed is in the sound effects and music, which sound really tinny and lacked the “oomph” of the arcade cabinet.

Other than those small nit picks, I love having the full arcade version of Final Fight in my pocket at all times. Like the rest of the games in the package, it has options for rearranging the controls as you see fit and adjusting their opacity as well as the ability to choose a smaller screen for crisper graphics or stretching it to full screen. There's even a local Bluetooth multiplayer mode that lets you play through the campaign with a friend, which has always been the most fun way to enjoy Final Fight.
As an added bonus, Capcom is having a sale on the purchase of every arcade machine in the app, offering them for just 99¢ each until April 7th. If you have ever been a fan of arcade beat ‘em ups at all, you owe it to yourself to at least download the free Capcom Arcade app and give Final Fight a try, not to mention the solid selection of other available titles. If you enjoy it, then they’re an easy recommendation to pick up for 99¢ each during this sale.
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