Archive for the ‘Remote Control’ tag
Griffin Readies PartyDock iPhone / iPad Accessory
Since Apple enabled peripheral support for iOS devices in iPhone OS 3, we've been watching closely to see what creative control peripherals hardware developers will bring to the platform. The latest is the dock for the iPhone 4 and iPad.
As , the PartyDock is an iPad charging dock that also docks with four individual remote controls and features video out (component) for connection to a TV, thought it's unclear as to what output resolution will be supported. Griffin indicates that various party, family, and casual games that utilize the PartyDock will shortly be arriving in the App Store. Three mini-games and one full featured game will be bundled with the device, in some fashion.
Have a look at Griffin's PartyDock PR shots:






While gaming is the obvious main thrust for this device, it's also a general media station of sorts. With the PartyDock nestled in your entertainment center, watching videos, photos, and listening to music on your hi-fi rig will be a thing of relative ease.
We're anxious to get our hands on the PartyDock and put it through its paces. It's encouraging that Griffin has a developer contact mechanism on their for those wanting to develop for the device. Hopefully iOS control accessories will become a plentiful and well supported option.
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Tired of Rolling Virtual Balls With Your iPhone? GearBox Invites You to Roll a Real Ball.
posted today about 11 new startup companies to be funded by , a group that has provided seed money and mentorship for various startup companies for the last four years. Most of these companies seem to lead towards different web services, but is a "smart toy company" who have created a robotic ball which can be controlled via a smartphone using a simple API.

How this all works is summarized in a :
So basically how HTC/Android/Apple make smart phones, we make smart toys. Our first smart toy is a robotic ball that you can move by tilting your phone in the direction you want the ball to roll. We are then leveraging the connectivity and computing power of the phone to create a fully interactive experience for the user. Our first app for the ball is Sumo. I throw my ball on a table, you throws yours on the table and then we can try and sumo each others ball off the table. However, while our physical balls are moving there is also an onscreen component with online stats, profiles, damage, powerups and other aspects of gameplay that aren’t possible with a regular remote control toy. For instance, when the balls collide they can sustain “damage” and roll slower or I could get a powerup to reverse your controls for a few seconds.
Other examples cited were a golf game where you swipe to "hit" the ball, curling where you roll the ball then "brush" on the screen, or even just control the ball to harass your cat. Currently all of the app development is being done on Android, but according to the guys at GearBox, iPhone development is totally possible and they're just using Android for prototyping. The Smart Ball is still in prototype phases itself, and it's hard to say when it will be available for sale. Either way, it seems that the Parrot AR.Drone isn't going to be the only toy in town to be controlled via a smartphone.
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$299.99 Parrot AR.Drone Now Available for Pre-Order – Shipping September 3rd
We got word this afternoon that the Parrot AR.Drone Quadricopter is going to be sold exclusively through and is . Brookstone plans on shipping orders on September 3rd, and the first 300 orders get a free flight bag. (Tempting, I know.) Currently, Brookstone is only willing to ship the Parrot AR.Drone to customers inside of the USA, and optionally available is a $49.95 bundle which includes a additional hull, battery, and an iPhone 3G/3GS case. They're also selling two and three year service plans for $39.99 or $49.99, although it's unclear whether or not breaking your AR.Drone by crashing it in to something is considered "normal wear and tear."

We got our first hands-on at CES 2010 earlier this year and thought it was incredibly cool-
The device is currently controlled using an iPhone/iPod Touch app which communicates through Wi-Fi to the AR.Drone itself. Simply tap on Launch and the AR.Drone takes off and hovers over a stationary spot. On screen controls are easy and effective.
Left/right buttons allow you to rotate 360 degrees in one spot, while up/down buttons control altitude. Pressing on a special button activates tilt-control on the iPhone/iPod Touch itself. This allow you to fly the device by naturally tilting the iPhone itself. Meanwhile, the on screen controls are overlayed with live video coming from the front-facing camera of the Drone itself.
In picking it up for the first time, I found it very easy to maneuver. The main thing I had to get used to was using the drone's point of view to steer, rather than my own. Check out our video:
The Parrot AR.Drone has some serious technology built in to it with its ability to auto-level itself, and pilot itself if it loses the connection with the device you're controlling it with. Remote control helicopters (which require much more skill to fly) sell for upwards of $1,000, making the $299.99 they're asking for everything the AR.Drone is capable of doing seem surprisingly appealing. For more information on the Parrot AR.Drone and make sure to take a peek at their that you can play for the device.
I can't wait to get my hands on one.
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E3 2010: Parrot AR.Drone Due in September for $299
Back in January, we got pretty excited about the Parrot AR.Drone Quadicoptor. The Parrot AR.Drone remote control quadricopter is controlled by creating its own WiFi network that either an iPhone or an iPod Touch connects to. The Parrot AR.Drone is then maneuvered using the accelerometers of the iPhone combined with a video feed from the forward facing camera on the drone itself. A smart piloting system intelligently compensates for wind and other environmental conditions, and utilizing a second camera which faces the ground can perform a stationary flight on its own.
We had some hands-on time with it back at CES, and were impressed:
Of course, the big question on everyone's mind was "when" and "how much". reports that the Parrot AR.Drone will finally go on sale this September at a price of $299. The device itself is only so exciting on its own, but combined with its open SDK, Parrot is hoping that developers will take advantage of the device's controls and cameras to create augmented reality games. At least a couple of these titles are said to be available at launch.
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WWDC 2010: Chopper 2 Nearing Take-off
At WWDC 2010, we got a chance to meet up with New Zealand developer David Frampton who had his latest creation in hand to show off. Frampton was a long time Mac developer turned fulltime iPhone developer after the success of his original App Store launch title Chopper. Reminiscent of Choplifter, Chopper put you in tilt-control of a chopper with missions to save your comrades while taking on enemy forces.
After a year in development, Chopper 2 hopes to add a number of improvements to the game. Frampton has worked hard on improving the graphical engine for the game. The sequel offers a 3d terrain over which to fly as well as offering both iPad and iPhone/iPod Touch support. The level designs have also been tweaked by adding a variety of goals. Goals can include saving your men, pick up and drop off goals, as well as defending a structure from spawning enemies. The game comes with 4 different terrains each with 3 different missions. Meanwhile, these 12 missions come in 3 different difficulties offering 36 total distinct levels.
One eye-catching feature that Frampton will be adding to the final version is the inclusion of the Bluetooth remote control that allows the iPhone to act as a controlled for the iPad version.
The game will come in a single universal binary that can be used on either device and includes the remote functionality within. So, a single purchase can be used for both devices.
We shot some video of the current version of Chopper 2 at WWDC. This shows a couple of terrains as well as the Bluetooth iPhone/iPad interaction.
Chopper 2 is expected to be complete in the next couple of months and the base price is going to be $4.99 (Universal) but with an introductory sale.
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CES 2010: Parrot AR.Drone – An iPhone-Controlled Quadricopter
While we won't be on the floor of CES until tomorrow, the internet is already on fire with buzz surrounding the Parrot AR.Drone remote control quadricopter that is controlled by creating its own WiFi network that either an iPhone or an iPod Touch connects to. The Parrot AR.Drone is then maneuvered using the accelerometers of the iPhone combined with a video feed from the forward facing camera on the drone itself.
A smart piloting system intelligently compensates for wind and other environmental conditions, and utilizing a second camera which faces the ground can perform a flawless stationary flight on its own. If at any point you take your fingers off the iPhone autopilot engages stabilizing the drone, and if you quit the controller app or lose your connection to the Parrot AR.Drone's WiFi network the drone will stabilize itself and land all on its own.
As seen in the following video, the Parrot AR.Drone has two different hulls– A fully enclosed hull that protects the rotors from bumping in to walls and furniture indoors, and a hull for outdoors that sacrifices rotor protection for better maneuverability.
As if being able to fly around a drone using nothing more than your iPhone wasn't cool enough, an additional video on the demonstrates some augmented reality games you can play with the Parrot AR.Drone complete with picture in picture showing what the video feed and in-game HUD looks like. It apparently can even recognize shapes in 3D space to overlay different 3D models, such as the boss fight seen at the end of this video:
On top of all this, Parrot even has a featuring whitepapers that detail how to develop third party games that use the Parrot AR.Drone via an open API. All of these resources are available for free, and while the games shown in the above video were cool, I can't even imagine the potential if third party development support takes off.
Needless to say, we'll be keeping a close eye on the Parrot AR.Drone, and will post more information as it becomes available.
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