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‘Off The Leash’ Review – All Games Need a "Double Dogs" Power-Up

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I love Halfbrick’s Jetpack Joyride [Free], and if you like good iOS games, chances are you like Jetpack Joyride too. In fact, I’d like even more Jetpack Joyride, which, oddly enough, is where Big Pixel Studios’ Off The Leash [Free] comes in. You’re likely thinking to yourself, “But it seems obvious from the name alone that Off The Leash has to do with dogs, what does Jetpack Joyride have to do with anything?” I’ll explain.

You know how we raved about Jetpack Joyride’s mission system, its hefty in-game store full of customizables, and other single-user consumable perks? Well, Off The Leash does an incredible job of utilizing incredibly similar underlying systems to keep you playing game after game while feeling entirely new and fresh. In fact, in light of the recent NimbleBit cloning drama in the past week, it’s seems particularly important to tip our hats at games like Off The Leash that utilize these mechanics that work so well, but only as part of building an entirely new game experience.

In Off The Leash you initially control a single dog. It almost has a Mega Jump [Free] feel to it in that coins are everywhere, and you tilt your device to move your dog around to collect them. There’s also food to eat, and various power-ups to snag.

The premise of the game has you running from the police, as apparently dogs have been banned. This lends itself to my favorite gameplay mechanic, the dog rescue system. Since the cops are out in force to catch you (and presumably, all other dogs), you’ve got to snag every other dog you come across and recruit them into your coin collecting food devouring feral dog pack.

As you collect more dogs, you run in what could be best described as a massive canine swarm. Your dog friends you’ve picked up form behind you in a almost bird-like flying V formation which greatly increases the amount of coins and food you can pick up since any dog running into any coin or food product counts towards your total.

It’s not that easy enough, as there’s obstacles which make you lose dogs as the errant corners of your formation bumps into them. Thankfully, touching the screen makes your dogs form up in a line, but doing so greatly decreases your speed, which is really counterproductive since the game ends when your dog pack fails to make it through a checkpoint before you run out of time- Sort of like an old school racing game.

Like most of these games, you quickly find yourself in a rhythm of tilting tilting and tapping and the whole game melts away into this crazy dog pack management experience as you’re trying to go as quickly as possible without losing any of your puppy pals. There’s power-ups you can collect too such as your standard speed boost, time extension, a familiar coin magnet, and my favorite: DOUBLE DOGS. Collecting this power-up instantly doubles the dogs in your pack, which can result in a silly amount of dogs on screen.

Just like Jetpack Joyride, Off The Leash is totally free to download and play, with no ads or other restrictions as far as I can tell. Instead, it’s monetized through selling coins that are then used to buy cosmetic upgrades, better power-ups, and golden whistles which basically act like extra lives to keep playing if you fail to make it through a checkpoint. There’s also a similar permanent double coins add-on for 99¢, which seems to be a good place to start if you like playing the game since you can just earn coins for everything you’d want to unlock anyway.

I’m really sort of shocked by how much I find myself enjoying this game. The difficulty curve seems great, Jetpack Joyride already proved that this payment model works, and I love how they take the foundation that worked so well for Halfbrick but created what feels (and, really, is) an entirely new game around it. For the low, low price of free, you really shouldn’t miss Off The Leash.

App Store Link: Off The Leash, Free

TouchArcade Rating:

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Written by admin

February 3, 2012 at 1:15

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Coming Tonight: ‘Awesome Land’, ‘Ghost Trick’, ‘Off The Lease’, ‘Reckless Racing 2′, and More

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Written by admin

February 2, 2012 at 5:15

Man, ‘The Other Brothers’ Looks Good

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What happens when three visionaries get together and tease an awesome game? You get The Other Brothers, which is a game that certainly has the look and style of a next-level iOS game. On the other hand, you also get almost nothing in the Fine Details Department, and that’s a monumental bummer considering the promise on display. I mean, just look at that.

The first post on the game’s new blog describes The Other Brothers as “a pixelated family fun adventure [game] of running, jumping, collecting, racing against the clock …” with a suitably mysterious twist. A Kotaku post has some more concept-y type of art if you’d like to see a lot more than what’s on display in this post. We’re on a mission to get a lot more details, so definitely stay tuned.

[Via Kotaku]

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January 27, 2012 at 21:15

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Here’s a New Trailer for ‘Reckless Racing 2′

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Earlier this week we let you know that Reckless Racing 2, the sequel to Polarbit and Pixelbite’s 2010 top-down arcade racer, would be hitting on February 2nd. Hey, that’s like… a week away or something! In preparation of the impending release, the developers have unleashed a brand new trailer for the game, and it’s looking rather stunning. Check it out:

The trailer also reveals some details about Reckless Racing 2. The game will feature 24 tracks to race on, which are also said to be longer than those found in the first game. You’ll also have 18 cars to choose from, each of which can be customized in both appearance and in performance with parts that can be bought from an in-game shop. Finally, there is a progressive single-player campaign to play through, as well as many more options for things like camera views and controls.

You can bet we’ll be all over Reckless Racing 2 when it hits the App Store next week, and as always you can find even more discussion on the game in our forums until then.

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January 27, 2012 at 5:15

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‘Reckless Racing 2′ Hitting the App Store Next Week

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When prompted via Twitter by Xperia Play fan site XperiaGamer when we might see Reckless Racing 2, the sequel to 2010’s excellent top-down arcade racer Reckless Racing [99¢/Lite/HD], the game’s developer Polarbit responded that we can expect the game to hit next week on February 2nd.

We really liked the original Reckless Racing in our review, and the sequel looks to up the ante with a fleshed-out single-player campaign, longer tracks, and improved visuals over the already gorgeous first game. You can catch a glimpse of Reckless Racing 2 in the all-to-brief teaser video above, and we’ll have more of the game when it launches next week.

[Via PocketGamer]

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January 23, 2012 at 21:15

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‘Smash Cops’ Review – Pushing a Car Can Actually Be Fun

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Smash Cops [$2.99] from Hutch reminds me of Need For Speed: Hot Pursuit, as the main objective is to take bad guys off the road by catching up with them and then ramming their vehicles until they catch fire and roll in slow-motion. Sounds good, right? In Smash Cops the police pursuit is set in an urban neighborhood more like Grand Theft Auto, so there’s heaps of intersections and front lawns to skid around.

The most distinctive feature of Smash Cops are the controls, which have become a talking point in our discussion thread. The default touch controls involve placing one finger behind your police car and using it to “push” your vehicle along, like a toy car, with acceleration being automatic. This “push” mechanism has received mixed feedback, with some absolutely loving it and others loathing it and preferring the alternate virtual joystick option. Personally, I enjoyed the new push controls, but found the virtual joystick jerky and awkward for steering.

While driving, tapping the screen anywhere causes your police vehicle to lunge forward in a ramming maneuver. Smacking into the side or front of a fleeing vehicle is the most effective and can lead to the criminal’s car smashing, rolling and possibly catching fire. There’s no warnings, issuing tickets or police diplomacy, you just smash into the criminals as hard as possible each time your RAM meter has fully recharged.

Smash Cops has 22 missions to unlock, with each mission worth six stars. The missions include pursuits, emergency response calls and driving challenges. Pursuits involve racing alone or working with other cops to take down a suspect’s vehicle, like multiple sports cars, stolen security trucks or an ATV, before the criminals escape across the state line. However, the other cops are actually more of a hinderance as they drive badly, swerve around, get in your way and appear to purposely take you out. Basically they’re more frustrating than the bad guys and civilian drivers themselves.

Responding to emergency dispatch calls involves following a series of markers to the crime-scene within a time limit, speeding around the neighborhood while dodging traffic and bad guys. But the driving challenges proved hardest, like staying between the traffic cones – which is when you realize how poor your driving is. If only the goal was to knock down as many cones as possible! Completing a challenge mission earns you a “Super-Cop” vehicle power-up for one mission, to “Drive faster. Hit harder. Last longer”.

The game tries to sell you “Super Cop” upgrades as an in-app purchase, with IAP messages in the game over screen, upgrade notification screen, in the tips and on the main menu screen. And when you restart the game, a red “buy all” button appears. This felt a little pushy, however the IAP is not necessary as you can unlock everything without too much grinding. And when you do replay missions, it’s often with a new vehicle so it’s still fun.

The graphics are excellent, with the game presented as if being filmed from an overhead police chopper for a live television feed. Check out the trailer below, for a taste of the sweet graphics used for the vehicles and city setting. Smash Cops scores high marks for being visually appealing.

You start out as a new police cadet, in a regular police car, but by completing levels and earning stars you can unlock four other vehicles like the speedy ‘Interceptor’ or the aggressive ‘Brutus’. Vehicle upgrades make it easier to replay levels for more stars, plus because the mission routes don’t appear to change, you can learn the route and identify short-cuts for better ramming opportunities. This helps you gain promotions up the five ranks to “Captain.”

Smash Cops is a great-looking police-pursuit game, with an innovative “push” control system that’s a refreshing variation from regular car racing controls. Opinions on the push controls are polarized, but if they click with you they actually offer a simple and fun way to control the game. It’s nice to see developers using touch controls in new and innovative ways, especially when it involves car chases, 360 degree burn-outs, ramming, and slow motion vehicle smashes.

App Store Link: Smash Cops, $2.99 (Universal)

TouchArcade Rating:

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Written by admin

January 23, 2012 at 17:15

‘Tweet Land’ Gets a New Trailer and Release Date

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Way back in April of last year, we caught wind of an interesting looking Kickstarter project called Tweet Land. The idea was that Tweet Land would create randomly generated gameplay events based off of certain keywords sent out over Twitter. So essentially, real people tweeting would power what happened in the game.

It’s a really clever concept on paper, but we were a bit skeptical about how it would pan out in an actual game. Well, it looks like we’ll be able to find out later this month as Tweet Land is set to launch on January 31st.

It sounds like the overall plan for Tweet Land will eventually include different styles of games, but when it launches this month the game will center around controlling a car that’s racing down Route 140. As you drive along, tweets from all over the world will trigger events in the game, like a meteor crashing into the road or a giant Godzilla foot stomping down. Your job is to avoid these kinds of hazards and even fight back against them with an array of weapons, which are also generated from tweets.

It’s hard to tell how well this is going to work, but when I think about a game like Scribblenauts Remix [$1.99] with its bank of more than 20,000 words and seemingly infinite possibilities, I’m hopeful. If Tweet Land has even a fraction of the depth that Scribblenauts has then I think it will be a winner. From what the developers have said on their website and on their Twitter, it sounds like the game will have a whole lot of items to generate. Keep your eyes out for Tweet Land when it launches on January 31st for $1.99 with a free lite version to follow sometime after.

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Written by admin

January 19, 2012 at 17:15

Coming Tonight: ‘Run Roo Run’, ‘Smash Cops’, ‘Star Marine’, ‘Zombie Wonderland 2′ and More

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January 12, 2012 at 9:15

‘Lunar Racer’ Review – Jump, Flip, Shoot and Win

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The first batch of new game releases in 2012 last week was relatively quiet, but Lunar Racer [99¢] from NoodleCake Studios (the makers of Super Stickman Golf [99¢/HD] ) have got things off to a positive start by releasing a new lo-gravity racing game with plenty of jumps, heaps of flips and a couple of weapons.

Lunar Racer starts with a basic driving test, to secure your lunar license. During your rookie training, you learn that tapping the left half of the screen activates “gravity assist” to pull your vehicle towards the ground, while tapping the right side activates nitro boosters for a burst of speed. There’s no steering controls, as this game is all about timing your speed-boosts and jumps to beat your opponents.

Once you’re airborne, tilting the device left or right does a backwards or forwards flip. These flips are essential as each flip replenishes your nitro tanks, allowing you to pass opponents, jump higher, flip more and hopefully win. But if you don’t land safely on your wheels, you’ll crash, incurring a slight delay. The further you turn the device, the faster your racer spins and the more nitro you earn. There are also coins (MoonBux) to collect, both on the ground and floating, which is another incentive to go aerial.

You can use the MoonBux you collect to unlock 16 different vehicle chassis and a similar number of wheels, canopy colors or nitro styles (eg: perhaps you want pretty stars or a green flame shooting out when you turbo?). I believe that adds up to 16 x 16 x 16 x 16 possible combinations, which equals… a lot! The customizations don’t actually improve the attributes or performance of your vehicle, but it allows you to personalize its appearance.

The racing, jumping, flipping and customizations are all fun, but there are also weapons. You can use mines or missiles to attack your three opponents and deploy bubble-shields to protect yourself from their attacks. Once you pass over a generic power-up icon, a specific upgrade is randomly chosen and appears as a button to activate. Some users found this button uncomfortable to reach on the larger iPad screen, but it works fine on the iPod touch or iPhone.

The first race occurs on a space-station near Earth, but by winning races you gain the stars needed to unlock additional moons around Earth, Mars, Jupiter and Saturn. The developers plan to release more moons in future, to cover off the rest of our Solar System. The last two moons currently require local multiplayer wins to unlock, which isn’t ideal for those playing alone, but the developers plan to remedy this in an update, perhaps by allowing those levels to be unlocked by stars just like the other levels.

Lunar Racer currently has single player mode (racing against  3 AI-controlled opponents) and local multiplier mode (Bluetooth or WiFi for up to four players). The developers are already investigating the feasibility of an online multiplayer mode, however there’s issues with all the flipping and lag to deal with and NoodleCake told us they won’t release it unless it runs flawlessly, so it’s still an investigation in progress. They also revealed that they’d like to add an ‘endless’ arcade racing mode, where the terrain on the moon is generated procedurally.

Once you win a race with three stars, it unlocks a PRO tour mode for that moon with harder competitors.
This gives you an opportunity to earn three more stars for unlocking new moons. There’s also three specific goals listed for each moon, like: “Do 10 or more back flips”  or “Get 15 perfect landings”. If you complete all three goals for a level, you get to play a special bonus round which focuses on collecting as many MoonBux as you can, without any opponents. Game Center and OpenFeint are both integrated for high scores and achievements.

Lunar Racer is already a fun title which I’ll be playing for a while, but it feels like it could be much more. Here’s hoping for more levels coming, an extra game mode planned & the possibility of online multiplayer mode. If they’ve got any spare time, perhaps they can put iCloud synching on their to-do list too.

App Store Link: Lunar Racer, $0.99 (Universal)

TouchArcade Rating:

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Written by admin

January 11, 2012 at 17:15

Coming Tonight: ‘Lunar Racer’, ‘Streetbike: Full Blast’, ‘Street Wrestler’, and ‘Super Crate Box’

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Written by admin

January 5, 2012 at 9:15