Archive for the ‘Puzzle’ tag
Exclusive: The ‘Aralon: Sword and Shadow’ RPG Extreme Make Over Continues
In early May we first posted about getting involved in the development of Aralon: Sword and Shadow, an RPG by that had been in development long before Crescent Moon even started on their previous RPG, Ravensword: The Fallen King [$4.99 / Free]. In essence, Aralon had been the project of two developers who were extremely passionate about building an immersive RPG with levels of detail seldom seen on mobile platforms… But neither of them were artists. Aralon was filled with what amounted to mediocre character animations, place holder art, and 3D models that were beyond basic.
Crescent Moon saw the potential this game had if the graphical front-end could be brought up to par with all of the various subsystems powering the game world that Galoobeth had spent so much time working on. With artist , Aralon had the last piece of the puzzle it was missing to be the game it needed to be.
This is what the world of Aralon was going to look like:

And this is what Aralon will look like now, running at the Retina Display resolution of the iPhone 4:

The night and day difference continues through the rest of the screenshots we were provided:


The time that's being put in to the complete artistic makeover of the game has allowed Galoobeth to add even more to Aralon than they were originally even planning on launching with. For instance, the game now has a complete pet system where any NPC (even a human) can be charmed and serve as your pet. The game now includes well over 30 hours of gameplay, what has been described to us as a "massive" world that players can completely explore, hundreds of items, mounts, four playable classes across three races, and other gameplay mechanics such as faction systems, herb gathering, crafting, and more.
Aralon: Sword and Shadow is planned for a fall release, and if they manage to deliver on the things they're promising, Crescent Moon and Galoobeth games will likely have a hit on their hands. For more on Aralon, take a look at our previous post on the game or . If you like seeing these kind of drastic before and after shots, swing on by where other developers are posting shots of their placeholder art compared to their final release art as well.
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Monday Freebies: ‘Saving Private Sheep’, ‘Dirt Moto Racing’, ‘Super KO Boxing 2′, ‘Dawn of the Dead’, ‘Action Buggy’, ‘Car Mania’, ‘Mr.Space!!’, and ‘Superblox: Powers Unleashed’
Alright, this is a ridiculous amount of good freebies out there for a Monday afternoon, and really, nothing should stop you from downloading all of these games as soon as possible. Of course, the standard App Store disclaimer applies here in that freebie promotions are often for a very limited time, everything is free as of the time of this posting, but if you delay they may return to their normal prices before you get a chance to snag 'em.

Saving Private Sheep – A fun physics puzzler by Bulkypix with over 80 included levels, and even more available via 99¢ level packs. Set in a silly game world where wolves are at war with sheep, Saving Private Sheep has a great difficulty ramp and a funny atmosphere which significantly adds to the game. (App Store)

Dirt Moto Racing – Resolution Interactive has released several racing games (which are all worth a look if you like this one) that all have great controls and graphics. Dirt Moto Racing has a career mode, vehicle upgrades, and everything else you'd expect from a full racing game. (App Store)

Super KO Boxing 2 – Now this is a game I can't believe is free. Super KO Boxing 2 looks and feels a lot like Super Punch Out for the Super Nintendo, with 15 opponents that cover a wide range of stereotypes, tons of achievements, multiple game modes, and tons of other fun stuff. Don't miss this one while it's free. (App Store)

Dawn of the Dead – I wasn't that impressed by this game when it was originally released, but you can now give it a spin for free. Three characters are included, along with a bunch of weaponry, five different levels, and both a story and survival mode to play through. The iTunes description mentions iOS 4 issues, so you might need to wait for an update if you've already upgraded. (App Store)

Action Buggy – All Donut Games seem to be universally loved around here, and Action Buggy is no different. In the game, you pilot a, well, action buggy, on the rocky surfaces of a distant moon. Like all Donut Games, the gameplay mechanics are simple enough that anyone can play it, but gets difficult surprisingly quickly. (App Store)

Car Mania – Route traffic through a variety of different maps while juggling drivers' road rage, construction sites, and other obstacles. Multiple game modes keep things fresh, and there's even a Road Rage mode where the goal is to crash the cars instead of routing them safely to their destinations. (App Store)

Mr.Space!! – A fast paced game with simple graphics, fun sound effects, and stick figures. Mr. Space has found his way in what appears to be some kind of trash compactor, and you have to move him from side to side to fit in a hole to not get squished. If you like this game, give its sister game, Mr.AahH!! a try. (App Store)

Superblox: Powers Unleashed – As the iTunes description mentions, this is NOT your Grandma's puzzle game. What might initially sound like a simple matching game actually turns out to be tons of fun, filled with crazy powerups, enemies, tons of game modes, and outstanding controls. (App Store)
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‘eBoy FixPix’ – An Isometric 8-bit Art Experience
Last month we previewed the isometric 8-bit graphics puzzler eBoy FixPix [App Store] from / . Heavy on the pixel art (in a very good way), the game challenges you to tilt your iPhone to and fro in order to arrange the various layers of the onscreen scene into a coherent view, in an exercise that should be linked in Webster's entry for the word "parallax." Tilt, tilt, score! is the name of the game here. It's one that gets definite points for uniqueness. The game went live in the App Store a few weeks back and somehow slipped past our radar.
I played through the game this morning and found it to be a charming title that's half puzzle game, half graphical toy. To win the game you must "fix" 100 scenes, but you are able to skip ones that are too mind-bogglingly difficult. (I noted that some of the skipped scenes did not repeat in my play-through, so there are more than 100 scenes provided in the app.) It's up to you to form the lovely pixellated scenes into full coherency, which is at times a particularly challenging task, and the reward is seeing the scene properly rendered.
I, personally, love 8-bit art and am highly impressed by what's presented here. Those who are not enamored of the style might find the experience wanting, however, as the game can be played from start to finish in under half an hour. I was pleased to see a link to some of the included 8-bit art as wallpaper on the victory screen.
Have a look at the developer's gameplay video to get a feel for the experience.
You can decide for yourself whether this is a game or a work of art. Whatever the case, eBoy FixPix is a very unique iPhone experience and I urge readers to have a look.
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Pangea Software Updates Games with iPhone 4 Retina Display Support
Austin, Texas based iPhone developer have been making video games since their inception in the late 80's. Originally targeting the Apple IIGS, Pangea has been hopping to each new Apple platform as they're released, this time tweaking their existing iPhone games to run at the native 960×640 resolution of the iPhone 4's Retina Display. As mentioned in our first impressions post on gaming with the iPhone 4, increasing the output resolution of existing games doesn't really add to gameplay at all… But it sure does look good.

Noteworthy games that have been updated include:

Enigmo – Starting its life as a Mac game, Enigmo is a physics puzzle game that was voted Best iPhone Game at WWDC in 2008. In the game you move various objects around the game board to direct water droplets to their destination. Levels start easy and get so hard you will be desperately searching Google for the solution. (App Store)

Enigmo 2 – This sequel takes the same basic gameplay of the original and adds a third dimension to the puzzles, which makes things even more difficult. Before long, you're not only routing water droplets around, but also laser beams. Both games are worth having, although you should probably start with Enigmo before adding the complexity of moving puzzle pieces in 3D in Enigmo 2. (Review, App Store)

Warheads – Warheads is basically Missile Command combined with one of those oddly elaborate 3D fireworks screensavers. The gameplay is classic Missile Command with four directions to defend from instead of just one. The eye candy combined with the frantic camera shaking as missiles are exploding make for a pretty cool experience, especially on the iPhone 4. (Review, App Store)

Nanosaur 2 – Also starting as a Mac game, Nanosaur 2 was ported to the iPhone in late 2008. It hasn't aged very well compared to Pangea's other games, but the premise of piloting a massive dinosaur from the future who is equipped with a massive arsenal of weaponry couldn't get much more ridiculous and/or awesome. (App Store)
I'm glad to see so many iPhone 4 Retina Display updates coming along, especially this soon after the launch of the device. These are just my favorite games of theirs, they have many other iPhone and iPad games on the App Store that are worth checking out as well.
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Apple Features "The Best Games You’ve Never Played"
If our App Store Gaming Guide that we posted yesterday wasn't a big enough list of awesome games worth checking out on your new iPhone 4, it would appear Apple has thrown their own hat in to the game listing ring with their The Best Games You've Never Played list.

50 games are included in said list, and while they cover quite a bit of games that we hit in ours, there are quite a few games we left out. Here are just a handful of the games from the Apple list that we think are worth checking out that we haven't already mentioned in either the recent App Store gaming guide or our 2009 buyer's guide:

Critter Crunch – This game was released all the way back in 2008, and I only discovered it recently as it's made by some of the same guys behind Sword & Sworcery. Critter Crunch reminds me of classic Neo Geo stacking puzzle games, and gameplay amounts to feeding smaller critters to larger critters to score massive combos and clear the game board. (Review, App Store)

Dungeon Scroll – Developed by the same person responsible for the classic BBS game Legend of the Red Dragon, Dungeon Scroll is a marvelous twist on word finding games. In the game, you crawl through dungeons fighting monsters by casting spells. The strength of the spell you cast is directly related to the word you spell from your random tiles, creating an awesome amount of strategy as you save big words for tougher enemies and work out smaller words for weaker ones. (Review, App Store)

HECTOR: Badge of Carnage Ep1 – This point and click (point and tap?) adventure game really pushes the boundaries of the App Store approval process. Filled with dirty humor and raunchy references, Hector won't take you more than a few hours to beat… But those few hours will be amazing. (Review, App Store)

Pix'n Love Rush – I really don't think this game could come packed with any more stylized pixel art. With graphical themes ranging from the classic Gameboy to the Virtual Boy that change on the fly depending on your performance in the game, Pix'n Love Rush is a high scoring game that not only looks great, but is really hard to put down once you get going. (Review, App Store)

Robot Unicorn Attack – An iPhone port of Adult Swim's extremely popular , Robot Unicorn Attack preserves everything from the original, including the fantastic Erasure soundtrack. If you like survival platformers, you need to at least give the Flash version a spin. (Review, App Store)
These are just five of the fifty games included in Apple's listing, so be sure to load that up in iTunes and give it a peek if none of these games suit your fancy.
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So You Just Got an iPhone 4 – An App Store Gaming Guide
If you're one of the lucky ones you managed to secure themselves an iPhone 4 today (or even the past two days if you're really lucky) you've no doubt marveled at how thin it is, how crisp the Retina Display is, and maybe you've even found someone else to do a FaceTime call with… but what about loading it up with some games? Since we haven't gotten our own iPhone 4's yet, we haven't really been able to put together a "games that are really awesome on the iPhone 4" listing, but I figured we'd start out by compiling a list of some of our favorite games in the App Store.
If you think this looks a lot like our 2009 Buyer's Guide, that's because it does. However, we've updated the list with some of our recent favorites and kept some of the old ones. In the interest of space, we had to drop many off the list, but that doesn't reflect the quality of those games. If you're looking for more suggestions, please check out the 2009 Buyer's Guide for additional titles we also loved.
If you want to play games on your new iPhone, you're in for a treat.
iPhone Classics

Spider: The Secret of Bryce Manor – We choose Tiger Style Games' Spider: The Secret of Bryce Manor for our 2009 Game of the Year first and foremost because it's a great game, but also because it perfectly represents the promise of iPhone gaming. Spider is an original concept built specifically for the iPhone by a small self funded team. It's this low barrier to entry which provides customers with a huge selection of games including unique and polished gems like Spider. You really should experience this one. (Review, App Store)

Doodle Jump – While we have to give props to PapiJump as the clear inspiration for Doodle Jump, Lima Sky has managed to take the game to a whole new level and succeeded in creating a true iPhone classic. Doodle Jump has sold over a million copies to date and even been on primetime TV sitcoms. Every day we hear from up and coming developers who claim they have come up with "the next Doodle Jump" but so far Lima Sky's title hasn't truly been dethroned. (Review, App Store)

Flight Control – Another iPhone game that will go down in history as one of the classics for the platform. Firemint's CEO Rob Murray took some of his free time during last year's Christmas break to whip up a prototype of a game that eventually became Flight Control. The game has single handedly defined a genre on the iPhone of "line drawing" games and has been endlessly imitated. Flight Control is also one of the few games available at the iPhone 4 launch with high-resolution graphics for the Retina Display. (Review, App Store)

Fieldrunners – One of the original tower defense games on the iPhone, and still the best according to many. Fieldrunners was named one of Time Magazine's Top 10 video games of the year in 2008, and since then the game has seen updates adding OpenFeint support as well as additional maps. (Review, App Store)

Angry Birds – We really liked Angry Birds when it was first released, since then it has become a complete App Store sensation with amazing staying power near the top of the top 10 paid app listing. In the game you fling an array of angry birds with different abilities at pigs. Of course it isn't that easy, as the pigs have fortified themselves in makeshift forts. Angry Birds has seen many updates, and now comes loaded with a surprising amount of levels to play through. (Review, App Store)
Only on iPhone

Zen Bound – Ok, technically this started life as a PC Game, but Zen Bound didn't really come into its own until it became an iPhone game in 2009. The game just came to life on the iPhone with multi-touch and tilt controls along with mood and music to perfectly and completely engross you as a player. An experience as much as a game. (Review, App Store)

Eliss – A multi-touch masterpiece. Eliss delivers a unique, challenging and undeniably iPhone experience. Pinching and combining on-screen planets without letting them touch make for some frantic and riveting gameplay. (Review, App Store)

Sway – The unique multi-touch "swinging" controls of Sway may have ultimately been its downfall. If you can master the steep learning curve of the game's controls, an amazing iPhone platforming experience awaits. (Review, App Store)

Space Ninja – A great use of the iPhone's accelerometer that allows you to dodge enemy fire and invoke slow motion "bullet time". Since its original release, 3GS enhancements have been added as well as a new "magnet fluxor" that allows your ship to briefly repel bullets. (Review, App Store)
Arcade

Tilt to Live – Tilt to Live is a game that draws you in with its edgy personality and inescapable 'just one more go' gameplay. It is gorgeously crafted and presented and has a wicked sense of humor to boot (just take a look at the loading screens to see what I mean). Completing its challenges and unlocking weapons has the added benefit of enabling you to achieve even higher scores and multipliers, meaning even those not normally counting themselves as completionists may be eager to experience the width and breadth of what Tilt to Live has to offer. An update added two new game modes since its initial release, making a great game even better. (Review, App Store)

Espgaluda II – Bullet hell at its best on the iPhone. Even not being a huge fan of the genre, we fell quick and hard in love with Espgaluda II. It is the best 2D shooter experience in the App Store with great touch controls. Note: It will only run on the latest generation devices. (Review, App Store: iPhone 3GS, 3rd Gen iPod Touch, or pixel-doubled on iPad)

Cubed Rally Racer – This fantastic racing game features retro-inspired 3D graphics and completely randomized tracks which range from a walk in the park to iPhone-smashingly difficult. If you were a fan of RC Pro Am back in the day, pick this one up. (Review, App Store)
Platformer

Babylonian Twins – Sixteen years in the making, Babylonian Twins delivers an amazingly challenging yet satisfying iPhone and iPad puzzle platformer. In many modern platformers, I've felt like I'm just mindlessly going through the motions to make it to the end of each level. Babylonian Twins, however, really keeps you enthralled throughout. (Review, App Store: iPhone, iPad)

Super QuickHook – A sequel of sorts to Hook Champ, Super QuickHook utilizes a similar swinging mechanic with updated "16 bit" graphics and a brand new completely randomized survival mode. If you love this one, don't miss out on the original Hook Champ (Review, App Store)
Retro Games

Karate Champ – Revolutionary Concepts' iPhone conversion is done superbly. The dual-stick control mechanism is handled via on-screen joysticks which, while no match for physical controls, work rather well. As far as I can see, aside from the necessary control alterations for the iPhone's touch screen, Karate Champ for the iPhone is a perfect conversion. (Review, App Store)

Broken Sword – The remake of this 1996 point and click adventure was wonderfully brought to the iPhone. The story and all around high-quality production values of Broken Sword sucked us in. Whether you're an old fan of the original game, a newcomer to the series, or even someone who's never played a point-and-click adventure before, Broken Sword is a game with mass appeal that will draw you in. (Review, App Store)
Racing / Driving

Grand Theft Auto: Chinatown Wars – A great adaptation of a DS/PSP game, Chinatown Wars offers a level of depth rarely seen on the App Store. If you complete everything in game, playtime will need to be measured in days, not hours. The weapon targeting system can use improvement, but barely detracts from an otherwise phenomenal game. (Review, App Store)

Jet Car Stunts – A remarkably fun jet car racer/platformer that had us coming back again and again due to its great controls, fresh visual style and mind boggling levels. The only real complaint we've seen voiced has been the relative difficulty of the game, but, honestly, that's what made it so addicting. (Review, App Store)

Real Racing – Perhaps we should have categorized this as a "classic", but Real Racing was the first iPhone racing game that really blew us away. The great graphics, perfect controls and AI all combined to make this one of the best iPhone racing games that still holds up today. Like Firemint's other game, Flight Control, Real Racing also has been recently updated with high resolution graphics for the iPhone 4's Retina Display. (Review, App Store)
Casual

Fruit Ninja – This oddly popular game puts players to the task of slicing all kinds of fruit that is thrown up from the bottom of the screen. Swiping with your finger controls your virtual sword, and combos are awarded based on how many fruit you can slice in one swipe… Just look out for bombs. (Review, App Store)

Canabalt – This isn't a particularly deep game. In fact, the average gaming session is probably measured in seconds rather than minutes. But with its simplicity and style, it managed to keep us coming back again and again. You can try out the identical Flash version for free at . (Review, App Store)

Boost 3D – We might not have been too over the top about the game when we first reviewed it, but over time we realized that Boost 3D is a game that we love to play. There's something hypnotic about this tunnel runner that had us coming back to play it again and again. (Review, App Store)

Harbor Master – Among the first of the avalanche of Flight Control inspired games, Harbor Master mixes things up by having the player dock cargo ships and send them back out to sea on a variety of different levels– Each with a different layout and some with additional gameplay elements such as pirate ships to shoot or sea monsters to fight off. (Review, App Store)
Word

Bookworm – A game that should need no introduction, Popcap's word searching classic fits great on the iPhone. The touch controls work effortlessly, and the gameplay is perfect for the casual play style of many iPhone gamers. (Review, App Store)

Words with Friends – Asynchronous online multiplayer not-quite-Scrabble that can either be played for free with in-game ads or without for a couple bucks. A recent update added push notifications to tell you when it's your turn and according to Newtoy, the average player spends 1.5 hours each day playing. (Review, App Store)
Strategy

Carcassonne – A fantastic rendition of the classic board game, Carcassonne can be played with 8 different AI players, locally, or online with push notifications. It also has high resolution graphics already in-game to take advantage of the Retina Display. (Review, App Store)

Plants vs. Zombies – Popcap's breakout hit for PC has come to the iPhone — and it's great. Popcap took the standard tower defense formula and greatly simplified it. Instead of a path to build towers along, you drop seeds in your yard which then grow in to plants that have various offensive or defensive capabilities. While it does lack a few gameplay modes from the original, the iPhone adaption is very well done and highly recommended. (Review, App Store)

Land Air Sea Warfare – There are quite a few options for RTS fans available on the App Store, but all of varying degrees of quality and none that felt "just right". That all changed last month with the release of Land Air Sea Warfare. LASW gets it “just right”, offering a full console-like RTS experience with brilliantly executed, easy to use touch screen controls.(Review, App Store)

Sword & Poker 2 – This strange game is the sequel to the original Sword & Poker <a href="which we loved in our reivew. In the game you play an RPG battling monsters by placing poker hands on a 5×5 grid. The concept sounds crazy, but works very well. If nothing else, give the lite version a try. (Article, App Store, Lite)

Chess with Friends – The iPhone equivalent to snail mail correspondence chess– You can play the ad-based version for free, or upgrade to the premium version to play without ads. Recently added push notifications that alert you when its your turn and an endless supply of human opponents makes this the best chess game available on the platform. (Article, App Store)
Role Playing

Chaos Rings – One of the most ambitious RPG games we've seen so far for the iPhone. The graphics and gameplay are exactly what you'd expect out of a Square Enix RPG. Battle in parties of two in classic turn-based battles as you make your way through a story that's just as ridiculous as any other Japanese RPG. (Review, App Store: iPhone)

Space Miner – It's probably no surprise that this game topped our list for February. Space Miner: Space Ore Bust has an unusually broad appeal successfully mixing shooter and RPG genres into a humorous and well scripted package. Whatever sort of gamer you are, don't miss out on this one. (Review, App Store)

Pocket Legends – This free online multiplayer game for both the iPhone and iPad that is a ton of fun and playing in a party with your friends is especially impressive while you're playing via 3G as the netcode does a great job in providing a lag-free experience. Additional content is available via in-game DLC, but you can really get a good feel for the game before you ever need to buy anything. (Review, App Store: iPhone, iPad)
Sports

Tony Hawk Pro Skater 2 – A surprisingly competent port of the classic skateboarding game. Everything is included from the original, and once you get used to the virtual controls, you'll be performing endless combos in no time in the many included skating locations.(Review, App Store:)

X2 Snowboarding – X2 Snowboarding from Exient is a highly enjoyable romp on the slopes that sets itself apart from the crowd in graphics, controls and gameplay. With a great sense of speed and immersion, this is our snowboarding game of choice for the iPhone. (Review, App Store / Lite)

X2 Soccer 2010 – The followup title to their 2009 title, X2 Soccer 2010 is one of the top soccer game experiences right now on the App Store. X2 Soccer 2010 is complete with great AI, impressive 3d graphics and solid controls. (Review, App Store)
To see other iPhone games we've rated, check out the sidebar where you can find: 5 Stars, 4.5 Stars, 4 Stars, 3.5 Stars, 3 Stars, and 2.5 Stars. All of what we have considered to be the best iPhone games are filed under Best iPhone Games, and I'm sure this post will be filled with comments from people suggesting their own favorite iPhone games that we left out of this list.
Good luck to everyone in line today looking to get an iPhone 4, we'll have much more iPhone 4 coverage as soon as we get ours in our greasy little hands.
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Currently Free Games Worth A Look – ‘Chop Chop Tennis’ and ‘Shaolin Training’
Chop Chop Tennis
From developer Gamerizon, who brought us Chop Chop Ninja and Chop Chop Runner, comes the newest entry in the franchise Chop Chop Tennis. A departure from the style of their first two games, Chop Chop Tennis is a casual arcade-style tennis game with 3D graphics. The controls use a swiping mechanic that's similar to what's found in the other Chop Chop games, and actually proves to be quite intuitive. Since this is more of a casual game, control of the character is automatic and you must only worry about timing return shots and choosing what type of shot to use. The swipe gestures work how you would expect them to, with an upwards arc for a topspin shot or a diagonal swipe for a cross shot, for example.
There are 8 different characters in the game, and although they look cute in 3D they don't look as nice as their 2D sprite counterparts from the other games. The 5 different court environments are colorful, and although not very detailed or lively they get the job done. Content-wise you can take partake in one-off singles or doubles matches, choosing amount of games you'll play and difficulty, or you can partake in one of 3 tournaments. The tournaments are the meat of the single player game and pit you against the other 7 characters over three elimination rounds. There's also a practice round featuring a couple different mini-games that are a fun distraction but get old rather quickly. Local multiplayer over WiFi or Bluetooth was recently added in an update and certainly adds more replay value if you have a friend with the game.
The gameplay is surprisingly fun in Chop Chop Tennis, and our only real complaint is the lack of things to do beyond the short tournaments. If playing endless matches against AI doesn't seem like it will get old to you, or you have a friend close by with the game, then there may be a lot to like here. Chop Chop Tennis was the FAAD game for Tuesday, but as of this writing is still showing up free. If you do miss out on this sale, it's still probably worth the asking price if you are a fan of casual sports games.
Shaolin Training
Something of a mixture of platforming, physics puzzle, and zen-like meditation, Shaolin Training is a unique concept. You control a monk who must clear boxes from a platform high in the sky without falling over the edge yourself. Cannons surrounding the platform will bombard you, and if you're not careful they'll knock you right off, but can also strategically be used to your benefit to help you shoot off the boxes. It sounds a little strange, but given a few minutes with the game it's actually quite a novel concept.
You control the monk with a d-pad, with a button for jumping and another button for performing a special move. The special move slows down your actions, and releases a burst of force that knocks away anything near your body. There's a recharge time for this move, and typically you'll be pushing boxes towards the edges with good old fashioned strength. Swiping the screen will adjust the camera position on the fly. Boxes come in a variety of sizes, with larger ones being heavier and harder to push. The cannons will always fire towards the monk, so standing in front of a box that's in the line of fire and then quickly jumping out of the way of the cannonball can actually be used to help you with your endeavor. An onscreen counter tells you how many more boxes are left to shove over the edge, and if you fall off yourself the level starts over. There's 15 levels in the game, and the difficulty ramps up rather quickly. The graphics are nicely rendered in 3D, the physics are solid, and the music is peaceful and relaxing – despite the constant cannon fire.
It's an incredibly simple game, with no such frills as online leaderboards (local only), social network integration, or fancy special moves beyond the one your monk already has. But at the same time that's really what we enjoyed about the title, it's just you against the levels, and it's a real test of your skill. Certainly recommended at it's original 99¢ price, Shaolin Training is a must try while free until June 24th.
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WWDC 2010: Kevin Beimers – Behind the Filth of ‘Hector: Badge of Carnage’
Last week at WWDC we ran in to Kevin Beimers, the writer, programmer, and game action director for , creators of Hector: Badge of Carnage [$3.99]. Hector is an episodic point and click adventure game where you play the role of a disgruntled police officer in the town of Clappers Wreake. Like similar games, advancing the plot involves solving puzzles using items found in the game world either by themselves or combined in interesting ways with other items. There are also dialog trees to work through with the various citizens of Clappers Wreake and your conversation skills also become a large part in accomplishing the goals set out in front of you.
We really enjoyed the game in our review, and after hearing the story behind Hector, I can't help but enjoy the game even more. Before the filthy world of Hector was even imagined, the guys behind the game actually created a 52 part childrens' series, , which is currently being aired in Ireland. Lifeboat Luke goes on nautical rescue missions and teaches children about safety at sea. Interestingly enough, Hector originally was pitched as a TV show as well, and there was even ground work for a pilot episode laid. Some clips of Hector can be seen in Straandlooper's showreel of animated clips they've worked on:
Aimed at a primetime UK time slot, Hector was meant to go up against South Park and other raunchy evening shows. Unfortunately, the insane popularity of reality TV has significantly cut in to the willingness for anyone to fund an animated project. Or, as Kevin put it, with reality TV all you need is a dozen people in a room with a camera and you've got a show. With the future of Hector as a TV series getting increasingly bleak, Straandlooper decided to turn their ideas in to a point and click adventure game.
Originally they debated building it as some kind of Flash game, but the lack of any strong way to monetize Hector as a browser game pushed them to the App Store– A place where, as Beimers explained, people are more likely to pay for and appreciate the amusing gameplay and animation quality of Hector: Badge of Carnage. Since the developers have been long time fans of point and click adventure games, the transition from animated short to interactive adventure was fairly natural. (And as fans of the genre, Kevin noted how awesome it was to have his works compared to classics such as Day of the Tentacle or Monkey Island.)
The project so far has been a success for Straandlooper, as from the first episode on the App Store alone they've already made more than they have on any of their other short animated projects. Hector's initial popularity has practically guaranteed the release of the second episode, where players will explore the police station that Hector works with as well as spend time getting to know Hector's various coworkers. They hope to release episode 2 within a year.
Some other fun Hector facts came out of our conversation such as the entire game being voiced by a single person. As many people in our forums have mentioned, Hector is a shockingly raunchy game to be approved on the App Store. Straandlooper actually planned for this, and had contingencies in place to do things like replace the porn shop with a store similar to Wal-Mart. Hector was under development for 6-7 months, with another 2 months spent on the "last 2%" of the game making sure everything was as refined as Straandlooper wanted it.
An iPad version is in the works, but since so much was tweaked and customized for the resolution of the iPhone screen, it may be a while until we see its release. However, they do plan on releasing the second installment on both the iPhone and iPad.
If you haven't played Hector: Badge of Carnage yet, you really need to give the game a try if you've ever enjoyed a point and click adventure game. For more about the game, take a look at our review.
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WWDC 2010: Ezone’s ‘Hover World’ Looks Really Promising
Simon Edis of met with us at WWDC to show off their latest creation. Ezone has been responsible for such titles as Crazy Snowboard, Scarecrow and many more. When we first heard about that they were working on a hoverboard game, my initial thought was that they would simply be reskinning their existing snowboard game. But, instead of another downhill racer, they actually have created the beginnings of what feels more like a 3D exploration platformer.
Explore a turbo-charged 3D world of the future with your fully customized avatar. Hover World features high-speed racing, half-pipes, grinds, loops, exploration, fighting, puzzles, and infinite unlockables. Coming soon to iPhone, iPad, and iPod Touch.
Central to the game is a world hub where you can fly around and get upgrades and customizations. From there, you can go to any one of many portals that take you to different levels with independent missions. We're told these missions can be one of various goals including collecting gems, tricks, fighting and potentially more. The early version of the game that we were shown showed how you could get from one mission to another and the various environments possible.
On the hoverboard, you can perform tricks on supplied obstacles such as ramps, half pipes, loops and more, along with a trick system planned. Some of the other features they've listed show a pretty ambitious project:
- Collect gems (the in-game currency) to unlock items, upgrades, and character accessories
- Customize: play as male or female, change face, hair, hats, skin, clothing, boards, accessories, etc
- Discover hidden secrets by solving puzzles and completing challenges
- Create your own skate-park area with items you unlock
- Social game-play lets you visit your friends' customised skate-park
- Episodic updates with additional content including new gameplay areas, missions, items and character accessories
- PhysX engine for realistic motion and collisions
Here's Edis showing us the game hands-on at WWDC:
Edis also reports they have plans for allowing you to dismount your hoverboard as well to participate in some types of missions. It's still early, and the final game remains a few months off, but the early prototype had a great feel and shows a lot of potential. We're looking forward to see if they can fill in the game content with missions and goals to match. Hover World is expected to be released as a Universal Binary with support for iPad, iPhone and iPod Touch.
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WWDC 2010: Glu’s Upcoming Game Lineup – ‘Escape from Nom’, ‘Build-a-Lot 2′, ‘Deer Hunter African Safari’ and ‘Deer Hunter 3D for iPad’
During WWDC this week we met with Glu to get a peek at their upcoming game lineup, along with the not entirely surprising news that they're going to be shifting towards the freemium market towards the end of this year. In the meantime, they showed us four of their upcoming games, which will all be coming out in the next few months.
Escape From Nom – A physics-powered puzzle game where you have to aim a colored circle (named Alan) to get to the bottom of the water at the bottom of the screen. You can control where you drop Alan, and levels often involve either using existing or placing new gizmos in to the game world to bounce off of to avoid being eaten by the Noms, multi-colored blobs which are either stationary or moving about.
Much like Enigmo, later levels require a quite a bit of thought and manipulation of various objects to bounce Alan about. Some levels even have Alan starting out as a different color than the water, at which point you must have him bounce off an appropriately colored bumper in order to change to the correct color to complete the level.
Escape From Nom also comes with a full featured level editor which will allow you to create and share new levels. Aside from user-generated levels, the game will come with 30 pre-made levels of increasing difficulty across 3 different game worlds. Escape From Nom will be released soon, potentially even before the end of June.
Build-a-Lot 2 – This is a sequel of the original Build-a-Lot, which came out in early 2009. We liked the original in our review, and it sounds like the sequel is more of the same with additional enhancements. There are new blueprints to unlock, and a new curb appeal system that adds another level of depth to the game as curb appeal increases as a house is built closer to a playground and other desirable structures.

Tons of other parts of the game has been tweaked, and it's safe to say if you enjoyed the original you will also like the sequel. Build-a-Lot 2 is expected mid-July and Glu is also working on an iPad-optimized version of the game.
Deer Hunter African Safari – More of the same Deer Hunter action, this time set in Africa. You'll be able to do 3 different hunts in 4 separate locations and shoot exotic game like lions, zebra, kudus, elephants, and other virtual African animals begging for your bullets. Like the other Deer Hunter games, there will be DLC to purchase additional equipment and other fun hunting toys to allow you to more efficiently cleanse the land of life.

Deer Hunter African Safari will be available mid-August.
Deer Hunter 3D for iPad – The original Deer Hunter 3D is making its way to the iPad, with 16 different hunts in 4 different locations. 7 different types of animals are packed in to the game, and there are 13 different weapons to shoot them with. Everything is up-scaled to 1024×768, and the game looks just as good as you would expect on the iPad.

Deer Hunter 3D for iPad is coming in early July.
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