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‘Stair Dismount Universal’ Update – 2 New Levels and DLC Character Pack

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The folks at Secret Exit, who are responsible for bringing us the incredible Zen Bound and Zen Bound 2, have just released a content update to their delightful ragdoll physics game Stair Dismount Universal [99¢/Lite]. If you aren't familiar with the title, the first Stair Dismount essentially spawned the inflict-pain-on-a-ragdoll genre on the PC back in 2002. Since then a number of other games on the iPhone have utilized a similar idea, but none have achieved the polish and technical complexity of Secret Exit's offering on this platform.  Gameplay involves pushing a nondescript dummy named Mr. Dismount down a set of stairs, with your score being based on how much pain you can inflict on the poor fellow. It's a satisfying feeling, and has an undeniable "zen-like" appeal as you try to top your previous high score.

Stair Dismount has been updated a number of times since it's release last November, adding new levels and online leaderboards via OpenFeint. A couple of months back, the game was updated to be a universal app, with special enhancements for when running on the iPad. Today's update adds two more brand new levels, bringing the total number to 12, as well as iOS4 support including fast app switching. More significant, however, is the addition of 3 new characters available for 99¢ as an in-app purchase. Besides Mr. Dismount who is an averaged size person, the new characters are Mr. Reach who is incredibly tall and lanky, Mr. Heft who is short and stalky with a huge belly, and Mr. Stalwart who is basically the shape of a gorilla.

These new characters are a ton of fun to use, and actually change the gameplay pretty significantly. Mr. Heft crashes hard while falling down the stairs due to his portly stature, Mr. Reach uses his length to hit many points of the level, and Mr. Stalwart has all sorts of odd behavior due to his stubby legs, long arms, and incredibly top-heavy build. They can all be had for one 99¢ in-app purchase, and really breathe new life into this already entertaining game.

Due to the ability to save snapshots of each dismount, it seems every time I play the game I get at least one hilarious photo of one of the characters in some kind of precarious position, which has been fun to share amongst other players in the game's forum thread. If you find yourself with some funny photos of your own, upload them to our forums for others to appreciate and comment on. And if you already own Stair Dismount Universal, make sure you grab the latest update for the 2 new free levels and new IAP character pack.

App Store Links: Stair Dismount Universal, $0.99 (Universal) – Stair Dismount Lite Universal, Free (Universal)

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Written by admin

July 21, 2010 at 10:15

‘Archetype’ Review – iPhone’s Newest First Person Shooter Delivers

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Ever since we spotted the online first-person shooter Archetype in limited release, we'd been dying to try the game out. At long last, Archetype was released to the global App Store this past week to much fanfare and a huge marketing campaign. After finally getting our hands on it and spending some quality time playing, we can safely say that Archetype is one impressive game, and developer Villain has, for the most part, followed through on their promises for the title. That's not to say there aren't a few issues with it, or a wish list of things we'd like to see added, but all said, Archetype delivers one of the most robust, beautiful, and most importantly fun FPS experiences that can be had on the iPhone.

For starters, if you have Apple's new iPhone 4 then you are treated to some unbelievably crisp graphics. The textures that make up the levels and player models aren't the most detailed — which is fine, as this allows the game to run at an ultra-smooth clip — but, on the retina display, it really approaches a high definition console game running on the small screen. For all other devices, including the first generation of iPhones and iPod touches, the game is still very graphically impressive and maintains a solid framerate. The five stages available in the game are also visually quite nice, and are all indoor arenas with a high tech industrial look similar to games like Eliminate or the Halo series. It's not a groundbreaking style, but it gets the job done while maintaining good performance across all devices.

Controls in Archetype are a familiar dual analog stick setup that works well, though doesn't leave many options for players that prefer different control schemes. The two sticks are visually situated in the usual spots in the lower corners, but can actually be activated by touching nearly anywhere on either half of the screen. This lends itself well to people who like the “touch anywhere” or “swipe the screen to aim” mechanics of similar touch screen FPS games. Your weapon can be very quickly changed by touching the upper right corner and grenades are thrown by touching the upper left corner. A melee attack is performed by touching the bottom of the screen anywhere in between the two analog sticks, which is also where the radar is displayed. Minor options to invert the aiming axis or adjust sensitivity are available, but the default control scheme described is basically all you get. This isn't really a bad thing though, as they do work very well and are semi-flexible, but surely won't suit every single gamer.

An important thing to note is that this game is meant to be strictly an online affair, so if you are looking for a single player campaign or don't have any interest in online multiplayer then Archetype is not for you. There's a very basic offline mode where you can run through a timed training level taking out stationary cardboard cutout style targets — but that's it. Everything else is matchmaking against live opponents over a WiFi, 3G, or EDGE connection. If you're the type of person that loves online FPS multiplayer, then you're in for a treat. Archetype runs and plays near-flawlessly over all of these connections.

Starting the game will launch you into a lobby that is connected to the server closest to your region, although you can choose to play on any server you wish. The current servers are US East, US West, Europe, Asia, and South America. Matchmaking allows just under a minute to find opponents to match you with, and once the timer runs out the game will start with whatever number of players are in the lobby by that time. Archetype boasts up to five-on-five team matches, but in my experience this is a somewhat rare occurrence. More often I'd get into two-on-two or three-on-three matches on a regular basis, with a fair amount of four-on-four as well. The good news is that I haven't had any trouble quickly picking up a match during my time with the game (US West).

Actually playing matches in Archetype is a blast. The five maps are designed well and feature a nice mix of different elevations, passageways, teleports, and weapon drops. As with any good FPS game, learning the ins and outs of each map is really beneficial. Player movement is fast, and by default your weapon will auto-fire when an enemy enters your aiming reticle, although this can be disabled in the options. A radar at the bottom of the screen shows the position of enemies and teammates (and can also be disabled if you wish). The six weapons in the game run the usual gamut of assault rifles, a shotgun, a sniper-type weapon (minus the zooming capability), and a rocket launcher. Grenades are here as well, with a normal frag grenade as well as an awesome grenade that splits into multiple parts when thrown.

Rounding out your offense is the ability to melee with any weapon available, or even pick up a brutal battle axe that can be used exclusively for close combat. Melee can feel overpowered at times, as you can rush up on opponents and spam the button wildly usually ending up in a kill, although this can also leave you open to an easy counterattack from savvy players. The precision rifle feels a little too strong as well, able to kill players with only one or two shots across an entire map, thanks to auto-firing. While rockets and grenades are also strong, the proximity damage of these will kill you just as easily as the opposition, if you aren't careful. So, there may be room for improvement in the balancing of the weapons, but there are tradeoffs with each, so it's not been a huge issue and gameplay doesn't suffer much for it.

Matches are incredibly fast paced and combat heavy. The match length is determined by the amount of players, so a one-on-one match goes for just one minute, a two-on-two for two minutes, and so forth. Since the matches are so brief, there's not a lot of reason to camp or lie in wait to get the drop on other players. Instead, you'd better keep moving if you want to get a decent amount of kills.  The setup is also really well suited to mobile gaming, as you can quickly pop in and have a match or two with just a spare few minutes. The only available game type is team Deathmatch, with no sort of free-for-all or objective based gametypes like capture the flag available at this time.

With all the great fun to be had in Archetype, it's not without its issues. For the most part it runs incredibly well online no matter what type of connection you're on, but there's inevitably instances of minor lag or even games completely locking up and dropping out altogether. The lobby shows you your current ping rate, so you can have an idea of how solid your connection and that of other players will be. The two biggest points of contention I'm hearing from players in our forums is over the auto-firing nature of the weapons and the ability to actually do damage to your own teammates. Auto-fire can be disabled, but this can just put you at a disadvantage to everyone else who uses it. Teammate damage cannot be disabled, so you'll need to learn to be careful around your own team, especially with tossing grenades around.

My biggest complaint about the game, personally, is the lack of options in setting the parameters of matches. It's very easy to add friends in Archetype, either from the post game lobby following a match or by searching out usernames and sending requests. From your friend list you can then issue a direct challenge to up to 9 other players to engage in a private match together. It works extremely well, giving other players a push notification inviting them to the game, and accepting that notification launches the game and sends you directly into the lobby very smoothly. I would love to be able to set longer matches in these instances, or adjust other variables like weapon types and frag limits. To be expected, match performance can be hit or miss when trying to play with friends in other countries. As it is, the private match feature is extremely basic but is still a nice addition to the overall package.

See our gameplay video for a closer look.

If you've actually managed to read this far, chances are you're really interested in this type of game and, with that, I can wholeheartedly recommend Archetype to you. It does have a few issues, some of which only amount to personal taste, and it does want for variety or progression somewhat, as it is just team deathmatch over and over again. But it's still incredibly fun. It gives you a game that you can quickly jump into and play practically anywhere in a reasonably reliable fashion. It also avoids the two common complaints about its closest competitor, Eliminate, in that you just pay for the game when you buy it, without any sort of in-app purchasing involved, and you don't have to worry that other players' equipment will be more upgraded than your own. Everyone plays on a level field here and, although it's a bit simplistic, it does work wonderfully. If you're liking the sound of what Archetype has to offer, then don't hesitate to check it out. It's personally become my favorite iPhone FPS to date.

App Store Link: Archetype, $2.99

Note: Archetype is presently being advertised on this site, but it has no influence on our choice of coverage or the outcome of our reviews. See advertising and editorial policies for additional details.

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Written by admin

July 12, 2010 at 10:15

‘Rogue Touch’ Gets Update, More Casual ‘Rogue Touch EX’ in the Works

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As long-time readers are surely aware, I'm a retro gaming nut and, within that classification, am a particular fan of the roguelike / dungeon crawler genre. Gamers like me were handed real treat early last year when ChronoSoft released Rogue Touch [App Store], an iPhone adaptation of / enhancement to the 1980 genre-defining Rogue. One of my absolute favorite iPhone games, Rogue Touch really takes me back to those long hours spent in front of Rogue on my Atari ST back in 1987.

Developer Kevin Hill has done a great job of updating the game since its initial release, and in ways strongly shaped by the user community in the Touch Arcade forums, Kevin tells me. He's just released version 1.52 of Rogue Touch [link] that addresses iOS 4 performance issues along with a number of other enhancements:

  • Hotfix for daemon saving issue at home button press / incoming call answer
  • iOS 4 speed improvements (any device will play faster now!)
  • Nymphs no longer steal the *last* item of your pack, but a truly random magic item from you
  • Venus Flytraps now prevent you from going down stairs if held in their vines
  • Scroll of Safe Passage fixed- it would actually *hide* previously found traps without disarming them. Not anymore!
  • Tweaks to search messages (scrawlings and gold in cracks will be less frequent)
  • Slimes will no longer split when hit with a War Hammer :)
  • Knockback Attacks! You have a chance to push back a monster with each successful blow you strike! The chance grows with increased strength and higher experience levels. Monsters that get pushed into a wall or another monster take additional damage!

It's great to see the game continue to evolve and, in fact, Kevin indicates that the version 1.5.3 update will be submitted this week, offering Retina Display text-support, Fast App Switching / Multitasking support, even faster speeds under iOS 4, and maybe a new magic item or two. But that's not all the news he had to share from the world of Rogue Touch

The developer, alongside his forthcoming Spirit Hunter Mineko, is presently working on Rogue Touch EX, a take on the formula that should have greater appeal to more casual gamers than the original.

Rogue Touch EX is a side project. It is planned to be a more slick, streamlined experience utilizing knowledge gained in working on Spirit Hunter Mineko this year. The “EX” stands for enhanced and extended. Core gameplay will remain “Rogue”, but the presentation will be unlike any version of Rogue ever seen. The fact is most people find rogue-likes unappealing to look at, but may actually enjoy the game if given a chance. Rogue Touch EX and Spirit Hunter Mineko are different takes on the idea of making a more appealing experience.

Major features of Rogue Touch EX, as listed by the developer:

  • Professional sprite artwork and more animation, improved lighting effects, everything presented on screen using OpenGL for fluid motion
  • It will be a universal app, with high resolution support on iPad and iPhone 4 Retina Display
  • An analog / swipe anywhere control scheme, improved context actions, and inventory system
  • Gamecenter support

Rogue Touch EX is in the early stages right now, and should see an App Store release sometime later this year. Fans of the original can rest assured that it will continue to evolve alongside the new title. We'll keep readers informed as more details emerge surrounding all of ChronoSoft's works in progress.

App Store Link: Rogue Touch, $2.99

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Written by admin

July 11, 2010 at 2:15

‘Monkey Island 2 Special Edition: LeChuck’s Revenge’ Review – Guybrush Threepwood Returns For Another Adventure

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Few games inspire more heartfelt nostalgia than the classic LucasArts adventure games of the late 80's and early 90's. While we've still got our fingers and toes crossed that we'll eventually see similar "special edition" treatments to Maniac Mansion and/or Day of the Tentacle, we couldn't be happier that the Monkey Island series is being re-released with the level of intimate care that we've seen so far both with the previously released The Secret of Monkey Island: Special Edition [$7.99 / Free], and Monkey Island 2 Special Edition: LeChuck's Revenge [iPhone: $7.99 / Free - iPad: $9.99 / Free] which just hit the App Store mere moments ago.

Monkey Island 2 takes place after the events of the first Monkey Island where wannabe pirate Guybrush Threepwood is introduced and meets the cast of characters included in the game as he seeks out the pirate leaders and attempts to prove himself through three challenges. A ghost pirate named LeChuck is thrown in to the mix, along with the beautiful Elaine Marley. Without spoiling too much, the game concludes with romance, root beer, and fireworks. Even though playing the original is by no means required to enjoy the sequel, Monkey Island is filled with great writing, silly characters, funny situations, and often extremely odd solutions to the problems that Guybrush must overcome which is really worth checking out– Especially considering the fantastic job LucasArts did on the iPhone port of the special edition release.

Monkey Island 2 opens with our familiar protagonist Guybrush Threepwood setting the scene for his next adventure. Now that LeChuck is no more, he decides to search for the treasure of "Big Whoop", and in typical Guybrush fashion, he has no idea where it is, has no way to get there, and doesn't really know if it even exists at all. Regardless, this hasn't stopped him in the past, and it certainly won't stop him now. Of course no LucasArts adventure game could ever be as straight forward as finding out where some treasure is, figuring out a way to get there, then digging it up, and it doesn't take long before you're toe to toe with Largo LaGrande, LeChuck's old henchman. One thing leads to another, and LeChuck returns, turning your simple treasure hunt in to yet another epic battle with the ghost (now zombie) pirate.

With a development team that was nearly identical to that of the original Secret of Monkey Island, the sequel shares all of the same fantastic writing and cartoonish charm. Monkey Island 2 is hilarious at times, and incredibly cheesy at others, but manages to maintain a highly entertaining witty atmosphere the whole way through. The port of the original to the iPhone was a load of fun, with the only real complaint being the control system which treated the touchscreen like a trackpad which you used to move the in-game cursor around. Thankfully, this has been replaced by a new default control scheme in the sequel which works like many other iPhone adventures games where you just touch areas in the game world that you want to move to, or objects you want to interact with.


Interactive objects highlighted on right.

The special edition of Monkey Island 2 also has several other refinements over the first, my personal favorite being the highlighting system that shows you objects and areas that you can interact with. Tapping the screen with two fingers makes everything interactive glow, easily allowing you to see things you've missed, or other things to try. This is an incredibly welcome change from the standard tap/click on absolutely everything once you get stuck in an area. This two finger tap also illuminates doors you can walk through, making it very easy to see where you're able to go so you don't miss anything on your journey.

If you do get stuck, Monkey Island 2 features the same great hint system found in the original where you can get hints which initially start out extremely vague to push you in the right direction which eventually ramp up to flat out telling you where to go and what to do. Having played quite a few classic adventure game ports on the iPhone, this really is the best approach as you never need to leave the game to check a walkthrough online, and it's usually much more fun to just get a small hint to send you in the right direction instead of just reading exactly what to do. (Of course, that's there if you need it.)



iPad top, iPhone bottom – Comparing both graphical styles.

Monkey Island 2 also has the incredibly superfluous yet amazingly cool classic graphics included which blew out mind when we first saw the previous special edition. By default you can play the game with its redone graphics, stellar voiceovers, and the toolbar of actions that Guybrush is capable of. Swiping two fingers across the screen causes the game to fade out in to its original pixelated glory with the top half of the screen displaying the original game with the set of actions below.

Monkey Island 2 Special Edition: LeChuck's Revenge launched with separate iPad and iPhone versions of the game, and while I would have loved there to be one universal version for both devices, the iPad game is definitely the one to have. Not only does it have the same adventure from its iPhone counterpart, but currently for an additional two bucks (assuming you own an iPad) you get high resolution graphics and audio commentary. On quite a few areas of the game, you're able to tap a microphone icon in the top right corner and listen to the creators talk about wherever you are in game. It's not exactly a killer feature that's worth getting upset over if you only have an iPhone or iPod touch, but it is a nice addition.

The one thing that is a bit of a disappointment is that LucasArts flaunts these fantastic looking high resolution art assets in the iPad version, but played on my iPhone 4, the iPhone version is disappointingly low resolution in comparison. It still looks good, but I would have loved to have seen some Retina Display support in Monkey Island 2, I'm hopeful for future updates that might beef up the graphics, but it seems doubtful that audio commentary will ever make its way to the iPhone.

I could go on and on about how great the Monkey Island series is, how wonderful any game build on the SCUMM engine is, and the genius of the original creators Ron Gilbert, Tim Schafer, and Dave Grossman, but really this is just a game you need to play. LucasArts is covering all its bases with this launch, with free lites corresponding to both the full iPhone or iPad versions. If you've never played an adventure game before, I can't think of a better place to start. The Monkey Island series is great, and the few minor refinements added to the sequel makes this one of the most accessible point and click (point and tap?) games on the App Store. Download the lite version and give it a try, if the game hooks you in, chances are you will enjoy the entirety of both Monkey Island and Monkey Island 2.

On the other hand, if you're ever played a Monkey Island game before, I doubt you even made it this far in this review before just clicking the first iTunes link you could find and downloading the game for whatever device you own.

App Store Links: Monkey Island 2 Special Edition: LeChuck’s Revenge, $7.99 – Monkey Island 2 Special Edition: LeChuck’s Revenge – LITE, Free – Monkey Island 2 Special Edition: LeChuck’s Revenge for iPad, $9.99 (iPad Only) – Monkey Island 2 Special Edition: LeChuck’s Revenge for iPad – LITE, Free (iPad Only)

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Written by admin

July 7, 2010 at 10:15

‘Psychoban’ Review – Sokoban with an Evil Twist

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Dedalord Games has recently unleashed their crazy puzzle game Pyschoban into the App Store. Psychoban is a Sokoban variant that manages to incorporate a lot of personality and style.

The game opens with in a hospital ward with you under the direction of a mad scientist after having gone through a "procedure". You are walked through the basics of the game. If you've ever played Sokoban, you'll be pretty familiar with the gameplay. The goal is to move blocks to their proper locations. However, you can only push blocks and there has to be a space for you to push from. So if you back a block into a wall, you won't be able to pull it away. So it goes, and your job is to puzzle your way through each level to accomplish each goal. Unlike plain vanilla Sokoban, the game allows you to hop up and down levels, and also allows for stacking of boxes. This keeps things a little more interesting as you make your way through the game's 50 levels.

Game controls are intuitive with a single tap to select the box and a subsequent tap to determine its destination. Your character then automatically goes through the motions of pushing the box. Fortunately, there is a "fast" mode that allows him to run a bit faster, though there still will be times you are just waiting for him to finish.

Here's a video shot by one of our forum readers:

Due to the isometric view, there are sometimes perspective issues that can cause some initial confusion to the level designs, but an issue one you can learn to work around. For good or bad, the game seems to fall a bit on the easy side (at least until the final 10 levels so I'm told). Otherwise, the game is very well done with great artwork and amusing dialog. All this combines to a really great experience.

App Store Link: Psychoban, $2.99

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Written by admin

June 30, 2010 at 18:15

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‘Castle Smasher’ Massive 2.0 Update – More Fun Than You Can Launch A Stone At

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One of our favorite developers, Donut Games, has just released a huge free update to their game Castle Smasher that adds more than ten times the original content. Released over a year ago, Castle Smasher was just the second title from Donut Games to grace the App Store. The concept involves launching stones at a castle in order to slowly demolish it bit by bit, setting the angle and power of your catapult shot before letting it fly. Think Angry Birds with a little Breakout thrown in and you get an idea of the gameplay, although Castle Smasher predates Angry Birds by a long shot. There were 5 different castles to smash, but due to the arcade-like aspect of having to start from the beginning each time you ran out of stones it was difficult to ever see all 5, and the first couple grew tiresome after having to play them over repeatedly. Essentially, it lacked some of the thoughtful design of the later Donut Games.

Now Castle Smasher has been given an update that brings it more in line with what you might expect. Rather than releasing a separate sequel, 50 brand new levels have been added that include the wonderful 3 star achievement system Donut Games is known for. New elements like extra bouncy or flaming stones and additional enemy types lend some variation to the smashing of castles. These 50 levels are incredibly well designed and fun. The original game remains intact, appropriately titled Arcade Play, and there's even a randomly generated Target Practice mode thrown in for good measure.

The Target Practice could easily be its own game, and when I had merely just wanted to check out what it was like, I was surprised to find I had blown almost an hour playing it. Castle Smasher was relatively enjoyable to begin with, but the 2.0 update has pushed it amongst the elite of Donut Games and is highly recommended.

App Store Link: Castle Smasher, $0.99

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Written by admin

June 29, 2010 at 18:15

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Apple Features "The Best Games You’ve Never Played"

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If our App Store Gaming Guide that we posted yesterday wasn't a big enough list of awesome games worth checking out on your new iPhone 4, it would appear Apple has thrown their own hat in to the game listing ring with their The Best Games You've Never Played list.

50 games are included in said list, and while they cover quite a bit of games that we hit in ours, there are quite a few games we left out. Here are just a handful of the games from the Apple list that we think are worth checking out that we haven't already mentioned in either the recent App Store gaming guide or our 2009 buyer's guide:

Critter Crunch – This game was released all the way back in 2008, and I only discovered it recently as it's made by some of the same guys behind Sword & Sworcery. Critter Crunch reminds me of classic Neo Geo stacking puzzle games, and gameplay amounts to feeding smaller critters to larger critters to score massive combos and clear the game board. (Review, App Store)

Dungeon Scroll – Developed by the same person responsible for the classic BBS game Legend of the Red Dragon, Dungeon Scroll is a marvelous twist on word finding games. In the game, you crawl through dungeons fighting monsters by casting spells. The strength of the spell you cast is directly related to the word you spell from your random tiles, creating an awesome amount of strategy as you save big words for tougher enemies and work out smaller words for weaker ones. (Review, App Store)

HECTOR: Badge of Carnage Ep1 – This point and click (point and tap?) adventure game really pushes the boundaries of the App Store approval process. Filled with dirty humor and raunchy references, Hector won't take you more than a few hours to beat… But those few hours will be amazing. (Review, App Store)

Pix'n Love Rush – I really don't think this game could come packed with any more stylized pixel art. With graphical themes ranging from the classic Gameboy to the Virtual Boy that change on the fly depending on your performance in the game, Pix'n Love Rush is a high scoring game that not only looks great, but is really hard to put down once you get going. (Review, App Store)

Robot Unicorn Attack – An iPhone port of Adult Swim's extremely popular free Flash game, Robot Unicorn Attack preserves everything from the original, including the fantastic Erasure soundtrack. If you like survival platformers, you need to at least give the Flash version a spin. (Review, App Store)

These are just five of the fifty games included in Apple's listing, so be sure to load that up in iTunes and give it a peek if none of these games suit your fancy.

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Written by admin

June 25, 2010 at 18:15

So You Just Got an iPhone 4 – An App Store Gaming Guide

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If you're one of the lucky ones you managed to secure themselves an iPhone 4 today (or even the past two days if you're really lucky) you've no doubt marveled at how thin it is, how crisp the Retina Display is, and maybe you've even found someone else to do a FaceTime call with… but what about loading it up with some games? Since we haven't gotten our own iPhone 4's yet, we haven't really been able to put together a "games that are really awesome on the iPhone 4" listing, but I figured we'd start out by compiling a list of some of our favorite games in the App Store.

If you think this looks a lot like our 2009 Buyer's Guide, that's because it does. However, we've updated the list with some of our recent favorites and kept some of the old ones. In the interest of space, we had to drop many off the list, but that doesn't reflect the quality of those games. If you're looking for more suggestions, please check out the 2009 Buyer's Guide for additional titles we also loved.

If you want to play games on your new iPhone, you're in for a treat.

iPhone Classics

Spider: The Secret of Bryce Manor – We choose Tiger Style Games' Spider: The Secret of Bryce Manor for our 2009 Game of the Year first and foremost because it's a great game, but also because it perfectly represents the promise of iPhone gaming. Spider is an original concept built specifically for the iPhone by a small self funded team. It's this low barrier to entry which provides customers with a huge selection of games including unique and polished gems like Spider. You really should experience this one. (Review, App Store)

Doodle Jump – While we have to give props to PapiJump as the clear inspiration for Doodle Jump, Lima Sky has managed to take the game to a whole new level and succeeded in creating a true iPhone classic. Doodle Jump has sold over a million copies to date and even been casually referenced on primetime TV sitcoms. Every day we hear from up and coming developers who claim they have come up with "the next Doodle Jump" but so far Lima Sky's title hasn't truly been dethroned. (Review, App Store)

Flight Control – Another iPhone game that will go down in history as one of the classics for the platform. Firemint's CEO Rob Murray took some of his free time during last year's Christmas break to whip up a prototype of a game that eventually became Flight Control. The game has single handedly defined a genre on the iPhone of "line drawing" games and has been endlessly imitated. Flight Control is also one of the few games available at the iPhone 4 launch with high-resolution graphics for the Retina Display. (Review, App Store)

Fieldrunners – One of the original tower defense games on the iPhone, and still the best according to many. Fieldrunners was named one of Time Magazine's Top 10 video games of the year in 2008, and since then the game has seen updates adding OpenFeint support as well as additional maps. (Review, App Store)

Angry Birds – We really liked Angry Birds when it was first released, since then it has become a complete App Store sensation with amazing staying power near the top of the top 10 paid app listing. In the game you fling an array of angry birds with different abilities at pigs. Of course it isn't that easy, as the pigs have fortified themselves in makeshift forts. Angry Birds has seen many updates, and now comes loaded with a surprising amount of levels to play through. (Review, App Store)


Only on iPhone

Zen Bound – Ok, technically this started life as a PC Game, but Zen Bound didn't really come into its own until it became an iPhone game in 2009. The game just came to life on the iPhone with multi-touch and tilt controls along with mood and music to perfectly and completely engross you as a player. An experience as much as a game. (Review, App Store)

Eliss – A multi-touch masterpiece. Eliss delivers a unique, challenging and undeniably iPhone experience. Pinching and combining on-screen planets without letting them touch make for some frantic and riveting gameplay. (Review, App Store)

Sway – The unique multi-touch "swinging" controls of Sway may have ultimately been its downfall. If you can master the steep learning curve of the game's controls, an amazing iPhone platforming experience awaits. (Review, App Store)

Space Ninja – A great use of the iPhone's accelerometer that allows you to dodge enemy fire and invoke slow motion "bullet time". Since its original release, 3GS enhancements have been added as well as a new "magnet fluxor" that allows your ship to briefly repel bullets. (Review, App Store)


Arcade

Tilt to Live – Tilt to Live is a game that draws you in with its edgy personality and inescapable 'just one more go' gameplay. It is gorgeously crafted and presented and has a wicked sense of humor to boot (just take a look at the loading screens to see what I mean). Completing its challenges and unlocking weapons has the added benefit of enabling you to achieve even higher scores and multipliers, meaning even those not normally counting themselves as completionists may be eager to experience the width and breadth of what Tilt to Live has to offer. An update added two new game modes since its initial release, making a great game even better. (Review, App Store)

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Espgaluda II – Bullet hell at its best on the iPhone. Even not being a huge fan of the genre, we fell quick and hard in love with Espgaluda II. It is the best 2D shooter experience in the App Store with great touch controls. Note: It will only run on the latest generation devices. (Review, App Store: iPhone 3GS, 3rd Gen iPod Touch, or pixel-doubled on iPad)

Cubed Rally Racer – This fantastic racing game features retro-inspired 3D graphics and completely randomized tracks which range from a walk in the park to iPhone-smashingly difficult. If you were a fan of RC Pro Am back in the day, pick this one up. (Review, App Store)

Platformer

Babylonian Twins – Sixteen years in the making, Babylonian Twins delivers an amazingly challenging yet satisfying iPhone and iPad puzzle platformer. In many modern platformers, I've felt like I'm just mindlessly going through the motions to make it to the end of each level. Babylonian Twins, however, really keeps you enthralled throughout. (Review, App Store: iPhone, iPad)

Super QuickHook – A sequel of sorts to Hook Champ, Super QuickHook utilizes a similar swinging mechanic with updated "16 bit" graphics and a brand new completely randomized survival mode. If you love this one, don't miss out on the original Hook Champ (Review, App Store)


Retro Games

Karate Champ – Revolutionary Concepts' iPhone conversion is done superbly. The dual-stick control mechanism is handled via on-screen joysticks which, while no match for physical controls, work rather well. As far as I can see, aside from the necessary control alterations for the iPhone's touch screen, Karate Champ for the iPhone is a perfect conversion. (Review, App Store)

Broken Sword – The remake of this 1996 point and click adventure was wonderfully brought to the iPhone. The story and all around high-quality production values of Broken Sword sucked us in. Whether you're an old fan of the original game, a newcomer to the series, or even someone who's never played a point-and-click adventure before, Broken Sword is a game with mass appeal that will draw you in. (Review, App Store)


Racing / Driving

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Grand Theft Auto: Chinatown Wars – A great adaptation of a DS/PSP game, Chinatown Wars offers a level of depth rarely seen on the App Store. If you complete everything in game, playtime will need to be measured in days, not hours. The weapon targeting system can use improvement, but barely detracts from an otherwise phenomenal game. (Review, App Store)

Jet Car Stunts – A remarkably fun jet car racer/platformer that had us coming back again and again due to its great controls, fresh visual style and mind boggling levels. The only real complaint we've seen voiced has been the relative difficulty of the game, but, honestly, that's what made it so addicting. (Review, App Store)

Real Racing – Perhaps we should have categorized this as a "classic", but Real Racing was the first iPhone racing game that really blew us away. The great graphics, perfect controls and AI all combined to make this one of the best iPhone racing games that still holds up today. Like Firemint's other game, Flight Control, Real Racing also has been recently updated with high resolution graphics for the iPhone 4's Retina Display. (Review, App Store)


Casual

Fruit Ninja – This oddly popular game puts players to the task of slicing all kinds of fruit that is thrown up from the bottom of the screen. Swiping with your finger controls your virtual sword, and combos are awarded based on how many fruit you can slice in one swipe… Just look out for bombs. (Review, App Store)

Canabalt – This isn't a particularly deep game. In fact, the average gaming session is probably measured in seconds rather than minutes. But with its simplicity and style, it managed to keep us coming back again and again. You can try out the identical Flash version for free at Canabalt.com. (Review, App Store)

Boost 3D – We might not have been too over the top about the game when we first reviewed it, but over time we realized that Boost 3D is a game that we love to play. There's something hypnotic about this tunnel runner that had us coming back to play it again and again. (Review, App Store)

Harbor Master – Among the first of the avalanche of Flight Control inspired games, Harbor Master mixes things up by having the player dock cargo ships and send them back out to sea on a variety of different levels– Each with a different layout and some with additional gameplay elements such as pirate ships to shoot or sea monsters to fight off. (Review, App Store)


Word

Bookworm – A game that should need no introduction, Popcap's word searching classic fits great on the iPhone. The touch controls work effortlessly, and the gameplay is perfect for the casual play style of many iPhone gamers. (Review, App Store)

Words with Friends – Asynchronous online multiplayer not-quite-Scrabble that can either be played for free with in-game ads or without for a couple bucks. A recent update added push notifications to tell you when it's your turn and according to Newtoy, the average player spends 1.5 hours each day playing. (Review, App Store)


Strategy

Carcassonne – A fantastic rendition of the classic board game, Carcassonne can be played with 8 different AI players, locally, or online with push notifications. It also has high resolution graphics already in-game to take advantage of the Retina Display. (Review, App Store)

Plants vs. Zombies – Popcap's breakout hit for PC has come to the iPhone — and it's great. Popcap took the standard tower defense formula and greatly simplified it. Instead of a path to build towers along, you drop seeds in your yard which then grow in to plants that have various offensive or defensive capabilities. While it does lack a few gameplay modes from the original, the iPhone adaption is very well done and highly recommended. (Review, App Store)

Land Air Sea Warfare – There are quite a few options for RTS fans available on the App Store, but all of varying degrees of quality and none that felt "just right". That all changed last month with the release of Land Air Sea Warfare. LASW gets it “just right”, offering a full console-like RTS experience with brilliantly executed, easy to use touch screen controls.(Review, App Store)

Sword & Poker 2 – This strange game is the sequel to the original Sword & Poker <a href="which we loved in our reivew. In the game you play an RPG battling monsters by placing poker hands on a 5×5 grid. The concept sounds crazy, but works very well. If nothing else, give the lite version a try. (Article, App Store, Lite)

Chess with Friends – The iPhone equivalent to snail mail correspondence chess– You can play the ad-based version for free, or upgrade to the premium version to play without ads. Recently added push notifications that alert you when its your turn and an endless supply of human opponents makes this the best chess game available on the platform. (Article, App Store)


Role Playing

Chaos Rings – One of the most ambitious RPG games we've seen so far for the iPhone. The graphics and gameplay are exactly what you'd expect out of a Square Enix RPG. Battle in parties of two in classic turn-based battles as you make your way through a story that's just as ridiculous as any other Japanese RPG. (Review, App Store: iPhone)

Space Miner – It's probably no surprise that this game topped our list for February. Space Miner: Space Ore Bust has an unusually broad appeal successfully mixing shooter and RPG genres into a humorous and well scripted package. Whatever sort of gamer you are, don't miss out on this one. (Review, App Store)

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Pocket Legends – This free online multiplayer game for both the iPhone and iPad that is a ton of fun and playing in a party with your friends is especially impressive while you're playing via 3G as the netcode does a great job in providing a lag-free experience. Additional content is available via in-game DLC, but you can really get a good feel for the game before you ever need to buy anything. (Review, App Store: iPhone, iPad)

Sports

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Tony Hawk Pro Skater 2 – A surprisingly competent port of the classic skateboarding game. Everything is included from the original, and once you get used to the virtual controls, you'll be performing endless combos in no time in the many included skating locations.(Review, App Store:iPhone)

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X2 SnowboardingX2 Snowboarding from Exient is a highly enjoyable romp on the slopes that sets itself apart from the crowd in graphics, controls and gameplay. With a great sense of speed and immersion, this is our snowboarding game of choice for the iPhone. (Review, App Store / Lite)

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X2 Soccer 2010 – The followup title to their 2009 title, X2 Soccer 2010 is one of the top soccer game experiences right now on the App Store. X2 Soccer 2010 is complete with great AI, impressive 3d graphics and solid controls. (Review, App Store)


To see other iPhone games we've rated, check out the sidebar where you can find: 5 Stars, 4.5 Stars, 4 Stars, 3.5 Stars, 3 Stars, and 2.5 Stars. All of what we have considered to be the best iPhone games are filed under Best iPhone Games, and I'm sure this post will be filled with comments from people suggesting their own favorite iPhone games that we left out of this list.

Good luck to everyone in line today looking to get an iPhone 4, we'll have much more iPhone 4 coverage as soon as we get ours in our greasy little hands.

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Currently Free Games Worth A Look – ‘Chop Chop Tennis’ and ‘Shaolin Training’

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Chop Chop Tennis

From developer Gamerizon, who brought us Chop Chop Ninja and Chop Chop Runner, comes the newest entry in the franchise Chop Chop Tennis. A departure from the style of their first two games, Chop Chop Tennis is a casual arcade-style tennis game with 3D graphics. The controls use a swiping mechanic that's similar to what's found in the other Chop Chop games, and actually proves to be quite intuitive. Since this is more of a casual game, control of the character is automatic and you must only worry about timing return shots and choosing what type of shot to use. The swipe gestures work how you would expect them to, with an upwards arc for a topspin shot or a diagonal swipe for a cross shot, for example.

There are 8 different characters in the game, and although they look cute in 3D they don't look as nice as their 2D sprite counterparts from the other games. The 5 different court environments are colorful, and although not very detailed or lively they get the job done. Content-wise you can take partake in one-off singles or doubles matches, choosing amount of games you'll play and difficulty, or you can partake in one of 3 tournaments. The tournaments are the meat of the single player game and pit you against the other 7 characters over three elimination rounds. There's also a practice round featuring a couple different mini-games that are a fun distraction but get old rather quickly. Local multiplayer over WiFi or Bluetooth was recently added in an update and certainly adds more replay value if you have a friend with the game.

The gameplay is surprisingly fun in Chop Chop Tennis, and our only real complaint is the lack of things to do beyond the short tournaments. If playing endless matches against AI doesn't seem like it will get old to you, or you have a friend close by with the game, then there may be a lot to like here. Chop Chop Tennis was the FAAD game for Tuesday, but as of this writing is still showing up free. If you do miss out on this sale, it's still probably worth the asking price if you are a fan of casual sports games.

App Store Link: Chop Chop Tennis, Free

Shaolin Training

Something of a mixture of platforming, physics puzzle, and zen-like meditation, Shaolin Training is a unique concept. You control a monk who must clear boxes from a platform high in the sky without falling over the edge yourself. Cannons surrounding the platform will bombard you, and if you're not careful they'll knock you right off, but can also strategically be used to your benefit to help you shoot off the boxes. It sounds a little strange, but given a few minutes with the game it's actually quite a novel concept.

You control the monk with a d-pad, with a button for jumping and another button for performing a special move. The special move slows down your actions, and releases a burst of force that knocks away anything near your body. There's a recharge time for this move, and typically you'll be pushing boxes towards the edges with good old fashioned strength. Swiping the screen will adjust the camera position on the fly. Boxes come in a variety of sizes, with larger ones being heavier and harder to push. The cannons will always fire towards the monk, so standing in front of a box that's in the line of fire and then quickly jumping out of the way of the cannonball can actually be used to help you with your endeavor. An onscreen counter tells you how many more boxes are left to shove over the edge, and if you fall off yourself the level starts over. There's 15 levels in the game, and the difficulty ramps up rather quickly. The graphics are nicely rendered in 3D, the physics are solid, and the music is peaceful and relaxing – despite the constant cannon fire.

It's an incredibly simple game, with no such frills as online leaderboards (local only), social network integration, or fancy special moves beyond the one your monk already has. But at the same time that's really what we enjoyed about the title, it's just you against the levels, and it's a real test of your skill. Certainly recommended at it's original 99¢ price, Shaolin Training is a must try while free until June 24th.

App Store Link: Shaolin Training, Free

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Written by admin

June 24, 2010 at 2:15

‘Prince of Persia: Warrior Within’ Returns to App Store

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After a brief appearance in the App Store two weeks ago, Gameloft's Prince of Persia was quickly pulled due to a "menu problem". Well, it's back.

Gamloeft has been promising a "console-quality" game that pushes the limits of the iPhone throughout a dozen chapters filled with enemies, traps, and everything else you'd expect from a Prince of Persia game.

Overall, the response has been very positive. Forum reader Hitch left detailed impressions after the initial release.

I've been a big fan of the Prince of Persia franchise for quite a while, so this is a little tough for me to figure out. I just finished The Forgotten Sands on my PS3, and this doesn't really compare to it. But as an iPhone game, this is freaking great.

Similarly positive opinions are scattered throughout the discussion thread.

App Store Link: Prince of Persia: Warrior Within, $9.99

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Written by admin

June 18, 2010 at 6:15

Posted in новости

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