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‘Rogue Touch’ Gets Update, More Casual ‘Rogue Touch EX’ in the Works

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As long-time readers are surely aware, I'm a retro gaming nut and, within that classification, am a particular fan of the roguelike / dungeon crawler genre. Gamers like me were handed real treat early last year when ChronoSoft released Rogue Touch [App Store], an iPhone adaptation of / enhancement to the 1980 genre-defining Rogue. One of my absolute favorite iPhone games, Rogue Touch really takes me back to those long hours spent in front of Rogue on my Atari ST back in 1987.

Developer Kevin Hill has done a great job of updating the game since its initial release, and in ways strongly shaped by the user community in the Touch Arcade forums, Kevin tells me. He's just released version 1.52 of Rogue Touch [link] that addresses iOS 4 performance issues along with a number of other enhancements:

  • Hotfix for daemon saving issue at home button press / incoming call answer
  • iOS 4 speed improvements (any device will play faster now!)
  • Nymphs no longer steal the *last* item of your pack, but a truly random magic item from you
  • Venus Flytraps now prevent you from going down stairs if held in their vines
  • Scroll of Safe Passage fixed- it would actually *hide* previously found traps without disarming them. Not anymore!
  • Tweaks to search messages (scrawlings and gold in cracks will be less frequent)
  • Slimes will no longer split when hit with a War Hammer :)
  • Knockback Attacks! You have a chance to push back a monster with each successful blow you strike! The chance grows with increased strength and higher experience levels. Monsters that get pushed into a wall or another monster take additional damage!

It's great to see the game continue to evolve and, in fact, Kevin indicates that the version 1.5.3 update will be submitted this week, offering Retina Display text-support, Fast App Switching / Multitasking support, even faster speeds under iOS 4, and maybe a new magic item or two. But that's not all the news he had to share from the world of Rogue Touch

The developer, alongside his forthcoming Spirit Hunter Mineko, is presently working on Rogue Touch EX, a take on the formula that should have greater appeal to more casual gamers than the original.

Rogue Touch EX is a side project. It is planned to be a more slick, streamlined experience utilizing knowledge gained in working on Spirit Hunter Mineko this year. The “EX” stands for enhanced and extended. Core gameplay will remain “Rogue”, but the presentation will be unlike any version of Rogue ever seen. The fact is most people find rogue-likes unappealing to look at, but may actually enjoy the game if given a chance. Rogue Touch EX and Spirit Hunter Mineko are different takes on the idea of making a more appealing experience.

Major features of Rogue Touch EX, as listed by the developer:

  • Professional sprite artwork and more animation, improved lighting effects, everything presented on screen using OpenGL for fluid motion
  • It will be a universal app, with high resolution support on iPad and iPhone 4 Retina Display
  • An analog / swipe anywhere control scheme, improved context actions, and inventory system
  • Gamecenter support

Rogue Touch EX is in the early stages right now, and should see an App Store release sometime later this year. Fans of the original can rest assured that it will continue to evolve alongside the new title. We'll keep readers informed as more details emerge surrounding all of ChronoSoft's works in progress.

App Store Link: Rogue Touch, $2.99

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Written by admin

July 11, 2010 at 2:15

‘Sword of Fargoal’ Goes Free for a Day

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Sword of Fargoal ranked as one of our best games of December 2009 and received a 5 star rating.

By far the most approachable roguelike, Sword of Fargoal is a classic dungeon crawler with randomly generated levels which provide nearly infinite replay value. Aside from being a fantastic game, Sword of Fargoal also serves as an excellent example of how retro ports should be done. The iPhone version preserves the look and feel of the original while adding new OpenGL effects and other modern graphical flare. If you've never played a roguelike before, Sword of Fargoal is a great introduction to the genre.

If you were never sure what all the fuss was about, here's your chance to get the whole game for free. The developers have dropped the price of the game for free for today only. So, download it now.

The recent 1.1 update has even added a number of difficulty levels and additional content.

App Store Link: Sword of Fargoal, Free (Today only)

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Written by admin

April 20, 2010 at 18:04

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Upcoming Roguelike ‘Spirit Hunter Mineko’ from ChronoSoft

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A year ago ChronoSoft brought us the dungeon crawler Rogue Touch [App Store], included in our Best Games of 2009 roundup and my personal favorite iPhone roguelike. The game has been well-supported by the developer and has gathered quite a following in our forums. Over the past few months, however, developer Kevin Hill has been fairly quiet, leading us to wonder just what he's been up to.

As it turns out, with the roguelike formula held firmly in mind, Kevin's been busy at work on a new iPhone game. Yesterday, in our forums, Kevin announced his forthcoming title Spirit Hunter Mineko: Demon's Reach.

Spirit Hunter Mineko: Demon's Reach is a roguelike / dungeon crawler with a bit of a backstory. The game centers around Mineko, an average teenage girl who enjoys exploration, spelunking, and sparring with tough monsters. Stubborn, short-tempered, and rebellious, Mineko lives with her family in a secluded mountaintop village. She is a Spirit Hunter, trained from a young age in the art of channeling her spirit to perform magical feats. And while she demonstrates great skill, she is still treated like a child by her village. However, Mineko's chance to prove herself has just arrived.

One dark night a vicious storm kicks up, tearing through the valley below and whistling through the peaks that she calls home. Upon waking the next day, Mineko and every last member of the village are amazed to see that this was no ordinary storm! Down in the valley that previously contained nothing but dense forest, a huge castle has materialized… apparently from thin air! Its sinister appearance, as though an enormous evil hand was stretching out of the earth towards some unseen desire, immediately earns it the name "Demons Reach".

The village council decides to send a scout into the valley to investigate and, in a move that infuriates Mineko, her brother is chosen for the task. Not one to mope about the house, Mineko grabs up her dagger and crossbow, opens the hidden door in the floor of her bedroom, and it's off to high adventure she goes.

Spirit Hunter Mineko, while a dungeon crawler like Rogue Touch, is rather more similar to some of the iconic SNES and Gameboy Advance adventures of the past. It features a unique world with monsters, gameplay mechanics, and graphics not inspired by any existing roguelike. Unlike the much more graphically simple Rogue Touch, the new title is an OpenGL ES-based affair featuring smooth-scrolling travel through the game's various levels. As the development of the title progresses, detailed animations and particle effects will come into play, as well. The developer likens his vision of the completed title to Shiren the Wanderer for the DS.

Kevin has just posted an early video of the game that serves as more of a "tech demo" of the game system as it stands currently than a demonstration of any meaningful gameplay.

The developer tells us that, while the early video demonstrates his line-of-sight algorithm, he plans to finesse the system with a smooth-shadow effect before release. He also indicates that the onscreen mini-map, in the final game, will start small and slowly fill out as you explore the randomly-generated levels. And, while the video shows only the game's dungeon environments, there are currently four different environments / tilesets planned for the release version.

We're told that there's much left to do in this title before it's ready for the App Store, but, remembering Rogue Touch, we're rather confident that the end result will be worth the wait. Stay tuned for more on ChronoSoft's Spirit Hunter Mineko: Demon's Reach down the road.

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Written by admin

March 20, 2010 at 3:05

‘Tehra Dark Warrior’ – Upcoming 3D Hack ‘n Slasher

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Tehra_21

iPhone developers Storm Basic have been working on their action 3D hack 'n slash fantasy game since late last year. We first heard of the game back in November when they posted their first teaser video which showed an impressive 3D gaming engine based on the Alpha build.

Tehra_35Storm Basic has since sent us some more details about the game. Tehra Dark Warrior was conceived as a classic action hack 'n slash and adventure in which the heroine Tehra will progress through the game while increasing her combat skills, magical power and being able to become a "more brutal evil version, with extraordinary power". Features include:

  • Tehra has two sides as a character: a human and a devil one.
  • Player magic and combat skills evolution.
  • Online community, powered by AGON. Check your position at the worldwide leaderboards! Geolocation is supported!
  • Defeat enemies and complete levels to win Awards and unlock Challenges.
  • Hours of gameplay.
  • NextGen 3D graphics, with use of OpenGL|ES 2.0 shaders for special effects as Bloom, Shockwaves, etc. (if hardware supports it, such as iPhone 3GS version).

Tehra_29

Tehra_06

The original teaser video from November (based on an Alpha build) is included here:

Storm Basic, however, will be providing an updated trailer video to us shortly, so we can see how the game has progressed since then. The game is expected to be released in the 2nd week of February.

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Written by admin

January 23, 2010 at 2:05

‘Speed Forge Extreme’: An Impressive Futuristic Racer

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Speed Forge screen

The App Store's low-grav racing space certainly is starting to get crowded, which is just fine by me. And it looks like the latest release to join the ranks, Speed Forge Extreme [App Store] from Rat Square / Chillingo, may just be the best of the lot.

It’s 2142, and the colonization of Mars is underway. Vast settlements have been created to house miners seeking the valuable raw materials of the Red Planet. Crime is rampant, time is abundant and the citizens are looking for some entertainment …

The mining gig on 22nd-century Mars must be a rather fruitful one, considering how much raw materials would be needed to construct a large-scale racing arena made up of 12 futuristic racing tracks. But then, the miners, just like iPhone gamers, need their entertainment. And Speed Forge Extreme delivers.

another speed forge screenWhile Speed Forge largely follows the standard Wipeout-inspired racing formula, it does add in a bit of a twist. To start, most of the game's 12 tracks deliver the typical low-grav racer experience. Choose from among six different craft (unlocked along the way) in a race against five computer-controlled opponents in a bid to cross the finish line first. Along the way, you can pick up power-ups such as weapons to knock out opponents, shields, and repair kits and make use of speed-pads (while avoiding slow-pads) to help get the job done. In addition to these traditional tracks, Speed Forge includes various arena levels where you and your opponents are placed in a large enclosed space smattered with power-ups, in an effort to destroy the most opponents as fast as possible to come out on top. It's a nice variation on the formula that helps break up long race sessions. It's a nice mix.

The game features five different control configurations utilizing different combinations of accelerometer, D-pad, and slider controls, some featuring auto-acceleration. I was able to enjoy the game playing with each method, but favor the tilt-controls. It shouldn't be hard to find a configuration you're happy with. Invert-Y and vibration effects are toggles.

See Motion-Blur ComparisonSpeed Forge is quite impressive, visually. The interesting ship designs, track architecture, and dark Earth- Mars-tone palette lend a very nice atmosphere to the game. (The visuals and overall feel of the motion puts me in mind of UBI Soft's late '90s racer POD – Planet of Death.) But where the game's graphics really shine are on the iPhone 3GS and 3G iPod touch, where the developers were able to take advantage of OpenGL ES 2.0 to deliver a full-screen motion-blur effect that makes for some of the best looking polygons ever seen on an iPhone screen. Unfortunately, such eye candy doesn't come without a price; the framerate of the game running with motion-blur enabled on my iPhone 3GS feels lower than that of the game running (without motion-blur) on my 2G iPod touch. Happily, the developers allow users to disable the motion-blur effect as well as set its intensity on the latest devices — and Speed Forge running without the effect on my 3GS is as smooth as silk. All that said, the game still looks great on older devices — don't get me wrong. But, for the record, I prefer playing with motion-blur on despite the framerate impact — it's just too lovely to miss.

An optional 'Overbright' display toggle, available on devices old and new, delivers magnified lighting blooms that give the game a stronger HDR-lighting feel at little or no cost to the framerate.

[ Full HD version | Low Bandwidth version ]

Having spent considerable time with the v1.1 release (a recent update), I can confidently call Speed Forge Extreme my current favorite futuristic racer in the App Store. The camera angle, the well done tracks, the visual effects, the excellent sense of speed — they all come together to deliver what really does feel like a "console" title on the iPhone. I do wish that the developers had opted to add-in online leaderboards and, perhaps even, multiplayer support to really take things to the next level but, lacking these, it's still a great single-player racing experience. I'd urge everyone to at least have a look at the free, lite version [App Store].

App Store link: Speed Forge Extreme, $2.99, Speed Forge Extreme Lite, Free

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Written by admin

January 4, 2010 at 2:05

Best iPod Touch and iPhone Games: 2009 Buyer’s Guide

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ta_logo_whiteWhile the App Store had clearly been a huge success in 2008, the continued growth and explosion of iPhone game releases in 2009 was beyond everyone's expectations. The number of apps in the App Store soared past 100,000 with hundreds of new games being released every day.

We sat down trying to figure out the best iPhone games of 2009 and found the task of narrowing down the list to a select few to be near impossible. Instead, we've organized our year in review into categories with what we feel is an excellent cross section of games from 2009. If you just got an iPhone or iPod Touch for Christmas, this list is an excellent starting place to catch you up.


2009 iPhone Game of the Year

Spider: The Secret of Bryce Manor – We choose Tiger Style Games' Spider: The Secret of Bryce Manor for our 2009 Game of the Year first and foremost because it's a great game, but also because it perfectly represents the promise of iPhone gaming. Spider is an original concept built specifically for the iPhone by a small self funded team. It's this low barrier to entry which provides customers with a huge selection of games including unique and polished gems like Spider. You really should experience this one. (Review, App Store)


Classics

Doodle Jump – While we have to give props to PapiJump as the clear inspiration for Doodle Jump, Lima Sky has managed to take the game to a whole new level and succeeded in creating a true iPhone classic. Doodle Jump has sold over a million copies to date and even been casually referenced on primetime TV sitcoms. Every day we hear from up and coming developers who claim they have come up with "the next Doodle Jump" but so far Lima Sky's title hasn't truly been dethroned. (Review, App Store)

Flight Control – Another iPhone game that will go down in history as one of the classics for the platform. Firemint's CEO Rob Murray took some of his free time during last year's Christmas break to whip up a prototype of a game that eventually became Flight Control. The game has single handedly defined a genre on the iPhone of "line drawing" games and has been endlessly imitated throughout the year. (Review, App Store)

iDraculaiDracula was one of the original dual-stick survival shooters. It wasn't the first, but it's the one that popularized the concept and opened the doors to a ton of play-alikes. (Article, App Store)


Only on iPhone

Zen Bound – Ok, technically this started life as a PC Game, but Zen Bound didn't really come into its own until it became an iPhone game in 2009. The game just came to life on the iPhone with multi-touch and tilt controls along with mood and music to perfectly and completely engross you as a player. An experience as much as a game. (Review, App Store)

Eliss – A multi-touch masterpiece. Eliss delivers a unique, challenging and undeniably iPhone experience. Pinching and combining on-screen planets without letting them touch make for some frantic and riveting gameplay. (Review, App Store)

Sway – The unique multi-touch "swinging" controls of Sway may have ultimately been its downfall. If you can master the steep learning curve of the game's controls, an amazing iPhone platforming experience awaits. (Review, App Store)

Space Ninja – A great use of the iPhone's accelerometer that allows you to dodge enemy fire and invoke slow motion "bullet time". Unfortunately, a recent 3GS update adds some strange and distracting visual effects, though the developer is said to be working on making those optional in a future release. (Review, App Store)


Arcade

Meteor Blitz – This is the best space shooter we've seen for the iPhone. It delivers 6 unlockable worlds with a good variety of enemies, perfect dual stick controls, and a lot of fun. The art and animation are top notch with all the flourishes you'd expect. (Review, App Store)

Space Invaders Infinity Gene – A really fresh and amazing modernization of the classic Space Invaders formula. Great controls, plenty of unlockables, as well as a unique music-based level generator. (Review, App Store)

Pac Man CE – Developed by the original Pac-Man designer, Tōru Iwatani, Pac-Man Championship Edition succeeds in breathing new life in to this arcade classic. With great controls, colorful graphics, and fast-paced game modes, Pac-Man Championship Edition is by far the best Pac-Man game on the platform. (Review, App Store)

I Dig It / I Dig It Expeditions – Take your tractor turned subterranean digger underground to search for valuable diggins to save the family farm. In the sequel, you take your digger on the road and search for lost treasure in several different environments including the antarctic and even underwater. Both games in the series are worth owning, although Expeditions does offer improvements over the original. (Review, I Dig It / I Dig It Expeditions)


Platformer

Rolando 2 – Sequel to one of the iPhone's early original games, Rolando 2 did great justice to the series with 3D level effects, more great music and larger levels. (Review, App Store)

Soosiz – This game adopts the usual trappings of a traditional 2d platformer but perfectly mixes in a gravity defying mechanism that turns out to be a lot more than just a cute gimmick. Combine that with great controls and a ton of content, and you have one of our favorite iPhone games. (Review, App Store)

Hook Champ – Take the same swinging gameplay mechanics popularized by other games, add an RPG style equipment upgrade system, seamless online leaderboards, and fantastic pixelated retro graphics and you've got Hook Champ. (Review, App Store)


Retro Games

Saucelifter – A wonderful Choplifter-inspired action shooter with great controls that should appeal to both retro and modern gamers. (Review, App Store)

Rogue Touch – The definitive version of Rogue on the App Store. Consistently updated throughout the year based on community feedback, and enhanced for the iPhone. All the brutal difficulty of the original remains, and there's even online leaderboards tracking the wealthiest saviors of the Amulet of Yendor. (Review, App Store)

Sword of Fargoal – By far the most approachable roguelike, Sword of Fargoal is a classic dungeon crawler with randomly generated levels which provide nearly infinite replay value. Aside from being a fantastic game, Sword of Fargoal also serves as an excellent example of how retro ports should be done. The iPhone version preserves the look and feel of the original while adding new OpenGL effects and other modern graphical flare. If you've never played a roguelike before, Sword of Fargoal is a great introduction to the genre. (Review, App Store)

Beneath a Steel Sky – An iPhone adaptation of the classic point and click adventure. While we loved the compete overhaul of Secret of Monkey Island which is absent from this release, Beneath a Steel Sky delivered something even better: great iPhone controls. A classic adventure game that is worthy for both fans and newcomers to the series. (Review, App Store)


Racing

Real Racing – Perhaps we should have categorized this as a "classic", but Real Racing was the first iPhone racing game that really blew us away. The great graphics, perfect controls and AI all combined to make this one of the best iPhone racing games that still holds up today. (Review, App Store)

Need for Speed Shift – EA's latest entry in to the genre can easily stand next to the best racing games on the platform in terms of the amount of included licensed materials, different game modes, and overall fun-factor. With control settings and driving assist options that range from the game practically playing itself to a competent racing simulation complete with a manual transmission mode, Need For Speed: Shift is a must-have for any fan of racing games. (Review, App Store)

2XL ATV Offroad – We described this as a "console quality" iPhone racer. The game is technically impressive with beautiful graphics and manages to combine it with varied tracks, a proper career mode and Wi-Fi multiplayer to deliver one of the best racers in the App Store. (Review, App Store)

Jet Car Stunts – A remarkably fun jet car racer/platformer that had us coming back again and again due to its great controls, fresh visual style and mind boggling levels. The only real complaint we've seen voiced has been the relative difficulty of the game, but, honestly, that's what made it so addicting. (Review, App Store)


Puzzle

Toki Tori – A cute and challenging puzzle platformer that has been excellently adapted to the iPhone. Beautifully animated and ramps up nicely to provide plenty of gameplay. (Review, App Store)

Bobby Carrot Forever – Another excellent level-based puzzle game that requires you to navigate obstacles in order to collect all the carrots and reach the exit. 60 levels provide a refreshingly challenging puzzle game that offers well over 15 hours of gameplay. (Review, App Store)


Casual

Canabalt – This isn't a particularly deep game. In fact, the average gaming session is probably measured in seconds rather than minutes. But with its simplicity and style, it managed to keep us coming back again and again. You can try out the identical Flash version for free at Canabalt.com. (Review, App Store)

Boost 3D – We might not have been too over the top about the game when we first reviewed it, but over time we realized that Boost 3D is a game that we love to play. There's something hypnotic about this tunnel runner that had us coming back to play it again and again. (Review, App Store)

Harbor Master – Among the first of the avalanche of Flight Control inspired games, Harbor Master mixes things up by having the player dock cargo ships and send them back out to sea on a variety of different levels– Each with a different layout and some with additional gameplay elements such as pirate ships to shoot or sea monsters to fight off. (Review, App Store)

Labyrinth 2 – The sequel to the game that pioneered the marble rolling genre on the iPhone before the App Store even existed, Labyrinth 2 takes the standard wooden labyrinth game and adds even more obstacles, fantastic 3D graphics, and a full featured online level editor. The user created content community has already exploded and you can load up Labyrinth 2 every day and have a new batch of levels to play through, all of which download almost instantly inside of the game. (Review, App Store)


First Person Shooters

Eliminate Pro – We know some readers were unable to get past this game's pay model, but we've logged more hours in this game than almost every other… and we never paid a single penny for it. Online FPS deathmatch with our friends and quick sessions throughout the day kept us playing this regularly. (Review, App Store)

N.O.V.A. – Drawing inspiration from Sci-Fi console classics, NOVA is a surprisingly complete and full featured iPhone first person shooter. With an epic single player campaign that will take you several hours to complete, graphics which are among the best currently available on the platform, and four player online deathmatch modes, NOVA has successfully lived up to the insane amount of pre-release hype. (Review, App Store)


Word

Bookworm – A game that should need no introduction, Popcap's word searching classic fits great on the iPhone. The touch controls work effortlessly, and the gameplay is perfect for the casual play style of many iPhone gamers. (Review, App Store)

Words with Friends – Asynchronous online multiplayer not-quite-Scrabble that can either be played for free with in-game ads or without for a couple bucks. A recent update added push notifications to tell you when it's your turn and according to Newtoy, the average player spends 1.5 hours each day playing. (Review, App Store)


Weird/Funny Games

Enviro-Bear 2010 – The best bear driving a car simulator available on any platform. Aside from just being a really crazy game, Enviro-Bear 2010 features some really clever interactions between items and if you survive long enough you'll even earn yourself a slick coon skin cap. (Review, App Store)

Must Eat Birds – This simple slingshot-powered pastry defense game is delightfully Japanese, its ridiculous premise is rivaled only by "maximum bake" mode which must be experienced to truly appreciate. (Review, App Store)

Hi, How Are You – A wonderful tribute to the life, music, and art of Daniel Johnston– And a fun puzzle platformer game with great cell shaded graphics to boot. If you've never heard of Daniel Johnston, Hi, How Are You is a good place to start. (Review, App Store)

Battle Bears – The ridiculous premise of this survival shooter involving a bear commando mowing down swarms of pink bears that spew rainbows when they die is worth the price of admission alone. As if the game couldn't get more silly, a recent update added a Colbear boss, zombie bears, and even a rap theme song.
(Review, App Store)


Cult Classics

Minigore – This dual stick shooter isn't necessarily any better than other dual stick shooters on the platform, but the extent that it has managed to captivate our community is rivaled by very few games. Stricken by problems with Apple's approval process, MiniGore is only now beginning to see the features Mountain Sheep intended on implementing long ago. (Review, App Store)

Pocket God – It's hard to even categorize or summarize Pocket God. Existing somewhere in between a entertainment app and a collection of mini games, Bolt Creative has managed to amass an army of millions of fans worldwide by consistently releasing free content updates and making players feel like they're a part of the project by constantly interacting with and implementing ideas generated by the community. You KNOW you like Pocket God. (Review, App Store)


Strategy

geoDefense / geoDefense Swarm – Whether you prefer open field or fixed path tower defense games, the geoDefense series are among the best available on the platform. Featuring difficulty levels that range from difficult to really really difficult, geoDefense is balanced in a way which will always keep you on your toes. (Review, geoDefense / Swarm)

Defender Chronicles – This odd hybrid between a tower defense game and an RPG has seen an absolute ridiculous amount of content added to it since its initial release. 20 different types of units, hundreds of items, multiple difficulty levels and game modes along with online leaderboards and voiceovers make Defender Chronicles among the best in its genre. (Review, App Store)

Chess with Friends – The iPhone equivalent to snail mail correspondence chess– You can play the ad-based version for free, or upgrade to the premium version to play without ads. Recently added push notifications that alert you when its your turn and an endless supply of human opponents makes this the best chess game available on the platform. (Article, App Store)


Role Playing

Zenonia – While the amount of grinding to level up may have lessened the experience for some, Zenonia still seems to be the benchmark that most RPG's are compared to amongst our community. The game will take you around 40 hours to complete, and the five included character classes will tempt you to play through it multiple times. (Review, App Store)

Underworlds – A great dungeon crawler with tons of monsters to slay and loot to pick up. Underworlds was the first of its kind on the platform, and a recent content update made it even better.
(Review, App Store)

Inotia: A Wanderer of Luone – The sequel of The Chronicles of Inotia sports considerable improvements to nearly all aspects of the game. Multiple character classes, a well designed battle system, mercenaries that can be added to your party, and a surprisingly full featured online component combine in to a game that will be hard for fans of roleplaying games to pass up. (Review, App Store)

Ravensword – While this RPG may lack some gameplay elements which have become standard in modern games, it marks an amazing accomplishment in iPhone development. Created by a team of two, RavenSword features an expansive and beautiful open world filled with quests to complete, hidden areas to find, and countless monsters to slay. (Review, App Store)


Physics

Peggle – If you don't know what Peggle is by now, you must have spent the past few years on Mars with your eyes closed and fingers in your ears. Inspired by pachinko and loaded with style, gratuitous graphical effects, and the Ode To Joy, this may be the perfect casual game. (Review, App Store)

Ragdoll Blaster – Fire ragdolls out of a cannon to complete over 100 different levels. Frustrating at times, Ragdoll Blaster is fun enough to keep you coming back for more– Even after you've spent the last 15 minutes retrying the same level so many times that you lost count. (Review, App Store)

iBlast Moki – The goal is to get the Mokis from point A to point B through the use of bombs, ropes, balloons, wheels and more as you traverse through the 6 worlds and 70 levels. The overall quality of iBlast Moki as well as the inclusion of a level editor with sharable levels make this game really stand out. (Review, App Store)


Sports

Baseball Superstars 2010 – Not only a great baseball game, it is also packed with RPG elements that add an amazing amount of depth. Aside from playing standard games of baseball, both super batters and super pitchers can be leveled up in season modes. These characters can be customized in a number of ways, allowing for hours upon hours of gameplay with each character. (Review, App Store)

Homerun Battle 3D – This one will always be known as Baseball Slugger to us, but since changed its name to Homerun Battle 3D. If you're not a sports game fan, don't let the sports theme throw you off, Homerun Battle 3D is one of the best. It also represented the first massively successful online matchup system we've seen in the App Store allowing you to easily compete head-to-head against others around the world. (Review, App Store)

Backbreaker Football – While nowhere near as deep as the "full" football games on the platform, Backbreaker is probably more fun. The game is laid out in series of challenges where you guide your player to the end zone, hopefully scoring bonus points by "showboating". (Review, App Store)

Let's Golf – The closest thing available on the App Store to Hot Shots Golf. This arcade golf game features 63 holes, local multiplayer, and different control modes that appeal to both casual players and those looking for a slightly more technical game of golf. (Review, App Store)


Conclusion

We spent weeks sorting through the hundreds of games we've reviewed this year, and found excuse after excuse to keep adding to the list. Even so, there were still plenty of games we quite enjoyed that didn't make it to this list. Feel free to add your suggestions to the comments if we missed one of your favorites.

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iPhone Gaming: Looking Back on 2009 and Forward to 2010

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ta_logo_whiteWith the year coming to a close, I feel confident in saying with as much authority as I can muster that 2009 has been an amazing year. Soon we will be posting the results of weeks of deliberation on what we feel were the best games, a holiday buyer's guide for people who opened an iPod touch or iPhone this Christmas, and other year-end stories highlighting the various games we feel are the "must-haves" of 2009– But it hardly seems right to summarize the year in a few simple lists of game titles, brief synopses and links to reviews when so many remarkable games were created and events transpired that were still highly noteworthy or influential but fall outside of the rigid boundaries of "best of" listings.

When the App Store first launched on July 10th, 2008, very few people, myself included, realized the full potential of a reasonably open platform with a $99 entry fee that allowed developers building games in their bedrooms to be on equal footing with industry giants. The success of the pioneers of the App Store created a gold rush of talent, with new eager developers hoping to see even a fraction of the success of the stories that motivated their migration to the platform. 2009 was filled with even more inspirational tales of developers quitting their day jobs and building full-fledged businesses off of the App Store.

one-billion-apps-hero-200904182009 also marked the year that the indie developer dreams of Imangi Studios, Bolt Creative, InMotion Software, Tiger Style Games, and many others were fully realized with titles created out of basements and on kitchen tables without a single cent of outside financing that were able to compete with the likes of EA, Activision, Sega, Namco, and other giants of the gaming industry. Everything they created was their own, a feat nearly impossible on any other platform.

Before 2009, no iPhone gamers cared about or likely even knew the name Tim Langdell, a man who has now become infamous amongst the community for relentlessly disputing ancient trademarks and consistently keeping Mobigame's EDGE off the App Store. We were impressed by the game when we first posted about it on January 4th, before anyone even had a clue of the legal battles to come. Since its was taken down, EDGE has briefly appeared for download several times throughout the year, but even as 2009 is coming to a close the fate of this game still is unclear.

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Five days following the release of EDGE, Pocket God [99¢] made its debut on the App Store. At the time, not even Bolt Creative realized the cult following that the game would soon have. We didn't even post about it until months later, as in its earliest form Pocket God barely resembled what you would call a game– But the Pocket God phenomenon was growing too large to even attempt to ignore. Since then the game has seen 29 episodes, each representing a substantial content update and according to the Independent Games Festival trailer, Pocket God has over 1.6 million worldwide fans– A number easily confirmed by the blitz of forum members swarming each and every Pocket God thread posted on our forums along with countless other Pocket God fan-made spinoff sites.

February was an even bigger month than January for iPhone games, with Rogue Touch's [99¢] release and its continued dominance throughout the year with the developer consistently implementing community feedback, solidifying its position as the best implementation of Rogue on the platform. iDracula [99¢ / Free] was also released, and was the first dual-stick shooter to rise to the #1 position on the overall paid app sales chart– Its success no doubt inspiring countless other developers to throw their hats in to the dual-stick shooter ring.

608325In a sea of tower defense games, February also saw geoDefense [$1.99 / Free], a game that challenged fans of the genre with its brutal difficulty level which was designed from the ground up to never create a situation where the player is able to sit back and watch as waves of creeps are slaughtered by their defenses. Since then, geoDefense Swarm [$1.99] appeared on the App Store, after much anticipation from the fan base of the original game, which had grown so hardcore that they even challenged developer David Whatley to post the source code controlling one of the game's towers to verify its functionality.

On March 5th, Flight Control [99¢] hit the App Store with a bang, in essence creating the line drawing chaos management genre which was spawned an army of games with similar gameplay elements or control mechanics. Games like Harbor Master [99¢ / Free] were among the first in expanding on the Flight Control formula, but none of the spinoffs even saw a fraction of the success of Flight Control, a game which has held a firm position near the top of the paid apps listing since its release with a fan following of celebrities such as Ashton Kutcher and Demi Moore challenging each other via Twitter.

Doodle Jump [99¢] was also released in March, a simple tilting game which has since seen several updates and to this day still hasn't left the second screen of my iPhone 3G, along with being among the very first batch of essential apps and games that were synced to my iPhone 3GS shortly after unboxing it on the day of its release. Doodle Jump has become the gold standard that most simple games are compared to on TouchArcade, and it seems impossible for us to record a podcast without mentioning it at least once.

One of the most memorable games for me of April (aside from Ow My Balls! [99¢]) was Hysteria Project [$1.99], a game that combined live action footage with simple gameplay elements reminiscent of Sega CD or LaserDisc full motion video games. Ultimately the game fell flat due to a short playtime and nearly non-existent replay value, but I still have to admire the amount of talent, planning, and production that went in to creating the many video clips and impressive horror/thriller atmosphere. Hysteria Project seems to be abandoned now with updates released only addressing existing bugs and iTunes reviews flooded by users requesting additional content. Regardless, if you're a fan of games like Dragon's Lair [$4.99], you will likely appreciate the direction Bulkypix attempted to go with Hysteria Project.

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May brought Manomio's port of Flashback [$1.99 / 99¢], a game which curiously enough was only an interpreter of the original game files based on the REminiscence engine by Gregory Montoir. On the first launch of the game it downloaded 3MB of the original DOS data files in order to play the game. No one knew it at the time, but this mechanism foreshadowed the dramatic release and re-release saga of their Commodore 64 Emulator [$2.99], an app which sparked countless debates over the merits of Apple's approval process as its fate on the App Store slowly unfolded.

Sega's Sonic The Hedgehog [$5.99] was also released around this time, and it didn't take long for clever members of the community to pick the game apart and discover that it was little more than Sega's own emulator– And with a minimal amount of tweaking could be made to play any Genesis ROM file. Emulation on the iPhone was punctuated in late December with the release of Nescaline, a NES emulator based on NES v3 available on Cydia. Only available for a few short hours, retro fans willing to cough up $6.99 during this time are now among a small group of gamers capable of running any NES game on their device without jailbreaking.

864297While we were at WWDC, the talk of the town seemed to be InMotion Software's I Dig It [App Store], an amazing game that came completely out of left field and seemed to captivate anyone who got passed an iPhone with it installed during the event. After each night of the conference when our own Blake Patterson insisted on taking us to his favorite bar in San Francisco, The Tempest, I'd run my battery completely out searching for diggins while drinking gin and tonics. I Dig It eventually hit #1 on the iTunes sales charts, and in the wake of its success, InMotion Software released I Dig It Expeditions [99¢ / Free]– A sequel and vast improvement on the original.

After a tease at the WWDC Launch Party that was co-hosted by TouchArcade and MacHeist, Doom Resurrection [$1.99] was available for download. Launched at the premium price of $9.99, Doom Resurrection utilized the same assets as Doom 3, and while there were many 3D games available on the App Store prior to its release, Doom Resurrection was likely the first title that truly opened the eyes of iPhone gamers allowing them to see the true graphical potential of the platform.

SGN's F.A.S.T. [Free] also went live on the App Store in late June, and was among the first games for the iPhone to offer seamless realtime action oriented multiplayer. Following its release at $9.99, F.A.S.T. has slowly had its price reduced and is now free and funded by in-game downloadable content– A feature available to developers following the release of the iPhone 3.0 OS on June 17th.

The iPhone 3GS hit the street on June 19th, packing a faster processor, more storage, a compass, and most important to gamers: OpenGL ES 2.0 capabilities. It would still be some time before this new functionality would realized by developers, and 2009 is coming to a close without the compass being used for anything more than gimmicky augmented reality tech demo games and with developers only barely scratching the surface of OpenGL ES 2.0– With a select few games even taking advantage of the additional shaders and other graphical effects available on the 3GS and later released 3rd generation iPod touch.

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The entire month of July was overshadowed by the release of Enviro-Bear 2010 [99¢] an experience which polarized gamers in to two camps: Those who thought Enviro-Bear 2010 was the worst game that they ever played and couldn't understand why we would post about it, and those who agreed with me that it was the Citizen Kane of iPhone games. Featuring the most realistic simulation of a bear driving a car available on the platform, Enviro-Bear 2010 is still talked about on our forums and referenced in a few other games, most notably the recent Minigore [$1.99] update.

Also first available in July, Newtoy's Words With Friends [$1.99 / Free] joined Chess With Friends [$2.99 / Free] in providing the iPhone equivalent of correspondence gaming to the games of Chess and not-quite-Scrabble. CEO Paul Bettner later revealed some amazing usage statistics at GDC Austin in mid-September: the Newtoy games had 50,000 active players daily. While Pinch Media reported the average iPhone app user spent less than 5 minutes on an app per day, Chess With Friends and Words With Friends players spent an average time of 1.5 hours playing each day.

The most notable game to come out of August was by far Tiger Style's Spider: The Secret of Bryce Manor [$2.99]. Released without a single preview, Spider instantly captivated our entire community. The allure of such a mysterious yet high quality game was irresistible as Bryce Manor itself held a mystery which the player could either follow their human curiosity choose to explore the story of the game, or simply enjoy the game as a spider catching bugs and completely ignore it. This was just many of the remarkably ingenious design decisions found in Spider, and the game's entire design process perfectly embodied the indie development spirit of the platform.

Madden-iPhone-3Beating EA to the punch by an entire month, Gameloft's NFL 2010 [$2.99 / Free] was the first fully licensed football game available on the iPhone which was soon followed by Madden NFL 10 [$5.99], a game we got an early preview of at the Penny-Arcade Expo in Seattle. Which is the better football game was hotly debated among sports fans on our forums, with both games competing in feature wars involving multiplayer, complete NFL rosters, stat tracking, and other things only hardcore sports fans cared about. Regardless, gaming franchise staples like Madden only further legitimized the iPhone as a gaming platform.

At the end of September, Hi, How Are you [99¢ / Free] hit the App Store, a game based on the life, art, and music of Daniel Johnston. When I first played the game, I had no clue who Daniel Johnston was, or why this game was so amazingly strange. All I knew was that it had a really cool cell shaded art style, and in researching the game I became aware of everything that was Daniel Johnston. As I explained in a blog post, this completely transformed the game for me. Much like the work of Daniel Johnson, Hi, How Are You is completely off the wall, and likely one of the most under-appreciated games on the App Store. In the few emails I sent back and forth with the developer, it seemed this realization was not at all uncommon and the game's single fault is that it may just simply be too strange.

In October, Canabalt [$2.99] was released, the iPhone port of a flash game playable online for free. Our community was wholly divided amongst players who were absolutely in love with Canabalt, and others who still leave comments on front page stories and post threads in our forums upset both with the positive reception it received and its $2.99 price point. Regardless of which side of the fence you sit on, it is a remarkable feat to be among among the few iPhone games that are not only noticed, but also talked about for months following their release. Canabalt was later updated with a few new obstacles and online leaderboards– Clearly quantifying exactly how bad I am at the game compared to the rest of the world.

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Following Canabalt came another game with similar pixelated retro graphics: Hook Champ [$2.99 / Free]. Taking a similar swinging mechanic made popular by other games and introducing RPG elements in an equipment shop where virtually everything about your character can be upgraded, Hook Champ was an instant classic. Featuring among the best and most seamless integration of online leaderboards I've seen, Hook Champ provides a silly amount of replay value as each run through a level is timed, uploaded and compared to everyone else's performance.

October also saw what seemed to be one of the most substantial announcements from Apple since the unveiling of 3GS hardware: Changes to the downloadable content system on the App Store allowing free apps to have in-app purchasing. Previously, DLC was only available to developers who sold their apps, with the intention that free apps would always be free. Aside from substantially changing the dynamic of the top 100 lists, we also speculated that lite versions could be a thing of the past as developers migrated to free demo apps which were unlocked to the full version via an in-game microtransaction. Very few games ever actually implemented this purchase model, largely in part because appearing on the top 100 free list requires exponentially more downloads than what is required to chart on the top 100 paid listings.

What this new DLC change did usher in was games like ngmoco's Eliminate [Free], a free to play game with optional in-game purchases to buy energy, a sort of virtual currency used inside of the game. Touch Pets Dogs [Free] also utilizes a similar model, as do several of the Miraphonic Epic Wars games.

057689In November, Activision surprised us all with the release of Call of Duty: World at War: Zombies [$9.99], the cooperative online multiplayer enabled port of the zombie-slaying game mode from Call of Duty: World at War for home consoles– Leaving iPhone gamers wondering what could possibly come next out of the industry giant.

Wheeler's Treasure [$1.99] also hit the App Store, following a thread with beta testers absolutely raving about the game. Featuring flick controls, and a really strange game premise where you're chasing a wheel down a hill, Wheeler's Treasure is yet another example of an extremely high quality game that really could only exist on the iPhone. The developer has already implemented a few new power-ups in game based on (and named after) forum members who provided feedback, and Wheeler's Treasure joins Hook Champ as another game that has fabulously seamless online scoring, marked by headstones that appear in game based on the distance other players travelled before their wheel was destroyed.

November and December were met with a blitz of games from Gameloft, who at the start of the year went from releasing a few mediocre games to the nearly becoming undisputed king of iPhone game production. Aside from the remarkably complete port of the PlayStation/PC classic Driver [$6.99], Gameloft delivered several other games including N.O.V.A. – Near Orbit Vanguard Alliance [$6.99], a Sci-Fi first person shooter with four player online multiplayer and among the best graphics of any iPhone game released this year.

December also saw several fantastic classic games, starting off with Sword of Fargoal [$4.99], which is by far the most approachable roguelike and one of the best examples of a perfectly remade retro game. The previously released Space Ace [$4.99] was also joined by two other LaserDisc arcade classics: Cobra Command [$2.99] and Dragon's Lair [$4.99].

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With 122,660 available apps on the App Store as of today, even this seemingly comprehensive listing of major events and releases barely even begins to scratch the surface. One could spend weeks analyzing the App Store notating the trends in sales, releases, genres, and borrowed/modified gameplay mechanics. The fact that this is even possible is amazing by itself, and when you consider that the App Store is only a year and a half old, it's hard to imagine what the year-end wrap-up of 2010 will include.

Notable things on the horizon include the Unreal Engine 3 coming to the iPhone, potentially unlocking countless ports of existing projects developed for the Unreal Engine as well as the unimaginable unannounced games from the industry leaders of the App Store. Looking at what Gameloft, ngmoco, Illusion Labs, and others have produced this year alone, it's impossible to even guess what they will have accomplished next year.

Apple seems to be updating the iPhone and iPod touch hardware on a yearly basis, and rumors are already rolling in on potential inclusions for next year's model. With the Nvidia Tegra-based Zune HD and numerous Android devices either released or due to be released soon, the iPhone's advantage currently lies in the power of its software rather than its hardware– A fantastic position to be in, especially as more apps are submitted to the iTunes App Store on a daily basis than the total number of apps available in the entire Android Marketplace. Not to mention you barely need two hands to count the number of games available for the Zune HD.

apple_tabletDepending on which rumors you believe, the legendary Apple tablet may also run a shared OS to the iPhone, and run the same games and apps available on the platform. If this turns out to be true, the gaming implications could be massive as a large problem with iPhone games is often how much of the screen is obscured by controls. It's still much too early to even begin to speculate what the future of the Apple tablet will hold, and you can drive yourself crazy attempting to piece together the opinions of industry insiders and analysts.

In regards to TouchArcade, we've grown substantially over 2009. At the beginning of the year Blake and Arnold were holding down the fort, I've since joined the team full time, and we've even acquired some new writers recently who are producing some fantastic reviews. At the various conventions and meetings we've attended throughout the year we've made some great friends, heard some amazing stories, and scored a lot of great previews. We've grown to just under 9 million page views a month, and since we started recording our podcast we've maintained a position in the top ten video game podcasts on iTunes. We even have some great things to come for TouchArcade, both in improving existing features of the site as well as a few top secret projects and partnerships in the works which will be revealed soon.

Our readers and excellent community are directly responsible for our success, and we'd like to thank you for your continued support. From everyone at TouchArcade, have a safe and happy holidays.

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Best iPhone Games December 2009

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ta_logo_whiteIt seemed to make more sense this month to do our ratings a little earlier than usual to make room for our upcoming best of 2009 articles. With the pre-holiday release rush we've seen, it seems unlikely that there are going to be that many more games coming out this month especially with the iTunes connect holiday downtime– But any games released after this post will be included in January's ratings.

Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others.

December was a huge month for some great iPhone game releases, this month's "Best iPhone Games" are highlighted here:

5 Stars

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Need For Speed: Shift – Racing games seem to be a natural fit to the tilt controls of the iPhone and EA's latest entry in to the genre can easily stand next to the best racing games on the platform in terms of the amount of included licensed materials, different game modes, and overall fun-factor. With control settings and driving assist options that range from the game practically playing itself to a competent racing simulation complete with a manual transmission mode, Need For Speed: Shift is a must-have for any fan of racing games. (Review, App Store)

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N.O.V.A. – Near Orbit Vanguard Alliance – Drawing inspiration from Sci-Fi console classics, NOVA is a surprisingly complete and full featured iPhone first person shooter. With an epic single player campaign that will take you several hours to complete, graphics which are among the best currently available on the platform, and four player online deathmatch modes, NOVA has successfully lived up to the insane amount of pre-release hype. (Review, App Store)

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Sword of Fargoal – By far the most approachable roguelike, Sword of Fargoal is a classic dungeon crawler with randomly generated levels which provide nearly infinite replay value. Aside from being a fantastic game, Sword of Fargoal also serves as an excellent example of how retro ports should be done. The iPhone version preserves the look and feel of the original while adding new OpenGL effects and other modern graphical flare. If you've never played a roguelike before, Sword of Fargoal is a great introduction to the genre. (Review, App Store)

4.5 Stars

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Labyrinth 2 – The sequel to the game that pioneered the marble rolling genre on the iPhone before the App Store even existed, Labyrinth 2 takes the standard wooden labyrinth game and adds even more obstacles, fantastic 3D graphics, and a full featured online level editor. The user created content community has already exploded and you can load up Labyrinth 2 every day and have a new batch of levels to play through, all of which download almost instantly inside of the game. (Review, App Store)

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PAC-MAN Championship Edition – Developed by the original Pac-Man designer, Tōru Iwatani, Pac-Man Championship Edition succeeds in breathing new life in to this arcade classic. With great controls, colorful graphics, and fast-paced game modes, Pac-Man Championship Edition is by far the best Pac-Man game on the platform. (Review, App Store)

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Driver – An excellent port of the PlayStation/PC game, Driver includes all of the content of the original with updated graphics and an iPhone-friendly interface. Players complete missions in four full in-game cities and on top of that there are additional game modes that are just as fun as the single player campaign. (Review, App Store)

The rest of December game ratings can be seen in their respective rating categories (also found in the sidebar navigation): 5 Stars, 4.5 Stars, 4 Stars, 3.5 Stars, 3 Stars, and 2.5 Stars.

As always, we expect there will be some debate about relative scores, but keep in mind that everyone's personal ratings may vary based on individual tastes.

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Written by admin

December 23, 2009 at 14:05

Unreal Engine 3 Running on 3rd Gen iPod touch & iPhone 3GS

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IMG_0022.PNGAnandTech got a sneak peek at an impressive Unreal Engine 3 tech demo running on a 3rd generation iPod touch last week, and with plans to make this engine available to existing licensees at some point in the future, Epic could drastically change the landscape of 3D games on the platform.

Unreal Engine 3 is what powers games like Bioshock, Gears of War, Borderlands, and obviously Unreal Tournament 3 among others. A mobile version of their game engine will make it easy for developers who rely on this technology in the PC/console space to compete on the App Store. The game engine only runs on 3rd generation hardware and obviously future iPod touch and iPhone devices that will also likely be capable of OpenGL ES 2.0.

Here is a brief video showing the performance of the engine in an Unreal Tournament map:

It's unclear exactly when this will be released in to the wild for existing Unreal Engine 3 licensees to start experimenting with, but apparently we will be seeing the engine running on another platform at CES which takes place in Las Vegas from the 7th to the 10th of January.

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