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‘Ghost Trick: Phantom Detective’ Review – Dead People Were Never Quite This Awesome Before

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Depending on how you look at it, my weekend was either a complete success or a disastrous waste. Asides from my daily ablutions, I’ve done nothing but sit on my derriere and play Capcom’s Ghost Trick: Phantom Detective [Free]. It’s true. I’m not ashamed.

I would be ashamed if this was a cheap rip-off stemming from some copycat’s attempt to cash in on a popular indie title somewhere but Ghost Trick: Phantom Detective isn’t that sort of game. If you had to liken it to a gender-unspecific trophy spouse, Ghost Trick: Phantom Detective would be a 6′2″ Scandinavian model with a degree in rocket science and a part-time job as a professional comedian. You won’t be ashamed to be caught with this one.

The only problem here is that not everyone likes a talker. Ghost Trick: Phantom Detective’s only real flaw (which is also, paradoxically enough, its strongest quality) is the fact that it is extremely heavy on the narrative. More than half of your time in the game will be spent reading. Sorry guys. Ghost Trick: Phantom Detective doesn’t come with a voice pack either. If you’re the sort who thinks that actions are louder than words, Ghost Trick: Phantom Detective is probably not for you. (I still recommend giving it a whirl, though.) As for everyone else, why are you still here? Get the game already!

What? No? Fine. I see those raised eyebrows and I’ll raise you with a more thorough explanation. Ghost Trick: Phantom Detective is the long-anticipated port of an adventure game Capcom developed for the Nintendo DS. The titular character in this eccentric little delight is, as you might have guessed already, sort of dead. Sissel is also sort of awesome for an amnesiac red-suited ghost with a bad haircut.

Unlike most of the recently deceased, he has to navigate between the Land of the Living and the Ghost World. Sissel can also traverse telephone lines, perform minor feats of telekinesis, communicate with certain living beings (we’ll get to that in a bit), and go back four minutes in time to avert untimely deaths. (Sadly, that’s only applicable for everyone but himself.)

Incidentally, you’ll find yourself using that last power a fair bit. The supporting cast is somewhat uniquely skilled at dying repeatedly. At least, one of them is.

Meet Lynne. She’s a somewhat bombastic little redhead of a detective, the sole witness to your murder and – according to the helpful desk lamp (yes, a literal desk lamp) you meet in the introductory sequence – the key to deciphering the circumstances behind your posthumous condition. Needless to say, you will spend a lot of time rescuing her only to watch her barrel headlong into yet another humorous tragedy.

Along the way, you will also meet the rest of the highly memorable crew. From an unbelievably adorable if loud-mouthed Pomeranian (To quote our very own Mr. Nicholson, “Just wait until you meet the dog, man!”) to a shotgun-wielding assassin (His name is Nearsighted Jeego. He never misses his target if they’re in range.) to a slow-witted prison guard who dances when distressed, every entity you encounter in Ghost Trick: Phantom Detective is, uh, unique, to say the least. The development team definitely went all the way with the character design here.

(For those of you curious about how well Ghost Trick: Phantom Detective survived the transition to the iOS, I’m happy to say it looks pixel-perfect. While I’ve never played the original, I’ve seen the videos and if the videos are any indication of how things were, well, Capcom did you proud.)

Humor-wise, Ghost Trick: Phantom Detective is about as off-kilter as the menagerie that populates it. Facepalm-inducing moments are in abundance. The actual plotline, on the other hand, is deeper than what the initial twenty minutes might implicate. How so? I can’t tell you. Games like Ghost Trick: Phantom Detective are kinda like Fight Club. You don’t talk about Fight Club. You don’t talk about games like this either. At least, not in the context of the plotline, the actual dialogue and whatnot. Not unless you want to peel away some of the magic. The only thing you’re getting out of me on this front is the assurance that when the bleaker moments of the game hit, they will hit hard.

Of course, a good story’s not much without decent gameplay. Though marketed as an adventure game, Ghost Trick: Phantom Detective feels more like a puzzler sequestered away in a visual novel. When you’re not otherwise thumbing through conversations, you’ll be in what the game calls ‘Trick Time’.

To make this a little easier to understand, we’re going to use an example here. Let’s say you’re inside a flag and you have to make your way across the room to get something. In order to accomplish this, you’re going to have press the ‘Ghost’ button, switch to the Ghost World, and then draw a line from the flag to, say, a pitcher of water. Sissel will then do the rest. Interacting with objects is just as easy. For example, if you’re inside a candle and the words ‘burn brighter’ are present on your side bar, all you need to do is switch to the Land of the Living and hit the ‘Trick’ button. Once again, Sissel will take it from there.

The puzzles themselves are a lot more complex and likely to leave you going, ‘Wait. So, how am I supposed to use two suits of armor, a set of curtains, a globe and a framed-up sword?’. To complicate matters even further, there is often a time limit associated with these puzzles. Luckily for you (and everyone else in the predicament), Sissel can rewind time as many times as he likes, something that makes Ghost Trick: Phantom Detective nicely balanced between the realms of ‘forgiving’ and ‘why would you do this to me?’.

While we’re on the topic, here’s my only other infinitesimally tiny issue with the game. It’s too linear. I know, I know. This isn’t some sprawling, open-world sandbox of an action-RPG. However, they’ve done such a superb job at developing the environments that I kind of want to spend some time away from the main storyline. Ahem. If you haven’t guessed it already, I think Ghost Trick: Phantom Detective is the bee’s knees and with the first two chapters available for free you should definitely give it a shot. Following that, you shouldn’t have too difficult a time parting with the cash to unlock the rest of the game.

App Store Link: GHOST TRICK: Phantom Detective, Free (Universal)

TouchArcade Rating:

[source]


Written by admin

February 7, 2012 at 21:16

‘The Hacker’ Review – Shall We Play a Game?

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It’s not often I can be completely sucked into a world on the tiny screen of my iPhone. Don’t get me wrong, it happens, but in the back of my mind I always know that there are dozens of other games waiting for me at the press of the Home button, all ready to feed my ADD-riddled gaming habits at a moment’s notice. It’s like I can never fully forget all the cool stuff my iPhone is capable of long enough to get lost in a game for any great length of time.

That certainly isn’t the case with The Hacker [99¢], though, a story-driven faux hacking game from developer Angry Bugs. When I fire it up, my iPhone is transformed into a Glider OS-equipped computer that becomes my gateway into an international tour de hacking which leads me to uncover a devious plot involving my former employer. It’s far from the first game to let you take on the glorified role of a top level hacker, but it executes the idea incredibly well and offers a fantastic level of immersion with a fairly compelling story.

The Hacker starts with you trying to log into the Glider Operating System on your computer, an OS you helped develop as an employee of Glider Corp. You’re notified on the screen that several things failed to install properly, but you finally boot to the desktop. When you try to connect to the ‘net, you’re denied, and then contacted via email by someone who claims to be a former coworker. He is one of a handful of developers, including yourself, who worked on Glider OS and were unceremoniously fired shortly before it was set to launch.

He informs you that he’s discovered a trojan in the Glider OS and suspects that Glider Corp is up to something shady, and since you have experience with the software he recruits you to join him and several other ex-employees in hacking into Glider Corp’s system and getting to the bottom of things. From there you’ll go on to experience several twists and turns as you dig in and discover just what Glider Corp is up to.

The coolest thing about The Hacker is that it hardly ever breaks character in terms of presentation. It tries to simulate a computer you might find from the late 80s with a green monochrome screen and very basic graphics, and it does it very well. There’s rarely a time when navigating through the game that you don’t feel like you’re actually operating a computer (minus the fact that everything is touch enabled, of course). This level of detail is very cool for people who remember when computers looked like that, but a younger generation might not appreciate such a low-fidelity presentation.

The Glider Corp system is spread across 8 servers around the globe, and the way you “hack” in into each one is by completing various types of mini-games. These are mostly just logic puzzles disguised as computer-y things.

For example, one type has you moving little nanomachine bugs onto trigger pads placed on a circuit board in order to “open the ports” into a server. The catch is that all the bugs move at the same time, and you’ll need to use objects on the board to get each one into the proper position to have them all be on their respective pads at the same time. A couple of the hacking games use similar mechanics to the classic Pipe Dream, like creating a path out of sections that will lead power to a set of dead nodes. Outside of the server mini-games, another bit of hacking lies in “decrypting” emails by completing a slightly altered version of a lights out game.

The mini-games aren’t necessarily anything groundbreaking, but they are really fun and can be quite challenging. It makes you feel like you’re doing real work by putting your brain to use and then being rewarded with an unlocked server and a new part of the story. I won’t spoil too much, but there is definitely more beyond the 8th server including some very cool secrets and surprises.

If you finish the initial 8 servers and still want more you can choose from 3 new areas to buy as in-app purchases for 99¢ each. These 3 areas each have 5 new servers to hack into, and completing each area will lead to some periphery story bits and additional secrets. There’s also Game Center achievements and leaderboards for every area as well as an overall leaderboard.

Doing pretty much any kind of hacking will earn you experience, which acts as an in-game currency. You can pay a bit of XP to pass a mini-game if it’s giving you trouble, or buy an assortment of sweet backgrounds for your virtual desktop that feature ASCII artwork. These definitely bring a nostalgic tear to my eye. But the coolest thing you can spend XP on is unlocking arcade games from the G.A.M.E. portal on your desktop. These playable games include takes on familiar genres like snake, brick breakers, shmups, cave flyers, and dodging games. There’s even a hidden platformer game in there too (but you’ll need to find it yourself).

There aren’t too many things that I didn’t like about The Hacker, but there were a couple of issues that stuck out. There are a ton of spelling mistakes throughout the game, which on the one hand feels a bit sloppy but on the other sort of fits perfectly with a game based around communicating with people over the internet. Our grammar has certainly suffered since the rise of the internet age.

The other problem I encountered was an inconsistent difficulty. The mini-games appropriately get more complex as the game progresses, but at several points no matter where I was in the campaign I ran into puzzles that stumped me for a frustrating amount of time. Then, after finally figuring out the solution, the very next puzzle or two I would beat in a matter of seconds. It could be that’s just how my own particular brain handled certain challenges, but to me the difficulty curve felt kind of choppy.

While at its core The Hacker isn’t much more than a collection of mini-games, the fantastic presentation and little details really pull you in. The story might be a bit cliché, but the way it’s gradually revealed to you as you access each new server compels you to keep hacking away to learn what happens next. Plus, the mini-games and accompanying arcade games are really pretty fun on their own, and can be played over again as many times as you want just for kicks or to earn some extra XP.

Above all else though, The Hacker does a great job at making you feel like a bad ass international hacker, which is what it should really all be about anyway.

App Store Link: The Hacker, $0.99

TouchArcade Rating:

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Written by admin

February 7, 2012 at 21:16

‘Blockwick’ Review – The Puzzle Game for the Evil Genius Who Has Everything

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So I made all kinds of resolutions for the New Year. Yes I am aware of how dumb that sounds, and I know what you’re thinking. “Oh, resolutions never work, you have to make gradual lifestyle changes” or “You make the same resolutions every year” or “Why would anyone need to resolve to not get arrested outside Jeff Goldblum’s apartment?” etc. etc. But hey, it’s my life and my dreams, OK?!

Besides, one of my resolutions, the one striving to reintroduce simplicity in my life, led me to discover a really charming puzzle game for your perusal. That game is Blockwick [Free] by Kieffer Bros. It’s my new favorite puzzle game, and it may just become yours, too.

Yes, that sounds like a big claim, but once you pick up Blockwick, you’ll understand. It’s beautifully, almost maddeningly, simple. There are no real instructions or explanations, just buttons. As you start out, the game directs you to connect the colored blocks in each puzzle until they touch, which completes the level. As you progress, there are different-sized obstacles to slide around and out of the path of the colored blocks. Simple, right?

Right! But also so, so wrong…because the puzzles in Blockwick get insane. I can’t tell you how many times I’d start a new puzzle and immediately think that it was impossible, only to work my way through it and feel like a super genius. And it’s strange how liberating working through the puzzles feels. Over time, I’ve grown accustomed to looking things up when I can’t quite figure out a puzzle in a game.

I’ll also usually make multiple saves so I always have a shot at a do-over in case I make a wrong decision. Blockwick offers none of that security. If I don’t understand a puzzle or get hopelessly lost, I just start it over. The weird thing? I’m totally OK with that, as the game makes starting over minimally frustrating.

Since it’s a free game, there are the inevitable in-app purchases. However, they’re not annoying or overpriced. The game gives you the first sixty levels for free; each additional set of sixty levels costs $.99 each (for a total of 240 puzzles). If you’re prodigiously gifted at figuring out puzzles, you may be disappointed, since the sixty levels you’re given for free are the least challenging.

The game also makes you work through the puzzles in order, which I was OK with. If you’re not down with that (or get stuck on one puzzle and are therefore unable to continue), you can buy the “Master Key” for $.99 which enables you to work through the puzzles in any order.

Even if you don’t make a single in-app purchase, Blockwick gives you more content for free than many paid games I’ve tried. The only downside is that the colored blocks look like gummy candies, therefore leading me to directly violate my resolution of “Stop eating the commercial-sized box of Mike and Ike’s before you pass out in a diabetic coma.” Um, there’s always next year, right?

App Store Link: Blockwick, Free (Universal)

TouchArcade Rating:

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Written by admin

January 12, 2012 at 21:15

‘Super Crate Box’ Review – Please, Not the Disc Gun Again

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A shoulder surfer would describe Super Crate Box [$.99] as a mess, a pixelated mash of vivid colors and explosions wrapped in a whirlwind of erratic movement, 8-bit sound, and some decidedly bizarre character design. They’d be right. Super Crate Box is a mess, but it owns its fast-moving arcade chaos, and deftly brings you along for the ride.

You don’t even realize that you embraced it until it’s an hour later and you hate that godforsaken disc launcher with the passion of many angry men. What renders you helpless has a lot to do with its infinite, looping structure and purity of play. This is a minimalist, throwback-style game that wants you to do one thing: capture crates for a high score. The hooks are in its constituent parts, which seamlessly blend into a cacophony of arcade action surrounding this pure purpose of play. It becomes hypnotizing, fast.

Your typical game goes a little something like this: on a flat plane, enemies tumble out of an invisible pipe in the opening of a level, and you, while they fall, capture crates and defeat those enemies with the weapons you pick up from said crates. If an enemy hits the lava pit because you didn’t kill it, it pops back out of the top at double speed and joins the ever-growing conga line of even more brainless enemies.

Avoidance is key, but so is aggression. Each crate contains a new weapon that forces you to strategize distance versus time at the drop of a hat. As you play, you’ll unlock even more weapons, all of which do something completely different and are often devastating. Laser guns, mines, rocket launchers, grenade launchers, the shotgun are just a taste of what’s on the roster. Each has its own special kind of spread and weaknesses. Some even have big negatives, like the disc launcher, which is a single fire gun that has bullets that bounce back at you.

Whatever pacing you’re imagining, multiply that by 11 and you’ll get a sense of the raw madness that is Super Crate Box. One second you’re charging up a laser gun to rid a platform of its occupants, the next you’re dropping down to another level and using a mine in order to put a stop-gap on that side so you have enough free-time to grab a crate on another platform. The frenzy absorbs you, and the raw precision becomes a second nature thing. People say it’s a mess, and it is, but I’m OK with it. I welcome all of it.

As you play, you’ll steadily unlock more guns and more characters to use in the game. It’s your usual incentive program, but where it departs is in the fact that it also rewards failure. If you die 500 times, for example, you’ll unlock Super Meat Boy as a character. Simply gathering crates, no matter how many times you die along the way, is also a valid way to unlock stuff.

I’m surprised by how much I dig the virtual controls; Halfbot and Vlambeer did a heck of a job translating the action to the touchscreen and then making it feel as natural, and as split-second responsive as the game’s PC and Mac counterparts. On iPhone, the two-button UI is a tad too bulky. On iPad, the game feels at home. Regardless, these guys nailed it. This game feels good.

Another place you can play is on the iCade. Currently, the controls have been flip-flopped inadvertently in an update, but when they’re working ideally, they feel great. I think this is the way to play since you get that tactile feedback.

People in general are really responding to Super Crate Box, and our community digs it. I love it. Its high-octane play married with its no-frills, arcade game design that keeps me collecting crates and blasting enemies into delightful little pieces of monster. I’m thinking it’ll grab you, too.

App Store Link: Super Crate Box, $0.99 (Universal)

TouchArcade Rating:

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Written by admin

January 12, 2012 at 1:15

Best iOS Games: 2011 Buyer’s Guide

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Each year before Christmas we’ve put up a buyer’s guide listing the best iOS titles of the year. Looking back at the 2009 Buyer’s Guide and the 2010 Buyer’s Guide, we’ve come a long way. Below you’ll find all of 5 star rated iOS titles, as well as the standout 4.5 star games.

If you just opened an iPhone, iPod touch, or iPad for Christmas, this is a great place to get started. To make this list a little easier to digest, we’ve broken these games into a few very vague categories. Oh, and if you also opened an iCade this Christmas, don’t forget to check out our list of iCade supported games.


Casual

Tiny Wings


Tiny Wings, $0.99
– [Review] – [Forum Thread] – It’s not every day that Angry Birds gets knocked to the #2 position on the top sales charts, but Tiny Wings did it. It comes packed with delightfully simple single button gameplay that even kids could enjoy along with increasingly difficult goals that even hardcore gamers will find challenging. Get this game, now.

Angry Birds Rio


Angry Birds Rio, $0.99
– [Review] – [Forum Thread] – As easy as it is to groan at Angry Birds Rio getting a 5 star rating, it’s a fantastic game. It obviously takes the original Angry Birds formula and builds on top of it with the Rio tie in, boss battles, and some spruced up interface elements. There’s also a few extra layers of parallax scrolling that really make this version of Angry Birds look much better than the others as well.

Bumpy Road


Bumpy Road, $2.99
– [Review] – [Forum Thread] – It’s not often that a game comes along in the App Store that makes you think, “Wow, why didn’t someone think of this sooner?”. Bumpy Road is just that kind of game. The control system to control the game world rather than the car is remarkably clever, and since its initial release it’s even seen some update love from the developers.

Tiny Tower


Tiny Tower, Free
– [Review] – [Forum Thread] – NimbleBit set some sky high expectations with Pocket Frogs [Free], their previous (and first) foray into the free to play world. I’d go as far as to say that Tiny Tower is even better, as it has completely taken over my household.

Temple Run


Temple Run, Free
– [Review] – [Forum Thread] – Imangi Studios doesn’t release games all that often, but when they do, they sure are good. Temple Run takes the endless runner formula, adds a third person chase viewpoint, some tilt mechanics, and heaps of power ups to cheat death. Additionally, Temple Run was voted the forum game of the week when it was first released.

Platformer

EDGE Extended


EDGE Extended, $2.99
– [Review] – [Forum Thread] – We thought the original Edge was incredible, and Extended somehow takes that same game formula, applies a substantial layer of awesome, then knocks it out of the park. Clever platforming mechanics combined with fantastic music really just create an experience that you can’t miss.

Bring Me Sandwiches!!


Bring Me Sandwiches!!, $0.99
– [Review] – [Forum Thread] – Adult Swim is batting 1000 lately with fabulous iOS games, and Bring Me Sandwiches!! keeps that tradition going strong. It’s a cross between the collect-everything-you-see gameplay of Katamari Damacy with a platformer game. Additionally, tons of control schemes make the game great to play no matter what your control preference might be.

Sonic CD


Sonic CD, $2.99
– [Review] – [Forum Thread] – Here we have the best installment of one of the greatest gaming franchises, which received both flawless review scores and game of the year awards when it was originally released ported with complete perfection to iOS. This is a game you flat out need to buy if you even vaguely consider yourself an iOS gamer. Not only because it’s such an impeccable port of an important piece of gaming history, but because we need to vote with our wallets to tell Sega (and anyone else who might be watching) that this is the quality we demand out of retro games brought to the App Store.

Whale Trail


Whale Trail, $0.99
– [Review] – [Forum Thread] – Most games you can plot along a line graph with “gameplay” on one end and “presentation” on the other. The best games wind up somewhere in the middle, and Whale Trail definitely sits deep into the “presentation” side of things. Still, the game looks fantastic, and the incredibly vibrant graphics almost make you forget the gameplay is so simple.

Wind-up Knight


Wind-up Knight, $0.99
– [Review] – [Forum Thread] – Picture Super Mario Bros. Got a nice image in your head? Good. Now imagine Mario could never stop moving and would only change direction if he hit a wall. A little tougher. And what if absolutely everything could kill him in one hit, and there was no such thing as a checkpoint? That sounds like the sort of game that would have you cursing, spitting, and contemplating throwing your controller, and it also sounds a lot like Wind-up Knight.

Adventure

Superbrothers: Sword & Sworcery EP


Superbrothers: Sword & Sworcery EP, $4.99
– [Review] – [Forum Thread] – This is the closest thing to what we’d call a “system seller” of a video game since the iPad was originally released. Sword & Sworcery is an absolutely incredible experience, a thought that has not only been shared by the gaming press, but also the mainstream media as well. If you have an iOS device and $5 to your name, there’s no excuse not to spend it on this game. If you don’t want to fork over a couple bucks more for the universal version, Sword & Sworcery Micro [$2.99] is just what the doctor ordered.

Machinarium


Machinarium, $4.99
– [Review] – [Forum Thread] – This game generated a heck of a lot of controversy when it was revealed that it’d only run on the iPad 2 only, which had us more than a little worried about its performance if it requires top-end hardware. It turns out, Machinarium runs fantastically, despite its Adobe Air-based innards. If you’ve got the hardware, don’t miss this remarkably clever adventure.

Aquaria


Aquaria, $4.99
– [Review] – [Forum Thread] – Imagine if a Metroidvania went underwater with a fantastic touch-based control scheme. That’s what Aquaria is in a nutshell, but you’ve got to appreciate its fine touches and vision even if its formula doesn’t jive with you.

Retro

Forget-Me-Not


Forget-Me-Not, $1.99
– [Review] – [Forum Thread] – In our review we called Forget-Me-Not the “retrolicious lovechild of PAC-MAN and Rogue,” and I’m really struggling with a better way to describe the game. An amazing scoring system combines with fantastic retro graphics that only bolster how much fun Forget-Me-Not is to play. If the thought of PAC-MAN combined with dungeon crawling at all piques your interest, stop what you’re doing and download Forget-Me-Not immediately.

The Last Rocket


The Last Rocket, $2.99
– [Review] – [Forum Thread] – Retro-inspired games are fairly common on the App Store, but The Last Rocket is one of the best examples we’ve seen of a modern-day title that could have easily passed as an absolutely fabulous NES game. The Graphics and music are all delightfully 8-bit, but even without all these retro trimmings the gameplay could stand on its own.

Velocispider


Velocispider, $1.99
– [Review] – [Forum Thread] – This fantastic tilt-controlled shooter has sucked up entirely too much of our time. With nods to retro shooters like Space Invaders, awesome pixel art, and universal compatibility Velocispider is simply fantastic.

Another World - 20th Anniversary


Another World – 20th Anniversary, $4.99
– [Review] – [Forum Thread] – It’s hard to find a game on the App Store with more history behind it than Another World. Touch-based controls (as well as an optional virtual D-pad) along with both original and remastered graphics make for an outstanding port of this classic adventure game.

Role Playing

Infinity Blade II


Infinity Blade II, $6.99
– [Review] – [Forum Thread] – We put incredibly powerful devices in our pockets and on our laps daily, but rarely do we see games that utterly embrace this like Infinity Blade 2 has. It’s a showcase piece; a technically and visually gifted game that consistently delivers eye-popping stuff. The gameplay is great, too.

Mage Gauntlet


Mage Gauntlet, $2.99
– [Review] – [Forum Thread] – Almost too many games lean on pixel art and chip tunes just because it’s in style, but Mage Gauntlet draws inspiration from that era and allows it to permeate every aspect of the game. If you have any fond memories of Super Nintendo-era action RPGs, don’t miss this game.

Pocket RPG


Pocket RPG, $2.99
– [Review] – [Forum Thread] – Crescent Moon Games’ latest is this awesome spin on entirely randomized Roguelike gameplay mixed with the action-packed style of a dual stick shooter. It’s a combination that works incredibly well, and being entirely randomized, is infinitely replayable. If you don’t feel like springing for the universal version, there’s also a cheaper Pocket RPG iPhone Edition [99¢].

Strategy / Sim

King of Dragon Pass


King of Dragon Pass, $7.99
– [Review] – [Forum Thread] – No lie, I’ve spent more time playing this game than all the other games that we reviewed in September combined. If my exhaustive review wasn’t clear enough, here’s all you need to know: If you like simulation games, you needed King of Dragon Pass on your iPhone yesterday. I’ve still got my fingers crossed for an iPad version, but I’m more than happy managing my clan whenever I’ve got a few seconds to spare on my iPhone.

Great Little War Game


Great Little War Game, $1.99
– [Review] – [Forum Thread] – As mentioned in our review, this game is anything but little. Great Little War Game is a turn-based strategy game that we consider a must have for anyone even vaguely interested in the genre. The developers are remarkably active in our community, and thus far GLWG’s updates have been fantastic, both in implementing new features as well as forum feedback.

Pocket Academy


Pocket Academy, $1.99
– [Review] – [Forum Thread] – It seems like ever since Game Dev Story [$1.99 we just can't get enough of Kairosoft simulations. This one in particular puts you in charge of a school, and while many of the mechanics might not be immediately apparent, once the game grabs you, it doesn't let go.

Tiny Heroes


Tiny Heroes, $1.99
- [Review] – [Forum Thread] – geoDefense and geoDefense Swarm cranked tower defense on the App Store up to 11, and, dare I say it, Tiny Heroes makes a great attempt to crank it to 12. Or, at least, 11 and a half. This fantasy-based tower defense title should not be missed by anyone who even vaguely fancies the genre.

Sid Meier's Pirates! for iPad


Sid Meier’s Pirates! for iPad, $1.99
– [Review] – [Forum Thread] – This pirate sim is a game with a ton of history behind it, and 2K Games did a marvelous job of porting it to the iPad. It has depth on top of depth, and will keep you busy for quite some time if it manages to suck you in. We’ve got our fingers crossed for more ports like this of incredible games that work phenomenally on the iPad.

Anomaly Warzone Earth


Anomaly Warzone Earth, $0.99
/ HD – [Review] – [Forum Thread] – Who knew that turning tower defense in reverse would make for such an incredible game? If you’re even vaguely interested in anything to do to tower defense, Anomaly: Warzone Earth needs to be on your iOS device. The mechanics are solid, the atmosphere is cool, and it’ll leave you wanting for a sequel.

Action / Shooter

Dead Space™


Dead Space™, $0.99
– [Review] – [Forum Thread] – “Console quality” is a phrase that’s thrown around a lot to describe portable games, and really, it’s a fitting title for this iOS-exclusive version of Dead Space. We tend to prefer Dead Space for iPad [$9.99] over its iPhone counterpart, but both are fantastic games that should be a part of your collection.

Battleheart


Battleheart, $2.99
– [Review] – [Forum Thread] – This single player game perfectly combines everything that’s good about complex party-based realtime battles found in MMO-style games with wonderfully simple and intuitive touch controls. Multiple character classes are included, as well as equipment upgrades. It’s incredible just how much flexibility there is for tweaking your party and how you play the game. Battleheart is fantastic on the iPhone, but you can’t miss it if you own an iPad.

THE KING OF FIGHTERS-i-


THE KING OF FIGHTERS-i-, $2.99
– [Review] – [Forum Thread] – Back in the day of the arcade fighter arms wars, it was Street Fighter versus The King of Fighters with as fierce of a rivalry among gamers as arguing Nintendo vs. Sega. KoF has arrived on the App Store, and it’s every bit as good as its Street Fighter, although it remains to be seen if they’ll match the online play found in Volt.

Jetpack Joyride


Jetpack Joyride, Free
– [Review] – [Forum Thread] – This is our favorite game of the month, as this endless power-up packed single-button flying game is responsible for sapping days of productivity across the entire TouchArcade staff. There are so many hooks to keep you playing that you can do “one more game” for hours through achievements, missions, unlockables, and all sorts of cosmetic customizations.

Bug Heroes


Bug Heroes, Free
– [Review] – [Forum Thread] – Much like how Dungeon Raid took typical match three gameplay and made it awesome, Bug Heroes takes the dual stick shooter to the next level. The core of the game is based around the typical dual stick shooter formula, but multiple playable characters (each with strengths and weaknesses) as well as elements of both castle and tower defense make this a game that everyone needs to check out. Just keep in mind, it will be very difficult to go back to your basic survival-mode dual stick shooter after this.

Zombieville USA 2


Zombieville USA 2, $0.99
– [Review] – [Forum Thread] – Tightly-constructed, well-executed, charming, different and entertaining are all words we freely use when describing Zombieville 2. It’s a near perfect iterative entry to the franchise, as it artfully hones in on and turns up the volume on the two best parts of the original: the shooting and upgrade models.

Grand Theft Auto 3


Grand Theft Auto 3, $2.99
– [Review] – [Forum Thread] – Even though GTA 3 wasn’t designed for virtual controls, you’ll have a great time with it, even if all you do is drive around Liberty City listening to the fantastic in-game radio stations. (My favorite is the talk station.) As you become more accustomed with the splattering of virtual buttons all over the screen, you’ll find hours upon hours of content to plow through. Having played GTA3 to completion many times in the past, I’m incredibly happy to be able to take it anywhere with me on my phone of all things.

Bug Princess


Bug Princess, $4.99
– [Review] – [Forum Thread] – Aside from a few small quibbles, Bug Princess offers yet another stellar entry in CAVE’s series of iOS shooters. It’s probably the most straight forward and least complex out of them all, which makes it a great starting point for bullet hell newbies, but it does have its share of depth for those looking to master its strategies.

STREET FIGHTER IV VOLT


STREET FIGHTER IV VOLT, $2.99
– [Review] – [Forum Thread] – Capcom is following their time honored tradition of relentlessly re-releasing Street Fighter with Street Fighter IV Volt. This time around there are three new characters as well as online multiplayer.

Dark Meadow


Dark Meadow, $5.99
– [Review] – [Forum Thread] – Atmospheric horror is a game genre that never really seems to translates to portable devices very well, but Phosphor Games did a great job of it with Dark Meadow. Set in a creepy hospital, and utilizing the Unreal Engine, the game looks and sounds great. A repetitive combat system drags down this otherwise fantastic title.

Puzzle

Where's My Water?


Where’s My Water?, $0.99
– [Review] – [Forum Thread] – This super-fun liquid-centric physics game puts you in the driver seat of helping an alligator take a shower. Sure, it’s hard to come up with a more ridiculous premise, but maybe that’s part of this game’s charm. A wacky scrolling mechanic on some levels is the only thing we have to complain about, otherwise Where’s My Water is fabulous.

Dungeon Raid


Dungeon Raid, $1.99
– [Review] – [Forum Thread] – As mentioned in our review of the game, with the number of fish in the match three sea, it takes a lot to make one that’s just as fun (if not more so) than the match three staples like Bejeweled 2 and other classics. Dungeon Raid accomplishes this by distilling the Puzzle Quest formula down to its basics, and providing match three gameplay that retains its simple nature while offering a shocking amount of depth via random equipment and character upgrades. Also, there’s much more to matching than just high scoring, clearing each type of block has a purpose, and the order you clear them in can mean life or death. This game has stolen hours of my time, I can’t recommend it enough.

Casey's Contraptions HD


Casey’s Contraptions HD, $2.99
– [Review] – [Forum Thread] – There are tons of contraption-building games on the App Store, but few are as good as Casey’s Contraptions. The theme of the game is gloriously whimsical, and you can spend hours delving through the clever and convoluted solutions your friends post via Game Center.

Gesundheit!


Gesundheit!, $0.99
– [Review] – [Forum Thread] – This stealth-centric sneeze-powered puzzle game comes with fantastic controls, some of the best hand-drawn art we’ve seen in action on the App Store, and details like shadows moving relative to your iOS device’s gyroscope readings. We prefer the iPad version, but only because you’ll want as much screen real estate as possible to enjoy this game’s incredible art.

Wooords


Wooords, $1.99
– [Review] – [Forum Thread] – Games where you search for words within a pre-defined set of letters have some serious roots, heck, this kind of puzzle was published in newspapers before video games even existed, and there’s a zillion variations on the App Store. Words totally impressed us with its slick presentation that feels less like playing a word game and more like moving magnetic letters around on a refrigerator.

SPY mouse


SPY mouse, $0.99
– [Review] – [Forum Thread] – Firemint has managed to de-throne Angry Birds from the #1 position on the App Store with this line-drawing-powered stealth game. Collect cheese, evade cats, use various tricks, and even fight bosses. All the gameplay elements go together incredibly well, and Firemint even managed to remove a lot of things that have historically annoyed us about stealth games in the process.

SpellTower


SpellTower, $1.99
– [Review] – [Forum Thread] – Word games can still be fun. Elegant, clever and fun, SpellTower a complete package, brought together by Gage’s trademark use of cheerful colors, simple patterns and elegant typography.

iBlast Moki 2


iBlast Moki 2, $2.99
/ Universal HD – [Review] – [Forum Thread] – This game sets the standard of what gamers should expect of sequels. It’s got familiar puzzle-centric physics mechanics of the original with tons of new features that add complexity and all kinds of new ways to solve puzzles. Additionally, a perfectly integrated solution system can show you how your friends completed a level if you get stuck.

Monsters Ate My Condo


Monsters Ate My Condo, $0.99
– [Review] – [Forum Thread] – Adult Swim and Pik Pok joined forces to bring us one of the craziest matching games we’ve ever seen on the App Store. The game requires matching similarly colored floors while appeasing nearby color-coded monsters, each with a more ridiculous super-power than the last. Also, you can score billions if you’re good. Billions!

Scribblenauts Remix


Scribblenauts Remix, $0.99
– [Review] – [Forum Thread] – Originally released on the Nintendo DS, Scribblenauts is a game that’s so unique that you simply must play it. Remix combines the best elements from both of the DS games along with 10 iOS-exclusive levels. In addition, it’s even universal and boasts complete iCloud save syncing support.

Bejeweled Blitz


Bejeweled Blitz, Free
– [Review] – [Forum Thread] – Popcap takes the glorious match-three mechanic of the classic puzzle franchise, pumps up the volume on the jewel and match bonuses, and then condenses it all down into frantic, one-minute bursts of eye-gasmic, point-laden play.

Sports

NBA JAM by EA SPORTS™


NBA JAM by EA SPORTS™, $0.99
– [Review] – [Forum Thread] – iOS gamers really couldn’t ask for much more when it comes to EA’s port of NBA Jam… Multiplayer was even added in an update! All of the massive dunks and secret modes are intact, making this a surprisingly faithful port. EA even recently updated the game’s roster, bringing it in line with this NBA season.

Pocket HalfPipe


Pocket HalfPipe, $2.99
– [Review] – [Forum Thread] – This incredibly awesome skateboarding game is highly reminiscent of the halfpipe in the classic NES series Skate or Die, but with much better graphics and crazy dual stick controls that allow you to pull off all kinds of moves. The game could easily be described as basic, but it’s so much fun that we don’t care. The tricks you’ll be able to pull off after a bit of practice are cool, and stringing a massive chain together is hugely rewarding.

Fight Night Champion by EA Sports™


Fight Night Champion by EA Sports™, $0.99
– [Review] – [Forum Thread] – A surprisingly competent boxing game that feels like an equal to its console counterpart instead of a typical watered-down mobile version. Great touch screen controls combine with different game modes to create a boxing experience that is among the best that the App Store has to offer.

Music

Groove Coaster


Groove Coaster, $0.99
– [Review] – [Forum Thread] – There have been a ton of rhythm games released on the App Store, but none have the amazing presentation of Groove Coaster that almost makes it less of a game and more of an experience– And this is one experience you really can’t miss especially if you enjoyed its creator’s other game, Space Invaders Infinity Gene.

Radballs


Radballs, Free
– [Review] – [Forum Thread] – We fell in love with RadBalls inside of the first few seconds of the trailer, and by the time it was over we were ready to yield our first born to its creator. Oh, yeah, the game is fun as hell too. It’s a music-centric matching game that even allows you to use your own tracks. Check it out.

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Best iOS Games December 2011

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Our ratings for games we reviewed in December are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a three-star or higher is considered a “good” rating.

Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others. Keep in mind, this listing is comprised of games we reviewed in December, and not necessarily games that were specifically released in December.

5 Stars

Bejeweled Blitz


Bejeweled Blitz, Free
– [Review] – [Forum Thread] – Popcap takes the glorious match-three mechanic of the classic puzzle franchise, pumps up the volume on the jewel and match bonuses, and then condenses it all down into frantic, one-minute bursts of eye-gasmic, point-laden play.

Sonic CD


Sonic CD, $2.99
– [Review] – [Forum Thread] – Here we have the best installment of one of the greatest gaming franchises, which received both flawless review scores and game of the year awards when it was originally released ported with complete perfection to iOS. This is a game you flat out need to buy if you even vaguely consider yourself an iOS gamer. Not only because it’s such an impeccable port of an important piece of gaming history, but because we need to vote with our wallets to tell Sega (and anyone else who might be watching) that this is the quality we demand out of retro games brought to the App Store.

Wind-up Knight


Wind-up Knight, $0.99
– [Review] – [Forum Thread] – Picture Super Mario Bros. Got a nice image in your head? Good. Now imagine Mario could never stop moving and would only change direction if he hit a wall. A little tougher. And what if absolutely everything could kill him in one hit, and there was no such thing as a checkpoint? That sounds like the sort of game that would have you cursing, spitting, and contemplating throwing your controller, and it also sounds a lot like Wind-up Knight.

4.5 Stars

Bag It!


Bag It!, $0.99
– [Review] – [Forum Thread] – It’s rare to find a puzzle game that feels so fresh but also so obvious. I’ve never played a game about bagging groceries before, but why not? It should be mandatory training for everyone who moves out on their own, never mind the folks who work at grocers.

Don't Run With a Plasma Sword


Don’t Run With a Plasma Sword, $0.99
– [Review] – [Forum Thread] – From presentation to gameplay to overall fun factor, Don’t Run With a Plasma Sword simply shines. It’s got distinctive character and a great sense of humor. It’s also a treat to look at — great design, excellent color.

Zen Pinball


Zen Pinball, Free
– [Review] – [Forum Thread] – Pinball games have been great on iOS devices, and Zen Pinball is one of the best ones we’ve seen so far. It’s totally free to try, and if you like the game engine and the pinball physics (which you will), you can buy additional tables via IAP.

Containment: The Zombie Puzzler


Containment: The Zombie Puzzler, $4.99
– [Review] – [Forum Thread] – Containment: The Zombie Puzzler for the iPad from Bootsnake Games is definitely not your typical match-3 game. In fact, you don’t even need to match three of anything. Instead, the goal is to surround zombies with cops, soldiers, scientists or punks.

Grand Theft Auto 3


Grand Theft Auto 3, $2.99
– [Review] – [Forum Thread] – Even though GTA 3 wasn’t designed for virtual controls, you’ll have a great time with it, even if all you do is drive around Liberty City listening to the fantastic in-game radio stations. (My favorite is the talk station.) As you become more accustomed with the splattering of virtual buttons all over the screen, you’ll find hours upon hours of content to plow through. Having played GTA3 to completion many times in the past, I’m incredibly happy to be able to take it anywhere with me on my phone of all things.

Bug Princess


Bug Princess, $4.99
– [Review] – [Forum Thread] – Aside from a few small quibbles, Bug Princess offers yet another stellar entry in CAVE’s series of iOS shooters. It’s probably the most straight forward and least complex out of them all, which makes it a great starting point for bullet hell newbies, but it does have its share of depth for those looking to master its strategies.

Snow Fight


Snow Fight, Free
– [Review] – [Forum Thread] – Snow Fight is a really fresh-feeling real-time strategy game, a fun re-imagining of Capture the Flag that engages you in wintry warfare against scrappy neighborhood kids in a kind of snow battle royale.


The rest of the game ratings can be seen in their respective rating categories (also found in the sidebar navigation): 5 Stars, 4.5 Stars, 4 Stars, 3.5 Stars, 3 Stars, and 2 Stars.

As always, we expect there will be some debate about relative scores, but keep in mind that everyone’s personal ratings may vary based on individual tastes.

For more of our favorite iOS games, check out our “Best iPhone Games” category which includes all of these monthly posts as well as other special compilations of the greatest games the App Store has to offer:

  • So You Just Got an iPhone 4S… Here’s What You Need to Know!
  • So You Just Got a Verizon iPhone… Let’s Get You Up To Speed!
  • So You Just Got an iPhone 4 – An App Store Gaming Guide
  • Best iPod Touch and iPhone Games: 2010 Buyer’s Guide
  • 2010: TouchArcade Staff Favorites – Eli
  • 2010: TouchArcade Staff Favorites – Blake
  • 2010: TouchArcade Staff Favorites – Brad
  • 2010: TouchArcade Staff Favorites – Jared
  • Best iPod Touch and iPhone Games: 2009 Buyer’s Guide

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Written by admin

December 24, 2011 at 1:15

Christmas Sale – Square Enix Edition

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A lot of people don’t like Square Enix’s App Store prices mainly because they’re so much higher than the norm. Good thing about the holidays, we guess, is that all of these prices tend to fall. And they have. Again. This year. Starting now and extending until after New Years Day, you can grab just about every Square Enix title at a much lower price. For example, Final Fantasy Tactics is $11.99 instead of $15.99. Another example: Chaos Rings Omega is $5.99 rather than $11.99.

Here’s a full list of what we’ve seen. Do note that Square is also offering up a bunch of actual apps at a lower cost, too. Just hit up its publisher page on iTunes to see those:

  • Chaos Rings – $12.99 → $6.99
  • Chaos Rings for iPad – $15.99 → $7.99
  • Chaos Rings Omega – $11.99 → $5.99
  • Chaos Rings Omega for iPad – $14.99 → $6.99
  • Chocobo Panic – $3.99 → $1.99
  • Cooking Mama – $6.99 → $3.99
  • Crystal Defenders – $7.99 → $3.99
  • Crystal Defenders for iPad – $7.99 → $3.99
  • Final Fantasy I – $8.99 → $4.99
  • Final Fantasy II – $8.99 → $4.99
  • Final Fantasy III – $15.99 → $11.99
  • Final Fantasy III for iPad – $16.99 → $12.99
  • Final Fantasy Tactics – $15.99 → $11.99
  • Groove Coaster – $2.99 → $.99
  • Hills and Rivers Remain – $4.99 – $2.99
  • Lara Croft and the Guardian of Light – $2.99 → $.99
  • Lara Croft and the Guardian of Light for iPad – $4.99 → $.99
  • Secret of Mana – $8.99 → $4.99
  • Sliding Heroes – $.99 → Free
  • Song Summoner: The Unsung Heroes – Encore – $9.99 → $4.99
  • Space Invaders Infinity Gene – $4.99 → $2.99
  • Summer Story – $8.99 → $3.99
  • Vanguard Storm – $3.99 → $1.99
  • Victorian Mysteries: The Moonstone – $1.99 → $.99
  • Victorian Mysteries: The Moonstone for iPad – $2.99 → $.99
  • Voice Fantasy – $2.99 → $.99

All the Taito stuff on sale are must-have kind of games, as we’ve mentioned many times before. Forced to pick a straight-up Square game, we’d say Final Fantasy III is probably the best value on the list. It’s a great game on iPad especially, and has enough touch hooks to feel decidedly less port-y than its other stuff.

[source]


Written by admin

December 23, 2011 at 5:15

‘Grand Theft Auto III’ Review – Ten Years Later, Still a Great Game

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Prior to Grand Theft Auto III I’d say I had fun messing around in Grand Theft Auto games, but never really enjoyed myself. The top-down view felt incredibly claustrophobic, and, at least for me, made getting immersed into the game world incredibly difficult. I don’t think it’s hyperbole at all to say that GTA 3 changed everything.

Originally released in 2001 as a Playstation 2 exclusive, Grand Theft Auto III featured a full 3D game engine for the first time in the game series. At least for me, this transformed a silly and entirely too controversial set of video games into a living and breathing universe. It’s debatable how well the game has aged in ten years, but in 2001, after the initial cut scene rolls and you’re driving through the beginnings of Liberty City, there was no way your jaw wasn’t on the floor.

This magic is alive and well in the iOS port of Grand Theft Auto III. There have been a number of open world crime games, most notably Rockstar’s own Grand Theft Auto: Chinatown Wars and Gameloft’s highly “inspired” Gangstar games released on the App Store but neither game holds a candle to the original GTA3 The level of immersion that’s possible in the full 3D Liberty City, especially as you become familiar with the cast of characters you’ll spend your time taking missions from, feels downright incredible. In games like this, that very same level of immersion is what has kept me sucked in for potentially hundreds of hours, as when you feel like you’re actually playing your part in a virtual world, your role in it becomes that much more compelling.

Gameplay in GTA3 is typical of other open world crime games, which would make sense since Rockstar essentially wrote the book on the subject. Your time in Liberty City will be spent doing whatever is asked of you by various gangsters, drug lords, and other unsavories. Often times you’ll be doing jobs for multiple people, and between missions will have the choice of which story line you want to continue, and which you’ll revisit later.

Alternatively, you can immediately abandon the storyline of the game and instead focus on side missions (such as stealing a taxi and ferrying passengers around the city), looking for secret (and some not so secret) ramps to get ridiculous amount of air off of, or really, anything else you feel like doing. I’ve always been partial for stocking up on weapons, and seeing just how long I can survive from the police.

I think I’ve provided a sufficient recap of what GTA3 is for the half a dozen people out there who somehow haven’t played it, so the real question is, how does it translate to iOS devices?

I’m happy to say that the game plays surprisingly well. I’ve found myself preferring the large screen of the iPad 2, but GTA3 is just as much fun on the iPhone. If you think back to actually playing the game on the PS2 (or other console ports), you’ll remember that nearly every button on the controller did something. Sadly, the only way GTA3 can work on iOS devices is by replicating all of these functions as virtual buttons.

This results in buttons galore. On foot you’ll have a virtual joystick for running around, along with individual virtual buttons for running, jumping, attacking, stealing cars, changing the camera angle, and pausing. Inside of a car, the virtual joystick changes to a set of buttons to steer, along with buttons for the gas, brakes, hand brake, shooting, honking the horn, starting secondary missions (such as the previously mentioned taxi missions), and getting out of the car. Moving the camera involves dragging your finger around in the middle, and viewing the minimap as well as changing weapons involve hitting the top corners of the screen.

These controls are workable, and are easy enough to manage while doing simple missions or just tooling around Liberty City. Unfortunately, things get crazy as soon as you get involved in actual combat. GTA3 uses a zany lock on system for shooting, and it seems like more often than not when you get into an actual firefight you’re fighting the camera, the lock on system, and your character’s diminishing health supply more than you’re fighting the enemies themselves. Things get better as you get more accustomed to the virtual controls, but it never feels like you have the same precision as you would with an actual controller.

Still, it’s Grand Theft Auto III on your iPhone (or iPad), and given both the overall quality and depth of the actual gameplay content of GTA3, it’s really easy to get over the clunky controls. The performance is great on recent iOS devices, although pop-in on the game’s horizon can be pretty noticeable if you let it get to you– Looking at videos from the PS2 version of the game, it seems like this pop-in was mostly hidden by the relative low-resolution of the game. The retina display, however, makes it really clear.

Picking up GTA3 seems like a no-brainer, especially at the launch price of $4.99. Regardless of the less than ideal control scheme, you’ll get five dollars worth of entertainment out of this game, even if all you do is drive around Liberty City listening to the fantastic in-game radio stations. (My favorite is the talk station.) As you become more accustomed with the splattering of virtual buttons all over the screen, you’ll find hours upon hours of content to plow through.

Having played GTA3 to completion many times in the past, I’m incredibly happy to be able to take it anywhere with me on my phone of all things.

App Store Link: Grand Theft Auto 3, $4.99 (Universal)

TouchArcade Rating:

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Written by admin

December 15, 2011 at 17:15

‘Stretched’ Review – A Slingshot Platformer from Chillingo

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Stretched [99¢] is a new physics-based slingshot-platformer from Chillingo, which has been receiving praise in our discussion thread.  The objective is to fling a ball between various slingshots, collecting as many bubbles from each level as possible, before reaching the exit portal. There’s no time limit or restriction on the number of turns, so there’s no hurry, but each time you fling yourself you need to land safely, as there’s no ground or safety net.

The best feature of Stretched is that new gameplay elements are constantly being introduced as you progress through the 80+ levels and 4 worlds (Sunrise, Monochrome, Misty and Desert). Each world has it’s own features and music and it’s often a pleasant surprise to discover what comes next.

Initially you’re propelling  yourself between slingshots of various sizes and orientations, or bouncing off walls. But that’s just the start. You’ll manipulate chains and sliders, use a sticky green character to your advantage by sticking to walls, explode bombs to blast yourself across the level or to move obstacles, turn wheels with your finger to rotate items and encounter various moving contraptions to master. Some levels challenge you to balance the ball precariously on the end of a stick, while also collecting bubbles! There’s a surprising amount of variety in this game (more than I’ve described here) and each new feature is carefully explained when it first appears.

The touch controls are simple and effective: Use your finger to stretch back the slingshot and determine the direction and power of the shot (the slingshots fire in either direction). A series of dots shows the trajectory path, for aiming purposes. Once you release your finger, the ball is propelled in the chosen direction. If you’re attached to a sticky green character, you can tap it to make it disappear. Or tap a bomb to make it explode.

Your score is based on the number of bubbles collected before reaching the exit portal. Collecting over half of the bubbles earns 2-stars, while you must grab all the bubbles to 3-star the level. High scores and achievements are all managed via Chillingo’s Crystal and Game Center.

A “skip level” option is available and there appears to be no limit to how many times you can use it, as I skipped several levels in a row. However, a certain number of stars is required to unlock each subsequent world and skipping levels doesn’t earn any stars, so there’s some incentive to actually play through the levels. An In-App Purchase can be made to unlock all levels, although there’s really no need.

Stretched was released without much fanfare, so it’s quite a pleasant surprise. The bubble graphics are not overly impressive, so the screenshots don’t look too flashy, but don’t judge this game by it’s screenshots alone as the variety of gameplay is excellent. The puzzles are interesting and varied, rather than intellectually complex, and the various soundtracks sound good without feeling repetitive. You’ll get a few hours entertainment for a dollar, with more levels promised in the future, making this an easy game to recommend.

App Store Link: Stretched, $0.99 (Universal)

TouchArcade Rating:

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Written by admin

December 13, 2011 at 17:15

‘Judge Dredd vs. Zombies’ Review – Guys, Dredd Is The Law

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Judge Dredd vs. Zombies [$.99] is what you think it is, which is to say, it’s an over-the-top dual-stick shooter that pits the equally over-the-top dystopian cop against hordes and hordes of the undead. Despite all signs of the End Times have come pointing to “Yes,” Dredd is as moronically meat-headed as ever. The slick Versace-wearing, line-slinging judge, jury, and executioner has his hands full with himself throughout the entire experience. It’s as if, in a weird twist, this game is more about Dredd’s need to stroke his own ego than his desire to purge his precious and pure Mega-City One of zombies.

Hearing “I am the law” or some other ridiculously chest-puffing line every 15 seconds isn’t this game’s biggest problem, though — the free-to-play model is. It comes across as much too pushy and needed and, as a result, it consistently strikes me as gross.

Sure, you can upgrade your weapons and bring along “special equipment” like “Instant Reload” or “Body Armor” using in-game credits, but they quickly end up costing too much in comparison to the amounts you can earn. The difficulty curve on zombie damage models are pretty sharp, too, so you’ll feel naked in short order — and grinding on previous levels, for whatever reason, won’t net you any extra credits.

Dredd sure doesn’t seem to mind. Like a 50-year-old wrestler who keeps taking bumps because he filed bankruptcy one too many times and still has a camper on a line of credit, an under equipped Dredd is consistently revved to keep battling against increasingly bad odds. His confidence and enthusiasm are off the wall.

What really salvages this entire experience is  its combat model. It’s really, really enjoyable. Movement is a snap, while the shooting in particular is great. There’s a brilliant auto-aim mechanic that flawlessly moves from threat to threat as smoothly and intelligently as if you were the one making the choice. And even when you do want to control where you shoot, you can just tap on the screen to target.

A combo system, the reload mechanisms, and item pick-ups alter the pacing of the combat in consistently entertaining ways. As you kill, you’ll steadily earn more bonus points as a combo meter builds. The catch is that, whenever you stop to reload, the meter has a chance kick back to zero by virtue of inactivity. This is where the Dredd badge pick-ups littering the game come in: not only do they give you points, but they also keep that combo meter going when you’re not actively blasting zombies into re-oblivion.

This isn’t ground-breaking stuff, but it works and it works really well. Dredd’s other constituent parts, on the other hand, are merely competent: the UI is inelegant but alright, the level selection and rating system are industry standard, and the visuals are OK. Nothing outside of the shooting feels particularly inspired. The lackluster and oftentimes barren level, sound, and presentation design leave a lot to be desired.

But… as far as fundamentals go, the fact that Judge Dredd vs. Zombies’s combat rocks is a pretty big boon to what is otherwise a fairly competent, yet  occasionally annoying game. The bad parts, and particularly the greedy free-to-play hooks and the barrage of Dredd-isms, are the big stains. The shooting makes up for a lot of this, but there’s a whole lot of ugly to wade through before you get to the good.

App Store Link: Judge Dredd vs Zombies, $0.99 (Universal)

TouchArcade Rating:

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Written by admin

December 2, 2011 at 1:15