Archive for the ‘New York’ tag
EA Interactive Winter Preview Event – Titles from EA
‘Order & Chaos Online’ Gets Hacked; It’s a Good Idea to Change Your Password(s)!
We've heard some rumblings lately about Order & Chaos Online [$6.99] accounts getting hacked, and the attacks were recently confirmed by our pals over at . Order & Chaos, if you're unfamiliar, is Gameloft's fairly blatant riff on World of Warcraft, complete with characters, monsters, and areas that might look a more than a little familiar to anyone who has played WoW before.
Anyway, the cause of this security breach as well as how deep this rabbit hole goes has yet to be revealed, although Gameloft says they're actively investigating. indicates that players of both mobile and Facebook versions of the game have been hacked.

If you've ever played Order & Chaos and you're the kind of person who still uses the same password for everything, it's a good idea to change all your others. While you're at it, check out this on creating strong passwords, and maybe even think about . I'm partial to myself, which basically exists for all platforms you'd ever want to access your passwords on and gracefully keeps all your data in sync via Dropbox.
Migrating from a single password you use for everything to a password management suite and different passwords for everything will take a little getting used to, but consider this: Once you start doing that, security breaches like this are entirely insignificant. Thanks to 1Password, I use a different password for everything. Order & Chaos getting hacked makes no difference to me, since all anyone would ever be able to access with those login credentials is my character… As opposed to desperately hunting down every login form that you've used your favorite password, "password", for.
Update: I was just reminded that Order & Chaos uses Gameloft's Gameloft Live service for logins, and if that is what was compromised, if you've ever created a Gameloft Live account it might be a good idea to get busy with the password changin' too.
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Bounty Bob Tunnels Into the App Store in ‘Miner 2049er’

That's right, my retro-loving brethren, Bounty Bob has tunneled his way into the App Store thanks to 's release of Miner 2049er [free] for the iPhone and iPad (universal).
For those unfamiliar, the original Miner 2049er is a platform game that was highly popular in the early '80s home computer scene. (See Owen Linzmayer's February 1983 Creative Computing .) Released in 1982 by Bill Hogue through Big Five Software,
the game puts you in the shoes of Bounty Bob on a mission to search through Nuclear Ned's abandoned uranium mines in search for the elusive Yukon Yohan. The treacherous mines, fraught with ladders, chutes and hydraulic scaffolds — not to mention the radioactive creatures that roam the levels — must be cleared by walking over every section of the platforms. There are 10 levels in all, which was quite a few, for its day. Miner 2049er was the inspiration for Matthew Smith's .
Magmic released a licensed, updated mobile version of the game in 2007, which received an IGN Editor's Choice Award and won the Best Revival category in the Best Of 2007 IGN awards. It features both a Classic mode with graphics similar to the Atari 800 original, as well as a vertically-scrolling Modern mode with new, rather more detailed visuals along with certain new twists, like an elevator fashioned from a girder dangling from a crane. Miner 2049er for iOS is an adaptation of that release, featuring tilt controls as well as several types of multitouch options.
Miner 2049er for iOS is a free download that includes 4 of the Modern mode levels, only. An in-app purchase of $0.99 unlocks the 10 Classic levels as well as all 10 of the Modern mode levels.
The game plays pretty much as you may remember it — both in the Classic and Modern versions — but with iOS controls, and there you have a number of options. The default control mode is tilt, which can be switched over to a touch-to-go-there mode or a joystick-left or joystick-right mode. The controls work about as you'd expect, but I find joystick-left to work best. Magmic indicates that a soon to be released update will tweak controls a bit and make joystick-left the default control mode. An additional 20 levels "at-least" will be coming in an update for users who have purchased the level pack, as well.
Unfortunately, I experienced a bug on my iPhone 4S test device that Magmic hadn't yet seen reported: at the App Store password prompt to buy the additional levels, the keyboard would not pop-up, leaving me unable to do so on that device. It worked fine on the iPad 2, however. It's unclear right now whether this is a 4S-specific issue but, at any rate, the folks at Magmic say they will look into it right away.
For fans of the original, Miner 2049er is an instant grab. But, then, it's free — so it can't hurt to check it out if you're remotely intrigued. As mentioned, some things about the game are a bit shaky right now, but I feel that they will be worked out in short order, based largely on how responsive the folks at Magmic have been to my inquiries.
Miner 2049er developer Magmic also brought us The New York Times Crosswords Daily and Boulder Dash Rocks.
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Relax… ‘GTA III’ Won’t Be A5-Only Forever, New Gameplay Video Surfaces
Last week, we told you the (somewhat) surprising news that Rockstar would be bringing the classic Grand Theft Auto III to iOS and Android platforms to celebrate the franchise's 10 year anniversary of entering the world of 3D, and thus changing the open-world sandbox genre forever. At the time, Rockstar noted that the game was only planned for dual-core processor-based devices, due to the strain that running a huge open-world game would have on lesser mobile hardware. On the iOS side of things, that meant that only the iPad 2 and the brand new iPhone 4S would be able to run GTA III thanks to their dual-core A5 chips.
Of course, there are far, far more GTA fans than there are A5 device owners, and there was quite a backlash from gamers with older devices who were understandably upset that they wouldn't be able to get their carjack-on without upgrading their kit. However, over the weekend Rockstar has been showing off GTA III for mobile devices in playable form at the New York Comic-Con, and in fact they have that the dual-core processor requirement will only be a limitation at first, and that they're planning on having the game be compatible with single-core iOS devices sometime after launch.
Now, before you go getting too excited, they don't specifically state which single-core devices they intend to target. It may just be the iPhone 4, since it's the only other device with 512 mb of RAM, which could be a deal breaker for the iPhone 3GS and 3rd and 4th generation iPod touch. We really don't know at this point, but at least the compatible device listing will be increasing in some capacity, which is a good thing.
Speaking of GTA III at NYCC, one adventurous attendee decided to muster up some courage and take a little video of himself playing the game on an iPad 2 demo unit. So far, it looks like the GTA III that we all know and love from 10 years ago:
Chances are pretty good that this video was not taken with the permission of the Rockstar reps on hand at the convention, so don't be surprised if the video ends up disappearing sooner rather than later. But for now, it's a nice glimpse into what GTA III will be like on mobile. Also, though it's hard to tell from this shaky video, various other outlets' hands-on impressions of the demo build so far all state that the visuals have been given the high-res treatment, or at least as high a resolution as a 10 year old game can have. This leads me to believe that the GTA III we end up getting on iOS is based off of the superior Xbox version, though that's just a bit of speculation on my part.
GTA III is scheduled for a Fall release, and if it's anything like their launch of Chinatown Wars on iOS, we may be seeing the game incredibly soon, as that title popped up just a few short days after they were showing off preview builds to the media. That's more speculation on my part, but I remain hopeful. Until the game actually does launch, feel free to where GTA III: 10th Anniversary Edition is getting a healthy amount of discussion.
[Via and ]
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A Look at Two More on the Way from Chillingo
We have a couple more upcoming games from Chillingo to share that we previewed at Wednesday's Naughty or Nice games event held by EA in New York. Two puzzle games of rather different pace.
Home Sheep Home 2
Back in May we took a look at Chillingo's iOS port of the BAFTA-nominated Flash game Home Sheep Home and found it to be "baaah-rilliant," giving it four stars. Sometime later this fall, the studio will be launching a sequel to this Shaun the Sheep-inspired game, entitled Home Sheep Home 2: A Little Epic.
Like its iOS predecessor, Home Sheep Home 2 is a puzzle platformer with a pencil-sketch aesthetic, featuring Shaun — pretty standard sized, as far as sheep go — along with his little pal Timmy and his massive gal Shirley.
Each screen of the game is a fairly elaborate puzzle proposition. The task at hand is to get all three sheep from one side of the screen to the other. To do this, each of the sheep most be properly employed in order to solve the puzzle and move on to the next screen. For example, you might need to hop Timmy onto Shaun's back to send him up to a button that needs pressing, and then use Shirly as a raft to float Shaun across a pool of water. That kind of thing.
The game looks to be not a radical departure from the original, but a collection of new puzzles in the spirit of the old.
Home Sheep Home 2 will be offered in two versions, one for the iPhone and one for the iPad, at as-yet undetermined prices.
Hank Hazard: The Stunt Hamster
Another upcoming title we were shown a the Naughty or Nice event is the action puzzler Hank Hazard: The Stunt Hamster. The game involves helping Hank live his dream of becoming the first daredevil hamster by sending him flying around level after level of arranged obstacles, collecting stars, and getting out with the best time left on the clock.
You set Hank in motion by removing various items on the screen to get his little run-about ball rolling. You might eliminate a column of blocks or pop a balloon from which he hangs. Once he's on his way, obstacles such as flames, floating sliders, chomping teeth and rocket fists — some of which you can activate with a tap — send him hither and yon, daredevil style.
Hank Hazard: The Stunt Hamster will support both the iPhone and the iPad and was developed by Red Rocket Games.
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The Son of Jor-El Coming to iPhone, Thanks to Chillingo
Yesterday at EA's Naughty or Nice event in New York, I sat down with Levi Buchanan of Chillingo to have a look at a few of the titles the studio has in the pipeline for iOS. One of the titles in question places iOS gamers in the role of a hero that is in no way wanting in the blue and red spandex department. Yes readers, the Man of Steel will soon be training his heat vision upon the App Store.
Superman, developed by Tiger Games, is an iPhone only game that puts you in the red boots of the son of Jor-El. It's a stand alone action adventure, not tied to any particular film outing, old or new. The story goes like this. Lex Luthor has taken it upon himself to launch a series of satellites to "help" with the whole climate change problem. Superman is understandably concerned by the bald villain's true motives. (Spoiler: they're bad.)



The game throws you right into the City of Metropolis, represented in side-scrolling 2D, with a good sampling of your superpowers available for use. The goal is to make it through 18 levels, defeating baddies by any of a number of different means, putting out fires with your freeze-breath, and working your way to defeating the evil Luthor and his orbiting offensive.
The game is designed to be played in mobile-friendly 3-4 minute sessions, each of which call upon most of Superman's superpowers to get the jobs done. As Superman flies about Metropolis, arrows surrounding his powerful self point directly to situations that need attention, color coded for urgency. The backstory is told via comic book-style panels, appropriately, and the whole thing is a touch-controlled race against the clock.
As long as your iPhone case isn't crafted from Kryptonite, you should have no problems taking a stab at the role of Kal-El in Superman later this year.
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EA Demos iOS-Only ‘Battlefield 3 Aftershock’, Coming This Winter
We sat down with EA at yesterday's Naughty or Nice games event in New York and had a look at a number of upcoming iOS titles, one of which should put a smile on the faces of all the real-world FPS fans out there. Coming this winter, for iOS only, is a spin-off of the imminent, big-news home console title Battlefield 3, entitled Battlefield 3 Aftershock, which we first covered back in August.
Battlefield 3 Aftershock is a single- and multi-player FPS that will feature a range of battlefield locations around globe. The early demo version I played with was set in Iraq (only) and the additional play locations have not yet be revealed.

Single player mode, EA explained, is being built around powerful 3D visuals, great gameplay, ragdoll physics and a wave system of enemy attacks designed to provide the best mobile wargame possible — with an emphasis on mobile. The combat system is built around incoming hordes of enemies — 150 waves per map — designed to deliver relentless FPS action that can, on the go, be played just one wave at a time in 3-4 minute sessions.
There are four different character classes with heavy weapons variation (over 50 in all) and a high degree of player customization options. The multi-player game is expected to support matches with up to 10 players and character experience gained in single-player mode will translate over to multi-player, allowing for solo build-sessions between matches.



Battlefield 3 Aftershock is controlled via two on-screen "sticks," movement on the left and aiming on the right. There is also an aim-assist button on the right that helps lock down targeting for those wanting a bit of help with the headshots. A few minutes of gameplay showed an impressive degree of detail and action on the demo iPad's screen. In this early build of the game, there's still room for some shader work, it seemed, but striking visuals are on EA's list of priorities for the final release, so I expect that will get tightened up before release. Even still, as is, it's one of the best looking iOS shooters I've seen.
Battlefield 3 Aftershock will arrive as a universal application (for iPhone and iPad) in late '11 or early '12 and will feature integration with EA's own Origin online network. You can count on a review of the title, closer in.
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Chilingo’s Upcoming ‘Zombie Wonderland 2′ Has More Genres Than You Can Shake a Severed Limb At
Yesterday, TouchArcade attended EA's Naughty or Nice game event in New York and spent time with a number of just-announced titles on the way from Chillingo. Perhaps the most stand-0ut game of the lot is Zombie Wonderland 2, sequel to the June 2010 release Zombie Wonderland [App Store]. As in the original, the upcoming sequel puts you in the shoes of Chuck, the renowned Zombie Cleaner of the pleasant little '50s Americana town, Niceville. While, before, your task was to keep the homes of your clients as clean and as zombie-free as possible, your new order of business is a bit more complex a proposition.

Now, while we aren't allowed to get into to many details as far as the storyline goes, just yet, I can tell you that the rooms you will be defending (and cleaning) are, this time around, spread throughout time. From the local museum, which serves as a kind of time-hub, you will be traveling to medieval castles, ancient Egyptian crypts, Viking halls, and ancient Japanese dwellings — all riddled with zombies that make terrible stains when dispatched.
Some of the tasks that must be completed involve several stages set in different locations and / or times. For instance, one of your clients, Vlad the vampire, has given up drinking blood and moved over to milk. So you must travel through time to get him a glass of milk by milking a cow in a zombie-swarmed barn. Each of the temporally far-flung locales features its own mini-boss that appears and drives the zombies into attack frenzies that make the task of keeping the rooms clean and zombie-free quite a challenge.
While the original release featured four locations, four weapons, and five types of zombies, Zombie Wonderland 2 delivers 25 locations, 25 weapons, and 22 types of zombies, as well as a mega-boss zombie. Some of the weapons available are special bullets, medusa bullets, gnawers, turrets, lightning bottles, killer grass, the brain toy — even a Roomba(-like robotic vacuum). Weapons can be damaged by zombies, but can also be repaired. New weapons can be quickly bought via in-app purchases or unlocked through dedicated gameplay.
Some areas of the town's museum are visibly under construction, and serve as placeholders for additional areas that will arrive in updates, down the road.
We'll take a closer look at Zombie Wonderland 2 when it arrives sometime before Christmas, but, however we rate it, it's sure to is sure to take the crown as far as number of genres represented. This survival cleaning, time management, tower defense zombie shooter will be priced at $0.99.
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PopCap Unveils New iOS-Only Title ‘Popcorn Dragon’

Yesterday , TouchArcade attended EA's Naughty or Nice game event in New York and got some hands-on time with a host of new titles on the way to the App Store from EA, Chillingo, and PopCap Games. We'll be sharing details on these titles across several posts, but first up is the new one from PopCap, Popcorn Dragon.
Popcorn Dragon is a fun little game full of the cute and also the whimsy. It puts you in touch control of Ignatius Flambé, a little dragon with big dreams. Ignatius is something of a cinephile and, as such, he flies about 10 different levels, each themed with different classic movie backdrops — there's westerns, sci-fi, mysteries and more. Along the way, Ignatius must ch0w-down on as much popcorn as possible by using his fiery breath to pop the hale of corn kernels that float across the gamescreen. The more popcorn he eats, the longer his tail becomes. Sadly, various baddies seek to thwart Ignatius' popcorn popping progress, so the player must be on the lookout for vultures, velociraptors, luchadores and the like. Luckily, Ignatius' fiery breath can singe more than just popcorn, and that long tale is good for a few whacks at the baddies.
While flying and popping and eating and whacking, movie tickets can be collected to buy Ignatius stylish outfits to wear to the cinema. Strong play earns experience points and achievements, and various power-ups can be unlocked to crank up the face fire.
Popcorn Dragon has that clean, colorful, charming aesthetic we've come to expect from PopCap and will be available for both the iPhone and iPad sometime in November at an as-yet undisclosed price.
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EA Legend Analytics Package Set to Pump Advertisers Full of Information About You
Hardcore privacy advocates might want to think twice about playing EA games in the future, per fired off the starboard bow of the U.S.S. Electronic Arts corporate battleship. What EA legends does is summarized in this hilariously buzzword-laden sentence: "The insights suite aggregates metrics, brand impact, social buzz, ad effectiveness, and ROI across all of EA's ad products and platforms." In other words, EA has came to the realization that they've got over 300 million players in their games worldwide, and will be providing marketers as much about you as they can to effectively run ad campaigns and dabble in other forms of sponsored content.
The motivation behind al this is actually fairly reasonable, even if it does feel a little creepy to know that EA is essentially analyzing you for maximum profits. With the rise in the popularity of gaming, combined with the forecast of EA increasing its audience reach by 30% this year, they think they're going to have a real shot at competing directly with advertising dollars that would have traditionally been funneled into TV ads.
It makes sense too, as it's not very hard to find someone in the advertising industry who is more than happy to tell you how the way lots of people are shifting how they're entertained (as opposed to, say, sitting in front of the TV watching network programming for hours on end) is rapidly changing. As far as what information of yours EA will have access to and will be able to offer advertisers, we'll have to wait to find out, it seems until EA Legend is premiered at the Advertising Week convention next week in New York City.
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