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Manomio Submits ‘C64′ Update with BASIC (re)Enabled

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An App Store favorite of our readers who relish the retro is surely Manomio's Commodore 64 [link], the C64 emulation system / game store that does a great job of putting an expanding list of 8-bit classics right in our pockets. We first got wind of Manomio's emulation effort in June of last year, when it was submitted to Apple and rejected, as it was determined to be in violation of the iPhone SDK agreement.

Then said Apple,

Thank you for submitting C64 1.0 to the App Store. We've reviewed C64 1.0 and determined that we cannot post this version of your iPhone application to the App Store because it violates the iPhone SDK Agreement; "3.3.2 An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s)."

It was the system's included BASIC interpreter that was the sticking point for Apple, it turned out. Manomio disabled (and then removed, as it was deemed necessary) the BASIC interpreter and the app finally found its place in the store, and in Apple's good graces.

Last Thursday, Apple made significant changes to the iOS SDK agreement, relaxing restrictions on development tools used to create iOS applications. One of the areas of the SDK agreement affected was section 3.3.2, the specific part of the agreement that Apple determined Manomio had violated with the initial releases of C64. Upon hearing this news, Manomio CTO Stuart Carnie was quick to read over the new Apple document and found the following, updated section 3.3.2.

3.3.2 An Application may not download or install executable code. Interpreted code may only be used in an Application if all scripts, code and interpreters are packaged in the Application and not downloaded. The only exception to the foregoing is scripts and code downloaded and run by Apple’s built-in WebKit framework.

As can be seen in the new language, interpreted code is now acceptable under certain circumstances. In light of this fortunate turn of events, the developer has put together an updated version of C64 (v2.0) with BASIC enabled. Wanting Apple to be fully aware of his re-inclusion of the BASIC interpreter, Carnie extensively underscored his changes in the Reviewer Notes section of the submission form and additionally sent a courtesy e-mail to Apple on the issue. Since then, the developer and Apple have had further correspondence regarding the update and the response so far is positive. Apple will, understandably, spend additional time reviewing the application, but Carnie says he remains cautiously optimistic.

If Apple does end up rejecting the update, Manomio's plans are to remove the BASIC interpreter, but leave in place the other enhancement that this update brings, Carnie tells us. Those other enhancements include:

  • FIX – fix crash when attempting to use the "Download All" feature and many games are queue
  • FIX – Add additional controls to Hunter's Moon
  • FIX – iPad landscape view is no longer partially off the screen
  • NEW – Upgraded to OpenFeint 2.6.1 (includes time-scoped leader boards)
  • NEW – iOS 4.1 tested
  • NEW – New "Always use keyboard" option to access additional in-game features

Apple's recent update to the SDK agreement gives developers of all manner of apps more flexibility, but is a particular boon to developers of retro system emulators and games. We've got our fingers crossed that C64 with BASIC enabled is given the nod by Apple and that other developers are inspired to bring others classic systems and games to our favorite mobile device family.

App Store Link: Commodore 64, $4.99

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Written by admin

September 12, 2010 at 22:15

First Online Multiplayer Game Center Updates – 3 Titles from Pangea Software

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With the iOS 4.1 update that added Game Center out in the wild today, we're seeing an avalanche of new updates for older games that are utilizing these new features. Previously we've only seen games that received achievements and leaderboards, but now it seems that three games from Pangea Software are the first to offer real-time multiplayer. Here is the information for each game provided in the press release from Pangea:

Nanosaur 2


Nanosaur 2, $3.99
Nanosaur 2 is a 3D action-adventure game where you pilot a time traveling pteradactyl from the future.  Previously, Nanosaur 2 was just a single player game, but new in version 2.0 are six new levels and three new multiplayer modes including Capture the Eggs, Battle, and Race.  Thanks to iOS 4.1, users with Game Center enabled devices can now play against each other by inviting friends or using Auto-Match to play against people around the world.  In Capture the Eggs mode players are on teams, and they have to retrieve all of their team’s dinosaur eggs before the other team.  Battle mode, on the other hand, is pure excitement as players collect weapons and blast each other out of the sky.  The race mode also involves a lot of heat seeking missiles, blasters, and cluster grenades, but your primary goal is to race around a track.  Up to four players can play together in Nanosaur 2, and the game uses the Voice Chat feature of iOS so you can smack-talk your opponents while you unleash a barrage of firepower on them.

Cro-Mag Rally


Cro-Mag Rally, $2.99
Cro-Mag Rally is Pangea Software’s caveman racing game where you race primitive vehicles such as the Bone Buggy, Geode Cruiser, Logmobile, etc. around prehistoric and ancient racetracks.  The new 2.0 version of Cro-Mag Rally now supports multiplayer networked racing thanks to Game Center, so up to four players can race against each other using any of the vehicles in the game.  Additionally, version 2.0 is now a Universal Binary app so it runs on the iPhone / iPod Touch and the iPad.

Enigmo


Enigmo, $2.99
Enigmo is one of the all-time best selling iPhone games with well over a million units sold, and it is the winner of an Apple Design Award for Best iPhone Game.  Enigmo is a physics based game where you try to direct flowing streams of liquids to solve puzzles.  Version 4.0 of Enigmo adds a new multiplayer mode where up to 3 players can compete to solve puzzles.  Like Nanosaur 2 and Cro-Mag Rally, Enigmo also supports Voice Chat.

We've had a chance to try out these new multiplayer features and are really happy with the results. Connecting into an online game is incredibly simple as you can choose to search out a game against random people or very easily invite one of your Game Center friends. The voice chat also works really well, and trash talking while racing against forum moderator Zincous in Cro-Mag Rally was a ton of fun indeed. Voices are clear and there is a mute button if you get tired of hearing how badly you are getting beaten by your opponent.

We didn't experience any lag while playing, but this could be due to Game Center being so new, and it will be interesting to see how the experience holds up in the coming weeks as more and more games get online multiplayer. As of right now, the Game Center integration in these three titles breaths new life into the experience, and they are definitely worth checking out for the multiplayer and voice chat functionality. We'll be anxiously awaiting to see what other titles receive the Game Center online multiplayer treatment down the line.

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Written by admin

September 9, 2010 at 8:15

Apple’s September Press Event – Where Can I Get That Guitar?

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Retro 101: Ten Classics to Get You Started

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Right now there are 250,000 apps in the App Store. One of the biggest categories of apps are games. And happily, for folks like me, there's no shortage of retro inspired / remake titles among them. Apple recently setup a retro game section of the App Store, in fact.

For those that haven't really explored this side of the App Store, I point you to a nice little roundup that Mashable recently put together. Ten titles — all of which we've covered in the past — that won't disappoint (though, we might urge folks towards Rogue Touch or Sword of Fargoal for their Rogue fix, as opposed to Gadnreas' never-updated, 2008 release featured in the roundup). Of course, ten games is just the tip of the iceberg as far as the list of great retro titles available for iOS devices, but if you're just beginning to taste the awesomeness of these classics — baby steps.

Those looking for more recommended retro titles can have a look at our list of Retro-related game stories.

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Written by admin

August 23, 2010 at 16:15

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The ‘Fighting Fantasy’, ‘Gamebook Adventures’ and ‘Sorcery!’ Series – Now With Even More Installments

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The interactive fiction section of the App Store has grown quite a bit since our original post on both the Fighting Fantasy and Gamebook Adventures series of RPG eBook apps. If this is the first you've heard of them, these game books are an evolution of sorts on choose your own adventure books that you may or may not have read as a kid. Instead of simply choosing between two forks in a book and turning to that page, they have you roll dice to determine the outcome of the story. For instance, the main character might lose his footing, at which point you're faced with a dice challenge to see whether or not you fall in to some treacherous pit or manage to grab on to something and pull yourself out. The random nature of these game books make them a lot of fun, and give them quite a bit of replay (reread?) value as the story forks a different way with each reading.

These game books all play similarly, but I've found myself leaning towards Big Blue Bubble's adaptation of the Fighting Fantasy series, as they're universal and look great on the iPad as well as existing previously as published game books. Definitely look in to Fighting Fantasy if you're planning on playing the books on an iPad, as pixel doubling works on the others, but isn't a very good experience.

Fighting Fantasy: The Warlock of Firetop Mountain


Fighting Fantasy: The Warlock of Firetop Mountain, $2.99
Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock – or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlocks hoard. None has ever returned. Do you dare follow them?

Fighting Fantasy: Citadel of Chaos


Fighting Fantasy: Citadel of Chaos, $2.99
The Citadel holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must for your mission lies at the heart of the Citadel, with the dread sorcerer, Balthus Dire!

Fighting Fantasy: Deathtrap Dungeon


Fighting Fantasy: Deathtrap Dungeon, $2.99
Countless adventurers before you have taken up thee challenge of the Trial of Champions, but not one has survived. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps and hideous creatures of darkness to trick and test you almost beyond the limits of endurance!

Fighting Fantasy: Creature of Havok


Fighting Fantasy: Creature of Havok, $2.99
You begin this adventure not knowing where you are or who you are. All you know is that you are some kind of creature of instinct, understanding little. During the course of the adventure, it may be possible for you to begin to control your bestial nature, to find out more about yourself, and even to learn your destiny. But even if you know all this, success is by no means certain, for the traps and terrors of Trolltooth Pass are many … Are you ready — to become the Creature of Havoc?

Next are Gamebook Adventures by Tin Man Games, a completely original series written by S.P. Osborne and illustrated by Pirkka Harvala. I like the presentation of the Gamebook Adventures series a lot, and I really hope they're eventually updated to be universal.

Gamebook Adventures 1: An Assassin in Orlandes


Gamebook Adventures 1: An Assassin in Orlandes, $4.99
Set within Orlandes City, nobles are being systematically murdered by a ruthless assassin no-one seems able to catch. Finding yourself thrust in the middle of a large conspiracy, you must make decisions that may put yourself and one other most precious to you in great danger. Can you locate the Assassin in Orlandes before it is too late?

Gamebook Adventures 2: The Siege of the Necromancer


Gamebook Adventures 2: The Siege of the Necromancer, $4.99
Set in the coastal town of Myr, you have returned home after a long Summer in the mines of Durath Tor to find your hometown besieged by strange creatures. A dark presence has taken over the town and you are the only one who can rid the stronghold of Erid Buul, the mysterious new Lord and his ghastly cohorts.

And last but not least, Bright AI brought the first installment Steve Jackson's Sorcery! series to the App Store. Jackson is one of the original authors of the Fighting Fantasy books, and wrote the Sorcery! series along side them targeted at an older audience as they're much longer and more complex, even offering a choice of class to play while reading the book. Unfortunately, this isn't universal either.

Steve Jackson's Sorcery! The Shamutanti Hills


Steve Jackson’s Sorcery! The Shamutanti Hills, $2.99
The Shamutanti Hills is Book One in Steve Jackson’s Sorcery! series. Your epic quest will take you across the mysterious hills to the cityport of Kharé, but only if you outwit the creatures, traps and wizardry you encounter along the way.

Since all of these game books basically play the same, you can pretty much just choose whichever one(s) sound interesting to you based on their description as reading previous installments in the series to enjoy later ones isn't required either. As mentioned, if you intend on reading them on an iPad, I'd gravitate towards the Fighting Fantasy books, but any of them will be highly enjoyable to any fan of fantasy fiction.

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Written by admin

August 21, 2010 at 0:15

‘MapleStory’ Hits the App Store With the Single Player ‘MapleStory: Thief Edition’

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MapleStory is a 2D MMORPG developed by South Korean company Wizet which has well over 100 million subscribers across the world. The MMO itself is completely free to play, and is monetized by selling various customizations and enhancements from an in-game shop purchasable with real money or gift cards which are even sold at Wal-Mart. MapleStory works like most MMORPG's where you fight monsters, earn experience, and otherwise develop your character while chatting, trading, and forming guilds with other players. Unfortunately, the social aspect is missing in the single player iPhone game, but otherwise the gameplay (or as much gameplay as I'm familiar when I had dabbled in MapleStory) seems intact.

On-screen controls move your little dude around and handle all the other functions in the game. There are two playable classes, both the thief and assassin with over 70 different pieces of swag to outfit yourself with. The graphics look like they're straight out of the original game, and in the brief time I've spent with it, it seems like there is tons to do with all kinds of quests to complete.

The appeal of MapleStory for me was always the sheer scale of the game world with tons of players, and Thief Edition just feels lonely in comparison without the constant chatter of other players in the game world. The game does play well enough with virtual controls, and I really hope that Nexon Mobile is just using MapleStory: Thief Edition to test the waters of the App Store before releasing a full MapleStory client because how awesome would that be.

App Store Link: MapleStory Thief Edition, $4.99

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Written by admin

August 17, 2010 at 0:15

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Upcoming ‘Galaxy On Fire 2′ Teaser Trailer and Screenshots Set a New Standard for Space Conquest

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Back at WWDC we met with Fish Labs to see the sequel to Galaxy On Fire 3D [$2.99 / Free] running on the iPad. Before getting any deeper than this, it's important to know the roots of the Galaxy on Fire series so you can fully appreciate just how far the game has come. Both Galaxy on Fire and its sequel originated from J2ME games that weighed in at under 1 megabyte each in their original form. Galaxy on Fire 3D saw an incredible leap from the J2ME game, and its sequel makes even bigger advancements. Before looking at what the game has become today, take a good look at the original screenshot to the right, in all its J2ME glory.

Galaxy on Fire 2 is a space conquest game, with a massive galaxy map to explore, multiple factions to align yourself to, a dynamic economy, and tons of other neat features that all add up to an impressive amount of depth. The original Galaxy on Fire was something special, but the sequel seems to be exceeding the original in every way imaginable.

Generally speaking when we do a preview post like this, we'll just cherry pick two or three of the coolest screenshots that developers send us, but that isn't really possible with Galaxy on Fire 2. That just really wasn't possible with the batch that Fish Labs sent us, especially with them all being rendered at iPhone 4 Retina Display resolution:













Galaxy on Fire 2 is in beta testing right now, and Fish Labs expects to release both the iPhone and iPad versions of the game simultaneously in October. For more information check out their extensive developer blog or the thread in our forums. There is also some iPad gameplay footage in our last preview at WWDC, but that was so long ago it's hard to say how representative that even is of the game right now.

I can't wait.

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Written by admin

August 12, 2010 at 20:15

LaserDisc Game ‘Road Blaster’ Screenshots Released

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Originally released in 1985 by the now defunct Data East, Road Blaster is a LaserDisc game in the style of Cobra Command [99¢]. Road Blaster was one of the last LaserDisc games ever released, and is set in a Mad Max-like post apocalyptic world where you play as a vigilante on the road hunting down a biker gang in attempt to bring them to justice for the death of your wife. Along the way you will need to do all kinds of tricky driving maneuvers before finally facing off with the gang's leader.

The only time this game has been seen outside of Japan is in the Sega CD port which not only suffered from the same horrid video compression of all Sega CD games, but also got renamed to Road Avenger. Revolutionary Concepts have completely remastered the game, and when it is finally released, it will play at 60FPS at full iPhone 4 or iPad resolutions. They've also completely redesigned the dashboard of the car, added in tilt controls, and made a whole list of other tweaks.

Check out this comparison between the original arcade and iPad versions of the game:

Road Blaster is currently in the final stages of development, and is expected to be released on the App Store sometime next month.

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August 12, 2010 at 20:15

Freebie Alert: ‘Truckers Delight: Episode 1′ and ‘Luxor’

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Freebies are universally awesome, whether they're free samples of pizza bagels at the grocery store or great iPhone games. We've favorably reviewed both of these games, but you might as well just download both of these and give them a try for yourself while they're free.

Truckers Delight: Episode 1 – While Mobigame is likely best known for the controversy surrounding Edge [$2.99], they've also brought both Cross Fingers [$1.99 / Free] and Truckers Delight: Episode 1 [Free] to the App Store as well. Truckers Delight is an episodic iPhone game based on the not at all work safe video of the same name. In the game, you play as a trucker driving down a highway pursuing a blonde girl in a red corvette. Your truck is controlled by tilting, and along the way you'll need to run police, motorcycles, and many other vehicles off the road with the help of an array of increasingly odd and vulgar power-ups.

We liked Truckers Delight: Episode 1 quite a bit in our review, and really can't wait for the rest of the episodes in the series. The game does a great job of preserving the feel of retro racing games while providing a good difficulty curve that gets really exciting as you're just barely making it to the next checkpoint with one second to spare. Don't miss this game while it's free.

App Store Link: Truckers Delight: Episode 1, Free


Luxor – Initially released in 2005, Luxor has lived a long life on many platforms including the Mac, PC, and several game consoles both through its initial release and subsequent sequels. The iPhone port is done well, and features gameplay similar to Puzzloop [$7.99 / Free] and many other marble shooting color matching games. Luxor has a bit of a notorious reputation on our forums due to the role that developer Mumbo Jumbo played in StoneLoops! of Jurassica's removal from the App Store, which explains the tsunami of negative reviews in iTunes despite the fact that the game is quite fun.

As mentioned when we first took a look at the game, Luxor is host to a heap of levels, power-ups, and achievements to inflate your Plus+ score. If you've been looking for a marble shooter, grab this one while it's free.

App Store Link: LUXOR, Free

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Written by admin

August 4, 2010 at 0:15

The Port Report: ‘Gorillaz – Escape to Plastic Beach’, ‘Somersault’, and ‘Furcadia’

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Written by admin

July 28, 2010 at 0:15