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‘Frogatto & Friends’ First Impressions – One Awesome Old School Platformer

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One of the coolest things about the App Store is the sheer amount of obscure ports it exposes us iOS gamers to that we would have otherwise missed. Prior to the news of the iOS port hitting our forums, I had never heard of Battle for Wesnoth [$4.99 - iPhone / iPad] and tonight its creators are unleashing another open source game on to the App Store, Frogatto & Friends [$1.99]. Frogatto is a platformer with some of the most blatant classic video game influences I've seen in quite some time, and I mean that in the best way possible.

Everything from the style of the fantastic pixel art that makes up the game, to the way Frogatto deals with enemies, to interface elements all seem to be lovingly lifted from memories of the sixteen bit era. In the game you play as a tiny unemployed frog who sets out for adventure and employment. It doesn't take long before the villain of the game, Big Bad Milgram, is revealed, and your sights are set on restoring order to the world. Fighting through various boss fights, solving puzzles, and making your way through tons of enemies and platforming obstacles are all vital parts of Frogatto & Friends.

Much like Battle for Wesnoth, Frogatto is freely available online to play on either Mac or Windows machines (as well as some out of date Linux builds). It's really a toss up as to which version is better, as platformers like this really need the physical controls that playing on a keyboard provide. On the other hand, the iPhone port is great, but I'd really love to see some better game save handling.

Currently if you quit the game for any reason, you lose your progress from the last save point. Save points are plentiful throughout the game, but I really think we're at a point now where if you're releasing something more than a simple time waster you should really include better save state handling. Even using fast app switching loses your progress, which is a total bummer given how awesome it has been with iOS 4 to quickly and easily switch between checking your email or browsing the internet while playing a game.

If you can get past losing a little bit of progress if you quit the game, Frogatto is totally worth checking out. I've been completely captivated by both the art of the game, and the game world itself; so much so that while playing through the other games that have been released tonight to write about I kept wanting to go back to Frogatto & Friends. I'm a total sucker for games like this, and I doubt I'm alone on that. If nothing else, at least give the free PC version a try.

App Store Link: Frogatto, $1.99

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Written by admin

July 22, 2010 at 10:15

‘Osmos for iPad’ Review – A Beautiful Award Winning PC Game Meets Multi-Touch Controls

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Osmos was originally released in late August of 2009 for the PC, and went on to win numerous Editor's Choice awards as it was initially reviewed, then was awarded further at both the Independent Games Festival, PAX, and even the Spike TV 2009 Video Game Awards. In fact, if you want to see just how much the gaming media loves Osmos, take a peek at their web site where they've got links to a ridiculous amount of reviews with all of them near the top of the scale each media outlet used.

As I mentioned when we first heard about the game coming to the iPad, it didn't take much more than a few seconds of playing the game on my computer to realize just how well it could work on the iPad. I'm happy to report that my suspicions were correct, and Osmos for iPad [$4.99] is a fantastic fit for the device. To get players up to speed on the iPad, Osmos includes "Odyssey mode" which is a 27 level tutorial of sorts which will walk you through everything there is to know about the game.

Osmos has a wide variety of different level types, which all revolve around one common theme: Be the biggest. You control a tiny organism called a "mote". By tapping in a direction, you expel mass towards where you tapped, and your mote goes zooming off the other direction. With each tap you lose a little bit of your mass, so it doesn't take long before you're making extremely calculated taps to get exactly where you want to go with minimal loss of size. Your mote can absorb any mote that it smaller than it, but it also can be absorbed by any mote that is larger than it. You can also zoom in or out using a pinching gesture.

This gameplay mechanic works extremely well on the iPad, and is expertly paired with some fantastic mellow electronica that does a great job of setting the mood of the game. Initially levels simply ask you to be the biggest, but it doesn't take long until Osmos throws other level types at you such as levels where everything is orbiting around a central mass and you must carefully expel your own mass to change your orbit to absorb other motes as well as levels that require you to capture a specific mote.

These levels are my favorite as the "enemy mote" (if you'd even call it that) is also trying to absorb anything smaller than it to get bigger than you to munch your mote up. Since there are only so many smaller motes around for you to absorb initially, these levels turn in to a really fun race for motes you can absorb while avoiding larger ones that will absorb you, and finally absorbing your target mote.

In all, eight different levels types are included, which all have their own unique mechanic centralized around the physics engine powering Osmos. You can even speed up or slow down time by swiping the screen, a function that becomes very handy in later levels when you need time for precise movements. Following the completion of Odyssey mode, arcade mode is unlocked which allows you to play any level type on whatever difficulty level you choose. OpenFeint is even bundled in for tracking the various in-game achievements.

If you're curious about Osmos, there isn't a lite version, but there's a free demo for Windows, OSX, and Linux available on the Osmos web site. Overall, Osmos is a great experience, and while I'm still waiting for a game that feels like it could only exist on the iPad, Osmos is definitely a game that feels a whole lot better on the device.

App Store Link: Osmos for iPad, $4.99 (iPad Only)

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July 10, 2010 at 2:15

Award Winning Indie Game ‘Osmos’ Headed to iPad then iPhone

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Hemisphere Games' critically acclaimed PC title Osmos is making its way to the iPad, and will eventually be joined by an iPhone release in the future. Currently available for $10 for the Mac as well as Windows and Linux PC's for $10, Osmos has been described as a "zen game", with many reviews citing the fantastic atmosphere created with the marriage of hypnotic graphics with perfectly paired music. It didn't take more than a few seconds of playing the free demo on my computer to see just how well Osmos will work on the iPad.

In the game, you play as a bright blue orb floating about absorbing other orbs, called motes. The basic gameplay mechanic involves puttering around the game world sucking up anything smaller than you. Clicking (or tapping on the iPad) in a direction causes your orb to eject mass that way and send you jetting off the opposite way. Things start off easy, but levels quickly ramp up to require extremely precise movements as the game places you in levels where you're absolutely surrounded by bigger orbs just waiting to munch you up.

You can get a good feel for the game by watching the trailer:

Osmos for the iPad is planned for release on July 8th, with the iPhone version following roughly a month later. I've really enjoyed these slow-paced "zen" games in the past, and I think Osmos will be a great fit on both the iPhone and iPad. Hemisphere Games has also posted a brief hands-on video of the game running on the iPad, and it shows how the mouse controls translate to touch as well as teasing a few extra game modes:

You can expect a review from us when the game hits the App Store in a week or so.

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Written by admin

June 30, 2010 at 22:15

Ball Roller ‘Ozone’ is a Puff of Fresh Air

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Can a game be a piece of art? So asks Geardome, who strives to deliver just that in their recently released physics-based, ball-roller style game Ozone [App Store].

Dive into the galaxy of Ozone and unveil the secrets of this unique audio-visual experience, a mix of art and technology, never before seen or heard on a mobile device.

The game puts you in control of an inflatable ball that can be moved about various maze-like levels by way of touch-directed bursts of air. The goal is to collect all of the yellow orbs strewn about each of the game's more than 50 pseudo-3D levels in order to exit each maze. But there's more in each level than just yellow orbs. You must negotiate a wide variety of obstacles and enemies in order to make your way through each level. There are, among other things, moving traps, doors to unlock, weapons to collect and use, spikes to avoid, and end-bosses to contend with. A steel ball power-up renders your ball impervious to damage and able to plow through certain walls for a short period. Some pathways require you to deflate your ball in order to fit through, and then it's fingers-crossed that an air pump is just around the corner, because when you're out of air, you're out of luck. And those bursts of air that move you hither and yon — they're not freebies; each burst lowers your air level just a bit.

It's a lot to juggle.

But luckily, time is something you have plenty of in this game. Ozone is not a race against the clock, but is a slow-paced, intricate affair that requires a high level of precision to master. In that way, it's really not akin to Dark Nebula, a comparison some in our forums have made, in seeing posted screenshots. It reminds me more of Bubble Ghost, actually. It's a game for the patient, and an experience that is both frustrating (in a good way) and relaxing at the same time. A very well-matched, ambient soundtrack sets the mood and helps deliver what feels like a rather "zen" experience.

The developers have also created a custom level editor that can be used to create your own levels, available for Mac OS X, Linux, and Windows. The game's upcoming first update will enable the ability to play custom levels, and downloadable content is also on the way. Ozone HD, a version that takes advantage of the iPad's features, will soon be released, the developer indicates.

The reaction to the game in our forums has been extremely positive. Your Personal Robot shared his thoughts.

…I am playing this gem and WOW am I impressed.
This really is a little indie masterpiece. The graphics, the sound…simply amazing…

This game just feels very deep, very thought out, every detail just seems right in place. Hard to describe it. It's a complete console game with a fantastic look and feel. And it's definitely NOT too expensive. This is a title with so much quality, many – or most – of the App Store games are far from reaching.

Ozone is a very well done and highly enjoyable game that should have great appeal to those who enjoy problem solving and being rewarded for precision. It's certainly one of the more engrossing titles I've spent time with in recent months.

App Store Link: Ozone, $4.99

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Written by admin

April 13, 2010 at 2:05

iPad Upcoming: ‘Galcon Fusion’, ‘Battle for Wesnoth’, ‘AirCoaster XL’

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Written by admin

April 2, 2010 at 2:05