Archive for the ‘keynote’ tag
Rumor: Apple Supposedly Working On An iOS Controller
Here’s an interesting rumor: Apple has worked on a controller for its devices, according to a couple of lines in . Here they are in all their glory:
I know of an internal Apple project to bring a physical controller to market, but whether or not it will ever see the light of day remains to be seen. As smartphones and tablets come close to equalling the performance of current game consoles, I feel like the controller problem must be addressed.
Play with us for a second and consider this: what would the easiest way to stop all the fracturing inside of fracturing going on in the third-party controller space? If Apple was to do something with a peripheral, we wouldn’t be writing a story every week about a brand new controller that has its own proprietary code that studios’ need to plug into their software. Everyone would just automatically support Apple’s New Thing, and there would be no other viable market.
But, that’s just reading tea leaves inside of tea leaves. Also, there’s a billion ways to read into this, if it’s even accurate, which we doubt, since a controller compromises that vision of iPad and iPhone. These things were meant to be used with our fingers, not with styluses or controllers or other peripherals.
Then again, who knows. Maybe this will be a “one more thing” at a keynote.
[via , via ]
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‘Sky Gamblers: Air Supremacy’ as Featured in New iPad Keynote now Available
Two games were featured in the recent Apple keynote, and as of a few moments ago, one of them is now available. We’re still on the lookout for Infinity Blade: Dungeons, but right now Sky Gamblers: Air Supremacy [$4.99] is a quick mash of the “Buy App” button away from being in your hot little hands.
We’re downloading it now, but I feel like for the true experience we’re going to have to wait for FedEx to drop off our new iPads tomorrow. I’ve already bartered a deal with my FedEx delivery dude, and I should have mine bright and early.
If you want to chat Sky Gamblers on our forums, guess what, .
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Epic Releases ‘Infinity Blade: Dungeons’ Teaser
Just like, well, most other Apple keynotes Epic revealed a new game in the Infinity Blade Saga. Details are remarkably vague, but we do know it’s a dungeon crawler-y sort of game and it’s “coming soon.” If I were a betting man, I’d say that “soon” is going to be either on or before the launch of the iPad 3 on the 16th.
Check out the trailer:
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Out Now: ‘The Bards Tale’, ‘Call of Duty: Black Ops Zombies’, ‘Infinity Blade 2′, and More
AirPlay Mirroring – Now Not Only For The iPad 2
One of the many features that set Twitter ablaze with the announcement of iOS 5 back at WWDC was AirPlay mirroring. AirPlay had already been around for a while, and in its initial form allowed iOS devices to steam video to an Apple TV or audio to an Airport Express. Mirroring, as the name implies, mirrors the current display of your device on whatever video display you've got your Apple TV plugged into. Crafty developers have even figured out how to output a different image than the one that's being displayed on your iOS device, which is really cool in action.
Initially, AirPlay mirroring required an iPad 2 and when it was first unveiled it was never very clear if or when other iOS would have the same capabilities– Especially since Apple has made it abundantly clear that they still consider the Apple TV a "hobby" of theirs. Well, with the release of the iPhone 4S, which also comes packed with AirPlay mirroring support, it seems reasonable to assume that all future iOS devices will have the capability.
Unfortunately, without some killer software utilizing the functionality, it sort of seems like a gimmick– At least, so far. The selection of games that embrace the mirroring functionality in interesting ways are remarkably sparse. So far the best of the bunch seems to be Chopper 2 [99¢]:
As cool as AirPlay is, its main drawback for gaming seems to be a ever-so-slight but totally perceptible lag. Piloting the helicopter in the Chopper games seems to be almost intentionally floaty (it is a helicopter, after all). This seems to mask the lag very well, and using the iOS device screen for input is done well.
Comparatively, Real Racing 2 [$4.99 / HD] does much more with the actual iOS device screen, but the previously mentioned slight lag in controls makes just playing the game normally without the Apple TV seem much more fun. The multiplayer mode does feel like the future though:
Aside from the small bit of lag, it works really well, almost surprisingly so. I downloaded the game on my iPad 2, flipped on AirPlay mirroring, and hosted a local game. Seeing the same video output on my iPhone being routed through the iPad 2 and rendered on my TV wirelessly seemed like magic, especially as more iOS devices joined the race.
I'm so incredibly torn on this functionality right now. The potential it has is just incredible, especially in future devices and/or developer optimization of these games reduces the lag between the iOS device and the Apple TV. Once this delay goes from barely noticeable but always there to non-existent, I think it'll be totally easy to get onboard, and an Apple TV might even be required hardware for the dedicated iOS gamer to own. Right now though, I wouldn't encourage anyone to rush out and buy an Apple TV specifically to try out this new Real Racing 2 mode.
That being said, the Apple TV is a really cool device that is well worth the $100 if you've got an HDMI port on your TV and don't already have an Xbox 360, PS3, or even something like a hooked up to it. If you've got an A5-powered iOS device, being able to do some neat things with an incredibly small (right now, anyway) library of games is just icing on the cake. Sure, you can duplicate all this mirroring functionality with the as well, but it's incredibly clunky hanging off the side of your device, and at $40, you might as well just spend another $60 and get all the added functionality of the Apple TV.
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iOS 5 is Live – Plug In, Sync, and Give it a Download
Steve Jobs unveiled iOS 5 back at WWDC this year. Since then, those of us with an iPhone 3GS or later device have been anxiously looking forward to the introduced in the update. At last week's Let's Talk iPhone keynote, Apple revealed that today was the lucky day for iOS 5, and if you've got a device that'll run it– Plug it into iTunes, make sure you sync, and mash that update button.
My favorite improvement so far has definitely got to be the entirely revised push alert notification system. That nasty blue popup that interrupts everything you're doing when you get a text message, your Tiny Tower is ready for something, or the zillion other things that used that type of been notification is a thing of the past. Now there's an incredibly elegant notification center where all these alerts are stored, and the actual popups themselves simply scroll in from the top instead of stealing focus.
If you've got an iPad 2 (or are getting an iPhone 4S in a few days), you'll be able to do display mirroring via AirPlay. Doing cool things with this is largely dependent on developers utilizing it in interesting ways, but so far Firemint is doing awesome things with Real Racing 2.
In addition, Game Center has seen a few tweaks. One I'm most excited for is turn-based support. If developers utilize it, Game Center can handle all of the matchmaking and turn data management between players. I've heard from developers that this functionality does not degrade gracefully to previous versions of iOS, but once iOS 5 adoption picks up we could see a rush of great turn-based games now that developers can offload their entire online infrastructure onto Game Center.
iCloud isn't something that should be underestimated. Out of the box it'll keep your device backed up to Apple's data centers and in the event of device failure, loss, theft, or whatever else you'll be able to re-download the entire contents of your phone regardless of the last time you synced. Also, once developers start embracing it, you'll be able to seamlessly sync save game data between devices. As someone who often plays games on both my iPhone and iPad, I can't wait for this to pick up steam.
iOS 5 is an incredible upgrade. I've been running the developer version since the gold master hit last week, and much like the upgrade from iOS 3 to iOS 4, my iPhone 4 feels like a totally new device. iOS 5 boasts a feature list of over 200 additions and improvements, so if you want to know everything that is new and different, over on MacRumors.
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‘Infinity Blade 2′ Announced, Available December 1st
The iPhone 4S will utilize the Apple-designed A5 chip, which according to Apple, allows for studios to make games with up to “7X faster graphics.” At its press event moments ago, Apple brought Epic Games CEO Mike Capps on-stage to discuss the innovation and show off a new project set to harness the dual-core chip: Infinity Blade 2, the sequel to the hugely popular and eye-poppingly gorgeous Infinity Blade by .
The demo was brief, but people on the ground apparently got an eye-full of graphical awesome, as Capps showed off a significantly better looking sequel with shadow and reflective effects, as well as some neat little touches like, say, real-time koi swimming in a pond. The mechanical part appears to be pretty similar: you'll play as a soldier-y type of guy charged with killing big monsters with various slashes.

Capps said, during the demo, that the game is “only going to run like this on the iPhone 4s. Why? Because it's awesome." And the wait for it won't be long: Infinity Blade 2 is due out this December 1.
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Live Coverage of Apple’s ‘Let’s Talk iPhone’ Event
24 Hours Until the iPhone Press Event
While Apple keynotes themselves are always a lot of fun, I actually almost like the day immediately before the keynote more. Speculation on what's coming reaches a climax, and all you've got to do is wait a day to see who was right and who was wrong. provides a rundown of possibilities from the hardware lineup, and subsequent rumors make an iPhone 4S seem as more and more vague leaks of "iPhone 4S" branding appear. Following case leaks and a few other shaky rumors, there hasn't been a very strong indication that the is coming at all– At least not yet.
Regardless of what the new iPhone looks like, the addition of the A5 processor should make the iPhone 5 (or 4S) a pocket-sized power-house. recently posted a set of benchmarks of mobile GPU's, and the GPU in the iPad 2 is still blowing the doors off the competition:

The rumor mill seems to be in agreement that the "main" feature to be touted at this keynote will be an entire new voice-powered "Assistant." Check out a demo video that MacRumors compiled based on rumors of how it will work:
has an interview with the co-founder of Siri, the company who is believed to be behind this new technology, who has the following to say:
Make no mistake: Apple’s ‘mainstreaming’ Artificial Intelligence in the form of a Virtual Personal Assistant is a groundbreaking event. I’d go so far as to say it is a World-Changing event. Right now a few people dabble in partial AI enabled apps like Google Voice Actions, Vlingo or Nuance Go. Siri was many iterations ahead of these technologies, or at least it was two years ago. This is REAL AI with REAL market use. If the rumors are true, Apple will enable millions upon millions of people to interact with machines with natural language. The PAL will get things done and this is only the tip of the iceberg. We’re talking another technology revolution. A new computing paradigm shift.
So here comes the fun part, what do you think is going to come of tomorrow's keynote? A spec-bumped iPhone 4S? A surprise reveal of an entirely new iPhone 5? New iOS 5 features that haven't been revealed yet like Assistant? New iPod touches to coincide with the iPhone launch? Or will something come out of left field like the iPad 3 with Retina Display, or a million other things that could potentially happen that Apple managed to keep a total secret?
Personally, I think the iPhone 4S is happening but I just can't shake the thoughts of the potential redesign. I'm not sure how credible the weird case "leaks" we've seen are, but the rumored redesign I just can't rationalize in any way other than a design like that is coming. What reason could Apple, a company who historically has put immense importance on a refined user experience place that icon in their own apps? It just doesn't make sense!
I guess we'll find out tomorrow, but, in the time being, we can let our speculation run wild– At least for another 24 hours or so.
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John Carmack Takes The Stage At QuakeCon 2011
doesn’t have a whole lot in store for ’s mobile fans. The studio's focus is squarely sitting on the promotion of , which is hitting this fall. Even in past years the show has been more about the ‘big’ titles as opposed to the ‘small’ mobiles ones, but we thought you should check out the opening keynote from designer anyway, which has been graciously uploaded to YouTube.
Carmack speaks with a totally unique voice. Not only is the dude brilliant and articulate, he’s a visionary in the games design and technology field. What he says matters and what he does has mattered to mobile audiences in the past; we wouldn’t have, say, RAGE HD [$1.99] or DOOM Classic [$1.99], if there wasn’t a John Carmack. We also wouldn’t even know what DOOM was if not for him and his team of pioneers. Anyway, here's the video:
The keynote is over a hour-long and we’re still working through it. Dude hooked me within the first 15 seconds, though, so I’ll be sticking around until the end.
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