Archive for the ‘iTunes’ tag
‘Baldur’s Gate’ For iPad Hitting Every iPad And Maybe iPhone, Future DLC Seems Likely
No matter what iteration of Apple’s tablet you have, Baldur’s Gate: Enhanced Edition will work on it. In our conversation with ’s Cameron Tofer this afternoon, the COO confirmed that no iPad will be left behind. He also said that an iPhone port is a possibility, too. “We’re going to have to make that decision of can we do it, is it really worth it,” Tofer told us. “If we can’t do it, if we get it on there and its just not playable, we can’t make a product of it. I’m going to give it my best because I’d love to see it on [the iPhone], but I can’t really make any promises right now.” The license agreement that Beamdog signed that makes this edition of the game possible includes the iPhone.
Downloadable content seems considerably less iffy. While Tofer didn’t specifically state that Beamdog will be churning out content outside of the new adventure and character, he teased that Beamdog isn’t going to bail on the game post-release. “This isn’t just something where we’re going to ship the game and move on. We’ve got big plans,” Tofer told us.
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-034.mp3, 20MB
Tofer described Beamdog’s relationship with rights holder as good, and the studios work together daily.
If you’d like to hear more of our conversation, feel free to tune in via the links above. On top of a weekly podcast, we frequently discuss topics with developers on bonus shows like these. Get them while they’re hot! They tend to get cold fast.
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The TouchArcade Show – 44 – Running the Trifecta
This week on The TouchArcade Show, we battle through discussion about staph infections, broken necks, and other off-topic stuff to bring you the latest, hottest, and best in iOS news, reviews, and commentary. At the top, we do a new iPad check-in just to see if everyone is still digging Apple’s New Thing. Later, we dive into discussions on Swordigo, Hunger Games: Girl On Fire and Angry Birds Space. Of course, we also get to your user questions.
If you’d like to listen, feel free to do so via the links below. Additionally, you can subscribe to our weekly radio show via Zune and iTunes. It’s the easiest way to get our stuff the second its uploaded to the Internet, so consider your options!
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-044.mp3, 42.7MB
And now your show notes:
GAMES
- Angry Birds Space [$.99 / HD]
- Hunger Games: Girl On Fire [Free]
- Sky Gamblers: Aerial Supremacy [$4.99]
- Fireball: SE[$.99 / HD]
- Swordigo [$1.99]
JARED’S KITTY KORNER
- Nyan Cat Adventure [$.99 / Free]
FRONT PAGE
- Zynga buys ‘Draw Something’ Devs
- Mobile ‘WOW’ Could Still Happen
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‘Angry Birds Space’ Review – The Final Frontier
Let’s wind the clocks back to 2009, as really, to appreciate what Angry Birds has become, I think we need to go back and appreciate what Angry Birds was. The App Store was a crazy place. The “gold rush” was still in full effect. Publishers like Chillingo were trying to stake as large of a claim as possible in this brave new world brought about by the impulse-powered instant gratification of downloading a 99¢ game and the exploding popularity of the iPhone.
Chillingo was incredibly successful in pooling together a library of games we called “AAA titles” at the time. iDracula [ $2.99 ] may look incredibly archaic by today’s standards, but back then, it was among the cream of the crop. In late May, Chillingo spun off a new brand called Clickgamer.com, which per the was intended to “carry casual games and software applications in the Apple App Store. This new brand will fully complement Chillingo’s existing catalogue of AAA innovative titles.”

Clickgamer.com’s aisle in the App Store was (and still is) an odd assortment of ultra-casual games and apps ranging from the SAT Vocabulary Builder [ $1.99 ] to sliding block puzzle games like Pic n’ Mix [ $0.99 ]. Reading between the lines of Chillingo’s own distinction between the AAA Chillingo and Clickgamer.com brands, it wasn’t difficult to see why Angry Birds [ $0.99 ] was relegated to the non-AAA Clickgamer.com brand when it launched, as the late-2009 1.0 version of the game really wasn’t anything that special. Or, as we mention in our original review which almost seems laughable now:
When you see a game with a name as nondescript as Angry Birds, it’s pretty hard to get excited. Even after playing through the first few levels, I was enjoying this game, but failing to see the real appeal.
The original release had a barebones array of birds, 63 levels, no leaderboards, no achievements, and no, really… anything else. Angry Birds wouldn’t even strike it big until months later in early 2010, when that the game had been downloaded over half a million times. Whether that sales surge was a result of Chillingo’s marketing prowess or creative consulting as a publisher or the product of Rovio’s hard work seems to be a matter of perspective, and the answer to that question depends more on who you ask. Regardless, Angry Birds has yet to let go of a position on the top ten iTunes sales charts.
The Angry Birds kingdom expanded into the Angry Birds empire with the self-published release of both Angry Birds Seasons [ $0.99 ] and Angry Birds Rio [ $0.99 ] over the next couple of years. Since then, Rovio has grown further yet, and now days it’s difficult to find a platform that doesn’t have Angry Birds on it as the brand has made its way to the browser, smart TV’s, and even feature phones being sold in emerging markets. Think about that. People in African countries rocking series 40 Nokia phones have Angry Birds.
Despite Rovio’s unprecedented levels of success, recently it has been hard to dispute the argument that the Angry Birds formula might be getting a little stale. I’ve always been excited to play through the levels added in new updates, but for a while now I’ve felt like I’m just going through the motions of figuring out the weak points in the pig defenses, launching a bird, collecting my three stars, and moving on. This lead to the inevitable question of what could Rovio do in a sequel to not only revitalize the brand to players who have grown bored, but also provide a big enough twist on gameplay to make it worth having a fourth installment in the series?
It turns out the answer was to head to space.
Angry Birds Space [$0.99 / $2.99 (HD)] is close enough to the rest of the Angry Birds family that anyone even vaguely familiar with the games will be able to hop right in. It features the same premise of flinging birds in a big slingshot into dastardly egg-stealing pigs, but this time, your shots are assisted by a dotted line coming off the front of the slingshot to make the aiming process a little more transparent. The boss battles from Rio even make an appearance.
It comes packed with the familiar family of birds, with some minor modifications. All of the birds got a cosmetic upgrade, with snazzy looking space outfits. More importantly, some of their functionality has changed. For instance, the new version of the yellow bird doesn’t just dash forward. Instead, tapping on the screen sends it homing in on that specific location, even allowing for complete trajectory changes in flight. The force exerted by the bomb bird seems to focus more on pushing things rather than destroying them, and a new freezing bird turns anything inside of its blast radius into ice, allowing for easy cleanup with blue birds.
The magic of Angry Birds Space comes from the physics tricks Rovio is able to pull off by leaning on the gravitational fields of the various planetoids that make up many of the levels. Birds shot into space fly straight as an arrow, as obviously, there isn’t any gravity to make them do anything differently. Gravity fields are indicated by faint blue halos, and completing each level (particularly with three stars) involves the intelligent mastery of both zero gravity as well as the (potentially) multiple gravitational pulls of the different planetoids that the pigs have set their forts up on.
This varying gravity system allows for some incredibly elaborate level design, including puzzle elements that would never have been possible with the “traditional” gravity model of previous Angry Birds titles. One early level that exhibits this in a particularly clever way involves the introduction of the bomb bird. Players are faced with a bunch of pigs hanging out and being smug on a gravity-rich planetoid.
There isn’t a clear shot to be had between the slingshot and the pigs themselves, as there are all sorts of asteroids littering the top half of the screen. Completing the level actually requires delicate use of the bomb birds to gently push the asteroids down into the gravity field, at which point they come smashing down on the pigs. Other levels involve shooting your birds to catch the rim of a gravity field, placing them in an orbit of sorts to slingshot around to hit an otherwise unreachable target.
The truly interesting thing that I’ve found is that this gravity mechanic has allowed for some incredibly creative ways to complete levels. The comparison may be a bit of a stretch, but in Scribblenauts Remix [ $0.99 ] the way to truly have fun in that game was to come up with the most absurd and imaginative solution to each puzzle. Sure, nearly every level can be solved by equipping yourself with some wings and a gun, but there’s just a certain sense of satisfaction to be had when you figured out how to somehow work Cthulhu into your solution. Similarly, while most levels in Angry Birds Space often have a fairly clear-cut solution, I’ve been having way more fun coming up with the most convoluted flight paths for my birds, with personal bonus points awarded for as many orbits as possible before expertly slamming whatever bird I fired into a pig.
Some other changes have been made to Angry Birds Space, namely, the addition of a new in-app purchase system. In previous games, the Mighty Eagle is a one time 99¢ purchase which allows you to skip one level every hour. The Mighty Eagle also adds an entirely new (although not necessarily immediately apparent) game mode where you can go back to previously completed levels and fire off the Mighty Eagle shooting for destroying everything on screen.
Unfortunately, now not only is the Mighty Eagle a consumable item, but it also doesn’t automatically skip a level. When you fire out the sardine can, the Mighty Eagle can totally miss, leaving whatever smug pigs are left on screen laughing at your failure. Additional Mighty Eagles are awarded in small quantities by just playing the game. Alternatively, 20 Mighty Eagle shots can be purchased for 99¢, with additional packs of Mighty Eagles ranging all the way up to 980 for $19.99.
Out the gate, Angry Birds Space comes loaded with two level packs: “Pig Bang” which serves as more of a tutorial for the new space-centric physics and “Cold Cuts” which introduces the new freezing bird. A third (very difficult) level pack entitled “Danger Zone” is available via a 99¢ unlock, and if you even find yourself vaguely enjoying the two included packs, the third one is basically required.
This raises the question of what is going to come of the future of Angry Birds updates, as the tea leaves of this IAP-unlocked level pack can be read in numerous ways. Angry Birds has been known by its seemingly never-ending stream of free content via updates, and I find it to be a little hard to believe that Rovio would put a stop to that with Angry Birds Space. My gut is telling me that future updates might follow a path of offering up a free pack and an optional ultra-difficult paid pack like “Danger Zone” for hardcore players… But, we’ll have to wait for the first update to land to know for sure.
If you’re playing on a new iPad, you’ll be happy to know that the HD variety of Angry Birds Space comes with crisp Retina Display-friendly graphics. Neither the HD or standard versions are universal, so, having the optimal Angry Birds Space experience requires some App Store double dipping if you want to play on both your iPhone and iPad. Sadly, there still doesn’t seem to be any way to sync progress between versions of the game, so, in that regard, there isn’t much point in buying it twice anyway.
Angry Birds is the unlikely candidate with meager beginnings that somehow managed to redefine both mobile gaming and the levels of financial success that are possible in the mobile space. The brand is known worldwide, and the series is enjoyed by everyone from hardcore gamers, to celebrities and athletes, to my own father who couldn’t possibly be more of a non-gamer. Angry Birds is the Super Mario Brothers of mobile devices, and Angry Birds Space is so successful in redefining the Angry Birds formula that everyone should give it a try.
Angry Birds Space, $0.99
Angry Birds Space HD, $2.99 (iPad Only)
TouchArcade Rating: 
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The TouchArcade Show – 43 – The Actual and Proverbial GDC Hangover
On this week’s episode of The TouchArcade Show, we return to our respective caves in order to deliver you the hottest and best in iOS… but not before we discuss the fun we had at GDC 2012. When the train gets on the tracks a little later, we bust out some good and, hey, maybe even thoughtful conversations about Mass Effect: Infiltrator, the Dark Meadow drama, and the new iPad.
Listening is easy: just click on one of the links below. If you’d like to subscribe so you can get our latest shows the second they hit the Internet, you can totally do so via iTunes and Zune Marketplace. This is, by far, the best way to listen to us.
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-043.mp3, 37.3MB
Here are your show notes:
GAMES
- Mass Effect Infiltrator [$6.99]
- Super Lemonade Factory [$.99]
- Final Freeway 2R [$.99]
- Azkend 2 [$2.99 / UHD]
JARED’S KITTY KORNER
- iCatch Cats [$.99]
FRONT PAGE
- ‘Dark Meadow’ To Remain Paid App, F2P Version Now Happening
- New iPad Benchmarks Points To Double Performance
- Double Fine Adventure Funding Drive Closes
Fireball SE, $0.99 Smooth controls, explosive action, and thrilling escapes. Fireball Special Edition is an intense object-avoidance game from Radiangames, creator of the award-winning Super Crossfire. Dodge huge swarms of enemies across 3 modes and 18 unique stages. Use Meltdown mode to slow down the action and create your own near-death experiences.
Fireball Special Edition, for iPhone and iPad, is available right now in the App Store for a special introductory price of $.99 through March 22 and for $1.99 after that.
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Coming Tonight: ‘Azkend 2′, ‘Chaos Rings II’, ‘DoDonPachi Resurrection HD’, ‘MotoHeroz’ and More
The TouchArcade Show – 42 – Live From GDC!
On this very special episode of The TouchArcade Show, we not only are recording together in person at GDC but we’re also joined by Nissa…! Audio quality is a little rough, and the crazy nature of this week has made the show a little shorter than you may be used to.
BUT, it’ll be fun all the same. We’ll probably do a jumbo episode next week as we all get back and actually have time to play proper games again.
Here’s some links:
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-042.mp3, 22.2MB
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The TouchArcade Show – 42 – Live From GDC!
On this very special episode of The TouchArcade Show, we not only are recording together in person at GDC but we’re also joined by Nissa…! Audio quality is a little rough, and the crazy nature of this week has made the show a little shorter than you may be used to.
BUT, it’ll be fun all the same. We’ll probably do a jumbo episode next week as we all get back and actually have time to play proper games again.
Here’s some links:
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-042.mp3, 22.2MB
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New iTunes Terms Hint at Possible Demos
TUAW’s Kelly Guimont has some interesting language in yesterday’s iTunes Terms And Conditions update. Here’s the text in question:
Certain paid In App Subscriptions may offer a free trial period prior to charging your Account. If you decide you do not want to purchase the In App Subscription, turn off auto-renewal in your Account settings during the free trial period.
Guimont speculates that this could indicate that Apple is preparing to offer developers an easy way to offer time-limited trials of their apps, like game demos. This would be a fantastic change. Developers wouldn’t need to support extra lite versions of their titles, non-game apps could finally offer quick peeks at their content, and the rest of us would have a chance to try before we buy.
Now, while it seems at least as likely that this functionality is meant for magazine publishers, the new terms address that specifically:
Certain In App Subscriptions may be designated as “Newsstand” products, in which case they will appear only within the Newsstand application on your device after download.
Sounds like there will be some support for non-Newsstand apps to take advantage of free trial periods, which (intentionally or not) may open the door for other app developers. We’ll keep an ear to the ground and let you know if anything comes of this
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‘Waking Mars’ Review – Tiger Style Has Done It Again, This Time With Botany
There are many ways to envision Mars. It could be a barren world, perhaps host to life once but certainly no longer. It could be a thing out of science fiction, teeming with hostile life we haven’t yet met. Or it could be the future of our species, our best hope to leave a planet growing ever-smaller.
imagines a future that brings us to Mars to discover the truth. As the developers of Spider, The Secret of Bryce Manor [$2.99], the company has a lot to live up to, but they don’t falter. In creating Waking Mars [], they have crafted another game built around storytelling. It is a brave game, one that is willing to think the best of us: that we could discover new life and seek to learn from it, not exploit it.
Liang, the star of the piece, is a Chinese astrobiologist who is part of a tiny team responsible for researching the red planet. This is done from a safe distance, with the help of rovers and computers. When the rover goes missing, it’s up to Liang to recover it.

This means descending into Lethe Cavern, a Martian cave system that has only barely been explored. What should be a brief jetpack jaunt becomes an incredible journey. Liang encounters the Zoa, and begins to bring Mars to life.
The Zoa are Martian lifeforms, essentially plants. Tiger Style has researched and weighed every aspect of the Zoa ecosystem: each plant has its own dietary needs, soil pH requirements, vulnerabilities and biomass. Each contributes to the system in some way: one’s seeds feed another, one releases spores that prepare the soil of others, one predatorily dines on lesser types. A careful balance is required at all times.
The caverns are protected by cerebranes, Zoa that react to nearby biomass. Just as many plants need to be pollinated or processed by other species to reproduce, the Zoa need Liang’s help, and the cerebranes ensure he must give it. By raising the biomass in each cave, he can keep progressing deeper.
In practice, this means collecting seeds and planting them appropriately. ART, Liang’s A.I. companion, keeps track of biomass, tracking it with a five star system. Three is often enough to pass through a cavern, but five is better for reasons that will become clear as you play.
As Liang travels deeper into the caves, a larger story unfolds. It’s the story of the Zoa, and of Mars. It is not the story of Liang. He is stoic, quiet. He rarely discusses his own experiences. He is here to learn, to explore, and to complete his mission.
Aside from ART’s occasional interjections, Liang has one more companion: Amani. She stays back at Base Camp, reaching out to Liang with encouragement and information.
If I have one complaint about Waking Mars, it is this: Amani’s portraits don’t feel appropriate. Where the art is otherwise excellent, Amani’s is bold and out of place. Her portraits look a little too much like a series of stock photos. This is a small problem, but a jarring one.
But Amani herself is a welcome distraction. Early in the game, ART and Amani interrupt Liang’s journey near-constantly, walking him through all the basics. As time passes, they pop in less and less. The solitude of the caverns is a wonderful thing, enhanced by the game’s gorgeous soundtrack, but it’s also lonely in there, deep below the surface of Mars. On those occasions when Amani’s signals break through, it usually begins a much-needed moment of human connection.

Otherwise, Liang is alone with the Zoa, working to build enough biomass to continue his journey. Each discovery he makes is noted in a research journal, each cave he visits is marked on a map. The only thing left to remember is the composition of each cave. At first, resources are plentiful. Later, you’ll need to revisit caves to find the seeds you need.
Waking Mars is never truly difficult. Some of the Zoa are carnivorous and must be avoided, but there’s no real penalty to letting Liang’s health drop. Similarly, some of the Zoa are very vulnerable, and can be killed. Keeping them alive is rarely completely necessary, however, as most caverns can eventually be brute-forced into growing sufficiently with enough persistence.
In place of difficulty, Waking Mars has intelligence. A clever game, it pushes players to contemplate its mysteries while they solve its smaller puzzles of ecosystem and biomass. Most of your questions will be answered by the time the curtain falls; in fact, I’d consider this one of the most satisfying gaming experiences I’ve had on this platform. Most of that satisfaction is down to the story and its presentation.
In the end, you’ll be left to decide the fate of the Zoa. Though the story can play out in multiple ways, there isn’t a wrong answer among them. You can always reload your final save to try things out differently. This is a blessing, one that lets you find every answer before putting the game down for the last time. This isn’t a game that will stand up to being replayed for most people, but at 6 to 10 hours it should provide entertainment enough.
Waking Mars has everything: a compelling story, beautiful environments, a gorgeous soundtrack and gameplay worth playing. Though it is, in some ways, less risky than Tiger Style’s last game (though I’d argue a game about a Chinese astrobiologist studying Martian botany is not completely risk free), it’s a worthy successor. Spider was an amazing experiment in storytelling; Waking Mars raises the bar on quality in long-form iOS games. Neither should be missed under any circumstances. Get this game. Whether you adore it as I do or not, it’s worth experiencing.
TouchArcade Rating: 
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The TouchArcade Show – 41 – Love Letters to Jared
This week’s episode of the TouchArcade Show is way more … irreverent than usual. It was a “slow” week overall, as studios are zipping their lips, so they can blow off our socks at Game Developers Conference 2012. The top of the podcast is a mash of talk that covers an insane range of stuff — from Android to muscles, it’s there. Towards the middle segment we do dip into games, and at the end we talk a little bit about iPad 3.
If this is your first show, wow, you picked an awesome week! To give us a listen, just hit one of these convenient links. If you like what you hear, consider subscribing to us on iTunes or Zune. It’s free, it’s awesome, and we love our regular listeners.
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-041.mp3, 43.1MB
Here are your show notes:
GAMES
- Zombies, Run! [$7.99]
- NBA King of the Court [Free]
- Ziggurat [$.99]
JARED’S KITTY KORNER
- Cat-a-gory [$.99]
FRONT PAGE
- Apple’s iPad 3 Event Happening March 7
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