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Archive for the ‘iPod’ tag

‘Modizer’ — It’s Not a Game, But It Sure Sounds Sweet [UPDATED]

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I'll start out by saying that this is a bit of a curious post. The app I'm highlighting here isn't a game at all — not even sort-of a game. It's a music player, of sorts. But, a music player that should bring a smile to the face of many a gamer who sat in front an Amiga or PC, joystick in hand, back in the late '80s and early '90s. The app I speak of is French developer Yohann Magnien's Modizer [App Store]…and it's a MODplayer.

First, some history for those unfamiliar with MODs, trackers, and all that lot of sampled digital audio goodness. In 1985 the Commodore Amiga was released, bringing with it dramatic innovations on every front, really. And, among them, was its 8-bit, 4-channel, wavetable, stereo audio subsystem offering far better audio playback than any other consumer machine of the time. Digitized sound samples could be loaded into the Amiga's CHIP RAM and triggered for playback (and with zero CPU intervention), with highly realistic results. Two years after the Amiga's release, developer Karsten Obarski decided to create a program that would load samples into said RAM and trigger them for coherent playback using a simple script that's something akin to the scroll of a player piano. That program was called Ultimate Soundtracker. That script, plus its associated audio samples, all bundled together into a single file were called a module or MOD. Since then "trackers" of every sort, along with new MOD-like formats, emerged for platforms far and wide.

Demoscene coders were quick to adopt these trackers to create soundtracks to accompany their onscreen pixel magic and soon the "music guy" became a critical component of every demogroup. Noting this, game developers soon adopted MODs as their solution for in-game music. Back in the day of limited CPU resources, audio boards with real horesepower came onto the scene to enable efficient playback of not just 4 but 8, 16, 32, 64 channels. Demos and games benefitted mightily, and audio geeks had a new scene to drool over. (I was a GUS and CapaMOD man, myself.)

And plenty of iOS games have reach out to MODs, S3Ms, XMs, and other formats of the kind for their soundtrack solutions.

And, so we come back to Modizer. Is it the only MODplayer in the App Store? No, it's not. But it appears to be the most full-featured. Modizer supports a dizzying array of audio formats thanks to its use of the MODPlug and UADE players (the latter of which actually emulates an Amiga 1200 computer), switchable in the settings menu. A variety of OpenGL-based audio visualizers can be enabled to accompany playback, a feature that will be much appreciated by those accustomed to hearing MODs running alongside a demoscene production's onscreen pixel magic. And it all runs smooth as glass without missing a beat.

Modizer is a universal application, natively supporting the iPhone 3G, iPod touch 2G, iPad and up, with specific optimizations for the iPhone 4 and iPad. The app includes a file browser that allows free access to the MODLAND and HVSC collections — about 215,000 tracks in all — that, when downloaded, are stored locally for quick access. The archives contain audio tracks from basically every demo ever made as well as most games for the C64 and Amiga.

See our iPad demo video. The developer provides a few iPhone demo videos, as well.

At a mere $.99, Modizer is a godsend for gamers with a fancy for digital music. And, while indeed not a game, Modizer for iOS seems worth a spot here at Touch Arcade.

UPDATE: We just got word from the developer that he's currently working on a v1.1 update that includes various bugfixes as well as a number of enhancements:

  • Some optimization for browser (mainly when browsing modland/artists)
  • Sharp X68000 support (mdx/pdx files) with updated Modland lib
  • Addressing issue where some formats miss the last second of music
  • And more to come, depending on user feedback…

Magnien indicates that he's also considering a network "user stats" sort of ranking system that would let users easily share the overall highest rated songs. We'll keep you posted.

App Store Link: Modizer, $0.99 (Universal)

[source]


Written by admin

October 3, 2010 at 2:15

‘Modizer’ — It’s Not a Game, But It Sure Sounds Sweet

without comments

I'll start out by saying that this is a bit of a curious post. The app I'm highlighting here isn't a game at all — not even sort-of a game. It's a music player, of sorts. But, a music player that should bring a smile to the face of many a gamer who sat in front an Amiga or PC, joystick in hand, back in the late '80s and early '90s. The app I speak of is French developer Yoyofr's Modizer [App Store]…and it's a MODplayer.

First, some history for those unfamiliar with MODs, trackers, and all that lot of sampled digital audio goodness. In 1985 the Commodore Amiga was released, bringing with it dramatic innovations on every front, really. And, among them, was its 8-bit, 4-channel, wavetable, stereo audio subsystem offering far better audio playback than any other consumer machine of the time. Digitized sound samples could be loaded into the Amiga's CHIP RAM and triggered for playback (and with zero CPU intervention), with highly realistic results. Two years after the Amiga's release, developer Karsten Obarski decided to create a program that would load samples into said RAM and trigger them for coherent playback using a simple script that's something akin to the scroll of a player piano. That program was called Ultimate Soundtracker. That script, plus its associated audio samples, all bundled together into a single file were called a module or MOD. Since then "trackers" of every sort, along with new MOD-like formats, emerged for platforms far and wide.

Demoscene coders were quick to adopt these trackers to create soundtracks to accompany their onscreen pixel magic and soon the "music guy" became a critical component of every demogroup. Noting this, game developers soon adopted MODs as their solution for in-game music. Back in the day of limited CPU resources, audio boards with real horesepower came onto the scene to enable efficient playback of not just 4 but 8, 16, 32, 64 channels. Demos and games benefitted mightily, and audio geeks had a new scene to drool over. (I was a GUS and CapaMOD man, myself.)

And plenty of iOS games have reach out to MODs, S3Ms, XMs, and other formats of the kind for their soundtrack solutions.

And, so we come back to Modizer. Is it the only MODplayer in the App Store? No, it's not. But it appears to be the most full-featured. Modizer supports a dizzying array of audio formats and, to accompany them, offers a variety of OpenGL-based visualizations, which is much appreciated by those accustomed to hearing MODs running alongside a demoscene production's onscreen pixel magic.

Modizer is a universal application, natively supporting the iPhone 3G, iPod touch 2G, iPad and up, with specific optimizations for the iPhone 4 and iPad. The app includes a file browser that allows free access to the MODLAND and HVSC collections — about 215,000 tracks in all — that, when downloaded, are stored locally for quick access. The archives contain audio tracks from basically every demo ever made as well as most games for the C64 and Amiga.

See our iPad demo video. The developer provides a few iPhone demo videos, as well.

At a mere $.99, Modizer is a godsend for gamers with a fancy for digital music. And, while indeed not a game, Modizer for iOS seems worth a spot here at Touch Arcade.

App Store Link: Modizer, $0.99 (Universal)

[source]


Written by admin

October 2, 2010 at 22:15

Wii Favorite ‘Bit.Trip Beat’ Pulsates into the App Store

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Back in July we brought word that Gaijin Games had teamed up with Namco Bandai to develop an iOS adaptation of Gaigin's Wiiware rhythm action title BIT.TRIP BEAT. We're happy to report that the fruits of their labors have just made their App Store debut, with a version for both the iPhone / iPod touch [link] and the iPad [link].

One of a series of four Bit.Trip titles by Gaigin (published through the Wii Shop by Aksys Games), Bit.Trip Beat is something like a cross between Pong and Rez as an accelerometer-equipped Atari 2600 might play them. The game puts you in tilt or touch control of an on-screen paddle with the goal of bouncing waves of oncoming blocks whence they came. The impact timings of the aforementioned blocks are synched with the excellent chiptune audio track while abstract / futuristic animations float in the backdrop, both of which give the game its sort of Rez dynamic. And, it's all done up in brilliant colors and oh-so-lovely jaggy, chunky pixels, with a chiptune soundtrack appropriately accompanying the on-screen action.

The further you progress through the game, successfully returning oncoming blocks, the more complex and evolved the visual presentation becomes. Miss too many blocks, and the visuals slowly regress to a simple, black and white state, in another apparent nod to Rez.

Says Gaigan founder Alex Neuse,

“We're very excited for the BIT.TRIP series to join in the fight against digital boredom alongside the rank and file of legendary Namco franchises, such as PAC-MAN, Katamari Damacy and Mr. Driller. When considering a publishing partner for our series on mobile devices, Namco was among our top choices. After playing the final iPhone version, we positively freaked out. Namco has brought an absolutely pure BIT.TRIP experience to the mobile market and we look forward to continuing the series with them."

And I'd have to agree with Neuse as regards the "pure" nature of this game on the iOS platform, if "pure" speaks to a faithful, well-implemented conversion. I've spent significant time with the Wiiware original, and the game plays wonderfully on the iPhone and iPad. In fact, I find that the game offers more precise controls on the iOS devices than it does using the Wiimote — in touch-control mode in particular (though tilt is also an option). In my opinion, it's more enjoyable on the iPhone or iPad than on the Wii.

BIT.TRIP BEAT features local and online multiplayer (through Game Center), but at the moment it's only two-player head-to-head — four-player is coming in a future update. What's more, three additional levels (for now) are available as in-game, downloadable content. (One of the complaints about the original is the somewhat limited gameplay content.)

See the developer's short trailer featuring a bit of gameplay, or have a look at the Wii video we posted earlier, featuring nearly identical game content.

BIT.TRIP BEAT is one of those games that draws you in and sends you to a sort of 'zone' where much of the mundane meatspace world just kind of falls away. Anyone who enjoys rhythm gaming or retro-styling in general should have a really good time with this one.

BIT.TRIP BEAT for the iPhone and iPad are currently on a limited time, 50% off sale at the time of this writing.

App Store Links:
    BIT.TRIP BEAT, $1.99
    BIT.TRIP BEAT HD, $3.99 (iPad Only)

[source]


Written by admin

October 1, 2010 at 10:15

Massive App Store Sale on Major iPhone/iPod Gaming Titles

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We're not sure what has possessed the publishers of dozens of amazing iPhone games to decide that tonight was the night to hold a massive sale — but it's happened. And you can benefit from it.

A huge number of high profile games have dropped in price to all time lows. The number of high quality games you can pick up for $0.99 right now is amazing. We hand picked a few to highlight here, but below we've listed dozens more. Every game on this list is worth the sale price, so now's your chance.

A few notable games dropping to $0.99 include:

Osmos


Osmos, $0.99
Osmos was originally released in late August of 2009 for the PC, and went on to win numerous awards. The multi-touch controls work wonderfully on the platform and it’s a natural fit for the iPhone. We highly recommend picking this one up. Review

Spider:  The Secret of Bryce Manor


Spider: The Secret of Bryce Manor, $0.99
We choose Tiger Style Games’ Spider: The Secret of Bryce Manor for our 2009 Game of the Year. Spider is an original concept built specifically for the iPhone by a small self funded team. Review

2K Sports NHL 2K11


2K Sports NHL 2K11, $0.99
It wouldn’t be hard for NHL 2K11 to claim the title of best ice hockey game on the iPhone, since the competition is sorely lacking. But it surprisingly goes above and beyond and offers a truly full-fledged NHL experience on a mobile platform. Review

Archetype


Archetype, $0.99
Archetype delivers one of the most robust, beautiful, and most importantly fun first person shooter (FPS) experiences that can be had on the iPhone. Review

Here's the rest of the list, grouped by price. Unfortunately, this appears to be an iPhone / iPod Touch phenomenon mostly. Only two games (marked below) are iPad native.

$0.99

  • Civilization Revolution ($6.99 -> $0.99)
  • Soccer Superstars ($2.99 -> $0.99)
  • 9 Innings: Pro Baseball 2011 ($4.99 -> $0.99)
  • Baseball Superstars 2010 ($2.99 -> $0.99)
  • Need for Speed Shift ($6.99 -> $0.99)
  • Bookworm ($2.99 -> $0.99)
  • Geometry Wars: Touch ($4.99 -> $0.99) Universal
  • Puzzle Agent ($4.99 -> $0.99)
  • Monkey Island 2 Special Edition ($2.99 -> $0.99)
  • The Secret of Monkey Island Special Edition ($2.99 -> $0.99)
  • Doom II RPG ($3.99 -> $0.99)
  • Assassin's Creed II ($5.99 -> $0.99)
  • Zombie Infection ($2.99 -> $0.99)
  • Peggle ($2.99 -> $0.99)

$1.99

  • Crash Bandicoot Nitro Kart 2 ($4.99 -> $1.99)
  • Risk: The official Game ($4.99 -> $1.99)
  • Hybrid 2: Saga of Nostalgia ($4.99 -> $1.99)
  • Zenonia 2 ($4.99 -> $1.99)
  • Castlevania Puzzle: Encore of the Night ($4.99 -> $1.99)
  • Mirror's Edge ($4.99 -> $1.99)
  • ACE Combat Xi: Skies of Incursion ($4.99 -> $1.99)
  • Myst ($4.99 -> $1.99)
  • Doom Resurrection ($6.99 -> $1.99)
  • Sonic the Hedgehog 2 ($5.99 -> $1.99)
  • Tony Hawk's Pro Skater 2 ($4.99 -> $1.99)
  • NCAA Football by EA Sports ($4.99 -> $1.99)
  • Command & Conquer Red Alert ($4.99 -> $1.99)

$2.99+

  • NFL 2011 ($4.99 -> $2.99)
  • Real Racing ($4.99 -> $2.99)
  • Call of Duty Zombies ($9.99 -> $4.99)
  • Call of Duty Zomies HD ($9.99 -> $4.99) iPad Only
  • FIFA 10 by EA Sports ($6.99 -> $4.99)

[source]


‘ARDefender’ Augmented Reality Defense Game Now Available

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Just two days after we took a hands-on look at ARDefender from developer Int13, the game has now become available in the App Store as of this morning. What is a nice surprise is that the game has launched for just 99¢. In ARDefender, you'll print out a special PDF image from ARDefender.com that is read by the software and creates a 3D tower in the real-life space of the iOS device camera's view. Enemies then attack the tower from all angles, and you fend them off with a weapon placed on top of the tower. You'll have a machine gun, rockets, and a laser at your disposal as you take on the endless waves of increasingly difficult enemies.

It's a cool concept and one that works really well in practice. I was blown away with how convincingly the tower seems to actually exist in the area where you're playing the game. The gameplay itself is also quite fun, although pretty bare bones. There's really only one mode to play through in ARDefender which has you defending against seemingly endless waves of enemies. Beyond that, there's not a whole lot more to the game. I'd love to see something along the lines of a story mode, different styles of towers, or online leaderboards and achievements. Still, what's here in terms of gameplay is pretty darn fun anyway. This video shows off one round of ARDefender as well as me playing around a little with how the technology works:

One thing that is important to take note of is that ARDefender will not work with the original iPhone or iPhone 3G. It would make sense that the older iPod touches would not run the game as they don't have an external camera (the game does run on the new camera-enabled 4th generation iPod touches by the way), but apparently ARDefender requires some processing power that needs at least a 3Gs iPhone or above.

Normally when a game only has one mode to play with not a lot of bells and whistles, it can be hard to recommend as those games tend to get old pretty quickly. In ARDefender's case however, the technology is just so impressive and the gameplay is so well done that it's hard to pass on the game when it's only a dollar. It's definitely something you'll want to show off to your friends because it's so neat, and players in our forums are already finding all of the wacky places they can place the PDF image and play the game (including pulling up the image on a second Apple device and growing the tower right out of that device's screen). If you have a dollar to spare and a capable device, you should definitely give ARDefender a try.

App Store Link: ARDefender, $0.99

[source]


Written by admin

September 30, 2010 at 6:15

Taito Announces ‘Bubble Bobble Double’ for iPhone and iPod touch

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Earlier this morning, developer Taito briefly announced on their Twitter the existence of a game called Bubble Bobble Double for iPhone and iPod touch devices. The initial tweet had nothing more than the shot of the title screen that you can see to the right, but just about an hour ago they uploaded a video of early in-game footage of Bubble Bobble Double. Taito had originally announced the existence of a Bubble Bobble game for iOS devices back at E3 in June, and this is what our own Eli Hodapp had to say about the possibility of such an immense classic coming to the iPhone:

The next retro classic Taito is bringing to the App Store is Bubble Bobble, and I doubt I'm alone in hoping this game gets the same amazing treatment as Space Invaders did in Space Invaders Infinity Gene [$4.99]. Today all they were able to show is a basic demo of the game running with touch controls, but they assured me that Bubble Bobble for the iPhone would feature both a "retro" mode, and a new game mode they weren't willing to talk any specifics beyond telling me to not "expect something just like the original."

The video that Taito released tonight shows the new gameplay mode hinted at at E3:

I have to admit, I have no idea what is going on in this video. But I'm definitely intrigued. Taito notes in one of their tweets that Bubble Bobble Double will include a faithful recreation of the original arcade game as well as this brand new mode. A decent version of the original running on my iPhone is enough reason for me to get excited about this release, and Taito has proven that they can deliver a fresh take on an old gameplay concept with Space Invaders Infinity Gene giving me reason to be excited about this new mode as well. No word on a release date or pricing yet, but you can join in on the discussion of the game in our forums and we'll bring you any new information on Bubble Bobble Double as it becomes available.

[source]


Written by admin

September 29, 2010 at 10:15

Upcoming Augmented Reality Game ‘ARDefender’ Looks Promising

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It was just about this time last year that Apple introduced the 3.1 firmware update to the iPhone that allowed developers to access the built-in camera for games and apps. What followed was an avalanche of “Augmented Reality” games, or in other words games that utilized real-time images from the iPhone camera and added digital graphical effects over those images to create gameplay out of the environments in front of you. Unfortunately, nothing too spectacular ever emerged from this technology, and most games consisted of shallow gameplay with Space Invaders-type graphics slapped over the camera's view. There have been some interesting uses of Augmented Reality on the iPhone just to be clear, but as far as gaming was concerned it never amounted to more than just a gimmick.

Now it seems that developer Int13 is trying something a bit different to bring a more authentic Augmented Reality experience to the iPhone (and camera-enabled iPod touches) with their upcoming game ARDefender. The way ARDefender works is that you'll print out an image from a PDF file available on their website, and this special image will be read by the camera and create a tower where the image is placed. The goal of the game is to defend that tower from waves of enemies by moving your device around the fixed position of the tower to take aim and blast away at them. It may sound a little simplistic gameplay-wise, but what I really like is how convincingly the tower and enemies seem to actually be on the table, which can be seen in the video below.

We previewed a technology very similar to that used in ARDefender way back in March of last year at GDC, but at that time use of the iPhone camera APIs was off limits to developers. The technology has also been used in the Playstation 3 game Eye of Judgment, and even in this incredible Augmented Reality tattoo. Ideas like this are obviously possible on the iPhone as well, and it seems like ARDefender is a step in the right direction. All I've ever really wanted from an Augmented Reality game is for it to make me actually feel like something is being created in the real life space around me, and by the looks of things ARDefender does just that.

It shouldn't be too long before we can get our hands on the game either, as ARDefender has already been submitted to Apple. Interestingly, the game has been available for over a month on the Samsung Wave, and impressions from those gamers have been positive. They've even come up with some clever ideas on how to use the technology, like printing out a huge version of the PDF image to create a gigantic tower and playing the game from an elevated area like a balcony, or pulling up the PDF on their computer at work and pointing their phone at it to play the game directly on the screen. We'll be sure to take a closer look at ARDefender when it gets released in the near future.

[source]


Written by admin

September 24, 2010 at 18:15

Select Capcom Titles Drop to 99¢ Through the Weekend

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Yesterday, developer Capcom announced that  they are having a 99¢ blowout sale on eight of their App Store titles. My personal picks of the bunch are Resident Evil 4 which is a scaled down version of the console title that still retains much of the same content and gameplay, and Dark Void Zero which is an 8-bit "demake" of the console title Dark Void and completely nails the feeling of playing an old NES game (right down to blowing in the cartridge when starting it up). Check over the list, and if there's something on there you've been waiting to pick up now would be a great time to do so.

Resident Evil 4, – $4.99 → 99¢

1942: First Strike, – $1.99 → 99¢

Mega Man II, – $2.99 → 99¢

Dark Void Zero, – $2.99 → 99¢

Cash Cab, – $4.99 → 99¢

Cash Cab: Las Vegas, – $1.99 → 99¢

Are You Smarter Than A 5th Grader? 2010, – $1.99 → 99¢

Who Wants To Be A Millionaire 2010, – $1.99 → 99¢

The sale is set to last through the coming weekend, so make sure to grab any titles you want before they return to their original prices. As always, you can keep an eye on all the price changes throughout the App Store using AppShopper.com or the recently released AppShopper [Free] app for your iPhone, iPod touch or iPad.

[source]


Written by admin

September 23, 2010 at 18:15

‘Robot Unicorn Attack’ Gains OpenFeint; ‘Labyrinth 2′ Adds Game Center

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Adult Swim's Robot Unicorn Attack [99¢] had an update hit mere moments ago to add full OpenFeint support with both online leaderboards and achievements. If you've been annoyed by your inability to truly boast about your best runs other than posting to Facebook or Twitter, make sure you grab this update ASAP.

If you still haven't downloaded the game yet, it's still on sale for 99¢ and I really recommend picking it up. It's a quirky take on the see how far you can go platform game type that has become so popular on the App Store, and it's even available online as a free Flash game. The inclusion of online leaderboards answers my only gripe about the game, and I really can't recommend it enough.

App Store Link: Robot Unicorn Attack, $0.99


Illusion Labs' Labyrinth 2 [$4.99 / Free] also saw an update today which aside from high resolution graphics for the Retina Display of the iPhone 4 and new iPod touch also added Game Center leaderboards and achievements. There are 36 achievements in all to farm, and if you're looking to fill up your Game Center achievement listing, Labyrinth 2 is an awesome game to do it with.

We loved Labyrinth 2 in our review, and really recommend at least trying the lite version out if you've yet to play the game yet. With Retina Display graphics and Game Center support, this is an already awesome game that just got much more awesome.

App Store Links:
    Labyrinth 2, $4.99
    Labyrinth 2 Lite, Free

[source]


Written by admin

September 22, 2010 at 2:15

‘The Secret of Monkey Island: Special Edition’ Joins ‘Monkey Island 2 Special Edition: LeChuck’s Revenge’ on Sale for 99¢

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A few days ago we were surprised to see Monkey Island 2 Special Edition: LeChuck's Revenge [99¢] dropped to a dollar, but today the original The Secret of Monkey Island: Special Edition [99¢] as well as Monkey Island 2 Special Edition: LeChuck's Revenge for iPad [$4.99] saw similar price drops. In the past we've posted at length about Monkey Island and Monkey Island 2 and both games are about as classic as you can get when it comes to point and click adventures.

The Monkey Island series follows the exploits of Guybrush Threepwood, a white blouse wearing wannabe pirate with a name that is nearly constantly mispronounced by every character you come across in both games. The ghost pirate LeChuck causes problems in both game, and vanquishing him both times requires a ridiculous adventure filled with hilarious writing, a great soundtrack, and complete voiceovers. If you have an iPad, I highly recommend picking up the iPad version since it looks fabulous on the device– and it even comes with director commentary.

You really can't go wrong with both of the iPhone games for 99¢ a pop. Both work fine on the iPad pixel doubled, and while they don't have Retina Display resolution graphics, they're still a ton of fun to play through on the iPhone and each version of the game comes with an associated lite if you'd like to try before you buy.

Update: Scratch that bit about Retina Display graphics, Monkey Island 2 was updated mere moments ago to include high resolution graphics. If you've got an iPhone 4 or new iPod touch, this is 99¢ you really should spend.

App Store Links:
    The Secret of Monkey Island: Special Edition, $0.99
    The Secret of Monkey Island: Special Edition LITE, Free
    Monkey Island 2 Special Edition: LeChuck’s Revenge, $0.99
    Monkey Island 2 Special Edition: LeChuck’s Revenge – LITE, Free
    Monkey Island 2 Special Edition: LeChuck’s Revenge for iPad, $4.99 (iPad Only)
    Monkey Island 2 Special Edition: LeChuck’s Revenge for iPad – LITE, Free (iPad Only)

[source]


Written by admin

September 17, 2010 at 2:15