Archive for the ‘iPhone’ tag
‘Plants vs. Zombies’ – The Zombies… Are Here!
When Plants vs. Zombies [App Store] was originally announced on April 1st last year, PC gamers everywhere (myself included) were unsure if Popcap's newly revealed game was part of an elaborate April Fool's Day hoax or not. A little more than a month later, the game was released and not only saw universal acclaim from the gaming media resulting in an , but also earned the title of Popcap's fastest selling game of all time.
In Plants vs. Zombies, Popcap takes the standard tower defense formula and greatly simplifies it. Instead of a path to build towers along, you drop seeds in your yard which then grow in to plants that have various offensive or defensive capabilities. The yard is organized in a grid, and zombies move straight across the row they spawn on, munching (or in some cases jumping or flying over) anything that they come in contact with.

A gauge on the top of the screen shows how close you are to the end of the level, with flags indicating when big waves of zombies are going to come. When you clear a stage, you're often awarded with the seeds of one more of the nearly 50 included plants. This seemingly constant progression does a great job of keeping you interested, as it always seems like you have a new toy to play with. To shake things up even more, mini game levels are mixed in, including a bowling game of sorts, a whack-a-mole game with zombies, and others.
Originally designed to be played with a mouse, Popcap did an excellent job of porting Plants vs. Zombies to the iPhone. The resource required to build your defenses is sunlight, and in the PC version feverishly moving your mouse around to click on the small suns falling from the top of the screen got tiring (especially when playing on a laptop with a touchpad). On the iPhone, the sunlight mechanic is also in place, but seems to work so much better when you only have to tap the falling suns to collect them.
Interface elements have been made smaller to dedicate more screen space to your yard, and some things have been moved around. Your available seeds have been moved from the top of the screen to the left, and to plant one all you need to do is tap it then tap the grid square of your lawn where you want it placed. Alternatively, you can tap the seed icon then drag your finger around your lawn. This causes both the X and Y axis of the square you're currently selecting to light up which effectively put an end to me accidentally placing seeds in squares I didn't mean to.
Plants vs. Zombies is absolutely loaded with high quality animations, excellent cartoonish zombies, and silly dialog between your neighbor/shopkeeper Crazy Dave and even notes from the zombies themselves. Throughout the game you'll defend your front lawn during the day, at night, then defend your back yard which introduces water plants that can only be planted in your pool.
As you advance through levels you will come across many more zombies than just the standard run of the mill mindless brain-muncher. There's a Michael Jackson zombie that causes others to rise from gravestones following a Thriller-like dance. There's also zombies that have armored themselves with screen doors, traffic cones, buckets, football pads, and other equally ridiculous equipment. 25 different zombies in all are included, and one end-boss. Each zombie even has their own profile inside the in-game almanac, and they're really worth a look once you unlock it.
Plants vs. Zombies performs well on both my iPhone 3G and 3GS. I did experience some slowdown when there were tons of zombies and projectiles on screen, but overall this didn't cause a problem playing through the game as the only time there was enough things happening on-screen to cause slowdown was at the very end of some levels where you already have your yard fully covered and are just waiting for the last wave of zombies to die.
On the iPhone, Plants vs. Zombies only includes the main story and a quick play mode that is unlocked once you've beaten the game that will allow you to play a few different scenarios and the various mini games you came across in story mode. The endless survival mode from the PC version is nowhere to be found, which is very disappointing, especially since I imagine quite a few people excited about Popcap porting the game to the iPhone have already completed the story mode on the PC.
There is only one difficulty level, and if you're a veteran of tower defense games, Plants vs. Zombies will likely be very easy for you. Personally, I love the tower defense genre, and being able to make it all the way through Plants vs. Zombies without much difficulty at all hasn't stopped me from playing through the game multiple times on my computer, and I'm enjoying the iPhone version just as much. I'm not sure what it is about Popcap games, but similar to Peggle and Bejeweled, Plants vs. Zombies never seems to get old.
The 88 Metacritic score of the original Plants vs. Zombies (complete with 100's from multiple sources) just goes to show how great this game is. The iPhone port is absolutely phenomenal, and even though it's lacking a few game modes, there's always hope for them to be implemented in the future either via an update or a DLC add-on. There isn't a lite version, but there is a that I highly recommend trying if this is the first you've heard of Plants vs. Zombies.
App Store Link: Plants vs. Zombies, $2.99
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Valentine’s Day Picks for that Special iPhone in Your Life
Well, readers, that special day is upon us. It's Valentine's Day. And what better way to share our love with our readers — who are certainly glued to the website, the App Store, and their iPhones, rather than out weaving a web of romance with someone special — than to underscore a few Valentine-savvy iPhone games?
Makeout Mania! from StormHatch ($0.99)
Makeout Mania! is a "chain-reaction puzzler" that puts you in the role of that love-spreading cherub, Cupid, on a mission to pierce the heart of a school full of unsuspecting students with your arrows of love, sending them on a frenzied bid to kiss, kiss, kiss, kiss.
The title offers 24 levels of gameplay in Puzzle Mode, where the mission is to pierce a heart and make the perfect match (consult the yearbook to see who's nuts about who) while avoiding the teachers at all cost. There's also Mania Mode where it's a race against the clock to trigger the most kisses possible in an ever-scrolling schoolhouse, with the option to compete against your Facebook and Plus+ friends.
Free, new levels are on the way and an update has been submitted that tweaks a few areas of gameplay.
App Store Link: Makeout Mania! ($0.99)
Flower Garden from SnappyTouch ($0.99)
A big part of Valentine's Day, for those of us that don't spend all our time playing iPhone games, is flowers. And, thanks to of , you can have your own lovely flower garden right inside your iPhone.
As we said in our initial review of the app, Flower Garden is not really a game. It does, however, fall into the same sim / virtual pet type experience that has boosted apps such as , Pocket God and Touch Pets Dogs to the heights of popularity in the App Store.
There's no real goal to Flower Garden. It's something of a zen-like experience, really. Grow flowers. Unlock new seeds. Clip flowers to make bouquets. And it's the last that really puts this game under the Valentine's Day crosshairs; you can make a lovely bouquet and email it to someone special. Basically, it turns your iPhone into a digital Cupid, with email for arrows. And, to make things even sweeter, the game is currently under a 60%-off weekend-only Valentine's Day sale at $0.99.
App Store Link: Flower Garden ($0.99, sale)
Whac-a-Mole: Whacky Valentines from Mattel (Free)
Everybody's played a whack-a-mole game, in one form or another. It's a pretty simple formula: the mole pops up out of its hole and you whack it. And, who doesn't like to bludgeon moles? Especially when the damned things are trying to ruin Valentine's Day!
Whac-a-Mole: Whacky Valentines is basically a Valentine-themed version of the iPhone original [App Store] which is, as such games go, a pretty solid take on the whack-a-mole formula. Amusingly, the digital backboard of the game provides the occasional (though highly simplistic) mini-game — a nice touch.
I'd go into further description of the title but…it's free, so just download it and start whacking.
App Store Link: Whac-a-Mole: Whacky Valentines (Free)
Touch Pets Dogs Valentine's Goodies Pack from ngmoco ($2.99 DLC)
Virtual pet buffs need not be left out in the cold on this day of love and merriment. Ngmoco is currently offering a Valentine's Goodies Pack as paid in-game DLC ($2.99) in Touch Pets Dogs for those that want to lavish their v-pooch with as much love as can be.
App Store Link: Touch Pets Dogs (Free)
Happy Valentine's Day, everybody.
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MWSF 2010: ‘Drift Sumi-e’ to Intersect Art and Drifting
On the last day of Macworld, I met with Allister Capati, founder of a new iPhone gaming company called Objectify, LLC. Capati actually works for Sony Playstation during the day, but over the past 6 months, his (and his team's) evenings have been occupied with the development of Drift Sumi-e an upcoming iPhone game which is trying to intersect art with racing.
The idea for the game was a collaboration between Capati and his friend Calvin Wan, a professional . Drift Sumi-e caries the style of (Sumi-e) painting throughout the game and incorporates it as a line drawing element to control your car. At first glance, the game is reminiscent of Draw Race, though with a far more elegant style.
The game will launch with 8 tracks and a single type of car, though iterative updates are planned. You must achieve a certain score in order to unlock the next track. Each track also carries a set of unlockables that can be obtained on subsequent repeat plays. These unlockables include a customizable signature stamp, the ability to take snapshots, as well as day/night and snow/clear sky toggles.
The game involves drawing a single stroke along the racetrack as the path for your car. You must try to hit and connect all the red clipping zones and try to make it through the course as fast as possible. After you draw your single stroke, you sit back and watch the playback in 3D as your car drifts around the corners. Multiple camera angles are provided along with drifting smoke effects. Your ultimate score is based on the smoothness of the line and speed of your run.
Here's a gameplay video:
Overall, the game really stands out for its style and presentation. Drift Sumi-e is expected in the App Store on Tuesday, February 16th.
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‘Rise of the Triad’ Strafes into the App Store
Last week we noted that an iPhone port of the PC classic Rise of the Triad, which we first caught wind of back back in July, had been made official and would soon be hitting the App Store. We're happy to report that the game has gone live [App Store] and those wanting to take on maniac cult leader El Oscuro and his minions on the iPhone are in luck.
Apogee / Mobila Interactive's iPhone port of ROTT brings all there is to like about 1994 PC original to our favorite mobile platform. The game features 32 levels, a choice of five characters to play (each with unique attributes), five different, customizable controls schemes, and the original game's full soundtrack. A notable feature of the original at the time, the player can look both up and down — up to 45 degrees in either direction — to better take in the surroundings. And the original's horde of minions, comprised of ten digitized enemies (Apogee employees at the time), is fully represented.

I've spent some time with the game and can say that, while the standard formula of mouse + keyboard is definitely the ideal control method for an FPS such as this, the variety of control options offered in the iPhone port of the game, which utilize combinations of both touch and accelerometer controls, should make it easy for most players to find a system that they are comfortable with. It's not perfect — I'd like to see a sensitivity setting for the left / right swipe view controls, for instance — but it works well enough. And it's great fun to get back to this title I enjoyed so many years ago.
Back in 1994, ROTT was a nice alternative to DOOM. And, just as there's certainly a place for DOOM on the iPhone today, so is there a place for Rise of the Triad. For fans of the original, this is an automatic buy, and for anyone else who still enjoys an occasional round of DOOM on the go, Rise of the Triad is a nice alternative that may well be worth a look.
App Store Link: Rise of the Triad, $4.99
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Legendary David Crane Forms New Studio ‘AppStar Games’
If you're a long-time gamer, there's a good chance you've heard of .
Widely considered to be one of the most influential video game creators to have ever laid down code, Crane is responsible for some truly groundbreaking classics. Among his more notable creations are (the first platform game), , and . Another of his creations you may have heard of is a little game publishing and development house known as . Very recently, he was honored by the who, later this month, with its first Pioneer Award, which recognizes videogaming visionaries who paved the way in the industry's early days.

Last week, Crane issued a press release announcing the creation of a new game studio, , a joint venture with noted game developer Garry Kitchen. AppStar will focus on "small footprint" games for connected devices, the iPhone being among the studio's targeted platforms.
“Garry and I have worked together on a number of successful ventures over the years, generating hundreds of millions of dollars for investors and stakeholders. We’re very excited about the dramatic shift that is occurring in the game industry with the advent of direct-to- consumer distribution of our titles. AppStar Games is committed to taking a leadership role in that transition by delivering the highest quality product in the marketplace”, said Crane, CTO of AppStar.
Crane and Kitchen leave behind , which they co-founded in 1995, that has been focused heavily on the iPhone platform since the App Store opened in 2008, with a of releases including the very successful Arcade Bowling and Arcade Hoops Basketball.
AppStar Games expects to publish its first game titles in Q2 of this year, but is priming the pump with a few reference app releases that — while not actually games — may be of extreme interest to retro gaming fans.
AppStar has just released the second app in Crane's Technical Wizardry Series, entitled Dragster Magic [App Store]. It details the extremely obscure technical tricks that were used to make Activision's first game release, for the , possible. This comes on the heels of the release of the initial volume of the series, 2600 Magic [App Store], which seeks to explain the highly bizarre (by today's standards) internal video circuitry of the Atari 2600 console. Both titles are comprised mainly of text and static graphics, but there are animations and interactive elements in some areas. Crane designed and programmed both iPhone releases himself, and more volumes are on the way.
We're quite anxious to see what the new studio has in store. Stay tuned.
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MWSF 2010: Team Phobic Demos ‘Bounce On 2′
iPhone developers were showing off their latest game at Macworld, Bounce On 2. The sequel to their popular iPhone platformer Bounce On is expected to be released in the next few weeks.
Team Phobic was particularly proud of the new graphics engine which allowed for 3D sprites, special lighting effects and even gravity changes, and are shown in this hands on video:
Bounce On 2 is said to be launching with approximately the same final content of Bounce On [$1.99, Lite). The sequel will have 3 world with over 50 different kinds of levels. Each level, however, could have multiple objectives and slightly modified layouts bringing the total number of distinct gameplay levels to over 100. The game will have Plus+ integration for high scores, and should be shipping in the next few weeks.
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Weekend Game Sales: ‘Grand Theft Auto: Chinatown Wars’, Namco Games, and Others
It's time to head off to the nearest to turn the treasures lost to your couch cushions in to iTunes credit, as this week has some sales you likely won't want to miss. As usual, all of these prices are current as of this posting and because of the nature of App Store price fluctuations it's usually not a good idea to wait very long if any of these games interest you.
The star of the show this week is Grand Theft Auto: Chinatown Wars, a game that we not only loved in our review but also awarded 5 stars in our January "Best iPhone Games" round up. For a limited time to celebrate the Chinese new year, Chinatown Wars will be available for $6.99, down from its original $9.99. If you haven't bought this game yet, this is a sale you won't want to miss.
There are also a ton of Namco games on sale:

- ACE COMBAT Xi Skies of Incursion, $6.99 → $2.99
- BurgerTime Deluxe, $1.99 → 99¢
- Dig Dug REMIX, $2.99 → 99¢
- Galaga REMIX, $2.99 → 99¢
- Garters & Ghouls, $4.99 → 99¢
- I Love Katamari, $4.99 → $2.99
- Inspector Gadget, $2.99 → 99¢
- Isaac Newton's Gravity, $3.99 → $2.99
- Mr. Driller, $1.99 → 99¢
- Ms. PAC-MAN, $4.99 → $2.99
- PAC-MAN, $4.99 → $2.99
- PAC-MAN Championship Edition, $2.99 → 99¢
- PAC-MAN REMIX, $2.99 → 99¢
- RIDGE RACER ACCELERATED, $2.99 → 99¢
- Time Crisis Strike, $4.99 → 99¢
- Star Trigon, $1.99 → 99¢
Other noteworthy game sales include:

- Airport Mania: First Flight, $2.99 → 99¢
- Angry Birds, $1.99 → 99¢
- BATTLE BEARS 1.5, $1.99 → 99¢
- Catan, $4.99 → $3.99
- Family Feud, $4.99 → $2.99
- Flower Garden, $2.99 → 99¢
- Low Grav Racer 2, $2.99 → FREE
- MonsterKill, 99¢ → FREE
- Neocell Fighters, $1.99 → 99¢
- Underground , $3.99 → 99¢
- Star Wars The Force Unleashed, $5.99 → 99¢
Of course as usual there are a ton of other games on sale, to see other games with recent price changes, AppShopper has listings of both and .
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MWSF 2010: A Look at Ngmoco’s GodFinger
The second game we saw from Ngmoco was GodFinger, their take on the genre with an iPhone twist.
In GodFinger, you are an all powerful deity who control the people and environment of a small planet. The planet environment is a side view cross section that you can navigate by swiping on the screen and pinch zooming in and out. When the game begins, you are given a very small planet with one inhabitant. As you demonstrate your powers to the inhabitants, they become followers and earn you gold and mana for their efforts.
As the god-figure in the world, you have the power to pick up inhabitants by the swipe of a finger and drop them off anywhere else. Other examples of powers include terraforming, causing rain, floods, sunshine and lighting. As you level up, you gain more powers. more followers and even a bigger planet.
GodFinger had a Pocket God meets Touch Pets feel to it, as you feel some responsibility for your inhabitants. The game remains persistent when you quit, so your followers can keep earning you money while you are away. However, neglect them too long, and they'll grow tired and productivity will come to a halt.
Ngmoco continues to integrate the power of their Plus+ social network into their games, and for GodFinger that means you can assign your Plus+ friends to specific followers. There is a mutual benefit in that your Plus+ friend also earns a percentage of the gold that your follower earns for you. Gold can then be used to purchase various types of buildings for your followers. The game includes an array of Plus+ achievements including what I suspect will be the most popular: longest follower throw.
GodFinger follows the same free to download model as their other recent games, but allows users to accelerate their progress by purchasing "Awe" points with real money. These Awe points can then be used to get gold (which otherwise takes time to earn) or special power boosts that will make your followers work harder for faster. In the end, no purchases are required to unlock any items, it simply will accelerate your progress in the game.
The game is expected to released in the next few weeks.
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‘Final Fantasy’ Screenshots and Trailer for iPhone
Square Enix has released the first trailer for Final Fantasy for the iPhone. We reported in January that both Final Fantasy I and Final Fantasy II will be coming to the iPhone, though a specific date has not been announced.
The new video shows some gameplay from the games which are said to be available "soon".
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‘Giana Sisters’ – Brothers Beware, the Girls are Back!
For those whose fondest memories of growing up in the 80s and 90s involve playing through the various iterations of Super Mario Bros, platforming never seemed sweeter. For a handheld device especially, that never looked like changing– the 80s spark that created the Mario fever isn't easily replicated and Nintendo will never share its magic. It is fortunate then that the 80s also saw the birth of an infamous title known as The Great Giana Sisters, a title that attempted to challenge Nintendo's platforming dominance.
Now on the iPhone after a re-imagination on the DS in 2009, Giana Sisters [App Store] is an enhanced version of a tongue-in-cheek attempt in 1987. The levels have everything you would expect of a Mario-inspired game– refined run-and-jump platforming, fireball power-ups, brick smashing, coin collecting and even castles with Bowser at the end (well, a look-a-like cousin at least). In fact, it is not until well into the second world that Giana Sisters even hints at an identity of its own.

By the third and fourth worlds however, an attitude easily rivalling that of their plumber pals shines through. And the sisters will need every bit it as the game is rife with pitfalls and dangers. Crumbling platforms, deadly waters and razor sharp stalagnites– as well as a battalion of terrifically crafted enemies, some of whom would as soon run you down as fire a bazooka at you– are all thrown at our heroines. Not all enemies can be defeated by fireballs and head-stomps either, often needing deft and precarious jumping to avoid. The sisters do have a little help though; dispensers spit out shakeable soda bottles to clear brick obstacles or put out fires and dispense man-sized, floating bubble gum balloons to fly around in. A handy flower pot check-point is also available in most levels to save your progress.
The original title featured 32 levels all up, which are all playable after completing the game, but it's the whopping 80 newly crafted levels that will keep you most occupied in Giana Sisters. Negotiating your way through these levels is a breeze, with both a Classic and Touch scheme available. The Classic mode works a treat and is the recommended setting, the finely-tuned left and right movement and jump and attack buttons are well-placed on the screen. As in our early impressions though we had difficulty getting used to the Touch scheme, particularly the jumping mechanic which proved too tedious. Both settings have a swipe feature for looking below or above your current platform.

The production values in Giana Sisters go beyond just a carefully crafted platform game however, as it both looks and sounds superb. The artwork is crisp and detailed with gorgeous, layered backdrops and themed levels really setting the scene to distinguish each area. The soundtrack is really something to write home about too; layering on that nostalgia thick with keyboard-heavy midi-esque tracks that run the gamut of upbeat to dark and ominous.
Giana Sisters is certainly deserving of its tremendous cult following. As a widely appealing game, it is easily recommended to all as a fresh take on classic platforming. It draws its strength from its unashamed inspiration, offering a tight, fully-featured and excellently crafted platformer that really raises the bar for the AppStore. Achievement hunters and competitive types will also be glad to know that Giana Sisters comes packaged with OpenFeint support for both achievements and leaderboards.
Impressions from our have been wildly positive. Be sure to check out the developer's trailer above for a closer look.
App Store Link: Giana Sisters, $4.99
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