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‘The Creeps’ Goes Free for a Day

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The Creeps has always had some of the most character of all the Tower Defense games on the iPhone. Today, The Creeps has gone free to download — so now's your chance if you missed this one the first time around.

The Creeps! is a fun and charming Tower Defense game that has been a reader favorite. The game incorporates a few twists to the Tower Defense genre, including the presence of physical objects (trees, gravestones) that must be destroyed before you can build towers on those spots.

Check out the gameplay video:

App Store Link: The Creeps, Free

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March 26, 2010 at 9:05

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Imangi Giving Away 1000 Copies of ‘Harbor Master’ and Reveals iPad Screenshot for ‘Harbor Master HD’

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Like many other developers, Imangi Studios has been hard at work creating an iPad version of their game in time for the iPad's launch. Harbor Master has been their most successful title on the App Store, and come April 3rd, Imangi hopes to launch the "HD" version of the title that has been reworked for the iPad's larger screen.

Here's the first teaser screenshot from the iPad version:


Harbor Master for iPad – Click for Full Size image

Harbor Master is a line drawing game that requires you to juggle the docking and undocking of ships from their respective docks. All the while, you need to avoid collisions, cyclones and even pirates.

The iPad version seems to take advantage of the added real estate by offering more docks and ships to juggle as compared to the iPhone version (screenshot).

1000 Harbor Masters Giveaway

Imangi is celebrating the imminent launch of the iPad version of Harbor Master HD by giving away 1000 copies of the original version of Harbor Master to TouchArcade readers. Apple has recently begun allowing individual apps to be gifted to individuals and Imangi is taking advantage of this by giving away 1000 copies of their game for free.

Click here to signup

To qualify, you simply need to be one of the first 1000 readers to sign up for their mailing list. It's a low volume double opt-in mailing list, and you can easily unsubscribe at any time. You need a U.S. iTunes account to be able to redeem the free App.

Harbor Master remains available in the App Store for iPhone and iPod Touch users.

App Store Link: Harbor Master, $1.99, Harbor Master Lite, Free

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Written by admin

March 25, 2010 at 23:05

‘Sword of Fargoal’ Gets Even More Awesome With 1.1 Update

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We absolutely loved Sword of Fargoal [App Store] when it was first released, following our glowing review we also not only gave it our highest rating in our Best iPhone Games of December 2009 post, but it also made appearances both our overall best games of 2009 roundup and our 2009 best retro games listing. In other words, there was plenty of reasons to pick up Sword of Fargoal before today's update dropped, which has only served to make a fantastic game even better.

Previously, while Sword of Fargoal was by far the more approachable roguelike, if you went in to the game not knowing anything about it there was still plenty of room for confusion. This has been completely remedied by a fantastic tutorial that covers nearly every aspect of the game. On top of this, there are now three difficulty levels ranging from "squire" where it's nearly impossible to die, and "legend" which adds a delicious level of difficulty where you can quite literally die from the first monster you encounter if you're not careful.

On top of this, there's also new art, magic, traps, monsters, and tons of other tweaks in a fully fleshed out options menu where you can do things like toggle the going up or down stairs animation between levels. Now, if you'll excuse me, I need to die about 500 times trying to recover the Sword of Fargoal while playing on legendary difficulty.

App Store Link: Sword of Fargoal, $4.99

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March 25, 2010 at 13:05

‘The Witcher: Versus’ – Bewitching iPhones Soon

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The Witcher is a roleplaying game that was originally released in late 2007 for the PC. Taking place in a dark medieval fantasy setting, The Witcher put players in control of Geralt, one of the last "witchers", or, wandering monster bounty hunters with magical powers. The game has a 81/100 on MetaCritic, and aside from being yet another modern RPG with a sometimes silly morality system shoehorned in, I had a lot of fun playing through it.

The recently revealed iPhone port of The Witcher: Versus seems to be based on the browser game with the same name. Details are scarce right now, but the trailer looks pretty awesome:

GameTrailers.com also has a developer diary from the development of the original browser game that is also worth a look if the above trailer piqued your interest.

[Destructoid via Polygamia]

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March 25, 2010 at 3:05

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‘Warblade’ – A PC Arcade Game Heading To The iPhone

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Late last month, the developers of Warblade posted an announcement on our forums that the game was on its way to the iPhone. The screenshots themselves look pretty cool, but reading the history behind the game sealed the deal for me. Warblade started as the PC remake of the Amiga game Galaga Deluxe. The next iteration of the game for the PC came packed with new features and a graphical upgrade, and appears to be the version of the game headed to the iPhone.

The following gameplay video was released by the developer:

There is a pretty awesome demo available for both the PC and Mac on the Warblade web site, and at the time the thread was posted the game was "80% ready" for the iPhone. This is definitely a shooter we're going to be keeping a close eye on.

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March 24, 2010 at 17:05

‘Underworlds’ Also Coming To The iPad

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Pixel Mine's hack and slash RPG Underworlds [$1.99 / Free] was released early last year, and we just got word that it is getting a major makeover and if all things go as planned, should submitted very soon and available near the iPad's launch.

I had a great time with the original iPhone game in our review:

Your adventure begins as a guard for McTavish, the purveyor of a traveling caravan. After defending against an invading orc (which serves as a brief tutorial), he explains that your services are no longer required and suggests that you travel to the Happy Cadaver Inn located in nearby town of Albrect to find work. To save time, McTavish opens a portal and a brief animated video introducing the Inn plays. Upon arriving you’re greeted by Kurgan who asks you to retrieve a bag of flour from the basement… Which just so happens to be loaded with bloodthirsty swarms of rats! …Read More

Since our original look at the game, they've also released a significant "Chapter 2" update adding even more content. The iPad version is going to feature completely customizable controls, new buttons for potion usage, enhanced menu art, and the game's camera was moved to allow you to see more of the action. In addition, all of the full-screen windows (such as your inventory, quest log, etc.) on the iPhone now simply pop up in the corner of the screen without taking you away from the action.


If our upcoming iPad games forum is any indication, the iPad launch should be filled with some pretty awesome games. Underworlds is still a favorite of mine, and I'm glad to hear it is making its way to the big(ger) screen.

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March 23, 2010 at 21:05

BioDefense: Zombie Outbreak – Redefining Survival Gameplay

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The tower defense genre has had a heavy presence on the iPhone. As a tried-and-true TD enthusiast, it’s a fact that I take great pleasure in – but it also means that wave after wave of mundane copycats are cluttering the AppStore. That’s why it’s such a relief when a TD game comes along that really breaks the mold. BioDefense: Zombie Outbreak may sound like another generic undead-battling TD, but get past the name and you’ll discover a frantic exercise in survival unlike anything you’ve ever played before.

BioDefense: Zombie Outbreak blends basic real-time strategy elements with open-map tower defense. You’ll be tasked with defending your headquarters, which is set up in the middle of the playing field, from hordes of zombies that can approach from any direction. The game is kind enough to tell you how many are coming from which side of the map, but due to the game’s inherent darkness you won’t really see them until they descend upon you.

With the exception of your headquarters everything around you starts out shrouded in darkness. Since your towers can only fire at what they can see, this can be a little problematic when it comes to setting up a solid defense. The only way to see what’s out there is to build a network of floodlights – which the zombies can destroy. You might have the perfect layout of guns and missiles dotting your map, but it just takes one clever zombie to take out a light, rendering all surrounding towers useless.

Building new towers, whether it be floodlights or missile launchers, requires you to spend resource points. All around you are pools of ‘toxium’ which you’ll need to mine by setting up collectors. Toxium is the resource you’ll spend to build new buildings – and it is limited. There are only so many pools of toxium on the map, and once you’ve tapped them dry don’t expect any more to magically appear. This means that if you can survive to the 30 minute mark, you’re going to wish you’d spent your toxium a little more wisely 15 minutes earlier. Toxium isn’t the only resource you need to worry about, either.

Buildings need energy, and as soon as you start to run out you’ll need to spend toxium to build generators. If the zombies wipe those out, you’d better hope you have the toxium to spare to buy new ones. Mining toxium, building a network of weapons and floodlights, and surviving an ever-increasing zombie onslaught – these are the basics that make BioDefense: Zombie Outbreak such a unique experience in the world of tower defense gameplay. But once you get past the basics, things start to look a little skimpy.

Of the five towers you can build, only two are weapons. And while they can be upgraded, the visuals never change to reflect their newly earned destructive power. 10 missions can be unlocked that offer up unique scenarios, but you’ll rarely ever play them. The main draw in this game is survival mode, and while enjoyable, it remains an unchanged experience throughout.

It may not offer a great selection of maps or weapons, but by bringing a white knuckle survival experience to the well-worn tower defense formula BioDefense: Zombie Outbreak proves itself to be a worthy addition to the AppStore. What it lacks in variety, it absolutely makes up in fun. Tower defense fans should be delighted by the zombie-slaughtering good times that lay ahead.

App Store Link: BioDefense: Zombie Outbreak , $2.99, BioDefense: Zombie Outbreak Lite, Free

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March 23, 2010 at 11:05

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TouchArcade at PAX East This Weekend

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Following GDC, the next stop on the TouchArcade summer road trip is PAX East in Boston, MA. I'll be there for the whole weekend, and would love to meet up with any iPhone developers that have anything new, cool, and/or exciting to show me.

My schedule is wide open right now for meetings, and I plan to spend the whole weekend bumming around PAX if you would like to meet up. Passes for the event are already sold out, but if you're local to the Boston area and have a game you'd like to show off, don't let that stop you from contacting us.

Send an email to tips@toucharcade.com or shoot me an IM on AIM if you want to meet up. If you're on the other side of the country, I'll also be at 360iDev from April 11th to the 14th in San Jose, CA. We'll post something else when we're ready to start booking meetings for that event.

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March 23, 2010 at 1:05

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Classic ‘Karate Champ’ for iPhone Coming Soon

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Revolutionary Concepts sent us a new screenshot and a note saying they are working around the clock on their port of Data East's arcade classic Karate Champ to the iPhone. The partial list of features include:

  • Dual Stick Control (no D-Pad or buttons).
  • Virtual arcade cabinet surround (no thumbs covering the action)
  • 1 Player vs CPU over 12 environments
  • 2 Player Mode via Bluetooth and WIFI
  • all the bonus rounds
  • all the classic 80's sounds
  • Super large Character Option
  • Old school scanlines on/off

Karate Champ was a 1984 arcade game that was one of the first fighting games and was later ported to the Apple II and Commodore 64. They are hoping to get the iPhone version of the game out by April.

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March 23, 2010 at 1:05

Retro Inspired Games: Bit Pilot and iJumpman

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Bit Pilot

Bit Pilot is a retro-inspired dodging game that comes from Zach Gage, who also brought us the multi-touch puzzler Unify. Bit Pilot's biggest flaw seems to be that it was released only a week after Tilt to Live and likely drowned out by the cheers for that game.

Bit Pilot, though, does stand on its own with fast paced gameplay, well implemented touch controls and a great 8-bit soundtrack. The game allows you to control a small ship in an asteroid field using single or dual swipes. Use one thumb for smaller movements, or both for more rapid movements. All the while, your job is to dodge the asteroids and lasers while picking up bonuses.

It's one of those simple games in which death can happen very quickly, so you gotta try just one more time. The swipe/touch controls are very nicely done and responsive. A hands on video is also available.

App Store Link: Bit Pilot, $0.99


iJumpman

Part platformer, part tilt/rotation game, iJumpman actually started life as a PC/Mac game and remains available as a free download for those platforms. The iPhone version is said to have all the content of the PC/Mac version and even includes a level editor.

The game uses swipe controls on the iPhone for basic running/jumping movement and seems to work well. Levels tend to be small and quick, and often requires multiple attempts. If you die, you respawn immediately to try again. The rapid-fire trial/error nature of the game reminds me a bit of Gravball.

I'd recommend trying the nearly identical PC/Mac version before diving in.

App Store Link: iJumpman, $2.99

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Written by admin

March 23, 2010 at 1:05