Archive for the ‘iPhone’ tag
NimbleBit’s Two Player iPad Shooter ‘Omium’ – A Game of Survival
One of my favorite trends in iPad development is the awesome amount of single-device multiplayer game modes so many developers have come up with. The iPhone had a few single-device realtime multiplayer games but the size of the screen really never made them that much fun to play. On the other hand, the iPad fits perfectly on a table between two people and with the massive screen allows for more than enough room for two people to be touching it at once while still being able to see what's going on.
NimbleBit's Omium [99¢] hit the App Store recently, and unlike other games that might just have a multiplayer mode in addition to a single player experience, Omium is a 100% two player game. It has three game modes, all with slight variances on the core gameplay element of one player spawning the "bad guys" on one side of the screen while the second player controls a ship and shoots them down on the other.
The different game modes are detailed in the following video released by NimbleBit:
Omium is as much fun as you make it, as the idea behind the game is that players take turns playing as each side to see how long they can survive. To prevent spamming of bullets or bad guys, each side has a resource meter which slowly refills to add some balance to the game. But, in the end, the bad guys always win. If you're looking for another game for your iPad with local multiplayer, give Omium a spin.
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‘Grand Theft Auto: Chinatown Wars Lite’ – A Liberty City Teaser
Following oodles of clones and other games directly inspired by Grand Theft Auto-style gameplay, it was great to finally see a real GTA game on the platform when Grand Theft Auto: Chinatown Wars [$9.99 / Free] arrived early this year.
We absolutely loved the game in our review, and later went on to rate it five stars in our best iPhone games roundup for January. Chinatown Wars is a complete port, with all of the content from the original version of the game when it first launched on the Nintendo DS, then later on the PSP. The sheer scope of a "full" GTA game is something you really must experience if you haven't before.
Grand Theft Auto: Chinatown Wars Lite [Free] includes the first three missions from the game, which won't take you very long to beat, but is more than enough to both see how the game performs on your device, as well as whether or not you like the controls. If you've never played Chinatown Wars, you really, really need to give the lite version a try.
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‘Broken Sword: The Directors Cut HD’ for the iPad
Revolution Software has just released the iPad version of Broken Sword: The Director's Cut. Broken Sword is a remake of a point-and-click adventure from 1996 that many have considered one of the best in the genre. We reviewed the iPhone version of the game back in January and even gave it a 5 star rating — making it one of the best iPhone games in our January rankings.
The iPad version adds graphical improvements, a digital version of the Broken Sword comic (which must be unlocked in the game), and new content.
"This really is the definitive version," says Charles Cecil, managing director, Revolution Software. "Rather than rush the game out for the US launch, we have taken the time to get it just right, and with the higher resolution graphics, and the addition of the digital comic as a bonus feature, there's a lot of new content to enjoy. We are thrilled to be able to release the game to coincide with the European launch of the iPad."
Here is the video trailer for the iPhone version:
Check out our iPhone version review for an detailed explanation of the game. In the end we highly recommended it for old fans as well as newcomers to the genre.
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iPad ‘Karate Champ’ with Split Screen Play on the Way
Last week we took a look at the faithful and highly enjoyable iPhone port of the 1984 arcade fighter Karate Champ [App Store]. We've been having fun with the game since it hit the App Store and are happy to report that the developer, Revolutionary Concepts, will soon be bringing a native iPad version of Karate Champ to the App Store.
Karate Champ HD will take specific advantage of the iPad's larger display and, most interestingly, will feature a split-screen, head-to-head two player mode for tabletop gameplay, as illustrated in the above mock-up provided by the developer.
We'll be sure to pass on additional details on the upcoming iPad title as we get them.
App Store Link (iPhone version): Karate Champ, $1.99
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‘Cubed Rally Racer’ Review – I Can’t Imagine a Better Homage to Retro Isometric Racers
A couple days ago we first posted about s Cubed Rally Racer [$1.99] and the few screenshots along with the trailer saw a huge response both in comments and on our forums. Two days later, and the game is here. The original teaser line the developer emailed us of "RC Pro-Am meets Canabalt [$2.99]" couldn't be a more apt comparison, as Cubed Rally Racer does a great job of combining both the retro feel of isometric NES-era racing games with complete randomization to never play the same track twice.
The goal of Cubed Rally Racer is simple, make it to the end of the track without running out of fuel. You control your car with a set of buttons to turn right or left along with a gas pedal button to accelerate. The controls do take a few races to get used to, as they work exactly like the retro racing games Cubed Rally Racer is based on, and it seems like you have much more control over your car if you tap a direction instead of holding it.

Your car can be refueled by picking up gas cans scattered around the track, as well as golden gas cans with provide a turbo boost for a short period of time. Depending on how cruel the random track generator is, there can be obstacles and jumps all over the place, and there is nothing quite like having the finish line in sight, only to crash in to a cow and need to start over. (Yes, you really can crash in to cows.)
At the end of the race you have three options: You can generate a brand new track to race on, re-play the same track and race against your ghost for more points and a better time, or send an OpenFeint challenge to a friend which includes your track and ghost for them to race against. Something I'd love to see in the future is the ability to save a track, as I've come across some that are beyond ridiculous filled with jumps, gophers, and, draw bridges complete with a ship sailing back and forth that were simply impossible, or far above my ability, to beat. Another thing that has been suggested is an endless mode, which I also imagine would be absolutely awesome.
While I love in-depth games like Chaos Rings [$12.99], Baseball Superstars 2010 [$4.99 / Free], and the many other games on the App Store that you can sink an immense amount of time in to progressing through the game, the games I always come back to are the ones you can pick up and play for a minute at a time. Doodle Jump [99¢] is highly praised around here because of how perfectly Lima Sky nailed the ability to just load up a game, play for as long as you have time, and do it all over again the next time you're bored. Cubed Rally Racer really seems to have a similar appeal to it in that the tracks are short enough to play a few while you're standing in line somewhere, and like Doodle Jump, the randomization factor always keeps things feeling fresh.
The controls may be a tad too finicky for players who weren't around for racing games before the advent of analog controls, but if you loved RC Pro-Am, Rock n' Roll Racing, and the many other similar games of the era, Cubed Rally Racer will become your de facto "I have two minutes what should I play?" game. Personally, I expect Cubed Rally Racer to live a long life on my iPhone comfortably nestled between the Doodle Jump and Canabalt icons.
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‘Gamebook Aventures’ News: Second and Third Installment Along With iPad Version in the Works
Earlier this year we posted about both the Fighting Fantasy and Gamebook Adventures series of interactive adventure books. Since then, , developers of Gamebook Adventures 1: An Assassin in Orlandes [$4.99], has released a surprising about of news regarding the future of the series.
Like other interactive fiction, Gamebook Adventures is filled with challenges where you will need to do in-game dice rolls to determine the outcome of various events in the book. This adds a really fun element of randomization to the story, and really give you incentive to read through them multiple times to see how the plot would have changed if you would have rolled a certain way.
The two upcoming Gamebook Adventures games are as follows:
Gamebook Adventures 2: The Siege of the Necromancer: "Set in the coastal town of Myr, you have returned home after a long Summer in the mines of Durath Tor to find your hometown besieged by strange creatures. A dark presence has taken over the town and you are the only one who can rid the stronghold of Erid Buul, the mysterious new Lord and his ghastly cohorts."
Gamebook Adventures 3: Slaves of Rema: "Cruelly taken from your homeland of Orlandes, you find yourself in a far off land at the mercy of a gladiatorial arena. Somehow trying to find a way to escape overseas, can you also unravel a potentially dangerous mystery that puts two nations on the brink of war?"
Also, posted on the are some details on their upcoming iPad versions of the games. As someone who really likes the interactive fiction on the App Store, but doesn't really like reading for long periods of time on the iPhone, I can't wait for this. They provided the following comparison shot of the game running on the two devices:

Fans of interactive fiction have a lot to look forward to, and I can hardly wait for the iPad version of these games. Gamebook Adventures 2: The Siege of the Necromancer started beta testing earlier this month, and the third installment, as well as the iPad games are all still in development.
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‘The Mirror Maze’ Review – Ow, My Brain Hurts
Last weekend, unleashed The Mirror Maze [$1.99] on the App Store. Like any good puzzle game, the entire premise of The Mirror Maze can be explained in a single sentence: Control a red and a green ball, and get each of them in to their matching color zones on the other side of the screen.
This goal is accomplished by touching where you want the red ball to go. The green ball then goes in the opposite direction. The first few levels are very easy, and it doesn't take you long to understand the remarkably simple concept of the game. This is the exact moment that The Mirror Maze starts throwing increasingly difficult mazes at you which require a surprising amount of brain power to complete once the levels advance to the point of not being symmetrical at all.

Not only do the mazes become completely asymmetrical, but they eventually start being composed of both moving barriers and the warp gates seen above which act like little portals warping your ball between them. All of these obstacles must be successfully avoided using a single input for both balls, and it's really surprising how much thought goes in to figuring out the movements of both balls using a single touch input.
The Mirror Maze has online leaderboards powered by Agon, and while there are currently only 36 levels included in this version of the game, the following gameplay trailer makes mention of more levels coming soon:
There have been a ton of maze games released on the iPhone, but few offer much variation on just getting a single ball to the end of a maze. It would be nice if there were more levels, and there is an odd pause as mazes reload upon each retry (of which there will likely be many), but The Mirror Maze is worth trying just to see how difficult it can be to not only avoid obstacles with the ball with regular controls but also constantly thinking in reverse while you manage the other ball.
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‘Bruce Lee: Dragon Warrior’ Review – Become The Legend In This Visually Impressive 3D Fighter
Bruce Lee: Dragon Warrior [$4.99 - iPhone / iPad] is an officially licensed 3D fighting game featuring the iconic martial arts star Bruce Lee. The game was released on the iPad almost two months ago to some user complaints of serious AI deficiency and control issues. Those issues have been mostly resolved in an update issued for the iPad version in conjunction with the release of the updated game for iPhone and iPod touch. The result is a visually striking fighting game that leans towards the casual side, with a core combat functionality that likely won't appeal to some hardcore players. It still remains a fun affair, and has a wealth of content and a stellar presentation that makes it well worth checking out.

Right off the bat, you'll notice that the graphics are incredible. There are 10 fighters in the game, each one distinct and well designed. The character models are colorful, although not highly detailed or complex. They end up looking marvelous in motion though, thanks to the game's excellent animations. The movements are fluid and lifelike, and each character has a ton of personality with their different facial expressions and fighting styles. There are only 5 different locations to fight in, but they are all richly detailed and beautifully rendered in 3D. There are small details such as leaves blowing in the wind or birds flying about that bring the stages to life, and each one can be played during day or night increasing the variety somewhat. All these elements work together wonderfully to create an experience that is visually top-notch.
The meat of Bruce Lee is the Story mode, although there are Arcade, Survival, Time Attack and Training modes present as well. Strange for a fighting game, there's no sort of multiplayer functionality at all, although there is a Versus mode against the CPU. Unlike most fighters, there's actually a fairly captivating and cohesive plot underlying all the action. The different story segments are told via text and comic book style character art. You'll start out as a young Bruce Lee, trying to make a name for himself partaking in street fights around Hong Kong. You're noticed rather quickly by a member of a local martial arts school, and after proving your worth by beating him in a fight, you are invited to study there. This springboards you into the storyline, and lets you enter Tournaments and compete against rivaling schools in addition to street fighting as you evolve into a martial arts master.
You progress through the game by choosing from a collection of events on an overhead map, one of which is always the next step of the Story mode. The others are various types of challenges, such as survival matches, one-on-one fights, time trials, and more. Experience is earned as you progress, and playing in these non-story related events can net you some extra XP. All kinds of rewards are unlocked as you level up from experience, like new characters, levels, and artwork. But most interesting of all is the ability to unlock the different offensive moves of your opponents. An option called the Style Editor allows you to swap out your default special moves with ones you've unlocked through play. Mixing and matching the different attacks provides a simple but enjoyable level of customization with your own character, and is a really nice aspect of the game.

The actual fighting gameplay mechanics are where Bruce Lee is hit or miss. The controls work well, with either a d-pad or analog stick for movement and single punch and kick buttons. The methods for different moves are simple combinations of directional inputs and/or attack button presses. The system is easy to execute with touch screen controls, but still contains a decent amount of depth. A special Chi meter fills up as you fight which let's you pull off special attacks or finishing moves, some of which zoom in on the action and give you a closer look at the punishment you're dealing out. There are plenty of moves and combos to learn, and a decent computer AI to compete with.
It's the makings of a solid portable fighting game, but the one oddity that sticks out is the way the game queues your button presses. Commands that are input will still carry out even after you've been knocked down and get up, or are furiously trying to perform a different move. Many fighting games allow for command queueing, but the way it works in Bruce Lee is funky and can be disorienting. You can learn to work with it, and there's a certain rhythm to the fighting that once learned alleviates the queueing problem to an extent. Based on the impressions in , some players are having more difficulty with it than others. In my experience, it's caused me to lose a match here and there, but never derailed my enjoyment or ability to progress.
Despite these shortcomings, Bruce Lee: Dragon Warrior is a high quality and entertaining (albeit casual) fighting game. There is a lot of content to unlock, a competent AI to play against, and plenty of modes to keep you busy for quite some time. It's not as deep as Street Fighter IV, but is much more so than the similar Blades of Fury. As a result, if you crave a highly precise and complex fighter, this may not satisfy you. It's also really disappointing that there's not any sort of multiplayer present. Still, it works exceptionally well as a single player game and offers a lot of entertainment for the money. The game is available for $4.99 for either the iPhone or iPad versions which, aside from the iPad's upscaled graphics and the iPhones slightly easier to wield form factor, are virtually the same.
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‘Phoenix Wright’ Finally Makes it to the App Store
Capcom's Phoenix Wright [$4.99] started its life as a Japanese Gameboy Advance game all the way back in 2001. In 2005, a touchscreen-enhanced port of the game made it to the Nintendo DS and the rest of the world. Five years later, and the game is here on the App Store at a fraction of its original DS price.
We described the basic premise of the game following its announcement late last year:
Phoenix Wright games are a strange mixture of a visual adventure game that play a lot like mixture of a hidden object game and a "Choose Your Own Adventure" book. The game is segmented in to two portions, the investigation and the trial. While investigating, you visit various location and gather evidence by looking around and interviewing anyone who is around. When you're finished with that, you go to court where you cross examine witnesses, present evidence, and object to the arguments presented by the prosecuting lawyer.
Even just from looking at screenshots alone, it is amazingly apparent that this is a fairly direct port from the DS game, with the output of the two screens just stacked on top of each other on the iPhone. When playing through the game, the bottom half is loaded with all kinds of buttons and menus depending on if you're investigating or arguing in court, and these UI elements seem to be reworked from the original to be finger-friendly instead of built around the Nintendo DS stylus.
All of the Phoenix Wright games are a fun, and often silly adventure through crime scenes and court rooms. Successfully completing the game requires a keen eye both when gathering evidence and when arguing your case in court. Because so much of the game is based on finding/noticing little things between hidden evidence or inconsistencies in testimony, Phoenix Wright has little if any replay value.
Five cases from the original game are included, and each case should take you a few hours to go through depending on how quickly you read or how much you goof up in court. Phoenix Wright is an insane value at its launch price of $4.99, as when it first launched on the DS it was the kind of game you couldn't find anywhere in stock, and when you did, it was at least $40.00 because of how rare it was.
It would have been nice to see Capcom do more to the game in its port to the iPhone. It seems like Phoenix Wright would be the perfect kind of game to offer with a single case for free to act as a lite version of sorts, with the rest of the cases (and cases from other games in the Phoenix Wright series) available as individual DLC packs. Regardless, I'm just glad the game is finally here, as it was one of the best and most creative games I played on my DS, and a fantastic fit for the iPhone.
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For iPad: ‘Ace Tennis 2010 Online’ and ‘TowerMadness HD’
Ace Tennis 2010 Online
Eurocenter's newest release, Ace Tennis 2010 Online [App Store] is self-described as "the first real tennis game on the iPad."
An iPad adaptation of Eurocenter's early iPhone release, Ace Tennis Online [App Store], Ace Tennis 2010 Online is an over-the-shoulder tennis title that features three different court types (grass, sand, and indoor) and matches against computer AI as well as online players from around the world.
The game features region tap controls (you control where your player runs on the court, but the swing is automatic) with tilt influencing volley direction. The iPad version features enhanced graphics that take advantage of the device's large screen and features gameplay similar to the original iPhone version, which saw a successful run in the App Store in its day.
I'm far more accustomed to triggering the swing as the main play dynamic in most tennis titles– so the gameplay felt strange to me.
The biggest feature of the game like its 2009 iPhone counterpart is online multiplayer play. Eurocenter is well known for their online multiplayer features across many of their games.
As the game just recently landed in the App Store, we haven't been able to really test the multiplayer functionality. Eurocenter is planning on launching the iPhone version of Ace Tennis 2010 in the coming few weeks which should expand the player pool.
App Store Link: Ace Tennis 2010 HD Online, $4.99
TowerMadness HD
Limbic Software has just released the HD version of TowerMadness.
TowerMadness HD is an open-field or fixed-path tower defense game where you can create your own path to defend off the enemies (Aliens) from reaching your base (herd of sheep). The game has full 3D graphics with pinch-to-zoom capabilities to view the game from any angle, all the way down to first-person viewing of the action.
One of the most intriguing new features coming to the HD version is the split-screen multiplayer mode. The way it works is that each player is controlling different games, but they are fighting the same linked waves of aliens, allowing each player to have their own strategy. Sending waves in early will result in both you and your opponent having to fend off the incoming aliens. So if your confident in your defenses, you can overload your opponent with waves and win, but this could also result in your own demise if your not careful. There are also new multiplayer specific features, like 'Panic Your Opponent', where you can accelerate the aliens on your opponents side for a little while to hopefully get past their defenses. Another one is a new character called 'Robosteal', who will travel down your opponents path and steal a sheep if he reaches them, and give it to you.
If you haven't tried it before, a free version of the iPhone game called TowerMadness Zero remains available to download.
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