Archive for the ‘iPhone OS’ tag
Griffin Readies PartyDock iPhone / iPad Accessory
Since Apple enabled peripheral support for iOS devices in iPhone OS 3, we've been watching closely to see what creative control peripherals hardware developers will bring to the platform. The latest is the dock for the iPhone 4 and iPad.
As , the PartyDock is an iPad charging dock that also docks with four individual remote controls and features video out (component) for connection to a TV, thought it's unclear as to what output resolution will be supported. Griffin indicates that various party, family, and casual games that utilize the PartyDock will shortly be arriving in the App Store. Three mini-games and one full featured game will be bundled with the device, in some fashion.
Have a look at Griffin's PartyDock PR shots:






While gaming is the obvious main thrust for this device, it's also a general media station of sorts. With the PartyDock nestled in your entertainment center, watching videos, photos, and listening to music on your hi-fi rig will be a thing of relative ease.
We're anxious to get our hands on the PartyDock and put it through its paces. It's encouraging that Griffin has a developer contact mechanism on their for those wanting to develop for the device. Hopefully iOS control accessories will become a plentiful and well supported option.
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Apple Releases iOS 4 as Free Upgrade, Developers Scrambling to Release iOS 4 Compatibility Updates

Today is the day that all the wonderful things we heard about during the WWDC keynote regarding the future of the iPhone OS, now officially dubbed iOS 4, are available to everyone. This update is completely free, and only requires you to plug your device in to the computer you usually sync with then waiting for it to download and install in iTunes. There are over 100 new features in iOS 4 according to Apple, but so far my favorite two are folders and multitasking.
With folders, you can now have up to 2160 apps on your device, and multitasking now allows for apps like Pandora Radio [Free] to continue playing in the background. For a listing of the other features, take a peek at the page.
One unfortunate thing to come out of this update is that first generation iPhone and iPod touch users are being left in the dust. If you have an older device, you will be stuck in 3.0 land, and only the third generation iPod touch, iPhone 3GS, and iPhone 4 are capable of multitasking.
Before updating your device make sure you not only do one full sync to back it up, but you also check and make sure there aren't any issues reported with your favorite games running on iOS4. For instance, ngmoco just tweeted warning players of Eliminate [Free] and Touch Pets Dogs [Free] of while playing the game on iOS 4.
I've yet to encounter any serious issues in the games I regularly play, and many games and apps have had recent updates that have added iOS 4 compatibility. This is just something you should potentially be aware of before mashing that check for updates button in iTunes.
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WWDC 2010 Keynote – Say Hello to iPhone 4 and iOS 4!
This morning in sunny San Francisco, California I lined up ridiculously early for the Apple keynote outside of Moscone. After hours and hours of waiting, we finally filed in to the convention center and up to the massive meeting room to watch Steve Jobs take the stage and officially reveal the new iPhone.
Dubbed the "iPhone 4", it comes packed with the same A4 processor found in the iPad, a new gyroscope sensor, a screen that is 4x the resolution of the existing iPhone, and plenty of other awesome features. From a gaming perspective, the additional horsepower provided by the A4 means much like the iPad, existing games will load up faster as well as have higher frame rates. New iPhone 4-enhanced games will look even better on the device, although I can't wait to see how developers tag these games as "HD" is already in use to signify an iPad game.
The iPhone 4 will debut at $199 and $299 for 16GB or 32GB models, with the iPhone 3GS taking the iPhone 3G's current spot as the $99 "entry level" iPhone. Pre-orders for the new device will begin June 15th, and Apple plans on shipping out the new handsets on June 24th.

Even bigger news is that the iPhone OS is not only officially dubbed "iOS 4", but it will also be available for free, even for iPod touch owners. (Although, unfortunately the first generation iPod touch won't be capable of running iOS4.) This should be a boon for developers, as they will no longer be pressured in to supporting ancient OS versions for the sake of compatibility if everyone can upgrade for free.
We'll be taking an in-depth look at what all of these things mean for us at TouchArcade later today. In the meantime, take a look at and be sure to .
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WWDC 2010 Keynote About to Kick Off

WWDC 2010 is about to kick off. We are on the scene to cover new Apple announcements as well as meet with game developers about their latest creations. Apple is widely expected to launch the new iPhone as well as provide more details on iPhone OS 4. As always, there will likely also be a few surprises. Live coverage available at amongst other sites.
Developers attending the conference should contact us by email to arrange meetings. Stay tuned.
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TouchArcade at Both WWDC and E3 This Month

We are going to be attending both in San Francisco as well as this month. WWDC runs from the 7th to the 11th at the Moscone Convention Center, and E3 goes from the 15th to the 17th at the Los Angeles Convention Center. Readers can look forward to an avalanche of news, game previews, and other interesting things from both events.
Coverage from these events in 2009 is viewable either by taking a look at the E3 Expo 2009 or WWDC 2009 categories.
WWDC will likely bring about the official announcement of the new iPhone, even more iPhone OS 4.0 details, and potentially several other things floating around the Apple rumor mill during the keynote on the morning of the 7th. While game coverage from WWDC will likely focus on games by the various indie developers in attendance, the big players of the gaming industry will be in full force at E3. We're expecting a Sonic 4 hands on, and many other exciting developments from well known console game developers/publishers throwing their hats in to the iPhone ring.
If you're a developer or publisher and would like to meet up at either WWDC or E3, send us an email at tips@toucharcade.com or send me a message via AIM
to schedule an appointment. Our event schedules usually fill up very quickly, so don't wait to long if you have something you'd like to show us.
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Live Bloggin’ The Apple iPhone OS 4.0 Keynote
Apple's surprise media event unveiling the iPhone OS 4.0 is set to begin shortly. We'll be providing live updates, and focusing on things that specifically pertain to iPhone gaming or things iPhone gamers might be interested in like all of our other keynote coverage in the past.
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Steve Jobs just took the stage, and started things out by talking about the sales figures of the iPad. On Saturday they sold 300,000, and as of today they've sold 450,000. Apple apparently is making them as fast as they can, but notes that Best Buy is already out of stock. On the first day, 1 million paid apps were downloaded, and since then 3.5 million have been. (In addition to 600,000 eBooks.)

Photo courtesy of .
Jobs also mentions that there are over 185,000 apps in the App Store, with over 3,500 iPad apps. He then took some time to show off the more impressive iPad apps in the App Store currently such as the ABC app, Netflix, the Marvel comic book reader, and others. Shifting gears to talk about the iPhone, Steve mentions they've won three JD Power awards for customer satisfaction, and currently holds 64% of the mobile browser market share. Apple has sold over 50 million iPhones, with 85 million combined devices between the iPod touch and iPhone.
iPhone OS 4.0 is coming this summer, with a developer preview available today.

Photo courtesy of .

Photo courtesy of .
Among the seven "tent pole" features of iPhone OS 4.0 is multitasking. Steve goes on to demonstrate how multitasking is going to work. With multiple apps running, double clicking the home button raises a window that looks a lot like the bottom dock of the iPhone showing what apps are running. Tapping an icon instantly switches to that app.

Photo courtesy of .
To explain how this all works while preserving battery life and performance, Steve hands things off to Scott Forstall, SVP of iPhone Software. iPhone OS 4.0 will provide seven multitasking services. The first of which is audio streaming, and Forstall specifically cites Pandora as an example of an app that will shine with this functionality. Developing applications to utilize this functionality is apparently extremely easy, as it only took the Pandora developers a day to make the app background aware. Skype also works fantastically with this new functionality, even allowing you to accept calls while running in the background.
Doodle Jump spotted:

Photo courtesy of .
The next multitasking function is background location. Apps that use the GPS functionality such as TomTom will be able to continue routing while in the background. This raises obvious privacy concerns, and a new settings menu will be available to enable and disable location services per application, as well as showing a small arrow icon next to the battery indicator.
Moving on to push notifications, Forstall mentions they've sent over 10 billion notifications since the service went live. Building on push notifications comes local notifications, done entirely on the phone to see alerts from apps you have running in the background. One example mentioned was a popup when a photo was finished uploading to Flickr.

Photo courtesy of .
Steve takes the stage again and announces folders to organize apps. The interface seems an awful lot like the various jailbreak app organization solutions. So far Apple is really knocking it out of the park with this keynote.

Photo courtesy of .
The iPhone mail client is also getting enhanced, with a unified inbox for each email account on the device along with a threaded email view for reading conversations. Unsurprisingly, the iPhone is also getting the iBooks app which will sync pages and bookmarks with other devices that have the app.
Forstall just announced "Game Center", Apple's own gaming social networking service that seems to handle everything Plus+, OpenFeint, and others do with presumably one unified login tied to your iTunes account. Matchmaking, leaderboards, and achievements are all part of it.
Photo courtesy of .
Also mentioned was Apple's own iAd advertisement services, which we expect to see making appearances in many free games that have historically relied on AdMob and other advertising networks.
iPhone OS 4.0 will be coming this fall, and sadly, multitasking will not be supported for the iPhone 3G and second generation iPod touch. That's it folks, Steve is taking questions now.
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The Guide to HD iPad Game Upgrades – Part 1
On Saturday, Apple released their latest device that runs iPhone OS — the iPad. The iPad joins the iPhone and iPod Touch in Apple's lineup of mobile touch-screen devices. As expected, the first thing that many iPhone/iPod Touch developers have ported their games over to the new device to take advantage of the higher resolution graphics and larger screen size of the device. For brand new iPad device owners, the question becomes — is there any reason to upgrade my existing game to the iPad-specific "HD" versions.
Eli, Blake and I have been trying out nearly all of the HD versions of existing iPhone games over the weekend to see how they fared on the iPad. Overall, I'd say we were very impressed with iPad gaming as an experience. The larger screen size really does add a lot of immersion to practically every game we've tried. Enough that if you are an iPad owner, as a rule, you are going to want to buy the HD version of new games going forward. While pixel-doubling of existing games works reasonably well, they simply don't live up to the experience of playing a native full-resolution version. Beyond the obvious graphical improvements, in many instances, developers have made adjustments to on-screen controls to accommodate usage patterns on the iPad.
For those iPad owners who already have an extensive backlog of iPhone/iPod Touch games, however, the upgrade decisions tend to be more difficult. Is it worth spending money on upgraded versions of your favorite iPhone games? That's what we're hoping to answer here. Here's our general rule of thumb though:
- Don't own it yet? – You need the iPad version if there is one.
- Hated it on iPhone? – With few exceptions, an iPad version isn't going to magically turn your opinion on a game. Most games are very familiar to the originals with only a few visual tweaks and controls.
- Loved it on iPhone? – If you absolutely loved a game on iPhone, it's worth upgrading. Practically all games gain some benefit from an increased sense of immersion that hardcore fans of a given game are going to appreciate. But, if you've already finished a game on iPhone, the incentive is less to upgrade depending on what's the developer might have included in the iPad version.
Fall somewhere in the middle? Here's our Part 1 list of recommendations on upgrading.
Recommended Upgrades

Creeps HD ($3.99)
iPad Features: All new Maps.
Tower defense games really benefit from the larger screensize. Everything is easier to see, tower placement is easier and more accurate, and for Creeps HD, you also get brand new maps. So even if you've played through the original, there's more to enjoy in this sort-of-sequel.

Flight Control HD ($4.99)
iPad Features: Three new HD airfields, Co-operative multiplayer on single device, Split-screen vs mode, 3D (magenta/cyan) mode.
A larger screen isn't just a pretty picture for Flight Control, it really changes the gaming experience. Full-size maps add new dimensions to the game, while it also comes with existing levels. This is more than just a simple upscale.

Zen Bound 2 ($7.99)
iPad Features: New levels, new gameplay mode (paint bombs)
For such a visual game to begin with, the iPad version of Zen Bound 2 benefits greatly from the larger form factor of the iPad. The graphics and effects are much enhanced making the experience nicer. Note, however, there are a few performance and control glitches in the game in the initial release. This is a side-effect of developers not having units in hand until now. We've heard from Secret Exit that iPads being Fedexed to them as we speak to address these issues. So, we have confidence updates will come.
Not Recommended

Sword of Fargoal Legends ($7.99)
iPad Features: None
Sword of Fargoal plays much nicer on the iPad's screen given the extra real estate, but given the zoomability, you can replicate the views on the pixel-doubled version. If you're a Fargoal addict, it's going to be worth it, but for everyone else the gameplay of the pixel-doubled version seems pretty identical. Screenshots: iPad, Pixel Doubled

iBlast Moki HD ($4.99)
iPad Features: None
Despite the larger screen, the game doesn't play very differently between the iPhone version. Perhaps a testament to the good zooming mechanism in the original. In fact, aside from a few jaggies, the game plays quite well in pixel-doubling.

Fieldrunners for iPad ($7.99)
iPad Features: None
Without new features, it's hard to recommend upgrading this one, even though the larger screen size makes it feel nice. But here's a tip: you can play with the same size/perspective using the pixel doubled version.

Angry Birds ($4.99)
iPad Features: None
iPad resolution allows you to more precisely line up your shots and everything still looks nice when zoomed out, but without new levels, you're just playing the same levels again.

Soosiz HD ($4.99)
iPad Features: None.
While we absolutely adored the original Soosiz, the iPad version of Soosiz HD doesn't bring much new to the table. The gameplay is identical and the levels are the same, so beyond the novelty of playing on the iPad screen, there's not a whole lot of reason to come back. Video: , Screenshots: iPad, Pixel Doubled

Glyder 2 for iPad ($4.99)
iPad Features: Touch controls, enhanced map / navigation system, 3D world viewer.
Glyder 2 benefits from the iPad's larger screen in helping to convey a more immersive sense of flight than the iPhone version, but again, unless you were absolutely gaga over the first, there's not a lot new to see.

Minigore HD ($4.99)
iPad Features: Premium (iPhone in-app purchase) characters included, Touch controls
Upscaled graphics look great, but the controls actually take a hit on the larger form factor of the iPad. The developers have added touch screen controls as an alternative, but we still prefer playing this one on our iPhones. Video:
Part 2 coming soon.
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Two Big Announcements from Apple, 300,000 iPads Sold First Day and iPhone OS 4 is Coming

Today Apple sent out a press release announcing that it sold over the first day in its Apple Stores. Also, over a million apps were downloaded from the App Store that day. Which is not surprising since a lot of developers worked hard to make sure their app was ready for launch day. Even the iBookstore had some big numbers to share with over 250,000 ebooks being downloaded the first day.
If the release of the iPad didn’t drum up enough excitement the second piece of big news out of Apple today will. Members of the media have to an April 8th press conference starting at 10am Pacific about the future of the iPhone OS.
With the press conference only a few days away it doesn’t give me much time to get my wish list of features together. My fingers are crossed for multitasking.
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Apple Mobile Device Controller Patent Revealed
We all know that iPhone platform devices are capable mobile gaming devices. There are some real gems in the App Store that take particular advantage of the iPhone's unique capabilities, with more on the way. Apple knows it too — they've long been advertising the iPod touch specifically as a game machine. An Apple patent application that was made public on April 1 may indicate that Apple wants to take iPhone gaming to an even higher level.

First filed back in 2008, the patent in question, , is entitled ACCESSORY FOR PLAYING GAMES WITH A PORTABLE ELECTRONIC DEVICE. The abstract follows.
Circuits, methods, and apparatus that provide user interfaces for playing games on portable electronic devices. One example provides a game accessory having input controls for playing video, audio, and other types of games. The game accessory can have input controls, such as buttons, joysticks, and D-pads. Another example provides a game accessory having a thumb pad or keyboard. Other possible features include microphones, cameras and camera lenses, speakers, a second screen, rumble, and motion detection. The game accessory may have a recess sized to fit the portable electronic device. Inserts or removable adapters can be used to fit portable electronic devices having different sizes. The portable electronic device can be held in the accessory using sliding covers, clips, or other engaging members. In other examples, the accessory can communicate with another accessory for head-to-head game play. The accessory may include circuitry for power, identification, and authorization.
The patent basically details enclosures or sleds of various configuration into which a mobile device can be inserted, enabling use of the device with several different types of attached or wirelessly-connected peripherals. In the most basic form, simple enclosures (both landscape- and portrait-oriented) featuring integrated D-pad and button sets are detailed. From there, things get much more elaborate, including integrated keypads, cameras, accelerometers, rumble-packs — even a second display.
In other embodiments of the present invention, it may be desirable to include a second screen on the accessory. In such a situation, where the screen of the portable electronic device is a touchscreen, the touchscreen may be used to receive commands and instructions from a user and to provide first graphics, while the second screen provides second graphics.
The iPhone, with its accelerometers, multitouch display, and powerful processing hardware is certainly a platform where non-traditional games can thrive — and have. But there's no disputing the fact that certain types of games — old-school shooters, for instance — suffer from the lack of physical controls. iPhone OS 3.0 enabled the use of such external devices. Will it be Apple that brings these gaming accessories to market for dedicated iPhone gamers?
Visit for a easy-to-grasp layout of the patent with additional images.
Reading the description of the devices in the patent may, for some readers, bring to mind the iControlPad device, long in development, which we first covered back in May 2008. News of Apple's patent has come as surprise to the iControlPad team, . Team member Craig Rothwell has been tweeting about the situation () and is in the process of approaching Apple on the matter.
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TeamPhobic’s ‘Bounce On 2: Drallo’s Demise’ Lite Arrives Ahead of Full Version
Team Phobic's sequel to their popular Bounce On platformer for the iPhone has almost arrived. Team Phobic has released the lite version of Bounce On 2 ahead of the full version's release scheduled for March 29th. The original Bounce On has been a consistently popular platformer for the iPhone that was first released December 2008 but has seen consistent update since that time bringing the total level count to 75.
The Lite version contains 3 levels of the new game which features a much enhanced graphical engine which allows for 3D sprites, special lighting effects and even gravity changes. Team Phobic has also adopted a special alternate "key" level system which opens up different paths/objectives on the same physical levels. Like the original, there are special hidden items, this time represented by "phobic coins". In order to make the game more accessible, Team Phobic removed the limited number of lives, now allowing you unlimited retries from the last checkpoint.
Full version features will include:
- 3 Worlds
- Over 100 keys to collect
- Boss fights
- 21 unique musical tracks
- Use the accelerometer or touch controls
- Plus+ Enabled
iPhone OS 3.0 is required and Team Phobic plans to update the Lite version with additional levels before the full version's launch on March 29th. Try it now for free.
App Store Link
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