Archive for the ‘Graffiti’ tag
‘Buganoids’ – A Free Retro Shooter from Backflip Studios
Backflip Studios has released their latest free game to the App Store. The release of Buganoids follows their other summer launches including Tunnel Shoot, , and Ninjump. We profiled Backflip Studios' success in the App Store back at WWDC. As of this writing, they report that their games have seen over 48 million downloads with up to 2 million unique players playing each day.
For this latest App Store entry, Backflip enlisted the help of a developer we're very familiar with around here – Dan Bliss. Bliss' App Store career [] has been pretty much exclusively dedicated to retro-inspired games, so his involvement made a lot of sense for Buganoids.
The developers accurately describe Buganoids as "Tempest" meets "Centipede" with a dash of "Gyruss" thrown in. The game is a circumferential shooter where your goal is to destroy the spawning bugs coming up from the planet. Your only ability is to shoot down — straight into the planet. So, in order to adjust your aim, you need to walk around the planet. If a bug makes its way to the surface, you're going to have to shoot form the opposite side to take it out. It's a pretty simply mechanic that offers a surprising amount of depth.
The game offers five different weapons across seven different globes and includes 3 levels of difficulty. Like all of Backflip's free games, they are ad-supported by offer the customer the ability to buy-out of the ads.
There's both an iPhone and iPad version of the game, and they are both free. So, no reason not to try it out.
Buganoids, Free
Buganoids HD, Free (iPad Only)
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WWDC 2010: Backflip Studios’ Success and Upcoming Games
I have immense respect for . They are one of the few iPhone development groups that has been able to leverage one of their early successes and build it into a strong and sustainable business.
The company was founded by Julian Farrior (pictured left), Dale Thomas (pictured right) and Tom Blind in April 2009. Their first game was Ragdoll Blaster and launched on May 15, 2009. Three weeks later, they launched Paper Toss for free. Paper Toss, of course, went on to be massively popular to the surprise of everyone including Backflip. But Backflip recognized the value of having such an incredibly successful free app and used it to both generate revenue for the company and also help launch its other games up from obscurity.
After their first year, Backflip has generated $3.5 million in net revenue and has expanded to 8 full time employees and over a dozen contractors. 60% of their revenue comes from direct App Store sales while 40% comes from advertising. Of the 11 apps (including Lite versions) they've released, they've seen 8 of them reach the top 5 overall rankings, and they presently serve 1 million unique players a day.
We spoke with Backflip's Julian Farrior and Dale Thomas today at WWDC 2010 and got a look at their upcoming projects. Farrior reports that they have been aggressively ramping up production of games and has 4 new games coming in the next couple of months. He provided us hands on demos for them. They included one paid game and three free games:
- Tunnel Shoot – tunnel shooter developed with Team Phobic
- Graffiti Ball – level-based physics game
- Ninjump – casual jumping/climbing game
- Buganoids – retro-styled circumferential shooter
Julian and Dale walk through the gameplay of each in this video:
We expect they'll continue with their great success. Tunnel Shoot is the first title to be delivered on June 24th with Graffiti Ball, Ninjump and Buganoids each following every 2 weeks. Julian Farrior is an active participant in our forums as .
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