Archive for the ‘GPS’ tag
‘Halo: Reach’ Companion App Hits Tomorrow
My Xbox Live and Dragon Shout have been welcome surprises for Xbox Live or Skyrim users, respectively. Judging by looks and promise alone, we imagine that Halo Waypoint is going to be huge for Halo and Live fans.
On December 10 the slick-looking companion app will see a release across the App Store, Android, and Windows Phone 7. It’ll, of course, usher in all the Halo Reach-specific stat-tracking, service details, challenge, and map functionality that a Reach person could want, but it will also include a fun real-time twist to all of this.

Assisted Tactical Assault System is a “companion experience” built into Waypoint that will, essentially, act as a sort of multiplayer GPS. With ATLAS, you’ll be able to track weapon and vehicle spawn locations, health pack locations, engagements, teammates, and yourself in near real-time. It’ll also spit out weapon loadout information for players, as well as current team scores. This is crazy!
We’re not sure what it’ll be like to fist a controller and phone while actually playing a game of Reach at the same time, but ATLAS sure does sound like that next-level official companion piece we’ve been waiting for, so we’ll definitely be giving it a spin tomorrow. It’s also of note that the app will connect people to the game’s web site, which we’re guessing is where a lot of this magic will actually be happening.
Halo Waypoint will debut at $4.99 for Android and iOS, and free on Windows Phone 7. Microsoft and 343 on the app, if you want some hardcore specific details and technical information.
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‘Please Stay Calm’ Review – Zombies in Your Neighborhood
Like most geeks, I've spent some time thinking about the best place to go in case of a zombie apocalypse. My pick is always Costco — food, weapons and big solid doors all in one place. Since that plan is unlikely to ever have any real world value, I've taken the opportunity to barricade my local big-box against the zombie horde in Please Stay Calm [Free], a new location-based MMO from
If you've ever played a game like Mafia Wars, you'll have some idea of what to expect in Please Stay Calm. It's similar in design, but it takes place in your neighborhood. The world has been overrun by zombies, and you're a survivor. You'll need to scavenge for resources, build up a safehouse and a good team, and gun down the undead — and a few of your fellow survivors.
The world Please Stay Calm inhabits is one that's on the edge of destruction. Zombies are everywhere, the government has been useless, and the survivors are on their own — almost. The app ties you into the CVC, a network of survivors that connects you with missions, a black market and chat. While this is all done up in a simple informational interface, presenting the package as an app for survivors adds a nice bit of immersion.
As a survivor, two tasks will occupy most of your time: hunting zombies and scavenging for supplies. As you explore your neighborhood, you can visit nearby stores and landmarks. Without leaving your home, you can investigate the corner store across the street and strip it of a portion of its useful resources. Searching for supplies opens a top-down minigame where you seek out static dots that represent supplies and cash while dodging the dots that represent zombies. Hunting zombies brings up another minigame. Two dimensional zombies assault your screen while you try to pick the right weapon to use from a flashing selection screen. Both are reflex tests, so care and quickness will see you through alive.
Winning a fight or surviving a scavenging hunt rewards you with cash and supplies, two of the many, many numbers you'll need to pay attention to in this game. Some supplies can be taken to the black market and sold for cash, others are a currency on their own. You've also got health to worry about, stamina, and energy — you can't investigate without energy. Then there are credits, the premium currency for Please Stay Calm. They can be converted to supplies and cash. Supplies upgrade equipment and pay for health packs, credits pay for items that restore stamina and energy (and public chat, strangely), and cash gives you equipment. Lost yet?
Eventually your assortment of bars will refill for free, so the patient among us can play without paying. Then you can go back to hunting. If that was all there was to the game it would get old fast, but there's always more to do. Like any MMO, Please Stay Calm is better with friends. You can choose one nearby location as your safehouse and use your supplies to upgrade it. Not only do you end up with an awesome stronghold, but its stats effect yours in battle. More friends in your safehouse means more people to cooperate with, and everyone knows you can't survive a zombie apocalypse alone.
There are a few other things to do in Please Stay Calm. You can duel other players to earn cash, supplies and experience. As you level up you'll get access to missions that carry the storyline and offer great rewards. You can build outposts and harvest them for cash or supplies. And Massive Damage Inc. has more planned: they've hinted at turf wars, crafting systems and more of everything else. Still, without those things Please Stay Calm feels like it's still a bit beta, still somewhat unfinished.
The location-based MMO is a genre still growing into its own. Location-based anything is still quite new — only since we've had GPS technology in our phones has it really caught on. Please Stay Calm is a fun example of where the genre is today, but ultimately it feels like a novelty. You can tie it into Foursquare, and then it's a more social novelty. If, like me, you're waiting for the killer app of this genre, you'll have to keep waiting, but Please Stay Calm is a satisfying way to pass the time till then. If you want to share your zombie-slaying exploits on your way to the top of the leaderboards, stop by our
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Hackers Turn The Parrot AR.Drone Into Aerial WiFi Hacking Rig
If you were among the group of people who scooped up the Parrot AR.Drone when it was first released (Check out our review) and have since gotten bored of the few apps/games that Parrot has put out since then, here's an idea for you: Aerial WiFI hacking rig. Appropriately named, takes the Parrot AR.Drone, and trades the protective shell for a tiny Linux computer, a 3G card, GPS, and two WiFi cards.

The idea, in a nutshell, is once you've got your SkyNET drone all set up, you fly around in urban environments loaded with WiFi networks controlling the AR.Drone via 3G. It looks for networks it can break into, breaks into them, and attempts to compromise any vulnerable computer on the network. From there, these infected machines can take orders from SkyNET with no traceable ties back to the hackers running it, as everything is coming directly from an aerial drone connected directly to your WiFi network.
Pretty creepy, right? This seems like the stuff out of science fiction, but with the right technical know-how can be done today for approximately $600. So, if you haven't yet, now might be a good time to . Personally, I'm just blown away that a device that was originally sold as a fun iOS-controlled quadricopter with some augmented reality games can be used for such crazy things.
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‘Resident Evil Mercenaries VS’, ‘You Don’t Know Jack’, ‘Streets of Rage 2′, and More Coming Tonight
It's Wednesday again, which means one thing around these parts: New Zealand game release extravaganza. If this is your first New Zealand Wednesday, here's how it works- When a developer sets a specific release date for their game, it becomes available for download in that region when that date hits. All of these games were set for release on 4/14, and since it's already 4/14 in some areas of the world, these games are already available for download there. This gives us a rare sneak peek at what is coming, unlike the usual "Oh hey, this is on the App Store now!" that we get the rest of the week. All of these games will be available at 11:00 PM EST, or potentially earlier if you buy your iOS games from Asian or European App Stores.
Anyway, here is what is coming out this evening that we're looking forward to:

Resident Evil Mercenaries VS, $2.99 – [] – Capcom's first online multiplayer enabled iOS title is a Resident Evil-based shooter with oddly high hardware requirements (for how poor the graphics look, anyway). You'll need a 3rd generation device or newer to compete in the 2v2 online team matches with various familiar Resident Evil weaponry on the three included maps with the hilariously descriptive names of "Dock," "Fort," and "Castle." We're likely going to need to wait a few days to review this one, as with any online game, it needs a community of players first.
You Don't Know Jack, $2.99 – [] – Twenty "episodes" worth of questions are included, and there's even an iPad version. I'm totally excited for this, as the You Don't Know Jack series of games have been amazing over the years. There's even talk of updates and additional episodes, although it isn't clear whether these will be free or available via IAP.

Streets of Rage 2, $2.99 – [] – I'm not sure what to say here, it's Streets of Rage 2 for the Sega Genesis wrapped in Sega's emulator. I could probably write a review for the game without even playing it, but more than anything else, I'm just disappointed that they're not releasing more of their fantastic RPG back-catalog since teasing us with Phantasy Star II [$2.99].
The Relic, 99¢ – [] – A cool looking universal hack and slash which seems to come packed not only with what's being described as an "epic adventure," but also an experience system laden with upgrades. I'm liking the massive swarms of enemies in the above video, which is something I feel a lot of iOS hack and slash games are sorely missing.
(Trailer for PSP version of the game.)
Coconut Dodge, 99¢ – [] Believe it or not, you're looking at the PSN game of the year for 2010. I'm not entirely sure if that means Coconut Dodge is just that good, or the competition amongst PSN games is just that bad. Either way, I'm incredibly anxious to try it as according to the iTunes Description, the game has taken home several perfect 10/10's on the PSP which seems strange for a crab-based avoidance game.
Color Collider, 99¢ – [] – This looks like a neat universal puzzle game by Capcom with gameplay that revolves around positioning the colored triangles to get the balls at the top of the screen into the appropriately colored buckets at the bottom of the screen. I'm a sucker for physics-based puzzle games, and the color changing element sounds like a lot of (complicated) fun.
Air Penguin, 99¢ – [] – A penguin-based bouncing game where you bounce from floating ice platform to floating ice platform while avoiding hungry sharks and other obstacles. Featuring both a 100-level store mode and an endless survival mode, Air Penguin is entirely tilt based and seems to be packed with Game Center achievements as well.

Men vs Machines, Free – [] – What do you get when you take Gun Bros and re-skin it with a steampunk theme? I think we've found out! With that being said, the concept behind Gun Bros was really great, so if you had a lot of fun with Gun Bros, and want to start over again with steampunk weaponry, here's your chance.
Bug Village, Free – [] – Another freemium game from Glu today, this one puts you in the driver's seat of building a vibrant village of bugs. I'm oddly digging the art style, and am curious to see how far you can get in the game before hitting the inevitable time sink and pay wall.
Elemental Rage HD, $6.99 – [] – We previewed this game recently, and as a lover of all things Metroidvania, I'm totally excited to play through it. An iPhone version is in the works as well, and is expected to launch in the next couple of weeks.
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‘Floonr’ – Because Sending Real Balloons Flying is Irresponsible
Surely at some point in your life you've (either purposefully or accidentally) let a helium filled balloon loose into the air which then potentially went on to travel hundreds of miles before finally deflating enough to come back to Earth. There's no shortage of of actually doing this, but what if you still want to release some balloons but without littering or causing other potential problems? Well, that's where Floonr [Free] comes in.

Using this app (Calling it a "game" is likely a bit of a stretch.) you're able to scroll around Google Maps to see other balloons that have been launched, as well as launch your own. These balloons float about as they would in the real world, until they eventually crash land in 150 miles or so. You can attach messages to your balloons and other people can comment on your balloons. Also, unlike a lot of real-world GPS-based games, there seems to be a surprising amount of activity in the app.
There's a hefty amount of completely optional IAP such as stickers to add to your balloons as well as "power-ups" of sorts that do things like let your balloons float either longer or faster. I'm not entirely sure what the point of buying these is, but at least the option is there I suppose. Floonr isn't a killer must-have app by any means, but it's really cool how they've applied the activity of releasing balloons to a smartphone app and I've had a lot of fun reading what (often silly) messages there are attached to balloons virtually soaring overhead.
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EA Presentation at Tokyo Apple Store Reveals ‘Need For Speed: Hot Pursuit’, ‘Dead Space 2′, and Other Upcoming Titles
Tokyo's Apple Store was recently host to a "Game Nights at the Apple Store" event where EA presented a slideshow with a surprising amount of information regarding upcoming titles for both the iPhone and iPad. We've known some of these have been in the works for a while, but this is the first time for many that we've either seen any kind of screenshot or any solid release information. Japanese iPhone site was in attendance, and provides the following photos of the slideshow:
First off, Reckless Racing, formerly known as Deliverace is a game we were following quite a bit before it got picked up to be published by EA. Since then, we haven't heard much about the game aside from wondering when it was finally going to be released.

According to the above slide, it's slated for this month. EA almost always releases their games on Thursdays, so we're likely either looking at a release late at night next Wednesday, or the following week. Next up is NBA Elite 11, a 5 on 5 fully licensed basketball game that takes advantage of the Retina Display:

A client for EA's free flash game portal is also on its way. The slide mentions the game will be ad supported, with additional content available via a subscription. We'll have to see how this plays out on the device, and if the subscription they're referring to is or something that will be exclusive to the iOS app:

Much like Reckless Racing, I expect the above two games that EA has listed as October releases to pop up late next Wednesday or the following Wednesday. Moving on to November releases comes Need for Speed: Hot Pursuit. We've been increasingly impressed with the Need For Speed series on the App Store, and I'm thinking Hot Pursuit will continue the tradition:

Next up is Pictureka!, an iPad game that sounds like a fast paced version of Where's Waldo? [$2.99 / HD]. It comes with pass and play local multiplayer for 2-4 people, and promises an art style that's both truly engaging and wacky. I'm not one to pass up on anything wacky:

Monopoly is finally coming to the iPad, which is allowing me to cross off yet another board game from my list of games I want on the device. The iPad exclusive features sound really rad, such as the auto-rotating tabletop mode… And I can't wait to see what in the world the new "cheating" mode entails. A mini game where you steal money from the bank while the rest of the players are getting drinks or going to the bathroom? We'll have to wait until December to find out:

EA Sports Active has been popular on consoles, and now is coming to the iPhone and iPod Touch. The following slide isn't really clear how involved the app will be, but hopefully it includes some cool GPS or accelerometer integration for tracking your performance instead of being yet another calorie/workout logging app. The features list upcoming post-launch gyro support, so we'll have to see how that all works:

Last, but certainly not least by any means is Dead Space 2. This confusingly named third person shooter is apparently going to bridge the story between Dead Space and its sequel, making this something more along the lines of Dead Space 1.5 than Dead Space 2. (This confusing sequel numbering reminds me of the .)

I can see Dead Space being absolutely amazing on the iPad, and if they do it right, an iconic example of just how good and immersive an iPad game can be. It's not entirely clear from the slide if the game is going to be iPad exclusive, or for the iPhone as well since the header mentions the iPhone, but the bulleted list below mentions it being graphically enhanced for the iPad. Either way, Dead Space on the XBOX 360 was incredible, and I have a feeling it's going to be either just as awesome on iOS devices, or just as disappointing as Mass Effect Galaxy [$1.99]– I'm not sure there's much room in between.
Of course, we will post more as soon as we get any more information on any of these games.
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‘Rapala Pro Bass Fishing’ Review – Universal Fishing from Activision
Fishing games are a niche genre, little heard of before the popularity of the iOS touch and tilt interface. Games like Flick Fishing and Fishing Kings have introduced many newcomers to the sport in a more arcade-like way that has proven quite successful. So much so in fact that mega-publisher Activision have ported their take on angling to iOS, in Rapala Pro Bass Fishing [App Store], a universal app for the iPad and its smaller siblings.
Rapala Pro Bass Fishing starts off with a gutsy speedboat cutscene, in typical Activision flair. The intro movie kicks off what becomes a trend in your fishing career, as each victory is met with an over-the-top cutscene looking more like an MTV award night. Fortunately, everything in Rapala Pro Bass Fishing looks as great as these movies do, particularly the in-game environments which are fully fleshed out landscapes across many fishing hotspots.

In this respect, Rapala Pro Bass Fishing has addressed the crticisms of similar games that have come before it, and ensured a wide variety of locations that are completely explorable in your trusty speedboat. There aren't just several static fishing locations to cast your line at, but instead at each locale you unlock, there are a number of potential fishing spots to set your anchor at, necessitating your use of a trusty map to find the exact one with the species you're currently looking for.
There are two modes in Rapala Pro Bass Fishing, a Seasons mode and a Free Fishing mode. The latter is self-explanatory, but the Seasons Mode is ultimately where the majority of your fishing time will be spent. You start Seasons mode at the rookie level, where you are given 6 tasks to complete before being able to take on tougher challenges at other locations. Tasks include things like finding a particular type of fish, or catching a fish above a certain score grade, or even full blown fishing tournaments against several computer controlled opponents. Tasks are usually timed, with tournaments extending to 15 minutes at times. With as many of these as there are in Rapala Pro Bass Fishing, expect to be in for the long haul, as this is one heavy tackle box of goodies.

The actual fishing technique varies slightly between these games, but I was disappointed that Rapala Pro Bass Fishing opted for a much more casual, arcade heavy approach to the more technical fishing mechanics. This translates to a monotonous, toned down process of steering your boat via accelerometer to a large beacon of light (selected on your GPS map), casting your line by flicking your device forwards, then engaging in a series of gestures to hook your fish. Gestures change depending on the lure you have selected, but all are a simple combination of device tilts that help to pad out the fishing process.
Once your bait has been taken, you must tilt your device again to hook the fish (a bar will appear to show you the best time to do so) and then start reeling by circling the on-screen reel. Then the fun should begin, for as any salty sea dog will tell you– it's the thrill of the fight that counts. And in Rapala Pro Bass Fishing, this process is simplified so much that we may as well be playing kindergarten fish magnet games. Reeling in your fish is as simple as staring at the tension meter, waiting for it to rise, then tilting your device to one side. Your rod is always centred on your screen, and the only movement possible is left and right movement. Dipping your rod, lifting it to pull taut your line, pulling it from side to side to tire the fish…none of that is emulated here, which is disappointing.

If it weren't for the huge number of unlockables available; from rods, lures, fishing spots and new locations (that you buy through money earned in Seasons mode), that fact alone would steer us away from Rapala Fishing. iPad users are at least treated to a special local multiplayer fish-off that we can only hope makes its way in some form to all the devices. That aside, the fishing never seems to get truly challenging; and unlike some of the better fishing games, the whole process here does get repetitive. Still, you do have to appreciate the efforts put into Rapala Pro Bass Fishing. With 60 individual events, voiced commentary and multiple explorable locations, Rapala Pro Bass Fishing high production quality could still appeal to the more casual fishermen.
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‘Pocket God Comics’ Now Available, Plus an Avalanche of New ‘Pocket God’ Info
The long awaited comic app for the iPhone sensation Pocket God [99¢], which we previewed way back in February, has just been released on the App Store. Titled Pocket God Comics [99¢], it follows the hilarious (and often destructive) antics of the pygmies from the Pocket God universe. It's a universal app, and has been designed with higher resolution artwork for running on the iPad, although it looks quite sharp and colorful on the iPhone. The initial app purchase comes with the first issue of the comic, which was created by Ape Entertainment, that runs inside of a reader shell that was developed by publisher iVerse Media. This allows future issues to be bought directly from inside the app, and the shell even features a GPS comic book shop locator to find your nearest local retail outlet for purchasing the physical version of Pocket God Comics.
Also forthcoming is the latest episode to the Pocket God game titled “A Pygmy a Day Keeps the Ape Away”. This 33rd episode was inspired by the comic content creators Ape Entertainment, and features a mountain top with an altar where you can sacrifice pygmies to a gigantic ape, as well as a number of other interactive elements. There is also a new skin pack available in this new update, which developer Dave Castelnuovo has . The update has been timed to (sort of) coincide with the launch of Pocket God Comics, and should be available sometime this morning or early afternoon.
The iPad version of the game, titled Pocket God: Journey to Uranus, is a much different game than the iPhone version, most notably by partially taking place in an outer space environment. We previewed the game in early July, but Dave has also dropped some new info on us regarding some of the mini-games planned for the release. The first is called Volcano Blast and takes place on the new high def version of the original Pocket God island, and is an expanded take on the “flick pygmies into the volcano” mechanic. Multiple volcanoes will be present and you must flick as many pygmies into them as you can without missing. A retooled flick mechanic and brand new wind element make the task at hand more challenging this time around. As Dave puts it, “think Paper Toss with burnt pygmies”. Sounds good to us.
Here's a new screenshot from Pocket God: Journey to Uranus (click to enlarge):
The other mini-game mentioned hasn't received a final name yet, but takes place in outer space and is an homage to the title (which was a personal favorite of mine as well). Expect to be shooting pygmies at enemies as they advance up different styles of wormholes from the middle of the screen. Pocket God: Journey to Uranus doesn't have a firm release date set yet, but should be available sometime this year and you can follow along for the latest information.
Pocket God Comics is available now, and the printed versions will be arriving in comic book shops in September. The physical books will also contain 4 page mini stories that won't be available in the digital versions, and if you happen to be attending the August 19th-22nd then you'll have a chance to meet Pocket God creators Dave and Allan and possibly score a limited edition of the Pocket God comic book. They will also be running a contest for $1000 Apple gift card starting today, which is detailed on the .
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Live Bloggin’ The Apple iPhone OS 4.0 Keynote
Apple's surprise media event unveiling the iPhone OS 4.0 is set to begin shortly. We'll be providing live updates, and focusing on things that specifically pertain to iPhone gaming or things iPhone gamers might be interested in like all of our other keynote coverage in the past.
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Steve Jobs just took the stage, and started things out by talking about the sales figures of the iPad. On Saturday they sold 300,000, and as of today they've sold 450,000. Apple apparently is making them as fast as they can, but notes that Best Buy is already out of stock. On the first day, 1 million paid apps were downloaded, and since then 3.5 million have been. (In addition to 600,000 eBooks.)

Photo courtesy of .
Jobs also mentions that there are over 185,000 apps in the App Store, with over 3,500 iPad apps. He then took some time to show off the more impressive iPad apps in the App Store currently such as the ABC app, Netflix, the Marvel comic book reader, and others. Shifting gears to talk about the iPhone, Steve mentions they've won three JD Power awards for customer satisfaction, and currently holds 64% of the mobile browser market share. Apple has sold over 50 million iPhones, with 85 million combined devices between the iPod touch and iPhone.
iPhone OS 4.0 is coming this summer, with a developer preview available today.

Photo courtesy of .

Photo courtesy of .
Among the seven "tent pole" features of iPhone OS 4.0 is multitasking. Steve goes on to demonstrate how multitasking is going to work. With multiple apps running, double clicking the home button raises a window that looks a lot like the bottom dock of the iPhone showing what apps are running. Tapping an icon instantly switches to that app.

Photo courtesy of .
To explain how this all works while preserving battery life and performance, Steve hands things off to Scott Forstall, SVP of iPhone Software. iPhone OS 4.0 will provide seven multitasking services. The first of which is audio streaming, and Forstall specifically cites Pandora as an example of an app that will shine with this functionality. Developing applications to utilize this functionality is apparently extremely easy, as it only took the Pandora developers a day to make the app background aware. Skype also works fantastically with this new functionality, even allowing you to accept calls while running in the background.
Doodle Jump spotted:

Photo courtesy of .
The next multitasking function is background location. Apps that use the GPS functionality such as TomTom will be able to continue routing while in the background. This raises obvious privacy concerns, and a new settings menu will be available to enable and disable location services per application, as well as showing a small arrow icon next to the battery indicator.
Moving on to push notifications, Forstall mentions they've sent over 10 billion notifications since the service went live. Building on push notifications comes local notifications, done entirely on the phone to see alerts from apps you have running in the background. One example mentioned was a popup when a photo was finished uploading to Flickr.

Photo courtesy of .
Steve takes the stage again and announces folders to organize apps. The interface seems an awful lot like the various jailbreak app organization solutions. So far Apple is really knocking it out of the park with this keynote.

Photo courtesy of .
The iPhone mail client is also getting enhanced, with a unified inbox for each email account on the device along with a threaded email view for reading conversations. Unsurprisingly, the iPhone is also getting the iBooks app which will sync pages and bookmarks with other devices that have the app.
Forstall just announced "Game Center", Apple's own gaming social networking service that seems to handle everything Plus+, OpenFeint, and others do with presumably one unified login tied to your iTunes account. Matchmaking, leaderboards, and achievements are all part of it.
Photo courtesy of .
Also mentioned was Apple's own iAd advertisement services, which we expect to see making appearances in many free games that have historically relied on AdMob and other advertising networks.
iPhone OS 4.0 will be coming this fall, and sadly, multitasking will not be supported for the iPhone 3G and second generation iPod touch. That's it folks, Steve is taking questions now.
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‘Alice in Wonderland’ Released – First Impressions and Lite Available
Disney has pulled a proverbial rabbit out of its hat (or hole?) by surprising us with a timely Alice in Wonderland [App Store] puzzle-platformer to tie-in with the upcoming film release.
Our early impressions from playing through the first few levels are definitely positive, with a range of puzzles providing some fresh if challenging gameplay elements. Alice in Wonderland – An Adventure Beyond The Mirror, the game's full title, pits you in the shoes of Alice who finds herself back in Wonderland on another inane adventure. By tapping on Alice you are able to change between four other characters including the White Rabbit, the Cheshire Cat, the Mad Hatter and the March Hare; each with their own abilities to help Alice navigate through the various puzzles you'll encounter each level. The game's write-up and feature list as provided by Disney is as follows:
Play as Alice and solve a series of puzzles with help from the Mad Hatter, White Rabbit and other memorable characters from the movie. Explore a world filled with whimsical settings, optical illusions, challenging puzzles, and formidable adversaries.
Master unique abilities with the help of Alice's friends:
- Freeze time with the White Rabbit
- Make objects appear or disappear with the Cheshire Cat
- Use the power of Telekinesis with the March Hare
- Transform objects from one world to another with the help of the Mad Hatter
- Unlock Hidden Objects in Alice's Journal with your GPS, Camera, Photo Library, and by playing the game!
- 100's of puzzles and challenges to complete
The graphics in Alice in Wonderland are a rich, cell-shaded affair that bring out the child-like madness of Wonderland beautifully. In a way they remind us of the hit multi-platform indie game Braid (most definitely a welcome thing), which is fitting as some of the gameplay elements are very Braid-esque too, with stopping and starting time and objects featuring heavily from the get go.
Our review is still cooking but we'll have it hot out of the oven for you shortly. In the meantime, be sure to check out the Lite version which offers up a brief tutorial level to give you a taste of the gameplay.
App Store Link: Alice in Wonderland – An Adventure Beyond the Mirror, $4.99, Alice in Wonderland Lite, Free.
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