Archive for the ‘game’ tag
‘Hunters 2′ Review – A Great Strategy Game that Improves Upon the Original
When Hunters: Episode One hit the scene almost a year ago, we were impressed with its solid gameplay and daily mission structure. With Hunters 2 [$4.99], looks to expand on the success of the original with additional content while attempting to address some of the shortfalls of the original. While Hunters 2 has its share of nagging problems, there are more than enough improvements to the core gameplay to make this sequel worthwhile.
As expected, gameplay in Hunters 2 is comparable to its predecessor. Players still deploy and guide hunters through a variety of environments (complete with fog of war), taking out opposing forces in furtherance of hitting mission objectives (which typically involve defending an objective, reaching a marker or just taking out all forces). Both the leveling and equipment systems return, offering a variety of different ways to upgrade your hunters. Also making a return is the daily mission hub, offering new contracts with different maps and objectives every day. At this point, Hunters 2 offers more of a ‘tried-and-true’ approach to turn-based strategy, leaving little to error or imagination.
While the gameplay is mostly similar, Hunters 2 does add a few new elements to the mix. In addition to fighting against other hunters, the game introduces a new alien race that has its own attack style. The aliens play a role in the new campaign mode, which finally offers a story experience to the Hunters world. Hunters 2 also combines the previous Health/Armor system into simply Armor, streamlining weapon damage. A new crafting system also allows players to customize a wide variety of weapons (at a premium price). Permadeath also makes its debut, offering genre fans the opportunity for a more hardcore experience. Finally, the sequel overhauls the talent system, providing a great deal more customization for individual hunters.
This new upgrade system is at the heart of the Hunter 2 changes. Hunters are assigned two of six possible talent trees, which provide perks ranging from additional benefits while guarding to increased weapon damage and armor protection. Players can hire new hunters with different talent trees, although only a limited amount of hunters are available to hire at any one time (hunters for hire cycle every few hours with the rest of the in-game shop).
Level design has also improved in Hunters 2, with a bit more variety in environment and size. However, I still noticed that some of the tile sets appear to be recycled from the first Hunters. Visuals are also well done, with fast, fluid animations (although I think retina support for the new iPad would have been a nice addition). However, I did encounter a strange lighting bug that would completely wash out the environment colors and make the game very bright.
One feature that is sorely missing in Hunters 2 is the inclusion of iCloud support. Considering the amount of investment you can have with building up your team in terms of loot and stats, I really would have liked the ability to move saves between different iOS devices. This is especially true since Hunters 2 plays great on both iPad and iPhone.
Despite its inclusion of a story-driven campaign, plot is still somewhat lacking in Hunters 2. The number of set missions is incredibly small and the tale being told lacks any kind of narrative punch to serve as motivation for continuing the campaign. Granted, some gamers will undoubtedly not care about a story, but I just found it a little disappointing.
Still, despite my above complaints, Hunters 2 continues to do a great job preserving the core gameplay mechanics of Episode One. The leveling system and large variety of weapons keep me coming back to play missions simply to earn more gold and experience to refine my hunters. Also, the loot system and daily mission structure do a great job promoting replayability. As mentioned above, there’s nothing new or particularly innovative, but it’s still implemented well.
It goes without saying that fans of Hunters: Episode One will have a great time with Hunters 2. The tweaks to the leveling and upgrade systems do a great job streamlining gameplay while the inclusion of an actual campaign and additional difficulty options are welcome additions. While the incremental upgrades probably won’t win over gamers that weren’t fans of the original, Hunters 2 still offers a compelling turn-based strategy experience.
TouchArcade Rating: 
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Freebie Alert: ‘Lunar Racer’ and ‘Super Stickman Golf’
Just a quick heads up to let you know that Noodlecake Games has made two of their iOS titles free for a limited time. First up is Lunar Racer [Free], a side-scrolling 2D racer that feels like a mashup of Excitebike and Mario Kart. The physics are crazy, due to being on the Moon and all, and Lunar Racer is a frantic arcade experience due to just how easily the tides can turn during a race.
There’s also a whole host of unlockable items to trick out your ride with, as well as 12 different lunar tracks to race on. Finally, there’s a local multiplayer mode over Bluetooth or WiFi that is a total blast if you have a friend handy with another copy of the game. You can read about that and more in our review of Lunar Racer, but since it’s free you might as well just go grab it anyway and find out how it is for yourself.
The other title Noodlecake is currently offering for free is the excellent Super Stickman Golf [Free]. It’s been free a few times before, but that is definitely no reason not to grab it if you haven’t already. Super Stickman Golf is what happens when you combine the trajectory-based mechanics of an artillery style game like Worms with the rules of golf. The results are spectacular. Super Stickman Golf offers a crazy amount of single player courses to play through, and a bunch of special “power-up” golf balls to use that give you unique abilities like sticking your ball to a surface or causing it to stop suddenly and drop right out of midair.
Despite all of this single player goodness, perhaps the biggest draw of Super Stickman Golf is its fantastic online multiplayer mode, which we covered when it first hit. It’s a ridiculous amount of fun and is easily one of the finest real-time multiplayer experiences I’ve had on iOS. Needless to say, make sure to grab both Super Stickman Golf and Lunar Racer while they’re currently free if you’re a fan of not paying anything for good games.
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Looks Like a New ‘Spy vs. Spy’ Game is Heading to iOS
Spy vs. Spy originated as a comic in Mad Magazine back in the ’60s, it was created into a home computer game in 1984 and subsequently ported to just about every console imaginable. And now, according to the ridiculously vague teaser image that made its way into our inbox, it appears that Spy vs. Spy is heading to the App Store. It doesn’t explicitly say as much, but the developer attached to the project, , is a known iOS developer, so it sure seems like a pretty safe bet.
The original Spy vs. Spy game offered an interesting 2-player same-screen gaming experience that saw each player trying to catch the other in different kinds of booby traps carefully hidden amongst the various rooms of an embassy. I can definitely see this being a ton of fun on the iPad, especially with that big screen and touch controls. There is really no other information on this potential iOS Spy vs. Spy, but I’d expect that we’ll be hearing a lot more about it in the near future.
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A Much-Needed ‘rComplex’ Update Hit
The iPhone and iPad port of Interwave Studios’ endless runner rComplex [$1.99] hit the App Store with a tremendous thud last week, as it failed to provide its users with the tools to succeed in the game’s artistically gifted world. On top of needing powers that Professor Xavier would find fascinating just to avoid the game’s obstacles, players had to deal with slow animations and bogus collisions. These problems have been addressed, however, in a hip, new patch. And, hey, the game’s is totally playable now.
Version 1.2 of rComplex, which cleared Apple certification on March 24, pulls the game’s camera back a notch so you can see what you need to avoid without fancy psychic powers. Also, the jump animation has been improved alongside the game’s collision detection. In all, these fixes make rComplex a substantially better, and enjoyable, game. If the early reception kept you from taking the plunge, consider re-considering. Or something.
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‘Sword & Sworcery’ Nominated for… Basically Everything in Canadian Video Game Awards
As if you need another reminder to download Superbrothers: Sword & Sworcery EP [$4.99 / $2.99 ] if you haven’t already, nominations for the 2012 Canadian Videogame Awards were just revealed and Sworcery was nominated for basically every category that even vaguely applies to the game. This includes game of the year, best game on the go, best downloadable game, best game design, best visual arts, best writing, best indie game, best original music, and… innovation award.
I have no doubts that the game will soak up at least some of those awards, which is just extra crazy when you look at . In your wildest dreams back when the App Store launched in mid-2008 did you ever think that four years later an iOS-exclusive indie-developed game would be standing toe to toe with massive budget AAA console titles for awards?
What a wild time to be a gamer.
Oh, and if this somehow is the first time you’ve heard of the game (really?) check out our review.
Superbrothers: Sword & Sworcery EP, $4.99 (Universal)
Superbrothers: Sword & Sworcery EP Micro, $2.99
[via ]
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‘Daniel Johnston’s Space Ducks’ – An Interactive Glimpse into the Art and Music of Daniel Johnston
Hey Daniel Johnston fans, there’s another Johnston-centric game on the App Store. Daniel Johnston’s Space Ducks [ Free (HD)] joins Hi, How Are You [$2.99 / Free ] with another look into his art and music. This time around, it’s much less of a game when compared to the puzzle elements of Hi, How Are You, and instead could be described as an “interactive comic book experience.”

Space Ducks is free, and as you play through it you slowly unlock all the songs from Johnston’s upcoming album. If you’ve never heard of Daniel Johnston, Hi, How Are You is likely a much better gateway drug than Space Ducks (Check out our review of Hi, How Are You.), but, either way, I dig these sort of gamified comic book apps.
Getting access to new music early (and for free) is just icing on the cake.
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From the Creator of ‘The Final Hours of Portal 2′ Comes ‘The Final Hours of Mass Effect 3′
Following the release of Portal 2 on Steam and home consoles came Geoff Keighley’s “The Final Hours of Portal 2″ [ $1.99 (HD)] which, as mentioned in our news post on its release provided a really cool highly interactive look behind the scenes of the game’s development. Well, Keighley is at it again, this time with the recently released Mass Effect 3. “The Final Hours of Mass Effect 3″ [ $2.99 (HD)] follows the same interactive magazine article approach as its Portal 2 predecessor, and provides a really cool behind the scenes look at the game’s development.

If you’re a Mass Effect fan, and you haven’t completely written off the series following the horrid ending of Mass Effect 3, you should give this app a look. New iPad owners should be aware that like most magazine-like apps out there right now, “The Final Hours of Mass Effect 3″ has yet to be optimized for the Retina Display. Some text looks pretty pixelated compared to the ultra-crisp text found in Retina-ready apps.
Seriously though, that ending. Yeesh.
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Sega’s Free-to-play MMO ‘Phantasy Star Online 2′ Heading To Mobile, Too
Sega’s won’t cost you a dollar — unless you’d like an item or two. Sega has announced that the upcoming sequel to the everyone’s favorite “light” MMO, , will roll with the standard MMO free-to-play model, and charge users for select item transactions from its in-game store. Also, an iOS and Android version has been confirmed. Both are slated to hit at some point in “winter 2012,” according to .
Keep your expectations in check, though: Sega has said that the phone versions of the game are simpler and will feature “social game elements,” on top of a basic character creation mechanism, and controls. These versions will be able to loosely communicate with the PC and Vita versions of the game, but the experiences won’t had across these platforms won’t be measuring up to each other.
Images via Andriasang.
The available intel on PSO2 still isn’t fantastic, as it seems like Sega is keeping its marketing efforts for the game contained to other regions. However, we do know that PSO2 will continue to offer the franchises’ specific blend of shooter-meets-brawler combat and offer instanced-based content. Oh, and Mags !
Footage of the Vita version.
[via ]
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Get Your Surprised Face Ready: ‘Angry Birds Space’ Downloaded 10m Times Already
In case there’s still a person out there who is shocked by the runaway success of the Angry Birds series, secure your monocle and try this news on for size: According to a , Angry Birds Space has been downloaded over ten million times in three days. Now, before you go multiplying that ten million by ninety nine cents, consider that Rovio has been historically vague with the platforms their download figures are from. Angry Birds Space launched as a 99¢ iPhone version, a $2.99 iPad version, and a free ad-supported Android version. Free versions of anything seem to be downloaded exponentially more than apps with a price tag, so it doesn’t seem that far out there to assume that a hefty chunk of those downloads came from the Android side of the fence, but still.
If you still haven’t downloaded Angry Birds Space for whatever reason, check out our review. The game is seriously just phenomenal, and as I’ve spent more time with the game I’ve been having an absolute blast attempting to three star the 99¢ IAP “Danger Zone” ultra-difficult levels. If anyone from Rovio is reading this, please keep releasing level packs like this. Heck, make ‘em more difficult, I dare you.
Angry Birds Space, $0.99
Angry Birds Space HD, $2.99 (iPad Only)
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New Gameplay Video for ‘Mega Run’ Surfaces
At GDC earlier this month, one of my favorite upcoming games that I had a chance to play was Get Set Games’ Mega Run. They’ve taken Redford, the adorable main character from their hugely successful previous title Mega Jump [Free], and have dropped him into an auto-running game.
But, this isn’t just any boring, old auto-runner. Instead it’s literally bursting with items, power-ups, and enemies, not to mention its colorful visuals and loads of personality. Plus, it has incredibly well-designed levels with multiple pathways and tons of secrets to discover. It really is something you need to see in motion to appreciate. Which is fortunate for you, as Get Set has released a new gameplay video of Mega Run in action.
Mega Run is still in the final stages of development, and with any luck we should be seeing the title hit the App Store within the next month or two. After getting my hands on the preview version at GDC, I really can’t wait to spend some quality time with the final game. Keep your eyes firmly planted on this space and we’ll let you know just as soon as Mega Run gets a firm release date.
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