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‘SpellTower’ Multiplayer Update Hitting Tomorrow

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In tomorrow’s update for SpellTower [$1.99], creator Zach Gage is giving fans a lot of reasons to stick with his beautiful word game. On top of adding new iPad support, night colors, tweaks, and various fixes, Gage is finally implementing a bluetooth battle mode, which looks as great as it sounds. We’ve got video of it just below, in fact.

If you’ve somehow missed out on SpellTower, now’s a good of time as ever to take the plunge. It’s a remarkable word game with a ton of clever puzzle games and its designed with elegance in mind. It ended up being one of our Game of the Year contenders, as it was easily the standout word game of 2011. Give it a look.

App Store Link: SpellTower, $1.99 (Universal)

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April 6, 2012 at 0:15

‘Carcassonne’, ‘League of Evil 2′, ‘Ticket to Ride’, and ‘Zombie Highway’ Get Retina iPad Updates

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Much to our surprise, non-Retina games and apps on the new iPad aren’t anywhere near as terrible looking at the difference between Retina and non-Retina games and apps on the iPhone. Regardless, it’s still really nice to play games that take full advantage of the over three million pixels of that beautiful screen.

Four great games recently had updates land to boost them into higher-than-HD-land:

  • Carcassonne [ $9.99 ] – Review – A practically flawless iOS board game.
  • League of Evil 2 [ $1.99 ] – Review – A Super Meat Boy-like sequel.
  • Ticket to Ride [ $6.99 (HD)] – Review – Another great board game port.
  • Zombie Highway [ $0.99 ] – Review – A slick survival driving game.

So, either mash that “Update All” button if you’ve got these games on your new iPad, or check out some of the above reviews. You really can’t go wrong with any or all of these games.

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April 6, 2012 at 0:15

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EA Voted "Worst Company in America" in Recent Consumerist Poll

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If you’re not familiar, The Consumerist is a consumer affairs blog and watchdog organization which is part of the Gawker network. It’s a daily read of mine as they usually cover things that help you avoid shady things companies are up to, feel-good stories of customer victories, and other relevant things. Anyway, long story short, The Consumerist does a yearly reader poll to determine the worst company in America. In previous years, AT&T, Wal-Mart, and numerous banks were all contenders.

This year the final two companies were Electronic Arts and Bank of America. EA won with 64% of the vote, with The Consumerist citing EA’s overall “greed,” via excessive DLC, buggy games, and acquisitions. EA was quick to respond to the results, via Kotaku:

We’re sure that British Petroleum, AIG, Philip Morris, and Halliburton are all relieved they weren’t nominated this year. We’re going to continue making award-winning games and services played by more than 300 million people worldwide.

Personally, I’m with EA on this one. How silly.

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April 5, 2012 at 20:15

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You Can Go Straight to Hell, in Com2uS’s ‘Homerun Battle 2′ Update

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Back in 2009, Com2uS released Homerun Battle [Free / Free ], which was known as “Baseball Slugger” at the time. We loved it in our review, as it was among the very first iPhone games that featured really slick and seamless realtime multiplayer. Gameplay in a nutshell amounted to getting thrown into a random match with another real person to compete in a home run derby. It was really hard to put down because you could see what your opponent doing in a little picture-in-picture window in the corner of your screen, which only encouraged you to try harder when you see them blast a ball out of the park.

Com2uS followed up Homerun Battle with the sequel Homerun Battle 2 [$0.99 / Free ]. We had a love/hate relationship with the game in our review. We loved the improvements over the original, but hated the insane IAP implementation which was one of the more blatant pay-to-win schemes we’ve seen on the App Store.

Thankfully, Com2uS has listened to player feedback and went back to the drawing board with the balancing of the game. As an established player, it’s a little hard for me to get a feel for how equipment scales as I’ve already got some pretty great gear on my dude. But, if the IAP model Com2uS used previously scared you off, give the game a try again. I’d be very interested in hearing how people feel the power and unlock curve is now. Also, for a limited time the price of the premium version has been lowered to 99¢.

Aside from balance tweaks, the latest update also adds a bunch of new equipment to work towards and a Hell-themed stadium.

In other Com2uS news, they’ve also just released a new free to play game, Magic Tree [ Free ]. When I tried the game it gave me a Frontierville-like vibe, but it comes packed with 3D almost Animal Crossing-ish visuals. Check out the trailer:

So, consider downloading that if it seems interesting. More importantly though, give Homerun Battle 2 another shot. Game balance and IAP was a major point of contention on our forums. If you were one of those people miffed by this game originally, it’s worth a second look now.

App Store Links:
    HOMERUN BATTLE 2, $0.99 (Universal)
    HOMERUN BATTLE 2 FREE, Free (Universal)
    Magic Tree by Com2uS, Free (Universal)

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April 5, 2012 at 20:15

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Kairosoft Release Restaurant Sim ‘Cafeteria Nipponica’ on Android, iOS Release Soon?

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Cafeteria Nipponica is the latest Kairosoft game to grace Android. In it, you’ll play as “the chef de cuisine” and assume his or her role of planner, architect, and chef. You’ll compose menus, discover and research ingredients, construct a restaurant and then put in various trimmings in an effort to boost its popularity and make customers happy. This is as traditional as it gets, from the look and description of it.

We’re giving you the heads up on this because there’s a solid chance we’ll see this on iOS soon. Historically, Kairosoft launches its titles on Android first, and then ports the game to iPhone about a month later. We haven’t seen a Kairosoft release since the beginning of the year, so we’re ready for it to… spice up our lives with any game, including this one. Help us feel complete, Kairosoft!

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April 5, 2012 at 20:15

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‘Disc Drivin’ Gets Updated with 5 New Tracks and More

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If you’ve been following along with TouchArcade for a while, then you should know that one of our favorite pastimes is playing the asynchronous multiplayer racing game Disc Drivin’ [$1.99/Lite/HD]. Ah yes, Disc Drivin’. It first released in December of 2010, and there honestly aren’t any other games that have been out for that long that I consistently play on a daily basis. Granted, it hasn’t quite grabbed everybody like it has me (but bless your heart for trying, Eli), but for those who love the gameplay Disc Drivin’ has simply incredible staying power.

Disc Drivin’ developer Pixelocity is trying to ensure that myself and those like me will continue our daily racing obsession, and have just released the biggest update for the game to date. There are five(!) brand new tracks to compete on, all taking place in a brand new snow-themed environment. In this new environment you’ll (literally) run into two new kinds of obstacles: one is a giant snowball that will explode on impact and slow you down a bit, and the other is an ice block which will block your path before finally breaking and disappearing after it’s been run into a few times.

Other improvements include a badge count that updates without needing to open the app first (finally!), support for the new iPad resolution in the HD version, and resigned games will now go into your completed races list rather than sticking around in your current games list. If you aren’t sure what this Disc Drivin’ business is all about, then definitely give the free version a try. It’s the complete game, but has advertisements that pop up in-between turns. They’re really not that bothersome, but if ads really get your blood boiling then the full version can be yours for $1.99 or $2.99 on the iPad.

Above is an overhead view of the five new track layouts and pictures of the two new obstacles in the game. Also, check out all of our previous Disc Drivin’ coverage from the links below:

  • Original Disc Drivin’ Review
  • Online Matchmaking Update
  • iPad Version Released
  • Three New Tracks Update
  • Three MORE New Tracks Update
  • Customizable Disc Update
  • Cast of “Mad Men” Love Disc Drivin’

App Store Links:
    Disc Drivin’, $1.99
    Disc Drivin’ Free, Free
    Disc Drivin’ HD, $2.99 (iPad Only)

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April 5, 2012 at 20:15

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Here’s A List of New Lite Versions to Check Out

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April 5, 2012 at 16:15

Coming Tonight: ‘Bug Princess 2′, ‘On The Wind’, ‘Saturday Morning RPG’ and Much More

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April 5, 2012 at 4:15

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‘Snuggle Truck’ Dev Announces Next Game, ‘Jack Lumber’

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In a world where trees can murder grandmothers, a lumberjack who can distort time and space takes his revenge. Welcome to the premise of Owlchemy Labs’ next absurd iPad and iPhone game, Jack Lumber. Set to hit later this summer, it’s a log slicing game with a delicious looking bullet-time mechanic. But don’t call it a Fruit Ninja-alike.

“Our goals with Jack Lumber were to create the best damn lumberjacking game this side of the Redwoods,” Owlchemy’s Alex Schwartz told us. “The scientists here at Owlchemy Labs love the Halfbrick guys with all our heart, but comparing Jack Lumber to Fruit Ninja is like comparing apples to logs. After six iterations of crazy log-cutting gameplay, we hit on something magical.”

Alex shared an… interesting play-by-play:

Logs are flying by at breakneck speed. You’re watching intently to find that exact moment where the logs have coalesced on-screen to form a perfect arrangement. You can feel that it’s the right time, so you touch your finger down. Time slows to a halt. You’re in “Lumber Time”. Thankfully, you have supernatural powers, otherwise this would be quite difficult. You draw a smooth and calculated path with your finger, swooping through logs from end-to-end along the grain, weaving, dodging, and turning with the finesse of a brutish and hairy figure skater.

You see you have less than a second of draw time left on the clock and you catch the ‘Time Extended’ bonus log and sigh a breath of relief for a brief moment, drawing onward to grab the last four logs remaining on screen. But wait! A skunk is in your way and you barely pivot around him before he releases his raunchy green ‘defensive maneuver’ on you. You successfully clip the last log and triumphantly lift your finger as your axe replays your epic path of destruction, decimating every log with the fury you reserve only for the trees that killed your grandma. Combo points explode from the madness and ‘Straight Shot’ bonuses fill the screen as your eyes tear up from sheer joy and excitement.

Also, there are flying moose.

We’ve got the first footage of the titular hero’s title just below, but you’ll also get to see it in action during PAX East at the Indie MEGABOOTH, which will feature many other games to play.


We saw a generous Jack Lumber sneak peek this year at GDC 2012, and were impressed with the iterative design on display. Most slicing games don’t bother to mix up the formula, but this does by introducing choice into the mix. You won’t just be slicing wood, you’ll be making an informed tactical decision with each cut. The game will also feature a full campaign mode with dialogue, and a progression mechanic for your axe. “You can upgrade your axes to absurd lengths,” we’re told, “to the point where you get the Canadian maple leaf axe among others.”

“Absurd” is the right word for this. We’re hopelessly stoked to see this in motion, so stay tuned. We’ll be bring you a lot more before its release.

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April 5, 2012 at 0:15

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The New York Times Analyzes the History and Allure of "Stupid Games"

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I’m honestly not even sure what the best way to introduce this New York Times article would be to do it justice. I read a lot (I mean, a lot.) of blogs, newspapers, forums, and everything else that could even be a vaguely relevant source for TouchArcade content, and I’ve never come across such a fantastic retrospective both on the evolution of handheld video games, but also the way “stupid games” like Angry Birds become so integrated into our lives. In fact, I’m reluctant to even sum it up any more than that, so here’s a link and an excerpt to whet your proverbial whistle:

And so a tradition was born: a tradition I am going to call (half descriptively, half out of revenge for all the hours I’ve lost to them) “stupid games.” In the nearly 30 years since Tetris’s invention — and especially over the last five, with the rise of smartphones — Tetris and its offspring (Angry Birds, Bejeweled, Fruit Ninja, etc.) have colonized our pockets and our brains and shifted the entire economic model of the video-game industry. Today we are living, for better and worse, in a world of stupid games. …Read More

If you’ve got friends, family, co-workers, or anyone else who doesn’t get this whole mobile gaming thing, Sam Anderson wrapped the whole phenomenon up in a perfect little package digestible even for people who know nothing about video games. Zach Gage even makes an appearance.

Seriously though, take ten minutes out of your day and give it a read.

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April 5, 2012 at 0:15

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