Archive for the ‘game’ tag
The TouchArcade Show – 47 – No Batteries, R.I.P.
This week on The TouchArcade Show, we do another stellar job staying on topic — for the most part. At the top, we spend a good amount of time to the latest releases: Epic Astro Story, Puncho Fighto, and Burnout: Crash eat up a lot of our games section. Topics like the recent Kickstarter explosion and Magic: The Gathering on tablets round out the show. We also answer quite a few user e-mails, which we always appreciate.
If you’d like to listen this week, go ahead and do so via the handy links below. If you would rather get these things the easy way, feel free to subscribe to us on iTunes or, hey, even Zune. The subscription is free and automatic. It’s a win-win. Or something.
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-047.mp3, 42.2MB
Here are your show notes:
GAMES
- Burnout Crash! [ $4.99 ]
- Puncho Fighto [ $0.99 ]
- Epic Astro Story [ $3.99 ]
- Blast Ball [ $1.99 ]
- Infinity Blade 2 [ $4.99 ]
- Kitten Sanctuary [$0.99 / Free ]
JARED’S KITTY KORNER
- LoveCat [ $1.99 ]
FRONT PAGE
- ‘Magic’ Coming To iPad
- 2XL’s ‘XLR8′ Isn’t a Game, But it Makes Driving Feel Like One
Also, this owns, thanks :
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An In-Depth Preview of the Upcoming TouchArcade App
The very first post on TouchArcade was over four years ago now, which, for those of you playing along at home, was before the iOS App Store even launched. (Heck, back then it wasn’t even iOS yet, and wouldn’t even be iOS for another two years.) We’ve been hard at work on our own app with the help of and for what seems like forever, and with it being unleashed to the world next week, I figured now was a great time to lay out the features and functionality of the app.
First off, the main screen (seen below and to the left) is what you see when you launch the app. It has a featured story, which usually will be whatever our last review was, or any other story that deserves some kind of special attention. To the right of that is the “Hot Games” list, which is a killer feature of the app. What you’re looking at here is a realtime display of the games that have generated the most interest in our community.
There’s a whole bunch of behind the scenes wizardry taking place to compute this list, utilizing tons of different data points to create a surprisingly accurate display of what the hottest games at the time are. The cool thing about this is that the list is constantly being updated. If you want to know what the most popular games amongst our community are at this exact moment, look no further than the hot games list.
The other views of the app share a similar look, and you’re able to really drill down on reviews for all the games we’ve looked at via a set of drop downs. So, for instance, if you wanted to see reviews of free action games posted in the last month. Totally doable. The “News & Reviews” function gives you a quick glance at all the content on the site. Oh, and if you decide to, you can even get push alerts when we post a new story.
Our forums are (obviously) huge for our community, so we’ve included forum integration in the app. Each thread display also features all the information you’d need about a game at a glance, with ratings from both the actual App Store as well as amongst our own users. You can even assign your own ratings just like you can on your browser. See the little slider with the binoculars? Things with the app get even better.
The watch list, much like the wish list in the AppShopper App [ Free ] is my favorite feature. By flipping the toggle switch seen above, you can add any game, regardless of whether or not it’s released. From there, you can see any stories that have been posted about that specific game. Also, if the push alerts for everything we post is a little too much for you, you can set the app to only send you alerts when articles that pertain directly to your watch list are posted.
So, if we post a preview for a game that interests you, all you’ve got to do is add it to your watch list, and you’ll get alerts for when it’s released, when we post a review, and potentially even if it ever gets updates or a price drop and we cover it.
The app also has tons of information about all the games on the App Store. Once you get into the actual details page of any game (which is accessible by numerous methods within the app) you’ll see our own review scores as well as the rating from out community, and you’ll be able to jump into any forum thread that pertains to the game. Also, obviously, any associated trailers or screenshots are there along with the iTunes text and anything we’ve posted about the game.
We’ve put a ton of work into the TouchArcade app, and we’re all really proud of what we’re about to release. There’s a number of other little features and settings that you’ll discover as you’re using it, but this is the core functionality of the app. We’ve been using it for months now to discover games to cover on the site, and we’re confident that it’ll become your go to app to find the latest and greatest games the App Store has to offer.
If everything goes as planned, it will be available for free, globally, next week.
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‘Max Payne Mobile’ Review – Beautiful Bullet Time, Aged Like a Fine Wine
Do you remember the Bullet Time Wars of the early ’00s? Every game had to have it, and not one of them got it right. We lost a lot of good games during that time; lost to the unnecessary addition of a .
But then Max Payne [ $2.99 ] was released, and overnight the war ended. There was no disputing that, finally, a game had gotten bullet time right. That day was almost 11 years ago, and since then the world has changed. Games still implement bullet time, most of them successfully, but they all owe it to Max Payne.
For those of you who somehow missed out on it the first go around, Max Payne is revenge story wrapped in a noir coat that is so thick that the game occasionally comments on how warm it is. It serves as almost a noir for dummies book. Can’t sit through ? Max Payne will teach you all there is to know about noir.

But, for as silly as the writing occasionally is, it is still a good story. You will run into some truly gut-wrenching moments before you hit the 5 minute mark. But I wouldn’t dare spoil an 11 year old game, so I’ll stop right there. If you want to know more… Well, I assume you know what to do.
There is little sense in reviewing an 11 year old game that won nearly every award it could when it was first released. It’s well established that Max Payne is a fantastic game, but it is also ELEVEN years old. That means it comes with all the baggage that an 11 year old game has earned. So, rather than focusing on Max Payne the game, lets talk about Max Payne the iOS port instead.
This is the absolute best this game has ever looked. On the new iPad, the game sees resolutions and clarity that were pipe dreams when it first came out. Granted, the textures are low resolution, but they still look pretty good rendered on the iPad’s Retina Display. The between level “comic book” sequences are not Retina resolution, but it’s not a great mystery as to why.

I doubt anyone at Remedy envisioned people wanting to play the game at ridiculous resolutions, so it’s likely that they never created super high-resolution assets for anything. But, thanks to how well everything upscales, they still look pretty good. While it didn’t age as well as Grand Theft Auto 3 [ $4.99 ] did visually, it is still a great looking game. Bonus points if you can make it through the whole game without giggling at Max’s facial texture.
Controls are about what you would expect from virtual joysticks. Max feels a bit floaty when he moves, and looking around can be a pain, but the game is still very playable, thanks in part to a pretty competent auto aiming system. I know a lot of folks scoff at the idea of auto-aim, but it really does make the experience more cinematic and fun. When I turned off auto-aim, the results were decidedly less than fun (and often borderline frustrating), but your mileage may vary.
The real problem with the default virtual control layout is that the hit zones for buttons are too close to each other. Because you are aiming at a nondescript part of the screen, rather than a button, you will often find yourself jumping when you want to enter bullet time. A minor problem once or twice, but growing in annoyance significantly over the course of an 8 hour game. Like GTA3, you can move the buttons around on screen in the options, but you never really shake the feeling that this is a game made for a controller (or keyboard and mouse).
(Original E3 2011 trailer for PC version.)
Playing Max Payne to completion takes anywhere from 7 to 10 hours. If you intend to make that journey, please be sure to manage your own save files. Yes, Max Payne offers an auto-save, but I found it to be unreliable at best, and downright abusive at it’s worst. Unfortunately, games ported from PCs seem to bring more quirks than if they were ported from a console. Max Payne is from a time where we didn’t trust the game to save for us, so we took that responsibility upon ourselves. Max Payne for iOS has ported that feature spectacularly, so make sure you adjust your habits accordingly.
I’ll be the first to admit that I was super stoked about Max Payne coming to iOS. It was a game I loved on the PC 11 years ago, and I wanted to see how rose the colored glasses were. The answer is, surprisingly, not that rose. While it looks old, and has virtual joysticks, Max Payne is every bit the great game it was 11 years ago. I wish Rockstar had put more love into the port, but for costing me 1/25th of the original game, I’ll cut them some budgetary slack.
Now if I could just get rid of these war flashbacks, I’d be in business.
TouchArcade Rating: 
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Shaun Inman Releases ‘Lift Off’ – An eBook Chronicling the Development of ‘Last Rocket’
Shaun Inman’s The Last Rocket [ $2.99 ] is a game that you can tell is going to be special inside of about 30 seconds of playing it. We absolutely loved it in our review, and with the various tweaks and fixes the game has seen since release (including Retina iPad support), it’s an even greater effortless recommendation. Gameplay in a nutshell consists of piloting a rocket through 64 rooms filled with all sorts of obstacles. It sounds simple, and it is, but the best part about The Last Rocket is that it doesn’t just use chip tunes and pixel art for the sake of having a “retro” feel. Instead, the entire game, from top to bottom, is just as much at home on the screen of your iPhone as it would’ve been on your NES in the mid-80’s.
The eBook is for $9.99. It’s a DRM-free iBooks-friendly ePub which features an exhaustive account of the game’s development including notes, drawings, screenshots, and much, much more. Fair warning though, the eBook is chock full of spoilers, so make sure you’ve played the game first. If you’re the kind of person who loves behind the scenes looks at game development, this isn’t something you should miss.
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Apple CEO Tim Cook Spotted at Valve HQ
Ladies and gentlemen, fire up your speculation machines, as this one is a doozie. According to , Apple CEO Tim Cook was spotted wandering around the Valve headquarters in Bellevue, WA earlier today. What his purpose was for swinging by is basically a game of Apple rumor whack-a-mole. Valve got involved with the when they released Steam for the Mac, and since then have even released Steam Mobile [ Free ] for iOS devices.
The possibilities are endless. An expanded collaboration between the two companies could be in the works which could mean more Mac games, or potentially Valve even getting into iOS development. Either way, something strange is afoot. Of course, Tim could just have flown up there to go out to lunch with Gabe, too. Or, maybe he’s just a fan of the greater Seattle area.
Speculation time… GO!
[via ]
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Call of Duty: Elite For Tablets Is Still Happening
The Call of Duty: Elite companion app is still coming to tablets, and this version might be better than the one currently on phones. In a wide-ranging interview with , product director Noah Heller confirmed that Beachhead Studios is still actively developing a tablet app. He also noted that it’ll be more than a port of the phone version of Elite.
“We’re working on a tablet application right now,” he told the Guardian. “I can’t tell you that much about it, but I can tell you it’s a totally, customized app for the tablet, not a simple port.” Heller said that while the Elite web site works just fine on tablets, it wants to make the most out of real estate and landscape these things offer.
If you look beyond the boilerplate response, it seems to suggest that the major thing the phone app doesn’t support, heat maps, are go. This was neither confirmed or denied by Heller when asked directly about a possible inclusion.
Regardless, we’re still stoked about getting Elite on our iPads. The phone app is good, as is the web site, but Elite in general always seemed like it’d be a better fit for 10-inch screens. Here’s to hoping it comes out soon-ish.
[via , via ]
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‘Mass Effect: Infiltrator’ Gets A Few Tweaks, New Mission
The latest update to Mass Effect: Infiltrator [$4.99] isn’t enough to make the most soured Mass Effect fans out there happy with Iron Monkey’s vision, but it has added a shred of new content and a couple of much-needed tweaks to the core game.
The most attractive feature of version 1.0.3 is the addition of manual aiming. From the options menu, users can now disable Infiltrator’s funky “tap-to-aim” mechanic and choose what to kill and when manually. The automatic aiming mechanic, which has been “improved” in this update, too, felt broken at launch, and made tough fights way tougher.
This update also works in more in-game rewards and has incorporated facial scarring for Ezno. Make too many Renegade choices and the world will know, as he’ll slowly morph into a space version of Freddy Krueger. New iPad performance tweaks have been added, too.
Interestingly, this update also works in a bonus mission that has users playing as a Turian attempting to escape a Cerberus medical bay. Aside from the mechanical issues, our biggest problem with Infiltrator is that it’s just a shooter. Mass Effect is about character, emotion, and story, and Infiltrator never latched onto these aspects in any meaningful way. Missions like this are a step in the right direction.
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‘Gunman Clive’ Review – A Playful Sketch of the Wild West
It’s not easy to make a unique platformer. You either have to be trusty with your design skills and make a game look out of this world and startlingly unique, or you have to have some sort of wizard when it comes to your level design skills. Luckily, Gunman Clive [$1.99] have a little of both, and it makes for one of the best platformers I’ve played for years, on iOS or any other platformer.
Gunman Clive comes out of the gate shooting with an incredible look, which has a hand-drawn feel and makes you feel as if you are playing a game on the page of a tea-stained sketchbook. As Gunman Clive, you play the rough-and-tough Western hero on a mission to save the mayor’s daughter from wild bandits. Not that any of that matters, because as soon as you get an eyeful of this game you’ll drool a bit and forget any of the storyline in favor of sucking up the pretty graphics with your face.
Controls are pretty simple in Gunman Clive — a directional pad on your bottom left and a shoot and jump button set on your right. I wasn’t nuts about the floaty directional pad at first — it felt like my thumb was spending too much time in the middle of the screen — but eventually I adjusted. It’s handy to know you can jump into the menu and change the size of the d-pad or choose to make it static. For me, these small changes made the game much easier to play.
If you have ever played a classic platformer from the NES era, especially Mega Man, you will feel the echoes of them in this game. I giggled the first time I got a weapon drop too — it was a spread gun. If you people are trying to make me relive all those fine old days spent perfecting my Contra runs, it’s working.
You can also expect excellent level design here, which goes far beyond the basic jumps of most iOS games these days. Physics also come into play, but in a unique way that leaves most of those physics-based titles out there in the dust. And later in the game, you get to ride an actual rocket. Quite the contrast to the good old “Oh, an ice stage… a fire stage … a forest stage” boredom that so many of us are sick of. You won’t be bored with these levels as Gunman Clive keeps it fresh throughout.
One thing you might find, however, is that you may experience some frustration while playing Gunman Clive. That is because it actually is quite challenging. The level bosses in particular will take you some time to get used to. They have that bombastic feel that you don’t get often enough as well — I feel like I’ve played against too many end level bosses these days that don’t feel dynamic at all.
These bosses are hulking mammoths ten times your size, which I personally like. As far as challenge goes, though, I found myself wishing that the checkpoints would come a bit sooner after playing through several particularly difficult parts over and over. Or perhaps, an easy mode? Maybe I’m just out of shape from my NES days.
If you love platformers, you have to pick this beauty up. It really is a standout in all categories. The only possible turn off I can see is the difficulty, but maybe that’s just a fine excuse to bone up on your skills. Get that itchy trigger finger ready and come out of the gate with guns blazing, and you should do just fine.
TouchArcade Rating: 
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New Trailer Hits for ‘Burger Cat’, Launching Next Week
We’ve been looking forward to ’ upcoming Burger Cat since it was announced in late March. Not just because it’s a game featuring an adorable cat, which is reason enough to be excited in my book, but also because it looked like a clever puzzle platformer that was a casual-focused departure from the grittier League of Evil series.
In our hands-on preview of Burger Cat, we found the gameplay very approachable but still with a nice progression in both challenge and depth of each level. Plus, since it’s a complete overhaul of the , the production values in Burger Cat are second to none. Definitely give the preview a read for the full skinny, and check out the first trailer for Burger Cat which Ravenous has recently released.
We’ve also learned that Burger Cat has been pushed back from its original release, which would have been this week, but we won’t have to wait long since it’s already rescheduled to hit next week on April 19th. Good thing too, I can already hear my cat’s stomach growling.
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‘On The Wind’ Review – Breezy Yet Solid Auto-Runner
It’s hard to look at On The Wind [$1.99] and not think, ‘Hey! That reminds me of Flower except without the third dimension’. Like thatgamecompany’s award-winning title, On The Wind will have you guiding plant-based material (you’ll be herding leaves as opposed to flower petals here) through a scenic landscape.
However, where Flower was intended to evoke positive emotions and to be your standard ‘challenging’ title, On The Wind will have demand a little more from your Infinity Blade-honed reflexes.
Because you are defined by the leaves you collect as you progress through the seasons, you must always ensure that there’s a steady supply within the immediate vicinity of your fingertip. Should you find yourself bereft of them, the game ends and you’ll be forced to restart.
The catch here is that leaves have a certain ‘lifespan’. After a certain amount of time, they will drift away from your reach, thereafter reducing your supply. As such, you’ll be constantly called upon to collect more leaves, something that can be accomplished by dragging your finger over a bountiful plant.
Sounds easy? Well, it is. Sort of. The controls aren’t exactly rocket science. To navigate through the artsy-looking terrain, you simply have to move your finger across the screen. If you lift your finger, the game will automatically pause. However, the problem with the controls is this: you can’t really see where you’re going.
Unless you’re graced with the tiniest of digits, chances are that you’ll find your view of your path obscured by your own flesh, something that lead to a disastrous finish and a return to the beginning of spring. It’s an annoying little quirk that some right-handed people have resolved by utilizing the left appendage but that also comes with some problems of its own.
Still, if you’re willing to overlook the fact that movement in the game can sometimes be genuinely frustrating, On The Wind is a pleasant way to wile away your time. Each time you flit through the trees, they respond with a smattering of musical notes. The music is largely tranquil and will provide a pleasant backdrop to your activities in the game. I’m on the fence in regards to the visuals. On one hand, I like the soft colors and the silhouette-style terrain. On the other hand, I can’t help but feel as though I’ve seen the art style somewhere else before.
That said, On The Wind is solid enough for a debut production and for those sick of the guns, girls and gore, it will also be a nice change of pace.
TouchArcade Rating: 
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