Archive for the ‘game’ tag
Unlocking the Gaming Secrets of ‘Clear’ in New Update
Back when released EpicWin [$2.99], its to-do list RPG, we spent some time contemplating whether adding game mechanics to productivity apps would really help people be more productive. That’s the question that rests at the heart of all discussions about “gamification”—do carefully tuned game mechanics drive us to perform tasks we might otherwise ignore? Has Farmville claimed so many man-hours because it’s fun, or because it’s designed to feed on impulses that could be better used for good?
Don’t count it as a blow against gamification, but, personally, EpicWin never quite clicked. I found the experience bars and loot rewards intriguing, but the work I had to put into maintaining my tasks outweighed the benefits. More recently I’ve found myself back in the world of gamified productivity with the help of a to-do app that doesn’t look game-like on the surface at all: Realmac Software’s [$1.99]. Beneath all its lovely minimalistic design you’ll find the potential for a compelling game experience. With today’s update, Clear realizes some of that potential—and it brings a few easter eggs for the discerning iOS gamer along for the ride.
Clear launched with a bang, thanks to plenty of well-placed hype. at the time noted the simplicity of its design asthetic, the elegance of its colors. Those colors were customizable with a few built in theme options. Within a few hours of release, though, buzz started to build around secret unlockable themes people were finding tucked away in the app.
If you’ve ever felt the urge to master a game, to earn 100% completion on something, you might understand the effect that had on me. At first I only hoped to unlock a theme that was a little different because I wasn’t too fond of the baked in options. Then I had to have them all. The first two were easy—and I’m about to get into details, so stop reading and just grab the update if you want to go in unspoiled— one is unlocked for having Tweetbot [$2.99] installed. Another, Scorched, opens up if you follow any of the app’s creators on Twitter through the app’s menu.
The third is the one that made me realize gamification could work for me. The Socialite theme is unlocked by completing 100 tasks and then posting about it online. As soon as I heard that I starting using Clear obsessively. I added every important deadline, chore and errand and diligently checked them off. By the time I hit 100, I’d formed a habit. Sure, I unlocked the theme I’d been waiting for, but I also found myself more organized for it.
Then there was the letdown: with nothing left to unlock, Clear went back to being a pretty little to-do app that was great to use but not particularly game-like. Today’s update brings a return to that early entertainment with seven new themes to discover.
Three of the themes mirror the original set. There’s a shameless self-promotion option, which rewards you with a theme for gifting Clear when prompted. It’s called “Gifted.” The Path theme is a reward for having Path [Free] installed, just like the theme for using Tweetbot. And then there’s the self-improvement theme: Ultraviolet unlocks when you use the app each day for 7 days straight.
There’s a fundamental rule of any productivity system: you have to actually use it for it to do any good. Ultraviolet could provide that little tick of motivation someone like me would need to keep up the effort that requires, just like achievements might make you play a game longer than you might otherwise intend. There’s also a fourth unlockable theme, Night Owl, that encourages you to be productive after dark, between 12 and 3 a.m.
Now here’s the cool part, the part that reveals Clear’s affinity for games. Today’s update has within it the seeds of three other unlocks. Each one ties into a game: The Heist [$2.99], Temple Run [Free] and Bumpy Road [$2.99]. Those games will need to update before this works (The Heist’s update should come mid-week, and the others are on the way), but once they do we’ll get new themes in Clear for each of those games we have installed.
We’re pretty fond of all three of the games—hit the links to read our reviews—and any of them would be well worth the download with or without the theme. So far, the apps that accompany Clear themes seem hand-picked for quality, and these games are definitely no different. This update also brings in a selection of fixes and features, but the best thing here is using a to-do app that really is all fun and games.
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Gameplay Trailer Hits for ‘My Little Hero’, New Game from Developer of ‘Pizza Boy’
Just last week we were teased by a trailer for My Little Hero, an upcoming game from Acne Play, the developers of the awesome platformer Pizza Boy [ $1.99 ], and being published by NCSoft. As we lamented at the time, the trailer was indeed quite teasery, and all we really knew about My Little Hero was that it was an action adventure game featuring a young boy, a dream world (or perhaps nightmare is more accurate), and a scary stuffed animal stealing boogie man.
Today we finally get the first gameplay video for My Little Hero and as promised it most certainly looks like an action adventure game. And, in a big departure from Pizza Boy, the gameplay and visuals are entirely in 3D.
I’m actually really digging the kid-centric them going on in My Little Hero with the slingshot as a weapon, cardboard sword and armor, and that inflatable donut thingy with a duck on it that you wear around your waist when swimming. What is that thing called again? Anyway, it looks cute is what I’m getting at. I’m pretty interested to check out My Little Hero when it hits, which according to the trailer should be sometime next month.
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The TouchArcade Show – 48 – Super Mario 2 Spoiler Alert
Near the end of one of the “slowest” weeks we’ve had in recent memory, we casted a pod for mass earhole consumption. If you’re not a fan of our off-topic weeks you might want to avoid this one. But, do note you’ll be missing out on a lot of fun discussion: at the top, we dive into the recently released Xbox Live Arcade indie title Fez and ponder what an iPad port would look like, spit a little bit of game about next-generation consoles, and orally review hot new games like Burger Cat. In our second segment, we discuss anything and everything, but eventually get to your user questions.
It was a weird week, so we’ve got a weird show for you. If you’d like to listen, please do so via those handy-dandy links below. Additionally, you could subscribe to us on Zune or iTunes to get our latest episodes the second they hit the Internet.
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-048.mp3, 34.4MB
Here are your show notes:
GAMES
- Trees of Life [$.99]
- MacGuffin’s Curse [$1.99 / Lite]
- Wawa Land [$.99]
JARED’S KITTY KORNER
- Burger Cat [$.99]
FRONT PAGE
- A ‘Battlefield 3‘ Companion App Hits
- Musical Chairs: ‘S&S‘ Hits Steam, Steam title Planned for iOS
This week’s episode was sponsored by Cutlass Cove.
Cutlass Cove, $0.99 / Lite – Cutlass Cove by independent developer Cheeky Mammoth is an action-packed pirate game that combines nautical combat with the strategic use of powerful spells and munitions. In Cutlass Cove you control a pirate ship, firing cannons at enemies and using voodoo spells to complete 60 challenging objectives and acquire 20 unique ranks.
Cutlass Cove is an intense pirate skirmish on the high seas where you summon whirlpools, unleash tornado storms, ignite brandy slicks, fire cannonballs imbued with destructive molten force, captain a ghost ship and feed your enemies to the sharks.
Cutlass Cove is a universal app that is available now in the App Store for $0.99.
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Here’s Your Last Chance to Get the ‘Fighting Fantasy’ Game Books Before They Disappear
In a “good news/bad news” sort of situation, I always like starting with the good news first. Maybe it’s just me, but it makes the bad news easier to stomach. So, try this on for size: The Fighting Fantasy game books were originally first published in 1982, starting with The Warlock of Firetop Mountain and blossoming into a full-blown series of gamebooks. What’s a gamebook? Well, imagine one of those choose your own adventure novels from when you were a kid (You do remember those, right?) except with more interactivity. Instead of simply turning to page 92 to to jump across a pit or turning to page 59 to go down the tunnel to the right, you need to roll actual dice to do a skill check to see if you can make it across the pit.
This adds a great element of randomness to things, and it feels more like you’re playing the book instead of just making arbitrary decision along various branching paths. I like ‘em a lot, and if you’re a fan of fantasy novels I’d go as far as saying this whole series is a “must-have,” especially considering at the current sale price of 99¢ you can buy the whole set for less than one dead tree version will run you.
Fighting Fantasy: The Warlock of Firetop Mountain, $0.99 – Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock – or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlocks hoard. None has ever returned. Do you dare follow them?
Fighting Fantasy: Deathtrap Dungeon, $0.99 – Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock – or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlocks hoard. None has ever returned. Do you dare follow them?
Fighting Fantasy: Citadel of Chaos, $0.99 – The Citadel holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must for your mission lies at the heart of the Citadel, with the dread sorcerer, Balthus Dire!
City of Thieves, $0.99 – Terror stalks the night as Zanbar Bone and his bloodthirsty Moon Dogs hold the prosperous town of Silverton to ransom. YOU are an adventurer and the merchants of Silverton turn to you in their hour of need.
Fighting Fantasy: Creature of Havoc, $0.99 – You begin this adventure not knowing where you are or who you are. All you know is that you are some kind of creature of instinct, understanding little. During the course of the adventure, it may be possible for you to begin to control your bestial nature, to find out more about yourself, and even to learn your destiny. But even if you know all this, success is by no means certain, for the traps and terrors of Trolltooth Pass are many … Are you ready — to become the Creature of Havoc?
It doesn’t matter what order you play them in, so just download and start with whatever sounds the most interesting.
Now, the bad news. Big Blue Bubble, the developers responsible for bringing these gamebooks to the App Store, are on the verge of having their licensing agreements expire. It doesn’t sound like they’re being renewed either, so once these are gone, they’re gone. This also means there won’t be any updates for any of them, so don’t expect any Retina iPad enhancements, or tweaks/bug fixes if future iOS upgrades break the apps.
We’ve yet to hear when the licensing agreement actually expires, but needless to say, you should jump on these sooner rather than later if you want them.
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Er, So Tim Cook Didn’t Actually Visit Valve Last Week
If you squint a lot and your head hurts all the time, you probably need a new pair of specs. Also, if you’re mistaking important-looking dudes for Apple CEO Tim Cook, you definitely need to investigate vision correction. Valve CEO Gabe Newell has said that Cook didn’t visit Valve HQ in Bellevue last week, which squashes the wild rumor reports to the contrary. It’s sad when the speculation machine runs out of gas so soon, right?
Newell would know, by the way. He’s kind of important. Like, he’s at least one of the guys Cook would talk with if, say, he visited Valve HQ. Newell explains his and Valve’s initial reaction to the rumor on the podcast.
We actually, we all sent mail to each other, going, “Who’s Tim Cook meeting with? Is he meeting with you? I’m not meeting with Tim Cook.” So we’re… it’s one of those rumors that was stated so factually that we were actually confused.
No one here was meeting with Tim Cook or with anybody at Apple that day. I wish we were! We have a long list of things we’d love to see Apple do to support games and gaming better. But no, we didn’t meet with Tim Cook. He seems like a smart guy, but I’ve never actually met him.
It’s a bummer that that Apple and Valve didn’t bang heads, as the meeting would surely benefit both companies, but at least we got to read some imaginative stuff last week, right? That’s how we’re looking at this.
[via ]
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‘Cubis Creatures’ Review – A Match-Three Classic Comes to iOS
Though we generally file match-three titles under the puzzle genre, there isn’t often much that’s puzzling about them. Swap a few gems, watch cascades collapse—all good fun, but not exactly a stimulating mental challenge. Cubis Creatures [$0.99 / Lite] is one of the rare matching games that requires—and rewards—putting on your thinking cap.
Cubis Creatures is based off the popular PC game . It shares the same fundamentals: an isometric view, a grid of cubes, and loose cubes you shoot into the mix from two of the edges. But Cubis Creatures is entirely its own game, with plenty of great matching and a side of adorable art and cutesy creatures. Not a bad combo, in my books.
If you pick up Cubis Creatures, you’ll get access to four creatures, creatures that must be woken by, err, matching cubes in their mouths. Each one gives you 20 levels to work through, and there are two more critters available for purchase. That’s a hefty chunk of content, but if you manage to burn through it you’ll be happy to know there are also daily score tournaments that are well worth checking out.
Now things get complicated. Cubis Creatures is played on a square grid that has three vertical levels, only the bottom of which you can actively effect. You can slide cubes in from two of the sides, and they’ll continue on until they hit an obstruction. If that obstruction is solid, they’ll stop. If not, they’ll knock it forward a space first. If there happen to be two other cubes of the same color at that location, they’ll match and clear off the screen. If you’re lucky or clever that will set off a chain reaction, a combo (or “cubis”) or more skyrocketing your score.
Each level has two meters: a timer and a cube limit. Hit the latter before the former runs out and you’ll complete the level. But to do things right and claim three stars you’ll need to collect all the star cubes in the level. Suddenly it doesn’t necessarily make sense to make every match, because if you hit the cube limit before collecting all the stars you’ll rake in a lousy score for your efforts. Yeah, that’s right. Strategy time.
There are a lot of ways to manipulate the board, randomly granted as they might be. You can launch bombs that scatter the cubes they don’t blow up. Lasers can take out any single cube, no matter how impenetrable. There are even dual-colored cubes that can (and must) match with both colors before clearing. You’ll need them all, because the level designs get increasingly devilish. Many can be puzzled through, leaving you to pick the right spots to set off the perfect chain reaction. Others require a good dose of brute force.
Cubis Creatures is both smart and fun, making it a worthy successor to the Cubis titles of old. It also fits in nicely amongst its modern peers, with Game Center support, lovely art, and a cheery soundtrack—the whole package when it comes to top-notch presentation. It deserves a look, whether you’re a long-time fan or a first timer. And really, who could say no to such darling creatures?
TouchArcade Rating: 
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‘Marvel vs. Capcom 2: New Age of Heroes’ Hits App Store Next Week
Originally released over a decade ago, Marvel vs. Capcom 2: New Age of Heroes was a hell of a fighting game in its day. The iOS version features all 28 characters from the Marvel side of the fence and 28 characters from the Capcom dojos. As far as we can tell, this is a very complete port of the game, although it all obviously comes down to how well it controls.
Marvel vs. Capcom 2 should be available next week at 11:00 PM Eastern on Wednesday night with all the rest of the new game releases. …And I can’t wait to beat up Mega Man with Wolverine.
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Creepy Action Game ‘Prisoner 84′ Updated with Universal Support and Retina Display Visuals
A long time ago, in July of 2010 to be exact, a little iPhone game by the name of Prisoner 84 [ $2.99 ] from had me sleeping with a nightlight. See, Prisoner 84 is a 3rd person survival horror game, and despite being on the tiny screen of my phone, it managed to pack in one of the most creepy experiences that I’ve had on any platform.
Now, I don’t want to oversell anything here. At face value, Prisoner 84 is a fairly basic, slow-paced 3rd person action game. It can be completed in just a couple of hours (or longer if you really explore), the various puzzles in the game are pretty straightforward, and the graphics aren’t really anything to write home about.
However, don’t let any of that turn you off. Prisoner 84 absolutely nails one aspect of horror games, and arguably the most important one: atmosphere. Footsteps echo in the otherwise dead silent halls of the cellblock setting. Soft murmurs and growls suddenly sound off in the distance. Gruesome scenes of violence hint that there’s something out there responsible and those who came before you weren’t so lucky. It can be downright chilling.
I could go on and on about how much I love the mood of Prisoner 84, but you can just read all about it in our original review. Really, what I’m more interested in talking about is the substantial update that has just hit this nearly two-year old game. Prisoner 84 launched in 2010, and aside from a maintenance and bug fix update that hit shortly after release, it’s been untouched since. That’s why I was completely blown away to see an update waiting for me in iTunes just the other day.
The game is now Universal and runs at Retina resolution on the iPhone 4 models and the new iPad. Also, on iPads and 4th generation devices additional graphical flourishes and more detailed character models have been included. The original release of Prisoner 84 sported some really blocky characters, and post-update things have really been improved.
It also looks fantastic in Retina resolution, though there are plenty of low-res textures you’ll run into that remind you you’re playing an older game. Still, from where Prisoner 84 was at originally, the difference is night and day thanks to these improvements. (Trailer is from the old version, FYI).
Rounding out the update is multitasking support, an improved user interface, and various gameplay tweaks – all welcome additions. I love when developers spring new updates on their customers, even if a game is years old, and if you missed out on Prisoner 84 before then now would be a great time to check it out. Just keep in mind that it is very slow-paced, and because it’s an older game it’s not quite as cutting edge visually. But if you can appreciate a moody atmosphere that will creep your pants off, then Prisoner 84 is among the best on the App Store.
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Hands On With Whitaker Trebella’s ‘Polymer’
If you pay attention to the world of iOS game music, you might already know Whitaker Trebella’s work. He has composed themes for games that include Super Stickman Golf [$0.99], Tilt to Live [$2.99] and Velocispider [$1.99]. But now he’s taken on the role of game developer. Trebella’s first game, , is due to hit the App Store soon, and we’ve had a chance to play with a recent build. It’s a strategic shape-creating game, in Trebella’s words, enhanced with a great soundtrack.
A polymer, in the parlance of the game, is a complete shape, one with no unfinished edges. You achieve this by sliding rows and columns back and forth to move pieces into place. A skilled player might be able to use every piece on the board, but each piece you move takes six or nine others with it. Larger creations become exponentially more difficult to make without disruption, but they’re oh so satisfying to reach for. It’s almost a shame to destroy them, but that’s where the points come in.
Like so many developers, Trebella came to iOS with no prior programming experience. But his time composing for big names of the indie scene convinced him that he needed to make a game of his own. A little study, a little elbow grease, and a year and a half later we (almost) have Polymer. But playing the game, you can see how much Trebella picked up in his time spent on the periphery of iOS development. It’s ridiculously savvy to the realities of both touch screen gaming and the iOS market, things most first-time developers struggle with.
It should come as no surprise that Trebella brought his musical talents to bear on Polymer. It isn’t a music game, but it can be quite musical. Each of the game’s three modes has its own soundtrack. You enhance that soundtrack while you play, destroying polymers that chime out musical tones. Each track is in a different key, and the sound effects, notes in the chromatic scale, are designed to fit within the key of the current track. In laymen’s terms, let’s just say the sound blends beautifully with the music.
Polymer’s three modes give you a lot to play with. One lets you race for the highest score you can hit in two minutes, and it’s polar opposite is a mode that requires you make the best single polymer you can in any length of time. The third ratchets up the tension in a sort of survival situation: you must destroy ticking time bombs by incorporating them into polymers. They come faster and faster until you eventually explode. The game also has a nifty unlockable system that introduces you to each element of the game piece by piece.
We don’t have a release date quite yet, but Polymer has been submitted to Apple for approval so it’s just a matter of time. Stay tuned—we’ll take a closer look on release and give you our final verdict. An educated guess in the meantime: it looks like Polymer is destined to eat a lot of the hours of thoughtful gamers.
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‘Sid Meier’s Pirates!’ Hits iPhone
Huge! This afternoon, 2K Games released an iPhone version of Sid Meier’s Pirates [$2.99]. This new-look take on the classic action adventure game first hit iPad last June, well after the Wii version its based on hit retail shelves. Despite its age, it’s still a fabulous game. 2K successfully leveraged what the Pirates brand has always done best and added a few new, fun, and meaningful mechanics and systems on top of that. Our original review is still available on the Interwebs, if you’d like to examine the game more closely.
This appears to be a straight-up port of that version for phones, so don’t expect to see anything new. If this is your second or third time through, we heartily suggest being completely chaotic and evil. The amount of disdain people have for you and the amount of havoc you’ll be able to get away with is totally worth the effort.
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