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‘King Cashing’ Updated with Survival Mode, New Weapons, and More

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One of my personal favorite games of 2011 was the quirky slot machine-meets-role-playing game King Cashing [$0.99 / Free ]. The slot machine battle system was a really different kind of idea that turned out to work great in practice, and the character leveling and upgradeable items drew you in to continue forging on through the campaign. We totally enjoyed King Cashing in our review, and about a month later a big update hit that added new weapons and a new kind of battle, making the whole game just that much better.

Yesterday the second major update hit for King Cashing, this one even bigger than the first. It adds an entire new Survival campaign where you face off against a string of enemies while utilizing the same pool of spin cherries. You can earn a small portion of cherries back by each time you defeat one of these enemies, but you can’t go back and replay levels to grind so efficient play is crucial if you’re going to last until the end of the campaign. It’s quite challenging and a great twist on the normal gameplay found in the original campaign mode.

Speaking of the original campaign this update also brings 3 new battles against “protected” bosses who are covered with shields which must be broken away before inflicting damage on the enemy itself. There’s 3 new weapons too, one for each class member, as well as some new bonus types and a myriad of other tweaks and fixes. The new Survival mode adds a great new way to experience King Cashing, and the other new goodies are all welcome additions as well. If you haven’t checked out King Cashing yet there’s a lite version to try and the full version is currently on sale for 99¢ to celebrate this new update.

App Store Links:
    King Cashing: Slots Adventure, $0.99 (Universal)
    King Cashing Lite: Slots Adventure, Free (Universal)

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Written by admin

April 27, 2012 at 18:15

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‘Bullistic Unleashed’ Review – Taking The Bull By The… Horns

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I’m sure there are a lot of folks out there that took a quick glance at Millipede Creative’s Bullistic Unleashed [$0.99] and just kept moving. After all, the screenshots are filled with crude humor, the trailer a repository for irreverence, and there’s more lewd imagery and graphic violence than you can shake a stick at. However, if you look past all the window dressing, you’ll quickly discover that Bullistic Unleashed is an excellent game that combines several different genres successfully.

Bullistic puts you in the role of a bunch of cocky bulls that decide to demolish a shopping mall as well as all its inhabitants. You’ll accomplish this through 20 different levels, each with their own obstacles and layouts (including the now literal bull in a china shop). Cause enough damage in a level, and you’ll unlock the next. You’ll also unlock seven different bulls available for use by collecting hidden coins in each level. Each bull has their own special moves and physics attributes.

While it’s easy to describe Bullistic Unleashed as a simple physics-based title, it’s a bit more complicated than that.  Yes, you slingshot animals (bulls, in this case) across levels in an effort to cause as much havoc as possible. But, while similar games pit you against specific enemies, Bullistic wants you to simply cause as much damage as possible. Also, the game is littered with accelerators, elevators and barrels which have the potential to greatly extend the life of your bull after the initial shot. Also featured are bumpers and various obstacles that can put your bull out of play.

With all these elements, Bullistic plays like a hybrid of Angry Birds, Peggle, and pinball. That may sound like a strange combination, but it works surprisingly well. While the initial physics and slingshot are obviously important (and can make or break a level), the additional level elements are always in play and add an element of chance that keeps you coming back even when a level seems impossible. There’s a certain amount of timing and precision that provides additional rewards to the patient gamer. Levels are also compact, making this an easy title to play on the go.

All of this leads to a game that is widely accessible while providing incentive to gamers that want to put forth more effort. Furthermore, it’s also simply a blast to play. The wanton destruction never gets old, and there’s a ton of different ways to complete levels (especially when you start unlocking the different bulls). Later levels also have a surprising amount of strategy, and finally hitting 100% destruction on a level is an extremely satisfying experience.

In addition to the well-executed gameplay, Bullistic also gets a lot of the supplemental elements done right. The retina visuals are clear and detailed (for better or worse), with very little slow down. There’s enough content to keep most gamers satisfied (although I would like to see more levels in a future update). Even the presentation is top notch, with amusing menus and IAP shops. One minor complaint is the game’s excessive pushing of social network features and IAP, although neither is required to succeed at the game.

Let’s talk about humor, because Bullistic Unleashed is one of the most hilarious games I’ve ever played. Relatedly, it’s also one of the dirtiest games I’ve encountered in the App Store. You slingshot the bulls across levels using, well, their balls. Also, there’s a lot of gratuitous violence and screen-filling blood splatters as your bulls massacre the mall inhabitants (launching your poor bull into a meat grinder is certainly a sight as well). Let’s not forget the cows either, as your bulls will immediately stop the destruction if they get anywhere near their bovine companions (I’ll leave you to figure out why).

However, it’s not all juvenile jokes. Bullistic has a lot of enjoyable wit, especially with the various descriptions of the different bulls, as well as the general story. There’s enough pun-play involved that you know that the developers attempted to strike a balance between wit and crude humor – but then decided to go all out on the latter at some point.

There’s no doubt that Bullistic Unleashed isn’t for everyone. The over-the-top violence and humor will simply not work for some people. However, I implore anyone on the fence to bite the bullet and check out this title. It strikes that hard sought balance of accessibility, appealability (again, for some more than others) and enjoyability with very little in terms of detraction, and it’s certainly one of the better physics-based titles that I’ve checked out.

App Store Link: Bullistic Unleashed, $0.99

TouchArcade Rating:

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Written by admin

April 27, 2012 at 18:15

Nimblebit’s ‘Pocket Planes’ is Getting Global Events, Time to Pick Your Flight Crew

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Ladies and Gentlemen, start your engines. As Nimblebit’s Pocket Planes continues to barrel through its beta period, we’ve had a chance to try out one of its new features. It’s been added since our GDC preview and we’re pretty sure you’re going to like it.

You know how Tiny Tower [Free] and Pocket Frogs [Free] have missions you can complete—stock this much of certain items, or breed certain colors and patterns of frogs? Pocket Planes is going to have missions, too, but they’re competitive. For these ones, you’re going to need a little help from your friends. Or rather, your flight crew.

A new Flight Crew challenge will be posted every so often—maybe twice a week. The challenges look to be pretty simple: deliver as many jobs (pieces of cargo and passengers) to a certain city somewhere in the world. You can’t just take any old thing, though. Everything in the game has a destination, and the destination needs to match the city for this to work.

Your Flight Crew can have as many or as few people as you can muster, but the more the better: the crews who manage to bring in the most jobs will win some very cool in-game prizes. Like, say, the bad boy below. Look familiar? Nimblebit is hard at work making up some very cool secret planes as we speak—here’s hoping for a good ol’ fashioned airship. And on top of the cosmetics, it sounds like there will be a Bux reward to boot.

Now Pocket Planes is still a work in progress, so none of this is set in stone. But currently, the only thing you need to join a Flight Crew is a Game Center account (which you don’t need to share with your crewmates) and a common Flight Crew name. If I were the sort of person who wanted to get a leg up on the competition, I might use that information to hit the forums and start drumming up a good team of people. While I was at it, I might try to recruit a few of the folks who have put 2323 pages of forum posts into trading frogs in Pocket Frogs. Those dudes seem like they might have the dedication for the job.

The rest of the game is coming along nicely, from what we’ve seen, and it looks like Zynga hasn’t caught on to it so far (fingers crossed!). Nimblebit isn’t ready to commit to a release window yet, but it can’t be too far over the horizon at this point. So stick around—we’ll have much more to show you as Pocket Planes gets ready to touch down.

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April 27, 2012 at 2:15

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‘Smash Cops’ Goes Free and ‘Ascension: Chronicle of the Godslayer’ Drops to a Buck

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It’s been sort of a slow news day, so while we’re busy plugging away at busting out reviews from yesterday’s release onslaught, here’s two great deals you should be aware of. Actually, before you get either of these you should take a good long look at Ballistic SE [ $1.99 ] as I’ve been having a blast with it since it came out last night. But, anyway, on with the show.

Smash Cops


Smash Cops, Free
– [Review] – [Forum Thread] – Normally $2.99 and free for a limited time, Smash Cops is a really cool driving game where you (get this) play a cop, and smash into other cars. It’s worth checking out for the controls alone, because the way you drive the car is by “pushing” it with your finger. It’s hard to explain, and feels a little weird as first, but once you get into it you’ll wonder why more top-down games don’t employ similar controls.

Ascension: Chronicle of the Godslayer


Ascension: Chronicle of the Godslayer, $0.99
– [Review] – [Forum Thread] – Normally $4.99 and recently slashed to 99¢, Ascension is a deck building fantasy-based card game. I had some small gripes with the mechanics of the actual game itself in my review, but as far as a paper card game to iOS port, Ascension is flawless and worth checking out just to see how well it translates. 99¢ is also a stupidly good deal considering the physical version retails for $39.99. An expansion with new cards is available in game for $2.99, which sells for $29.99 in the real-world paper version.

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April 27, 2012 at 2:15

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Cyan Posts a New ‘RealMyst’ Preview Video

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Remember early last month when we posted a gameplay video for Cyan’s upcoming RealMyst? Well, they’ve since gone and released a second video, which is equally impressive.

Take a look:

RealMyst, in case this is the first time you’ve heard of it, is a remake of the original Myst. Only, instead of the whole game being pre rendered, it’s rendered in real time, and allows you to have complete control over where you go and what you look at. This is especially crazy when you consider back when Myst was originally released, streaming the pre-rendered video off your CDROM drive was considered cutting edge. Now we’re just rendering all that in real time on your phone.

We’ve still yet to get a release date more specific than “Spring 2012.”

Thanks, @Vragal!

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April 27, 2012 at 2:15

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It Could Still Happen: A Port of ‘Botanicula’

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Keep crossing your fingers: an iPad or a handset version of Botanicula is still in the cards, Czech developer Amanita Design has told TouchArcade. But before it can go forward with this version, it needs to go back. “We are still fully focused on the PC and Mac version of Botanicula,” representative said. “First, we need to fix all of the bugs and update the game on all channels, and then we’ll start to port the game on tablets.” The updates are basically ready, we’re told, so work should begin soon.

We last heard about a possible port of the gorgeous new adventure game in October 2011, well before its release on other platforms. At the time, Amanita said it needed to be able to experiment before it could take an iPad or iPhone port seriously. That phase of the development appears to be just beginning.

“I’m sure there will be many technological challenges and we’ll have to adjust also the design at some places so the experience on the tablets is perfect, but we are definitely excited about this version because I believe tablets are ideal devices for this kind of game,” we’re told.

If you have a Mac or PC, definitely give Botanicula a spin. It’s a beautiful game with a well-realized world and a delicious premise. We’re thinking it has the potential to be the Next Big Thing on iOS, so here’s to some relatively smooth sailing as Amanita begins work on this version.

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April 26, 2012 at 22:15

New ‘Spy Mouse’ Update Adds 11 New Levels

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Eleven new sneak-tastic levels have been added to Spy Mouse [$.99 / $2.99] courtesy a content update, which also adds several new obstacles, new power-ups, a new item store, and a new breed of foe called the Jungle Cat. All of these news elements are being housed in a volcano-themed world that currently takes 150 points to unlock.

One note on the Jungle Cat: it uses poison darts. We’re not exactly sure how a tribal poison-slinging variety of jungle cat is able to even function in Spy Mouse’s new Volcano world, but we should probably pull over the Scrutiny Bus before we end up hurting ourselves. This is a game that revolves around a mouse who is also a spy, after all. Screens below!

App Store Links:
    SPY mouse, $0.99
    SPY mouse HD, $2.99 (iPad Only)

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April 26, 2012 at 18:15

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‘Superbrothers: Sword & Sworcery EP’ Updated for the New iPad Too

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It looks like today is the day of really good updates for really good games that we really like a lot. Really? Yes, really. We were just treated to an update for our Game of the Year 2011 runner-up Anomaly Warzone Earth [ $1.99 ] that added support for the new iPad, and there was plenty of rejoicing.

Now, the rejoicing gets cranked up to 11 as our actual Game of the Year 2011, Superbrothers: Sword & Sworcery EP [ $4.99 ], has been given a similar treatment, bringing the visuals up to par for the beautiful Retina Display of the new iPad.

Sword & Sworcery has been on fire as of late, with a PC version of the game hitting Steam last week and then taking home no less than 5 awards against some stiff competition in the Canadian Video Game Awards show this past weekend. All this comes just about a month after the 1 year anniversary of the game’s release.

To celebrate the update, the developers have posted on their blog this awesome Sworcery wallpaper made specifically in high resolution for the new iPad (click for full size version).

If you’ve accidentally had your head buried in the sand for the past year and have no idea what Superbrothers: Sword & Sworcery EP is all about, be sure and read our full review of the game for the skinny. It’s one of the most imaginative and beautiful point and click adventure games around, and the soundtrack by Jim Guthrie is absolutely phenomenal.

It’s an essential experience for iOS gamers, and with today’s new update it’s the most gorgeous the game has ever looked. And much like Anomaly, if you aren’t an iPad owner but want to get in on the fun, you can check out the iPhone/iPod touch only version Superbrothers: Sword & Sworcery EP Micro [ $2.99 ]

App Store Link: Superbrothers: Sword & Sworcery EP, $4.99 (Universal)

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April 26, 2012 at 14:15

‘Anomaly Warzone Earth HD’ Updated for the New iPad and On Sale for Half Price

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One of the absolute finest games available on the App Store is 11 Bit StudiosAnomaly Warzone Earth [ $1.99 ]. Don’t believe me? Well check out our glowing 5 star review of the game from when it launched on iPad last August, and then consider that we chose it as our runner up for Game of the Year 2011. It’s not just us, either, as Anomaly has received critical praise across the gaming universe as well as plenty of award consideration, including winning a prestigious Apple Design Award for the Mac version.

So yeah, Anomaly Warzone Earth is good. And today it gets even better, as 11 Bit has just released the latest update for the game which adds high resolution Retina Display support for the new iPad. Anomaly was a gorgeous game to begin with, and it held up pretty well even on the new iPad anyway, but the difference this update makes is quite dramatic. All the text and UI elements are razor sharp and the in-game visuals are as crisp as they’ve ever been, practically popping right off the screen.

Of course, while Anomaly Warzone Earth really sings on the iPad, it can also be played just as well on the smaller screens of the iPhone and iPod touch. The original iPad version became Universal late last year, and to celebrate the new update it is currently on sale for just $1.99. If iPads aren’t your thing, the iPhone/iPod touch only version is also on sale for 99¢ [Link]. Basically what I’m getting at is that no matter how you do it, you must experience Anomaly one way or the other, and with the new update and sale now is a fantastic time to dive in.

App Store Link: Anomaly Warzone Earth HD, $1.99 (Universal)

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April 26, 2012 at 14:15

‘Polymer’ Review – A Puzzle Game For Creative Types

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Most puzzle games would have you believe that fun only lies under a pile of rigid rules. That doesn’t seem quite right, when kids have the most fun playing without any rules at all. Whitaker Trebella’s Polymer [ ] isn’t child’s play, but it only demands one thing: a shape can’t have unfinished edges, or it’s not a shape. Everything else is fair game, and that sure feels freeing.

To create shapes in Polymer, you slide rows of pieces back and forth, columns up and down. When you’ve found a stopping point and slid your last piece into place, tapping the shape destroys it. With that, poof, your hard work is gone. In its place you’ll find a fresh canvas and a big pile of points to soothe you.

Polymer’s first mode serves as a good introduction. Called “Two Minutes,” it gives you that much time to create anything you like. A hundred tiny shapes in a row, cascading into ever multiplying combos? Sure. A few carefully crafted behemoths? Go ahead. Quality generally scores over quantity, but your masterpiece won’t be worth much if you can’t finish it in time.

“One Polymer” mode does what you might expect: it gives you as long as you need to create the ultimate shape. Each piece that you manage to add to it rockets your final score to new heights, but there comes a moment when your shape is so large and complex that every move you make will damage the surrounding structure. The most important skill you can learn here is how best to delay that moment.

“Bombs,” the third and final mode, adds, well, bombs to the mix. These are pieces with timers and four unfinished edges. Working them into a shape doubles its score, but the game ends if a single timer runs down to zero. More and more bombs are introduced as the game progresses. Here you need to know your limitations—how complex of a shape can you make within each time limit?

You’ll begin playing Polymer with only the first mode and two kinds of pieces, a rounded corner piece with two free edges and another that caps ends. Reaching a certain accumulated score unlocks the next piece, and then the next mode. It’s a good system, ensuring that you fully understand how to play with what you have before things get more complicated.

Unfortunately, this same system might prove frustrating for some players. Since the scoring scales on a steep curve, players who can’t pull off large shapes will find themselves pecking away at unlocks for much longer than necessary. There are two ways out of that hole: improve, or pay your way out. Each unlockable can be bought if you don’t have the patience to earn it. It’s a little too easy to see this as a push to make extra purchases.

Better to put your wallet away, though. The game is more fun when you have something to work toward aside from achievements and leaderboards, and playing without pushing yourself won’t get you far. Not only that: it’s entirely possible to get ridiculously high scores without the unlockable pieces. At the highest tier of play, you’re probably going to need them. Before then, though, they can actually get in the way, making the board too complicated for beginners. If you find yourself in over your head, you can toggle the more complex pieces off for as long as you need.

As mentioned in our preview, music plays a big part in the Polymer experience. The mood of each mode is enhanced by its soundtrack, cheery, studious and tense in turn. The tones created when you destroy a shape are equally fitting. This is one of those games you’ll want to play with the sound on.

The visuals are somewhat less appealing, at least at first. The look is clean and minimalistic, but when the pieces are all strung together they start to look a little sausage-like. It’s not the most pleasant association. I forgot all about that slight distaste after making a few complex shapes. I’ve saved pictures of a few of my successes for later, and been tempted to tweet more than one. If waiting to acclimate to the look doesn’t work for you, try one of the unlockable color schemes. Some are quite striking.

The thing that keeps me coming back isn’t color or music, though. It’s not even the selection of game modes. The game draws me in because it lets me be creative. It’s freeing to play a puzzle game that lets the player decide when a piece is finished. It’s great to have the choice to create something pretty, or huge, or sophisticated. Polymer cuts away all but the most necessary of rules, and the game is all the better for that. Take a look, and share your best creations in our forum thread.

App Store Link: Link

TouchArcade Rating:

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Written by admin

April 26, 2012 at 10:15