Archive for the ‘game’ tag
‘Squids’ Teases Upcoming Sequel By Adding ‘Squids Wild West’ Content In New Update
It appears as though the sequel to ’s original Squids [$1.99], Squids Wild West, is still on track for a release this summer. We know this because (a) The Game Bakers just e-mailed us to say this is still the case and (b) The Game Bakers has also released new themed content in Squids teasing the upcoming release of the new game. You don’t do the latter unless you’re especially sure-sure that a game is on target.
So, what’s up with this new content? In today’s update to Squids, The Game Bakers have dropped in a set of three bonus levels set on a Squids Wild West map. If you’re wanting a solid first-look of what the studio is doing with Wild West asset-wise, this is the way to get that. The update is free, of course.
We took a look at Wild West (when it had a working title) at GDC this year, and were really impressed. The Game Bakers went back to the drawing board and is ironing all sorts of stuff out, while also giving the series’ fans plenty new things to do in the new game. Check out our write-up if you’re interested.
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Upcoming ‘Model Auto Racing’ Aims to Fill a Void in My Childhood
When I was growing up I lived right down the street from an R/C car racing track at the local park. I was pretty young during this time, and thus couldn’t afford the rather expensive professional grade radio controlled cars that folks would bring out to race. So I was relegated to just a spectator, but I still got such a thrill out of watching these miniature vehicles race and jump around the dirt track, all the while being controlled remotely by people who were standing right beside me on the sidelines.
Sadly, over the next few years the R/C track’s popularity dwindled and was eventually torn down in favor of a dog park. It probably goes without saying, but dog parks aren’t nearly as cool as R/C car tracks when you’re a kid. So when developer emailed a trailer for their upcoming game Model Auto Racing, I immediately got a nostalgic twinge of excitement. As you can see in the trailer, it looks to be a proper R/C racing title for folks like me who couldn’t afford to indulge in the hobby as a kid.
Model Auto Racing will contain 3 different vehicle categories drawn from the real-life R/C racing world: buggy, short course, and touring car. It will also give you the choice of a top-down camera view or a fixed-position from the sideline podium, just as if you were at the track yourself. Other features include Universal support, Retina graphics for the new iPad, Game Center with online multiplayer, 12 tracks and 48 event types, and upgradeable vehicles. Model Auto Racing is awaiting review from Apple and should be out before the end of the month.
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‘Defender Chronicles II: Heroes of Athelia’ Now Available
We’ve been waiting nearly three years for a follow-up to Defender Chronicles, the title that popularized the “vertical tower defense” style of gameplay and was one of the most beloved games from a still young iOS App Store back in 2009. Well, the time is finally upon us, as Defender Chronicles II: Heroes of Athelia [ $2.99 ] has just gone live in the US App Store.
Defender Chronicles II brings back all the things that made the original game such a hit, and improves upon them at practically every level. We took an in-depth look at the game in our preview from last week, and we’ll be bringing you a full review in the very near future. However, if you were a fan of the first game you more than likely will be all over this new release anyway, and as always there are early impressions and discussion of the game .
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Man’s Best Friend Joining ‘Jetpack Joyride’ in New Update
In the midst of the two year anniversary celebration of ’s Fruit Ninja [$0.99 / Free ] which includes a huge new update hitting the App Store sometime tomorrow, the Australian developer hasn’t forgotten about their five o’clock shadow-wearing bad ass Barry Steakfries, star of such iOS titles as Monster Dash [ $0.99 ], Age of Zombies [$0.99 / Free ], and Jetpack Joyride [ Free ]. They’ve just released a new trailer revealing Flash the dog, a helpful sidekick for Barry who is coming to Jetpack Joyride in a future update.
As you can see, Flash is a helpful pup, grabbing coins for Barry and riding along in his own doggy versions of the various vehicles in the game. Also part of this update is the new gadget the Dezapinator, which will cause some of the zappers in the game to fizzle out and fail, and the Turbo Boost which will drop rings that explosively propel your forward. Finally, new DJ Headphones are available in the shop and offer up a remixed techno version of the game’s music.
The only bummer is we don’t know just when this update for Jetpack Joyride is going to hit, but we imagine it will be really soon, and in the meantime you can get back to trying to teach your dog how to use a jetpack.
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Ustwo Pulls ‘Papa Quash’ in Light of Cloning Controversy
Yesterday the internet exploded over the latest controversy concerning “cloning” and the App Store. Developer released Papa Quash, a game with a really “out there” concept, which we explain in our article yesterday, but unfortunately one that had already gained a ton of notoriety when it was the basis behind indie developer ’s PC title .
The uniqueness of the gameplay concept is likely the biggest reason that Papa Quash drew so much ire, but there’s a lot more to it than that. Ustwo had previously made statements deriding the act of cloning, and in the case of Papa Quash the story went that former Big Brother UK cast member had actually commissioned Ustwo to help create the project. After being informed by Ustwo that the concept of Papa Quash was the same as J.S. Joust, Sam Pepper allegedly reached out to Die Gute Fabrik for their blessing in creating the game, which Ustwo was assured he received.
Today Ustwo’s head of marketing Steve Bittan made a bold decision in the matter, to state that “We are pulling [Papa Quash] ASAP” in light of the apparent fact that Sam Pepper didn’t really have permission from Die Gute Fabrik to copy the gameplay after all. Whether this whole ordeal really was just a big misunderstanding or if this is severe damage control in light of the huge negative backlash to Papa Quash remains to be seen, and we’re still waiting for official responses from both Sam Pepper as well as Die Gute Fabrik.
As of this moment Papa Quash is indeed removed from the App Store, and if any new information comes to light regarding this situation we’ll be sure to let you know.
[Via , . Image via ]
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Coming Tonight: ‘Air Mail’, ‘Bee Leader’, ‘Defender Chronicles II’, ‘Slingshot Racing’, ‘Virtua Tennis’ and More
Yay, Cheap Stuff: ‘Canabalt’ Goes On Sale
Red Alert: Canabalt is now .99¢ instead of its usual $2.99. This marks the second time that Semi-Secret has lowered the price of its atmospheric and perfectly executed runner since its launch in 2009, which is why we’re thinking you might be interested in jumping on this deal while it lasts. We’ll probably be rocking iPhone 5s and iPad 4s by the time we see another price drop, but that’s just our conjecture.
There is a reason for today’s sale. A bunch of indie developers are banding together in a fun little promotion called . Its goal is to pull attention to numerous price drops for several games across multiple platforms, including iOS. Canabalt is one of the games in the promotion, and it’s one of the first to shoot down in price. Yay, for us!
We’ll have a lot more on Because We May tomorrow, as a lot more of the promotion’s games will see big price drops. For now, just enjoy Canabalt. You won’t regret grabbing it.
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‘Crash Mayhem’ Review – Dr. Beat Has Left the Building
Crashing into things and making them explode almost never gets old, and that’s exactly what was banking on when it released Crash Mayhem [ Free ]. Luckily, this game lives up to its name and is just as fun as it may sound.
The thing about Crash Mayhem that immediately sucks you in is the lure of making as big of a crash as possible, racking up repair bills just as high as you can in the process. If this concept sounds familiar, that’s because the Burnout series was basically built on this same premise, even up to the iOS release of Burnout Crash [ $4.99 ].
Let’s preface this by saying that Burnout Crash is a pretty good addition to the Burnout series, and only debuted about a month ago on the App Store. The control style in Crash Mayhem is similar, the camera view is similar, the drivers are still incredibly stupid, and the scoring system is basically the same, too. Now that you know that, you should also know that Mayhem might even improve on Burnout’s formula a bit.
Besides the obvious advantage of Crash Mayhem being free, you can complete other goals that aren’t just blowing up everything in sight, causing catastrophic damage in the process. Instead, this non-stop action is broken up by objectives you’ll find across the game’s open world. Being able to actually explore around a world is quite a nice refresher after spending so much time strictly making things explode.
As previously mentioned, Crash Mayhem is indeed free and as with most free games, it does have some sort of in-app purchase for you to buy if you wish. This game’s pricing scheme is an example of IAP done right because you’ll only have to buy it if you don’t want ads or if you want some extra levels. As it is, the base free game gives you fifteen levels that you unlock as you play, with five more included with purchase.
The ads are persistent throughout the game, not just in menus and such, so if a banner blocking part of the screen will drive you crazy then forking over the 99¢ IAP to remove them will probably be high on your list of things to do. Still, having a game with as much content as Crash Mayhem available for free to try before you buy is a welcome thing.
The visuals in the game tend to be a bit drab and lacking in punch, but are satisfying enough to not be too much of a bother. Variety would have helped out a bit in this area, as you play in the same open world throughout every stage of the game. For the audio, the main theme playing on the main menu is very catchy, and the sound effects do just fine and capture the action happening on screen well.
Game Center integration is a definite advantage that Crash Mayhem has over Burnout, as you won’t have to sign up for another silly account (Origin) just to share your high scores with your friends. Being Universal also helps, so that you can compare with your friends regardless of iOS device.
While it may be easy to say Crash Mayhem is a simple copy-and-paste job of the Burnout series by looking at screenshots, you’d be entirely wrong. Crash Mayhem is certainly derivative of Burnout (and especially Crash), but adds its own flavor and features that make it stand out on its own. With a price tag of free, you’d probably be doing yourself a disservice by passing this one up.
TouchArcade Rating: 
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Check Out ‘Dungeon Hearts’ – A Match-3 Puzzler with the Soul of an RPG
Back at GDC in March, held somewhat of an “open call” for indie developers to pitch them their game ideas for possible publishing deals. They served beer and talked with various developers while being toured around San Francisco on an enormous bus. That’s right, they held their meetings on a moving bus. It was a really interesting departure from the typical dry business pitches that take place at conferences, and the Penny Arcade Report has of the event from when they tagged along for a few of the bus interviews.
One of the games that was pitched and was picked up by Devolver while they were there is ’ Dungeon Hearts, a fast-paced matching game dressed with the trappings of a classic JRPG battle system. In the game, colored coins scroll across the bottom of the screen almost like note charts in Rock Band. You can shuffle coins around to make matches, and the color of coin that you match determines which character in your party of 4 will attack the enemy. This continues in a “boss rush” series of battles as the difficulty steadily increases.
It’s a bit more nuanced than that, actually, and to really understand the gameplay in Dungeon Hearts check out this lengthy video the developer posted back in March which describes the mechanics in the game.
We’ve seen some really successful uses of the “mash a puzzle game together with RPG elements” formula, like Puzzle Quest 2 [ $4.99 ], Dungeon Raid [$2.99 / Free ], King Cashing [$1.99 / Free ], and many more. From the early looks at Dungeon Hearts it appears this might just be another winning combination. Unfortunately, Devolver Digital is pegging the release window for “early 2013”, which seems much too far off for my liking. However, a new video should be hitting in the next several weeks to tide us over, and in the meantime you can feast on the screens below from a more recent version of the game or drop by our forums for some discussion of this quirky upcoming title.
Also, be sure to check out Penny Arcade Report’s on Dungeon Hearts where they talk to both Devolver Digital and Cube Roots about their experience landing a publishing deal on a moving vehicle.
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‘O2Jam U’ Review – A Freemium Take on Music Titles
Honestly, there’s not much a rhythm game has to do in order to make me happy. A nice selection of tap-friendly tunes, decent UI, and adequate replayability features are the extent of my wishlist. For its part, O2Jam U [ Free ] manages to satisfy two of those three criteria, making it a satisfactory addition to the genre in my book. More importantly, O2Jam U manages to unveil a new wrinkle with the inclusion of freemium elements, a somewhat unique addition to song-based rhythm games.
If you’ve ever played a rhythm/music title on iOS you should be familiar with the gameplay in O2Jam U. Simply put, select one of the 16 currently available songs and earn the highest score possible by tapping out notes coming down the screen. Play results are scored on a grading scale and gems are awarded which can be used to purchase different tile patterns for each song. The tile patterns are a nice way to extend the life of each song, but I didn’t like the fact that patterns weren’t one-time purchases for songs.
Song-wise, you can expect a lot of K-Pop and other similar beat-heavy tunes. Obviously, musical preferences vary greatly, but I thought the song selections were definitely appropriate and lent themselves to a fun experience. Thankfully, folks can simply download the app for free in order to check out the musical variety.
O2Jam U also offers a multitude of standard options in addition to pattern changes. For example, each song has three difficulty settings, as well as the option of playing with 2, 4, or 5 rows of scrolling notes. There’s also a speed option, for those wanting a bit more hectic experience. There’s nothing particularly groundbreaking as far as features, but it’s nice to see all the different options consolidated in one game, even if the overall UI seems to be a little peculiar (I imagine due to something being lost in the English translation).
While the UI’s quirkiness can somewhat be looked past, what’s less acceptable is the poor optimization that seems to permeate across all iOS devices. Selecting songs and navigating through menus almost always leads to slowdown and/or temporary screen freezes. I assume this has to do with the online infrastructure that the app hooks into (the game is a straight port of a PC title). Regardless, the performance issues put a significant damper on the overall experience, especially when it occurs mid-game (although some slowdown appears deliberate and not necessarily performance-based). Another significant side effect of the online system is a requirement to have an internet connection in order to play.
Seeing how O2Jam U is a free title, folks may be wondering about the freemium/IAP situation. Surprisingly, the system is quite fair. Upon first launching the game, you’ll be given 100 points which are used to play “paid” songs. Selection-wise, 8 of the 16 available tunes are free with the other half cost 3 points each. As you can imagine, the 100 points will go a long way towards replaying those 8 songs and when your point total eventually declines, you will slowly regenerate a limited number of points over time (the IAP for additional points is also reasonably priced).
Slowdown issues aside, I found O2Jam U to be a fun little music game. There are enough initial points to sample all the songs, and the decent amount of options ensures some replayability. Song selection may be a bit sparse, but that can easily be fixed with future support. There are some folks that will find the network requirement and performance issues to be deal breakers, but for everyone else, O2Jam U is worth at least a try.
TouchArcade Rating: 
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