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2011 TouchArcade Staff Favorites – Eric, Nissa, and Troy

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After getting together to pick our official best games of 2011, we also had our writers take a look back at the last year and compile lists of their personal favorites along with their reasons why.

Among the many things that changed around here this year at TouchArcade was massively ramping up our writing staff with freelancers from quite literally all over the world. We now have writers in four of the seven continents, checking out games and writing reviews around the clock. Maybe in 2012 we’ll pick up some people to review games in Africa and Asia, but I’m really not sure how we’re going to swing Antarctica.

Our content output is through the roof compared to previous years, which has allowed us to broaden our focus to include games that we normally would have passed on just because of not having the bandwidth to review anything but the absolute best games. I think it’s made TouchArcade a much more varied, and better daily read, along with giving a bunch more games some exposure. 2012 should be even better, as ramping up even further along with releasing the TouchArcade app!

Anyway, Eric, Nissa, and Troy were our most active freelance writers in 2012, so I asked them to join the party in compiling lists of their top five games. Check it out:


Eric

Avadon: The Black Fortress HD


Avadon: The Black Fortress HD, $9.99
– [Review] – [Forum Thread] – I’ve been a big fan of Spiderweb Software since the days of playing Exile on my Performa, so I was intrigued when I first heard that they would be releasing a classic style, isometric RPG. Avadon does not disappoint as it not only succeeded in taking me back to the glory days of 1990s-era Mac RPGs but it also made the entire genre accessible to a whole new generation of gamers. All I can say is that after this fulfilling nostalgic experience, I’m hungry for more.

Jetpack Joyride


Jetpack Joyride, Free
– [Review] – [Forum Thread] – Jetpack Joyride has the honor of being the first endless runner to successfully capture me in its grasp for a very long time. Its
presentation, style, and approachable gameplay are top notch making the game appealing to even the most reluctant of gamers. Most importantly, it has that rare quality of making each run feel new and unique – something that so many other similar games try to achieve and fail.

Dungeon Raid


Dungeon Raid, $1.99
– [Review] – [Forum Thread] – I’m not the biggest fan of match three games. Yet, out of all the games on my list, Dungeon Raid has probably gotten the most hours played than any other. Maybe it had something to do with the way its RPG elements meshed seamlessly with the standard match three gameplay. Or maybe it was the huge amount of unlockable classes, spells, and equipment making each play through different. Regardless, Dungeon Raid has continued to be my de facto option for quick gaming sessions on the go. If you’re one of the few that haven’t played this by now, hurry up and grab it.

Battleheart


Battleheart, $2.99
– [Review] – [Forum Thread] – Battleheart gets a lot of elements right, but in my opinion it’s really all about two things: versatility and multitasking. With so many different classes, equipment, and spells, I spent a lot of time playing this real time strategy action-RPG simply to discover various combinations and styles of play that worked. Add in the fact that the game successfully implemented a control scheme that had you simultaneously control four different characters, each with their own abilities and class roles, and it’s not hard to see why Battleheart is one of the better strategy games of the year.

Mega Mall Story


Mega Mall Story, $3.99
– [Review] – [Forum Thread] – You really can’t go wrong with any Kairosoft game, but Mega Mall Story was by far my favorite release from them this year. Taking a more concrete approach than some of the other ‘Story’ games, Mega Mall had more short and long term goals littered throughout the game while still giving you enough leeway to build mostly anything however you wanted. I also loved the wonderful pacing that the game set; providing countless rewards and incentives to continue playing while making them just rare enough that they continued to be meaningful throughout the playtime. Also, how could you not love building your own tower?


Nissa

Async Corp.


Async Corp., $0.99
– [Review] – [Forum Thread] – This is the one game that can cheer me up in nearly any situation. It has smiling blocks, bright colors, and cheerful music, which is pretty much the perfect recipe for a good mood. Add the constant positive reinforcement you get for being a productive worker and there’s just no way to be down when playing this game – unless you think about what happened to the team who made it. But layoffs aside, Async Corp is by far my favorite matching game. I appreciate the variety of modes it has on offer, but what really gets me is that it’s just so relentlessly cheerful.

Wind-up Knight


Wind-up Knight, $0.99
– [Review] – [Forum Thread] – At some point in the past year or two, I went from hating difficult platformers to craving them. Wind-up Knight is the cream of the crop of that genre. It’s gorgeous, runs smoothly and is unfailingly punishing. But it’s never unfair, and that’s why I love it. That, and the terribly clever storytelling conceit that’s tucked away in its loading screens.

Mighty Fin


Mighty Fin, $0.99
– [Review] – [Forum Thread] – I’m a huge sucker for endless-whatever games. Runners, climbers, cave fliers, you name it and I can probably name five I adore. Mighty Fin topped the pack this year with something like nineteen endless levels to obsess over, and an equal number of more traditional arcade levels. It also has an adorable protagonist, high production values and dozens of unlockable costumes.The one thing that really makes it stand out from the crowd, though, is that it’s updated regularly and still manages to stay entirely IAP free.

Elder Sign: Omens


Elder Sign: Omens, $3.99
– [Review] – [Forum Thread] – This one goes out to all my fellow tabletop nerds. In its tabletop form, Elder Sign is one of those overly complex card and dice games that I hate to love – they’re just so messy. On iPhone, the experience is streamlined and still tons of fun. I’ve rolled a lot of dice in my time, and Elder Sign makes it a particularly compelling activity. It’s a little bit RPG, a little bit board game, and a whole lot of Elder Gods devouring your face. I hope this is a sign of more great things coming to iOS from Fantasy Flight.

Poker Pals


Poker Pals, $0.99
– [Review] – [Forum Thread] – As Words With Friends becomes increasingly bloated, I’ve moved away from it as my asynchronous game of choice. Poker Pals has taken its place. It’s not an incredibly deep game, but it is super accessible, so I can play with just about anyone I know. Seriously, if you’ve somehow managed to avoid learning how to form poker hands, it’s a skill you can pick up in under a minute. The game’s progression system is also pretty cool. But when you get right down to the heart of it, what I really adore about Poker Pals is that it (almost) fulfills my long-standing wish to play Sword & Poker online with friends.That game gave me a serious love of poker puzzling, and Poker Pals brings it right back.


Troy

jAggy Race


jAggy Race, $1.99
– [Review] – [Forum Thread] – This fantastic game gave me so much pleasure – I know this because I happily re-played the same tracks hundreds of times, searching for the optimum routes. I loved memorizing each crazy track and searching for new gravity-defying jumps, or short-cuts to shave a second off my times. It was especially fun to compete with the skilled TouchArcade forum members, who dominated the jAggy Race leaderboards, because each time someone else achieved a top score, I knew my own strategy needed some adjustments. The blend of fast-paced cart-racing, memorization and strategy made jAggy Race a personal favorite.

Dungeon Raid


Dungeon Raid, $1.99
– [Review] – [Forum Thread] – Dungeon Raid is one of my favorite games to play on the smaller iPod screen, which is unusual as I generally prefer playing match-3 games on the iPad. Initially I loved it’s simple appearance, the way it’s so responsive to rapid swipes, the excellent sound effects and it’s ability to reverse out of the lines you’re drawing (which is handled better than any other line-drawing game I’ve seen). But mostly, it’s the deepness of the RPG elements which gave it a longer lasting appeal and for that reason it’s staying on my iPod.

Vetica


Vetica, $0.99
– [Review] – [Forum Thread] – I love innovative games which are relatively unknown, because it gives me a smug satisfaction, as if I’ve discovered something that other people have missed. Vetica is one of my favorite shmups of the year, mostly because it creatively constructs animated enemies using the helevetica font (which I totally dig), but also because it’s also entertaining to play, not just a gimmick. It’s hard enough to be challenging, without being too difficult to complete.

Perfect Cell


Perfect Cell, $2.99
– [Review] – [Forum Thread] – I’m a sucker for platform games in general, but Perfect Cell was particularly fun because it added a line-drawing mechanic for rapid dashes. I never tired of decapitating multiple guards in a murderous high-speed dash, or taking them down by knocking their legs out. The ability to split in two (or three) for stealth ambushes or for puzzle-solving was a neat feature. Technically it came out at the very end of December 2010, but I’m listing it here because it came out just after our annual round-up last year… and because it’s awesome.

Tiny Wings


Tiny Wings, $0.99
– [Review] – [Forum Thread] – Tiny Wings is a cute and lovable gaming experience that manages to be both soothing and challenging at the same time. I loved the way it was packaged to perfection with a likable soaring bird, unique procedural graphics for the islands, perfect one-touch controls and a totally chilled out sound-track. I usually spot areas for improvement within most games, but Tiny Wings ticked all of my boxes and made me smile each time the bird chirped. It also felt like a special success story because it came from an indie developer (ie: I was willingly caught up in the buzz of popularity it generated).

Yes, I realize we included Dungeon Raid twice in these lists. The game is that good.

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Written by admin

December 31, 2011 at 1:15

‘Puppy Panic’ Review – Adorable, Tail-Wagging Mayhem

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You guys, I had the Worst Christmas Ever this year. No, it’s not because I didn’t get an iPad 2 – I mean, it’s pretty much a job requirement for me to be set in that department – so my (ex-) friends and (former) loved ones are off the hook for that. No, what I can’t get over is the fact that Santa did not leave me a puppy this year. Seriously, I blew up Twitter for weeks with links to dog videos and pet adoption websites and no one picked up on the hints? Collective friends and family, you are dead to me.

Luckily, RagTag Studio’s Puppy Panic [$.99] is here to numb my pain. A cute, well-made endless runner, Puppy Panic helped take my mind off of the callousness of those most dear to me by presenting me with a stable of eight (nine, if you count the secret one) puppies for me to race and play with. Each puppy has special abilities unique to their breed that help it in various ways throughout the game’s two modes. When you start with the Beagle, for example, you can double-jump really high, and when you get the Eskimo, you can bark and clear all the obstacles from your path.

The games themselves are pretty much the same, with slight variations. In Squirrel Chase, your puppy chases a squirrel and must dodge bouncy red balls, jump over tree stumps and duck under low-flying birds in order to catch up with it. In Cloud Surfing, your puppy has to bounce along on clouds to catch up to an airplane while avoiding falling through the clouds or running into birds. (Dog LSD may or may not be involved.) Beating both game types with a puppy breed unlocks endless mode for that puppy, meaning you can continuously chase squirrels or airplanes (which I’m pretty sure my existing dog dreams about on a daily basis).

But I know why you’re really here. You don’t care about catching squirrels or airplanes. You’re here for the puppies, am I right? You want to know how to get your hands on a sweet little puppy of your very own. I feel you. So pay attention, because you’re about to get the lowdown on how to get your hands on a bunch of puppies, and I’m only saying this once.

OK, here it is. In case your parents never told you where puppies came from, Puppy Panic blows the lid right off that secret—they come from vending machines, duh! But, like, really big vending machines that only take puppy coins, which you earn through successfully passing trials with your first puppy. You get your first puppy handed to you by the game, presumably because the prior owner of the puppy coin was already losing his or her mind due to the alarmingly large number of puppies the game gives you, and the thought of getting one more out of the vending machine would have driven them to adorable, floppy-eared suicide.

Despite the overall adorableness of the game, there are improvements I would definitely like to see made. While the two game types are solid and well-designed, I would love to see more made available in future updates. The same two games, over and over, for all eight puppy types is repetitive, and while playing and beating both game types with each puppy unlocks endless running mode for that particular puppy breed, I couldn’t be bothered with it after a while because it all felt the same.

The special abilities each puppy has, too, are a bit unbalanced. For example, the Corgi’s ability to automatically avoid pretty much all birds (because it has short legs!) made the game too easy for me, whereas the Dalmatian’s ability to call a firetruck to its aid never got used.

Even with these small downsides, Puppy Panic is a fun take on the runner genre. For about a buck, you get pretty much endless entertainment, especially since you can pick your favorite puppy out of eight to customize the playing experience. If you’re a fan of runners in general, this is a really cute, family-friendly option. And you don’t even have to worry about your furniture getting chewed up.

App Store Link: Puppy Panic, $0.99

TouchArcade Rating:

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Written by admin

December 30, 2011 at 21:15

‘Dungeon Hunter 3′ and ‘Zenonia 4′ Jump Down the Free to Play Rabbit Hole

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Two favorite franchises of the TouchArcade forums, Dungeon Hunter and Zenonia both had sequels drop during the Christmas flurry of releases. Both the good news and the bad news is that these games are totally free to play. Depending on which side of the free to play fence you’re sitting on, this is either great news or horrible news. I’m not sure there’s any wiggle room in between, if arguments on our forums and in iTunes reviews are any indication. In my opinion, regardless of how you feel about the whole free to play thing, both Dungeon Hunter and Zenonia come from a pedigree of games that are worth giving the benefit of the doubt to. They’re free to try, and who knows, you might not find their respective free to play mechanics that offensive… So I say, no harm in giving them a spin.

Dungeon Hunter hit in mid-2009 when we were still totally willing to overlook Gameloft being, well, Gameloft with their highly “inspired” games and were just beyond happy to get a great 3D dungeon crawler on the App Store. Dungeon Hunter 2 hit over a year later and improved upon the original in every way imaginable, most notably, adding online co-operative play.

Dungeon Hunter 3 [Free] departs from the traditional Dungeon Hunter formula in that it abandons all semblance of a story in exchange for a hoard mode which has become a surprisingly popular secondary game mode for all sorts of console games. Choose a class, kill everything as fast as you can, repeat. Like many “premium” games that make the “freemium” leap, progression feels artificially limited and grindy, unless you feel like opening your wallet. Still, if all you’re looking for is to bash some monsters faces in, Dungeon Hunter 3 will do the trick.

Similarly, Zenonia hit the App Store in early 2009, and even though the Korean RPG formula leans heavily on grinding, there wasn’t anything else available that came close to the gameplay offered. Iterative improvements were made both over Zenonia 2 and Zenonia 3 with new art, sound, classes, monsters, and more added with each jump in the series.

The recently released Zenonia 4 [Free] follows this trend, with a free to play mechanic sandwiched in. The controls feel just as clunky as every other Zenonia game, but just like previous installments, don’t take long to get used to. Zenonia 4 is the best looking Zenonia title as well, as it comes packed with full Retina Display graphics. Progression doesn’t feel any slower than other titles (which were never very fast) and the free to play mechanic hinges on a constant pressure to buy ZEN points which can be used to improve your character in basically every way you can imagine.

I just wish both of these games were available as a single purchase game, tuned to provide a fun gameplay experience from beginning to end instead of goading me to open my wallet or play for eternity. This seems to be the case for most of these “premium” games that make the free to play jump, so it’s not like the shift in gameplay should be news to anyone. Regardless, they are free to try, and we still likely won’t see any new games until next week…

App Store Links:
    Dungeon Hunter 3, Free (Universal)
    ZENONIA® 4, Free

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Written by admin

December 29, 2011 at 5:15

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2011 TouchArcade Staff Favorites – Jared

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After getting together to pick our official best games of 2011, we also had our writers take a look back at the last year and compile lists of their personal favorites along with their reasons why.

(Image via lauren mh)

Here is a moment I’ve been dreading all year: coming up with my own personal top games of 2011. I am horrible about picking my favorites in anything, be it movies, music, food, whatever. I always just want to take the easy way out, and just pick ALL my favorites with no compromise. But that’s not what this list is about. It’s about the top 5 games that rose above the rest, and in the year of stellar releases that was 2011, distilling my favorite games from the year into such a short list has been a task more difficult than I had anticipated.

That said, I present to you the top 5 games that I felt had to be included. My criteria was mostly which games I continued to play the most even after all the previews, reviews, and update posts had been written. In other words, these are the games I began playing to fulfill my job duties, but continued playing for myself.

The caveat, of course, is that there are plenty of games that I really wanted on my list but just flat out didn’t have room for. As such, some of the ones that I was really going back and forth with ended up not being included because they have already been featured in our overall Game of the Year and runners up list or our 2011 Buyers Guide. In fact, almost every game from both of those lists was in my “seriously considering” pile, so be sure to check out both and know that they include a ton of my favorite games from this year too.

At any rate, 2011 was a crazy great year for crazy great games on the App Store. And by the looks of things, 2012 is already shaping up to be even crazier.

Sonic CD


Sonic CD, $2.99
– [Review] – [Forum Thread] – I never owned a Sega CD, so my experiences with Sonic CD were limited to brief interactions at friends’ houses and a bit of tooling around with the Sonic Gems Collection on consoles. But I never really got hooked on Sonic CD until it hit iOS. And, almost 20 years later, I can finally see what all the fuss was about. The game is sublime, and caters well to those simply looking to race to the end or to those looking to invest some additional time exploring, earning bonus emeralds, or jumping back and forth through time. The fact that the touch screen controls have never once gotten in the way of me enjoying this game really cements Sonic CD as one of the definitive iOS games of 2011.

Bumpy Road


Bumpy Road, $2.99
– [Review] – [Forum Thread] – Bumpy Road initially caught my attention with its unique ground manipulating mechanic, but the final product managed to tap into my mind on an emotional level. The whimsical music and visuals gave me reason to keep playing as I escorted an adorable couple on a Sunday drive in their motorcar. The fact that you don’t control the main characters directly gives them a chance to shine on their own, but the extremely personal and organic way in which you manipulate the environment with your touch inputs made me feel like an integral part of their journey. Similar sentiments could be said for games like Tiny Wings and Whale Trail, which also hit me at that emotional level. But in the end, it was Bumpy Road that captured my heart the most.

Mos Speedrun


Mos Speedrun, $1.99
– [Review] – [Forum Thread] – Stellar iOS platformers were plentiful in 2011, but Mos Speedrun is the one that I obsessed over more than any other. Developers finally figured out that precise virtual controls could be possible on a touch screen, and Mos Speedrun indeed has fantastic controls. Its neo-retro visuals and awesome chiptune soundtrack also tickled my fancy in just the right way. But all of these elements are things that several other platformers did just as well this year, and what set Mos Speedrun apart for me were its incredible level designs. Literally built for speedruns, some of the most fun I’ve had in gaming were the late nights spent playing Mos Speedrun levels over and over again trying to find that one special shortcut that let me shave just a fraction of a second off of a completion time.

Touchgrind BMX


Touchgrind BMX, $4.99
– [Review] – [Forum Thread] – The folks at Illusion Labs don’t release games that often, but when they do, they excel at practically every level. Touchgrind BMX is no exception. It brings impressive visuals and unique multitouch controls to the world of BMX, much like the original Touchgrind did for skateboarding. Touchgrind BMX surpasses its predecessor though by offering a great variety of different environments and obstacles to bike on, rather than just a single sandbox-style skatepark. The controls are complex but intuitive, and I’ve spend hours upon hours just trying to sharpen my dexterity to a razor sharp point in order to allow me to pull of some of the insane combos that are possible in the game.

King Cashing: Slots Adventure


King Cashing: Slots
Adventure, $1.99 – [Review] – [Forum Thread] – If you would have told me at the beginning of the year that a slot machine game would be in my top 5 picks for 2011, I would have called you a dirty liar and possibly punched you in the face. I honestly don’t like slot machines much at all in real life, but King Cashing takes just the basic idea of a slot machine and uses it in a fresh way by making it the battle mechanic in an RPG-style setting. With a great character leveling system and tons of interesting weapons and items to collect, King Cashing was the perfect game to pick up for just a spare few minutes or to sink tons of hours into. It made me a fan of slot machines, and proved once again that you can add RPG-style leveling to just about anything and it will be better for it.

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Written by admin

December 29, 2011 at 1:15

2011 TouchArcade Staff Favorites – Brad

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After getting together to pick our official best games of 2011, we also had our writers take a look back at the last year and compile lists of their personal favorites along with their reasons why.

Free to play hit in an even bigger way in 2011, and personally, I wouldn’t mind if the bottom fell out of that whole market in 2012. Here’s the thing: we all love the idea of a free game, but the constant micro-level cash exchanges that these titles usually require aren’t good for gaming as a whole.

We often pay for free-to-play games to skip the game part of the game. This is disastrous, and it’s also bad game design. Instead of focusing on creating sharp and satisfying titles with a beginning, middle, and end, these studios are artfully creating games designed to juice the user. Free to play game design all too often hinges on piling on enough tedium and other garbage to get players reaching for their wallets, and the game only “ends” when the player gets tired of playing (and paying).

The premises of some of these games are compelling and the social hooks are often fun, so people are willing to spend a bit of cash to keep the action going or one-up their friends. This core audience, though, probably doesn’t know a thing about good games like, say, Sword & Sworcery or The Blocks Cometh.

My personal favorites list this year is a shout-out to the App Store titles that I have spent the most time with and don’t have a single free-to-play mechanic. All five are as balanced as any other great game and boast a wealth of content to interact with and to puzzle out. These are satisfying games that show a tremendous amount of creativity in the space. They’re helping to move the medium forward and keep it as popular as it is.

Bumpy Road


Bumpy Road, $2.99
– [Review] – [Forum Thread] – Virtual control sticks or on-screen UI is endlessly frustrating to me because of games like Bumpy Road. Simogo, now one of my favorite developers, crafted a game in 2011 that not only was grippingly beautiful and artistic, but also endlessly fun to play without a d-pad. Its bread and butter is the direct interaction with the game’s environment, which gives you a level of control that rivals what you could do with a controller if it appeared on consoles. Intuitive, simple, and graceful — you’ve got to see this one and experience it.

Rebuild


Rebuild, $2.99
– [Review] – [Forum Thread] – Let’s get this out of the way, first: Rebuild looks like a flash title, and yeah, it was at one point. But it’s also mind-numbingly brilliant as a strategy game. It requires the same kind of skill and crisis management you’d expect in a Civilization and then marries that with the town-building of any other simulation out there. Aside from some of the mechanical novelties, what really makes this a delight is its infinite re-playability and vision. This isn’t a game about winning clean; it’s about survival at whatever cost.

EPOCH.


EPOCH., $2.99
– [Review] – [Forum Thread] – Cover mechanics in most cover-based games are usually boring. They’re a means to get into the act of what’s actually fun: the shooting. One of the cooler aspects of Epoch is that its cover mechanic is entertaining. Jumping, diving, and slamming into barriers is particularly athletic and requires some thoughtfulness. I also dig the writing; instead of force feeding you a story, Epoch invites you to discover it yourself.

Whale Trail


Whale Trail, $0.99
– [Review] – [Forum Thread] – Whale Trail is kinda tragic because of its sillily weak price, but let’s put that aside for a second. For me, this was easily the best flyer of the year, as it combines some brilliant one-touch controls to atmospherically insane visuals. I love the production side of this game from head-to-toe, but the game part is smooth, furious, and easily playable in spurts between whatever you’re doing.

Machinarium


Machinarium, $4.99
– [Review] – [Forum Thread] – Like Sword & Sworcery, Machinarium is a delightful mash-up of experiential production married to solid point-and-click adventure play. Sure, this leans a lot more on the latter, but it’s still delightfully fresh as far as these kinds of games go. It has some awesome puzzles, a beautiful art style, and runs pretty well on iPad 2.

Our game of the year, Sword & Sworcery and our runner-up, Anomaly Warzone Earth, are also two brilliant examples of games that are moving the genre forward while offering everything players could want — at one price, period.

[source]


Written by admin

December 28, 2011 at 1:15

TouchArcade Game of the Year 2011: ‘Superbrothers: Sword & Sworcery EP’

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We’ve mentioned in the past how difficult it was deciding on Spider: The Secret of Bryce Manor [99¢] as our game of the year in 2009, along with Space Miner [99¢ / HD] in 2010. It shouldn’t come as much as much of a surprise that as the App Store has gained even more momentum, making these picks has become much more challenging. Interestingly enough, this year all of the games that we had in consideration for game of the year were also universal, which made the decision to drop the differentiation between the iPhone game of the year and iPad game of the year that we did in 2010 incredibly easy.

In 2011, we’re looking at iOS games as exactly that, games for iOS devices. We might prefer playing some of these games on the iPad (or in some cases, even the smaller screens of the iPhone or iPod touch) but they’re all fantastic experiences regardless of what device you’re playing it on. With the advent of iCloud, we’re hoping in 2012 developers take universal compatibility to new levels, and create games that are not only great on all devices, but can be seamlessly played on as many devices as you own.

Also, if you’d like to get some more insight on the TouchArcade game of the year process, check out the most recent episode of The TouchArcade Show. We discuss what we each liked about all of these games and more.

TouchArcade Game of the Year

Superbrothers: Sword & Sworcery EP, $4.99 – [Review] – [Forum Thread] – Our minds were blown at GDC 2010 when we first got our hands on Sword & Sworcery. The initial experience of playing the game is so powerful that it gave me chills. I really can’t think of any other mobile game that has invoked a similar emotional response that I’ve played in my entire life. Sworcery is an absolute flawless combination of an entirely original soundtrack by Jim Guthrie, pixel art that is easily among the best I’ve ever seen by Craig D. Adams, and the creative genius of Kris Piotrowski along with the proverbial behind-the-scenes glue provided by Capybara Games to bring the whole project together.

Sword & Sworcery is universal, and while we ever-so-slightly prefer the overall experience on our iPads, it’s still just as incredible on the smaller screens of the rest of the iOS device family. In fact, if all you have is an iPhone or iPod touch, you might want to just opt for Superbrother: Sword & Sworcery EP Micro [$2.99], which is a couple bucks cheaper at the expense of losing universal compatibility. Regardless of what device you play it on, S&S is a game you simply must play, from start to finish, with a great pair of headphones on if at all possible.

TouchArcade Game of the Year Runner Up

Anomaly Warzone Earth, $1.99 – [Review] – [Forum Thread] – Tower defense games have always been an App Store staple. It just seems to be a genre that perfectly meshes with both the touch controls of iOS devices, as well as providing an overall gameplay experience that works really well for playing on the go. Unfortunately, it seems there’s only so much you can do in a tower defense game, and even though the past few years have brought some great entries into the genre, they all felt sort of the same. Then, from out of nowhere, comes Anomaly Warzone Earth. In essence, 11 bit studios took the traditional tower defense formula, and flipped it around, offering a whole new take on an otherwise stale section of the App Store.

They didn’t stop there though, as especially when played with headphones, Anomaly Warzone Earth is ridiculously immersive. Incredible amounts of effort went into creating a game that looks and sounds as good as it plays, and the game feels fresh the whole way through, as 11 bit studios constantly throws new challenges and gameplay elements at you all the way up to the last level. Similar to Sword & Sworcery, Anomaly Warzone Earth [99¢] is also available as a slightly cheaper although non-universal version as well.

Honorable Mentions

We also wanted to honor three other stand-out iOS titles that were among all of our best-of lists for the year. Like our game of the year and runner up, they’re all universal and should be on every iOS device that you own if you’re even remotely interested in iOS gaming.

Infinity Blade II


Infinity Blade II, $6.99
– [Review] – [Forum Thread] – A great sequel to Infinity Blade [$5.99] by Chair Entertainment, Infinity Blade II expands upon the original in every way possible. It’s by far the best looking game on the App Store, and we suspect it will likely serve as the graphical benchmark of what iOS devices are capable of throughout 2012. If you want to stretch the legs of your iPhone, iPad, or iPod touch and see what its truly capable of, Infinity Blade II is the game to do it with.

Mage Gauntlet


Mage Gauntlet, $2.99
– [Review] – [Forum Thread] – Rocketcat Games has had a fabulous track record for releasing phenomenal iOS titles with its Hook series of games, and Mage Gauntlet continues that tradition by being its best game yet. Flawless controls combine with all the retro trimmings to make us warm with nostalgia while feeling modern enough that even people who weren’t around for the great action RPGs of the 16-bit era can appreciate it. Recent updates have improved gameplay even further, and have added universal compatibility. We can’t wait to see what Rocketcat does in 2012.

SpellTower


SpellTower, $1.99
– [Review] – [Forum Thread] – The App Store is home to a plethora of clever puzzle games, and Zach Gage’s SpellTower is our favorite of the year. Gage elegantly combines the simplicity of a word game with the complexity of a strategy game, and its multiple game modes provide something for everyone regardless of whether you like to take your time and hunt for the best words, or be on the clock and racking up points as quickly as possible. We prefer SpellTower on our iPads, but it’s just as much fun on the iPhone and iPod touch as well.

[source]


Written by admin

December 24, 2011 at 5:15

Best iOS Games: 2011 Buyer’s Guide

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Each year before Christmas we’ve put up a buyer’s guide listing the best iOS titles of the year. Looking back at the 2009 Buyer’s Guide and the 2010 Buyer’s Guide, we’ve come a long way. Below you’ll find all of 5 star rated iOS titles, as well as the standout 4.5 star games.

If you just opened an iPhone, iPod touch, or iPad for Christmas, this is a great place to get started. To make this list a little easier to digest, we’ve broken these games into a few very vague categories. Oh, and if you also opened an iCade this Christmas, don’t forget to check out our list of iCade supported games.


Casual

Tiny Wings


Tiny Wings, $0.99
– [Review] – [Forum Thread] – It’s not every day that Angry Birds gets knocked to the #2 position on the top sales charts, but Tiny Wings did it. It comes packed with delightfully simple single button gameplay that even kids could enjoy along with increasingly difficult goals that even hardcore gamers will find challenging. Get this game, now.

Angry Birds Rio


Angry Birds Rio, $0.99
– [Review] – [Forum Thread] – As easy as it is to groan at Angry Birds Rio getting a 5 star rating, it’s a fantastic game. It obviously takes the original Angry Birds formula and builds on top of it with the Rio tie in, boss battles, and some spruced up interface elements. There’s also a few extra layers of parallax scrolling that really make this version of Angry Birds look much better than the others as well.

Bumpy Road


Bumpy Road, $2.99
– [Review] – [Forum Thread] – It’s not often that a game comes along in the App Store that makes you think, “Wow, why didn’t someone think of this sooner?”. Bumpy Road is just that kind of game. The control system to control the game world rather than the car is remarkably clever, and since its initial release it’s even seen some update love from the developers.

Tiny Tower


Tiny Tower, Free
– [Review] – [Forum Thread] – NimbleBit set some sky high expectations with Pocket Frogs [Free], their previous (and first) foray into the free to play world. I’d go as far as to say that Tiny Tower is even better, as it has completely taken over my household.

Temple Run


Temple Run, Free
– [Review] – [Forum Thread] – Imangi Studios doesn’t release games all that often, but when they do, they sure are good. Temple Run takes the endless runner formula, adds a third person chase viewpoint, some tilt mechanics, and heaps of power ups to cheat death. Additionally, Temple Run was voted the forum game of the week when it was first released.

Platformer

EDGE Extended


EDGE Extended, $2.99
– [Review] – [Forum Thread] – We thought the original Edge was incredible, and Extended somehow takes that same game formula, applies a substantial layer of awesome, then knocks it out of the park. Clever platforming mechanics combined with fantastic music really just create an experience that you can’t miss.

Bring Me Sandwiches!!


Bring Me Sandwiches!!, $0.99
– [Review] – [Forum Thread] – Adult Swim is batting 1000 lately with fabulous iOS games, and Bring Me Sandwiches!! keeps that tradition going strong. It’s a cross between the collect-everything-you-see gameplay of Katamari Damacy with a platformer game. Additionally, tons of control schemes make the game great to play no matter what your control preference might be.

Sonic CD


Sonic CD, $2.99
– [Review] – [Forum Thread] – Here we have the best installment of one of the greatest gaming franchises, which received both flawless review scores and game of the year awards when it was originally released ported with complete perfection to iOS. This is a game you flat out need to buy if you even vaguely consider yourself an iOS gamer. Not only because it’s such an impeccable port of an important piece of gaming history, but because we need to vote with our wallets to tell Sega (and anyone else who might be watching) that this is the quality we demand out of retro games brought to the App Store.

Whale Trail


Whale Trail, $0.99
– [Review] – [Forum Thread] – Most games you can plot along a line graph with “gameplay” on one end and “presentation” on the other. The best games wind up somewhere in the middle, and Whale Trail definitely sits deep into the “presentation” side of things. Still, the game looks fantastic, and the incredibly vibrant graphics almost make you forget the gameplay is so simple.

Wind-up Knight


Wind-up Knight, $0.99
– [Review] – [Forum Thread] – Picture Super Mario Bros. Got a nice image in your head? Good. Now imagine Mario could never stop moving and would only change direction if he hit a wall. A little tougher. And what if absolutely everything could kill him in one hit, and there was no such thing as a checkpoint? That sounds like the sort of game that would have you cursing, spitting, and contemplating throwing your controller, and it also sounds a lot like Wind-up Knight.

Adventure

Superbrothers: Sword & Sworcery EP


Superbrothers: Sword & Sworcery EP, $4.99
– [Review] – [Forum Thread] – This is the closest thing to what we’d call a “system seller” of a video game since the iPad was originally released. Sword & Sworcery is an absolutely incredible experience, a thought that has not only been shared by the gaming press, but also the mainstream media as well. If you have an iOS device and $5 to your name, there’s no excuse not to spend it on this game. If you don’t want to fork over a couple bucks more for the universal version, Sword & Sworcery Micro [$2.99] is just what the doctor ordered.

Machinarium


Machinarium, $4.99
– [Review] – [Forum Thread] – This game generated a heck of a lot of controversy when it was revealed that it’d only run on the iPad 2 only, which had us more than a little worried about its performance if it requires top-end hardware. It turns out, Machinarium runs fantastically, despite its Adobe Air-based innards. If you’ve got the hardware, don’t miss this remarkably clever adventure.

Aquaria


Aquaria, $4.99
– [Review] – [Forum Thread] – Imagine if a Metroidvania went underwater with a fantastic touch-based control scheme. That’s what Aquaria is in a nutshell, but you’ve got to appreciate its fine touches and vision even if its formula doesn’t jive with you.

Retro

Forget-Me-Not


Forget-Me-Not, $1.99
– [Review] – [Forum Thread] – In our review we called Forget-Me-Not the “retrolicious lovechild of PAC-MAN and Rogue,” and I’m really struggling with a better way to describe the game. An amazing scoring system combines with fantastic retro graphics that only bolster how much fun Forget-Me-Not is to play. If the thought of PAC-MAN combined with dungeon crawling at all piques your interest, stop what you’re doing and download Forget-Me-Not immediately.

The Last Rocket


The Last Rocket, $2.99
– [Review] – [Forum Thread] – Retro-inspired games are fairly common on the App Store, but The Last Rocket is one of the best examples we’ve seen of a modern-day title that could have easily passed as an absolutely fabulous NES game. The Graphics and music are all delightfully 8-bit, but even without all these retro trimmings the gameplay could stand on its own.

Velocispider


Velocispider, $1.99
– [Review] – [Forum Thread] – This fantastic tilt-controlled shooter has sucked up entirely too much of our time. With nods to retro shooters like Space Invaders, awesome pixel art, and universal compatibility Velocispider is simply fantastic.

Another World - 20th Anniversary


Another World – 20th Anniversary, $4.99
– [Review] – [Forum Thread] – It’s hard to find a game on the App Store with more history behind it than Another World. Touch-based controls (as well as an optional virtual D-pad) along with both original and remastered graphics make for an outstanding port of this classic adventure game.

Role Playing

Infinity Blade II


Infinity Blade II, $6.99
– [Review] – [Forum Thread] – We put incredibly powerful devices in our pockets and on our laps daily, but rarely do we see games that utterly embrace this like Infinity Blade 2 has. It’s a showcase piece; a technically and visually gifted game that consistently delivers eye-popping stuff. The gameplay is great, too.

Mage Gauntlet


Mage Gauntlet, $2.99
– [Review] – [Forum Thread] – Almost too many games lean on pixel art and chip tunes just because it’s in style, but Mage Gauntlet draws inspiration from that era and allows it to permeate every aspect of the game. If you have any fond memories of Super Nintendo-era action RPGs, don’t miss this game.

Pocket RPG


Pocket RPG, $2.99
– [Review] – [Forum Thread] – Crescent Moon Games’ latest is this awesome spin on entirely randomized Roguelike gameplay mixed with the action-packed style of a dual stick shooter. It’s a combination that works incredibly well, and being entirely randomized, is infinitely replayable. If you don’t feel like springing for the universal version, there’s also a cheaper Pocket RPG iPhone Edition [99¢].

Strategy / Sim

King of Dragon Pass


King of Dragon Pass, $7.99
– [Review] – [Forum Thread] – No lie, I’ve spent more time playing this game than all the other games that we reviewed in September combined. If my exhaustive review wasn’t clear enough, here’s all you need to know: If you like simulation games, you needed King of Dragon Pass on your iPhone yesterday. I’ve still got my fingers crossed for an iPad version, but I’m more than happy managing my clan whenever I’ve got a few seconds to spare on my iPhone.

Great Little War Game


Great Little War Game, $1.99
– [Review] – [Forum Thread] – As mentioned in our review, this game is anything but little. Great Little War Game is a turn-based strategy game that we consider a must have for anyone even vaguely interested in the genre. The developers are remarkably active in our community, and thus far GLWG’s updates have been fantastic, both in implementing new features as well as forum feedback.

Pocket Academy


Pocket Academy, $1.99
– [Review] – [Forum Thread] – It seems like ever since Game Dev Story [$1.99 we just can't get enough of Kairosoft simulations. This one in particular puts you in charge of a school, and while many of the mechanics might not be immediately apparent, once the game grabs you, it doesn't let go.

Tiny Heroes


Tiny Heroes, $1.99
- [Review] – [Forum Thread] – geoDefense and geoDefense Swarm cranked tower defense on the App Store up to 11, and, dare I say it, Tiny Heroes makes a great attempt to crank it to 12. Or, at least, 11 and a half. This fantasy-based tower defense title should not be missed by anyone who even vaguely fancies the genre.

Sid Meier's Pirates! for iPad


Sid Meier’s Pirates! for iPad, $1.99
– [Review] – [Forum Thread] – This pirate sim is a game with a ton of history behind it, and 2K Games did a marvelous job of porting it to the iPad. It has depth on top of depth, and will keep you busy for quite some time if it manages to suck you in. We’ve got our fingers crossed for more ports like this of incredible games that work phenomenally on the iPad.

Anomaly Warzone Earth


Anomaly Warzone Earth, $0.99
/ HD – [Review] – [Forum Thread] – Who knew that turning tower defense in reverse would make for such an incredible game? If you’re even vaguely interested in anything to do to tower defense, Anomaly: Warzone Earth needs to be on your iOS device. The mechanics are solid, the atmosphere is cool, and it’ll leave you wanting for a sequel.

Action / Shooter

Dead Space™


Dead Space™, $0.99
– [Review] – [Forum Thread] – “Console quality” is a phrase that’s thrown around a lot to describe portable games, and really, it’s a fitting title for this iOS-exclusive version of Dead Space. We tend to prefer Dead Space for iPad [$9.99] over its iPhone counterpart, but both are fantastic games that should be a part of your collection.

Battleheart


Battleheart, $2.99
– [Review] – [Forum Thread] – This single player game perfectly combines everything that’s good about complex party-based realtime battles found in MMO-style games with wonderfully simple and intuitive touch controls. Multiple character classes are included, as well as equipment upgrades. It’s incredible just how much flexibility there is for tweaking your party and how you play the game. Battleheart is fantastic on the iPhone, but you can’t miss it if you own an iPad.

THE KING OF FIGHTERS-i-


THE KING OF FIGHTERS-i-, $2.99
– [Review] – [Forum Thread] – Back in the day of the arcade fighter arms wars, it was Street Fighter versus The King of Fighters with as fierce of a rivalry among gamers as arguing Nintendo vs. Sega. KoF has arrived on the App Store, and it’s every bit as good as its Street Fighter, although it remains to be seen if they’ll match the online play found in Volt.

Jetpack Joyride


Jetpack Joyride, Free
– [Review] – [Forum Thread] – This is our favorite game of the month, as this endless power-up packed single-button flying game is responsible for sapping days of productivity across the entire TouchArcade staff. There are so many hooks to keep you playing that you can do “one more game” for hours through achievements, missions, unlockables, and all sorts of cosmetic customizations.

Bug Heroes


Bug Heroes, Free
– [Review] – [Forum Thread] – Much like how Dungeon Raid took typical match three gameplay and made it awesome, Bug Heroes takes the dual stick shooter to the next level. The core of the game is based around the typical dual stick shooter formula, but multiple playable characters (each with strengths and weaknesses) as well as elements of both castle and tower defense make this a game that everyone needs to check out. Just keep in mind, it will be very difficult to go back to your basic survival-mode dual stick shooter after this.

Zombieville USA 2


Zombieville USA 2, $0.99
– [Review] – [Forum Thread] – Tightly-constructed, well-executed, charming, different and entertaining are all words we freely use when describing Zombieville 2. It’s a near perfect iterative entry to the franchise, as it artfully hones in on and turns up the volume on the two best parts of the original: the shooting and upgrade models.

Grand Theft Auto 3


Grand Theft Auto 3, $2.99
– [Review] – [Forum Thread] – Even though GTA 3 wasn’t designed for virtual controls, you’ll have a great time with it, even if all you do is drive around Liberty City listening to the fantastic in-game radio stations. (My favorite is the talk station.) As you become more accustomed with the splattering of virtual buttons all over the screen, you’ll find hours upon hours of content to plow through. Having played GTA3 to completion many times in the past, I’m incredibly happy to be able to take it anywhere with me on my phone of all things.

Bug Princess


Bug Princess, $4.99
– [Review] – [Forum Thread] – Aside from a few small quibbles, Bug Princess offers yet another stellar entry in CAVE’s series of iOS shooters. It’s probably the most straight forward and least complex out of them all, which makes it a great starting point for bullet hell newbies, but it does have its share of depth for those looking to master its strategies.

STREET FIGHTER IV VOLT


STREET FIGHTER IV VOLT, $2.99
– [Review] – [Forum Thread] – Capcom is following their time honored tradition of relentlessly re-releasing Street Fighter with Street Fighter IV Volt. This time around there are three new characters as well as online multiplayer.

Dark Meadow


Dark Meadow, $5.99
– [Review] – [Forum Thread] – Atmospheric horror is a game genre that never really seems to translates to portable devices very well, but Phosphor Games did a great job of it with Dark Meadow. Set in a creepy hospital, and utilizing the Unreal Engine, the game looks and sounds great. A repetitive combat system drags down this otherwise fantastic title.

Puzzle

Where's My Water?


Where’s My Water?, $0.99
– [Review] – [Forum Thread] – This super-fun liquid-centric physics game puts you in the driver seat of helping an alligator take a shower. Sure, it’s hard to come up with a more ridiculous premise, but maybe that’s part of this game’s charm. A wacky scrolling mechanic on some levels is the only thing we have to complain about, otherwise Where’s My Water is fabulous.

Dungeon Raid


Dungeon Raid, $1.99
– [Review] – [Forum Thread] – As mentioned in our review of the game, with the number of fish in the match three sea, it takes a lot to make one that’s just as fun (if not more so) than the match three staples like Bejeweled 2 and other classics. Dungeon Raid accomplishes this by distilling the Puzzle Quest formula down to its basics, and providing match three gameplay that retains its simple nature while offering a shocking amount of depth via random equipment and character upgrades. Also, there’s much more to matching than just high scoring, clearing each type of block has a purpose, and the order you clear them in can mean life or death. This game has stolen hours of my time, I can’t recommend it enough.

Casey's Contraptions HD


Casey’s Contraptions HD, $2.99
– [Review] – [Forum Thread] – There are tons of contraption-building games on the App Store, but few are as good as Casey’s Contraptions. The theme of the game is gloriously whimsical, and you can spend hours delving through the clever and convoluted solutions your friends post via Game Center.

Gesundheit!


Gesundheit!, $0.99
– [Review] – [Forum Thread] – This stealth-centric sneeze-powered puzzle game comes with fantastic controls, some of the best hand-drawn art we’ve seen in action on the App Store, and details like shadows moving relative to your iOS device’s gyroscope readings. We prefer the iPad version, but only because you’ll want as much screen real estate as possible to enjoy this game’s incredible art.

Wooords


Wooords, $1.99
– [Review] – [Forum Thread] – Games where you search for words within a pre-defined set of letters have some serious roots, heck, this kind of puzzle was published in newspapers before video games even existed, and there’s a zillion variations on the App Store. Words totally impressed us with its slick presentation that feels less like playing a word game and more like moving magnetic letters around on a refrigerator.

SPY mouse


SPY mouse, $0.99
– [Review] – [Forum Thread] – Firemint has managed to de-throne Angry Birds from the #1 position on the App Store with this line-drawing-powered stealth game. Collect cheese, evade cats, use various tricks, and even fight bosses. All the gameplay elements go together incredibly well, and Firemint even managed to remove a lot of things that have historically annoyed us about stealth games in the process.

SpellTower


SpellTower, $1.99
– [Review] – [Forum Thread] – Word games can still be fun. Elegant, clever and fun, SpellTower a complete package, brought together by Gage’s trademark use of cheerful colors, simple patterns and elegant typography.

iBlast Moki 2


iBlast Moki 2, $2.99
/ Universal HD – [Review] – [Forum Thread] – This game sets the standard of what gamers should expect of sequels. It’s got familiar puzzle-centric physics mechanics of the original with tons of new features that add complexity and all kinds of new ways to solve puzzles. Additionally, a perfectly integrated solution system can show you how your friends completed a level if you get stuck.

Monsters Ate My Condo


Monsters Ate My Condo, $0.99
– [Review] – [Forum Thread] – Adult Swim and Pik Pok joined forces to bring us one of the craziest matching games we’ve ever seen on the App Store. The game requires matching similarly colored floors while appeasing nearby color-coded monsters, each with a more ridiculous super-power than the last. Also, you can score billions if you’re good. Billions!

Scribblenauts Remix


Scribblenauts Remix, $0.99
– [Review] – [Forum Thread] – Originally released on the Nintendo DS, Scribblenauts is a game that’s so unique that you simply must play it. Remix combines the best elements from both of the DS games along with 10 iOS-exclusive levels. In addition, it’s even universal and boasts complete iCloud save syncing support.

Bejeweled Blitz


Bejeweled Blitz, Free
– [Review] – [Forum Thread] – Popcap takes the glorious match-three mechanic of the classic puzzle franchise, pumps up the volume on the jewel and match bonuses, and then condenses it all down into frantic, one-minute bursts of eye-gasmic, point-laden play.

Sports

NBA JAM by EA SPORTS™


NBA JAM by EA SPORTS™, $0.99
– [Review] – [Forum Thread] – iOS gamers really couldn’t ask for much more when it comes to EA’s port of NBA Jam… Multiplayer was even added in an update! All of the massive dunks and secret modes are intact, making this a surprisingly faithful port. EA even recently updated the game’s roster, bringing it in line with this NBA season.

Pocket HalfPipe


Pocket HalfPipe, $2.99
– [Review] – [Forum Thread] – This incredibly awesome skateboarding game is highly reminiscent of the halfpipe in the classic NES series Skate or Die, but with much better graphics and crazy dual stick controls that allow you to pull off all kinds of moves. The game could easily be described as basic, but it’s so much fun that we don’t care. The tricks you’ll be able to pull off after a bit of practice are cool, and stringing a massive chain together is hugely rewarding.

Fight Night Champion by EA Sports™


Fight Night Champion by EA Sports™, $0.99
– [Review] – [Forum Thread] – A surprisingly competent boxing game that feels like an equal to its console counterpart instead of a typical watered-down mobile version. Great touch screen controls combine with different game modes to create a boxing experience that is among the best that the App Store has to offer.

Music

Groove Coaster


Groove Coaster, $0.99
– [Review] – [Forum Thread] – There have been a ton of rhythm games released on the App Store, but none have the amazing presentation of Groove Coaster that almost makes it less of a game and more of an experience– And this is one experience you really can’t miss especially if you enjoyed its creator’s other game, Space Invaders Infinity Gene.

Radballs


Radballs, Free
– [Review] – [Forum Thread] – We fell in love with RadBalls inside of the first few seconds of the trailer, and by the time it was over we were ready to yield our first born to its creator. Oh, yeah, the game is fun as hell too. It’s a music-centric matching game that even allows you to use your own tracks. Check it out.

[source]


Best iOS Games December 2011

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Our ratings for games we reviewed in December are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a three-star or higher is considered a “good” rating.

Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others. Keep in mind, this listing is comprised of games we reviewed in December, and not necessarily games that were specifically released in December.

5 Stars

Bejeweled Blitz


Bejeweled Blitz, Free
– [Review] – [Forum Thread] – Popcap takes the glorious match-three mechanic of the classic puzzle franchise, pumps up the volume on the jewel and match bonuses, and then condenses it all down into frantic, one-minute bursts of eye-gasmic, point-laden play.

Sonic CD


Sonic CD, $2.99
– [Review] – [Forum Thread] – Here we have the best installment of one of the greatest gaming franchises, which received both flawless review scores and game of the year awards when it was originally released ported with complete perfection to iOS. This is a game you flat out need to buy if you even vaguely consider yourself an iOS gamer. Not only because it’s such an impeccable port of an important piece of gaming history, but because we need to vote with our wallets to tell Sega (and anyone else who might be watching) that this is the quality we demand out of retro games brought to the App Store.

Wind-up Knight


Wind-up Knight, $0.99
– [Review] – [Forum Thread] – Picture Super Mario Bros. Got a nice image in your head? Good. Now imagine Mario could never stop moving and would only change direction if he hit a wall. A little tougher. And what if absolutely everything could kill him in one hit, and there was no such thing as a checkpoint? That sounds like the sort of game that would have you cursing, spitting, and contemplating throwing your controller, and it also sounds a lot like Wind-up Knight.

4.5 Stars

Bag It!


Bag It!, $0.99
– [Review] – [Forum Thread] – It’s rare to find a puzzle game that feels so fresh but also so obvious. I’ve never played a game about bagging groceries before, but why not? It should be mandatory training for everyone who moves out on their own, never mind the folks who work at grocers.

Don't Run With a Plasma Sword


Don’t Run With a Plasma Sword, $0.99
– [Review] – [Forum Thread] – From presentation to gameplay to overall fun factor, Don’t Run With a Plasma Sword simply shines. It’s got distinctive character and a great sense of humor. It’s also a treat to look at — great design, excellent color.

Zen Pinball


Zen Pinball, Free
– [Review] – [Forum Thread] – Pinball games have been great on iOS devices, and Zen Pinball is one of the best ones we’ve seen so far. It’s totally free to try, and if you like the game engine and the pinball physics (which you will), you can buy additional tables via IAP.

Containment: The Zombie Puzzler


Containment: The Zombie Puzzler, $4.99
– [Review] – [Forum Thread] – Containment: The Zombie Puzzler for the iPad from Bootsnake Games is definitely not your typical match-3 game. In fact, you don’t even need to match three of anything. Instead, the goal is to surround zombies with cops, soldiers, scientists or punks.

Grand Theft Auto 3


Grand Theft Auto 3, $2.99
– [Review] – [Forum Thread] – Even though GTA 3 wasn’t designed for virtual controls, you’ll have a great time with it, even if all you do is drive around Liberty City listening to the fantastic in-game radio stations. (My favorite is the talk station.) As you become more accustomed with the splattering of virtual buttons all over the screen, you’ll find hours upon hours of content to plow through. Having played GTA3 to completion many times in the past, I’m incredibly happy to be able to take it anywhere with me on my phone of all things.

Bug Princess


Bug Princess, $4.99
– [Review] – [Forum Thread] – Aside from a few small quibbles, Bug Princess offers yet another stellar entry in CAVE’s series of iOS shooters. It’s probably the most straight forward and least complex out of them all, which makes it a great starting point for bullet hell newbies, but it does have its share of depth for those looking to master its strategies.

Snow Fight


Snow Fight, Free
– [Review] – [Forum Thread] – Snow Fight is a really fresh-feeling real-time strategy game, a fun re-imagining of Capture the Flag that engages you in wintry warfare against scrappy neighborhood kids in a kind of snow battle royale.


The rest of the game ratings can be seen in their respective rating categories (also found in the sidebar navigation): 5 Stars, 4.5 Stars, 4 Stars, 3.5 Stars, 3 Stars, and 2 Stars.

As always, we expect there will be some debate about relative scores, but keep in mind that everyone’s personal ratings may vary based on individual tastes.

For more of our favorite iOS games, check out our “Best iPhone Games” category which includes all of these monthly posts as well as other special compilations of the greatest games the App Store has to offer:

  • So You Just Got an iPhone 4S… Here’s What You Need to Know!
  • So You Just Got a Verizon iPhone… Let’s Get You Up To Speed!
  • So You Just Got an iPhone 4 – An App Store Gaming Guide
  • Best iPod Touch and iPhone Games: 2010 Buyer’s Guide
  • 2010: TouchArcade Staff Favorites – Eli
  • 2010: TouchArcade Staff Favorites – Blake
  • 2010: TouchArcade Staff Favorites – Brad
  • 2010: TouchArcade Staff Favorites – Jared
  • Best iPod Touch and iPhone Games: 2009 Buyer’s Guide

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Written by admin

December 24, 2011 at 1:15

‘iDOS’ Returns… Sort of, as ‘Aemula Oldies’

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Let’s wind back the clocks a bit so those of you who weren’t around for the great iDOS fiasco of 2010. It all started with Apple ever-so-slightly easing up on their approval guidelines which opened the floodgates for quite a few apps (such as the Google Voice apps) that seemed to eternally be trapped in approval limbo. Whether this had anything to do with iDOS or not is debatable, but it seems awfully coincidental otherwise. Anyway, on the morning of October 26th last year, iDOS hit the App Store. It was a shockingly full featured DOS emulator complete with keyboard and mouse support, as well as a basic virtual gamepad, multiple screen modes, and so much more.

The crazy part about iDOS is there seemed to be nearly no limit to what it was capable of. If you scroll down on this story you’ll even find someone successfully installing Microsoft Windows, within iDOS, on their iPad. iDOS was quickly pulled, then re-appeared in late January of this year with quite a bit of its functionality stripped. Regardless, people quickly figured out how to load things into iDOS, utilizing utilities like iExplorer and other Mac/Windows programs that allow you to fiddle with the file system of your iOS device. Once again, iDOS was removed from the App Store.

Yesterday, iDOS hit the App Store once again, this time as Aemula Oldies [Free] for the iPad and Aemula Oldies S [Free] for smaller screen devices. There’s also the Aemula Gamepad [99¢] which works a lot like the other gamepad apps and pairs with an iPad playing a game. It seems that the functionality has been stripped even further, as all the previous command line access has been traded for a simple menu to load the included games.

The freebies packed in with Aemula Oldies are Mille Bornes, Commander Keen 4: Secret of the Oracle, Duke Nukem, Dangerous Dave in the Haunted Mansion, Scorched Earth, CD-Man, The Catacomb Abyss, Bio Menace, Monster Bash, StarMines II: Planet of Mines, 4D Prince of Persia and CHAMP Kong. They all seem to work decently well, too.

I sort of think third time is the charm for iDOS, err, Aemula Oldies, as I’d imagine that there aren’t any holes for slipping other things to emulate in left anymore. Of course, I could be totally wrong on that, so if anyone figures out any tricks, be sure to let us know.

App Store Links:
    Aemula Oldies S, Free
    Aemula Oldies, Free (iPad Only)
    Aemula Gamepad, $0.99

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December 23, 2011 at 5:15

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‘Grand Theft Auto 3′ And Other Rockstar Games On Sale

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Surprise! Grand Theft Auto 3, which saw a release this December 14 at $4.99, is now just $2.99 in celebration of the holidays. If you were one of those day-one guys saying he’d wait until a price drop before taking the plunge… well, here you go.

This is part of a larger Rockstar holiday sale, by the way. Until the after New Years, you can also grab the studio’s decidedly more mobile-friendly Grand Theft Auto joint, Chinatown Wars, at $5.99 instead of its usual $9.99. Beaterator, a music creation game, is also on sale. It’s now $1.99 rather than its everyday $2.99. Deals!

Since Grand Theft Auto 3 is so fresh and all, swing by our review if you’re on the fence. Spoiler: it’s GTA 3 — a fun, exciting open-world game that brimming with all the things we take for granted in a GTA — but with virtual controls.

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Written by admin

December 23, 2011 at 5:15

Posted in новости

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