Archive for the ‘Free’ tag
The ‘Prototype 2 Official Sidekick’ Companion App is a Thing
It seems like the thing to do nowadays is release a mobile companion app for your big time AAA console release. Whether it’s the Call of Duty Elite app [ Free ], the Mass Effect 3 Datapad [ Free ], or the Dragon Shout app for Skyrim [ Free ], each offer a way to assist or otherwise immerse yourself further into a console or PC game using the second screen of your mobile device. It’s like the digital revolution of the strategy guide.
The newest of these companion apps is the Prototype 2 Official Sidekick [ Free ], which hit the App Store right around the time of the console game late last month. Prototype 2 is an open-world action game that received fair to positive reviews when it released.
The iOS companion app focuses mostly on allowing you to explore that large open world and aid you with finding all of the game’s collectibles. It will track your collection progress and you can filter out the specific parts of the world you’re interested in by zone or item type. Besides the maps and tracking, the app also contains additional in-depth information about the mutations in the game and how to get them.
The Prototype 2 Official Sidekick is free to download and lets you check out the map and features for the Yellow Zone in the console game. For a $1.99 in-app purchase you can unlock both of the additional Red and Green zones in the app. I haven’t given Prototype 2 a spin yet myself, but if it’s a game that you’re currently enjoying you might as well check out at least the free portion of the Prototype 2 Official Sidekick app.
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D3: ‘Pocket Heroes’ Devs Talk To Us About Delays, Dreams, And Direction In Our Latest Bonus Podcast
A couple of years ago, Brandon and Cody Pollet formed as a clever way to sneak into Electronic Entertainment Expo and experience the gaming event firsthand. Both were college students with big ideas, and they ended up leaving it with even bigger ones. E3 gave their studio a soul. When the App Store exploded later, the duo discovered a direction.
In 2011, Brandon and Cody went back to the Los Angeles-based event that got them dreaming big in the first place to reveal Pocket Heroes. They describe it on this week’s bonus episode of the TouchArcade Show as the game they’ve always wanted to make, and it’s been a long time coming. Pocket Heroes hits either later this month or early June, almost a full year since the duo initially showed off their idea.
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-036.mp3, 17.4MB
Pocket Heroes is a little like what would happen if Words With Friends [$2.99] and Dungeons & Dragons were slammed together repeatedly. In Pocket Heroes, you’ll battle foes and explore dungeons alongside other users asynchronously and level up and manage the skills of your priestess, Dwarven mech, rogue, or paladin in the process. As you’ll see, it’s also rocking a gorgeous lo-fi art style, but with specific enhancements that make it feel new and relevant on phones.
Demoing the game for the first time at the event wasn’t an intentionally poetic move. It also wasn’t a coordinated reveal drawn up in an elaborate, year-long marketing plan. Brandon and Cody just wanted to see if people liked their idea before they committed to it. They needed a push to believe in what they had. Their idea was big, bold, and it seems like they knew it was going to push them creatively.
“We were pretty hesitant to show it off,” Brandon tells TouchArcade. “We made Independence Night [Free] and then we made IncrediBlox [$.99]. They weren’t huge successes on the App Store.”
“We were kind of at the point — do we have what it takes to figure this thing out, do we know how to make something that people are going to like? So, we decided to go to E3 and show it off. This is the game we’ve always thought we should be making. Let’s show it off and see if people are interested.”
“We did, and then we got this huge response,” Brandon says. “I don’t regret showing it off as early as we did. I don’t think it would have ever been made if we hadn’t gotten that feedback from everybody.”
It’s been a heck of a ride for Pocket Heroes fans, in part because Brandon and Cody didn’t realize what they had, but also because what they had planned was too ambitious for its own good. Brandon explains.
“When we first started mapping out Pocket Heroes, it was called The Black Fortress. We had a very specific idea of how it was going to play out.” Brandon and Cody soon discovered that having underpowered heroes tackling tremendous evil in what would have been an end-game dungeon wasn’t, in fact, awesome. The game needed progression, and it needed to be more consumable.
So, the game has been split into simpler, more digestible parts. What you’ll see in a couple of weeks is the just first of four chapters. The rest will be added over the year. The last chapter will be, roughly, the game Brandon and Cody originally designed a year ago. They’ll see their original vision through, though it might be close to next E3 before we see it all. How fitting, right?
On this week’s bonus episode of The TouchArcade Show, Brandon and Cody talk freely about all of this and further elaborate on the delay between sneak peek and reveal of Pocket Heroes. They also dive into what sets their apart from the rest of the RPG herd. Other topics include the games that inspired the development of Pocket Heroes and what F5 Games’ name actually means. Feel free to grab the audio version above or subscribe to us on iTunes.
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‘Inotia 4: Assassin of Berkel’ Review – A Less Than Perfect But Still Strangely Satisfying KRPG
If there’s anything I’ve learned after pouring several days of my life into the latest installment of Com2uS’s action-rpg Inotia franchise, it’s that no amount of Engrish exposure can truly prepare you for that strange moment when a gorgeous brunette clad in diaphanous silks informs a ‘pretty boy’ of an anti-hero that he is squirting blood.
This awkwardness informs a lot of the dialogue in Inotia 4: Assassin of Berkel [$2.99 / Free ]. While relatively free of the grammatical errors that usually plague such games, Inotia 4 has a rather, uh, unique way with words. Here, you’ll find imposing-looking orcs declaring that things are “kinda awkward” and villains that order their lackeys to “allure” helpless souls to a nefarious end. This isn’t necessarily a bad thing, mind you. Unless you’re totally adverse to the idea of peculiar phrasing, the accidental humor actually offers a light-hearted touch to what otherwise feels like a stereotypical jaunt.

The story in Inotia 4: Assassin of Berkel is one built out of familiar tropes. For example, the protagonist’s an effeminate-looking but curmudgeonly chap who also happens to be young, gifted at the art of assassination and a member of the Shadow Tribe. His star-crossed love interest? A young woman who bears more than a passing resemblance to Final Fantasy heroines like Rinoa, Garnet and Yuna. Needless to say, this sort of sets the pattern for the rest of the game. Inotia 4 is a little bit of everything you’ve ever encountered in an RPG from the Orient. There are warring factions, magic, subterfuge, hidden pasts, and even an arrogant stranger with an overpowered weapon. If you were looking for something new, this isn’t the KRPG you’re looking for.
While I’m not particularly fond of the virtual d-pad utilized here or its periodic lack of responsiveness, the controls are pretty standard fare. It’s the interface that bugs me to no end. On top of many smaller issues, the deluge of buttons, character portraits, health bars and mana bars can make it literally impossible to see where you’re going. To be fair, it doesn’t happen all that often but when it does happen, you’ll take painful notice.
From an audiovisual perspective, Inotia 4 is neither particularly impressive nor completely humdrum. An odd mixture of Retina quality elements and retro-looking graphics, the game feels a little older than its actual release date. As for the audio, I’m somewhat on the fence. On one hand, the music isn’t too shabby; it’s the kind of stuff you would expect from an RPG. On the other hand, the sound effects left something to be desired for.
So, why play Inotia 4? Why go through strange localization and flighty controls? Why endure the storyline you’ve probably heard a thousand times before? Why did this get a four star as opposed to a plea for you to run away?
Simple. Because it’s actually pretty good.
Like a blind date between mostly compatible people, things can begin on a slightly shaky note. However, once momentum has been built, beautiful things can happen. If you have nothing against grindfests (it IS a Korean RPG, after all) and an obsessive-compulsive need to build the perfect party, Inotia 4 will eventually suck you in and keep you there.
The party system, though far from ground-breaking, is rather commendable. One of the things I liked best about it was the fact that while you can only have two party members (in addition to the protagonist) active at any given time, the game not only allows you to keep a stable of six but also ensures that all of them level up in an appropriate manner as you progress through the game. It’s a small feature but a clever one. Unlike many other RPGs, you can actually elect to mix and match your selection of humanoid minions without having to first devote extensive amounts of time to their personal developments.

Speaking of party members, they will consist of mercenaries summoned from item drops and, from time to time, the odd plot-generated NPC. Most of your time, however, will be spent with the former. Your mercenaries may belong to any of the six different classes available in the game. They also come with as many item slots as the protagonist, their own set of skills and statistics appropriate to the quality of the item that conjured them. While you’re in command of their equipment, you will need to cough up a few crystals if you want to change the rest.
As you can imagine, some of the appeal in the game lies in how you can tailor the composition of your party. Curious as to how pet-wielding classes will do against a stubborn boss? Bring them out and prepare for a crowded rumble. Fancy seeing how well three tanky priests can hold up against the game’s dungeons? Go ahead and test out that theory. Nothing will stop you. The level of micromanagement required is also entirely dependent on you. While you can choose to rely on your A.I settings, you can opt to take control of any of your characters at any given time.
Inotia 4 is also a dream come true for those who just HAVE to have the best gear. By and large, there’s no shortage of equipment to collect. Random beasts will sporadically drop legendary headgear. Fusion machines will occasionally offer the chance to engage in repeatable quests, quests that will grant you access to recipes for absurdly powerful items. You will also find goodies from boss battles, treasure chests and their spoils, side quests and shady merchants marketing what may or may not be the next best thing. Inotia 4 makes it easy to be covetous and is shameless about rewarding those willing to grind their way towards glory.
You know what the best part of all this is? Your party’s appearance will change with every high-priced trinket you acquire.
By the way, I’m impressed with how Com2uS handled one aspect of their IAP system. In Inotia 4, crystals are used for, well, pretty much everything. Have a weapon you really want to make but lack the ingredients for? Pay for its creation with a handful of crystals. Want to resurrect your party instead of restarting from the last saved point? Cough up the crystals. We know you have them in there. While hardly the most unusual approach, Com2uS has made usage of those crystals as enticing as ever. In the grand scheme of things, five crystals is nothing compared to an hour spent scouring the maps for material. You almost find yourself compelled to conform.
In between all of this, crammed between the good and the bad, nestled between the occasional guilty crystal expenditure, that’s where the magic happens. Inotia 4 will have you mashing buttons, switching hot keys, pondering talent points and beating on artillery turtles without so much as a second thought. It will have you gathering ingredients for a powerful new weapon even as you effortlessly transform your glass cannon of a priest into a shield-wielding bastion of power. It will keep you trucking towards the next level, determined to see how your new weapon will do against the latest dungeon or how well your latest collection of party members will hold up. Inotia 4 isn’t the most original title out there but it certainly knows which buttons to press.
Inotia 4 PLUS: Assassin of Berkel, $2.99 (Universal)
Inotia 4: Assassin of Berkel, Free (Universal)
TouchArcade Rating: 
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Remedy’s ‘Death Rally’ is Free Again
Does the name ring a bell? They’re the Finnish developers behind Alan Wake and Max Payne, but before all that, they released a top-down combat-centric MS-DOS Racer called Death Rally. (Oh, and, Max Payne [ $2.99 ] is also now available on the App Store, check out our review.) Anyway, a little over a year ago the greatly enhanced iOS remake of Death Rally hit the App Store.
To create the game, Remedy partnered up with , who is likely best known around these parts for Minigore [$0.99 / $1.99 (HD)]. Minigore saw tons of updates, so, I’m not sure anyone was surprised when Death Rally got similar treatment. Since its initial release and our original review, they’ve added all sorts of unlockables, character tie-ins (such as a guest appearance from the one and only Duke Nukem) and even full online multiplayer.

Yes, the game has been free before, and one could argue that it’s only “free” with air quotes as there’s a variety of optional IAP to be had. Regardless, if you missed the last Death Rally promotion, be sure to hop on this one. Even if all you do is tool around in a few single player races, it’s still totally worth the download.
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‘Tractor Trails’ Review – Farming Gets A Breath Of Fresh Air
Does the idea of yet another farming game sound exciting to you whatsoever? Your answer would likely be a resounding no, unless you’ve seen that there are still plenty of seeds to plant with Tractor Trails [ $0.99 ], the farming game that is not only fun and exciting but plays more like a puzzle game rather than the next FarmVille [ Free ] clone.
You see, Red is a tractor that needs to plant seeds on his maze-like farm so he can grow fruit trees. Your (and Red’s) goal is to earn a three star rating at the end of the level by planting as many trees as possible (filling the entire board if you can), collecting the groundhog, and doing it all in the fastest amount of time you can. Earning stars allows you to unlock more level sets, with five in all. Controlling Red is incredibly easy, only requiring that you swipe where he needs to go on the farm so he can plant trees and collect the groundhog along the way.
While controlling Red may be easy, the challenge does ramp up quickly meaning you’ll need to learn fast to stay ahead. The initial levels are pretty much on auto-pilot with little or no chance for error, while more advanced levels will all but require plenty of plotting ahead to make sure you’re going to be able to plant as many trees as possible. In fact, a stage not too far into the game left me puzzled for more than fifteen minutes before coming up with a working solution.
The real challenge in each stage is trying to determine where exactly to send Red without screwing up. Sending him down the wrong path means you have to start over, so planning ahead is best when coming up with solutions. Combine that with the time bonus that’s riding on each stage, and you’re in for a brain buster if you’re not in the correct mindset. The more you play though, the more the mechanics begin to click, and you’ll find yourself having fun without too much trouble. On top of that, the payoff of finishing each stage is satisfying, rewarding you with much-needed stars and achievements for completing stages as efficiently as possible.
Spicing up the gameplay in Tractor Trails are the power-ups you can purchase with the corn you collect (or purchase through IAP). You can buy upgrades such as a queuing system, which is a bit of a saving grace to the gameplay (which can be a bit slow once you get the hang of it). Other power-ups include undo and speed upgrades. These don’t do as much to change the gameplay but can help out if you’re finding some stages a bit too challenging. The problem (albeit minor) with these upgrades lies in the pricing system, as you will have to continually purchase most of these items over and over again with increasing prices after each purchase.
Each set of levels does appear to have its own distinct theme, with its own color scheme to go with it. For instance, the first set of levels has a distinct shade of green, meant to represent a sunny, summer style. In the second set, you’ll be seeing a lot of brown as the theme is meant to represent autumn. After spending a good amount of time in each level set, your eyes will welcome the change of scenery each time it happens. The graphical tone seems to borrow a bit from Triple Town [ Free ] but there was never a vibe of ripping off, although the similarities are clear.
Where Tractor Trails really nails the fun factor is in its simplistic, yet rewarding gameplay. A game that you can pick-up and play for a few minutes or up to a few hours is still rare, so it’s nice to see that Tractor Trails stays as fun as it should long after you’ve started.
TouchArcade Rating: 
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Download the Official TouchArcade App Now!
Today marks the next big step in TouchArcade history, as with the help of and the official TouchArcade App [ Free ] is now available for download on the App Store. We dug deep into all the features of the app last month, so give that a once over while you’re waiting for the app to download.
We’ve put a ton of effort into the development of this app, and aside from providing an incredibly iPhone-friendly version of all the content TouchArcade has to offer, you’ll be able to see a list of the hottest games updated in real time. This list really aids in game discovery, as unlike the Apple featuring process where you’ll see a new crop of games every week, our hot games list is in constant flux and will include new games, old games with recent updates, games with price drops, and tons of other relevant titles.
So give it a download and let us know what you think, and what you’d like to see changed or tweaked in future versions. Also, while this initial launch currently is not universal, we’ve got plans for that on the horizon and the universal version looks incredible on the iPad.
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Get Set Games Announce ‘Mega Run’ Launching May 30th
If you’re like me and have been anxiously awaiting ’ Mega Run, the follow-up to their hugely successful Mega Jump [ Free ], then I’ve got some good news for you: Mega Run now has a confirmed release date of May 30th.
I was able to take Mega Run for a test drive at GDC in March, and was really impressed by the game even in its early state. It takes the auto-running Canabalt formula and adds colorful graphics, multiple pathways, tons of secrets and plenty of special items and powerups. Check out this new batch of screens sent over by Get Set, which are looking fabulous.
Since GDC the team has added an entire new world, bringing the total up to 4 worlds each with 16 stages to complete. Mega Run will also launch as a Universal app with Retina Display support. Be sure to check out the previously released trailer and mark May 30th down on your calendar if you’ve been looking forward to Mega Run.
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‘Aby Escape’ Review – A Flawed But Fun Runner Starring Sly Cooper’s Distant Cousin
Aby Escape [ Free ] is the newest freemium title from BulkyPix and Pixel Ratio, and a 3D spin on the iphone’s popular runner genre. Instead of dashing full speed to the left or right sidescroller style, the game plants the camera just behind Aby’s back and leaves it to you to guide the terrified raccoon down paths cluttered with rocks, cars, animal herds, beer-bellied hicks who lie in wait until you approach, and other obstacles.
To keep your unstoppable force from running smack-dab into immovable objects, you tilt your phone to weave side to side, swipe your thumb up the screen to jump, and swipe downwards to drop to your knees and pull off a Catwoman-in-Arkham-City slide, minus revealing cleavage. (Yeah, I know. Can’t have it all, though.) The core gameplay idea is reminiscent of Temple Run [ Free ], but Aby Escape does a nice job at iterating on the formula with some new ideas and some variety.
The game features two game modes: Story, and Unlimited. In Unlimited, your goal is to stay alive for as long as possible. You accomplish that feat by weaving in and out of danger to pick up shoes that keep your perpetually draining energy meter topped off. Aby gradually picks up speed the longer you survive, making extended play an exercise requiring absolute focus and twitch reflexes. Besides shoes, you can grab coins with which to purchase power-ups, characters, new Unlimited levels, and other unlockables.
And that’s where the trouble begins. The first time you load up Aby Escape, only one Unlimited level, Greystone Park, is available. Two other Unlimited stages are available from the in-game store, but at a cost of more than 3000 coins each. Want to try Story mode? That’ll run you 7500. You can unlock these modes in one of two ways: grind Greystone Park and pinch your pennies for hours on end, or shell out real money for IAP coin bundles.
The unbalanced economy pervades in other ways. Besides new stages, the shop also sells items like speed boosts that blast you forward and render you impervious to harm. The problem is, every item carries an exorbitant price tag. Each item can be upgraded up to five times. The first upgrade for each item costs 400, the next 1200, then 3000, and so on. Handy, but a major cut into your savings when you’re stuck with only one level to play. Playable characters and different types of feet like hairy Hobbit toes go for between 2000 to more than 4000, but don’t alter the game in any way; they’re purely for aesthetics. I hate to harp on this point, but with only one level to play, I simply considered all other purchases a waste until I’d invested in at least one change of scenery to spice up my time with the game.
Unlimited levels feature challenges that reward you with coins, but some of them just don’t make “cents.” Buy two upgrades at 400 coins apiece, get 50 coins back for completing the challenge. Uh, no thanks. I bought an IAP item that gives me two coins for every one I picked up, but that only increased my income from a drip-drop to a steady trickle. Eventually I shelled out five bucks for 20,000 coins—not because I wanted to, but because I felt like I had to. It was either that or more grinding. I unlocked the last two Unlimited levels before diving into Story, a sprawl of levels spread across Greystone Park and two new areas, the same ones you’ll play in Unlimited if/when you fork over the coins.
Story tasks you with racking up a high score by staying alive as long as possible and collecting every pair of shoes on each stage. Running into obstacles knocks points off your score and sets you back at a checkpoint. Most checkpoints set you so far back that you’ll have forgotten earlier terrain in your effort to remember what to do in the area that tripped you up, which amounts to a lot of frustrating memorization and trial and error.
Technical issues also abound. The frame rate chugs sporadically, spelling certain death in trap-heavy regions. Also, since you spend the game running forward into the distance, terrain you pass slides backwards as you run along but some of it slides too slowly, clogging the screen and blocking your view of the next hurdles. More seriously, though, was a store calculation error—I had more than the 400 coins I needed for an upgrade, but the transaction somehow took my wallet down to -97, which shouldn’t even be allowed to happen—and a crash bug that dumped me back to the home screen every time I tried to load an Unlimited level.
With so many strikes against it, what could possibly convince you to help Aby Escape? Because I’ll be darned if it isn’t fun. Grinding grew monotonous only because, really, who wants to look at the same environment over and over in any game? Actually <em>playing</em> the game is quite enjoyable. There’s a feeling of satisfaction and skill in any runner game that comes from guiding your scurrying lemming over, under, and around obstacles, marveling at your response time, dexterity, and lasting for as long as possible before inevitably slamming into something that reduces your bones to a fine powder.
Collecting coins, shoes, and power-ups requires near dead-on collision to register, but aside from the somewhat sluggish tilt-controlled weaving that doesn’t always keep up with the game’s gradually accelerating pace, the controls usually responded sharply enough that I felt encouraged to veer into danger and risk another visit to the Retry screen if it meant snatching an out-of-the-way coin placed in front of a trap. The game also plays fair by giving you a chance to shoulder past obstacles like cars and rocks unless you strike them dead on, which made me even more willing to dash in front of dangerous objects and grab goodies.
Three strong redeeming qualities ultimately saved Aby Escape from outright deletion. It’s fun, it’s deep (you’ve still got all the challenges and your personal records to break even after you’ve opened everything up), and it’s free. If this were a paid game, I’d knock a star off the grade, and fairly. The game really should offer activities from the get go or at least mark down the fee for additional content, but what is there provides loads of entertainment.
TouchArcade Rating: 
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‘Bar Oasis 1.5′ Review – Get the Shaker Back Out
TouchArcade has gone a round with Bar Oasis before, back in 2010 when the first installment came out. However, I was completely unfamiliar with the game when I got word of Bar Oasis 1.5 [Free], which promises to bridge the gap between the first game and the sequel. I wasn’t sure what the difference was exactly until I read the fine print: the second game will give you access to tons of extra content, so we’re just getting a taste here. But the taste I got left me ready for much, more more.
For those of you who never played the first game in the series, Bar Oasis 1.5 offers an experience much like that of the Phoenix Wright series and other text-heavy games. In reality, it resembles a visual novel more than the Phoenix Wright series does, so if you don’t like lots of dialogue, don’t download this one. However, if witty banter and great mini-games appeal to you, you’re going to adore this. It also feels a bit like playing a really good anime, which is the ticket straight to my heart with no stops inbetween.
In Bar Oasis 1.5, you play the role of an attractive girl named Carla who loses her job and finds herself at Bar Oasis much by accident. Despite your relative lack of experience, you quickly find out from the head bartender that the guy they usually count on (Vincent, from the first game) has gone running off to China after some elusive woman. And so, they’re desperate for help. You get drafted into his old spot, with lots of characters waiting to get to know you as you learn how to be a great bartender.
Bar Oasis 1.5 has two main modes: story and making drinks. The game utilizes motion, so you will actually tilt the phone to pour and shake it when you use the mixer. One of my only complaints about the game was trying to master the timing (but I think that’s part of the point). Sometimes it seems like timing is the key, as there is a timer in the top right corner that tells you how well you are doing.
It says “Pro” if you’re fast enough, and will eventually tick down to “Amateur” if you take way too long. Making the mix drinks also means memorizing the backbar and where things are, which will come naturally after you’ve made enough preliminary drinks. The game is very smart about this as you serve a whole lot of bottled beer and whisky shots before you get down to more varied orders.
One really cool thing about the game is that all the drink recipes are accurate, so as you unlock them all, you’re also getting a handy recipe app to make cocktails with in the process. It’s when you notice little details like that that you start to realize how clever this game’s entire concept really is. You also have a drink making mode available right from the menu, so you can access the recipes easily and also practice making the drinks. This comes in really handy if you are struggling with getting the drinks right in story mode.
Bar Oasis 1.5 is easily the best title I’ve played on my phone in ages, but that’s also a matter of personal taste. I’m a huge fan of innovative concepts, and in a sea of physics puzzlers, you really notice when something swims to the forefront. The character development is clearly the focus of this game, and it’s nicely balanced with the drink making mechanic.
There are only 20 drinks available in this limited free teaser version, but the developers promise 100 in the upcoming Bar Oasis 2. Frankly, I would have come back just to spend more time with the characters, but I’ll take more drinks to learn as a backup excuse. Don’t miss this one. It might be free, but I’d have easily paid for a title as interesting as this and am eagerly looking forward to Bar Oasis 2.
TouchArcade Rating: 
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‘Final Fantasy’ Devs Release New RPG On The Japanese App Store
Hey, did you know that two Final Fantasy veterans, including the scenario writer of Final Fantasy VII and Final Fantasy VIII, and several other JRPG vets have teamed up to form a new studio called ? Did you know it just released its first RPG on the Japanese App Store? Yeah, we didn’t either. But, ”Border Walker” sounds cool. Its name draws from its time cycle hook: the game’s world is split into two distinct night and day worlds, and your character can cross freely between them. breaks down the battle system:
Border Walker has a unique battle system that splits the touch screen into a 3×3 grid. Players can use different skills by touching the grid in different spots. You can learn secret techniques by playing through the game’s sub scenarios. Crunge Productions also created dungeons to explore and a colosseum with powerful monsters to fight.
It’s unknown at the moment if Border Walker will ever come to the US, but we’ll keep our eyes out. Check out the trailer below:
[via ]
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