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Retro Dreamer Teases Upcoming Title ‘Duckers’

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Today Retro Dreamer, developers of such titles as the awesome arcade shooter Velocispider [$1.99 / Free ] and the adorable Sneezies [$0.99 / Free / $2.99 (HD)], have announced a new game is on the horizon. In a post over on the Retro Dreamer website, the company has divulged that this latest title will be called Duckers, and then they went on to explain… well, absolutely nothing actually.

Yes that’s right, they’re giving us the old tease treatment. But on the bright side there is the promo art attached to this very post which is both extremely cute as well as intriguing. What’s in that jar? Did it crash land to Earth? Why does that duck have flight goggles on? Can ducks even fly?

In the end we’re left with nothing but questions, however, Retro Dreamer states that Duckers is just about ready to go and should be hitting within a month’s time, possibly even by the end of May if everything goes absolutely perfectly. Until then they’ll be pushing out all sorts of new promotional stuff over the next few weeks for the impending Duckers launch, including a trailer that should hit sometime this week, so stick around to find out more about this mysterious title soon.

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Written by admin

May 16, 2012 at 18:16

Freebie Alert: ‘MotoHeroz’ Gets Updated and Goes Free

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In mid-March, Ubisoft and RedLynx released MotoHeroz [Free / Free (HD)] an iOS port of the WiiWare side-scrolling platform racer that felt like a close cousin to the studio’s crazy popular Trials HD series. We enjoyed MotoHeroz in our review despite its somewhat tough progression and overall high level of difficulty. Still, for fans of hardcore trial and error games that tasked you with perfection through repetition, MotoHeroz was money well spent.

Today, however, no money needs to be spent in order to enjoy the punishment that MotoHeroz offers. A brand new update has hit and to celebrate both the iPhone and iPad versions of the game are currently free. The update contains two new level packs each with their own new vehicles, as well as support for having 3 online friend leagues going on simultaneously.

If you haven’t checked out MotoHeroz yet, it’s definitely worth a look while free. The difficult nature might be a turnoff to some, but I personally found the challenge welcome and have enjoyed playing certain levels over and over again until you have that run that’s just right. Now with new content added, it looks like I’ll be getting sucked back into that cycle once again, which I’m definitely not complaining about.

App Store Links:
    MotoHeroz, Free
    MotoHeroz HD, Free (iPad Only)

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May 16, 2012 at 18:16

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‘Monster Shooter: The Lost Levels’ Review – Exploding Alien Faces Is Quite Fun, Actually

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After seeing Monster Shooter: The Lost Levels [ $2.99 ] for the first time, you might be wondering why another dual stick shooter is necessary on iOS, considering the hundreds of others already available. The answer isn’t always an easy one, but let’s just say that Monster Shooter shows why we shouldn’t just be writing off the genre altogether.

Monster Shooter tells the story of alien battles from one planet to another, all with the ultimate goal of saving a kitten with a runny nose. These naughty aliens want to wreak havoc and torture the poor kitty, and are even traveling anywhere in the galaxy as to not be captured.

As the kitty rescuer, you travel from planet to planet in a level-based format, and are shooting down enemies in a dual stick style shooter. The controls of a shooter are of the upmost importance, and they work well in this game especially with the multiple options available. If you’re finding the aiming to be a difficult affair, you can turn on the auto aim option and then you’ll only have to tap when you want to shoot, rather than where. Having the option of a fixed d-pad is also a nice touch, meaning you can play in whatever way suits your style best.

One of the most polarizing topics of discussion on our forums is the game’s option to pay for additional upgrades and weapons through in-app purchases. As you play each level, you will consistently pick-up in-game cash that you can spend on these items anyway, and fortunately there seems to be enough cash in each level to purchase the items during the natural progression of play, making the actual buying of cash through IAP feel largely optional.

The upgrades and power-ups available in the shop amp up the gameplay in glorious fashion too, providing you with nukes, grenades, or stim-packs that could make all the difference when you’re caught in a tough situation. You can even buy a few select items while in the heat of battle, if you didn’t prepare well enough.

Even more interesting than the power-ups you can buy are the abilities you can only earn by leveling up, which range from a higher fire rate, more damage, or more cash dropped by enemies. These abilities are fantastic and can help out greatly while playing, but the way of unlocking them could use some work. The problem is that you can only unlock them while playing the game, meaning you have to stop mid-level, potentially costing you precious health or combo momentum.

Where Monster Shooter: The Lost Levels differentiates itself from other shooters on iOS is in its tight control, and cartoonish graphical style. The animation is fluid, and each planet has a distinct look to keep things fresh. Being on both iPad and iPhone as a universal app also helps, as the larger screen of an iPad lends itself well for keeping track of enemies, and a larger d-pad area for better control.

Packing in over 60 levels across 3 distinct planets, Monster Shooter is likely to hold on to your attention for quite a while. This is not even including the endless survival mode, which could potentially last you forever. Adding even more to the longevity are the in-game side missions (of Jetpack Joyride [ Free ] fame) that you can complete along your path of destruction. Game Center achievements and leaderboards should be standard fare by now, and are included.

Exploding alien faces with an awesome new weapon you just purchased almost never gets old, meaning you’ll probably keep playing Monster Shooter: The Lost Levels for hours on end. Packing in a huge amount of content and little in the way of problems means that you should probably grab this one on your next iOS shopping spree.

App Store Link: Monster Shooter: The Lost Levels, $2.99 (Universal)

TouchArcade Rating:

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Written by admin

May 16, 2012 at 18:16

‘Dragon Shout’ Creator Receives Copyright Infringement Notice

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We all saw some sort of legal drama incoming, right? The creator of Dragon Shout [Free], a brilliant map app for Bethesda’s radical open world RPG The Elder Scrolls 5: Sykrim, has received a copyright infringement notice from ZeniMax Media. In an e-mail to us, Blalock says that Apple isn’t making him remove the app, as “ZeniMax didn’t specify what the app is specifically violating.” Blalock hasn’t received a C&D yet and notes that he’s e-mailed ZeniMax several times to try to clarify what the app is violating.

“I did my best to ensure the app was not violating anything,” creator Blalock tells TouchArcade. “I looked up US trademarks and copyrights for ‘Dragon Shout’ and at the time there wasn’t any. I had the map hand drawn. I intentionally didn’t use any graphics or wording that would possibly be owned by Bethesda. So, I’m still not sure what they say the app violates.”

And it’s hard to tell from what Blalock says he’s received so far. But, ZeniMax does its best to protect its brands. Earlier last year, the publisher squabbled with Mojang over the name “Scrolls.” This April, ZeniMax filed trademarks for the phrase “Fus Ro Dah,” Skyrim’s most Internet-popular dragon shout.

In much lighter news, Dragon Shout is now freer. In version 1.5 , the social add-on — which includes database searching, marker sharing and chat — is available free of charge.

App Store Link: Dragon Shout for Skyrim, Free (Universal)

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May 16, 2012 at 18:15

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‘Pinch Peeps’ Review – Cute and Simple Works for this Matching Game

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There’s an overabundance of cute things on the App Store, as anyone who takes time to prowl it knows. Whether or not something will be equally as fun as it is cute is always a mystery, but in this case, Pinch Peeps [ $0.99 ] has managed to pull off that oh-so-desirable perfect balance between sickeningly adorable and fun to play.

The retro gamer in me loves when games are pared down to the absolute basics, and that is the case with Pinch Peeps. There is one gameplay mechanic, which you’ll simply repeat for the whole of the game: pinching your fingers together. In each of the two modes (Timed and Endless), you’ll be faced with the challenge of matching pairs of cutely-shaped blobs with eyes (called “peeps”) to rack up points.

In the case of Timed mode, you’ll have one minute to get matching. There are bonuses for matching quickly and for matching enough in a row, and since this mode is timed you’ll want to make sure you match as fast as your fingers can fly. You’ll also notice that a “perfect” pinch earns you more points. Also, matching clusters of peeps earns you far more than matching those lone singles, so make sure you prioritize those dudes.

Timed mode makes for a good quick game, but in my opinion Endless is far more challenging and fun. In this mode, you have three hearts that symbolize your lifespan, and every time you miss a match or hit an obstacles, you lose one of them. You will also see more bombs in this mode, which you need to flick apart instead of together to keep them from exploding. Obstacles come in the form of thin bars that change in shape and move around your screen. These are truly difficult to avoid when they get rolling, so you’ll want to be a master level flicker by then.

As you complete each section of Endless, you see a big peep surrounded by little peeps you’ll have to touch in a certain order to get a bonus. If you do so successfully, you’ll make it to the next round, which promises to be harder than the one before it.

Pinch Peeps is worlds different than Everplay’s last title, Spellsword [ $0.99 ], but it has that same quality feel to it. I can’t help but be reminded of past arcade titles that have the same simplicity and instant gameplay hook (Doodle Jump [$0.99 / Free / $2.99 (HD)], anyone?). By giving the player a single mission and simply allowing them to hone it well by repetition, you have the chance of making something great. But that one thing you have to do over and over has to be really fun.

Colorful graphics and great music accompany the solid gameplay to make this one a winner. It’s hooked up to Game Center as well, so you’ll have a nice handful of achievements to shoot for (some of them quite challenging). If you’ve been craving that simple arcade experience, Pinch Peeps is the way to go. Plus, there’s just something I can’t resist about the way they giggle when you match them together. All they want to do is be together, you know?

App Store Link: Pinch Peeps, $0.99 (Universal)

TouchArcade Rating:

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May 16, 2012 at 18:15

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‘Penny Time’ Review – Freeze Time and Escape the Blah, With a Dodo

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Late last week The New York Times published an op-ed debate titled, “Hip, or About to Break a Hip,” a discussion about whether 45 year-old skaters are “embarrassing and risky or inspiring and life-affirming?” Opinions ranged from “inspiring and life-affirming,” to “… do something productive: become an ultimate fighter, get your G.E.D., date an 18-year old.” Um, wow, guys.

Appropriate then is the release of Brisbane-based IV Motion’s Penny Time [$0.99 / Free ], which flies in the face of that rather unnecessary conversation. Shorn of the skating genre’s mechanical trappings, the game is allowed to focus on the sport’s anarchistic roots. Its reply, “Who gives a #$%*?”

Penny Time announces its care-free absurdity with a series of vignettes that see the player character using a Penny skateboard, crashed like a meteorite from the heavens, to freeze time and subsequently summon some spirit animals in the form of a pig, dodo and porpoise. Right. So, the player is off on his or her quest to skate through a series of time-frozen environments with the aid of the aforementioned Ghost Dodo.

Play is similar to rhythm runners like Tomena Sanner [ $1.99 ] and Bit.Trip Runner. The player proceeds left to right, clearing obstacles by swiping when rolling over a series of white (up), blue (left) and yellow (down) targets. Levels consist of three sections: a standard area where one acquires points based on timing of swipes, a multiplier section, and then a “cash-in” portion where the player is given the opportunity to bank their multiplied points, or take them on into the next area and risk bailing and losing the combo.

Touch controls are a little dodgy. There are a handful of times each run where I go flipping over a guardrail or a child or something because the game’s missed my inputs. This is sometimes exacerbated not only by how unforgiving the game can be (I’ve often hit my trick on the periphery of a target only to tumble into a sad pile), but by the minimalism of the flat, untextured 3D models. It borders on gorgeous abstraction in the vein of a Katamari Damacy, but the environments are so busy it’s often difficult to tell exactly what’s ahead. Case in point, during a particularly funny intro I held the iPhone up for my girlfriend, sitting behind me on the couch, who responded, “I can’t see… it just looks like a bunch of shapes.” Indeed.

That in mind, I’m not sure that it’s going to have much of a following among the leaderboard junkies. But, in addition to Game Center leaderboards, the game has a bevy of character and board customization options, along with the requisite Facebook and Twitter support, 84 achievements and a fantastic OST.

A rhythm game lives or dies by the quality of its tunes, and electronic artist and fellow Brisbanite Hunz has crafted a score among the best on the platform. A warm, varied slice of electronica, it’s up there with the Groove Coaster [ $2.99 ] and Beat Sneak Bandit [ $2.99 ] soundtracks, well worth the dollar the game costs. It’s a trump card that staves off mediocrity in what is otherwise an “okay” game, an intelligent pairing that propelled me along on my quest to count the black cats littering the next area. Note: this game has its share of black cats.

With a smart few stylistic choices, IV Motion have made a fine if sometimes frustrating little game, worth the low price of entry. Like the skateboard brand it advertises, it is “designed and built to look good, perform well, and exceed your expectations.” A little rougher around the edges maybe, but a ridiculous, ageless thing that can be enjoyed by anyone. And that’s okay.

App Store Links:
    Penny Time, $0.99 (Universal)
    Penny Time Lite, Free (Universal)

TouchArcade Rating:

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Written by admin

May 16, 2012 at 18:15

Freebie Alert: ‘Monster Wars’ Currently Free, New Update Detailed

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In January of last year, Liv Games’ debut title Legendary Wars [$0.99 / $1.99 (HD)] really redefined the side-scrolling castle defense genre. It had a huge cast of interesting heroes and enemies, a fantastic art style, tons of humorous dialogue, and a huge single-player campaign to play through. But what really made it stand out was how it used so many different iterations of the strategy defense formula, making it feel like many different games in one and a fresh experience throughout.

Exactly a year to the day after the release of Legendary Wars, Liv Games put out its pseudo-sequel Monster Wars [ Free ], which we really liked in our review. It took basically everything from the first game but re-imagined it from the bad guys’ perspective, letting you play with the monsters as the protagonists. Also, it dumped heaps of new content, improved visuals, and lots of new odds and ends that made it an even better overall experience.

Today, you can grab Monster Wars for free for a limited time. In addition, Liv Games has sent over some details of what to expect of the next new 1.2 update which will be hitting soon, along with a teaser image of some of the new tier 4 armor:

-11 New AWESOME Tier 4 Monster Armors! Each with a more powerful special designed to destroy heroes!
-Monster Arena! 12 New Challenges and 2 new bosses!
-NEW LEVEL featuring the Unisis boss (Pegasus Unicorn)
-New Sky Angel boss in 6-2 and Arena.
-New ‘Hero” Difficulty designed for Tier 4 Monsters.
-New Fear status that causes heroes to get scared, miss and run away!
-11 New Tier 4 Achievements and 1 new Leaderboard.

Definitely don’t miss the chance to grab Monster Wars while free, and if you like the game and find yourself curious about what it’s like for the heroes in the game, then definitely check out Legendary Wars at some point too.

App Store Link: Monster Wars, Free (Universal)

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May 13, 2012 at 2:15

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The TouchArcade Show – 51 – Fluff. It. Out.

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On this week’s episode of The TouchArcade Show, we actually have to turn the car around in order to say something off-topic. At top, we discuss the arrival of the TouchArcade app [ Free ] and touch on its upcoming Universal-ness. Later, we dive into the latest, the best, and the hottest in iOS. From NOVA 3 to Pocket Planes, we’ve got your steamy games discussion covered. And in our front page section, we spend a good amount of time on Rovio’s latest moves and Team Meat’s latest stream of gripes.

If you’d like to give us a listen, go ahead and do so. Just hit up one of the handy links below. Additionally, you can subscribe to us on iTunes and Zune to get our latest episodes the second they hit the ‘net.

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-051.mp3, 31.0MB

A couple of house-cleaning notes before the show notes: we fixed our audio issue from last week, so feel free to keep your iPod at a normal volume all the way through. Also, our official Minecraft server is a real thing. E-mail the podcast if you want in, and I’ll hit you back.

GAMES

  • Pocket Planes
  • NOVA 3 [$6.99]
  • Penny Time [$.99]

FRONT PAGE

  • Rovio Confirms That It Has Acquired ‘Casey’s Contraptions’
  • Team Meat Goes Full Blast On F2P

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Written by admin

May 12, 2012 at 6:15

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Why ‘Whale Trail’ Is Going Free-To-Play, And How A Flop Is Seen As A Journey

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London-based design studio ustwo created a heck of a game in Whale Trail, but it’s failing as a commercial entity. It’ll never hit the App Store top 10. The face of its bubbly and wide-eyed mascot, Willow, will never grace products like panties or fruit snacks. And at its current pace, it’ll be awhile before it generates a decent profit.

The studio has huge expectations that aren’t being met, and just based on trends, it’s clear that Whale Trail will continue not meeting them. It’s a failure in this life. But will it be one in its next? Again, ustwo is spending money on Whale Trail, giving it a second wind via creative mouth-to-mouth. It’s retooling and redesigning the oddball flying game as a free-to-play title in a high-bandwidth effort to attract the casual audience that the original version failed to reach, but managed to brush.

The hope is that this model, alongside some fresh content, will finally put the game over the top and onto hundreds of thousands, if not millions, of phones and tablets across the world. It’s a crazy plan. Crazy, however, is kinda its project lead’s thing.

On Conversion, Failure, And Journeys

I’ve been speaking with ustwo co-founder Mills about the upcoming transformation. Mills is like a bizarro Clint Eastwood. In the face of adversity he has the same grit and air of determination, but instead of a cowboy hat and a killer squint Mills rocks a long, flowing red wig and eyeglasses with thick, black frames. When he talks to you, even via e-mail, you feel his warmth, energy, and passion. He’s funny, too, and you see a lot of his brand of humor in his game. As we talk, he refuses to call the original Whale Trail a failure despite being able to produce evidence indicating as much. Instead, he calls it a “succailure” and the process of making it a F2P title a “journey.”

Whale Trail was our first proper game release,” Mills tells TouchArcade. “Full heart, full passion. The launch was a success for our studio, showering loads of eyeballs on us but something didn’t quite click. Although we were hitting 12,000 downloads a day at launch, it tailed off pretty quick.”

In fact, Whale Trail has just hit over 188,000 total sales, and it shifts around 250 units a day across Android and iPhone and iPad. These kind of numbers would be enough for a lot of studios, but ustwo spent oodles of cash on the game. It needed Whale Trail to be up there with the Angry Birds and Fruit Ninjas and the Cut the Ropes of the world.

How those titles manage to stay up top is a matter of debate. Mills doesn’t believe that featuring, reviews, or exposure brings in new downloads. He thinks that word of mouth is now driving sales. As evidence, he notes that the game’s trailers still get around 500 new views a day and the music video for the theme used in the game drives interest, too. Riding on a wave of featuring, however, Whale Trail managed to light up the charts for a short period. Mills shot us the following handy chart, for those of you into the numbers:

Learning about why the game didn’t keep selling at its initial, breakneck pace is an important component of its upcoming transformation. Mills is soaking up everything he can. He frequently frames this entire ordeal as a learning experience.

“We went back to the drawing board and dove deep into the blue waters to understand why Whale Trail wasn’t quite able to take off. We had made a wonderful experience but there wasn’t enough ‘replay’ value in the current game. The new challenge levels added in iteration release two and three helped, but we needed more. Much more,” he adds.

The new version of the game is, indeed, functionally different. As you collect bubbles and travel, you’ll collect an in-game currency called Krill. With Krill, you can buy new powers, “useable treats,” costumes for Willow and its five new playable friends. If you want this stuff without the grind, you can buy Krill straight-up.

“The game is so much better. Players are now in full control of their destiny and each play rewards them. This was missing before,” he says.

If you’ve already purchased Whale Trail, Mills says you’ll receive a “BIG” bag of Krill when you update to the new version. Additionally, you’ll receive a message designed to make you feel “special.” Mills worries about how the current install base is going to react to this massive change, since the regular version will essentially die after this update. Perhaps that’s why this message to fans will be “like finding a bag of money in your house that you can use to pimp it right up 50 style” or “like finding a bag of candy that is so sweet, yet so sticky.”

When I bring up failure, Mills says I have a point, but he describes the experience so far as a “journey.” His studio has had opportunities to sell off the IP or actually make money, but ustwo as a whole is more interested in learning at this point.

“You can look at it as a failure, but I see it as journey,” Mills says. “Each iteration of Whale Trail has created a new buzz and has engaged the players more. It’s been a big lesson for me especially in regards to releasing something I wanted and releasing something that the majority of players want. We were very successful at creating buzz, we were very open about the whole experience and the story of Whale Trail will now be told via Penguin,” he tells us. He means the publishing company, not an actual penguin.

“We had two Whale Trail acquisition offers for the game as it currently stands now, but we were not interested in money. We were interested in better understanding what we could do to make the game better. I couldn’t walk away from it now, knowing it was not the game we wanted it to be. The game we have since built and are testing now with players is the game we should have released back then but didn’t realize it at the time.”

Even though the Whale Trail flopped, Mills notes some positives. It gave his studio new business opportunities, a higher-profile in the development community, and a lot of good will. These things, however, aren’t going to make new Whale Trail sail. A balance of IAP and fun mechanics are the only thing that’ll save it.

“I want to know more about free-to-play,” Mills says. “We are not being aggressive with the monetization potential. Players need never spend, but the joy they feel should allow the game to be pretty viral. We get a small social virility through Twitter right now, but the potential at the higher numbers is unreal. I guess the plan is for Willow to find some real Whales!”

We’ll have to see if the new version of Whale Trail hits the heights that Mills thinks it can reach. Regardless if it does or not, it’s going to be hard to call this iteration a failure. To Mills, success is all about what you do as you try to succeed.

“We didn’t set out to make something generic. Success is about crafting something you believe in and telling that story, granted it may never be a smash hit as the very concept of a little fat flying whale called Willow who lives in a psychedelic land is too far out for many to stomach, but we made something we are so proud of.”

We’ll have hands-on impressions in the near future.

[source]


Written by admin

May 12, 2012 at 2:15

New ‘WrestleFest’ IAP Additions Include Edge And Mr. Perfect

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If you’re looking to spend at least one more dollar in THQ’s so-so wrestling game, WWE WrestleFest [$2.99 / HD], there’s no better time than now. A new IAP pack that includes a new arena and former and past crowd-pleasers Sexual Chocolate, Daniel Bryan, Edge, Mr. Perfect, and Eddie Guerrero is available for purchase.

THQ is branding this as the “Champions Pack,” which strikes us as kind of funny. Is it even possible to name a popular wrestler who hasn’t earned a belt or two over his surely-800 year career? Even Shamrock won championships. Shamrock, man. Anyway, if you’re interested in WrestleFest we highly suggest you read some reviews and community thoughts and check out the demo [Free / HD Free] before diving in. It’s definitely a mixed bag, and for those of you keep track at home, it still doesn’t support iCade for whatever reason.

App Store Links:
    WrestleFest Premium, $2.99
    WrestleFest Lite, Free
    WrestleFest HD Lite, Free (iPad Only)
    WrestleFest HD, $3.99 (iPad Only)

[source]


Written by admin

May 11, 2012 at 22:15

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