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‘The Secret of Monkey Island: Special Edition’ Joins ‘Monkey Island 2 Special Edition: LeChuck’s Revenge’ on Sale for 99¢

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A few days ago we were surprised to see Monkey Island 2 Special Edition: LeChuck's Revenge [99¢] dropped to a dollar, but today the original The Secret of Monkey Island: Special Edition [99¢] as well as Monkey Island 2 Special Edition: LeChuck's Revenge for iPad [$4.99] saw similar price drops. In the past we've posted at length about Monkey Island and Monkey Island 2 and both games are about as classic as you can get when it comes to point and click adventures.

The Monkey Island series follows the exploits of Guybrush Threepwood, a white blouse wearing wannabe pirate with a name that is nearly constantly mispronounced by every character you come across in both games. The ghost pirate LeChuck causes problems in both game, and vanquishing him both times requires a ridiculous adventure filled with hilarious writing, a great soundtrack, and complete voiceovers. If you have an iPad, I highly recommend picking up the iPad version since it looks fabulous on the device– and it even comes with director commentary.

You really can't go wrong with both of the iPhone games for 99¢ a pop. Both work fine on the iPad pixel doubled, and while they don't have Retina Display resolution graphics, they're still a ton of fun to play through on the iPhone and each version of the game comes with an associated lite if you'd like to try before you buy.

Update: Scratch that bit about Retina Display graphics, Monkey Island 2 was updated mere moments ago to include high resolution graphics. If you've got an iPhone 4 or new iPod touch, this is 99¢ you really should spend.

App Store Links:
    The Secret of Monkey Island: Special Edition, $0.99
    The Secret of Monkey Island: Special Edition LITE, Free
    Monkey Island 2 Special Edition: LeChuck’s Revenge, $0.99
    Monkey Island 2 Special Edition: LeChuck’s Revenge – LITE, Free
    Monkey Island 2 Special Edition: LeChuck’s Revenge for iPad, $4.99 (iPad Only)
    Monkey Island 2 Special Edition: LeChuck’s Revenge for iPad – LITE, Free (iPad Only)

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Written by admin

September 17, 2010 at 2:15

FDG Entertainment Reveals ‘Across Age HD’ Screenshots

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The original Across Age [$5.99 / Free] was released in February, and in our review we detailed all the things we liked about the game, ranging from its fantastic sprite-based graphics to its delightfully cliche yet somehow still engaging plot that involved saving the world from an evil magician.

Across Age is an RPG loaded with puzzles that take advantage of the game's two main gameplay mechanics: Being able to control two separate characters at once, and heaps of time travel. The game also features massive bosses, which everyone loves, and of course each boss has its own gimmick (usually utilizing an ability you just unlocked) which must be exploited to defeat it. Overall, I had a fun time playing through Across Age as it tickled both my nostalgia for similar games of the Super Nintendo era, while being just fresh enough to not feel blatantly "inspired" by those same games.

FDG Entertainment has been hard at work on an iPad version of the game, and have redrawn all of the graphics in the process. The HD version also has combat and character movement tweaks with customizable on-screen controls. There's even going to be a bonus dungeon and boss fight, which hopefully will be cool enough to give players a reason go play through the game again if they've already beat it on the iPhone or iPod touch.

FDG is planning on releasing Across Age HD sometime next month for $7.99. The screenshots they've sent us so far look awesome, and I can't wait to run through the game again on my iPad.

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Written by admin

July 24, 2010 at 4:15

Hands-On with Ngmoco’s Next First Person Shooter

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temp-image_14_1jpgFrom the same team at ngmoco that brought us the groundbreaking Eliminate Pro, comes their next next first-person shooter. The currently untitled game is set in a present day environment and the action is more heavily grounded in realism than that of its futuristic predecessor. No graphics or artwork has been released yet (embedded image is promotional art for the original Eliminate).

Maps will run the usual gamut of jungle, desert, snow, or city, and it will feature 6 player deathmatch or team deathmatch over 3G and WiFi. Rather than focusing on the player unlocking and choosing different weapons for one character to use in the game, the new game will feature a robust lineup of different weapon class specialists. The 'energized suit' mechanic is also giving way to an interesting – although unproven – system where you queue up what type of mission you want to play, and earn credit based on the level of that mission. It's an intriguing idea, and a welcome change from the energy system in Eliminate, but it remains to be seen how this design choice will fare once unleashed on the masses. One thing I can say for certain, however, is that during my time playing the game, the only thing on my mind was the superb FPS gameplay I was experiencing.

Even in this work-in-progress state, the game is shaping up to be a big step above what Eliminate Pro delivered last year. A staggering 76 different soldiers (read classes) are planned for release, featuring specialists in long range, short range, explosives, and more. Each soldier will have individual statistics and bear arms from an assortment of roughly 20 different weapons. Grenades are now a part of the arsenal and can be lobbed with a simple press of an icon. Auto-firing has been refined, and now features two aiming reticules on screen – a large circle in the middle of the screen with a smaller circle in the center of that. When an enemy is in the sight of the larger circle, you weapon will start firing, although with much less precision. Once you've adjusted your aim to have the inner circle directed on the target, the bullets are much more accurate. The outer circle can vary in size, and therefore accuracy, based on what weapon you're using. It's a good compromise that allows for the ease of auto-fire but still demands you be able to aim precisely for best results. Auto-fire can be turned off entirely if you wish, and firing defaults to the familiar 'double-tap to fire' control found in Eliminate.

As mentioned, the queueing of missions replaces the need for energy. You'll choose from an assortment of gametypes to play, all of which have some sort of wait time associated before becoming active. The missions that take longer to activate will net you the most experience, and if you so desire you can use in-app purchasing to buy 'Intel' that makes the missions initiate more quickly. The system sounded incredibly odd to me at first, but made some sense as it sunk in. If you have somewhere to be for a set amount of hours, like a job or school, then you can just queue up a match or two prior to that and look forward to being rewarded with playtime once you've fulfilled your real life obligations. If waiting around or paying to play isn't your thing, there's the option to jump into matches immediately, although with lesser rewards. Much like Eliminate, it seems there's the possibility of exploiting this if you're willing to pay money and upgrade quicker, although I'll reserve final judgment until I've played the finished product.

When you get fragged in a match, you'll have the option of selecting what class to start your next life as. As you level up in the game, more slots and soldier classes become available for you to choose from. The game requires you to be online to play, even in the single player bot mode, so if you're an iPod touch user with limited access to WiFi there won't be much of interest for you in this game. During our 6 player deathmatch with the developers, the game ran silky smooth and I felt right at home from all my experience playing Eliminate Pro. The two games control nearly identical, and the graphics of the modern settings were definitely impressive. Post game screens include a bevy of statistics, and it's incredibly simple to add recent players to your friend list for future matches. Players will be ranked accordingly, but this will likely remain behind the scenes to avert any predisposed notions before heading into a match with a higher ranked player. Possible mission queueing and ranking issues aside, we'll be anxiously awaiting the release of their next FPS sometime this year.

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Written by admin

June 22, 2010 at 18:15

A Blizzard-developed iPad version of StarCraft is not in the works

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Behemoth studio and creator of the StarCraft RTS series, Blizzard Entertainment, is notorious for its long development cycles. It's an integral part of the studio's "quality first" mindset. But it's also an ethos that is, to some extent, stopping Blizzard from putting SC on the iPad.

Speaking recently to Ars Technica, lead designer of SC 2 Dustin Browder put the breaks on any thoughts that the studio is actively developing for the device: "I don't know," he said, "We're certainly not working on it now."

The reason is wrapped up in control. SC 2 is a PC RTS, and while some devs have been able to have success with their strategy releases on Apple's latest device, Blizzard isn't so sure their game's experience will translate.

"Will we give users the same quality experience?" Browder asked. "We don't put multiple SKUs out there and have like, the good SKU, and the 'Meh, we exploited this SKU, we made some money.' We don't want that SKU, the version that's not the good version."

Would Blizzard make millions if they released an iPad version of SC? It's possible. This is the studio that makes millions on digital animals for their PC MMO World of Warcraft, after all. But for now, Blizzard seems content on doing what it does best: making polished and entertaining PC games.

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Written by admin

April 30, 2010 at 2:15

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‘Gundead Defense’ – A Free Multiplayer-Enabled Zombie/Western Tower Defense Game

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I'm really not even sure what to make of Gundead Defense [App Store]. It's a free tower defense game set in 1885 where cowboys are battling zombies in the wild west. While the premise is beyond ridiculous, the gameplay is extremely solid and it even features some functionality I haven't seen in other tower defense games before.

Gundead Defense follows the standard tower defense formula in that there are creeps traveling down a set path that you need to defend. Instead of placing towers, you position members of your posse armed with different kinds of weapons. You can also dispatch different henchmen down the path to fight with the creeps to supplement your defenses, which creates this interesting second layer of strategy to the game as you not only need to manage placing and upgrading members of your posse, but you also must strategically order your henchmen to attack to exploit the weaknesses of the various zombie types.

In addition, there's also a multiplayer mode where you can either play on a single device, or with two devices via Bluetooth. When playing via Bluetooth, both players play at once on a split map and you can see where your opponent is placing towers and everything. It's really cool, and again, I can't believe they're not charging for any of this.

The included single player has seven maps and features both a quick play mode and a story mode that focuses on your posse robbing a bank and being jumped by zombies. There's also a single 99¢ DLC level pack that adds an additional seven maps and allows you to play as the zombies who have completely different abilities. Purchasing the DLC pack also will let you play as the zombies in multiplayer.

I've been having a great time with Gundead Defense, and highly recommend downloading it. If you somehow haven't played a tower defense game before, this freebie is an excellent introduction to the genre.

App Store Link: Gundead Defense, Free

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Written by admin

March 3, 2010 at 16:05

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