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Archive for the ‘elimination’ tag

World Cup = So Many Flickin’ Football Apps! What’s Our Pick?

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Written by admin

July 2, 2010 at 18:15

Namco’s PAC-MAN-Themed ‘PAC-Match Party’ for iPhone, iPad

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As we mentioned late last month, everybody's favorite little yellow dot-eating friend just turned 30. Namco marked the occasion with a sale on most of their App Store PAC-MAN titles. Earlier this month the studio further celebrated the occasion with the release of PAC-Match Party for the iPhone [App Store], a PAC-MAN themed match-three title. This weekend an iPad version of the game, PAC-Match Party HD [App Store] landed in the App Store.

Now, if I had a nickel for every match-three title in the App Store, well, I'd have quite a few nickels. But PAC-Match Party stands out from the crowd thanks to a few nice innovations — and it's not just the retro gamer nut in me, giddy about the PAC-MAN tile set and spacey retro soundtrack. No, it's a pretty solid game, retro aside — as far as match-threes go.

Being a match-three title, the core mechanic is swapping tiles on the playfield to line up three-of-a-kind eliminations. But the whole thing is set against a ghost chasing PAC-MAN in the playfield border. Every match causes PAC-MAN to gobble a dot and move one space away from the ghost in pursuit. It's just a fancy way to present a timed match, but it's nicely done. What's more, a column of bonus tokens appears to the right of the playfield that, when tapped, performs certain power moves such as a row + column elimination and a sort of ghost attack.

The iPhone version of the game features a 5×8 play grid, while the iPad version sports a 10×8 arrangement, taking advantage of the device's larger display.

My only real complaint about the title is that, when next-move hints are enabled, they appear after just five seconds of idle time. That's offering up the goods pretty quickly. They can be disabled, happily, but it would be nice if the wait period there were 2-3x longer.

Those wanting to get a feel for the title can check out the free, Flash-based web version that lives here.

App Store Link: PAC-Match Party, $1.99
App Store Link: PAC-Match Party HD, $1.99 (iPad Only)

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Written by admin

June 28, 2010 at 2:15

Currently Free Games Worth A Look – ‘Chop Chop Tennis’ and ‘Shaolin Training’

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Chop Chop Tennis

From developer Gamerizon, who brought us Chop Chop Ninja and Chop Chop Runner, comes the newest entry in the franchise Chop Chop Tennis. A departure from the style of their first two games, Chop Chop Tennis is a casual arcade-style tennis game with 3D graphics. The controls use a swiping mechanic that's similar to what's found in the other Chop Chop games, and actually proves to be quite intuitive. Since this is more of a casual game, control of the character is automatic and you must only worry about timing return shots and choosing what type of shot to use. The swipe gestures work how you would expect them to, with an upwards arc for a topspin shot or a diagonal swipe for a cross shot, for example.

There are 8 different characters in the game, and although they look cute in 3D they don't look as nice as their 2D sprite counterparts from the other games. The 5 different court environments are colorful, and although not very detailed or lively they get the job done. Content-wise you can take partake in one-off singles or doubles matches, choosing amount of games you'll play and difficulty, or you can partake in one of 3 tournaments. The tournaments are the meat of the single player game and pit you against the other 7 characters over three elimination rounds. There's also a practice round featuring a couple different mini-games that are a fun distraction but get old rather quickly. Local multiplayer over WiFi or Bluetooth was recently added in an update and certainly adds more replay value if you have a friend with the game.

The gameplay is surprisingly fun in Chop Chop Tennis, and our only real complaint is the lack of things to do beyond the short tournaments. If playing endless matches against AI doesn't seem like it will get old to you, or you have a friend close by with the game, then there may be a lot to like here. Chop Chop Tennis was the FAAD game for Tuesday, but as of this writing is still showing up free. If you do miss out on this sale, it's still probably worth the asking price if you are a fan of casual sports games.

App Store Link: Chop Chop Tennis, Free

Shaolin Training

Something of a mixture of platforming, physics puzzle, and zen-like meditation, Shaolin Training is a unique concept. You control a monk who must clear boxes from a platform high in the sky without falling over the edge yourself. Cannons surrounding the platform will bombard you, and if you're not careful they'll knock you right off, but can also strategically be used to your benefit to help you shoot off the boxes. It sounds a little strange, but given a few minutes with the game it's actually quite a novel concept.

You control the monk with a d-pad, with a button for jumping and another button for performing a special move. The special move slows down your actions, and releases a burst of force that knocks away anything near your body. There's a recharge time for this move, and typically you'll be pushing boxes towards the edges with good old fashioned strength. Swiping the screen will adjust the camera position on the fly. Boxes come in a variety of sizes, with larger ones being heavier and harder to push. The cannons will always fire towards the monk, so standing in front of a box that's in the line of fire and then quickly jumping out of the way of the cannonball can actually be used to help you with your endeavor. An onscreen counter tells you how many more boxes are left to shove over the edge, and if you fall off yourself the level starts over. There's 15 levels in the game, and the difficulty ramps up rather quickly. The graphics are nicely rendered in 3D, the physics are solid, and the music is peaceful and relaxing – despite the constant cannon fire.

It's an incredibly simple game, with no such frills as online leaderboards (local only), social network integration, or fancy special moves beyond the one your monk already has. But at the same time that's really what we enjoyed about the title, it's just you against the levels, and it's a real test of your skill. Certainly recommended at it's original 99¢ price, Shaolin Training is a must try while free until June 24th.

App Store Link: Shaolin Training, Free

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Written by admin

June 24, 2010 at 2:15

‘Split/Second’ Explodes on to the App Store

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Disney Interactive's arcade racing collaboration with Black Rock Studios, Split/Second [$6.99], hit the App Store tonight and so far seems remarkably similar to the version we previewed last week:

Developed in house utilizing scaled down versions of the assets from the XBOX 360 and PS3 version of the game, Split/Second for the iPhone is a fun racing game with a great sense of speed and a cool gameplay mechanic that involves blowing up portions of the track to change the layout of the course and sabotage opponents.

In Split/Second, you compete in a fictional reality television show where you compete for fame and fortune. Included are three gameplay modes: Season mode where you play through the TV show, quick race where you can play any unlocked track, and multiplayer mode which not only can be played locally via bluetooth and WiFi but also online.

The main gimmick of Split/Second is the powerplay system. Racing through the game, a gauge near the back of your car slowly fills up in three segments. Doing things like drifting, drafting opponents, and just generally racing as aggressive as possible increases your powerplay meter. You can then spend this powerplay energy to initiate various explosions throughout the track to take out enemy racers as well as significantly altering the track itself. This can result in debris and track damage that you must dodge and avoid in subsequent laps. The game offers 3 types of modes throughout: Detonator, Elimination, and Race. Detonator pits you against the track itself in which all possible explosions occur during your run. You just need to finish in the time allotted. Elimination is an aggressive quick-elimination mode where the trailing car is eliminated at regular intervals. Finally, Race is self explanatory. Controls are limited to auto-acceleration, tilt control and manual braking with multiple button layout options.

As some commenters mentioned in the preview post, the powerplay gauge increased very slowly in the preview build. This seems to have been tweaked to be more in line with the console version of the game and it seems rare that I'm ever really starved for powerplays.

Unfortunately, the other issues mentioned in the preview still remain. While the game itself is a fast arcade racer with a neat gimmick, it almost seems like too much was sacrificed when compressing the game down from the XBOX 360 or PS3 to the iPhone. So many of the visual effects are missing, and even the biggest explosions aren't nearly as exciting.

In comparison, when playing the full console version of the game, you're constantly dodging explosions and other environmental obstacles launching themselves in the middle of the raceway. On the iPhone, this explosion mechanic isn't anywhere near as prevalent as it should be in a game that tries to be based around adrenaline-pumping explosions around every turn.

Split/Second for iPhone does come with online multiplayer, but since it just launched this evening, it's too early to say whether or not this will become popular enough to sustain itself.

While Split/Second for iPhone can be a fun arcade racer, App Store racing staples like Real Racing [$4.99 / Free] and Need for Speed Shift [$6.99] are just flat out better technical racers. As such, Split/Second isn't a must have but may appeal to those looking for a different and far more arcade-y racing experience.

App Store Link: Split/Second, $6.99

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Written by admin

May 18, 2010 at 18:15

‘Castle Bash’ for iPad Remakes Atari’s 1980 ‘Warlords’

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iPhone developer TouchGrove, who brought us the retro '70s LED Football [App Store] for the iPhone and the entertaining Air Harp [App Store] for the iPad, has released another retro remake, Castle Bash [App Store] for the iPad.

Castle Bash is a remake of Atari's 1980 arcade release Warlords, which is probably best known for its release on the Atari 2600 console in 1981. Rated the 25th greatest video game of all time by Game Informer, Warlords allows up to four players to compete in a castle defense bout that's something of a combination of Breakout and Elimination / Quadrapong.

Warlords presents a game screen consisting four castles, one in each corner, each of which must be defended by a movable shield that can slide along the castle walls. The shield is used to deflect a fireball that bounces about the play area, knocking out bricks on impact with a castle wall. If a wall is breached and the fireball knocks out the king inside, that player gets zero points for the round, while the last player standing gets one point. The game allows for one to four human players to get in on the action.

Castle Bash is pretty much an exact rendition of the Warlords formula. The game allows either one or four human players to man each castle, the latter scenario making great use of the iPad's large screen for tabletop group gaming. There is an Arcade mode which is just one round of quick play, as well as a Tournament mode that brings round after round of play. The game's visuals are straight up retro, with blocky, glowing pixels that, along with the simple, "blippy" sound effects, will take anyone familiar with the Atari classic right back to the early '80s.

Castle Bash, like Warlords before it, is a rather simple game by today's standards — we're talking 30 year-old gameplay, after all. But it is entertaining. In fact, Warlords was recently released on the Xbox Live Arcade. The only real complaint I have with the title is the need to trace a finger along the line of the castle walls to move your shield. The arcade and 2600 releases used spinners / paddles, which would've been better approximated with a simple, linear touch slider. It's definitely more of a preference than a deal-breaker, though.

App Store Link: Castle Bash, $2.99

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Written by admin

April 24, 2010 at 18:15

GDC 2010: ‘Kerplinkus’- A Fresh Take on Block Elimination [Out Now]

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During last night's iPhone Developers Union party, here at GDC 2010, I had the chance to sit down with Dan Bliss of BinarySquare and have a look at his new, retro-styled block elimination title Kerplinkus [App Store].

Now, many of you out there are surely thinking you need to see another block elimination game like you need a hole in the head, but Dan has managed to deliver a fresh take on the formula that's simple and highly challenging — in fact, it can be downright panic inspiring. It works like this: you start off with a playfield consisting of upwardly advancing rows of differing blocks. Particles that match the rising blocks fall from above and, in the case of a match, eliminate the blocks they hit (and any bordering blocks of the same design) or, if the shapes don't match, add a block to the column in question. The goal of the game is to see how long you can keep the tallest column from touching the top of the screen. The real strategy lies in the fact that you can swap any two of the advancing blocks by tapping one and then the other. The trick is to wisely determine which columns to focus on to keep the game going. It's a pretty frantic affair.

Like BinarySquare's earlier title, Space Out [App Store], the game features a highly-retro, pixellated graphical treatment that lends the title a distinctive look that some gamers (like me) will love. Old school music and sound effects, created using the Commodore 64's famous SID chip, are also featured.

While it's true that the App Store is flooded with block elimination games, Kirplinkus really does deliver a fresh twist on the formula. See BinarySquare's demonstration video for a look at the gameplay.

App Store Link: Kerplinkus, $0.99

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Written by admin

March 12, 2010 at 6:05

‘ReBounce’: A Peggle-esque, Real Time Physics Game

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rebounce-dark screenRomper Games has recently released an arcade-style block elimination game called ReBounce [App Store] that Peggle fans might just find right up their alley.

ReBounce challenges you to use a golden puck to eliminate screenfuls of marbles of varying colors. Tag a marble with your puck and all surrounding marbles of the same color change to the next color. The color sequence goes: green, yellow/green, and then yellow, with a final hit causing the elimination of all adjoining yellow marbles. Puck control involves tapping the on-screen puck to slow down time, and dragging and releasing in the desired direction to send it where you will. It's an agreeable control method that, along with the puck physics (gravity, inertia), takes little getting used to.

In all, the game offers 40 levels divided among three different types of play: Rush, Puzzle and Bonus levels. Rush levels involve eliminating enough marbles to at least reach the indicated goldScore while not letting the puck fall off the screen. It is also important not to let the growing field of marbles, scrolling in from the bottom of the screen, reach the safety line at the top of the screen. Puzzle levels are set against a timer and are completed when either all of the marbles on the screen are eliminated or the special Goal marble is eliminated (in  the case of the latter, the more marbles eliminated before the Goal marble, the higher your score). And Bonus levels are similar to Rush levels, with an expanding field of marbles, but are set against a timer and the risk of losing the puck off the screen is removed. The various level types are intermixed in the standard play mode and can also be selected individually by type, as well.

We discussed ReBounce in our latest podcast (#10) and had mixed, but overall positive, reactions to it. I love the game, finding it to deliver a feel highly reminiscent of Peggle (one of my favorite iPhone games), but with the notable addition of a fast paced, real-time element. Arnold, too, enjoyed the game but felt that the intermixing of the three different board types in the standard play mode can be, at times, awkward. Eli, on the other hand, found the intense, real-time action to be a bit out of place in a game of this sort. A look at the developer's gameplay video should help you decide of ReBounce is for you.

[ Full HD version | Low Bandwidth version ]

I just spent the entirety of a two and a half hour flight knocking out marbles with my puck, never finding it turn tedious. Noting that, at a debut sale price of $0.99, ReBounce seems a rather solid bit of iPhone gaming for your dollar. At least, two out of three experts agree…

App Store Link: ReBounce, $0.99 (limited time)

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Written by admin

January 14, 2010 at 2:05