Archive for the ‘Egypt’ tag
Chilingo’s Upcoming ‘Zombie Wonderland 2′ Has More Genres Than You Can Shake a Severed Limb At
Yesterday, TouchArcade attended EA's Naughty or Nice game event in New York and spent time with a number of just-announced titles on the way from Chillingo. Perhaps the most stand-0ut game of the lot is Zombie Wonderland 2, sequel to the June 2010 release Zombie Wonderland [App Store]. As in the original, the upcoming sequel puts you in the shoes of Chuck, the renowned Zombie Cleaner of the pleasant little '50s Americana town, Niceville. While, before, your task was to keep the homes of your clients as clean and as zombie-free as possible, your new order of business is a bit more complex a proposition.

Now, while we aren't allowed to get into to many details as far as the storyline goes, just yet, I can tell you that the rooms you will be defending (and cleaning) are, this time around, spread throughout time. From the local museum, which serves as a kind of time-hub, you will be traveling to medieval castles, ancient Egyptian crypts, Viking halls, and ancient Japanese dwellings — all riddled with zombies that make terrible stains when dispatched.
Some of the tasks that must be completed involve several stages set in different locations and / or times. For instance, one of your clients, Vlad the vampire, has given up drinking blood and moved over to milk. So you must travel through time to get him a glass of milk by milking a cow in a zombie-swarmed barn. Each of the temporally far-flung locales features its own mini-boss that appears and drives the zombies into attack frenzies that make the task of keeping the rooms clean and zombie-free quite a challenge.
While the original release featured four locations, four weapons, and five types of zombies, Zombie Wonderland 2 delivers 25 locations, 25 weapons, and 22 types of zombies, as well as a mega-boss zombie. Some of the weapons available are special bullets, medusa bullets, gnawers, turrets, lightning bottles, killer grass, the brain toy — even a Roomba(-like robotic vacuum). Weapons can be damaged by zombies, but can also be repaired. New weapons can be quickly bought via in-app purchases or unlocked through dedicated gameplay.
Some areas of the town's museum are visibly under construction, and serve as placeholders for additional areas that will arrive in updates, down the road.
We'll take a closer look at Zombie Wonderland 2 when it arrives sometime before Christmas, but, however we rate it, it's sure to is sure to take the crown as far as number of genres represented. This survival cleaning, time management, tower defense zombie shooter will be priced at $0.99.
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‘Siegecraft,’ A Fixed Turret Game, Looks Pretty Good
We’ve got some screens of ’s Siegecraft, a hot-looking fixed-weapon castle defense game set to hit the iPad and iPhone later this September.
Siegecraft is all about putting you in control of various kinds of turrets against several different types of hordes: catapults, ballistas, rams, siege towers, and trebuchets will be your weapons against boats, vikings, vikings in boats, knights, and other ‘races’ who wish to take the object or place you’re protecting in Siegecraft's instance-based levels. One of the most remarkable things about the title is its visual appeal, which is why we want to show it to you.
The camera perspective might be pretty tight, but know that this is a 3D rendered game and it leans on a robust physics engine, which should make for some additional fun if it proves to be solid in final release form.
Aside from the look and tech, though, the game does have another edge: race-based play. In its initial form, you’ll be able to play as Knights, Vikings and Samurai across their own unique campaigns. Down the line in updates, Crescent Moon is planning to expand on this with Orcs, legions of the Undead, Egyptians, Romans, and men from Sparta.
Looks cool enough and, surely, the race thing will give it the edge it needs to feel like a new thing amongst the throngs of other fixed-turret games out there. We’ll keep following it as it worms its way through Crescent's innards.
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‘Gobtron’ Review – A Cute and Crude Take on Castle Defense
Gobtron [$1.99] from started out as a Flash game a few years ago, and last week an iOS port made its way into the App Store. Gobtron is a type of castle defense game where you play as a gigantic pink monster who must fend off puny human attackers throughout 5 ages of history. The interesting thing is how the Gobtron goes about defending himself, primarily using a string of snot from his nose but also utilizing other bodily functions for additional attack types. It’s a bit on the gross side but done in a lighthearted way, and Gobtron actually offers some pretty fun gameplay with its unique control mechanics and weapon upgrade system.
Gobtron takes place over 18 levels in 5 eras, starting out in the Stone Age and moving to Ancient Egypt, the Middle Ages, modern-day military, and finally a futuristic age. In each level enemies will approach the base of the massive Gobtron in waves, feebly attacking with their weapons which chip away at his health meter. The enemies’ attacks start out as small spears and rocks in the stone age, and evolve into more deadly weapons like guns, aircraft, and ground-based vehicles.

Gobtron deals with these enemies by flicking his snot at them like a whip, which sucks them up into his nose. This is accomplished by dragging a hanging booger upwards with your finger and letting it go, slingshotting it down and splatting on the enemies. It’s crude but intuitive, and it’s really fun to nail a group of enemies with a well placed snot sling. As you progress new weapons become available like a booger bomb, a defensive saliva wall, and a belch attack which inflicts damage to everyone on the screen.
Upon completion of each level DNA points area awarded which act as currency for upgrading your bodily offense. Each attack, as well as your health meter, can be upgraded several times. There’s even a special fart attack which can be unlocked after maxing out the rest of your moves. That’s right, a fart attack. It may be crude, but the upgrading aspect is engaging and the unique mechanics of performing your attacks works well with the touch screen. There’s just something really fun about growing your Gobtron stronger to take on the increasingly difficult swarms of enemies.
The somewhat gross subject matter of Gobtron is toned down by the cute and colorful graphics in the game. Gobtron himself is just a big, dumb, pink monster who is adorable in his own way. My biggest criticism of Gobtron is that it’s a fairly easy game overall, and I completed every level on the first try which didn’t take much more than an hour. It’s a fun time, but some reason to come back to the game after completion, like an endless mode or leaderboards, would be a nice addition. Gobtron does use OpenFeint and Game Center for achievements, but unfortunately my completed achievements failed to unlock on the Game Center side of things.
Gobtron is one of those games that could be recommended just based on the weirdness factor alone, but it’s also a unique take on a defense game and is really pretty fun anyway. It’s a bit too short and light on content, but what’s here is worth playing if you can deal with the low brow nature of the game. There’s further impressions , or you can check out which is nearly identical, but if you’re looking for an interesting take on castle defense with silly graphics and crude humor then Gobtron is worth checking out.
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iPad 2: GPU Benchmarks Show Dramatic Performance Gains

On Thursday, prior to the launch of the iPad 2, we posted a look at some early numbers from a suite of benchmarks run on a pre-launch, iPad 2 media unit. These included a custom benchmark written by Guy English to gauge the graphics performance of an iOS device, which showed Apple's new tablet to boast a dramatically improved fill-rate as compared to the original iPad.
For example, on my original iPad, with 200 on-screen sprites, the framerate dropped to 45 fps. On the iPad 2, with 400 on-screen sprites, the framerate remained at 65 fps. On the iPad 1, Guy’s demo app dropped below 60 fps with about 100 animated sprites; on the iPad 2, it didn’t drop below 60 fps until there were over 750 animated sprites.
Since then, we've seen the iPad 2 land in stores and additional performance reports start to surface, now that folks can get their hands on one. One such report was posted by AnandTech who has put the iPad 2's graphics processor through its paces using , an application written to gauge OpenGL ES 2.0 performance. They are also indicating that Apple's new A5 system-on-a-chip contains a dual-core configuration of Imagination Technologies' graphics processor, the , which comes as no surprise.
Architecturally the 543MP2 has more than twice the compute horsepower of the SGX 535 used in Apple's A4. Each shader pipeline can execute twice the number of instructions per clock as the SGX 535, and then there are four times as many pipes in an SGX 543MP2 as there are in a 535.
The full report of the benchmark results can be seen , but I've compiled the key numbers for quick review, below.
| Apple iPad 2 | Apple iPad | Motorola Xoom | |
| Geometry: Textured triangles per second (millions) | 29 | 8.69 | 15.1 |
| Geometry: Fragment lit triangles per second (millions) | 19.7 | 4.08 | 8.51 |
| Fill Rate: Texture fetch texels per second (millions) | 890.1 | 179.1 | 130 |
| GLBench 2.0 Egypt frames per second | 44 | 8.1 | 11.8 |
| GLBench 2.0 Egypt FSAA frames per second | 44.8 | 6.4 | – |
As you can see by the results, the iPad 2 markedly outperforms both the original iPad as well as Motorola's new Android-based Xoom tablet with its Nvidia Tegra 2 chipset. GLBenchmark shows it moving nearly 5x the number of triangles per second as the iPad and fetching textures nearly 7x faster than the Xoom. Truly impressive results.
Coinciding with the launch of the iPad 2, we've seen a number of developers release updates to their titles that take advantage of the new device's muscle. (And, most every existing title is benefitting from the extra horsepower as well, we're seeing.) But, really, it's going to take some time before we see the power of the iPad 2's A5 truly exploited, as developers have a chance to really test the limits of the new hardware and craft titles that are dramatically more complex than anything we've yet seen in the App Store.
And, of course, we'll keep you posted.
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‘The Flying Hamster’ Goes HD, Becomes A Better Game
Some dudes like to throw around the word definitive when they talk about upgraded ports of awesome games. I’m not a huge fan of doing that — definitive is a strong word. But, I think the Flying Hamster HD [$4.99] comes as close to being a must-have version of an App that I’ve seen so far.
Just released the other day, The Flying Hamster HD offers the same cutesy side-scrolling shooter experience of The Flying Hamster [$3.99] with added screen real estate, hilariously offsetting the base game’s cruel, cruel difficulty which proved to be one of the biggest knocks against the title in our review. Also, it just plain looks better — a great thing considering that the game’s colorful art is one of its biggest draws.
Just take a look. Isn't this a-dorable!?

So, if you’ve ever wanted to progress past the Egyptian stage without losing lives, this is the version to get. Enemies are much more spaced and there's also more room to maneuver, making this a very playable game. It’s quite the contrast, for sure.
Need to know more about the game before you dip your toes in the water? I got your back, son. Download the free version or, hey, read our review. Also, take note that the other flaws mentioned in the write-up, like the scoring and the by-the-numbers level design hasn’t been addressed in the HD version.
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Upcoming from Glu Mobile – ‘Toyshop Adventures’, ‘LOTR: Middle-Earth Defense’, and ‘Family Guy: Time Warped’
‘Monster Dash’ Review – The Real Life Story of Barry Steakfries
The wild popularity of Fruit Ninja [99¢ / HD] is a hard act to follow, but I think next game is more than up to snuff. In Monster Dash {99¢], you play as Barry Steakfries, a man who loves two things in life: Running and killing monsters. Of course I don't know him personally, but I've been able to discern as much from spending the past week playing Monster Dash in almost every second of spare time I can find.
Monster Dash is a randomly generated survival platformer where you run to the right as long as you can, much like Canabalt [$2.99]. This is where the Canabalt similarities end, as between Barry Steakfries and wherever he's running to is an array of monsters which all must be either avoided or slain. Barry's default weapon is a shotgun, which has limited range, but along the way you will find weapon crates packed with sub machine guns, a powerful six shooter, and even a machine gun jetpack.
Barry's life is represented in heart on the top right corner of the screen, and you can regain health by picking up heart power-ups on your run. Colliding with an enemy or hitting spikes causes you to lose health, and when you run out of hearts or miss a jump and fall to your death your run is over. From there, your score is submitted to OpenFeint online leaderboards, and you start again. On your run you will randomly warp through four different settings, from an egyptian world filled with mummies to the rooftop ruins following a zombie apocalypse.
Monster Dash is host to oodles of OpenFeint achievements and also a ridiculous amount of stat tracking, keeping count of things like your total distance travelled, how many monsters you've stomped, most consecutive stomps, and a bunch of other things. Also, not only is there a leaderboard for single run distance, but you can also compete for total distance ran, total monsters killed in one run, as well as total monsters killed overall.

The graphics in Monster Dash consist of fantastically drawn sprites, and the fast paced music fits perfectly with the pace of the game. Overall, Monster Dash is just a ton of fun, the controls are simple and just consist of tapping either side of the iPhone screen to jump or fire, and I'm really having a hard time finding anything to complain about. Best of all, Halfbrick has had an amazing track record with updating Fruit Ninja with all kinds of additional game modes and content and all day people have been contributing their own ideas as to what would make Monster Dash even more awesome in the .
Halfbrick obviously hasn't committed to implementing any of these things, but it's not hard to imagine how well various power-ups and additional weaponry could fit in to the game. Regardless of whether or not ever happen, I'm happy as a clam with Monster Dash. If you like Canabalt-style gameplay and hate monsters, you basically need to download Monster Dash as soon as possible.
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‘Entombed’ — A Puzzler That’s Grave Robbery…In Reverse

Yesterday, released Entombed for the iPhone [App Store], an exploration puzzler set in the labyrinthine underground tombs of ancient civilizations. The game is something of a grave-robber scenario, but the other way around.
You play the role of Blake (indeed), whose father, a heroic archeologist in his time, has recently died in a freak accident, leaving you with a dread family legacy. During his life, your father explored the ancient tombs of long lost civilizations — the Egyptians, the Incas, the Aztecs, the Persians, and the like. He stripped them of their treasures for display in museums around the world, but, known only to his closest family members, he secretly kept a number of precious items for his own, personal collection. Over the years, your family has seen many a dark and tragic event befall them, your father's recent demise among them. Upon consulting an Egyptian mystic, you learn that the only way to avoid the same unfortunate end as your father is to return the artifacts in the secret collection to their rightful resting place.
And, so the adventure begins. As you move through the levels of this game, your goal is to return the artifacts in question, which requires solving various puzzles that riddle these subterranean labyrinths to get to your final destination. Along the way you will find various objects and obstacles that must be collected, moved, or crumbled in order to gain access to closed off areas of the tomb. There are pits, dart traps, sliding walls, and sketching challenges that test your observation skills as an archeologist.
You negotiate the many twists and turns of these catacombs by tapping where you'd like to move. Certain objects can be tapped to trigger interactions and a pinch / spread mechanic is used to zoom in and out of the play area. The angled top-down 3D graphics are simple but nice, with great, moody lighting accompanied by a similarly atmospheric audio track.
See our demo video that shows bits of early gameplay.
I, along with several forum readers, encountered a few glitches here and there in the game which required a level restart. It's an unfortunate blemish on a clever and enjoyable game, but I expect the developer to address these in a near-term update. Despite the glitches, our forum members are rather .
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‘Sims 3 World Adventures’ Arrives in App Store
EA has been busy these past few weeks prepping for multiple iPad launches as well as a sequel to the popular Sims 3 for iPhone. Sims 3 World Adventures continues with much of the same format of the first version by building on the existing familiar gameplay.
Sims 3 gameplay revolves around customizing and controlling your Sim while meeting its needs, fulfilling its wishes and generally just exploring the world around you. World Adventures starts off just like Sims 3 with basic character customization (clothes, physical features, personality) but also allows existing players to import their character from the first version directly into the second.
Immediately after finalizing your choices for your character, a brief tutorial walks you through the basics of the game and how to keep your Sim satisfied. Sims have the same basic needs you're used to, between needing to eat, sleep, bathe and go to the bathroom as well as a goals and wishes. The goals pop up randomly, and act like mini objectives for what to do in the game.
The biggest difference in World Adventures is the scope of the game with added locations that you can travel to. If you loved the gameplay of the original but felt the original Sims 3's world was a bit small, this version is for you. Beyond your own town, there are 3 additional locations including Egypt, France and China. Each location has its own buildings, inhabitants, goals and tourist attractions. Also included are 52 new goals and 4 new mini-games. The mini games include ruin exploration, air flight, bartering and language games. Succeeding in these mini-games help you along the way. For example, the in flight mini game prevents you from getting air sick which will suck up valuable time at your destination while you recoup. Meanwhile better language skills add to your charm, improving your interaction with others.
The first Sims 3 for iPhone successfully trimmed down the Sims series to a solid handheld experience. World Adventures expands on that by giving you additional adventures, clothing and locals to explore.
App Store Link: Sims 3 World Adventure, $6.99
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EA’s ‘Sim City Deluxe’, ‘The Sims 3 World Adventures’, and ‘2010 FIFA World Cup’ Screenshots released.
It seems as if EA's rapid fire release schedule we saw in 2009 is continuing right through to 2010 with the three games that they just revealed new screenshots of today. We don't know that much about these games yet, but should very soon judging by how EA has handled iPhone game launches in the past.
Sim City Deluxe
Coming this summer, Sim City Deluxe looks to be a significant upgrade from the original iPhone Sim City released in late 2008. The interface appears to have been tweaked, and the game also is loaded with new natural disasters and a pinch-zoom function.


The Sims 3 World Adventures
Yet another Sims expansion, this time focusing on exotic destinations such as Egypt and the far east. World Adventures for the PC includes tons of hidden treasures and new things for your Sims to discover, and it seems like we can expect the same out of the iPhone port. Oh, and of course, what would a Sims expansion be without new clothes and furniture?


2010 FIFA World Cup
Set in South Africa, this game appears to be an evolution of FIFA 10 which we enjoyed in our review. If you're a soccer fan, this is likely the soccer game to look forward to on the iPhone.

We will be following up with all of these games as more details are revealed.
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