Archive for the ‘EDGE’ tag
‘Corporate Fury’ Review – Kicking Ass Up the Corporate Ladder
“Promoting synergy” is a pretty common mantra in today's corporate culture. It encourages all employees to work together in harmony to be stronger and more productive as a unit than they each would have been by working individually. The new game Corporate Fury [$1.99] from developer is the exact opposite of this type of thinking. Instead, you are encouraged to battle coworkers in violent 3D arena brawls in an attempt to take their jobs away from them. There are a ton of wacky characters, plenty of crude humor, and enough fighting to satisfy any gamers needs in Corporate Fury, and it stands out as one of the more unique offerings for the iPhone.
The game takes place in a semi-open world that acts a large hub connecting the fighting arenas and story-related locations together. You start off as a lowly production worker who awakens after taking a brutal beating from your boss. Your buddy Mike, who also acts as the point man for setting up fights, is there to help you on your feet and explain what is going on since you can't quite remember after being beaten senseless. The first order of business is to visit the in-game shop called Frank's Goods, then head back to Mike to fight in some low-level matches until you are strong enough to defeat your boss and take his job from him. You will continue this process as the storyline unfolds and as you defeat the team of increasingly higher ranked corporate executives, culminating with defeating the top CEO and taking over control of the company.
The overworld in Corporate Fury is fairly large, although not exactly as big as something you would find in a Grand Theft Auto or similar game. In this world the atmosphere has been rendered uninhabitable, so you are left with a large indoor city filled with plenty of areas to explore and crazy characters to talk to. An automap in the pause screen lets you pick from the key areas and set a handy waypoint that guides your character to them so you don't get lost. Graphically the game looks pretty decent, and runs fairly smoothly even on older devices. There are some jagged edges and characters aren't exactly rife with detail, but the overall style of the game works really well and looks good. Most impressive is that the entire game loads quickly upon booting up, and there is no loading at all while playing the game itself.
Fighting in Corporate Fury is fun and totally over the top. An analog stick controls your movement with a button each for jump, punch, kick, and using a weapon. Early in the game it's pretty basic, but as you defeat opponents you earn credits to use at Frank's Goods. Here you can purchase an assortment of weapons, armors, special moves, and increased attributes. Once you've beefed up your fighter a bit, fighting gets more complex and satisfying. It's reminiscent of fighting enemies in the newer Ninja Gaiden or Devil May Cry games, as you can pull off crazy multi-hit combos on the ground and in the air. The weapons you can use are truly awesome, from hammers and knives to explosives and plasma cannons. The armor and accessories are equally interesting, and change the look of your character when equipped.
While Corporate Fury is a ton of fun to play, there are some issues in the game that really bothered me. Some of the opponents you must face to advance the story can be incredibly powerful, and you're stuck grinding away fighting random opponents until you can level up high enough to compete with them. Luckily the fighting is enjoyable and the assortment of random enemies is varied, so it's not too much of an issue, but it can feel repetitive at times. Also, traveling around the city by foot can feel a bit arduous, and a quick teleport to the main locations in the game would be a welcome addition. Finally, while you can save manually at your apartment and the game saves automatically when exiting with the home button, in my experience this hasn't always been reliable and I've lost progress because of it. It doesn't seem to be a widespread problem, and the developer is already working towards fixing these issues, but it's worth mentioning.
Corporate Fury is an incredibly ambitious title for a mobile platform, and while there are some technical and game design related issues due to this fact, the good far outweighs the bad. With a competent fighting system, dozens of crazy characters, and an interesting world to explore, there is plenty here to keep you busy for quite a while. Just be prepared for the crude humor in the game that is full of sexual tones, foul language, and midget references aplenty. The trailer above will give you a great idea of what you're in store for, and could easily sell the game on its own. Players are loving the game, and Corporate Fury is one of those titles you just have to see to believe.
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‘Mirror’s Edge’ for iPhone Review – Finally Here, Nearly a Year Later
All the way back in the middle of December of last year we first got our hands on EA's Mirror's Edge [$4.99] for the iPhone, but it came without any solid release date. Mirror's Edge then disappeared until the iPad launch when Mirror's Edge for iPad [$9.99] popped up once again. Back then, we figured the iPhone release was immanent, but once again, it never came. Tonight is finally the night, and after spending quite a bit of time with the game today, it seems remarkably similar to the iPad version, downsized to the iPhone. In fact, it's so similar to our preview from last year that everything I said back then is still relevant.

The world of Mirror's Edge is set in the future, where a totalitarian regime is in power and an underground resistance powered by runners move information around on foot to avoid to watchful eye of the government which have implemented intense levels of surveillance across all communication mediums. You play as Faith, one of these runners.
The game is controlled using very simple swiping gestures that all feel very natural. Swiping right or left makes you run in that direction, swiping up makes you jump, and swiping down makes you slide. When you run across opposition, you can also use similar gestures to take them out with a variety of moves such as sweeping their legs out from under them or jump kicking them. There are many other interactions with different obstacles you come across, like jumping off spring boards, sliding down zip lines, and wall-running across billboards.
All of these things can be seen in the following gameplay video:
If you are like me and enjoyed the idea behind the console version of Mirror's Edge, but didn't really like the first person viewpoint and all the issues that caused in a platforming environment, you will love the iPhone version of the game. All of the visibility problems are gone thanks to the 3rd person view, and the game as a whole has been transformed in to a fun reaction game instead of an often frustrating and sometimes motion-sickness inducing first person experience.
New additions to Mirror's Edge since last year include new leaderboards that track your time through every level along with a whole heap of achievements to soak up and artwork to unlock. The whole game is optimized for the Retina Display of the iPhone 4, and looks really great in motion. This doesn't mean it won't run well on older devices, as forum members are reporting that Mirror's Edge even runs just fine on the first generation iPod touch.

Mirror's Edge is an effortless recommendation, and while I'm not sure waiting all this time has made the game any better, I'm glad it's finally here. Sure, there have been tons of running games in the past year but Mirror's Edge still is able to stand on its own, even after all this time. Playing through the game is a really cool experience, the controls work well, and just like the iPad game EA did a fantastic job of nailing the look and feel of the Mirror's Edge universe.
Mirror’s Edge™, $4.99
Mirror’s Edge™ for iPad, $9.99 (iPad Only)
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Apple’s September Press Event – Where Can I Get That Guitar?
Another Busy Wednesday Night: ‘Mirror’s Edge’ for iPhone, ‘Puzzle Agent’ and Two Namco Casual Games
Big name developers just love setting their iTunes Connect release dates to Thursdays. Every week around this time we start seeing new releases slowly pop up in international markets, then filter out to the rest of the world as the Earth spins and it slowly becomes Thursday across the planet. This week is no different, and tonight at 11:00 PM EST all of the following games will be available for download in the US App Store. (Or even sooner if you're east of us.)
Mirror's Edge for iPhone, $4.99 – We first previewed this game in late 2009, and spent months wondering when it was going to be released. We found our answer as Mirror's Edge for iPad [] landed on the App Store as an iPad-only launch title for Apple's (then) new device. Back in April we thought it was inevitable that the game would be released for the iPhone yet, but we never suspected it would take nearly six months to happen.
Here's the gameplay video we shot from our preview last year:
From my brief time with Mirror's Edge on the iPhone, it plays just the same as the iPad version and is seemingly identical to the preview we did before of the iPhone version. Mirror's Edge for the iPhone comes packed with Retina Display friendly graphics and looks outstanding on the iPhone 4.
Puzzle Agent, $4.99 / HD – We had some hands-on time with this game not too long ago, and it's definitely something any fan of Professor Layton style games needs to pick up. In the game you play as Nelson Tethers, an agent of the FBI Puzzle Research Division and need to investigate the happenings of an eraser factory in Minnesota.
Puzzle Agent has already been released for the PC on Steam, and has been well received by most gamers. We thought it was a decent port in our preview, but we're going to spend more time with it to see if that still holds true as we get deeper than a brief preview allows.
Other potentially noteworthy games being released tonight include two new offerings from Namco who apparently have no problem juicing poor old Pac Man for all he's worth. PAC-CHAIN [$4.99] is an action puzzle game for the iPad where you tap groups of similarly colored ghosts from the game board with all kinds of Pac Man themed power-ups. Their other release tonight is Mishap [$4.99] a hidden object game for the iPhone that at least looks slightly intriguing with the inclusion of mini-games.
Finally, there's a new Chillingo iPad game on the verge of being released. Lamp of Aladdin [$4.99] is another hidden object game, but the matching mini-game looks like it could be interesting and there's something about the above trailer that's oddly alluring.
We're going to spend the day playing through as many of these games as possible, and like every Wednesday, plan on having reviews available by the time the games appear for download in the US App Store.
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Price Drop Alert – Select Games from Sega and Meridian and on Sale
It's about that time for many gamers to start heading back to school, and it can be a difficult task to say goodbye to the lazy days of summer. Your friends at want to make this transition just a little bit easier by offering just about all of their App Store titles at a discounted rate until September 1st. And Sega's not alone, as developer is celebrating the one year anniversary of their popular dual-stick shooter Alive 4-ever by putting their entire selection of games on sale for the next three days. If you haven't had a chance to pick up any of these titles before, now is your chance to do so and save a bit of cash in the process.
Sega titles on sale:
- Sonic the Hedgehog, – $5.99 → $2.99
- Sonic the Hedgehog 2, – $5.99 → $2.99
- Super Monkey Ball, – $2.99 → $1.99
- Super Monkey Ball 2, – $5.99 → $2.99
- Super Monkey Ball 2: Sakura Edition for iPad, – $7.99 → $3.99
- Shining Force, – $2.99 → 99¢
- Ecco the Dolphin, – $2.99 → 99¢
- Streets of Rage, – $2.99 → 99¢
- Golden Axe, – $2.99 → 99¢
Meridian titles on sale:
- Alive 4-ever, – $2.99 → 99¢
- Alive 4-ever RETURNS, – $2.99 → 99¢
- Armageddon, – $2.99 → 99¢
- Abigale: Revenge of the Princess, – $1.99 → 99¢
- Ace Commando, – $1.99 → 99¢
- Against the Fire!, – $1.99 → 99¢
- Amy's Dessert Shop, – $1.99 → 99¢
- Are You Alright?, – $1.99 → 99¢
- Stick Dunk, – $1.99 → 99¢
Besides these specific sales, there's pretty much always other titles with price drops at any given time, as most App Store shoppers are aware of. Make sure you check out to stay on top of your iPhone, iPod touch, and iPad bargain hunting needs.
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‘Knights Rush’ Review – Mow Down a Legion of Baddies in this Epic, Castle Crashers-esque Beat ‘em Up
Quest of Knights Onrush [Free] was originally thrown together by developer and Chillingo to spearhead a marketing campaign for their then primary focus, Knights Onrush [$0.99], a castle defense game. It turns out that their promotional app, a side-scrolling arcade beat 'em-up, was even better received than the game it was promoting, and in April we revealed that it was being made into a full fledged game. That game, Knights Rush [App Store] is finally here.
Knights Rush takes the formula of the original game– what was essentially a limited, endless mode-only beat 'em up– and breathes the life of an entire campaign into it. Not shying away from that very definition, developer MoreGames envisioned an 'entire campaign' to mean 40 sizeable campaign levels over 8 unique worlds, and a battallion of 50 different enemy types and 8 giant bosses to clog the daylights out of. Not to mention two very different endless modes that improve greatly on its origins thanks to the huge library of art assets now available.

The campaign begins with a short in-game cinematic where your knight, after a little soul-searching, gets pulled into an alternate dimension. It's a no-fuss opener designed to get you into the action as soon as possible, as it's clear this is where the developer has spent most of their time. You start with a tutorial level, where you are soon introduced to two other knights to battle with. Before beginning each mission, you spawn in a portal room, where you can select from one of the three characters: a human Roman-esque knight, an other-world looking, dual scythe wielding knight, and a dwarven, hammer wielding knight. They each play very differently and have their own set of skills and perks to unlock.
The skill system itself needs some explanation, as it may not be apparent how it functions when first picking up the game. Each level, you begin by choosing a character, which is then spawned at level 1. Even if you come out of the first world at level 14, you'll still spawn in world 2 with your character reset. At first, this put me off, as I was having lots of fun with the progressive empowerement of my knight. In retrospect however, this seems to be a very clever implementation. Firstly, it allowed me to explore the breadth of each characters abilities over the campaign, mixing them in ways that I was not able to do in my first attempt. And secondly, it gave a nice sense of character scaling as I sliced through the 5 levels that make up each game world, leveling periodically without maxing out each and every skill.



Ultimately, each character has only 2 active spells that can be unlocked. Abilities are sorted into 'skills' and 'perks', and each level up you have access to 1 skill and a couple of perks. Perks supplement skills and your standard attacks, by adding benefits such as fire or ice to your attacks, or by increasing the rate at which you level or critical strike, or how much health is restored when you pick up health potions (or even how many additional skills or perks you earn each level). Skills on the other hand, include your two active abilities and several other passive abilities, such as attack strength or health bonuses. Each ability has 5 levels, and over the course of a world you'll generally be able to max out 3 or 4 of the reasonably lengthy list before having to reset.
As well as your active skills, the game includes a variety of consumable spells, from a crazy fox strapped with dynamite to your standard room-clearing freezes, proximity mines, or giant balls of energy. Though combat suffers a little from a tendency towards a truckload of frantic attack button mashing, the 3 skills nearly always at your disposal are crucial to surviving anything after about world 3. At this stage, the odds you face will progressively become more and more overwhelming and any previous thoughts of encroaching monotony are quickly swept away in the chaos. Unfortunately this doesn't extend to the huge, great looking boss enemies, who after the horde of enemies you have to wade through to get to, largely seem like pushovers. I would have liked to see a little more strategic varience to these encounters.

In any case it is clear that alot of time has been spent on the enemies in Knights Rush. Having 50 different enemy types is no small feat– but having them all looking unique and with their own individual abilities and attacks is simply astounding. You'll encounter a host of different enemy knights, swamp monsters, giant crabs, giant spiders, the undead, wizards, vikings, golden scorpions, jumping iron-maidens…and more. These are then backed up by the legion of mechanical devices that are littered across each of the worlds. Worlds are replete with spiked traps, falling blades, rotating saws, raining arrows, giant boulders that fall from the sky, cannons, ballistae– you name it, it's there. And in an interesting twist, these enemies can only be defeated by standard attacks (if at all).
Knights Rush has to be one of the most gorgeously detailed and painstakingly created game worlds we have seen on the iOS device. Each character and enemy is inked in a stylized fashion closely resembling that of Castle Crashers on XBL. The backdrops are equally lovingly rendered, richly detailed and set-off in layers to give a pseudo-3D effect that I absolutely love. Playing through the Super Endless Mode– where worlds and enemies are randomly generated as you progress– is a visual treat.
Finally, the standard Endless Mode rounds out the Knights Rush content, where levels you unlock in the campaign can be played endlessly. High scores for both endless modes are recorded in Chillingo's Crystal social platform, which offers additional replay value above and beyond the Campaign's 3 or so hours of game time (which can effectively be doubled or tripled if you decide to attempt Hard or Insane difficulties).
While some may initially be deterred by the few active skills available or the kitten-soft boss fights; you can't dispute that the sheer weight of content here resembles something more like what we'd expect from an expensive console downloadable title. That there are three very different knights to fight with further compounds the game's fun factor as you delve into their individual skill sets. All up, Knights Rush is a highly recommended addition to any action fan's game library, and should be a no-brainer pickup for beat 'em up fans. (Note, we did encounter a small bug where reloading the campaign following an endless mode sessions resulted in the wrong skill tree for our chosen knight, something we expect the developers will address soon but certainly not game breaking.)
If you're still on the fence, head over to to read other readers' opinions and be sure to check out the (slightly outdated) gameplay trailer above as the game looks infinitely better in action.
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‘Phantasy Star II’ Review – More of This Please, Sega
Back when Sega was releasing games like Sonic the Hedgehog [$5.99], Sonic the Hedgehog 2 [$5.99], and Streets of Rage [$2.99] wrapped in their Genesis emulator we were increasingly critical of the poor performance and mediocre controls. These types of games were built to be played at a high frame rate, with gameplay that basically requires the precision found in the original physical Genesis controller and just flat out didn't work that well on the iPhone. With every one of these games that Sega released, people posted in comments and on our forums asking where in the world Sega's massive back catalog of RPG's and other games that would work phenomenally within the constraints of the emulator.
Sega finally responded by releasing Shining Force [$2.99], an effort that was hard to say enough good things about in our review. Tonight they've released Phantasy Star II [$2.99], and much like Shining Force, the slow pace of the game completely negates any performance issues of control inaccuracies and instead just provides an awesome classic RPG in your pocket.

Phantasy Star II is the sequel to Phantasy Star, a Sega Master System game which didn't see another release in North America until it appeared on the Gameboy Advance and then the Wii Virtual Console. Playing the first is by no means required to enjoy the second, as the plot of Phantasy Star II follow the now entirely cliche story of ridding the world of ultimate evil while the backgrounds of the various characters that make up your party develop. Phantasy Star II has made it on to several greatest games of all time list, and it really should be played by any fan of turn based RPG's.
Really the only thing I could ask of this port is some further refinement to the emulator. Phantasy Star II badly needs a way to speed the game up as your movement is more than a little slow by today's standards, a "problem" other PC emulators have solved by allowing you to crank the speed of the game up. I somehow doubt Sega would ever implement these kind of tweaks, but enough complaining did get them to release two fantastic RPG's so far, so who knows.
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‘2K Sports NHL 2K11′ Review – Finally a Great iOS Hockey Game
One of the most underrepresented sports on the App Store is ice hockey, which is perplexing as even if you aren't really a fan of the sport itself, hockey has historically made for a fun video game. Back in early April we finally got an attempt at a real ice hockey game for the iPhone, Hockey Nations 2010 [$3.99/Lite]. While it looked and controlled fairly decently, it was missing that intangible aspect that made it a fun game to play. In what was somewhat of a surprise release, seasoned sports game developer s has brought NHL 2K11 [$1.99/Lite] to the iPhone. While not the prettiest game around, it's an absolute blast to play and features a full season mode, official NHL teams and players, and more options than you could ever possibly need in a portable hockey game.
NHL 2K11 controls similarly to Hockey Nations with an analog stick for player movement and three virtual buttons for performing actions. There are separate buttons for passing and shooting on offense, with the power of each determined by how long you hold the button down. On defense these same buttons serve to change players and perform checks. The third button gives your player a speed boost on offense or defense. Your actions can differ based on where you are in relation to other players allowing for simple poke checks or full blown body checks. Passing also works really well, letting you bounce the puck off the boards to a teammate or set up for a one-timer. The controls are really uncomplicated but still allow for depth and strategy.
What is really impressive about NHL 2K11 is the absurd amount of options at your disposal. There's typical game settings like difficulty, toggling penalties, choosing NHL or international style time and icing rules, and more. You can set line changes to automatic, manual, or turn them off completely. A ton of different camera angles and zoom options are available including locking the camera in place. A season mode lets you choose a team and play through an entire season in pursuit of the Stanley Cup. Rosters can be altered, saved, and loaded with or without a trade deadline and salary cap. What's in NHL 2K11 is comparable to what you would find in a full console sports title, and caters well whether you're looking for a casual hockey experience or something in-depth.
Even with all of the great features in NHL 2K11 it does have some shortcomings. Players are blocky and comprised of low resolution textures, which is pronounced when the game zooms in during replays. This isn't as noticeable with the default overhead camera in the game, but the tiny players are still pretty jagged, especially on the iPhone 4. While the visuals are not the best, they don't distract from the game too much as you can still tell what is going on, but they could stand to be better. The game description warns NHL 2K11 isn't compatible with first gen devices, but have been able to run the game, just with a lowered framerate. You can always try the lite to see how it performs if you have an older device. Additionally, the AI in the game doesn't always make the smartest choices, and the audio portions of the game are lacking. Overall, NHL 2K11 has some “rough around the edges” spots, but overall none of these issues really diminish the fun of playing the game.
It wouldn't be hard for NHL 2K11 to claim the title of best ice hockey game on the iPhone, since the competition is sorely lacking. But it surprisingly goes above and beyond and offers a truly full-fledged NHL experience on a mobile platform. Even with such a robust experience, the game supports fast app switching and saving during season play which makes it well suited for on-the-go gaming. And on top of everything else, it's just incredibly fun to play. EA's NHL offerings have typically been favored over the 2K series on consoles, and it will be interesting to see if EA decides to throw their hat into the iPhone hockey arena. Until that time, however, 2K Sports NHL 2K11 is the clear cut choice for hockey on the iPhone.
2K Sports NHL 2K11, $1.99
2K Sports NHL 2K11 Lite, Free
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Exclusive ‘Phantasy Star II’ Preview – Another Classic Genesis RPG From Sega
When Sega first started releasing its emulated games like Sonic the Hedgehog [$5.99], Golden Axe [$2.99] and others, everyone wondered where Sega's array of classic RPG's were. Sega responded by releasing Shining Force [$2.99], leaving commenters and forum posters happy, but asking for the Phantasy Star series next… Which is exactly what Sega is delivering this Thursday.
Much like Shining Force, Phantasy Star II is a turn-based RPG that works marvelously with Sega's emulator. Text entry is a little dicey, but otherwise navigating the game world and engaging in battles works wonderfully. The emulator also does a great job of saving the game state when you quit the app, making Phantasy Star II surprisingly workable as a pick up and play game.

I still need to spend more time with Phantasy Star II, as like most RPG's the game is quite epic, but so far things are looking very good with this classic Genesis game on the iPhone. Just like Shining Force, all the down sides of Sega's emulator fade away when you're playing a game that doesn't require precise control or high frame rates. Stay tuned for a more comprehensive review when the game arrives on the App Store this Thursday.
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Freebie Friday Multiplayer Mayhem: ‘Stone Wars’ and ‘Galcon Labs’
Stone Wars [Free] hit the App Store late last year, and actually has been free for a while now but thanks to our very own it was brought to our attention and I'm actually enjoying the game quite a bit. Initially it seemed like Stone Wars was just your typical Worms clone with turn-based gameplay featuring various weapons and considerably less cartoony charm… That is, until you realize just how much multiplayer functionality the game has. You can play Stone Wars locally with a single device, locally via either WiFi or Bluetooth, or online in real time and of course there are single player modes where you can play against an AI opponent.
Online multiplayer actually works really well, you can either just wait to be match with a random opponent or create either a public or passworded game room for people to join. There isn't much of a delay between moves, and gameplay worked just fine on the single bar of EDGE that I'm rocking right now on my iPhone. Stone Wars has been free since late June, and according to the iTunes description is a "limited time promotion" for their latest game, Super Laser: The Alien Fighter [$2.99 / Free] so I guess grab it quick if you want it as who knows when it's going back to paid.
Galcon Labs [Free] takes the gameplay from the original Galcon [$2.99 / Free] with several new game modes. Galcon is a fast-paced strategy game where players take over planets by tapping them to dispatch forces from a nearby planet. Think real-time Risk in space played either locally or online against other players. When it was originally released, Galcon Labs was criticized for not providing enough new content to justify a complete sequel as the core gameplay was basically the same with some slight variation from the different game modes, but now that it's free Galcon Labs is something you should download as soon as possible.
Galcon Labs is free for today only, and if you enjoy it make sure you check out the original Galcon or Galcon Fusion [$4.99] if you own an iPad.
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