Archive for the ‘dodge’ tag
‘Zombie Highway’ Review – Like Zombieland, Gives The Zombie Thing a Little Extra Mileage
The human intellect is a remarkable beast. Just when we think that all possible Zombie concepts have been duly wrung out from our collective minds, developers go and throw us a curve-ball. Picture this: you're driving down the post-apocalyptic interstate, weaving through abandoned vehicles strewn everywhere– when you see a hitch-hiker. Naturally, this being post-apocalyptic America, the rule of thumb (think ) is to just keep on driving. In Zombie Highway [99¢] you aren't afforded that luxury.
The object in Zombie Highway is to just keep on driving– pedal to the metal, you have only one speed– faster. That's not to say you're get very far, as zombies don't generally take kindly to your brains being cocooned inside an SUV's hard exterior. And unlike the variety in Zombieland, these zombies are willing to work to get them.

Zombies in Zombie Highway will pounce on your car's side rails as you speed past them, doing all they can to bring the car to a stop– generally by using their superhuman undead strength to wrestle it till it topples over. There are 7 types of zombies all up, from the skinny fledgling variety, to the stronger, health-regenerating, weightier monsters that do a world of hurt to your center of balance. As zombies stack up on one side, this is only compounded, with your only recourse being to get the buggers off as quickly as possible.
Fortunately, your own driving prowess and an arms dealer friend in the back provide all the tools you need to get through the zombie horde…at least for a couple of miles. Zombies can be exited from the vehicle by tilting your device to sideswipe them onto one of the many ruined cars littered across the highway. Each zombie has a health bar, and whittling that to zero will ensure they won't be sticking around. To help, your aforementioned friend riding shotgun (ho ho!) has a formidable arsenal that is gradually unlocked as you accumulate collective mileage across all your games. Weapons are fired by touching the corners of the screen– if a zombie is on the right near the front of your car, tapping the top right area will fire at it.
It's a straightforward formula that creates a fun and remarkably gratifying zombie slaying experience. It's also quite challenging, as zombies are super aggressive, and your car's physics are fantastic. For instance, don't expect to steer out of a lean by driving the other way– it'll only tip it further. Instead, a bit of load balancing and fast firing fingertips are required to keep the rubber on the road.
Our only gripes with the game are that for all the great 3D models and presentation there is a notable lack of any real sound effects. Your car is effectively muted until it's being weighed down, and then the creaks it makes are whisper quiet. Not hearing the engine at all detracts from the experience dramatically. In fact, the only sound you'll really hear from the car are the squeaks of your tires as you slide around the road. There is absolutely no music to be found either, which would have done a world of good to further build atmosphere and character.
We're also not quite sure why the developers didn't stick with Openfeint or a similar platform for its social functions, as their current Twitter implementation is rudimentary at best. And though the Facebook option results in a neat competition feature where you can track your friends, those who keep their gaming separate from Facebook are left on the curb. Thankfully neither of these platforms are required to access high scores.
Still, it's hard to stay disappointed with these drawbacks for long because running from hordes of zombies is just so much fun. The further you get, the more obstacles are thrown in your path, until you are eventually wrestling your device to fend off zombies, dodge roadblocks and keep your SUV from going belly up as you're two wheeling back and forth. It's a singular experience seemingly lifted right from classic zombie films and as such is effortlessly recommended. We just hope the developers look at the sound issue, as well as maybe add an achievements system ala Monster Dash [99¢] to pad out the survival game replayability.
[]
‘rRootage Online’ – A Full-Featured Adaptation of Kenta Cho’s Bullet Hell Shooter
One of the first top-down shooters worth playing to appear in the App Store was Lazrhog's iPhone port of Kenta Cho's 2003 "bullet hell" shooter rRootage. This weekend, Miko Wohlgemuth released his own iPhone adaptation of Cho's vector-based shooter, rRootage Online [App Store].
rRootage Online is, of course, rather similar to Lazrhog's early App Store offering, but comes packed with a number of additional bells and whistles. It features music and sound effects, multitouch controls, online scoreboards, and a number of different playmodes, which really notches up the experience.
- Normal Mode — This is the standard playmode. Your special weapon (two finger tap) is a bomb that wipes out enemy bullets.
- PSY Mode — The trick here is to closely graze enemy bullets. With each graze, an onscreen graze meter increases. Once full, your ship becomes invincible for a short period. Your special weapon is the ability to roll, slowing the ship and widening the range with which your ship can graze bullets.
- IKA Mode — A nod to Ikaruga, in this mode your ship is either black or white. The special weapon is to change your ship's color. Bullets, as well, are black and white and those the same color as your ship cause no damage upon impact.
- GW Mode — In this mode, your special weapon is a reflector, which reflects enemy bullets away from your ship, tied to an onscreen reflector meter.
In each mode, the overall goal is to shoot shoot shoot and dodge dodge dodge. And, perhaps the most noteworthy feature of this release versus the earlier App Store version is full playability under iOS 4.
Anyone who enjoys a nice 2D shooter should grab this one instantly. After all, it's free, funded by iAds on the high scrore screen. Our forum readers .
[]
Neon-Glowing ‘Tunnel Shoot’ Is Fun for All Devices

Earlier this month at Apple's WWDC 2010 in San Francisco, we had a chance to sit down with Julian Farrior and Dale Thoms of Backflip Studios, who brought us Ragdoll Blaster and Paper Toss, among others. The group has shown real App Store savvy, with eight of their 12 titles reaching the top five overall ranking. What's more, they're presently serving one million unique players per day.
In our time together, the folks from Backflip demonstrated four new titles — three free games along with the paid arcade shooter Tunnel Shoot, a collaboration between Backflip Studios and Team Phobic (Bounce On, Bounce On 2). We liked what we saw of them all, but it was the last that really had us excited — and now it's here. Tunnel Shoot [link] has recently gone live in the App Store.
Now, right off the bat — aside from anything relating to gameplay — Backflip / Team Phobic impress with Tunnel Shoot in that it's a Universal iOS game that graphically renders natively to all three iOS platform devices: the iPhone / iPod touch, the iPhone 4, and the iPad. Everybody wins, here.
Tunnel Shoot is, perhaps unsurprisingly, a tunnel shooter in the vein of for the Playstation (and is somewhat reminiscent of the iPhone's own Boost 3D). The goal of the game is to survive as long as possible, travelling down a neon-vector tunnel while dodging obstacles, blasting enemies, and collecting green gems for points. You're placed in tilt-control of your craft — there are several to choose from, all of which can be visually customized — with a tap / hold mechanic for firing your blaster and bombs.
Your ship's blasters, when first activated, fire bursts of three bolts per shot, but as you hold down the fire "button," that soon drops to two bolts, and then to just a stream of single bolts. Let up on the button and your blasters quickly recharge and it's back to three bolts per shot. (Read: don't just lay on the fire button, folks.) You start off with one bomb which, when activated, flies down the tunnel destroying all enemies in its path. More are accumulated along the way. Your damage bar replenishes over time, and fairly quickly. A nice touch is that when you get blown up, the force of the explosion sends a destructive shockwave down the tunnel before you respawn.
The farther you go, the harder things get. After you get a little ways into the game, the obstacle layouts become rather complex. The arrangement of oncoming pylons and walls becomes difficult to visually comprehend between their appearance on the screen and their crushing impact with your ship. Here, I experience a definite advantage in playing on the iPad and, to a lesser extent, the iPhone 4 as compared to the earlier iOS devices. It's just easier to make out distant structures on larger and / or higher resolution displays. That said — the game is great on the older devices. I've, in fact, spent the most time with it on my 3GS.
As mentioned earlier, the game utilizes accelerometer-based tilt controls for steering. Tilt controls for fast paced shooters can often come up short, given their generally slower reaction time and lesser precision as compared to onscreen swipes. That's really not a problem in Tunnel Shoot as, although the action is intense, the velocity at which you're hurtling down the tunnel is a bit slower than that of some, similar games. I don't mean to indicate that it's some sort of "sluggish" or "laggy" affair, it's just that you're being challenged to dodge hither and yon, choosing your path and placing your shots wisely, as opposed to emphasis being on go, go, go!
The long and short of it is that Tunnel Shoot is a stylized shooter that feels very well implemented, delivers real challenge, supports all iOS devices natively, and costs $0.99. The only gripe I've got is that there's no real explanation as to the specifics, in-game — how the multi-blaster works, that green gems are good, that your damage repairs over time, etc. Nonetheless, it should be an instant buy for anyone that even approximates a shooter fan — especially if you've got multiple devices.
[]
So You Just Got an iPhone 4 – An App Store Gaming Guide
If you're one of the lucky ones you managed to secure themselves an iPhone 4 today (or even the past two days if you're really lucky) you've no doubt marveled at how thin it is, how crisp the Retina Display is, and maybe you've even found someone else to do a FaceTime call with… but what about loading it up with some games? Since we haven't gotten our own iPhone 4's yet, we haven't really been able to put together a "games that are really awesome on the iPhone 4" listing, but I figured we'd start out by compiling a list of some of our favorite games in the App Store.
If you think this looks a lot like our 2009 Buyer's Guide, that's because it does. However, we've updated the list with some of our recent favorites and kept some of the old ones. In the interest of space, we had to drop many off the list, but that doesn't reflect the quality of those games. If you're looking for more suggestions, please check out the 2009 Buyer's Guide for additional titles we also loved.
If you want to play games on your new iPhone, you're in for a treat.
iPhone Classics

Spider: The Secret of Bryce Manor – We choose Tiger Style Games' Spider: The Secret of Bryce Manor for our 2009 Game of the Year first and foremost because it's a great game, but also because it perfectly represents the promise of iPhone gaming. Spider is an original concept built specifically for the iPhone by a small self funded team. It's this low barrier to entry which provides customers with a huge selection of games including unique and polished gems like Spider. You really should experience this one. (Review, App Store)

Doodle Jump – While we have to give props to PapiJump as the clear inspiration for Doodle Jump, Lima Sky has managed to take the game to a whole new level and succeeded in creating a true iPhone classic. Doodle Jump has sold over a million copies to date and even been on primetime TV sitcoms. Every day we hear from up and coming developers who claim they have come up with "the next Doodle Jump" but so far Lima Sky's title hasn't truly been dethroned. (Review, App Store)

Flight Control – Another iPhone game that will go down in history as one of the classics for the platform. Firemint's CEO Rob Murray took some of his free time during last year's Christmas break to whip up a prototype of a game that eventually became Flight Control. The game has single handedly defined a genre on the iPhone of "line drawing" games and has been endlessly imitated. Flight Control is also one of the few games available at the iPhone 4 launch with high-resolution graphics for the Retina Display. (Review, App Store)

Fieldrunners – One of the original tower defense games on the iPhone, and still the best according to many. Fieldrunners was named one of Time Magazine's Top 10 video games of the year in 2008, and since then the game has seen updates adding OpenFeint support as well as additional maps. (Review, App Store)

Angry Birds – We really liked Angry Birds when it was first released, since then it has become a complete App Store sensation with amazing staying power near the top of the top 10 paid app listing. In the game you fling an array of angry birds with different abilities at pigs. Of course it isn't that easy, as the pigs have fortified themselves in makeshift forts. Angry Birds has seen many updates, and now comes loaded with a surprising amount of levels to play through. (Review, App Store)
Only on iPhone

Zen Bound – Ok, technically this started life as a PC Game, but Zen Bound didn't really come into its own until it became an iPhone game in 2009. The game just came to life on the iPhone with multi-touch and tilt controls along with mood and music to perfectly and completely engross you as a player. An experience as much as a game. (Review, App Store)

Eliss – A multi-touch masterpiece. Eliss delivers a unique, challenging and undeniably iPhone experience. Pinching and combining on-screen planets without letting them touch make for some frantic and riveting gameplay. (Review, App Store)

Sway – The unique multi-touch "swinging" controls of Sway may have ultimately been its downfall. If you can master the steep learning curve of the game's controls, an amazing iPhone platforming experience awaits. (Review, App Store)

Space Ninja – A great use of the iPhone's accelerometer that allows you to dodge enemy fire and invoke slow motion "bullet time". Since its original release, 3GS enhancements have been added as well as a new "magnet fluxor" that allows your ship to briefly repel bullets. (Review, App Store)
Arcade

Tilt to Live – Tilt to Live is a game that draws you in with its edgy personality and inescapable 'just one more go' gameplay. It is gorgeously crafted and presented and has a wicked sense of humor to boot (just take a look at the loading screens to see what I mean). Completing its challenges and unlocking weapons has the added benefit of enabling you to achieve even higher scores and multipliers, meaning even those not normally counting themselves as completionists may be eager to experience the width and breadth of what Tilt to Live has to offer. An update added two new game modes since its initial release, making a great game even better. (Review, App Store)

Espgaluda II – Bullet hell at its best on the iPhone. Even not being a huge fan of the genre, we fell quick and hard in love with Espgaluda II. It is the best 2D shooter experience in the App Store with great touch controls. Note: It will only run on the latest generation devices. (Review, App Store: iPhone 3GS, 3rd Gen iPod Touch, or pixel-doubled on iPad)

Cubed Rally Racer – This fantastic racing game features retro-inspired 3D graphics and completely randomized tracks which range from a walk in the park to iPhone-smashingly difficult. If you were a fan of RC Pro Am back in the day, pick this one up. (Review, App Store)
Platformer

Babylonian Twins – Sixteen years in the making, Babylonian Twins delivers an amazingly challenging yet satisfying iPhone and iPad puzzle platformer. In many modern platformers, I've felt like I'm just mindlessly going through the motions to make it to the end of each level. Babylonian Twins, however, really keeps you enthralled throughout. (Review, App Store: iPhone, iPad)

Super QuickHook – A sequel of sorts to Hook Champ, Super QuickHook utilizes a similar swinging mechanic with updated "16 bit" graphics and a brand new completely randomized survival mode. If you love this one, don't miss out on the original Hook Champ (Review, App Store)
Retro Games

Karate Champ – Revolutionary Concepts' iPhone conversion is done superbly. The dual-stick control mechanism is handled via on-screen joysticks which, while no match for physical controls, work rather well. As far as I can see, aside from the necessary control alterations for the iPhone's touch screen, Karate Champ for the iPhone is a perfect conversion. (Review, App Store)

Broken Sword – The remake of this 1996 point and click adventure was wonderfully brought to the iPhone. The story and all around high-quality production values of Broken Sword sucked us in. Whether you're an old fan of the original game, a newcomer to the series, or even someone who's never played a point-and-click adventure before, Broken Sword is a game with mass appeal that will draw you in. (Review, App Store)
Racing / Driving

Grand Theft Auto: Chinatown Wars – A great adaptation of a DS/PSP game, Chinatown Wars offers a level of depth rarely seen on the App Store. If you complete everything in game, playtime will need to be measured in days, not hours. The weapon targeting system can use improvement, but barely detracts from an otherwise phenomenal game. (Review, App Store)

Jet Car Stunts – A remarkably fun jet car racer/platformer that had us coming back again and again due to its great controls, fresh visual style and mind boggling levels. The only real complaint we've seen voiced has been the relative difficulty of the game, but, honestly, that's what made it so addicting. (Review, App Store)

Real Racing – Perhaps we should have categorized this as a "classic", but Real Racing was the first iPhone racing game that really blew us away. The great graphics, perfect controls and AI all combined to make this one of the best iPhone racing games that still holds up today. Like Firemint's other game, Flight Control, Real Racing also has been recently updated with high resolution graphics for the iPhone 4's Retina Display. (Review, App Store)
Casual

Fruit Ninja – This oddly popular game puts players to the task of slicing all kinds of fruit that is thrown up from the bottom of the screen. Swiping with your finger controls your virtual sword, and combos are awarded based on how many fruit you can slice in one swipe… Just look out for bombs. (Review, App Store)

Canabalt – This isn't a particularly deep game. In fact, the average gaming session is probably measured in seconds rather than minutes. But with its simplicity and style, it managed to keep us coming back again and again. You can try out the identical Flash version for free at . (Review, App Store)

Boost 3D – We might not have been too over the top about the game when we first reviewed it, but over time we realized that Boost 3D is a game that we love to play. There's something hypnotic about this tunnel runner that had us coming back to play it again and again. (Review, App Store)

Harbor Master – Among the first of the avalanche of Flight Control inspired games, Harbor Master mixes things up by having the player dock cargo ships and send them back out to sea on a variety of different levels– Each with a different layout and some with additional gameplay elements such as pirate ships to shoot or sea monsters to fight off. (Review, App Store)
Word

Bookworm – A game that should need no introduction, Popcap's word searching classic fits great on the iPhone. The touch controls work effortlessly, and the gameplay is perfect for the casual play style of many iPhone gamers. (Review, App Store)

Words with Friends – Asynchronous online multiplayer not-quite-Scrabble that can either be played for free with in-game ads or without for a couple bucks. A recent update added push notifications to tell you when it's your turn and according to Newtoy, the average player spends 1.5 hours each day playing. (Review, App Store)
Strategy

Carcassonne – A fantastic rendition of the classic board game, Carcassonne can be played with 8 different AI players, locally, or online with push notifications. It also has high resolution graphics already in-game to take advantage of the Retina Display. (Review, App Store)

Plants vs. Zombies – Popcap's breakout hit for PC has come to the iPhone — and it's great. Popcap took the standard tower defense formula and greatly simplified it. Instead of a path to build towers along, you drop seeds in your yard which then grow in to plants that have various offensive or defensive capabilities. While it does lack a few gameplay modes from the original, the iPhone adaption is very well done and highly recommended. (Review, App Store)

Land Air Sea Warfare – There are quite a few options for RTS fans available on the App Store, but all of varying degrees of quality and none that felt "just right". That all changed last month with the release of Land Air Sea Warfare. LASW gets it “just right”, offering a full console-like RTS experience with brilliantly executed, easy to use touch screen controls.(Review, App Store)

Sword & Poker 2 – This strange game is the sequel to the original Sword & Poker <a href="which we loved in our reivew. In the game you play an RPG battling monsters by placing poker hands on a 5×5 grid. The concept sounds crazy, but works very well. If nothing else, give the lite version a try. (Article, App Store, Lite)

Chess with Friends – The iPhone equivalent to snail mail correspondence chess– You can play the ad-based version for free, or upgrade to the premium version to play without ads. Recently added push notifications that alert you when its your turn and an endless supply of human opponents makes this the best chess game available on the platform. (Article, App Store)
Role Playing

Chaos Rings – One of the most ambitious RPG games we've seen so far for the iPhone. The graphics and gameplay are exactly what you'd expect out of a Square Enix RPG. Battle in parties of two in classic turn-based battles as you make your way through a story that's just as ridiculous as any other Japanese RPG. (Review, App Store: iPhone)

Space Miner – It's probably no surprise that this game topped our list for February. Space Miner: Space Ore Bust has an unusually broad appeal successfully mixing shooter and RPG genres into a humorous and well scripted package. Whatever sort of gamer you are, don't miss out on this one. (Review, App Store)

Pocket Legends – This free online multiplayer game for both the iPhone and iPad that is a ton of fun and playing in a party with your friends is especially impressive while you're playing via 3G as the netcode does a great job in providing a lag-free experience. Additional content is available via in-game DLC, but you can really get a good feel for the game before you ever need to buy anything. (Review, App Store: iPhone, iPad)
Sports

Tony Hawk Pro Skater 2 – A surprisingly competent port of the classic skateboarding game. Everything is included from the original, and once you get used to the virtual controls, you'll be performing endless combos in no time in the many included skating locations.(Review, App Store:)

X2 Snowboarding – X2 Snowboarding from Exient is a highly enjoyable romp on the slopes that sets itself apart from the crowd in graphics, controls and gameplay. With a great sense of speed and immersion, this is our snowboarding game of choice for the iPhone. (Review, App Store / Lite)

X2 Soccer 2010 – The followup title to their 2009 title, X2 Soccer 2010 is one of the top soccer game experiences right now on the App Store. X2 Soccer 2010 is complete with great AI, impressive 3d graphics and solid controls. (Review, App Store)
To see other iPhone games we've rated, check out the sidebar where you can find: 5 Stars, 4.5 Stars, 4 Stars, 3.5 Stars, 3 Stars, and 2.5 Stars. All of what we have considered to be the best iPhone games are filed under Best iPhone Games, and I'm sure this post will be filled with comments from people suggesting their own favorite iPhone games that we left out of this list.
Good luck to everyone in line today looking to get an iPhone 4, we'll have much more iPhone 4 coverage as soon as we get ours in our greasy little hands.
[]
Grab ‘Bit Pilot’ for Free Today
Zach Gage's Bit Pilot has gone free for today. The retro-inspired dodging game stands on its own with fast paced gameplay, well implemented touch controls and a great 8-bit soundtrack. The game allows you to control a small ship in an asteroid field using single or dual swipes. Use one thumb for smaller movements, or both for more rapid movements. All the while, your job is to dodge the asteroids and lasers while picking up bonuses.
The swipe/touch controls are very nicely done and responsive. This is game we enjoyed on its release, and should be picked up while it's free.
[]
‘Split/Second’ Explodes on to the App Store
Disney Interactive's arcade racing collaboration with Black Rock Studios, Split/Second [$6.99], hit the App Store tonight and so far seems remarkably similar to the version we previewed last week:
Developed in house utilizing scaled down versions of the assets from the XBOX 360 and PS3 version of the game, Split/Second for the iPhone is a fun racing game with a great sense of speed and a cool gameplay mechanic that involves blowing up portions of the track to change the layout of the course and sabotage opponents.
In Split/Second, you compete in a fictional reality television show where you compete for fame and fortune. Included are three gameplay modes: Season mode where you play through the TV show, quick race where you can play any unlocked track, and multiplayer mode which not only can be played locally via bluetooth and WiFi but also online.

The main gimmick of Split/Second is the powerplay system. Racing through the game, a gauge near the back of your car slowly fills up in three segments. Doing things like drifting, drafting opponents, and just generally racing as aggressive as possible increases your powerplay meter. You can then spend this powerplay energy to initiate various explosions throughout the track to take out enemy racers as well as significantly altering the track itself. This can result in debris and track damage that you must dodge and avoid in subsequent laps. The game offers 3 types of modes throughout: Detonator, Elimination, and Race. Detonator pits you against the track itself in which all possible explosions occur during your run. You just need to finish in the time allotted. Elimination is an aggressive quick-elimination mode where the trailing car is eliminated at regular intervals. Finally, Race is self explanatory. Controls are limited to auto-acceleration, tilt control and manual braking with multiple button layout options.
As some commenters mentioned in the preview post, the powerplay gauge increased very slowly in the preview build. This seems to have been tweaked to be more in line with the console version of the game and it seems rare that I'm ever really starved for powerplays.
Unfortunately, the other issues mentioned in the preview still remain. While the game itself is a fast arcade racer with a neat gimmick, it almost seems like too much was sacrificed when compressing the game down from the XBOX 360 or PS3 to the iPhone. So many of the visual effects are missing, and even the biggest explosions aren't nearly as exciting.
In comparison, when playing the full console version of the game, you're constantly dodging explosions and other environmental obstacles launching themselves in the middle of the raceway. On the iPhone, this explosion mechanic isn't anywhere near as prevalent as it should be in a game that tries to be based around adrenaline-pumping explosions around every turn.
Split/Second for iPhone does come with online multiplayer, but since it just launched this evening, it's too early to say whether or not this will become popular enough to sustain itself.
While Split/Second for iPhone can be a fun arcade racer, App Store racing staples like Real Racing [$4.99 / Free] and Need for Speed Shift [$6.99] are just flat out better technical racers. As such, Split/Second isn't a must have but may appeal to those looking for a different and far more arcade-y racing experience.
[]
‘PewPew 2′ Review – Pew Pew Pew!
Nearly one full year ago, the original PewPew was released onto the App Store during the height of dual-stick space shooter popularity. Despite the massive influx of similar games around this time, PewPew managed to gain some notoriety for its retro-inspired vector graphics, responsive controls, frantic game modes, and the reasonable price tag of free. Many players even commented on feeling slightly guilty for having scored such a quality game for nothing at all. Luckily for them, and for the rest of us, the chance to show monetary gratitude is at hand as PewPew 2 is now available for $1.99. It expands upon everything that made the original so successful and adds a challenging single player campaign, enhanced graphical effects, and a couple of other neat surprises.
The biggest new addition is the Campaign Mode, made up of ten separate levels. Each of these levels are incredibly unique from one another, and some pose a devastating difficulty. (Note, the difficulty has been a in our forums). Every gameplay element that was present in the first game is utilized in some way throughout the campaign, as well as many clever new ideas. As just one example, the level Spring Theory tethers your ship to a point in the middle of a room and tasks you with trying to avoid ever-increasing enemies within the limited mobility, and once you've survived the onslaught for 50 seconds, shooting every last one of them. More so than any other game, PewPew 2 tests your ability to dodge enemies just as heavily as it does your ability to blast them, and the campaign is a satisfying and varied experience that exemplifies that.
If you get stuck at a particularly hard spot in the campaign, you can always take a break and jump over to Infinity Mode which houses all the modes that were present in the original game (MegaGore, Dodge This, Assault, and Chromatic Conflict) in addition to two brand new ones. The first is called Highway and has you racing around a circular track dodging and shooting enemies while trying to collect orbs as quickly as possible. The other new mode is Amalgam, and is somewhat like Assault but with the added element of many enemies. Both new modes are a lot of fun and fit in well with the rest of the game. Amalgam and Chromatic Conflict are locked initially, and can be accessed by completing the Campaign Mode at 50% and 100% intervals respectively. Gold, Silver and Bronze medals can be earned in every mode and used to unlock five additional ship styles. Also, every mode has a local and online leaderboard, with the full replay of each player's entry being easily viewable.
There's already a lot of great content in PewPew 2, and there's even more on the way. The developer is working on another campaign that will be at least as long as the first and two additional game types for Infinity Mode. This, along with universal iPad support, will be coming soon via free updates. There's also a desktop version in production for Windows/OS X that will give players the ability to create their own levels, which could conceivably be added into the iPhone version at the developers discretion. It will be interesting to see how this exciting project and the future of the iPhone version turn out.
The current version of PewPew 2 is one of the best dual-stick shooters available, and is well deserving of its modest price tag. The original PewPew is free, and will eventually be updated as a proper lite version for the sequel, so if you want to get a taste of the gameplay give the first game a try.
[]
‘Hand of Greed – dodge the blade!’ Review — Would You Put Your Hand in the Hornet’s Nest?
The AppStore being the bottomless font of creativity and innovation that it is, developers are constantly finding new ways to engage us with our devices. Tactility is a big draw card here, with simple concepts such as Fruit Ninja proving a hit thanks to the very cool way that we interface with the game. provided another example of something fresh earlier this year, but their game was pulled due to a new publishing arrangement. Thankfully, it has now re-emerged as Hand of Greed – dodge the blade! [AppStore].
Hand of Greed is an avoidance game with a twist, forcing you to literally put your hand in the hornet's nest. Where Fruit Ninja had you do the slicing and dicing, Hand of Greed makes you the subject of the slashing– tasked with avoiding the whirling on-screen blades to collect each level's treasures simply by tapping on them. Each time you unsuccessfully jab at a target, the screen is caked with blood and a gut-wrenching stabbing sound emanates from the device, along with a sharp vibrate.


There are 50 levels overall in Hand of Greed spanning over 5 differently themed worlds. Each level is beautifully rendered, with the exceptionally crafted blades stealing the show and occupying most of the screen real estate. This is especially true of the latter levels, where you'll have to face off against a number of wicked looking knives that you certainly will not find in the kitchen.
Each level provides several wave of different treasures to collect, with bonus points awarded for collecting chains of like-treasures. The object of each level is to clear it in its entirety without being sliced more than three times. To help, power-ups are slowly introduced along the way, and provide benefits such as refilling portions of your life bubble located at the top of the screen. They're sorely needed too, as Hand of Greed features a sharp incline (pun intended) in difficulty that requires you to study closely each blade's pattern or face being shredded instead.
Scores are accumulated at the end of each level and high scores recorded on the OpenFeint leaderboards. There are also 17 achievements to unlock, with most of them remaining secret until discovered to further up the ante.
It's a winning formula that is as simple as it is effective. Though there's not a lot of depth to the game, it's a terrific time waster that should keep you occupied for a long while, largely thanks to its gruelling difficulty (which may very well be too much for some). Just don't show it off to anyone with a queasy stomach or penchant for fainting at the sight of blood.
App Store Link: Hand of Greed – dodge the blade!, $0.99.
[]
[Update] ‘Edge’ Developer Mobigame Submits a New iPhone Game for Review
Mobigame, creators of Edge and Cross Fingers, have submitted a fresh game to the Apple according to a recent tweet from their official Twitter account.
"Sent a new game to Apple review team today," , which was sent roughly an afternoon ago, simply reads.
As for what this new game is, the studio is remaining tight-lipped. In a asking for a preview build, Mobigame said the studio plans to wait until the game clears the approval process before handing it out. Mobigames didn't divulge what the title actually is.
In , though, it was promised that the new game will "be one of the funniest iPhone games ever."
Update: Mobigame's David Papazian responded to our request for comment and told us that the studio is working on two games at the moment. One of those titles is a "very ambitious" 3D game. The other is this title — "an old school game with a lot of fun."
Papazian gave us the pitch via e-mail.
"As Jack the lone truck driver, (you) take control of an 18-wheeler as you dash through American landscapes in true Russ Mayer fashion. The game puts you in very hot pursuit of Alpha Chick, a blonde bombshell in a red corvet. Honk the horn, dodge vehicles, get bonuses and race for the ultimate price: the girl.
"The cartoon animations, the sounds, tunes, and the general atmosphere of this game make it one of the funniest game on the iPhone."
Mobigame's last game Cross Fingers [App Store / 1.99], a click-and-drag Tangam-style puzzle title, won over purchasers. We liked it's chilled atmosphere, simplistic visuals, and grounded design.
EDGE, Mobigame's other app, is even better. The trademark spat revolving around the title's name, however, often overshadows its components and design.
[]
‘Warpgate’ 1.1 Update Released and 1.2 Details
Freeverse's recently released space conquest game, Warpgate [iPad / iPhone] saw its first update yesterday on the iPad and iPhone. Aside from a pile of bug fixes and performance improvements, the main change in Warpgate 1.1 is how combat works.
Previously, combat in Warpgate consisted of you watching your ship fly in circles with enemy ships and fire your various weapons whenever they were ready. In this update, tilting your device actually controls the movement of your ship in battle, and skilled pilots will be able to either dodge enemy missiles entirely, or at least delay their impact.
Also, you are able to divert your power to your ship's shields to lessen the damage taken by a barrage of enemy attacks. The down side is by diverting power to your shields, all your weapons lose their charge as if you had just fired them all, and you won't be able to attack until they recharge. Since one of our complaints about the game was the simple combat system, it's pretty great to have some more interactivity in this part of the game.

Warpgate 1.2 which is nearing submission to Apple is addressing even more of our complaints with a Plus+ powered save game system that will allow players to synchronize their game data between different devices, as well as keeping a backup online. This was actually one of my biggest concerns in our review, and I'm ecstatic to see it addressed. Also coming in 1.2 is the ability to turn off the tilt battle controls seen in 1.1.
If this is the first you've heard of Warpgate, give our review a look. The game is a lot of fun, and without any real end to the game, I'm still happily playing it today while building a massive space empire.
App Store Links: Warpgate HD, $7.99 (iPad) – Warpgate, $4.99 (iPhone)
[]


