Archive for the ‘Command & Conquer’ tag
‘Highborn’ Review — A Marriage of Winning TBS and High Fantasy Parody!
Our hands-on time with Highborn several weeks ago left us extremely impressed with what the ex-Westwood Studios developers (think ) at Jet Set Games had done with the turn-based strategy game and hopeful that its submission time with Apple would be a short one. Well, our prayers have been answered, as Highborn [App Store] is now available!
A strategy game clearly inspired by the richly inked, high-fantasy tilesets and characters of the acclaimed series, but played similarly to other popular TBS titles such as Rogue Planet and Mecho Wars; Highborn takes the best credentials from these hits and takes them in a direction distinctly its own.

Highborn follows the story of Archie, an overbearing do-gooder Knight that more often than not frustrates his followers with his overt sense of righteousness, but who nevertheless follow him in his battles against the Arch-Lich, Floyd. The larger-than-life characters are a highlight in Highborn, from the flamboyant, once-famous mage Enzo to the many villains of 'Decay' whom you face off against (such as a Chef who holds entire towns hostage to his dreadful cooking); when characters clash the banter that results is consistently hilarious and peppers the 9 campaign missions with easily some of the best dialogue we've seen on the platform.
The gameplay in Highborn poses an alternate take on the TBS genre, foregoing the usual requirement of mass-producing units to overwhelm the enemy and instead placing a strategic focus on unit value, by placing a finite number of units at your disposal from the onset. The only way you can swell your ranks beyond what you begin each mission with is to capture strategic buildings. Capturing a monastery, for example, will bestow upon you a monk, whilst capturing a Tower will grant you a Mad Wizard.
Some of these strategic buildings double as defensive structures, providing an additional attack at the beginning of any battle initiated within their range. Combat in Highborn is typical of a TBS, where units are marched around on a hexagonal grid until in range of an enemy, upon which they can initiate their attack. Combat sequences are automatically generated with Highborn's great looking 3D combat engine– a welcome addition to the otherwise 2D overview. Though largely static, the results can be influenced by hero 'powers' collected from captured Monoliths around the map. These powers are only available to the aggressor however, placing particular importance on getting the first shot in.
Though Highborn is flawlessly presented, the gameplay itself is not without its issues. Units are sometimes moved by mistake or to the wrong grid as simply double tapping on a valid location will move the character there and movement commands cannot be undone (a feature we would love to see in the future). The special powers afforded to the attacker are also quite potent, often rendering the defender helpless. This generally isn't an issue in the campaign as powers do activate a cooldown to mitigate their usage and the AI is mostly defensive, with many of the monoliths starting as neutral awaiting your capture. In multiplayer however, the issue is more notable, as monoliths are secured early and even overwhelming odds can be turned by the use of these powers. Still, it does pose a strategic consideration that is available to both players, so we're not willing to call this entirely unbalanced.
Multiplayer in Highborn is provided through Facebook integration, a fact that may prove difficult to swallow for some, particularly in light of the recent scrutiny Facebook has come under. Fortunately, Jet Set Games has been thoughtful about privacy and your name is not shared with the public at all. Games are initiated by selecting members of your friends list, so games are restricted to amongst those you've already approved of. We aren't rapt about the decision to use Facebook, as many gamers network beyond their local social groups and Facebook is at its core a depository for mostly personal information. A means of accessing gamers without requiring them to be added to your Facebook friends list would certainly be preferred.
In any case, the actual handling of asynchronous multiplayer (functional over 3G and WiFi connections) is seamless and effortless. You choose from a number of small or large maps, take your turn, then wait for your opponent. Once they've made their move, their actions are clearly animated for you at the beginning of your next round. You can have a number of games going at once so that you are constantly occupied while waiting for other players. Jet Set Games have gone as far as providing a nifty numerical indicator on Highborn's icon to show when you have pending multiplayer moves.

Highborn comfortably sits as one of the best turn-based strategy games we have played on the iPhone. Beyond its dialogue and characters, which raise the bar entirely for humour, creativity and personality (and ability to plough right through that fourth wall); Highborn looks and plays fantastically, with a depth and attention to detail in its presentation that constantly surprises (just take a look at the character descriptions to see what I mean). If you look past the Facebook integration (which we understand some of you won't, though we strongly urge you to), Highborn also has a lasting and engrossing multiplayer mode that is excellently paced and perfect for portable devices. With additional campaigns promised beyond the 9 lengthy missions currently available (they'll take you hours to complete), Highborn is a robust and content-heavy turn-based strategy game that will surely leave you impressed.
Impressions from are very positive thus far, but do check them out if you're after another take on Highborn. We're confident though that Highborn will remain a fixture on our devices for a very long time. Jet Set Games are also hard at work on an iPad version of Highborn, which should be ready later this summer!
App Store Link: Highborn, $2.99 (Special Introductory Price).
[]
‘Highborn’ Preview — An Upcoming High Fantasy Strategy Game with an Emphasis on Funny.
We were fortunate to be given hands-on time with upcoming game, Highborn; a medieval turn-based strategy game with a blend of the traditional 2D map gameplay and a great looking 3D combat engine. To give some context, Jet Set Games is led by the original creators of the immensely popular RTS.
Much of Highborn clearly draws inspiration from popular PC titles such as . From the very first map Highborn's richly painted levels catch the eye. In fact, all the artwork we saw was exceptionally well drawn, from character designs to unit icons on the combat map– all had a grand cartoon-like style that we've really taken to.
This is true of the combat engine too. When you engage in combat, the screen transitions into a focused battlefield, akin to other popular TBS games such as Rogue Planet. Where Highborn differs is that attack moves are played out in full-3D. These 3D encounters are just as detailed and are terrifically animated; units are brought to life to look just as great as their 2D counterparts. The many different battlefield environments we saw were crafted to the same high standard, too.


The rich world created by Jet Set Games doesn't stop at the visuals though, as each character we encountered in our brief time with the game were larger-than-life and very self-aware. We appreciated the (often very funny) well-written banter between characters and the many instances where dialogue segues right through the fourth wall. It's been a long time since a game made us laugh, but Highborn promises to do just that.
Highborn also promises asynchronous multiplayer via Facebook, where you can send challenges to your friends and play against each other on selected multiplayer maps. We had a chance to test this, and we're pleased to say it works really well. You can even have multiple games going at once, meaning time spent waiting for your friends to move can be kept at a minimum. Thoughtfully, the game icon also displays the number of multiplayer games currently awaiting your attention.
Highborn is shaping up to be an excellent turn-based strategy with a storyline worth caring about. It's a breathe of fresh air to see time and effort devoted to good dialogue writing, and it seems to pay off in what we've seen so far. We're eagerly awaiting Highborn's release (which is still slated as 'Coming Soon' by the developers) to see what more fun Jet Set Games have in store for us.
In the interim, whet your appetites by checking out our video above of the opening mission. Be sure to watch it in HD, as you'll get a better feel for the game by reading the mission dialogue.
[]
EA’s ‘Command & Conquer: Red Alert’ and 2K Games’ ‘Civilization Revolution’ Strategy Games Coming to iPad
Along with the blitz of iPad details leaking out of the App Store this evening comes EA's Command & Conquer: Red Alert for $14.99, a real time strategy game that appears to share quite a few interface elements with the iPhone version. Since the iPad was first announced, the increased screen real estate has left RTS gamers drooling at the potential of playing a full fledged strategy game without the somewhat annoying limitations of the small iPhone screen.

Command & Conquer: Red Alert is yet another game on our long list of games we're going to need to be trying out this Saturday. Hopefully there is more to Red Alert than an up-sized version of the iPhone game. I've got my fingers crossed at least.
Also coming for $12.99 is Civilization Revolution which has been "updated and optimized" for the high resolution display of the iPad… Yet another game to add to our busy Saturday morning.
[]


