Archive for the ‘China’ tag
‘Bar Oasis 1.5′ Review – Get the Shaker Back Out
TouchArcade has gone a round with Bar Oasis before, back in 2010 when the first installment came out. However, I was completely unfamiliar with the game when I got word of Bar Oasis 1.5 [Free], which promises to bridge the gap between the first game and the sequel. I wasn’t sure what the difference was exactly until I read the fine print: the second game will give you access to tons of extra content, so we’re just getting a taste here. But the taste I got left me ready for much, more more.
For those of you who never played the first game in the series, Bar Oasis 1.5 offers an experience much like that of the Phoenix Wright series and other text-heavy games. In reality, it resembles a visual novel more than the Phoenix Wright series does, so if you don’t like lots of dialogue, don’t download this one. However, if witty banter and great mini-games appeal to you, you’re going to adore this. It also feels a bit like playing a really good anime, which is the ticket straight to my heart with no stops inbetween.
In Bar Oasis 1.5, you play the role of an attractive girl named Carla who loses her job and finds herself at Bar Oasis much by accident. Despite your relative lack of experience, you quickly find out from the head bartender that the guy they usually count on (Vincent, from the first game) has gone running off to China after some elusive woman. And so, they’re desperate for help. You get drafted into his old spot, with lots of characters waiting to get to know you as you learn how to be a great bartender.
Bar Oasis 1.5 has two main modes: story and making drinks. The game utilizes motion, so you will actually tilt the phone to pour and shake it when you use the mixer. One of my only complaints about the game was trying to master the timing (but I think that’s part of the point). Sometimes it seems like timing is the key, as there is a timer in the top right corner that tells you how well you are doing.
It says “Pro” if you’re fast enough, and will eventually tick down to “Amateur” if you take way too long. Making the mix drinks also means memorizing the backbar and where things are, which will come naturally after you’ve made enough preliminary drinks. The game is very smart about this as you serve a whole lot of bottled beer and whisky shots before you get down to more varied orders.
One really cool thing about the game is that all the drink recipes are accurate, so as you unlock them all, you’re also getting a handy recipe app to make cocktails with in the process. It’s when you notice little details like that that you start to realize how clever this game’s entire concept really is. You also have a drink making mode available right from the menu, so you can access the recipes easily and also practice making the drinks. This comes in really handy if you are struggling with getting the drinks right in story mode.
Bar Oasis 1.5 is easily the best title I’ve played on my phone in ages, but that’s also a matter of personal taste. I’m a huge fan of innovative concepts, and in a sea of physics puzzlers, you really notice when something swims to the forefront. The character development is clearly the focus of this game, and it’s nicely balanced with the drink making mechanic.
There are only 20 drinks available in this limited free teaser version, but the developers promise 100 in the upcoming Bar Oasis 2. Frankly, I would have come back just to spend more time with the characters, but I’ll take more drinks to learn as a backup excuse. Don’t miss this one. It might be free, but I’d have easily paid for a title as interesting as this and am eagerly looking forward to Bar Oasis 2.
TouchArcade Rating: 
[]
‘Bullistic Unleashed’ Review – Taking The Bull By The… Horns
I’m sure there are a lot of folks out there that took a quick glance at ’s Bullistic Unleashed [$0.99] and just kept moving. After all, the screenshots are filled with crude humor, the trailer a repository for irreverence, and there’s more lewd imagery and graphic violence than you can shake a stick at. However, if you look past all the window dressing, you’ll quickly discover that Bullistic Unleashed is an excellent game that combines several different genres successfully.
Bullistic puts you in the role of a bunch of cocky bulls that decide to demolish a shopping mall as well as all its inhabitants. You’ll accomplish this through 20 different levels, each with their own obstacles and layouts (including the now literal bull in a china shop). Cause enough damage in a level, and you’ll unlock the next. You’ll also unlock seven different bulls available for use by collecting hidden coins in each level. Each bull has their own special moves and physics attributes.
While it’s easy to describe Bullistic Unleashed as a simple physics-based title, it’s a bit more complicated than that. Yes, you slingshot animals (bulls, in this case) across levels in an effort to cause as much havoc as possible. But, while similar games pit you against specific enemies, Bullistic wants you to simply cause as much damage as possible. Also, the game is littered with accelerators, elevators and barrels which have the potential to greatly extend the life of your bull after the initial shot. Also featured are bumpers and various obstacles that can put your bull out of play.
With all these elements, Bullistic plays like a hybrid of Angry Birds, Peggle, and pinball. That may sound like a strange combination, but it works surprisingly well. While the initial physics and slingshot are obviously important (and can make or break a level), the additional level elements are always in play and add an element of chance that keeps you coming back even when a level seems impossible. There’s a certain amount of timing and precision that provides additional rewards to the patient gamer. Levels are also compact, making this an easy title to play on the go.
All of this leads to a game that is widely accessible while providing incentive to gamers that want to put forth more effort. Furthermore, it’s also simply a blast to play. The wanton destruction never gets old, and there’s a ton of different ways to complete levels (especially when you start unlocking the different bulls). Later levels also have a surprising amount of strategy, and finally hitting 100% destruction on a level is an extremely satisfying experience.
In addition to the well-executed gameplay, Bullistic also gets a lot of the supplemental elements done right. The retina visuals are clear and detailed (for better or worse), with very little slow down. There’s enough content to keep most gamers satisfied (although I would like to see more levels in a future update). Even the presentation is top notch, with amusing menus and IAP shops. One minor complaint is the game’s excessive pushing of social network features and IAP, although neither is required to succeed at the game.
Let’s talk about humor, because Bullistic Unleashed is one of the most hilarious games I’ve ever played. Relatedly, it’s also one of the dirtiest games I’ve encountered in the App Store. You slingshot the bulls across levels using, well, their balls. Also, there’s a lot of gratuitous violence and screen-filling blood splatters as your bulls massacre the mall inhabitants (launching your poor bull into a meat grinder is certainly a sight as well). Let’s not forget the cows either, as your bulls will immediately stop the destruction if they get anywhere near their bovine companions (I’ll leave you to figure out why).
However, it’s not all juvenile jokes. Bullistic has a lot of enjoyable wit, especially with the various descriptions of the different bulls, as well as the general story. There’s enough pun-play involved that you know that the developers attempted to strike a balance between wit and crude humor – but then decided to go all out on the latter at some point.
There’s no doubt that Bullistic Unleashed isn’t for everyone. The over-the-top violence and humor will simply not work for some people. However, I implore anyone on the fence to bite the bullet and check out this title. It strikes that hard sought balance of accessibility, appealability (again, for some more than others) and enjoyability with very little in terms of detraction, and it’s certainly one of the better physics-based titles that I’ve checked out.
TouchArcade Rating: 
[]
‘Max Payne Mobile’ Review – Beautiful Bullet Time, Aged Like a Fine Wine
Do you remember the Bullet Time Wars of the early ’00s? Every game had to have it, and not one of them got it right. We lost a lot of good games during that time; lost to the unnecessary addition of a .
But then Max Payne [ $2.99 ] was released, and overnight the war ended. There was no disputing that, finally, a game had gotten bullet time right. That day was almost 11 years ago, and since then the world has changed. Games still implement bullet time, most of them successfully, but they all owe it to Max Payne.
For those of you who somehow missed out on it the first go around, Max Payne is revenge story wrapped in a noir coat that is so thick that the game occasionally comments on how warm it is. It serves as almost a noir for dummies book. Can’t sit through ? Max Payne will teach you all there is to know about noir.

But, for as silly as the writing occasionally is, it is still a good story. You will run into some truly gut-wrenching moments before you hit the 5 minute mark. But I wouldn’t dare spoil an 11 year old game, so I’ll stop right there. If you want to know more… Well, I assume you know what to do.
There is little sense in reviewing an 11 year old game that won nearly every award it could when it was first released. It’s well established that Max Payne is a fantastic game, but it is also ELEVEN years old. That means it comes with all the baggage that an 11 year old game has earned. So, rather than focusing on Max Payne the game, lets talk about Max Payne the iOS port instead.
This is the absolute best this game has ever looked. On the new iPad, the game sees resolutions and clarity that were pipe dreams when it first came out. Granted, the textures are low resolution, but they still look pretty good rendered on the iPad’s Retina Display. The between level “comic book” sequences are not Retina resolution, but it’s not a great mystery as to why.

I doubt anyone at Remedy envisioned people wanting to play the game at ridiculous resolutions, so it’s likely that they never created super high-resolution assets for anything. But, thanks to how well everything upscales, they still look pretty good. While it didn’t age as well as Grand Theft Auto 3 [ $4.99 ] did visually, it is still a great looking game. Bonus points if you can make it through the whole game without giggling at Max’s facial texture.
Controls are about what you would expect from virtual joysticks. Max feels a bit floaty when he moves, and looking around can be a pain, but the game is still very playable, thanks in part to a pretty competent auto aiming system. I know a lot of folks scoff at the idea of auto-aim, but it really does make the experience more cinematic and fun. When I turned off auto-aim, the results were decidedly less than fun (and often borderline frustrating), but your mileage may vary.
The real problem with the default virtual control layout is that the hit zones for buttons are too close to each other. Because you are aiming at a nondescript part of the screen, rather than a button, you will often find yourself jumping when you want to enter bullet time. A minor problem once or twice, but growing in annoyance significantly over the course of an 8 hour game. Like GTA3, you can move the buttons around on screen in the options, but you never really shake the feeling that this is a game made for a controller (or keyboard and mouse).
(Original E3 2011 trailer for PC version.)
Playing Max Payne to completion takes anywhere from 7 to 10 hours. If you intend to make that journey, please be sure to manage your own save files. Yes, Max Payne offers an auto-save, but I found it to be unreliable at best, and downright abusive at it’s worst. Unfortunately, games ported from PCs seem to bring more quirks than if they were ported from a console. Max Payne is from a time where we didn’t trust the game to save for us, so we took that responsibility upon ourselves. Max Payne for iOS has ported that feature spectacularly, so make sure you adjust your habits accordingly.
I’ll be the first to admit that I was super stoked about Max Payne coming to iOS. It was a game I loved on the PC 11 years ago, and I wanted to see how rose the colored glasses were. The answer is, surprisingly, not that rose. While it looks old, and has virtual joysticks, Max Payne is every bit the great game it was 11 years ago. I wish Rockstar had put more love into the port, but for costing me 1/25th of the original game, I’ll cut them some budgetary slack.
Now if I could just get rid of these war flashbacks, I’d be in business.
TouchArcade Rating: 
[]
‘Grand Theft Auto 3′ and ‘Grand Theft Auto: Chinatown Wars’ Drop to 99¢
Here’s a sale that we definitely didn’t expect to see so soon. Rockstar’s Grand Theft Auto 3 and Grand Theft Auto: Chinatown Wars have both dropped to a dollar. This sale just went into effect, and strangely enough it seems that the iPhone-specific version of Chinatown Wars is still $9.99. It doesn’t make much sense for Rockstar to only drop the price of the HD version, so maybe check back in a little bit to see if the price of the small screen version drops as well. (We’ll update this post if/when it does.)
We’ve reviewed both GTA3 as well as Chinatown Wars. We loved both games, as they provide a level of depth seldom seen on the App Store. They both control about as well as you’d expect a console game mapped to virtual controls to play, which in my opinion is totally workable.
Seriously, don’t miss these games while they’re 99¢. Both have potentially hundreds of hours of gameplay if you find yourself getting sucked into the main story, the side missions, and just generally bumming around in the world. I couldn’t even guess the number of cumulative days I’ve spent in various GTA games racking up the highest wanted level I can and seeing how long I can survive.
Grand Theft Auto 3, $0.99 (Universal)
Grand Theft Auto: Chinatown Wars, $9.99
Grand Theft Auto: Chinatown Wars HD, $0.99 (iPad Only)
[]
‘Sam & Max Beyond Time and Space Ep 1′ Review – You Crack Me Up, Little Buddy
Telltale’s offerings have been received rather frigidly of late, especially after we called Jurassic Park “technically messy” and “poorly optimized.” I’m happy to report, then, that “Ice Station Santa” — the first of five episodes in Sam & Max Beyond Time & Space [$4.99] – is a solid iOS port of the 2007 point-and-click.
To wit: in the four or so hours it takes to beat the game, I didn’t experience any crashes, frame rate drops, or audio stutters. “Ice Station Santa” runs smoothly and stably, and Telltale’s newfound technical prowess is matched with a great touch interface.
Unlike, say, the Hector series, Sam & Max Beyond Time & Space is in three dimensions, and Sam is controlled with a virtual analog stick. A two-finger pinch highlights all the click-able objects in a given area, and the game’s touch implementation is remarkably precise, even when there are dozens of items on the screen to interact with.

And good thing, too, as “Ice Station Santa” is relatively dense when it comes to screen real estate. Because there are only a handful of areas for the Freelance Police to explore, every little piece of information and every relevant inventory item is crammed into a few screens.
I really like the limited scope of smaller games like “Ice Station Santa” because it reduces the amount of aimless wandering and backtracking, without sacrificing Telltale’s ability to cram humor and detail into each nook and cranny of Sam and Max’ office, Boscoe’s Inconvenience Store, or Stinky’s Diner.
Sam & Max is at its best when players know what they need to do, but don’t know how to achieve it. It’s appropriate that, in a game ostensibly devoted to two anthropomorphic detectives, the real bones of “Ice Station Santa” involve talking to different characters and gathering clues.
Don’t get me wrong, the mechanics are still well entrenched in the traditions of inventory management, but players who explore the dialog trees and pay attention to the peripheral, world-building details will have more luck than those who throw items at puzzles until they stick.
“Ice Station Santa” is efficiently designed, and one of its great joys is solving the last piece of a puzzle that sets off a larger chain. These little nests of puzzles give the entire game a smooth rhythm and tight pacing. Playing Sam & Max is more like setting off a row of dominoes than chipping away at some insurmountable problem.

Telltale’s efficiency inexplicably gives way in “Ice Station Santa”’s two mini-games. They’re not particularly well integrated to touch controls (the arcade-style driving game is particularly clumsy), and — no matter the platform — they don’t contribute much to the overall design. “Ice Station Santa” is short, sure, but it doesn’t have to be padded or broken up by a low-rent game of Punch-Out!!
It’s a minor sin, though. Your mileage may vary with Steve Purcell’s brand of absurdist humor, but “Ice Station Santa” is a solid port of a well-designed, compact adventure game. The user interface touches for iOS aren’t necessarily a big deal, but they present enough care and attention to detail to salvage some of the goodwill Telltale lost with games like Jurassic Park. Sam & Max is a breed apart from point-and-clicks like Machinarium, but adventure games never go out of style — just ask Kickstarter.
TouchArcade Rating: 
[]
Pay What You Want For the ‘Sword & Sworcery’ Soundtrack (and Much More) via the Indie Game Music Bundle
If you’re looking for something to do this Sunday, try this on for size: . It’s essentially the music-centric version of the various indie game bundles that have been ridiculously popular over the last couple years. Like those bundles, all of this music is DRM free, and you can name the price you want to pay. In addition, a portion of the proceeds are going to the American Cancer Society and Penny Arcade’s Child’s Play charity.
For as little as $1.00, you can get your hands on the soundtracks from Aquaria [$4.99], Sword & Sworcery [$4.99], Machinarium [$4.99] and two non-iOS games, Jamestown and To The Moon. If you contribute $10.00 or more (so, basically the cost of one of these albums normally) you get ten additional game soundtracks, with more bonus soundtracks potentially coming as more sales are made. Oh, and for $10.00+ contributions you also have the option of downloading the music in lossless FLAC.
This whole deal is pretty awesome, as not only are you getting some of the best indie game music the App Store has to offer, but you’re also potentially getting tons of bonus stuff and donating to two great charities in the process. It’s worth it alone for just the Sword & Sworcery album, but the rest of the music is great as well. So, seriously, head over to the site if you’re at all interested. This deal is only going on for four more days, so don’t wait too long if you are.
Also, in a similar music-related PSA, if you like the Sworcery soundtrack, Jim Guthrie actually has which you can either download digitally or preorder it in vinyl. Additionally, if you’re really retro-oriented, the Sword & Sworcery soundtrack is also available on cassette if that’s your cup of tea. Or, if you’re a Spotify person like me, this whole album .
[]
2011 TouchArcade Staff Favorites – Brad
After getting together to pick our official best games of 2011, we also had our writers take a look back at the last year and compile lists of their personal favorites along with their reasons why.
Free to play hit in an even bigger way in 2011, and personally, I wouldn’t mind if the bottom fell out of that whole market in 2012. Here’s the thing: we all love the idea of a free game, but the constant micro-level cash exchanges that these titles usually require aren’t good for gaming as a whole.
We often pay for free-to-play games to skip the game part of the game. This is disastrous, and it’s also bad game design. Instead of focusing on creating sharp and satisfying titles with a beginning, middle, and end, these studios are artfully creating games designed to juice the user. Free to play game design all too often hinges on piling on enough tedium and other garbage to get players reaching for their wallets, and the game only “ends” when the player gets tired of playing (and paying).
The premises of some of these games are compelling and the social hooks are often fun, so people are willing to spend a bit of cash to keep the action going or one-up their friends. This core audience, though, probably doesn’t know a thing about good games like, say, Sword & Sworcery or The Blocks Cometh.
My personal favorites list this year is a shout-out to the App Store titles that I have spent the most time with and don’t have a single free-to-play mechanic. All five are as balanced as any other great game and boast a wealth of content to interact with and to puzzle out. These are satisfying games that show a tremendous amount of creativity in the space. They’re helping to move the medium forward and keep it as popular as it is.

Bumpy Road, $2.99 – [Review] – [] – Virtual control sticks or on-screen UI is endlessly frustrating to me because of games like Bumpy Road. Simogo, now one of my favorite developers, crafted a game in 2011 that not only was grippingly beautiful and artistic, but also endlessly fun to play without a d-pad. Its bread and butter is the direct interaction with the game’s environment, which gives you a level of control that rivals what you could do with a controller if it appeared on consoles. Intuitive, simple, and graceful — you’ve got to see this one and experience it.

Rebuild, $2.99 – [Review] – [] – Let’s get this out of the way, first: Rebuild looks like a flash title, and yeah, it was at one point. But it’s also mind-numbingly brilliant as a strategy game. It requires the same kind of skill and crisis management you’d expect in a Civilization and then marries that with the town-building of any other simulation out there. Aside from some of the mechanical novelties, what really makes this a delight is its infinite re-playability and vision. This isn’t a game about winning clean; it’s about survival at whatever cost.

EPOCH., $2.99 – [Review] – [] – Cover mechanics in most cover-based games are usually boring. They’re a means to get into the act of what’s actually fun: the shooting. One of the cooler aspects of Epoch is that its cover mechanic is entertaining. Jumping, diving, and slamming into barriers is particularly athletic and requires some thoughtfulness. I also dig the writing; instead of force feeding you a story, Epoch invites you to discover it yourself.

Whale Trail, $0.99 – [Review] – [] – Whale Trail is kinda tragic because of its sillily weak price, but let’s put that aside for a second. For me, this was easily the best flyer of the year, as it combines some brilliant one-touch controls to atmospherically insane visuals. I love the production side of this game from head-to-toe, but the game part is smooth, furious, and easily playable in spurts between whatever you’re doing.

Machinarium, $4.99 – [Review] – [] – Like Sword & Sworcery, Machinarium is a delightful mash-up of experiential production married to solid point-and-click adventure play. Sure, this leans a lot more on the latter, but it’s still delightfully fresh as far as these kinds of games go. It has some awesome puzzles, a beautiful art style, and runs pretty well on iPad 2.
Our game of the year, Sword & Sworcery and our runner-up, Anomaly Warzone Earth, are also two brilliant examples of games that are moving the genre forward while offering everything players could want — at one price, period.
[]
Best iOS Games: 2011 Buyer’s Guide
Each year before Christmas we’ve put up a buyer’s guide listing the best iOS titles of the year. Looking back at the 2009 Buyer’s Guide and the 2010 Buyer’s Guide, we’ve come a long way. Below you’ll find all of 5 star rated iOS titles, as well as the standout 4.5 star games.
If you just opened an iPhone, iPod touch, or iPad for Christmas, this is a great place to get started. To make this list a little easier to digest, we’ve broken these games into a few very vague categories. Oh, and if you also opened an iCade this Christmas, don’t forget to check out our list of iCade supported games.
Casual

Tiny Wings, $0.99 – [Review] – [] – It’s not every day that Angry Birds gets knocked to the #2 position on the top sales charts, but Tiny Wings did it. It comes packed with delightfully simple single button gameplay that even kids could enjoy along with increasingly difficult goals that even hardcore gamers will find challenging. Get this game, now.

Angry Birds Rio, $0.99 – [Review] – [] – As easy as it is to groan at Angry Birds Rio getting a 5 star rating, it’s a fantastic game. It obviously takes the original Angry Birds formula and builds on top of it with the Rio tie in, boss battles, and some spruced up interface elements. There’s also a few extra layers of parallax scrolling that really make this version of Angry Birds look much better than the others as well.

Bumpy Road, $2.99 – [Review] – [] – It’s not often that a game comes along in the App Store that makes you think, “Wow, why didn’t someone think of this sooner?”. Bumpy Road is just that kind of game. The control system to control the game world rather than the car is remarkably clever, and since its initial release it’s even seen some update love from the developers.

Tiny Tower, Free – [Review] – [] – NimbleBit set some sky high expectations with Pocket Frogs [Free], their previous (and first) foray into the free to play world. I’d go as far as to say that Tiny Tower is even better, as it has completely taken over my household.

Temple Run, Free – [Review] – [] – Imangi Studios doesn’t release games all that often, but when they do, they sure are good. Temple Run takes the endless runner formula, adds a third person chase viewpoint, some tilt mechanics, and heaps of power ups to cheat death. Additionally, Temple Run was voted the when it was first released.
Platformer

EDGE Extended, $2.99 – [Review] – [] – We thought the original Edge was incredible, and Extended somehow takes that same game formula, applies a substantial layer of awesome, then knocks it out of the park. Clever platforming mechanics combined with fantastic music really just create an experience that you can’t miss.

Bring Me Sandwiches!!, $0.99 – [Review] – [] – Adult Swim is batting 1000 lately with fabulous iOS games, and Bring Me Sandwiches!! keeps that tradition going strong. It’s a cross between the collect-everything-you-see gameplay of Katamari Damacy with a platformer game. Additionally, tons of control schemes make the game great to play no matter what your control preference might be.

Sonic CD, $2.99 – [Review] – [] – Here we have the best installment of one of the greatest gaming franchises, which received both flawless review scores and game of the year awards when it was originally released ported with complete perfection to iOS. This is a game you flat out need to buy if you even vaguely consider yourself an iOS gamer. Not only because it’s such an impeccable port of an important piece of gaming history, but because we need to vote with our wallets to tell Sega (and anyone else who might be watching) that this is the quality we demand out of retro games brought to the App Store.

Whale Trail, $0.99 – [Review] – [] – Most games you can plot along a line graph with “gameplay” on one end and “presentation” on the other. The best games wind up somewhere in the middle, and Whale Trail definitely sits deep into the “presentation” side of things. Still, the game looks fantastic, and the incredibly vibrant graphics almost make you forget the gameplay is so simple.

Wind-up Knight, $0.99 – [Review] – [] – Picture Super Mario Bros. Got a nice image in your head? Good. Now imagine Mario could never stop moving and would only change direction if he hit a wall. A little tougher. And what if absolutely everything could kill him in one hit, and there was no such thing as a checkpoint? That sounds like the sort of game that would have you cursing, spitting, and contemplating throwing your controller, and it also sounds a lot like Wind-up Knight.
Adventure

Superbrothers: Sword & Sworcery EP, $4.99 – [Review] – [] – This is the closest thing to what we’d call a “system seller” of a video game since the iPad was originally released. Sword & Sworcery is an absolutely incredible experience, a thought that has not only been shared by the gaming press, but also the mainstream media as well. If you have an iOS device and $5 to your name, there’s no excuse not to spend it on this game. If you don’t want to fork over a couple bucks more for the universal version, Sword & Sworcery Micro [$2.99] is just what the doctor ordered.

Machinarium, $4.99 – [Review] – [] – This game generated a heck of a lot of controversy when it was revealed that it’d only run on the iPad 2 only, which had us more than a little worried about its performance if it requires top-end hardware. It turns out, Machinarium runs fantastically, despite its Adobe Air-based innards. If you’ve got the hardware, don’t miss this remarkably clever adventure.

Aquaria, $4.99 – [Review] – [] – Imagine if a Metroidvania went underwater with a fantastic touch-based control scheme. That’s what Aquaria is in a nutshell, but you’ve got to appreciate its fine touches and vision even if its formula doesn’t jive with you.
Retro

Forget-Me-Not, $1.99 – [Review] – [] – In our review we called Forget-Me-Not the “retrolicious lovechild of PAC-MAN and Rogue,” and I’m really struggling with a better way to describe the game. An amazing scoring system combines with fantastic retro graphics that only bolster how much fun Forget-Me-Not is to play. If the thought of PAC-MAN combined with dungeon crawling at all piques your interest, stop what you’re doing and download Forget-Me-Not immediately.

The Last Rocket, $2.99 – [Review] – [] – Retro-inspired games are fairly common on the App Store, but The Last Rocket is one of the best examples we’ve seen of a modern-day title that could have easily passed as an absolutely fabulous NES game. The Graphics and music are all delightfully 8-bit, but even without all these retro trimmings the gameplay could stand on its own.

Velocispider, $1.99 – [Review] – [] – This fantastic tilt-controlled shooter has sucked up entirely too much of our time. With nods to retro shooters like Space Invaders, awesome pixel art, and universal compatibility Velocispider is simply fantastic.

Another World – 20th Anniversary, $4.99 – [Review] – [] – It’s hard to find a game on the App Store with more history behind it than Another World. Touch-based controls (as well as an optional virtual D-pad) along with both original and remastered graphics make for an outstanding port of this classic adventure game.
Role Playing

Infinity Blade II, $6.99 – [Review] – [] – We put incredibly powerful devices in our pockets and on our laps daily, but rarely do we see games that utterly embrace this like Infinity Blade 2 has. It’s a showcase piece; a technically and visually gifted game that consistently delivers eye-popping stuff. The gameplay is great, too.

Mage Gauntlet, $2.99 – [Review] – [] – Almost too many games lean on pixel art and chip tunes just because it’s in style, but Mage Gauntlet draws inspiration from that era and allows it to permeate every aspect of the game. If you have any fond memories of Super Nintendo-era action RPGs, don’t miss this game.

Pocket RPG, $2.99 – [Review] – [] – Crescent Moon Games’ latest is this awesome spin on entirely randomized Roguelike gameplay mixed with the action-packed style of a dual stick shooter. It’s a combination that works incredibly well, and being entirely randomized, is infinitely replayable. If you don’t feel like springing for the universal version, there’s also a cheaper Pocket RPG iPhone Edition [99¢].
Strategy / Sim

King of Dragon Pass, $7.99 – [Review] – [] – No lie, I’ve spent more time playing this game than all the other games that we reviewed in September combined. If my exhaustive review wasn’t clear enough, here’s all you need to know: If you like simulation games, you needed King of Dragon Pass on your iPhone yesterday. I’ve still got my fingers crossed for an iPad version, but I’m more than happy managing my clan whenever I’ve got a few seconds to spare on my iPhone.

Great Little War Game, $1.99 – [Review] – [] – As mentioned in our review, this game is anything but little. Great Little War Game is a turn-based strategy game that we consider a must have for anyone even vaguely interested in the genre. The developers are remarkably active in our community, and thus far GLWG’s updates have been fantastic, both in implementing new features as well as forum feedback.

Pocket Academy, $1.99 – [Review] – [] – It seems like ever since Game Dev Story [$1.99 we just can't get enough of Kairosoft simulations. This one in particular puts you in charge of a school, and while many of the mechanics might not be immediately apparent, once the game grabs you, it doesn't let go.

Tiny Heroes, $1.99 - [Review] – [] – geoDefense and geoDefense Swarm cranked tower defense on the App Store up to 11, and, dare I say it, Tiny Heroes makes a great attempt to crank it to 12. Or, at least, 11 and a half. This fantasy-based tower defense title should not be missed by anyone who even vaguely fancies the genre.

Sid Meier’s Pirates! for iPad, $1.99 – [Review] – [] – This pirate sim is a game with a ton of history behind it, and 2K Games did a marvelous job of porting it to the iPad. It has depth on top of depth, and will keep you busy for quite some time if it manages to suck you in. We’ve got our fingers crossed for more ports like this of incredible games that work phenomenally on the iPad.

Anomaly Warzone Earth, $0.99 / HD – [Review] – [] – Who knew that turning tower defense in reverse would make for such an incredible game? If you’re even vaguely interested in anything to do to tower defense, Anomaly: Warzone Earth needs to be on your iOS device. The mechanics are solid, the atmosphere is cool, and it’ll leave you wanting for a sequel.
Action / Shooter

Dead Space™, $0.99 – [Review] – [] – “Console quality” is a phrase that’s thrown around a lot to describe portable games, and really, it’s a fitting title for this iOS-exclusive version of Dead Space. We tend to prefer Dead Space for iPad [$9.99] over its iPhone counterpart, but both are fantastic games that should be a part of your collection.

Battleheart, $2.99 – [Review] – [] – This single player game perfectly combines everything that’s good about complex party-based realtime battles found in MMO-style games with wonderfully simple and intuitive touch controls. Multiple character classes are included, as well as equipment upgrades. It’s incredible just how much flexibility there is for tweaking your party and how you play the game. Battleheart is fantastic on the iPhone, but you can’t miss it if you own an iPad.

THE KING OF FIGHTERS-i-, $2.99 – [Review] – [] – Back in the day of the arcade fighter arms wars, it was Street Fighter versus The King of Fighters with as fierce of a rivalry among gamers as arguing Nintendo vs. Sega. KoF has arrived on the App Store, and it’s every bit as good as its Street Fighter, although it remains to be seen if they’ll match the online play found in Volt.

Jetpack Joyride, Free – [Review] – [] – This is our favorite game of the month, as this endless power-up packed single-button flying game is responsible for sapping days of productivity across the entire TouchArcade staff. There are so many hooks to keep you playing that you can do “one more game” for hours through achievements, missions, unlockables, and all sorts of cosmetic customizations.

Bug Heroes, Free – [Review] – [] – Much like how Dungeon Raid took typical match three gameplay and made it awesome, Bug Heroes takes the dual stick shooter to the next level. The core of the game is based around the typical dual stick shooter formula, but multiple playable characters (each with strengths and weaknesses) as well as elements of both castle and tower defense make this a game that everyone needs to check out. Just keep in mind, it will be very difficult to go back to your basic survival-mode dual stick shooter after this.

Zombieville USA 2, $0.99 – [Review] – [] – Tightly-constructed, well-executed, charming, different and entertaining are all words we freely use when describing Zombieville 2. It’s a near perfect iterative entry to the franchise, as it artfully hones in on and turns up the volume on the two best parts of the original: the shooting and upgrade models.

Grand Theft Auto 3, $2.99 – [Review] – [] – Even though GTA 3 wasn’t designed for virtual controls, you’ll have a great time with it, even if all you do is drive around Liberty City listening to the fantastic in-game radio stations. (My favorite is the talk station.) As you become more accustomed with the splattering of virtual buttons all over the screen, you’ll find hours upon hours of content to plow through. Having played GTA3 to completion many times in the past, I’m incredibly happy to be able to take it anywhere with me on my phone of all things.

Bug Princess, $4.99 – [Review] – [Forum Thread] – Aside from a few small quibbles, Bug Princess offers yet another stellar entry in CAVE’s series of iOS shooters. It’s probably the most straight forward and least complex out of them all, which makes it a great starting point for bullet hell newbies, but it does have its share of depth for those looking to master its strategies.

STREET FIGHTER IV VOLT, $2.99 – [Review] – [] – Capcom is following their time honored tradition of relentlessly re-releasing Street Fighter with Street Fighter IV Volt. This time around there are three new characters as well as online multiplayer.

Dark Meadow, $5.99 – [Review] – [] – Atmospheric horror is a game genre that never really seems to translates to portable devices very well, but Phosphor Games did a great job of it with Dark Meadow. Set in a creepy hospital, and utilizing the Unreal Engine, the game looks and sounds great. A repetitive combat system drags down this otherwise fantastic title.
Puzzle

Where’s My Water?, $0.99 – [Review] – [] – This super-fun liquid-centric physics game puts you in the driver seat of helping an alligator take a shower. Sure, it’s hard to come up with a more ridiculous premise, but maybe that’s part of this game’s charm. A wacky scrolling mechanic on some levels is the only thing we have to complain about, otherwise Where’s My Water is fabulous.

Dungeon Raid, $1.99 – [Review] – [] – As mentioned in our review of the game, with the number of fish in the match three sea, it takes a lot to make one that’s just as fun (if not more so) than the match three staples like Bejeweled 2 and other classics. Dungeon Raid accomplishes this by distilling the Puzzle Quest formula down to its basics, and providing match three gameplay that retains its simple nature while offering a shocking amount of depth via random equipment and character upgrades. Also, there’s much more to matching than just high scoring, clearing each type of block has a purpose, and the order you clear them in can mean life or death. This game has stolen hours of my time, I can’t recommend it enough.

Casey’s Contraptions HD, $2.99 – [Review] – [] – There are tons of contraption-building games on the App Store, but few are as good as Casey’s Contraptions. The theme of the game is gloriously whimsical, and you can spend hours delving through the clever and convoluted solutions your friends post via Game Center.

Gesundheit!, $0.99 – [Review] – [] – This stealth-centric sneeze-powered puzzle game comes with fantastic controls, some of the best hand-drawn art we’ve seen in action on the App Store, and details like shadows moving relative to your iOS device’s gyroscope readings. We prefer the iPad version, but only because you’ll want as much screen real estate as possible to enjoy this game’s incredible art.

Wooords, $1.99 – [Review] – [] – Games where you search for words within a pre-defined set of letters have some serious roots, heck, this kind of puzzle was published in newspapers before video games even existed, and there’s a zillion variations on the App Store. Words totally impressed us with its slick presentation that feels less like playing a word game and more like moving magnetic letters around on a refrigerator.

SPY mouse, $0.99 – [Review] – [] – Firemint has managed to de-throne Angry Birds from the #1 position on the App Store with this line-drawing-powered stealth game. Collect cheese, evade cats, use various tricks, and even fight bosses. All the gameplay elements go together incredibly well, and Firemint even managed to remove a lot of things that have historically annoyed us about stealth games in the process.

SpellTower, $1.99 – [Review] – [] – Word games can still be fun. Elegant, clever and fun, SpellTower a complete package, brought together by Gage’s trademark use of cheerful colors, simple patterns and elegant typography.

iBlast Moki 2, $2.99 / Universal HD – [Review] – [] – This game sets the standard of what gamers should expect of sequels. It’s got familiar puzzle-centric physics mechanics of the original with tons of new features that add complexity and all kinds of new ways to solve puzzles. Additionally, a perfectly integrated solution system can show you how your friends completed a level if you get stuck.

Monsters Ate My Condo, $0.99 – [Review] – [] – Adult Swim and Pik Pok joined forces to bring us one of the craziest matching games we’ve ever seen on the App Store. The game requires matching similarly colored floors while appeasing nearby color-coded monsters, each with a more ridiculous super-power than the last. Also, you can score billions if you’re good. Billions!

Scribblenauts Remix, $0.99 – [Review] – [] – Originally released on the Nintendo DS, Scribblenauts is a game that’s so unique that you simply must play it. Remix combines the best elements from both of the DS games along with 10 iOS-exclusive levels. In addition, it’s even universal and boasts complete iCloud save syncing support.

Bejeweled Blitz, Free – [Review] – [] – Popcap takes the glorious match-three mechanic of the classic puzzle franchise, pumps up the volume on the jewel and match bonuses, and then condenses it all down into frantic, one-minute bursts of eye-gasmic, point-laden play.
Sports

NBA JAM by EA SPORTS™, $0.99 – [Review] – [] – iOS gamers really couldn’t ask for much more when it comes to EA’s port of NBA Jam… Multiplayer was even added in an update! All of the massive dunks and secret modes are intact, making this a surprisingly faithful port. EA even recently updated the game’s roster, bringing it in line with this NBA season.

Pocket HalfPipe, $2.99 – [Review] – [] – This incredibly awesome skateboarding game is highly reminiscent of the halfpipe in the classic NES series Skate or Die, but with much better graphics and crazy dual stick controls that allow you to pull off all kinds of moves. The game could easily be described as basic, but it’s so much fun that we don’t care. The tricks you’ll be able to pull off after a bit of practice are cool, and stringing a massive chain together is hugely rewarding.

Fight Night Champion by EA Sports™, $0.99 – [Review] – [] – A surprisingly competent boxing game that feels like an equal to its console counterpart instead of a typical watered-down mobile version. Great touch screen controls combine with different game modes to create a boxing experience that is among the best that the App Store has to offer.
Music

Groove Coaster, $0.99 – [Review] – [] – There have been a ton of rhythm games released on the App Store, but none have the amazing presentation of Groove Coaster that almost makes it less of a game and more of an experience– And this is one experience you really can’t miss especially if you enjoyed its creator’s other game, Space Invaders Infinity Gene.

Radballs, Free – [Review] – [Forum Thread] – We fell in love with RadBalls inside of the first few seconds of , and by the time it was over we were ready to yield our first born to its creator. Oh, yeah, the game is fun as hell too. It’s a music-centric matching game that even allows you to use your own tracks. Check it out.
[]
‘Grand Theft Auto 3′ And Other Rockstar Games On Sale
Surprise! Grand Theft Auto 3, which saw a release this December 14 at $4.99, is now just $2.99 in celebration of the holidays. If you were one of those day-one guys saying he’d wait until a price drop before taking the plunge… well, here you go.
This is part of a larger Rockstar holiday sale, by the way. Until the after New Years, you can also grab the studio’s decidedly more mobile-friendly Grand Theft Auto joint, Chinatown Wars, at $5.99 instead of its usual $9.99. Beaterator, a music creation game, is also on sale. It’s now $1.99 rather than its everyday $2.99. Deals!
Since Grand Theft Auto 3 is so fresh and all, swing by our review if you’re on the fence. Spoiler: it’s GTA 3 — a fun, exciting open-world game that brimming with all the things we take for granted in a GTA — but with virtual controls.
[]
‘Grand Theft Auto III’ Review – Ten Years Later, Still a Great Game
Prior to Grand Theft Auto III I’d say I had fun messing around in Grand Theft Auto games, but never really enjoyed myself. The top-down view felt incredibly claustrophobic, and, at least for me, made getting immersed into the game world incredibly difficult. I don’t think it’s hyperbole at all to say that GTA 3 changed everything.
Originally released in 2001 as a Playstation 2 exclusive, Grand Theft Auto III featured a full 3D game engine for the first time in the game series. At least for me, this transformed a silly and entirely too controversial set of video games into a living and breathing universe. It’s debatable how well the game has aged in ten years, but in 2001, after the initial cut scene rolls and you’re driving through the beginnings of Liberty City, there was no way your jaw wasn’t on the floor.

This magic is alive and well in the iOS port of Grand Theft Auto III. There have been a number of open world crime games, most notably Rockstar’s own Grand Theft Auto: Chinatown Wars and Gameloft’s highly “inspired” Gangstar games released on the App Store but neither game holds a candle to the original GTA3 The level of immersion that’s possible in the full 3D Liberty City, especially as you become familiar with the cast of characters you’ll spend your time taking missions from, feels downright incredible. In games like this, that very same level of immersion is what has kept me sucked in for potentially hundreds of hours, as when you feel like you’re actually playing your part in a virtual world, your role in it becomes that much more compelling.
Gameplay in GTA3 is typical of other open world crime games, which would make sense since Rockstar essentially wrote the book on the subject. Your time in Liberty City will be spent doing whatever is asked of you by various gangsters, drug lords, and other unsavories. Often times you’ll be doing jobs for multiple people, and between missions will have the choice of which story line you want to continue, and which you’ll revisit later.
Alternatively, you can immediately abandon the storyline of the game and instead focus on side missions (such as stealing a taxi and ferrying passengers around the city), looking for secret (and some not so secret) ramps to get ridiculous amount of air off of, or really, anything else you feel like doing. I’ve always been partial for stocking up on weapons, and seeing just how long I can survive from the police.
I think I’ve provided a sufficient recap of what GTA3 is for the half a dozen people out there who somehow haven’t played it, so the real question is, how does it translate to iOS devices?
I’m happy to say that the game plays surprisingly well. I’ve found myself preferring the large screen of the iPad 2, but GTA3 is just as much fun on the iPhone. If you think back to actually playing the game on the PS2 (or other console ports), you’ll remember that nearly every button on the controller did something. Sadly, the only way GTA3 can work on iOS devices is by replicating all of these functions as virtual buttons.
This results in buttons galore. On foot you’ll have a virtual joystick for running around, along with individual virtual buttons for running, jumping, attacking, stealing cars, changing the camera angle, and pausing. Inside of a car, the virtual joystick changes to a set of buttons to steer, along with buttons for the gas, brakes, hand brake, shooting, honking the horn, starting secondary missions (such as the previously mentioned taxi missions), and getting out of the car. Moving the camera involves dragging your finger around in the middle, and viewing the minimap as well as changing weapons involve hitting the top corners of the screen.

These controls are workable, and are easy enough to manage while doing simple missions or just tooling around Liberty City. Unfortunately, things get crazy as soon as you get involved in actual combat. GTA3 uses a zany lock on system for shooting, and it seems like more often than not when you get into an actual firefight you’re fighting the camera, the lock on system, and your character’s diminishing health supply more than you’re fighting the enemies themselves. Things get better as you get more accustomed to the virtual controls, but it never feels like you have the same precision as you would with an actual controller.
Still, it’s Grand Theft Auto III on your iPhone (or iPad), and given both the overall quality and depth of the actual gameplay content of GTA3, it’s really easy to get over the clunky controls. The performance is great on recent iOS devices, although pop-in on the game’s horizon can be pretty noticeable if you let it get to you– Looking at videos from the PS2 version of the game, it seems like this pop-in was mostly hidden by the relative low-resolution of the game. The retina display, however, makes it really clear.
Picking up GTA3 seems like a no-brainer, especially at the launch price of $4.99. Regardless of the less than ideal control scheme, you’ll get five dollars worth of entertainment out of this game, even if all you do is drive around Liberty City listening to the fantastic in-game radio stations. (My favorite is the talk station.) As you become more accustomed with the splattering of virtual buttons all over the screen, you’ll find hours upon hours of content to plow through.
Having played GTA3 to completion many times in the past, I’m incredibly happy to be able to take it anywhere with me on my phone of all things.
TouchArcade Rating: 
[]
