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‘Aftermath’ – A Really Creepy Zombie Shooter

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In many ways Aftermath is the zombie shooter I've been waiting for.

You find yourself walking the streets at night of a zombie infestation, trying to fight your way out of the city. It's dark and raining. The entire scene is dark with the exception of your flashlight. You move around frantically trying to take out the incoming zombies when a flash of lighting reveals a horde of them right behind you.

The mood of the game really is perfect. The lighting effects, 3d engine and sound come together to give Aftermath a great feel. Your character is controlled by two thumb pads, but not in the traditional dual-stick format. Left is movement while the right one lets you turn left/right. Meanwhile, firing at zombies is automatic when you point at them with your flashlight. While this may sound awkward, it works quite well and makes the game feel a bit more realistic and frantic as you must be facing your opponents to fire at them.

Another aspect of the game that really stood out was the large city map in which the levels take place. There are blind alleys, cars, and buildings. You need to navigate your way around parts of the city to make your way through the level goals. This is a refreshing change from other dual stick shooters such as Alive 4 Ever which have all taken place in small square-shaped arenas. In Aftermath, you really feel like you are getting lost in the city.

Check out the video for the gameplay:

The game, however, only comes with an 8 level story mode and a final survival mode, but is integrated with OpenFeint for high score achievements.

While there is some replay value in the existing story levels to improve your score (and, of course, the survival mode), the main criticism about the game is this relatively short level structure. The early levels can go by really quickly and leave you wanting for more.

Still, it's hard to find too much fault in the game at only $0.99 when other games launch with much less. If you're looking for an atmospheric zombie shooter, this one's an easy recommendation.

App Store Link: Aftermath, $0.99

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Written by admin

March 18, 2010 at 21:05

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GDC 2010: ‘geoDefense 2′ Coming for the iPad

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This afternoon we met with David Whatley of Critical Thought Games and aside from race cars and sniper rifles, we also discussed the future of his company and the geoDefense series of tower defense games.

Following a series of complicated business deals involving his former company, Simutronics, Whatley will soon be focusing full time on game development. Formerly, Critical Thought Games was a very small operation that existed entirely out of David's spare time. In the not too distant future, Critical Thought Games will be expanding, adding employees and setting up a brand new office to build iPhone, iPad, and various Facebook social games.

Fans of the geoDefense series will be happy to know that one of these new games they're working on is geoDefense 2. Initially the sequel will be iPad-only, with levels and gameplay that take advantage of the increased screen real estate available on the device. It will share the same graphical style, only this time instead of a small array of towers with deep upgrade paths, Whatley is debating a Plants vs. Zombies style game that just has tons of different towers to utilize.

Things with geoDefense 2 are still in the air while the new Critical Thought Games offices and staff get settled, but David assured us he does have plans to adapt the iPad version of the game to the iPhone as well. Needless to say, once more details are available on geoDefense 2, we'll post them.

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March 10, 2010 at 6:05

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‘Volkswagen Think Blue. Challenge’ – Free Edutainment… With Online Leaderboards

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Late last year Volkswagen teamed up with Firemint to bring us Real Racing GTI [Free], a cleverly disguised free demo of Real Racing [$4.99] loaded with VW cars and branding that is still totally worth downloading if you haven't tried out Real Racing yet.

VW's most recent collaboration was just released today, this time working with Fish Labs to bring us what appears to be some kind of crazy economical driving edutainment game that appears to share a similar game engine to their previously released Rally Master Pro 3D [$4.99]. In Volkswagen Think Blue. Challenge [Free], instead of racing as quickly as you can, players are forced to drive economically.

As silly as this sounds for a video game, doing well is actually quite challenging. You start the game with a small amount of gas, and with each checkpoint you come to, you're asked an often obvious question about fuel efficiency to get more fuel. You then try to drive as far as you can with the amount of gas the game gives you. This means intelligent throttle management, coasting down hills, taking turns properly to not lose speed, and other economical driving techniques the game explains for you.

When you finally run out of gas, your distance is submitted to a global online leaderboard showing how far the world's most economical drivers have gotten in the game. Initially I just wrote Volkswagen Think Blue. Challenge off as a marketing gimmick, but after playing a few games it's really kind of neat how the game encourages highly technical driving. So often in driving games you're able to just go all out, bounce through corners and off other cars with little if any penalty at all and this is a nice, albeit fairly odd, change of pace.

Volkswagen Think Blue. Challenge is free, and who knows, you might even learn something about economical driving that could end up saving you money on gas in your own car. If you like the graphics in the game and how it calls out turns for you, be sure to check out Fish Labs' game this seems to be based on, Rally Master Pro which we posted a review on when it was first released.

App Store Link: Volkswagen Think Blue. Challenge, Free

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Written by admin

March 6, 2010 at 6:05

Coming Soon: ‘Deliverace’ – A Gorgeous Top-Down Racer From the Makers of ‘Raging Thunder 2′

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It seems the developers of Raging Thunder 2 (which was published through PolarBit) are certainly not resting on their laurels following their recent AppStore release. Pixelbite have been very active in our own forums these last few days promoting their upcoming top-down, physics-heavy racer, Deliverace.

Though our early impressions of Raging Thunder 2 were very positive, it already seems Deliverace is set to impress us just as much, if not more. Pixelbite recently released a trailer that showcases an amazingly rich and extraordinarily detailed graphic engine that seems to trounce nearly anything we've seen on the AppStore to date. The developers have provided a summary of the game's features in our forums as follows:

"The game is a classic top-down racer, but with modern physics and amazing graphics. Naturally we also have multiplayer support over Lan and Internet, online leaderboards, several control options, ghost cars and much more."

Though the trailer convincingly sells itself, the impressive list of features available right off the bat has cemented Deliverace as one of our more anticipated titles. Deliverace is slated as 'coming soon' in early 2010 with no price point currently fixed. Pixelbite really seem to be making a name for themselves in the racing genre, and we can't wait to see what they have in store for us this time around.

Be sure to keep abreast of our Deliverace discussion thread for further updates and media releases by the developer.

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March 5, 2010 at 6:05

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‘Raging Thunder 2′ – A Racer That Fulfills My Checklist

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Polarbit's racing game Raging Thunder 2 [App Store] just appeared for download mere moments ago. We're still putting the game through its paces, but so far Raging Thunder 2 fulfills nearly everything on my checklist of what makes a fun arcade racer.

The sensation of speed is great, there's a boost system, tons of jumps, and even a car damage system. Five game modes are included ranging from the standard time trials and career mode to an "arcade" mode where you play through as many races as possible without the timer reaching zero. In total there are six cars and twelve different tracks, although most will need to be unlocked through career mode. It even has internet multiplayer.

Amazingly enough even with all the stuff packed in this game, Raging Thunder 2 only weighs in at the 3G download friendly 15MB. We're going to be spending some more time with the game, but after burning through a few races our initial impressions are very positive.

App Store Link: Raging Thunder 2, $4.99

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Written by admin

March 4, 2010 at 18:05

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Notable Game Updates – February 21-February 27

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Doodle Jump [App Store]
Current Version: 1.14
Our Review
Forum Thread

This new Doodle Jump update adds in a brand spanking new theme, a Jungle level in this case. The new theme is free to download and will be the third alternate theme added to the game. Lima Sky describes it as "THIS IS OUR MOST AMAZING UPDATE EVER!"

Glyder 2 [App Store]
Current Version: 1.2.1
Our Review
Forum Thread

If you're like me, every time you've booted up Glyder 2 in the past you've thought to yourself "what this game really needs is an Isle of Friendship!" Lucky for us, Glyder 2's developers have heard our call, and now players can earn friendship points by simply adding "Glyder friends." These points can be spent to unlock new wings, outfits, and other secrets, the latter of which probably isn't that exciting if they didn't name it explicity in the update description.

Eliminate Pro [App Store]
Current Version: 2.0
Our Coverage
Forum Thread

New multiplayer environments, new gear and enhanced matchmaking. The best news is that all of this is 100% compatible with Eliminate's soon to be released Co-Op mode. This update of Eliminate Pro comes Al Gore-approved, as you can now recycle extra gear for credits.

Jet Car Stunts [App Store]
Current Version: 1.3
Our Review
Forum Thread

Jet Car Stunts just got even more awesome. You can now engage in some friendly "ghost racing" through challenges and replays. Even better, replays can be downloaded directly from leaderboards. The menu system got a much-needed reworking as well, so this game is going to feel pretty fresh the next time you boot it.

Compression [App Store]
Current Version: 1.2
Our Review
Forum Thread

Compression is a great game, but even I'll admit that I was getting a bit bored its mechanics after playing the game for hours on end. The new "Blocked" mode is absolutely pefect for me, as it adds in a ton of variety in the form of obstacles and bombs. The game plays significantly differently in this mode, so everybody who thought they were done with Compression needs to go give it another run.

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Written by admin

February 28, 2010 at 4:05

‘Jet Car Stunts’ Update Goes OpenFeint Gold with New Features

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We awarded True Axis's time trial and platforming racing game Jet Car Stunts [App Store] with five stars in our best iPhone games of November '09 listing, included it in our best games of the year buyer's guide, and the game has a perfect rating amongst our forum users which can be seen in the Jet Car Stunts thread that is coming up on 1,500 posts since the game was released on November 13th.

If that wasn't enough reason to give this game a shot already, it was just awarded OpenFeint gold status. When Fieldrunners went gold, we explained exactly what this meant:

Similar to our monthly game ratings, the OpenFeint Gold program aims to pick out games which are not only of the highest quality, but also make excellent use of the OpenFeint service. They seem to be setting the bar fairly high in nominating Fieldrunners as the first game to get their gold rating, and it should be interesting to see what games they choose in the future.

The latest Jet Car Stunts update that was released this evening includes even more OpenFeint functionality. You can now send and receive ghost challenges, along with download replays associated to the various entries of the online leaderboards. On top of that, they also tweaked the menu system and rolled in some bug fixes.

Jet Car Stunts is a great game, and this new replay download system is extremely cool. Since the update was just released, you have to search around for new scores that have replays attached to them, but it's really fun to watch how good (or poorly) other people do in the game.

For more information on Jet Car Stunts, check out our review.

App Store Link: Jet Car Stunts, $1.99

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February 26, 2010 at 16:05

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‘Daisy Mae’s Alien Buffet’ is Open For Business

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Late last month IUGO announced their new dual stick shooter, Daisy Mae's Alien Buffet [App Store] which appeared for download not long ago. In the game you play as Daisy Mae, valiant heroine of a desert trailer park, who defends Earth from a never-ending swarm of aliens with nothing other than her good looks and guns… lots of guns.

The atmosphere of the game is straight out of a classic B-movie, with everything from the numerous ridiculous weapons, to the silly looking aliens, and Daisy Mae's clothing which gets more and more skimpy as you unlock additional outfits. There whole game is even wrapped in a film grain filter that I think looks really cool but is easily disabled in the options if you don't like it.

Gameplay is standard for a dual stick survival shooter. You have three lives, and can restore lost lives by picking up lipstick power-ups. As you kill more and more aliens, a meter fills in the bottom of the screen that you can tap to taunt nearby aliens, which apparently makes them drop dead. There are a bunch of different aliens to kill, and even some giant aliens which take up a huge chunk of the screen.

My favorite thing about Daisy Mae's Alien Buffet is that it seems to be one of the few dual stick shooters that actually has collision detection with obstacles in the game world. You can use the old cars, signs, and random garbage strewn about to your advantage, and it really adds a lot more to the game compared to other dual stick shooters where you can usually just run in circles killing everything that's chasing you.

Daisy Mae is certainly one of the more newbie-friendly shooters out there, thanks to the three control options it includes. Aside from the standard dual sticks you can just use one virtual joystick and a button to fire, or simply just use the virtual joystick and let the game handle firing for you. With this third control option the game basically plays itself, and you really don't even have to move until the meaner aliens start spawning.

Daisy Mae's Alien Buffet is a fun survival shooter with tons of weapons and a cool atmosphere to it. An in-depth stat tracking system keeps track of kills with each of the weapons, total play time, and numerous other stats. Scores are even seamlessly submitted online without needing to register, but like other IUGO games you can optionally participate in the IUGO VIP system. The taunts and unlockable outfits are equally ridiculous, but the addition of terrain collision detection easily makes Daisy Mae worth trying, even if your device is already loaded with other shooters.

App Store Link: Daisy Mae's Alien Buffet, $1.99

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February 10, 2010 at 14:05

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‘GT Racing: Motor Academy’ Races Into App Store

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About a week back I had a chance to visit Gameloft's Manhattan studios and have a look at their upcoming racing simulator GT Racing: Motor Academy [App Store] for iPhone. Tonight, GT Racing has gone live in the App Store and we've got a chance to take a closer look.

GT Racing is a driving simulation as opposed to an arcade racer. Gameloft likens the title to Real Racing, which it considers the only other driving simulation in the App Store. Being a simulation-style racer, it starts off much like the definitive driving sim, Gran Turismo. You are presented with a few initial challenges (accelerate to maximum speed and then come to a stop between the lines, etc.) that must be completed before your achieve your first racing license. From there it's a Campaign journey through a variety of tracks around the world. Though, I will say the game is rather more forgiving than Gran Turismo, partially due to the integrated Break Assist system (like Real Racing), but more due to the overall control scenario.

The game features over 100 cars from 24 different manufacturers to choose from for a race to the finish across 14 different worldwide tracks. The better you rank, the more credits you accumulate, and the fancier cars and equipment you can purchase. Progressive tracks are unlocked in Campaign mode, and any unlocked track can be used for a quick spin in the game's Arcade mode.

GT Racing features three different control methods: accelerometer (default), screen keys (think Vector Tanks – kinda), and wheel. I find accelerometer to be my preferred method that, for what it is, really leaves little room for control improvement. Score tracking has handled through the integrated Gameloft Live network. Like Asphalt 5, Gameloft also offers an online multi-player component that we were unable to test at launch, but we're certainly a feature we're glad to see.

GT Racing is one of the most visually impressive racers in the App Store. On my iPhone 3GS test unit, the game exhibits an impressive, but subtle, HDR effect to the rendered scene and runs at a very smooth frame rate. Six different driving views are provided — three outside, three inside — to allow for the view that bests fits your driving sensibilities. All races can be seen in Replay mode which is, as well, an impressive thing to behold, and videos can also be uploaded to YouTube (example video). One notable issue with the visuals, however, is a noticeably short draw distance resulting in buildings abruptly popping into view which can be distracting.

There are a few other issues we ran across with the initial version. On occasion, my car appeared to aburbtly jolt into a nose-up position, half embedded in the track, with a warning of "wrong way" presented. (One of these incidents is recorded in our demo video.) As well, in-game language suggested that I had access to a particular track before it was supposed to be unlocked. Neither game breaking, but notable for early adopters.

See our brief gameplay video for a closer look.

Overall, GT Racer is probably one of the best racers on the App Store. In particular, racing fans looking for a realistic racer that offers nicely varied racing action wrapped up in a very pretty package should enjoy Gameloft's latest offering.

Impressions from early adopters on the forum have been similarly positive, but similar caveats:

  • tadad1 – lots of control adjustments, including driving aids, amazingly crisp graphics, but short draw distance, no crash damage, massive content
  • morphman – Lots of options, good but not stellar framerate on 3GS, pop-in apparent, graphics look amazing
  • iPhondTouch3Gscreenshots from iPod Touch 3G
  • Diablohead – huge difference in FWD, RWD and oversteer is a big factor here, can do doughnuts very easily if you power out of corners
  • nizy – nice graphics, real life tracks recognizable, pop-in noticeable but not too annoying. early AI not challenging
  • howiedeano – handling and controls good, tracks better than NFS shift, best realistic type racing game on platform

App Store Link: GT Racing: Motor Academy, $6.99

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‘Grand Theft Auto: Chinatown Wars’ Review

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grand-theft-auto-chinatown-wars-20080716021815266_640wBack in 1997 when the first Grand Theft Auto hit the PC, I doubt anyone at Rockstar (known as DMA Design at the time) expected it to spawn a series that would span ten different games and four expansions over the next thirteen years. Grand Theft Auto: Chinatown Wars [App Store] for the iPhone is an excellent adaptation of a game previously only available on the Nintendo DS and Sony PSP. These prior versions of the game were met with universal acclaim, and according to Metacritic.com Chinatown Wars for the DS holds the title of the highest rated game available for the platform. On the PSP, Chinatown Wars is a close second, beaten only by God of War: Chains of Olympus by a single point.

The recently released iPhone Grand Theft Auto: Chinatown Wars seems to be a hybrid of both the DS and PSP versions, with graphical quality that lies somewhere in between the two games, tutorial elements that reference PSP buttons, as well as some of the cell shaded graphics and all the stylus mini games from the DS. The main difference is how the controls have been adapted to the on-screen virtual joystick and buttons of the iPhone. Like other games that use a similar control scheme, there is always an inherent lack of precision without physical buttons that take a little getting used to, but this didn't hamper my enjoyment of Chinatown Wars in the least bit.

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While on foot, a virtual joystick controls character movement, with a button for using whatever weapon you have selected (or your fists) as well as buttons to kick and leap over short fences. When you approach a car, a button appears on the bottom of the screen that you can touch to get in. If you're stealing a parked car, this will often trigger a timed touchscreen mini game where you need to turn a screwdriver in the ignition, twist some wires together, or even insert a PDA and crack the car's security system in order to get the car running without triggering its alarm.

These sequences are pretty neat the first few times you do them, and do an excellent job at adding suspense to police chases as you hastily hotwire a car before the cops converge on your location. Once you're in a car, one of five in-game radio stations start playing and the on-screen controls switch to buttons for accelerating, braking, firing your gun, and by default two buttons to steer right or left. Also available is an analog stick for steering, configurable in the game's options.

IMG_0380The biggest control hurdle new players will come across is learning how to cope with Chinatown Wars' driving assist system, which will automatically keep your car going straight down a road. This can be disabled, but without it perfectly lane splitting on a motorcycle seems to be nearly impossible. I've found myself preferring the default steering buttons over the optional joystick because very little control is required when driving. You really only need to hold a direction to turn, or just tap a direction to make minor adjustments to your position on a road. It feels a little strange at first, but after you make it through the tutorial missions you will be flying through Liberty City without issue.

The plot of the game is classic Grand Theft Auto, with an asian spin, made obvious by the game's title. You play as Huang Lee, the son of a recently murdered Triad boss who comes to Liberty City and unsurprisingly enough winds up knee deep in gang drama. Initially you complete tasks assigned by your Uncle, but it doesn't take long for you to meet other contacts who also require your services. The game continues like any GTA game with missions that involve killing people, stealing cars, driving people around, and other often illegal activities.

Of course, like other games in the series, once you complete the short array of tutorial missions you can disregard the main storyline entirely and instead spend your time roaming around the city, completing the various submissions, seeing how long you can survive with a high wanted level, and dealing drugs to increase your net worth.

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Chinatown Wars is packed with a surprisingly fun and full featured drug economy that is highly reminiscent of the Texas Instruments calculator game Dope Wars (Originally a DOS game released in the mid-80's.) that I spent an embarrassing amount of my teenage life playing. As you drive around the city you will meet drug dealers, who are all selling or buying various drugs at different prices. Prices change depending on whose turf you're in, but you have to exercise caution because if you get busted with a car load of coke, you lose it all.

Drug dealing is just one of the many other activites that exist inside the game. Of course Chinatown Wars also has the standard taxi, ambulance, firefighter, and other driving games along with tons of secret items and locations to find. There are scratch off lottery tickets you can try your luck on, and random encounters with pedestrians who will also have various things to ask of you. The amount of depth in Chinatown Wars is unbelievable.

IMG_0386Since the inception of the App Store, quite a few developers have tried their hand at making an open-world crime game. Without much serious competition, most of these games seemed quite good– But even the best pre-Chinatown Wars iPhone games pale in comparison to a real Rockstar Grand Theft Auto. The level of depth is completely unmatched, but most importantly, Liberty City feels alive.

Games like Gangstar are far too sterile, with spotless city streets, stereotypical characters with no personality, and very little to make the environment the game takes place in feel like anything more than a basic sandbox. The streets of Liberty City are filthy, filles with cars, pedestrians, trains, people fighting, and emergency vehicles racing through the streets responding to randomly spawned traffic accidents. The mood and lighting of the city changes with the clock in-game, and even though the story and characters you come across aren't really anything revolutionary compared to other Grand Theft Auto games, the people you meet are usually amusing and of course the game is absolutely loaded with expletives and other racy material that the GTA clones haven't dared come close to.

There are a few issues with Chinatown Wars, the most serious being the lack of a solid targeting system. When you hold down the attack button to shoot or punch, you simply attack whoever you're facing. There isn't a way to cycle through targets, and the only way to stay locked on one target is by holding the attack button which often results in quite a few wasted bullets. It seems like there is a lot of lost potential in not having a touch-based targeting mode.

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Chinatown Wars also doesn't have any kind of save state system to save your progress if you get a call or need to answer a SMS when you're in the middle of a mission. Instead the game just quits, and the next time you launch it you're back at your apartment. This can be annoying, but thankfully Chinatown Wars was designed to be a portable game, and as such the missions are usually never more than a few minutes long so the amount of progress you lose is fairly minimal.

One of my favorite things about Grand Theft Auto games is the soundtracks, but the radio stations in Chinatown Wars are fairly limited and it seems that all the pedestrian chatter was also cut. However, once you get sucked in to the game these problems fade away as you immerse yourself in Liberty City.

IMG_0389Chinatown Wars is a massive game, so much so that the few things I've mentioned in this review barely even scratch the surface of what there is to do and all the different features that help you to do them. An excellent in-game GPS system guides you around the city, periodic email messages tip you off to new missions and other things to do, safehouses scattered around Liberty City can be purchased once you're wealthy enough, and there's even multiple save slots so more than one person can play the game on a single device.

Performance on my iPhone 3GS is absolutely outstanding, and according to forum members, Chinatown Wars also runs without issue on the entire iPhone and iPod touch product line. The game is restricted and won't install on the first generation iPod touch, but apparently with a little tinkering can be played just fine. Something worth mentioning is while the download itself is only 188MB, Chinatown Wars requires a little over 600MB free on your device to install.

IMG_0390There is so much to do in Grand Theft Auto: Chinatown Wars that completing the whole thing will likely necessitate a trip to GameFAQs to consult the various guides and maps to find every hidden object and complete every mission– A task that will likely take days of concurrent playtime. For $9.99 App Store gamers can get their hands on a game that sells for two to three times as much on other platforms, representing a substantial value even at a price point reserved for "premium" games on the platform.

Cammie Dunaway, Nintendo of America's vice president of sales and marketing described Chinatown Wars' sales on the DS as "frustrating", and sadly the PSP version didn't perform any better. In less than 24 hours following its release on the App Store, Chinatown Wars is already the #1 top-grossing app– Something that hopefully other giants of the gaming industry are noticing, as I doubt I'm alone in hoping even more of these "full" console games make their way to the iPhone.

[ Full HD version | Low Bandwidth version ]

If you're at all interested in open-world crime games, Grand Theft Auto: Chinatown Wars is by far the best available on the platform and simply cannot be passed up. The sheer amount of content, the amazing graphics, and gameplay that will keep you coming back for more whether you choose to follow the story or rampage through Liberty City on your own is absolutely fantastic.

Now, if you'd excuse me, I've got $50,000 worth of heroin to unload.

App Store Link: Grand Theft Auto: Chinatown Wars, $9.99

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Written by admin

January 19, 2010 at 14:05