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‘Ghost Trick: Phantom Detective’ First Impressions

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Sissel has a lot of problems, but the least of  them is that he’s dead. Well, not dead-dead, but dead. I’ll explain: Ghost Trick: Phantom Detective [Free] is all about what Sissel has gained in the afterlife. Like a common ghoul, this guy can rattle mundane objects, activate levers and buttons, and possess stuff. He can also decidedly un-ghoulishly rewind time, which is a trick that comes in pretty handy; a lot of the people he knows tend to die, and he needs these people to help him with his biggest problem: memory loss.

Ghost Trick first saw a release on Nintendo DS around a year ago. This isn’t its debut on iOS, though. A couple of months after the DS release, Capcom dropped a Universal version of the game on the Japanese App Store. Now, the rest of the world is finally getting to see a version of this port tonight.

And it seems like it’s OK from a technical standpoint. In my modest amount of time with it, I haven’t seen any port-specific issues like stuttering or flickering. It controls pretty well, too, and caters to your finger just about as well as it did to the stylus.

There’s some stuff still bothering me. The assets aren’t as high of a resolution as I would like. Also, a good sixth of the screen is covered by a thick layer of UI that, it seems, is simply there to keep the pixel density high. It’s weird.

In case you missed out on Ghost Trick, it breaks down like this: Sissel is often charged with reversing people’s deaths and he has to use his powers to do so. Each death is like a puzzle, basically, that has you opening doors, spiritually oozing to adjacent objects, and otherwise setting up Rube Goldberg-ian scenarios that’ll change that person’s fate.

In most cases, you’re watching a death, infesting that person’s body in order to rewind time, and then actively trying to disrupt that sequence. The solutions to puzzles seem to be mired in weird video game logic, but the saving grace here is that there is a single and true solution to every puzzle. You just gotta find it, you know?

I’ve been having a blast so far, by the way. This is a pretty thoughtful, if not challenging game with some insane, but fun-to-discover solutions. And while the minutes of overly long exposition is starting to wear me out, I’m digging the characters and the humor. Just wait until you meet dog, man. Wait for it.

We’ll definitely continue on with Ghost Trick, and try to give you something much more definitive than this in the near future. This is a free release, though — the first two chapters, which take about 60 or 70 minutes to complete, are what you’ll get with a $0 download, so that should give you a good indication of what you’re getting into. Our gut says grab it. Here’s some more screens:

App Store Link: GHOST TRICK: Phantom Detective, Free (Universal)

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Written by admin

February 2, 2012 at 9:15

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First 3 ‘Ace Attorney’ Games Being Remastered, Heading to iOS

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Fans of witty, courtroom-based gameplay have something to look forward to on the App Store soon. During a Japanese press event over the weekend that saw the announcement of Ace Attorney 5, Capcom also went on to announce that the first 3 Phoenix Wright: Ace Attorney games would be getting an HD makeover and are coming to iOS as Ace Attorney 123HD, according to Andriasang.

The original Phoenix Wright [$4.99] from the Game Boy Advance was ported to the Nintendo DS in 2005, and then ported again to iOS back in May of 2010. It was a a fairly straight port of the DS version, so no added bells and whistles, but remained a strong game simply because the source material was so good. Owners of this original iOS version will be able to update their games to the new HD versions when they go live. Newcomers will be able to download the first two chapters of Ace Attorney 123HD for free, with additional episodes available as in-app purchases.

The screens above show just how lovely the redrawn artwork looks compared to the game that’s currently on the App Store. You can see even more lovely screens via the original story link below. Ace Attorney 123HD is said to be coming “shortly” and we’ll let you know just as soon as there are any new details regarding pricing, available chapters, iPad support, or a firm date of release.

[Via Andriasang]

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Written by admin

January 30, 2012 at 21:15

Best iOS Games: 2011 Buyer’s Guide

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Each year before Christmas we’ve put up a buyer’s guide listing the best iOS titles of the year. Looking back at the 2009 Buyer’s Guide and the 2010 Buyer’s Guide, we’ve come a long way. Below you’ll find all of 5 star rated iOS titles, as well as the standout 4.5 star games.

If you just opened an iPhone, iPod touch, or iPad for Christmas, this is a great place to get started. To make this list a little easier to digest, we’ve broken these games into a few very vague categories. Oh, and if you also opened an iCade this Christmas, don’t forget to check out our list of iCade supported games.


Casual

Tiny Wings


Tiny Wings, $0.99
– [Review] – [Forum Thread] – It’s not every day that Angry Birds gets knocked to the #2 position on the top sales charts, but Tiny Wings did it. It comes packed with delightfully simple single button gameplay that even kids could enjoy along with increasingly difficult goals that even hardcore gamers will find challenging. Get this game, now.

Angry Birds Rio


Angry Birds Rio, $0.99
– [Review] – [Forum Thread] – As easy as it is to groan at Angry Birds Rio getting a 5 star rating, it’s a fantastic game. It obviously takes the original Angry Birds formula and builds on top of it with the Rio tie in, boss battles, and some spruced up interface elements. There’s also a few extra layers of parallax scrolling that really make this version of Angry Birds look much better than the others as well.

Bumpy Road


Bumpy Road, $2.99
– [Review] – [Forum Thread] – It’s not often that a game comes along in the App Store that makes you think, “Wow, why didn’t someone think of this sooner?”. Bumpy Road is just that kind of game. The control system to control the game world rather than the car is remarkably clever, and since its initial release it’s even seen some update love from the developers.

Tiny Tower


Tiny Tower, Free
– [Review] – [Forum Thread] – NimbleBit set some sky high expectations with Pocket Frogs [Free], their previous (and first) foray into the free to play world. I’d go as far as to say that Tiny Tower is even better, as it has completely taken over my household.

Temple Run


Temple Run, Free
– [Review] – [Forum Thread] – Imangi Studios doesn’t release games all that often, but when they do, they sure are good. Temple Run takes the endless runner formula, adds a third person chase viewpoint, some tilt mechanics, and heaps of power ups to cheat death. Additionally, Temple Run was voted the forum game of the week when it was first released.

Platformer

EDGE Extended


EDGE Extended, $2.99
– [Review] – [Forum Thread] – We thought the original Edge was incredible, and Extended somehow takes that same game formula, applies a substantial layer of awesome, then knocks it out of the park. Clever platforming mechanics combined with fantastic music really just create an experience that you can’t miss.

Bring Me Sandwiches!!


Bring Me Sandwiches!!, $0.99
– [Review] – [Forum Thread] – Adult Swim is batting 1000 lately with fabulous iOS games, and Bring Me Sandwiches!! keeps that tradition going strong. It’s a cross between the collect-everything-you-see gameplay of Katamari Damacy with a platformer game. Additionally, tons of control schemes make the game great to play no matter what your control preference might be.

Sonic CD


Sonic CD, $2.99
– [Review] – [Forum Thread] – Here we have the best installment of one of the greatest gaming franchises, which received both flawless review scores and game of the year awards when it was originally released ported with complete perfection to iOS. This is a game you flat out need to buy if you even vaguely consider yourself an iOS gamer. Not only because it’s such an impeccable port of an important piece of gaming history, but because we need to vote with our wallets to tell Sega (and anyone else who might be watching) that this is the quality we demand out of retro games brought to the App Store.

Whale Trail


Whale Trail, $0.99
– [Review] – [Forum Thread] – Most games you can plot along a line graph with “gameplay” on one end and “presentation” on the other. The best games wind up somewhere in the middle, and Whale Trail definitely sits deep into the “presentation” side of things. Still, the game looks fantastic, and the incredibly vibrant graphics almost make you forget the gameplay is so simple.

Wind-up Knight


Wind-up Knight, $0.99
– [Review] – [Forum Thread] – Picture Super Mario Bros. Got a nice image in your head? Good. Now imagine Mario could never stop moving and would only change direction if he hit a wall. A little tougher. And what if absolutely everything could kill him in one hit, and there was no such thing as a checkpoint? That sounds like the sort of game that would have you cursing, spitting, and contemplating throwing your controller, and it also sounds a lot like Wind-up Knight.

Adventure

Superbrothers: Sword & Sworcery EP


Superbrothers: Sword & Sworcery EP, $4.99
– [Review] – [Forum Thread] – This is the closest thing to what we’d call a “system seller” of a video game since the iPad was originally released. Sword & Sworcery is an absolutely incredible experience, a thought that has not only been shared by the gaming press, but also the mainstream media as well. If you have an iOS device and $5 to your name, there’s no excuse not to spend it on this game. If you don’t want to fork over a couple bucks more for the universal version, Sword & Sworcery Micro [$2.99] is just what the doctor ordered.

Machinarium


Machinarium, $4.99
– [Review] – [Forum Thread] – This game generated a heck of a lot of controversy when it was revealed that it’d only run on the iPad 2 only, which had us more than a little worried about its performance if it requires top-end hardware. It turns out, Machinarium runs fantastically, despite its Adobe Air-based innards. If you’ve got the hardware, don’t miss this remarkably clever adventure.

Aquaria


Aquaria, $4.99
– [Review] – [Forum Thread] – Imagine if a Metroidvania went underwater with a fantastic touch-based control scheme. That’s what Aquaria is in a nutshell, but you’ve got to appreciate its fine touches and vision even if its formula doesn’t jive with you.

Retro

Forget-Me-Not


Forget-Me-Not, $1.99
– [Review] – [Forum Thread] – In our review we called Forget-Me-Not the “retrolicious lovechild of PAC-MAN and Rogue,” and I’m really struggling with a better way to describe the game. An amazing scoring system combines with fantastic retro graphics that only bolster how much fun Forget-Me-Not is to play. If the thought of PAC-MAN combined with dungeon crawling at all piques your interest, stop what you’re doing and download Forget-Me-Not immediately.

The Last Rocket


The Last Rocket, $2.99
– [Review] – [Forum Thread] – Retro-inspired games are fairly common on the App Store, but The Last Rocket is one of the best examples we’ve seen of a modern-day title that could have easily passed as an absolutely fabulous NES game. The Graphics and music are all delightfully 8-bit, but even without all these retro trimmings the gameplay could stand on its own.

Velocispider


Velocispider, $1.99
– [Review] – [Forum Thread] – This fantastic tilt-controlled shooter has sucked up entirely too much of our time. With nods to retro shooters like Space Invaders, awesome pixel art, and universal compatibility Velocispider is simply fantastic.

Another World - 20th Anniversary


Another World – 20th Anniversary, $4.99
– [Review] – [Forum Thread] – It’s hard to find a game on the App Store with more history behind it than Another World. Touch-based controls (as well as an optional virtual D-pad) along with both original and remastered graphics make for an outstanding port of this classic adventure game.

Role Playing

Infinity Blade II


Infinity Blade II, $6.99
– [Review] – [Forum Thread] – We put incredibly powerful devices in our pockets and on our laps daily, but rarely do we see games that utterly embrace this like Infinity Blade 2 has. It’s a showcase piece; a technically and visually gifted game that consistently delivers eye-popping stuff. The gameplay is great, too.

Mage Gauntlet


Mage Gauntlet, $2.99
– [Review] – [Forum Thread] – Almost too many games lean on pixel art and chip tunes just because it’s in style, but Mage Gauntlet draws inspiration from that era and allows it to permeate every aspect of the game. If you have any fond memories of Super Nintendo-era action RPGs, don’t miss this game.

Pocket RPG


Pocket RPG, $2.99
– [Review] – [Forum Thread] – Crescent Moon Games’ latest is this awesome spin on entirely randomized Roguelike gameplay mixed with the action-packed style of a dual stick shooter. It’s a combination that works incredibly well, and being entirely randomized, is infinitely replayable. If you don’t feel like springing for the universal version, there’s also a cheaper Pocket RPG iPhone Edition [99¢].

Strategy / Sim

King of Dragon Pass


King of Dragon Pass, $7.99
– [Review] – [Forum Thread] – No lie, I’ve spent more time playing this game than all the other games that we reviewed in September combined. If my exhaustive review wasn’t clear enough, here’s all you need to know: If you like simulation games, you needed King of Dragon Pass on your iPhone yesterday. I’ve still got my fingers crossed for an iPad version, but I’m more than happy managing my clan whenever I’ve got a few seconds to spare on my iPhone.

Great Little War Game


Great Little War Game, $1.99
– [Review] – [Forum Thread] – As mentioned in our review, this game is anything but little. Great Little War Game is a turn-based strategy game that we consider a must have for anyone even vaguely interested in the genre. The developers are remarkably active in our community, and thus far GLWG’s updates have been fantastic, both in implementing new features as well as forum feedback.

Pocket Academy


Pocket Academy, $1.99
– [Review] – [Forum Thread] – It seems like ever since Game Dev Story [$1.99 we just can't get enough of Kairosoft simulations. This one in particular puts you in charge of a school, and while many of the mechanics might not be immediately apparent, once the game grabs you, it doesn't let go.

Tiny Heroes


Tiny Heroes, $1.99
- [Review] – [Forum Thread] – geoDefense and geoDefense Swarm cranked tower defense on the App Store up to 11, and, dare I say it, Tiny Heroes makes a great attempt to crank it to 12. Or, at least, 11 and a half. This fantasy-based tower defense title should not be missed by anyone who even vaguely fancies the genre.

Sid Meier's Pirates! for iPad


Sid Meier’s Pirates! for iPad, $1.99
– [Review] – [Forum Thread] – This pirate sim is a game with a ton of history behind it, and 2K Games did a marvelous job of porting it to the iPad. It has depth on top of depth, and will keep you busy for quite some time if it manages to suck you in. We’ve got our fingers crossed for more ports like this of incredible games that work phenomenally on the iPad.

Anomaly Warzone Earth


Anomaly Warzone Earth, $0.99
/ HD – [Review] – [Forum Thread] – Who knew that turning tower defense in reverse would make for such an incredible game? If you’re even vaguely interested in anything to do to tower defense, Anomaly: Warzone Earth needs to be on your iOS device. The mechanics are solid, the atmosphere is cool, and it’ll leave you wanting for a sequel.

Action / Shooter

Dead Space™


Dead Space™, $0.99
– [Review] – [Forum Thread] – “Console quality” is a phrase that’s thrown around a lot to describe portable games, and really, it’s a fitting title for this iOS-exclusive version of Dead Space. We tend to prefer Dead Space for iPad [$9.99] over its iPhone counterpart, but both are fantastic games that should be a part of your collection.

Battleheart


Battleheart, $2.99
– [Review] – [Forum Thread] – This single player game perfectly combines everything that’s good about complex party-based realtime battles found in MMO-style games with wonderfully simple and intuitive touch controls. Multiple character classes are included, as well as equipment upgrades. It’s incredible just how much flexibility there is for tweaking your party and how you play the game. Battleheart is fantastic on the iPhone, but you can’t miss it if you own an iPad.

THE KING OF FIGHTERS-i-


THE KING OF FIGHTERS-i-, $2.99
– [Review] – [Forum Thread] – Back in the day of the arcade fighter arms wars, it was Street Fighter versus The King of Fighters with as fierce of a rivalry among gamers as arguing Nintendo vs. Sega. KoF has arrived on the App Store, and it’s every bit as good as its Street Fighter, although it remains to be seen if they’ll match the online play found in Volt.

Jetpack Joyride


Jetpack Joyride, Free
– [Review] – [Forum Thread] – This is our favorite game of the month, as this endless power-up packed single-button flying game is responsible for sapping days of productivity across the entire TouchArcade staff. There are so many hooks to keep you playing that you can do “one more game” for hours through achievements, missions, unlockables, and all sorts of cosmetic customizations.

Bug Heroes


Bug Heroes, Free
– [Review] – [Forum Thread] – Much like how Dungeon Raid took typical match three gameplay and made it awesome, Bug Heroes takes the dual stick shooter to the next level. The core of the game is based around the typical dual stick shooter formula, but multiple playable characters (each with strengths and weaknesses) as well as elements of both castle and tower defense make this a game that everyone needs to check out. Just keep in mind, it will be very difficult to go back to your basic survival-mode dual stick shooter after this.

Zombieville USA 2


Zombieville USA 2, $0.99
– [Review] – [Forum Thread] – Tightly-constructed, well-executed, charming, different and entertaining are all words we freely use when describing Zombieville 2. It’s a near perfect iterative entry to the franchise, as it artfully hones in on and turns up the volume on the two best parts of the original: the shooting and upgrade models.

Grand Theft Auto 3


Grand Theft Auto 3, $2.99
– [Review] – [Forum Thread] – Even though GTA 3 wasn’t designed for virtual controls, you’ll have a great time with it, even if all you do is drive around Liberty City listening to the fantastic in-game radio stations. (My favorite is the talk station.) As you become more accustomed with the splattering of virtual buttons all over the screen, you’ll find hours upon hours of content to plow through. Having played GTA3 to completion many times in the past, I’m incredibly happy to be able to take it anywhere with me on my phone of all things.

Bug Princess


Bug Princess, $4.99
– [Review] – [Forum Thread] – Aside from a few small quibbles, Bug Princess offers yet another stellar entry in CAVE’s series of iOS shooters. It’s probably the most straight forward and least complex out of them all, which makes it a great starting point for bullet hell newbies, but it does have its share of depth for those looking to master its strategies.

STREET FIGHTER IV VOLT


STREET FIGHTER IV VOLT, $2.99
– [Review] – [Forum Thread] – Capcom is following their time honored tradition of relentlessly re-releasing Street Fighter with Street Fighter IV Volt. This time around there are three new characters as well as online multiplayer.

Dark Meadow


Dark Meadow, $5.99
– [Review] – [Forum Thread] – Atmospheric horror is a game genre that never really seems to translates to portable devices very well, but Phosphor Games did a great job of it with Dark Meadow. Set in a creepy hospital, and utilizing the Unreal Engine, the game looks and sounds great. A repetitive combat system drags down this otherwise fantastic title.

Puzzle

Where's My Water?


Where’s My Water?, $0.99
– [Review] – [Forum Thread] – This super-fun liquid-centric physics game puts you in the driver seat of helping an alligator take a shower. Sure, it’s hard to come up with a more ridiculous premise, but maybe that’s part of this game’s charm. A wacky scrolling mechanic on some levels is the only thing we have to complain about, otherwise Where’s My Water is fabulous.

Dungeon Raid


Dungeon Raid, $1.99
– [Review] – [Forum Thread] – As mentioned in our review of the game, with the number of fish in the match three sea, it takes a lot to make one that’s just as fun (if not more so) than the match three staples like Bejeweled 2 and other classics. Dungeon Raid accomplishes this by distilling the Puzzle Quest formula down to its basics, and providing match three gameplay that retains its simple nature while offering a shocking amount of depth via random equipment and character upgrades. Also, there’s much more to matching than just high scoring, clearing each type of block has a purpose, and the order you clear them in can mean life or death. This game has stolen hours of my time, I can’t recommend it enough.

Casey's Contraptions HD


Casey’s Contraptions HD, $2.99
– [Review] – [Forum Thread] – There are tons of contraption-building games on the App Store, but few are as good as Casey’s Contraptions. The theme of the game is gloriously whimsical, and you can spend hours delving through the clever and convoluted solutions your friends post via Game Center.

Gesundheit!


Gesundheit!, $0.99
– [Review] – [Forum Thread] – This stealth-centric sneeze-powered puzzle game comes with fantastic controls, some of the best hand-drawn art we’ve seen in action on the App Store, and details like shadows moving relative to your iOS device’s gyroscope readings. We prefer the iPad version, but only because you’ll want as much screen real estate as possible to enjoy this game’s incredible art.

Wooords


Wooords, $1.99
– [Review] – [Forum Thread] – Games where you search for words within a pre-defined set of letters have some serious roots, heck, this kind of puzzle was published in newspapers before video games even existed, and there’s a zillion variations on the App Store. Words totally impressed us with its slick presentation that feels less like playing a word game and more like moving magnetic letters around on a refrigerator.

SPY mouse


SPY mouse, $0.99
– [Review] – [Forum Thread] – Firemint has managed to de-throne Angry Birds from the #1 position on the App Store with this line-drawing-powered stealth game. Collect cheese, evade cats, use various tricks, and even fight bosses. All the gameplay elements go together incredibly well, and Firemint even managed to remove a lot of things that have historically annoyed us about stealth games in the process.

SpellTower


SpellTower, $1.99
– [Review] – [Forum Thread] – Word games can still be fun. Elegant, clever and fun, SpellTower a complete package, brought together by Gage’s trademark use of cheerful colors, simple patterns and elegant typography.

iBlast Moki 2


iBlast Moki 2, $2.99
/ Universal HD – [Review] – [Forum Thread] – This game sets the standard of what gamers should expect of sequels. It’s got familiar puzzle-centric physics mechanics of the original with tons of new features that add complexity and all kinds of new ways to solve puzzles. Additionally, a perfectly integrated solution system can show you how your friends completed a level if you get stuck.

Monsters Ate My Condo


Monsters Ate My Condo, $0.99
– [Review] – [Forum Thread] – Adult Swim and Pik Pok joined forces to bring us one of the craziest matching games we’ve ever seen on the App Store. The game requires matching similarly colored floors while appeasing nearby color-coded monsters, each with a more ridiculous super-power than the last. Also, you can score billions if you’re good. Billions!

Scribblenauts Remix


Scribblenauts Remix, $0.99
– [Review] – [Forum Thread] – Originally released on the Nintendo DS, Scribblenauts is a game that’s so unique that you simply must play it. Remix combines the best elements from both of the DS games along with 10 iOS-exclusive levels. In addition, it’s even universal and boasts complete iCloud save syncing support.

Bejeweled Blitz


Bejeweled Blitz, Free
– [Review] – [Forum Thread] – Popcap takes the glorious match-three mechanic of the classic puzzle franchise, pumps up the volume on the jewel and match bonuses, and then condenses it all down into frantic, one-minute bursts of eye-gasmic, point-laden play.

Sports

NBA JAM by EA SPORTS™


NBA JAM by EA SPORTS™, $0.99
– [Review] – [Forum Thread] – iOS gamers really couldn’t ask for much more when it comes to EA’s port of NBA Jam… Multiplayer was even added in an update! All of the massive dunks and secret modes are intact, making this a surprisingly faithful port. EA even recently updated the game’s roster, bringing it in line with this NBA season.

Pocket HalfPipe


Pocket HalfPipe, $2.99
– [Review] – [Forum Thread] – This incredibly awesome skateboarding game is highly reminiscent of the halfpipe in the classic NES series Skate or Die, but with much better graphics and crazy dual stick controls that allow you to pull off all kinds of moves. The game could easily be described as basic, but it’s so much fun that we don’t care. The tricks you’ll be able to pull off after a bit of practice are cool, and stringing a massive chain together is hugely rewarding.

Fight Night Champion by EA Sports™


Fight Night Champion by EA Sports™, $0.99
– [Review] – [Forum Thread] – A surprisingly competent boxing game that feels like an equal to its console counterpart instead of a typical watered-down mobile version. Great touch screen controls combine with different game modes to create a boxing experience that is among the best that the App Store has to offer.

Music

Groove Coaster


Groove Coaster, $0.99
– [Review] – [Forum Thread] – There have been a ton of rhythm games released on the App Store, but none have the amazing presentation of Groove Coaster that almost makes it less of a game and more of an experience– And this is one experience you really can’t miss especially if you enjoyed its creator’s other game, Space Invaders Infinity Gene.

Radballs


Radballs, Free
– [Review] – [Forum Thread] – We fell in love with RadBalls inside of the first few seconds of the trailer, and by the time it was over we were ready to yield our first born to its creator. Oh, yeah, the game is fun as hell too. It’s a music-centric matching game that even allows you to use your own tracks. Check it out.

[source]


Revamped ‘Mega Man X’ Coming to iOS in Japan This Month

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Here’s some news I wasn’t expecting. Andriasang.com is reporting that Capcom is readying an enhanced version of Mega Man X, the beloved Super Nintendo classic starring everyone’s favorite blue hero, for release on iOS sometime this month. The only catch with that is the game is only confirmed for release in Japan, but it’s not a big stretch to imagine that Capcom would be bringing the game to other territories as well. In fact, I’ll eat my blue helmet if we don’t get Mega Man X in the US App Store at some point.

As Andriasang points out, Famitsu.com has the first shots of Mega Man X on iOS, known as Rockman X in Japan. According to the blurb at Famitsu, this version of Mega Man X was actually previously released for feature phones, and is being ported to iOS with virtual touch screen controls and Game Center integration. As you can see by these shots, the graphics are quite different from the SNES classic, and while I’m usually a purist when it comes to things like this, I actually think it looks damn good.

You would think that one of my favorite games from one of my all time favorite franchises coming to my mobile gaming platform of choice would be blowing my socks through the roof, and it is somewhat, but there’s just one problem: Capcom has tried Mega Man on iOS before with Mega Man II [$2.99/Lite] and – how do I put this delicately? – it was a total disaster. Mega Man II is one of the most difficult platforming games ever, requiring pinpoint accuracy with jumping and combat. The subpar virtual controls in the iOS version just didn’t cut the mustard, though to Capcom’s credit the game was updated frequently and the experience did improve over time, it just was never ideal.

Another issue with the Mega Man II release was that the iOS version was based off of a feature phone version of the game, and came with some concessions due to this. The jumping was floaty and weird, levels and enemy placement was reworked, and in general it just didn’t “feel” like the Mega Man II we know and love. Again, to Capcom’s credit they did update the game to rectify most of those issues with a Classic Mode, but it still ended up feeling pretty different than the original. Being that Mega Man X is a port of a feature phone game, I have my fingers crossed that those types of issues won’t crop up again.

Mega Man X is slated to hit the Japanese App Store sometime this month. Pricing and any release outside of Japan aren’t yet confirmed, but we’ll be keeping our fingers crossed that we can get our hands on Mega Man X on this side of the world soon too.

[Via Andriasang and Famitsu]

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Written by admin

December 9, 2011 at 13:15

Posted in новости

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‘Devil May Cry’ Hits $.99, Has New Devil Trigger Mechanic

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Capcom’s ‘alright’ iPhone and iPod Touch take on Devil May Cry 4 has received an update alongside a price reduction. For a limited time, Devil May Cry 4 Refrain [$.99] is (obviously) $.99 instead of its usual $4.99. The coinciding update adds an unlockable “Devil Trigger” for both of the game’s characters. The catch? It’s only available after completion.

If you’re sitting there wondering what a Devil Trigger is, enjoy this academic breakdown of the mechanic by the dudes who run the unofficial Devil May Cry wiki. They take their jobs very seriously:

“Devil Trigger (often abbreviated as D.T.) is a special technique possessed by demons and half-demons which allows them to release their full power. While in Devil Trigger, the user will assume their true form. In this form, many of the character’s attributes are amplified, and the character may have access to upgrades or even additions to their normal abilities like flying or hovering.

When playing on higher difficulties, enemies can enter a Devil Trigger-like state[1] after a certain time limit (which is fixed for each enemy). This causes enemies to strengthen their attributes as well as making them attack more often and more powerful.”

We took a good, long look at Refrain earlier this year and it’s probably in your interests to check that write-up out before you click “buy.” It’ll help get your expectations in line, at the very least. Spoiler: Refrain is a competent re-make of the original game, featuring simpler combos and a few core issues due to its mobile nature.

App Store Link: Devil May Cry 4 refrain, $0.99

[source]


Written by admin

November 3, 2011 at 1:15

‘Monster Hunter’ Update Adds Twitter Support, New Monsters

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New weapons, monsters, and features continue to drip into Capcom’s Monster Hunter Dynamic Hunting [$4.99].  The latest update, which hit pretty late this October, packs a social media twist. In addition to combat video saving and sharing, players can now tweet their scores and communicate with other users from within the game. Huge!

Late October’s update also has a couple of new monsters and weapons. Diablos, Lunastra, Azure Rathalos, and Kirin have joined the ranks of enemies, while the Gunlace and its auto guard skill have joined the weapon list. Another camera tweak has been introduced as well, allowing players to see scenes from above.

The sharing stuff in particular strikes us as a really meaningful addition. Monster Hunter has always been a game about exploitation. Talking with dudes about what you’ve done is a big part of the meta game, so being able to really get your voice and actions out there is a huge plus.

App Store Link: MONSTER HUNTER Dynamic Hunting, $4.99

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November 2, 2011 at 21:15

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‘Dead Rising Mobile,’ ‘Street Fighter II Collection’ On Sale

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It’s a big day for Dead Rising fans. The mobile version of Dead Rising, aptly named Dead Rising Mobile [$.99], has just received a generous price cut and a surprising update. Starting now, you can grab the game at $.99 instead of its usual $1.99 and use Homeland Security “rookie agent” Jessica McCarney in place of Frank West. McCarney, if you’re unaware, made a brief appearance in the game. Judging from her sudden inclusion, it seems like she was a hit. Darned if we can figure out why.

In other Dead Rising news, Capcom has just released Dead Rising 2 Off the Record on store shelves for consoles and PC. This sale, and presumably update, are promotional tools to draw all our eyes towards the big screen $39.99 release.

In still other-other news, Capcom has partnered up with Sprint and slashed the price of Street Fighter 2 Collection to $.99. SF2 Collection features three Street Fighter 2 games: The World Warrior, Champion Edition, and Hyper Fighting.

It goes without saying, but if you’ve the slightest interest in old-school SF, this is probably something you’ll want to jump on. Sale ends on the 19th.

App Store Links:
    STREET FIGHTER II COLLECTION, $0.99
    DEAD RISING MOBILE, $0.99



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October 15, 2011 at 0:15

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Capcom Releases ‘Final Fight’ And ‘Street Fighter 2 Collection’ On The App Store

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Whoa, hey, Capcom Mobile is on a roll. After releasing a pretty hefty and free content update to Street Fighter 4: Volt this morning, the publisher has released two new (old) games on the App Store. Starting now, you can re-live some of your old coin-op beat-em-up memories with Final Fight iOS [$.99]. Or, if classic Street Fighter is more your thing, you can also check out three different versions of Street Fighter 2 in Street Fighter 2 Collection [$3.99].

Final Fight, as you’ve probably noticed, is carrying a promotional $.99 price tag, which strikes us as pretty appropriate considering you’ve probably purchased this game in some shape or form a billion times already. This specific version, however, does roll in virtual controls and a finishing move button. Also, if you’ve got pals with phones, you can connect with one via Bluetooth for co-op action. And before you ask: dibs on Haggar.

In bummer news, Street Fighter II Collection is also shackled by Bluetooth. In much brighter news, it’s a heck of a package for fans of the series — it rolls in the original game, Street Fighter II: Championship Edition, and Street Fighter II: Hyper Fighting all in one app. They all appear to be relatively untouched content-wise, but like with Final Fight the notable iOS tweak is an “easy-to-use one button finishing move.”

One note: both games require iOS 4.1 (or better) and don’t support a lot of older devices. Check the game notes before you go nuts.

App Store Links:
    STREET FIGHTER II COLLECTION, $3.99
    Final Fight, $0.99



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September 16, 2011 at 4:15

Surprise! Fei Long and Yun Join The ‘Volt’ Cast

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Have you scoped the latest version notes on Street Fighter 4: Volt [$2.99]? We did this morning and were stoked to see what they had to share. On top of 60 new icons, a “Friend Request” button, and a few tweaks, Capcom has added two new (old) pugilists to the action: fan favorite Fei Long and the uber-powerful brat Yun. With these guys included, the roster has expanded to 22 fighters, but let’s be serious, Guile is still the only character that matters.

Oh! And Volt is much cheaper than what it was — until the end of this month, it’s $2.99 instead of $6.99. You could buy a, uh, liter of frozen yogurt or a really classy hotdog with those savings!

Anyway, it appears as though Capcom Mobile is committed to updating Volt as much as it did the its first proper mobile Street Fighter game, Street Fighter 4 [$4.99]. If this is indeed the case, you’d probably be better off with Volt in the long-term. Here’s our review if you’re interested in learning more about the game.

App Store Link: STREET FIGHTER IV VOLT, $2.99



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September 15, 2011 at 20:15

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Sony Announces Some New Vita Games And Shares Its Innards

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We’ve been keeping a close watch on the PS Vita since its announcement and as we’ve followed up with it, we’ve become more and more convinced that it’ll be the one near-future portable device that’ll compete with Apple in a meaningful way in the games space. Yesterday’s press conference in Japan went a long way in solidifying this thought, as the handheld is poised to launch with a lot of big-name IPs and tech that should draw popular attention.

To be clear, Sony had nothing of substance to say about PS Vita’s launch outside of Japan at the event. It also didn’t get into game release dates. But it did share some news on games: Ultimate Marvel vs. Capcom 3, Street Fighter X Tekken, Final Fantasy X HD, Metal Gear Solid HD Collection, Zone of the Enders HD Collection, Lumines, Ninja Gaiden Sigma, and several other releases are all slated to hit the PS Vita at some point down the line. In Japan, the device will launch on December 17 with a total of 26 games, most of which will presumably be big-ticket titles that won't ever be available on the App Store.


LUMINES!

I think it’s fair to speculate that when the device hits elsewhere in 2012, the rest of the world will experience a similar launch line-up and the promise of ridiculous launch window support. Over 100 games are being developed for the device in Japan, Sony said at the event. And let's not forget about the "apps" — Sony showed off the browser, multi-tasking, a photo viewer, and several less notables at the event. We've already said in the past that its non-game support is looking strong and, wouldn't-you-know-it, pretty phone-like.

A listing of what’s inside the PS Vita is now available at Destructoid. It’ll boast a ton of RAM and a 4-core A9 CPU, which is pretty hot. On the minus side, it’s only going to be able to sustain a maximum battery life of five hours of play before you need to plug it into a wall and re-charge for around three hours.

I guess it’s no surprise to see publishers like Capcom, Square Enix, Konami, and Tecmo Koei latch onto new technology, but it’ll be interesting to see if the big name properties each of these players — and several other notable western developers — are bringing to the Vita will be enough to push the platform into a legitimate position of strong competition with iOS. Apple is killing it in this space, so it’ll take a big push in both digital and retail for Sony to get people to jump over and carry around this bulky-butt thing. From this TGS event, it seems like Sony is willing to at least try for a mad dash at your wallet.

[Via Destructoid, Giant Bomb, 1UP]



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September 15, 2011 at 0:15