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Archive for the ‘beta’ tag

Blizzard Updates ‘Mobile Armory’ to Include Beta Test of ‘World of Warcraft’ Remote Auction House

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We first heard of Blizzard's plans to improve the functionality of the Mobile Armory [Free] app to include access to the auction house back in February. MMO Champion has all the details today on the recently released Remote Auction House functionality of the existing Mobile Armory app which currently only works for a small number of World of Warcraft servers as part of a beta test of the service.

To use the Mobile Armory you will need a World of Warcraft or Battle.net account, with most of the features requiring an active World of Warcraft subscription. If you're lucky enough to play on the hand full of servers currently supported, using the existing Mobile Armory app you will not only be able to buy items on the in-game auction house, but also sell any item from your character's bags, bank, or mailbox as well as manage all the gold generated from said auctions.

Currently, this functionality is free but limited to 25 total transactions a day, a number which will be increased at launch, according to Blizzard. At the conclusion of the beta test, the auction house features of the Mobile Armory will split in to free and paid functions. Without paying for anything, you will be able to browse and view the auction house along with getting real-time notifications when your auctions sell, expire, or you are outbid or win an auction. For $2.99 on top of your existing WoW subscription you'll be able to do all the buying and selling mentioned previously.

Towards the bottom of the new Remote Auction House site is a chart that details the feature differences of the two subscription tiers.

App Store Link: World of Warcraft Mobile Armory, Free

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Written by admin

May 19, 2010 at 22:15

Free Version of Upcoming Vertical Shooter ‘Warblade’ Submitted

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In late March we first caught wind of Warblade, an impressive looking vertical shooter that has already lived a long life on the PC. (Starting originally with the Amiga.) The plot of Warblade is extremely simple, an alien race is invading Earth and you must stop them by shooting up every enemy ship that crosses your path. While the game likely won't win any awards for story telling, the recently released gameplay video really looks great:

The graphics look awesome, and they even go through the shocking number of weapons you can buy in game while playing through quite a few levels. Also, as mentioned in the description of the video, Warblade will come loaded with 100 levels along with 15 time trial levels and boss fights. The game also runs at 60 FPS, but it isn't clear on which devices.

According to the EMV Software Twitter, the free version of Warblade was recently submitted. The last mention of the full version of the game is from May 6th, where a new beta version was sent to testers.

I was excited for Warblade when I first heard about the plans to bring it to the iPhone, and after seeing the game in motion, I can't wait for it to get here. Hopefully the free version comes with a decent amount of content to hold us over while the paid version is finalized.

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Written by admin

May 19, 2010 at 22:15

Free Version of Upcoming Veritcal Shooter ‘Warblade’ Submitted

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In late March we first caught wind of Warblade, an impressive looking vertical shooter that has already lived a long life on the PC. (Starting originally with the Amiga.) The plot of Warblade is extremely simple, an alien race is invading Earth and you must stop them by shooting up every enemy ship that crosses your path. While the game likely won't win any awards for story telling, the recently released gameplay video really looks great:

The graphics look awesome, and they even go through the shocking number of weapons you can buy in game while playing through quite a few levels. Also, as mentioned in the description of the video, Warblade will come loaded with 100 levels along with 15 time trial levels and boss fights. The game also runs at 60 FPS, but it isn't clear on which devices.

According to the EMV Software Twitter, the free version of Warblade was recently submitted. The last mention of the full version of the game is from May 6th, where a new beta version was sent to testers.

I was excited for Warblade when I first heard about the plans to bring it to the iPhone, and after seeing the game in motion, I can't wait for it to get here. Hopefully the free version comes with a decent amount of content to hold us over while the paid version is finalized.

[source]


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May 19, 2010 at 14:15

Gaikai Co-founder Shows Photo of ‘World of Warcraft’ Running on an iPad

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Perhaps our iPads aren't as tied to the App Store's selection of games as some of us might have come to believe. Leave it to David Perry, founder of Shiny Entertainment, to change our perception.

In a post on his blog, the Gaikai co-founder revealed a picture of a prototype version of his browser-based streaming service working on an iPad. The game he chose to show off with it? Blizzard Entertainment's ever-popular PC MMO World of Warcraft.

Gaikai proper is a cloud-based browser-binded streaming service. The goal is to move consumers away from installs and having to upgrade their computers with parts. Gaikai's servers hosts the game, and all of its files, and streams them into browsers. This allows users to get the full game experience without hassle.

Gaikai is currently in beta.

Speaking with Eurogamer's Digital Foundry about the image of World of Warcraft running on the new Apple device, Perry revealed that it's running in 1024-by-768. He also revealed other details, and called the picture a "teaser."

"All iPad inputs are streamed through a translation system to the server, so we can re-map anything to anything in real-time. We hide a virtual keyboard off to the side, so you can type as well (like to login). It's just a teaser as the iPad just arrived, once they are done with the video optimization we will show it off."

This isn't the first time we've seen World of Warcraft running on an Apple handheld. Last year we watched a video of the MMO running on an iPhone courtesy of the Vollee client which promises to be able to do what Gaikai will do for PCs, but in our phones instead.

According to Digital Foundry, Gaikai for the iPad is a ground-up, HTML5-designed effort. If Gaikai, as an app, ever progresses beyond this tantalizing prototype stage, it's hard to tell if Apple will clear it as an App Store purchase. We don't need to lick a frog to predict that it'll at least experience some sort of scrutiny.

"I'd prefer to play World of Warcraft on my iPad more than just about any app they (Apple) permit. I'm not sure blocking great stuff is a good strategy," Perry told Pocket Gamer in a recent chat.

"I guess the point is that once we get our player written for iPad, we can run absolutely anything on it that same day."

Until that fateful day, though, we can just drool and wish.

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Written by admin

May 3, 2010 at 18:15

‘Hockey Nations 2010′ Update – Version 1.1 A Big Improvement

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A few weeks ago, the App Store was graced with its first official ice hockey game, Hockey Nations 2010. While the graphics were fairly impressive and the controls worked admirably, braindead goalkeeping and a frustrating opponent AI extinguished most of the enjoyment out of playing. Creator of the game Distinctive Developments took this to heart, and immediately started work on an update based on user feedback, even opening up a beta pool of experienced testers and knowledgeable hockey fans alike. The result is the now available 1.1 update that delivers a far better experience, but unfortunately still leaves some things to be desired.

The goalie AI has been greatly improved and they seem to move a bit more quickly and intelligently, although can still let through some iffy goals. The movement of the puck is thankfully a lot more forgiving now. It's much easier to retain possession of the puck while attempting an offensive push, and passes to teammates are more accurate. There's no more of the constant possession changes that plagued the first version. It's still somewhat difficult to get clean shots off, but it gets easier with some practice. Another big addition is line changes which are easily called with a button at the top of the screen. It adds a great deal to the strategy and authenticity of the game, and works really nicely.

The biggest problem with the initial release of Hockey Nations was that it just didn't flow very well, and this latest update goes a long way in addressing that problem. It's now much more playable, and more importantly much more fun. If you weren't impressed with the 1.0 release, give this new update a spin. Hopefully further updates can improve the game even more down the line, so far this first one is a huge step in the right direction.

App Store Link: Hockey Nations, $3.99

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Written by admin

May 2, 2010 at 10:15

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Exclusive: Two New ‘Warpgate’ Trailers Released

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We've been following the development of Freeverse's Warpgate for nine months now, and it sounds like the game's epic development cycle is coming to a close with Warpgate's impending release early next month.

We've posted about the game numerous times in the past, between its initial unveiling at WWDC, the appearance at the iPhone Launch Party, and other previews such as a early combat video and a demo of the graphics engine. Meanwhile, the thread on our forums has been building in anticipation, and the impressions I've managed to juice out of a few beta testers I've talked to have been remarkably positive.

Warpgate is a space conquest game with tons of ships to pilot, factions to fight with, planets to take over, and a string of missions that expand the plot of the game which are supplemented by randomly generated missions that players can accept and complete as many times as they want to always have something to do.

First off, the cinematic trailer sets the scene of the game:

And a gameplay trailer from the iPhone:

I've been looking forward to this game since I first got wind of it last year, and I cannot wait for it to be released. Following the previews we've done, it's amazing how far the game has come since we first saw it. At WWDC, the game was little more than a tech demo where you could zoom the camera in and out. Judging by the response on our forums, I doubt I'm alone in being really excited to finally play the full version of the game.

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March 30, 2010 at 2:05

‘Alive 4-Ever RETURNS’ – An Upcoming Sequel to ‘Alive 4-Ever’

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Meridian's Alive 4-Ever [App Store] is a dual stick shooter that was released late last year which easily stood out from the swarm of similar games with fun gameplay, great graphics, and light RPG elements that allowed you to upgrade your characters and weaponry. We really liked the game in our review and eventually ended up giving it 4.5 stars for the month.

Currently in the beta testing phase, Alive 4-Ever RETURNS seems to take the foundations from the original game, and adds a new graphics engine capable of weather and camera effects, and even more of the RPG elements we liked in Alive 4-Ever. Also included are new weapons, zombies, and game modes as well as local WiFi co-op mode.

There are additional gameplay videos as well as information on how to apply to be a beta tester in the thread on our forums. As mentioned before, we really liked the first Alive 4-Ever at the time and are hoping for great things from the sequel. Meridian has made no mention of level design/architecture in the new version, as that was one aspect of the original we thought there could be improvement in the original.

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March 30, 2010 at 2:05

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Ngmoco’s ‘GodFinger’ Released in Canada

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In the midst of the GDC news blitz, we just got word from ngmoco that GodFinger is live in Canada. If you're unfamiliar with this song and dance, it's almost impossible to do large scale beta testing with iPhone games. Ngmoco's solution to this problem is a limited release in Canada to test their server infrastructure with real players.

From our Macworld preview of GodFinger:

In GodFinger, you are an all powerful deity who control the people and environment of a small planet. The planet environment is a side view cross section that you can navigate by swiping on the screen and pinch zooming in and out. When the game begins, you are given a very small planet with one inhabitant. As you demonstrate your powers to the inhabitants, they become followers and earn you gold and mana for their efforts.

We'll take a closer look at the game when it hits the US App Store, but in the meantime if you've got a Canadian account you can get an early edge on the competition. Otherwise, check out the thread on our forums that has oodles of different gameplay videos.

Canadian App Store Link: GodFinger, Free

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March 12, 2010 at 6:05

GDC 2010: Hands on with ‘Pocket Creatures’

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Today we met with Asbjorern Soendergaard and Morten Svendsen of new iPhone development group Tactile Entertainment. Tactile was founded a year ago to focus on iPhone games and their first project Pocket Creatures is finally nearing completion.

While we covered the game's announcement last week, today we had time to see the game in person at GDC. After spending time with it, Pocket Creatures seems a surprisingly complex experience. Soendergaard didn't want this to be considered just another pet game. Instead, he describes the game as an open world sandbox experience partly inspired by Black and White.

The game opens on a deserted island where you find a mysterious egg on an alter in an ancient temple. The egg hatches and you are responsible for the care of the creature. You can treat your creature with love or hate and condition it's behavior based on positive or negative feedback. Environmental objects and creatures can be used and combined in surprisingly complex ways.

Morten Svendsen walked us through the various interactions in the game:

Rubbing on screen will give your creature love/affection while swiping across the screen will slap/hit your creature. Feed it a banana and then slap it, and it will learn to hate bananas and avoid them in the future. Various objects and tools can be combined in different ways (seeds + water + manure = growing plant).

The game keeps running track of all the relationships between the creature and its environment, and the creature will act autonomously even without your interaction and will behave based on this previous conditioning. Meanwhile, different achievements unlock cosmetic add-ons, such as horns or wings, so you can customize your creature's look.

The game remains in pre-beta so the video does not represent the final visuals, which will be further enhanced. Overall, though, I was surprised and impressed at the depth of interaction for the creature and its environment. It was definitely beyond my initial expectations of a "pet" game, so I recommend at least watching through the video to see it in action. The game is about to go into beta, and should be coming in the next month or two.

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March 10, 2010 at 6:05

‘Vector Tanks Extreme’: A Glowing Vector Ball of Insanity

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Late last week we posted a preview of Vector Tanks Extreme, which was released just hours later through author (and retro lord) Peter Hirschberg's new operation, BlipTime Studios. As I had the final build in-hand a few days before its official release, I knew the game was something to get excited about, but since then I've spent a great deal more time with the title and, well, I haven't been disappointed. (I have, however, been blown to bits more times than I'd like to confess…)

First, let's step back a moment and take a look at the overall Vector Tanks situation. Peter's original Vector Tanks appeared in the App Store, published by Chillingo, just over one year ago. It delivered a stylized iPhone take on Ed Rotberg's 1980 arcade classic Battlezone, with a large helping of modern-day retro, thanks to the lovely glowing vector effects that make the iPhone's screen feel more like an Atari Quadrascan display than a 3.5-inch LCD. It's some of the best retro gaming to be found in the App Store.

Early this year Peter parted ways with publisher Chillingo and formed his own studio, the aforementioned BlipTime Studios. In that transition, he brought Vector Tanks along — and with an update — but was unable to provide said update for free to those who purchased the Chillingo Vector Tanks release.

As Peter explains it,

…I apologize that there isn't a way to upgrade. I worked with Apple to try and establish and upgrade path for my current customers but the final answer from Apple was that once you change the account under which an app is published, it will always appear as a "new" app and upgrading is NOT possible. I sincerely apologize. I did try and I know it sort of stinks. My hope is that the reduced price will serve as a good-faith gesture to my current customers who wish to pick up this updated version of Vector Tanks.

To soften the blow of the situation to those who purchased the original, and in honor of the release of Vector Tanks Extreme, Peter is offering the latest version of the original, Vector Tanks (Classic Version) [App Store] for free for one week. Everyone reading this post should just go grab it right now.

Now that we've got all that sorted, let's move back to Vector Tanks Extreme. I had, earlier, described the original Vector Tanks as Battlezone on crack. Given that, Vector Tanks Extreme can only be described as Vector Tanks on crack — squared (and on fire, screaming while giving out wedgies). It's one of the most intensive, white-knucle shooters I've ever played on any platform. And this is true even on the easiest setting. But, when you play at the INSANE difficulty level or in the game's unlimited-lives, balls-to-the-wall, 2-minute Rage mode, it's enough to necessitate a heavy dose of beta-blockers.

The game is basically an exercise in GO GO GO, watch the map to dodge enemy fire, swing behind an obstacle for shielding, and lay down the smack as fast and as hard as you can. And if the aforementioned obstacle is slowing you down, just blow it away. Like the original, Vector Tanks Extreme is controlled by left and right thumb sliders at the edges of the screen that guide the action of your tank's tracks. It's a tap to the screen to fire your weapons, and this time around there are more to be found lying about the battlefield. Canons, rapid fire turrets, rockets, rail guns, nukes — not a very good place to get caught in the crossfire.

Notching up the intensity of the virtual battlefield carnage are the encouraging quips of your in-game crew, consisting of the voices of both Jon St. John (the voice of Duke Nukem) and Jeff Straub. When I try to capture the essence of the game experience, I keep conjuring the image of the famous, '80s Memorex advertisement. It's pretty much like that, but on an iPhone. And with glowing vectors.

Vector Tanks Extreme uses the network to track global scoring, but things should get even more interesting when Peter releases the first major update, which will enable network competitive play. I'm quite anxious for that to land, but until then, single play against the game's vicious AI is definitely keeping my hands full.

If all that gets your juices flowing, go grab Vector Tanks (Classic Version) [App Store] – for free (for a few more days) — and give it a try. And if you want to take that experience a fair piece beyond the next level, you know where to look. Vector Tanks Extreme. Can you take it?

App Store Link: Vector Tanks Extreme, $1.99

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Written by admin

March 2, 2010 at 4:05