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Archive for the ‘Adventure’ tag

‘King Cashing’ Updated with Survival Mode, New Weapons, and More

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One of my personal favorite games of 2011 was the quirky slot machine-meets-role-playing game King Cashing [$0.99 / Free ]. The slot machine battle system was a really different kind of idea that turned out to work great in practice, and the character leveling and upgradeable items drew you in to continue forging on through the campaign. We totally enjoyed King Cashing in our review, and about a month later a big update hit that added new weapons and a new kind of battle, making the whole game just that much better.

Yesterday the second major update hit for King Cashing, this one even bigger than the first. It adds an entire new Survival campaign where you face off against a string of enemies while utilizing the same pool of spin cherries. You can earn a small portion of cherries back by each time you defeat one of these enemies, but you can’t go back and replay levels to grind so efficient play is crucial if you’re going to last until the end of the campaign. It’s quite challenging and a great twist on the normal gameplay found in the original campaign mode.

Speaking of the original campaign this update also brings 3 new battles against “protected” bosses who are covered with shields which must be broken away before inflicting damage on the enemy itself. There’s 3 new weapons too, one for each class member, as well as some new bonus types and a myriad of other tweaks and fixes. The new Survival mode adds a great new way to experience King Cashing, and the other new goodies are all welcome additions as well. If you haven’t checked out King Cashing yet there’s a lite version to try and the full version is currently on sale for 99¢ to celebrate this new update.

App Store Links:
    King Cashing: Slots Adventure, $0.99 (Universal)
    King Cashing Lite: Slots Adventure, Free (Universal)

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Written by admin

April 27, 2012 at 18:15

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It Could Still Happen: A Port of ‘Botanicula’

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Keep crossing your fingers: an iPad or a handset version of Botanicula is still in the cards, Czech developer Amanita Design has told TouchArcade. But before it can go forward with this version, it needs to go back. “We are still fully focused on the PC and Mac version of Botanicula,” representative said. “First, we need to fix all of the bugs and update the game on all channels, and then we’ll start to port the game on tablets.” The updates are basically ready, we’re told, so work should begin soon.

We last heard about a possible port of the gorgeous new adventure game in October 2011, well before its release on other platforms. At the time, Amanita said it needed to be able to experiment before it could take an iPad or iPhone port seriously. That phase of the development appears to be just beginning.

“I’m sure there will be many technological challenges and we’ll have to adjust also the design at some places so the experience on the tablets is perfect, but we are definitely excited about this version because I believe tablets are ideal devices for this kind of game,” we’re told.

If you have a Mac or PC, definitely give Botanicula a spin. It’s a beautiful game with a well-realized world and a delicious premise. We’re thinking it has the potential to be the Next Big Thing on iOS, so here’s to some relatively smooth sailing as Amanita begins work on this version.

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April 26, 2012 at 22:15

‘Superbrothers: Sword & Sworcery EP’ Updated for the New iPad Too

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It looks like today is the day of really good updates for really good games that we really like a lot. Really? Yes, really. We were just treated to an update for our Game of the Year 2011 runner-up Anomaly Warzone Earth [ $1.99 ] that added support for the new iPad, and there was plenty of rejoicing.

Now, the rejoicing gets cranked up to 11 as our actual Game of the Year 2011, Superbrothers: Sword & Sworcery EP [ $4.99 ], has been given a similar treatment, bringing the visuals up to par for the beautiful Retina Display of the new iPad.

Sword & Sworcery has been on fire as of late, with a PC version of the game hitting Steam last week and then taking home no less than 5 awards against some stiff competition in the Canadian Video Game Awards show this past weekend. All this comes just about a month after the 1 year anniversary of the game’s release.

To celebrate the update, the developers have posted on their blog this awesome Sworcery wallpaper made specifically in high resolution for the new iPad (click for full size version).

If you’ve accidentally had your head buried in the sand for the past year and have no idea what Superbrothers: Sword & Sworcery EP is all about, be sure and read our full review of the game for the skinny. It’s one of the most imaginative and beautiful point and click adventure games around, and the soundtrack by Jim Guthrie is absolutely phenomenal.

It’s an essential experience for iOS gamers, and with today’s new update it’s the most gorgeous the game has ever looked. And much like Anomaly, if you aren’t an iPad owner but want to get in on the fun, you can check out the iPhone/iPod touch only version Superbrothers: Sword & Sworcery EP Micro [ $2.99 ]

App Store Link: Superbrothers: Sword & Sworcery EP, $4.99 (Universal)

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Written by admin

April 26, 2012 at 14:15

‘Lock ‘n’ Load’ Review – An Enjoyable Dual Stick Adventure

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Chillingo’s penchant for publishing dual-stick shooters returns with the release of Lock ‘n’ Load [ $0.99 ], a content-rich title developed by GameLab that hits all the right notes for the genre. While a lot of that content is initially locked away a bit tighter than I’d like, the gameplay, visual-style and presentation make up for that setback, leading to a game well worth checking out for the dual-stick shooter crowd.

Lock ‘n’ Load puts you in the role of a hockey-mask wearing protagonist taking on an evil magic-wielding girl whose minions trampled his garden bed. As you can imagine, the tone of the game is very tongue-in-cheek and does a great job making fun of itself. While the story obviously takes a backseat to the gameplay, I still enjoyed it more than most other dual-stick shooters, including the twist at the completion of the main campaign. Still, what’s more important is content, and Lock ‘n’ Load certainly has a lot of enemies to throw at you.

You’ll be taking on those hordes of minions with your choice of three weapons (you’ll have to unlock two of them) through mostly standard DSS gameplay. I say mostly because Lock ‘n’ Load does a great job spicing up the gameplay with good plot pacing and a variety of mini games. You’ll do collection quests, first-person carnival shooting – even a Space Invaders-inspired stint. Of course, there’s also a ton of opportunities to simply mow down the mobs. A second, harder difficulty is also available, along with a second unlockable campaign (and challenge missions) that focuses more on gameplay than story.

Visually, Lock ‘n’ Load looks impressive with a wide variety of backdrops and character models. I was particularly impressed with the assortment of environments used across the campaign, each with their own graphical effects. In addition, the game runs at a good frame rate and looked exceptionally nice on my iPhone 4S. Relatedly, I thought Lock ‘n’ Load did a great job with its auditory aspects, with the music setting the mood appropriately and decent voiceovers accompanying the story cutscenes and combat. It did get a little annoying hearing your character repeat the same catchphrases over and over but in general I thought the voiceovers did much more good than harm.

One of my few complaints about Lock ‘n’ Load is the way it handles unlocks with its in-game currency. Every upgrade and unlockable requires cash, which can be randomly dropped by enemies while playing the campaign or purchased en masse via IAP. As is becoming custom, while you can earn a decent amount of cash through a campaign run it won’t be nearly enough to unlock all the content.

Unfortunately, I think the amount of cash dropped in-game should definitely be adjusted. I ran through the entire campaign (with several restarts on some missions) and didn’t even earn nearly enough cash to unlock the first tier of upgrades. When you include all the challenge levels, skins, and second story mode, players will end up having to rerun through completed levels many times before they can earn enough cash to unlock everything.

On top of all that, unlocks don’t appear to transfer between iOS devices (unless you have the all-encompassing ‘premium pass’) meaning that simply spending a few bucks on cash to unlock extras isn’t going to cut it if you want to play on multiple devices. Also worth mentioning is a crash bug that’s affected some users. An update with a fix is already submitted, and in the meantime if this is affecting you turning on Airplane mode should work as a temporary fix.

Even if you have an adverse reaction to IAP, Lock ‘n’ Load still offers a decent amount of content with more that can be eventually unlocked (even if it takes a long time). When you combine that with the excellent visual style and content diversity, Lock ‘n’ Load becomes a highly recommended game. While we’ve had our share of good dual stick shooters, it’s rare to find one as well-rounded and content-rich (even if you have to unlock a lot of it). Gamers remotely interested in dual stick shooters owe it to themselves to check out this title.

App Store Link: Lock ‘n’ Load, $0.99 (Universal)

TouchArcade Rating:

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Written by admin

April 24, 2012 at 18:15

Gameplay Trailer Hits for ‘My Little Hero’, New Game from Developer of ‘Pizza Boy’

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Just last week we were teased by a trailer for My Little Hero, an upcoming game from Acne Play, the developers of the awesome platformer Pizza Boy [ $1.99 ], and being published by NCSoft. As we lamented at the time, the trailer was indeed quite teasery, and all we really knew about My Little Hero was that it was an action adventure game featuring a young boy, a dream world (or perhaps nightmare is more accurate), and a scary stuffed animal stealing boogie man.

Today we finally get the first gameplay video for My Little Hero and as promised it most certainly looks like an action adventure game. And, in a big departure from Pizza Boy, the gameplay and visuals are entirely in 3D.

I’m actually really digging the kid-centric them going on in My Little Hero with the slingshot as a weapon, cardboard sword and armor, and that inflatable donut thingy with a duck on it that you wear around your waist when swimming. What is that thing called again? Anyway, it looks cute is what I’m getting at. I’m pretty interested to check out My Little Hero when it hits, which according to the trailer should be sometime next month.

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Written by admin

April 23, 2012 at 18:15

Here’s Your Last Chance to Get the ‘Fighting Fantasy’ Game Books Before They Disappear

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In a “good news/bad news” sort of situation, I always like starting with the good news first. Maybe it’s just me, but it makes the bad news easier to stomach. So, try this on for size: The Fighting Fantasy game books were originally first published in 1982, starting with The Warlock of Firetop Mountain and blossoming into a full-blown series of gamebooks. What’s a gamebook? Well, imagine one of those choose your own adventure novels from when you were a kid (You do remember those, right?) except with more interactivity. Instead of simply turning to page 92 to to jump across a pit or turning to page 59 to go down the tunnel to the right, you need to roll actual dice to do a skill check to see if you can make it across the pit.

This adds a great element of randomness to things, and it feels more like you’re playing the book instead of just making arbitrary decision along various branching paths. I like ‘em a lot, and if you’re a fan of fantasy novels I’d go as far as saying this whole series is a “must-have,” especially considering at the current sale price of 99¢ you can buy the whole set for less than one dead tree version will run you.

Fighting Fantasy: The Warlock of Firetop Mountain


Fighting Fantasy: The Warlock of Firetop Mountain, $0.99
– Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock – or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlocks hoard. None has ever returned. Do you dare follow them?

Fighting Fantasy: Deathtrap Dungeon


Fighting Fantasy: Deathtrap Dungeon, $0.99
– Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock – or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlocks hoard. None has ever returned. Do you dare follow them?

Fighting Fantasy: Citadel of Chaos


Fighting Fantasy: Citadel of Chaos, $0.99
– The Citadel holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must for your mission lies at the heart of the Citadel, with the dread sorcerer, Balthus Dire!

City of Thieves


City of Thieves, $0.99
– Terror stalks the night as Zanbar Bone and his bloodthirsty Moon Dogs hold the prosperous town of Silverton to ransom. YOU are an adventurer and the merchants of Silverton turn to you in their hour of need.

Fighting Fantasy: Creature of Havoc


Fighting Fantasy: Creature of Havoc, $0.99
– You begin this adventure not knowing where you are or who you are. All you know is that you are some kind of creature of instinct, understanding little. During the course of the adventure, it may be possible for you to begin to control your bestial nature, to find out more about yourself, and even to learn your destiny. But even if you know all this, success is by no means certain, for the traps and terrors of Trolltooth Pass are many … Are you ready — to become the Creature of Havoc?

It doesn’t matter what order you play them in, so just download and start with whatever sounds the most interesting.

Now, the bad news. Big Blue Bubble, the developers responsible for bringing these gamebooks to the App Store, are on the verge of having their licensing agreements expire. It doesn’t sound like they’re being renewed either, so once these are gone, they’re gone. This also means there won’t be any updates for any of them, so don’t expect any Retina iPad enhancements, or tweaks/bug fixes if future iOS upgrades break the apps.

We’ve yet to hear when the licensing agreement actually expires, but needless to say, you should jump on these sooner rather than later if you want them.

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Written by admin

April 21, 2012 at 2:15

‘Sid Meier’s Pirates!’ Hits iPhone

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Huge! This afternoon, 2K Games released an iPhone version of Sid Meier’s Pirates [$2.99]. This new-look take on the classic action adventure game first hit iPad last June, well after the Wii version its based on hit retail shelves. Despite its age, it’s still a fabulous game. 2K successfully leveraged what the Pirates brand has always done best and added a few new, fun, and meaningful mechanics and systems on top of that. Our original review is still available on the Interwebs, if you’d like to examine the game more closely.

This appears to be a straight-up port of that version for phones, so don’t expect to see anything new. If this is your second or third time through, we heartily suggest being completely chaotic and evil. The amount of disdain people have for you and the amount of havoc you’ll be able to get away with is totally worth the effort.

App Store Link: Sid Meier’s Pirates!, $2.99

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Written by admin

April 20, 2012 at 6:15

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‘Crow’ Review – This Dark Adventure Will Send You Flying

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As you may know, the App store is drenched with cutesy looking physics puzzlers that all start to look the same after a while. They may seem like overload, but when it comes to the stark difference between them and a game like Crow [$2.99], they simply make it stand out even more than it already does, like a rainbow standing behind a horseman of the apocalypse. Everyone loves their cute time wasters, but watch out with this one, because you’re about to get a distinctly gothic change of pace.

Right out of the gate, Crow has something to it when it comes to atmosphere. The game’s saturated color palette brought up memories of Cyan’s Myst series, which I will take basically any excuse to mention in conversation, gaming-related or otherwise. Suffice to say I felt comforted the moment I fired up Crow. The adventure title puts you in the role of the black winged bird, gliding soundlessly over the skies of a foreign land. You’ll soon learn that a creature called The Scarecrow poses a threat, and it must be cursed by you in order for you to gain its power. If you can vanquish it, other foes will surely follow.

To accomplish this, you’ll play in two separate gameplay sections. In the first, you’ll fly over a patch of land searching for story points and trinkets (the latter which will earn you skill points to buff up your powers).To control the crow, you use your finger to drag it in the direction you want it to fly in. I was not crazy about the controls as I felt like my finger was in the way of the action more than half the time, but I adjusted to it as I found the world very interesting. Once I had collected enough story points, I had the opportunity to challenge The Scarecrow, which takes you to the game’s second mode.

In these boss fights, you fly around with your foe on rails and choose certain options, such as to scratch it with your claws or to shield yourself. Each foe will react to different types of tactics, but the most interesting part of this battle comes at the end, where the player is given a choice to “curse” or “spare” the opponent. Each choice affects what direction the crow develops in, and he can end up very good or very bad. This will also affect your scores after you finish the game.

Crow also has leaderboards and achievements for you to play with, and you can also unlock Challenge Levels using your current skill set (based on what part of the game you are in). These take you back to the on rails gameplay and have you basically collect stuff and rack up points.

Crow’s good looks have to be shook off a bit before you can reasonably decide whether it is fun — because it is VERY pretty. It also feels like a flying version of Infinity Blade at times. I’d say the attractive atmosphere and music buff down the fact that it could have used more fine tuning. The missions where you collect trinkets feel a little boring, for instance, but I really enjoyed the on-rails fights. With a game that presents such a rich-looking world, it almost felt weird to be merely collecting things in it — I wanted to learn more about it, but I wasn’t really given the opportunity.

I think it’s safe to say Crow is a mixed bag, but is still worth picking up because it so much uniqueness to offer. Because it does look so stellar, you can’t help but wish those little design flaws (like trading a d-pad for your finger being in the middle of the screen at all times) weren’t there. Still, developer Sunside shows that their in-house platform (called Radiance) has guts, and I can’t help but wonder what they’ll do with it from here on out.

App Store Link: Crow, $2.99 (Universal)

TouchArcade Rating:

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Written by admin

April 20, 2012 at 2:15

Coming Tonight: ‘Burger Cat’, ‘Illusia 2′, ‘Lock ‘n’ Load’, ‘Total War Battles: Shogun’, and More

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Written by admin

April 19, 2012 at 2:15

Musical Chairs: ‘Sword & Sworcery’ Hits PC, ‘Legend of Grimrock’ Coming To iPad

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An iPad and iPhone game has jumped to PC, while a PC game is still set for a release on iPad. Earlier this week, Capybara’s experiential adventure game, Sword & Sworcery landed on Steam, while the dudes behind Legend of Grimrock [$14.99, Steam] continued to pound away at the long-awaited iPad version of the dark, atmospheric, and classic-style RPG.

Sword & Sworcery is currently $5.99 as part of a launch promotion that ends April 23. It’s a straight-up port so it doesn’t rock any new content, but it certainly looks prettier on our monitors than on our iPads.

The last time we covered Legend of Grimrock, developer Almost Human was thinking it had a chance of putting the game out to iPad by the end of 2011. Obviously, that didn’t pan out, but an iPad version is still very much in the works. An “iOS version is in the plans,” the developer wrote via its Twitter account the other afternoon. We’ve contacted Almost Human for a, uh, more specific answer.

Years ago, we wouldn’t have even thought this kind of movement was possible. Phone games were just… phone games. It’s incredible that these mobile experiences are becoming so much more than just time-wasters in such a short period of time. Wonder what kind of movement we’ll see within the next three-to-four years?

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Written by admin

April 19, 2012 at 2:15

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