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Archive for the ‘action’ tag

Ubisoft Announces ‘Might & Magic’ Card Game

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Need more CCG action in your life? Great! You and Ubisoft are on level. Earlier this morning, the publisher finally popped the lid off of Might & Magic Duel of Champions, a free-to-play card game set in the Might & Magic universe.

Ubisoft didn’t divulge hard mechanical details in today’s announcement materials for whatever reason, but it has confirmed the following about the game: (a) Duel of Champions will have collectible cards, (b) players will fight each other with these cards, and (c) users will also be able to buy these cards. So, yeah… this sure is card game.

More information will be coming to the game’s official web site, and apparently a beta is open right now in France. We’re doing our best to dig up some more substantial details so stick with us. If the Assassin’s Creed card game proved anything, it’s that Ubisoft knows how to fund decent tabletop experiences.

[images via PocketGamer]

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Written by admin

April 23, 2012 at 22:15

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New Screens for ‘Razor: Salvation’, an Upcoming Shooter from Blowfish Studios and Crescent Moon Games

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The always-up-to-something Crescent Moon Games has sent over some lovely new screenshots and information for an upcoming title that they’re planning on publishing called Razor: Salvation. Developed by Siegecraft [ $2.99 ] creator Blowfish Studios, Razor: Salvation is a first-person style shooter played from a fixed position where you have a 360 degree view of the environment and must blast away attacking aliens while simultaneously trying to save endangered civilians.

Expect Razor: Salvation to boast a healthy amount of weapons, items and upgrades as well as an advanced enemy AI that has your opponents reacting dynamically to changes in the environment and the assault you’re bringing to them. And as you can see, the game also looks super impressive so far, with full support for the new iPad Retina Display as well as “specular bump map textures and full screen pixel effects” – techie talk for fancy visual stuff, I reckon.

One other interesting tidbit about Razor: Salvation is you will somehow be able to create factions with your friends and then compete with other factions around the world for supremacy. There will also be regional rankings and leaderboards to track who’s best at blasting the most enemies or rescuing the most civilians.

Razor: Salvation is shooting for a May or June launch as a Universal app, and as alway more discussion and details for the game can be found in our forums.

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Written by admin

April 23, 2012 at 18:15

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Gameplay Trailer Hits for ‘My Little Hero’, New Game from Developer of ‘Pizza Boy’

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Just last week we were teased by a trailer for My Little Hero, an upcoming game from Acne Play, the developers of the awesome platformer Pizza Boy [ $1.99 ], and being published by NCSoft. As we lamented at the time, the trailer was indeed quite teasery, and all we really knew about My Little Hero was that it was an action adventure game featuring a young boy, a dream world (or perhaps nightmare is more accurate), and a scary stuffed animal stealing boogie man.

Today we finally get the first gameplay video for My Little Hero and as promised it most certainly looks like an action adventure game. And, in a big departure from Pizza Boy, the gameplay and visuals are entirely in 3D.

I’m actually really digging the kid-centric them going on in My Little Hero with the slingshot as a weapon, cardboard sword and armor, and that inflatable donut thingy with a duck on it that you wear around your waist when swimming. What is that thing called again? Anyway, it looks cute is what I’m getting at. I’m pretty interested to check out My Little Hero when it hits, which according to the trailer should be sometime next month.

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Written by admin

April 23, 2012 at 18:15

The TouchArcade Show – 48 – Super Mario 2 Spoiler Alert

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Near the end of one of the “slowest” weeks we’ve had in recent memory, we casted a pod for mass earhole consumption. If you’re not a fan of our off-topic weeks you might want to avoid this one. But, do note you’ll be missing out on a lot of fun discussion: at the top, we dive into the recently released Xbox Live Arcade indie title Fez and ponder what an iPad port would look like, spit a little bit of game about next-generation consoles, and orally review hot new games like Burger Cat. In our second segment, we discuss anything and everything, but eventually get to your user questions.

It was a weird week, so we’ve got a weird show for you. If you’d like to listen, please do so via those handy-dandy links below. Additionally, you could subscribe to us on Zune or iTunes to get our latest episodes the second they hit the Internet.

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-048.mp3, 34.4MB

Here are your show notes:

GAMES

  • Trees of Life [$.99]
  • MacGuffin’s Curse [$1.99 / Lite]
  • Wawa Land [$.99]

JARED’S KITTY KORNER

  • Burger Cat [$.99]

FRONT PAGE

  • A ‘Battlefield 3‘ Companion App Hits
  • Musical Chairs: ‘S&S‘ Hits Steam, Steam title Planned for iOS

This week’s episode was sponsored by Cutlass Cove.

Cutlass Cove


Cutlass Cove, $0.99
/ Lite – Cutlass Cove by independent developer Cheeky Mammoth is an action-packed pirate game that combines nautical combat with the strategic use of powerful spells and munitions. In Cutlass Cove you control a pirate ship, firing cannons at enemies and using voodoo spells to complete 60 challenging objectives and acquire 20 unique ranks.

Cutlass Cove is an intense pirate skirmish on the high seas where you summon whirlpools, unleash tornado storms, ignite brandy slicks, fire cannonballs imbued with destructive molten force, captain a ghost ship and feed your enemies to the sharks.

Cutlass Cove is a universal app that is available now in the App Store for $0.99.

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Written by admin

April 21, 2012 at 2:15

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Er, So Tim Cook Didn’t Actually Visit Valve Last Week

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If you squint a lot and your head hurts all the time, you probably need a new pair of specs. Also, if you’re mistaking important-looking dudes for Apple CEO Tim Cook, you definitely need to investigate vision correction. Valve CEO Gabe Newell has said that Cook didn’t visit Valve HQ in Bellevue last week, which squashes the wild rumor reports to the contrary. It’s sad when the speculation machine runs out of gas so soon, right?

Newell would know, by the way. He’s kind of important. Like, he’s at least one of the guys Cook would talk with if, say, he visited Valve HQ. Newell explains his and Valve’s initial reaction to the rumor on the Seven Day Cooldown podcast.

We actually, we all sent mail to each other, going, “Who’s Tim Cook meeting with? Is he meeting with you? I’m not meeting with Tim Cook.” So we’re… it’s one of those rumors that was stated so factually that we were actually confused.

No one here was meeting with Tim Cook or with anybody at Apple that day. I wish we were! We have a long list of things we’d love to see Apple do to support games and gaming better. But no, we didn’t meet with Tim Cook. He seems like a smart guy, but I’ve never actually met him.

It’s a bummer that that Apple and Valve didn’t bang heads, as the meeting would surely benefit both companies, but at least we got to read some imaginative stuff last week, right? That’s how we’re looking at this.

[via Kotaku]

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Written by admin

April 20, 2012 at 22:15

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‘Cubis Creatures’ Review – A Match-Three Classic Comes to iOS

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Though we generally file match-three titles under the puzzle genre, there isn’t often much that’s puzzling about them. Swap a few gems, watch cascades collapse—all good fun, but not exactly a stimulating mental challenge. Cubis Creatures [$0.99 / Lite] is one of the rare matching games that requires—and rewards—putting on your thinking cap.

Cubis Creatures is based off the popular PC game Cubis. It shares the same fundamentals: an isometric view, a grid of cubes, and loose cubes you shoot into the mix from two of the edges. But Cubis Creatures is entirely its own game, with plenty of great matching and a side of adorable art and cutesy creatures. Not a bad combo, in my books.

If you pick up Cubis Creatures, you’ll get access to four creatures, creatures that must be woken by, err, matching cubes in their mouths. Each one gives you 20 levels to work through, and there are two more critters available for purchase. That’s a hefty chunk of content, but if you manage to burn through it you’ll be happy to know there are also daily score tournaments that are well worth checking out.

Now things get complicated. Cubis Creatures is played on a square grid that has three vertical levels, only the bottom of which you can actively effect. You can slide cubes in from two of the sides, and they’ll continue on until they hit an obstruction. If that obstruction is solid, they’ll stop. If not, they’ll knock it forward a space first. If there happen to be two other cubes of the same color at that location, they’ll match and clear off the screen. If you’re lucky or clever that will set off a chain reaction, a combo (or “cubis”) or more skyrocketing your score.

Each level has two meters: a timer and a cube limit. Hit the latter before the former runs out and you’ll complete the level. But to do things right and claim three stars you’ll need to collect all the star cubes in the level. Suddenly it doesn’t necessarily make sense to make every match, because if you hit the cube limit before collecting all the stars you’ll rake in a lousy score for your efforts. Yeah, that’s right. Strategy time.

There are a lot of ways to manipulate the board, randomly granted as they might be. You can launch bombs that scatter the cubes they don’t blow up. Lasers can take out any single cube, no matter how impenetrable. There are even dual-colored cubes that can (and must) match with both colors before clearing. You’ll need them all, because the level designs get increasingly devilish. Many can be puzzled through, leaving you to pick the right spots to set off the perfect chain reaction. Others require a good dose of brute force.

Cubis Creatures is both smart and fun, making it a worthy successor to the Cubis titles of old. It also fits in nicely amongst its modern peers, with Game Center support, lovely art, and a cheery soundtrack—the whole package when it comes to top-notch presentation. It deserves a look, whether you’re a long-time fan or a first timer. And really, who could say no to such darling creatures?

App Store Links:
    Cubis Creatures, $0.99 (Universal)
    Cubis Creatures Lite, Free (Universal)

TouchArcade Rating:

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Written by admin

April 20, 2012 at 22:15

Creepy Action Game ‘Prisoner 84′ Updated with Universal Support and Retina Display Visuals

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A long time ago, in July of 2010 to be exact, a little iPhone game by the name of Prisoner 84 [ $2.99 ] from Hidden Games had me sleeping with a nightlight. See, Prisoner 84 is a 3rd person survival horror game, and despite being on the tiny screen of my phone, it managed to pack in one of the most creepy experiences that I’ve had on any platform.

Now, I don’t want to oversell anything here. At face value, Prisoner 84 is a fairly basic, slow-paced 3rd person action game. It can be completed in just a couple of hours (or longer if you really explore), the various puzzles in the game are pretty straightforward, and the graphics aren’t really anything to write home about.

However, don’t let any of that turn you off. Prisoner 84 absolutely nails one aspect of horror games, and arguably the most important one: atmosphere. Footsteps echo in the otherwise dead silent halls of the cellblock setting. Soft murmurs and growls suddenly sound off in the distance. Gruesome scenes of violence hint that there’s something out there responsible and those who came before you weren’t so lucky. It can be downright chilling.

I could go on and on about how much I love the mood of Prisoner 84, but you can just read all about it in our original review. Really, what I’m more interested in talking about is the substantial update that has just hit this nearly two-year old game. Prisoner 84 launched in 2010, and aside from a maintenance and bug fix update that hit shortly after release, it’s been untouched since. That’s why I was completely blown away to see an update waiting for me in iTunes just the other day.

The game is now Universal and runs at Retina resolution on the iPhone 4 models and the new iPad. Also, on iPads and 4th generation devices additional graphical flourishes and more detailed character models have been included. The original release of Prisoner 84 sported some really blocky characters, and post-update things have really been improved.

It also looks fantastic in Retina resolution, though there are plenty of low-res textures you’ll run into that remind you you’re playing an older game. Still, from where Prisoner 84 was at originally, the difference is night and day thanks to these improvements. (Trailer is from the old version, FYI).

Rounding out the update is multitasking support, an improved user interface, and various gameplay tweaks – all welcome additions. I love when developers spring new updates on their customers, even if a game is years old, and if you missed out on Prisoner 84 before then now would be a great time to check it out. Just keep in mind that it is very slow-paced, and because it’s an older game it’s not quite as cutting edge visually. But if you can appreciate a moody atmosphere that will creep your pants off, then Prisoner 84 is among the best on the App Store.

App Store Link: Prisoner 84, $2.99 (Universal)

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Written by admin

April 20, 2012 at 22:15

‘Sid Meier’s Pirates!’ Hits iPhone

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Huge! This afternoon, 2K Games released an iPhone version of Sid Meier’s Pirates [$2.99]. This new-look take on the classic action adventure game first hit iPad last June, well after the Wii version its based on hit retail shelves. Despite its age, it’s still a fabulous game. 2K successfully leveraged what the Pirates brand has always done best and added a few new, fun, and meaningful mechanics and systems on top of that. Our original review is still available on the Interwebs, if you’d like to examine the game more closely.

This appears to be a straight-up port of that version for phones, so don’t expect to see anything new. If this is your second or third time through, we heartily suggest being completely chaotic and evil. The amount of disdain people have for you and the amount of havoc you’ll be able to get away with is totally worth the effort.

App Store Link: Sid Meier’s Pirates!, $2.99

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April 20, 2012 at 6:15

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‘Crow’ Review – This Dark Adventure Will Send You Flying

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As you may know, the App store is drenched with cutesy looking physics puzzlers that all start to look the same after a while. They may seem like overload, but when it comes to the stark difference between them and a game like Crow [$2.99], they simply make it stand out even more than it already does, like a rainbow standing behind a horseman of the apocalypse. Everyone loves their cute time wasters, but watch out with this one, because you’re about to get a distinctly gothic change of pace.

Right out of the gate, Crow has something to it when it comes to atmosphere. The game’s saturated color palette brought up memories of Cyan’s Myst series, which I will take basically any excuse to mention in conversation, gaming-related or otherwise. Suffice to say I felt comforted the moment I fired up Crow. The adventure title puts you in the role of the black winged bird, gliding soundlessly over the skies of a foreign land. You’ll soon learn that a creature called The Scarecrow poses a threat, and it must be cursed by you in order for you to gain its power. If you can vanquish it, other foes will surely follow.

To accomplish this, you’ll play in two separate gameplay sections. In the first, you’ll fly over a patch of land searching for story points and trinkets (the latter which will earn you skill points to buff up your powers).To control the crow, you use your finger to drag it in the direction you want it to fly in. I was not crazy about the controls as I felt like my finger was in the way of the action more than half the time, but I adjusted to it as I found the world very interesting. Once I had collected enough story points, I had the opportunity to challenge The Scarecrow, which takes you to the game’s second mode.

In these boss fights, you fly around with your foe on rails and choose certain options, such as to scratch it with your claws or to shield yourself. Each foe will react to different types of tactics, but the most interesting part of this battle comes at the end, where the player is given a choice to “curse” or “spare” the opponent. Each choice affects what direction the crow develops in, and he can end up very good or very bad. This will also affect your scores after you finish the game.

Crow also has leaderboards and achievements for you to play with, and you can also unlock Challenge Levels using your current skill set (based on what part of the game you are in). These take you back to the on rails gameplay and have you basically collect stuff and rack up points.

Crow’s good looks have to be shook off a bit before you can reasonably decide whether it is fun — because it is VERY pretty. It also feels like a flying version of Infinity Blade at times. I’d say the attractive atmosphere and music buff down the fact that it could have used more fine tuning. The missions where you collect trinkets feel a little boring, for instance, but I really enjoyed the on-rails fights. With a game that presents such a rich-looking world, it almost felt weird to be merely collecting things in it — I wanted to learn more about it, but I wasn’t really given the opportunity.

I think it’s safe to say Crow is a mixed bag, but is still worth picking up because it so much uniqueness to offer. Because it does look so stellar, you can’t help but wish those little design flaws (like trading a d-pad for your finger being in the middle of the screen at all times) weren’t there. Still, developer Sunside shows that their in-house platform (called Radiance) has guts, and I can’t help but wonder what they’ll do with it from here on out.

App Store Link: Crow, $2.99 (Universal)

TouchArcade Rating:

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Written by admin

April 20, 2012 at 2:15

Passion And A Mission: Why Codito Development Is Into Delivering Digital Versions Of Your Favorite Board Games

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“I’ve kind of been the driving force behind this.” Chris Ewington describes what board games mean to him in passionate bursts. “It’s who I am. It’s what I do. It’s what I was meant to do.” Chris is the head honcho at Codito Development, an outfit that specializes in securing licensing and then reproducing tabletop games on iPad under the banner of Sage Games. Chris’ experience with porting the tabletop experience stretches long before iPad came into our lives. He used to make “homegrown” computer versions of his favorites to share with friends and family.

In a lot of ways, he’s the perfect guy to be doing this. His studio has the talent, and he has an astounding amount of reverence for the art form and what it does differently in today’s modern gaming landscape, which is dominated by stupid games like Angry Birds.

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-035.mp3, 20MB

“There’s a lot to be said I think in terms of entertainment value for things like Angry Birds and those huge hits out there where you can go play for 10 seconds and get some fun out of that, but with board games there’s a little more thought involved,” he tells us on this week’s bonus episode of the TouchArcade Show.

“They offer a lot of the other great things that some of those hit titles have, and particularly these euro board games have really great theming. You can kind of get into the world of the game if you will. They also have the replayability and fun factor — there isn’t just one way to win this game,” he says, picturing a title. “If I play it again, even with the same people, it’s going to be a completely different experience.”

Before iPad was even announced, Chris was thinking about iPad. He and his pals had been talking about playing board games on something just a little bit bigger than an iPhone or iPod Touch. He describes the announcement of iPad as an “Apple Saves The Day” kind of moment, as it gave him a legitimate outlet to take his passion and put it into a series of digital products. The list of official ports since is long: Chris has had a hand in Puerto RicoRaMedici, and most recently, Tigris & Euphrates.

In a weird twist, the growth of the App Store has given Chris a calling. The majority of App Store consumers are casual-leaning, so they aren’t familiar with titles like Puerto Rico [$7.99] or Tigris & Euphrates [$4.99]. Chris says its his studio’s mission to get people to play these kinds of games, to show them that games can offer so much more than cheap thrills.

“…it’s part of our mission to open some eyes and introduce people to the joys of it. You can sit down and play a game like Puerto Rico or Tigris and you don’t know what’s going to happen. You have a rough idea how to play the game, but you don’t know what the interactions are going to be.” Chris says that the fact that most board games don’t have a single win condition is one of the most interesting things about them. The high-level strategy, complex theming, and even proximity are several of his other favorite aspects on his personal list.

His goal is lofty, but Chris is still grounded. He realizes that the world of gaming has moved on from tabletop. Much more visceral games like Pong, Mario, and Call of Duty have been re-defining what games are. It’s a new landscape, new audience, new world. But the things he most celebrates about board games are what he thinks will keep people around.

It’s also why he’ll continue doing what he’s doing.

“Board games are a natural fit for my interests and personality. I think more in 2D than 3D. And so, it’s not just … experiencing this big 3D world and trying to blast people. It’s more cerebral than that. It lets you focus more on the interactions between the players and the strategies of the game,” he tells us.

Le Havre

Chris is putting his 2D brain to good use with the studio’s next project, Le Havre. This title will mark the first time Codito Development will ever use a board game’s original art in a port. Chris believes this will add to its appeal for older fans, as it’ll be a much more authentic-looking experience than normal. That said, Codito will do the same thing it always does with its borderline masterful board game ports: honor the design and only streamline the mechanical parts of the experience.

Chris explains what Le Havre is all about. ”It’s largely a card-based game where, rather than having little squares or pieces, it’s based on cards you collect. Those cards represent different buildings you can use in the game. Again, the theming, is really what makes these games stand out above other board games and other games in some cases,” he tells us.

“It’s got this really cool feel of being in the harbor and you’re trying to develop your interests and amass the most amount of wealth at the end of the game. And to crush all of your opponents.”

Le Havre is a fairly recent creation. Publisher Lookout Games released the title in German and Australian English in October 2008. Board Game Geek has a scary breakdown of how it works, but we advise that you not look. The upcoming iPad version, as with all of Codito’s awesome ports, will focus on cleaning up the experience and putting the rules in the background.

“Our challenge is to take care of as much of the mechanics as we can and support the game experience without taking away from it. Let’s get all the other crap out of the way so you guys can just have fun playing the game and have fun with the theme and figuring out how to kick your friends ass without having to remember all the rules and picking up all the pieces and sort them out,” Chris says.

Chris has a lot more to say on this week’s show, so give it a listen. We do podcasts with interesting folks in the iOS space at least twice a month. We’ll be back later this week with another regular episode of the TouchArcade Show.

Oh, and as a special-special bonus to our podcast listeners, Codito is offering up three of its games for $1.99. Here’s some links:

  • Reiner Knizia’s Ra [$1.99]
  • Tikal [$1.99]
  • Reiner Knizia’s Tigris & Euphrates [$1.99]

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Written by admin

April 19, 2012 at 2:15