Archive for the ‘action’ tag
‘Jumping Knights’ Review – Soar Into the Sky in an Endless Quest for Cuteness
One glance at Jumping Knights [ $0.99 ] ought to pretty much explain the premise – it’s Doodle Jump with a -inspired art style. I was expecting to pick it up, go a few rounds, and be able to name it as a clone and get on with my day. Except hours went by, and I was still playing, and thinking with tinges of guilt about the To Do list that I was ignoring. A little more time spent, and I had forgotten completely what a To Do list even was. Responsibilities? Don’t be silly, I just got sight of the princess, which means I’m getting closer. Who cares about grocery shopping?
Jumping Knights might share a lot of format similarities with Doodle Jump, but one can’t help feel it’s embroidered on the concept. In fact, Jumping Knights is actually one of those genre hybrids that I always tend to be so crazy about, a la Puzzle Quest. It takes a cute, cartoonlike world and puts you in the role of a determined little knight, jumping from platform to platform with a trusty sword in hand. Just like Doodle Jump, control is managed by simply tilting the phone left and right.
As you go, the aim is to avoid falling, collect power-ups along the way that make your ascent easier, and to beat the bosses you meet at the top of each level in order to save a princess. It’s an action game, but it also has a taste of RPG spliced in since your character can gain levels. It also racks up items as you collect them, so you have a little inventory to use at will. There is no shortage of items either, so it’s a waste to try to hoard them in wait for the boss at the end. You’ll have more than enough to go around.
One area that Jumping Knights improves upon Doodle Jump is variety. Every time I played, I saw different power-ups, and I quickly learned that some were more rare than others. I looked forward to getting items like the kiss, which turns your eyes into hearts and sends you hurtling upwards into a momentary love frenzy. Or the dragon egg, which sets you upon a winged companion that soars towards the goal much more quickly than you can leap. Accompanied by basics such as shield power and weapons power-ups, it keeps you always aware of what’s coming next and what powers you always want to have at your disposal.
There are creepy crawlies in the world too, but they can be avoided fairly easily if you aren’t in a sword swinging mood. Bosses are a bit harder, but I wouldn’t call them difficult. “Suitably challenging” is probably a better descriptor, which means if you don’t defeat them, you don’t feel too frustrated to try again right away (which I consider to be a very good thing). The game is connected to Game Center as well, so you can go there and check out how many other players are whipping your ass.
Bouncy music, crisp and colorful graphics and a basic but effective formula make Jumping Knights the kind of thing that I immediately considered to be one of those games that I will never delete from my phone. When an entire game lasts 25 seconds, it’s all too easy to say “just one more round” and keep going. I did that about thirty times, until I realized that it had gotten dark outside and I had been trying to beat my high score for way too long. Not a deep experience, but when you need something to play for your commute or while you waste ten minutes waiting for your take out order, Jumping Knights is sure to please.
TouchArcade Rating: 
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‘Yggdrasil for iPad’ Review – The Battle of Asgard, Board Game Style
It seems my favorite board games are about the end of the world. We’ve talked about my love of Elder Sign [$3.99 / $6.99 (HD)], the game about stopping (or failing to stop) the rise of the ancient ones. And now I have a new sweetheart: Yggdrasil [ $5.99 (HD)], a game about stopping the forces of evil from destroying the world tree and changing the fate of Ragnarok. While it has a decidedly more Norse spirit than its eldritch cousin, Yggdrasil is more familiar than it first looks.
That first look might be a killer, though. Like so many board games before it, Yggdrasil makes the mistake of data dumping all over the player on the first glance, which left me completely confused about what lightning strikes had to do with anything, how elves were even involved, and why on earth I’d want to take anything from the World of the Dead. But it’s not nearly as confusing as it seems. One game’s worth of flailing around Yggdrasil was more than enough for me to learn how to play—from there on out, it was all about learning how to win.
Let’s not break this down too far. If the game designers can’t explain it clearly, I don’t expect to have much more luck. But here are the basics: you begin with your choice of up to six Norse gods—you know, Thor, Odin, Freyja and the like. You can play any combination yourself or you can split them up for a cooperative pass-and-play experience; there is no online multiplayer so far. The more gods you add the longer you’ll need to survive. If that’s not enough of a challenge you can also throw yourself a few extra handicaps.
Good and evil take turns. On your god’s turn, you have to complete three actions (though some gods have unique talents that alter that total). Each of those actions must be done while visiting a different world, any of the nine that can be reached from Yggdrasil. In Asgard, for example, you’ll fight your enemies and push them back. In Midgard you recruit more vikings to die for your cause, and so on.
After each god takes his or her turn, one of the evil gods takes one too. One is drawn from the deck, be it Loki, Hel, Fenrir or any of the others, six in total. That one moves forward in Asgard, getting one step closer to Odin’s stronghold and the end of the game. Each enemy also takes a single action as determine by its card—Jormungand, for instance, destroys one of the islands where your Valkyries collect viking souls, and Fenrir requires you spend actions to calm him. Asgard has three lines of defense. If five of your enemies pass the first line, three pass the second, or one passes the third, you’ll only have one final turn to push back back or lose. This is complicated by the substantial strength they gain as they trek across the board.
All this together makes for an intensely strategic experience. Since the enemy is moving inexorably forward, every time you fail to push one back you’re losing ground permanently. So each turn you have to plan your three actions carefully. Elves and vikings can help guarantee your success in combat by lowering the number you need to hit on your dice rolls, but they’re a semi-limited resource and recruiting them costs actions. Weapons are similarly necessary and similarly costly. Early on you might be able to get away with a few full turns spent building up your strength, but if you don’t dig in and hold back the advance you’ll lose before you know it.
There’s quite a bit more to it. You have to manage the flow of viking souls, and move your valkyries across islands to recruit them. You have to defeat Loki’s ice giants as he summons them or they’ll cut you off from whole worlds. And at every step, you’re at the mercy of the cards and dice. Will Fenrir get drawn multiple turns in a row, eating away your actions? Will the dice give you the numbers you need to defeat your enemies? And do you have a backup plan? You’re definitely going to need one.
For all its tension, Yggdrasil isn’t actually extremely difficult to win. Putting together a good team and using their godly powers to their limits isn’t a guarantee, but it improves your odds substantially. And ultimately all you really need to do is survive long enough to wear down the enemy and empty its deck. Once you do succeed, there’s a single Game Center leaderboard to compete on, but no achievements. You’ll be well-rewarded for good performance nonetheless—as you win more games by wider margins you unlock new gods and new Ragnarok scenarios. These can increase the game’s difficulty substantially, so you can customize the game to your skill level.
For the most part, I’m impressed. The Norse theme comes through with surprising depth as each element of the game takes its place in the overall story of Ragnarok. And despite a slightly slow start, the game gets immensely tense. If you’re passing the iPad around to play, expect long discussions about strategy. The evil gods come on like a tide, impossible to hold back forever. Carelessness can mean a loss before you have any idea that you’re failing.
There are a few small quirks of the iPad adaptation, which has some errors in the text and instructions that seem to be written for the physical board game. On the technical side, it’s a bummer that the game isn’t Retina-ready. It multitasks, thankfully, but it doesn’t have any longer-term saving. Longevity might be a problem, too; it seems that once you get a good strategy down it will be up to you to push for harder scenarios.
Those things aside, Yggdrasil is giving Elder Sign a serious run for its money in the field of board games I most like to play solo. It plays beautifully on iPad, and looks nearly as good as it plays. Most of all, I enjoy Ygdrassil because it’s a game that gives me a good measure of control over my fate, and the fate of the world by extension. You’ve gotta be lucky, but the game rides on much more than luck. Board game fans would do well to pick this one up, and maybe pop in to our for some tips when you do.
TouchArcade Rating: 
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The ‘Sworcery’ A/V Jam Wraps Up, Leaves Tons of Amazing Entries in Its Wake
‘Dragons Odyssey Frane’ Review – A Quirky and Lovable Action RPG
Dragons Odyssey Frane [ $11.99 ] has the distinction of being the only game that makes me want to reach out and pinch its metaphorical cheek. Not only is it kinda adorable, it’s also all sorts of loveable. Like the fawning, mud-encrusted niece that is never short of questions about unicorns, ’s port of their PC-based action-RPG title has a way of making you tilt your head and go “D’awww”.
Actually, before we get any further, the whole ‘action-RPG’ bit needs to be clarified a bit. Those expecting an assembly of eccentric party members, a varied set of skills to manage and all of the other traditional tropes may be a touch disappointed. Dragons Odyssey Frane doesn’t actually have all that, per se. In some ways, the game bears more of a resemblance to a laid-back shoot ‘em up than anything else.
The protagonist, a tussled-haired boy by the name of Kunah, is in charge of all the melee stuff. With every tap of a button, he either swings a yoyo, flails with a dagger or beats on things with an element-driven punch. Those with a preference for ranged attack will have to rely on his loud female companion Riel. She’s the one who inunduates enemies with glowing projectiles every time you hit yet another button.
What’s interesting about all this is the fact that hitting the melee button will cause Kunah to lock onto targets within the screen, thereafter allowing Riel’s attacks with greater ease. Riel, while a separate character that can go into ‘Rage’ mood (when she loses it, she will, quite literally, bounce Kunah across the screen and clear it of enemies that way) if you permit her to be smacked around too many times, neither has a health bar nor real equipment slots of her own. The only customization you’re allowed with her (from what I’ve seen, at any rate) is the ability to change her attack.
Combat follows a similar theme. While there are a fair number of enemies that will just barrel dumbly into you, others will, well, shoot relatively blindly at you. The bosses have slightly more variety. From a trio of sisters to a monstrous, mirage-inducing sand worm, they’ll have you ducking away, chasing weak spots, dodging projectiles and flinging attacks of your own.
Of course, this isn’t necessarily a bad thing. Dragons Odyssey Frane is considerably more story-driven than most of its brethren in the App Store. The gist of the tale is this: you play as a responsible, mildly perverted boy called Kunah. When his angelic mentor Escude goes missing, he and his friend Riel (both of whom are actually dragons) gain permission from God (Yes, with the capital G and beard and all) to go look for her. Once accorded that sacred duty, they descend onto the mortal plane and begin their quest. Pedestrian as it all sounds, it’s actually rather amusing.
For one, Kunah and Riel actually act their age. More often than not, they stumble and they stammer and they speak out of turn. Many of the denizens of the game treat them the way anyone would treat a precocious child. The God portrayed here is also far from dignified. In one memorable instance, he actually disguises himself as a rather… conspicuous piece of wooden furniture in an attempt to surprise our protagonists.
Unapologetically goofy, Dragons Odyssey Frane is filled with silliness. There are star-crossed feline lovers, a military man with a retinue of giant hamster-like things, and familiar stereotypes played to perfection. For those in search of a serious plot line, Dragons Odyssey Frane will not be your game. For those willing to accommodate its many eccentricities, though, this charming piece has a lot to offer.
Aside from the main storyline (things generally follow the usual ‘get quest, investigate dungeon, defeat big boss’ format), you’ll also be able to engage in more domestic duties. Unlike most RPG protagonists, our dynamic duo are not homeless itinerants. In the beginning, Kunah will actually build the two of them a rather cozy-looking abode and it is within the confines of their home that you will be able to tinker about in a makeshift workshop and mess about a kitchen.
While not particularly deep (it generally consists of combining two items together), the crafting system is oddly satisfying. I have a nagging suspicion that there’s no wrong way to do things here. If bread and rice can produce ‘bread sushi’ as opposed to a virtual eye-roll from the game, anything is possible.
(A nifty detail: people will slowly assemble a village around your heroes’ residence as time passes by. Eventually, you’ll be able to purchase rare equipment, plant vegetables and take part in a few random quests.)
While hardly cutting-edge, the visuals in Dragons Odyssey Frane are rather endearing. I’m not the biggest fan of their character portraits but the sprite work and the tiny, animated details (the game features one of the most attractive d-pads I’ve ever seen) are all things I can get behind. Unfortunately, the same cannot be said about the grating, cringe-inducing voice acting. By the end of the first spoken line, I had turned it off in mortification.
Aside from those small issues though, Dragons Odyssey Frane is rather hard to dislike. The characters and the world will slowly grow on you. Combat is brief and brutal, yet satisfying. Personally, I haven’t tried courting any of the characters just yet (it looks like it’s possible but I couldn’t bring myself to even ponder the idea given how young the protagonists look) but the option is present for those interested in such things. If you’re willing to put up with occasional stereotypes, loads of silliness and the relatively high price tag, I can’t recommend it enough for a weekend change of pace.
TouchArcade Rating: 
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‘Penny Time’ Review – Freeze Time and Escape the Blah, With a Dodo
Late last week The New York Times published an op-ed debate titled, “,” a discussion about whether 45 year-old skaters are “embarrassing and risky or inspiring and life-affirming?” Opinions ranged from “inspiring and life-affirming,” to “… do something productive: become an ultimate fighter, get your G.E.D., date an 18-year old.” Um, wow, guys.
Appropriate then is the release of Brisbane-based Penny Time [$0.99 / Free ], which flies in the face of that rather unnecessary conversation. Shorn of the skating genre’s mechanical trappings, the game is allowed to focus on the sport’s anarchistic roots. Its reply, “Who gives a #$%*?”
Penny Time announces its care-free absurdity with a series of vignettes that see the player character using a skateboard, crashed like a meteorite from the heavens, to freeze time and subsequently summon some spirit animals in the form of a pig, dodo and porpoise. Right. So, the player is off on his or her quest to skate through a series of time-frozen environments with the aid of the aforementioned Ghost Dodo.
Play is similar to rhythm runners like Tomena Sanner [ $1.99 ] and . The player proceeds left to right, clearing obstacles by swiping when rolling over a series of white (up), blue (left) and yellow (down) targets. Levels consist of three sections: a standard area where one acquires points based on timing of swipes, a multiplier section, and then a “cash-in” portion where the player is given the opportunity to bank their multiplied points, or take them on into the next area and risk bailing and losing the combo.
Touch controls are a little dodgy. There are a handful of times each run where I go flipping over a guardrail or a child or something because the game’s missed my inputs. This is sometimes exacerbated not only by how unforgiving the game can be (I’ve often hit my trick on the periphery of a target only to tumble into a sad pile), but by the minimalism of the flat, untextured 3D models. It borders on gorgeous abstraction in the vein of a Katamari Damacy, but the environments are so busy it’s often difficult to tell exactly what’s ahead. Case in point, during a particularly funny intro I held the iPhone up for my girlfriend, sitting behind me on the couch, who responded, “I can’t see… it just looks like a bunch of shapes.” Indeed.
That in mind, I’m not sure that it’s going to have much of a following among the leaderboard junkies. But, in addition to Game Center leaderboards, the game has a bevy of character and board customization options, along with the requisite Facebook and Twitter support, 84 achievements and a fantastic OST.
A rhythm game lives or dies by the quality of its tunes, and electronic artist and fellow Brisbanite has crafted a score among the best on the platform. A warm, varied slice of electronica, it’s up there with the Groove Coaster [ $2.99 ] and Beat Sneak Bandit [ $2.99 ] soundtracks, well worth the dollar the game costs. It’s a trump card that staves off mediocrity in what is otherwise an “okay” game, an intelligent pairing that propelled me along on my quest to count the black cats littering the next area. Note: this game has its share of black cats.
With a smart few stylistic choices, IV Motion have made a fine if sometimes frustrating little game, worth the low price of entry. Like the skateboard brand it advertises, it is “designed and built to look good, perform well, and exceed your expectations.” A little rougher around the edges maybe, but a ridiculous, ageless thing that can be enjoyed by anyone. And that’s okay.
Penny Time, $0.99 (Universal)
Penny Time Lite, Free (Universal)
TouchArcade Rating: 
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First Trailer Hits for ‘Razor: Salvation’
Last month we introduced you to a new collaboration between and with a set of impressive-looking screenshots and details for a game called Razor: Salvation. The two studios had worked together previously, producing Siegecraft [ $2.99 ] back in October, but Razor: Salvation looks to be a much different game.
It’s a fixed-position shooter played from a first-person perspective, but unlike many games like this, Razor gives you a full 360 degree view of the environments where the action takes place. You can see this idea in motion in the brand new trailer for Razor: Salvation, which looks fantastic so far.
According to Crescent Moon, the game is nearly finished and they’re shooting for a launch before the month is over. Until then you can swing by in our forums and keep a heads up for Razor: Salvation to hit soon.
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Q Entertainment Vets Release ‘Kotomon’
Surprise! A couple of “core” members from Lumines and Rez team at have just released a brand new game on iPhone and iPad under the brand Monstars Inc. The app is called Kotomon, and it’s available for an introductory price of $2.99 through May 31.
As you’d expect considering Q’s release history, Kotomon appears to revolve around a mix of action and music. In the game, you control an adorable little red monster charged with collecting and firing friendly monsters into bad monsters. Monstars describes it as a little like pinball, except every action you take adds beats and layers to the game’s soundtrack.

Kotomon seems like a neat app, so we’re going to get you something much more detailed as soon as possible. Stay tuned.
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‘My Little Hero’ Review – ‘Zelda’ Meets Pixar in This Clever Adventure
For as many App Store games that I eyeball on a daily basis, I admit that something that has a lot of visual pop or a very distinct style will always catch my eye. Looks don’t always equal quality though, and I’ve been wooed by many an attractive looking title only to be disappointed when the gameplay didn’t quite follow through.
This is not the case with My Little Hero [ $0.99 ]. There are many titles out there that feel like iPhone games, but My Little Hero is not one of them. It has that shine that is evocative of games on a larger scale, and you’ll notice it from the title screen onward. It drops you into the role of a brave young boy whose friend Pinky (note: Pinky is your favorite stuffed rabbit) is kidnapped by the Boogeyman and spirited away into your bedroom closet. What will you do to save him? Why, don a cape and a helmet and follow him in there, of course.
Gameplay is viewed from a 3/4 top down perspective and will remind you of Zelda in under a minute. It’s not just the whimsy of the style, but the layouts of the worlds and the movements of the enemies as well. As you search for Pinky, you’ll navigate you way through forests, swamps, deserts and eventually make it to the Boogeyman’s nest. Each of these areas is open world, although there is a clear path you can follow through each of them if you’re not in an exploring mood. The worlds have plenty of little sub-destinations on a cutely drawn world map, so it will take you some time to plow your way through while stabbing things with your wooden sword.
When you kill enemies (which are all cute, by the way), you’ll be rewarded with buttons, which can be saved to buy things later such as lollipops that will restore you to full health. Later down the line, you’ll score items as well, such a a trusty flashlight. My favorite part of exploring these worlds was saving my game, as I did so by approaching a little white nightstand that looks just like the one in my bedroom and pulling the light on the bedside lamp. It’s the kind of touch that makes you go “awwww” – and this game is chock full of them.
It’s hard to complain about much in My Little Hero, as it really stands out in the genre, but there was one thing I didn’t like and that was the absence of music in the levels. As adorable as the game is, I found myself imagining a silly soundtrack to go with it, and I felt its absence. The sound effects in the levels are great and just what you expect to go with the overall tone, but I think I would have enjoyed my journey more if I could habe bopped along to some tunes.
The other small detriment I noticed was that the level design felt a bit repetitive after a while. To counter this somewhat I tried playing it in bite-sized sessions so I didn’t burn out too much. It’s not poorly designed, mind you, but when something looks this standout, you expect it to come through that way on all levels, and I think I could have fallen madly in love with it if it provided a little more variety.
That being said, My Little Hero is still a fantastic game, and I had a great time playing it. What it’s missing in variety it makes up for with heaps of charm, and for the amount of content you get, it’s worth way more than a buck. The developers also promise more levels in the future, so eventually you’ll have even more worlds to conquer. If you even remotely loved Costume Quest or similar action adventure games, you won’t want to pass on My Little Hero.
TouchArcade Rating: 
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‘Shark Dash’ Review – You’ll Believe a Shark Can Fly
Shark Dash [$0.99 / Free ] features all the trappings of a classic love story. At the tale’s outset, we meet our protagonist, a toy shark enjoying a romantic swim around the tub with his gal. Suddenly rubber ducks, the most vicious of water fowl, come splashing onto the scene and restrain our hero, who flails about while the diabolical ducks spirit his fair maiden away. Rather than flexing his fins, the shark sets off on his quest to save his lady love by solving a series of physics puzzles.
Swapping hungry sharks for Angry Birds [ $0.99 ] and googly-eyed ducks for slovenly hogs, Shark Dash oozes personality. Each level takes place in a tub filled with a mix of bath-time implements: Salts, soap bars, plastic rings, beach balls, and several unique props like explosive mines and inflatable blocks that burst at a touch.
Positioned around the tub are the scumbags that made off with your girl. Your goal is to pull back on your shark and line up your dotted trajectory like an expert billiards player, then release to send him careening into bath-time accessories like a pinball—blasting through speed tubes that fire you into the air, cleaving through chains that hold hanging platforms, knocking over structures to dump their feathery cargo into the water, swooping beneath the surface to gobble up stragglers. Once you’ve devoured all your prey, you move on to the next stage.
Besides dining on duck, each level poses two additional challenges: collect every coin, and try to meet the minimum number of moves needed to win. Hitting par or less on each level is optional, but presents the game’s greatest thrill. As you progress, levels gradually introduce new elements that make up Rube Goldberg-like constructions. Dots lining the bathtub drain show how many moves you have to finish the level until the game pulls the plug and throws victory out with the bath water.
You can spend all your available moves throwing yourself at ducks, brute-forcing your way from one level to the next. Or you can join the who analyze each layout, painstakingly calculate trajectories, and slingshot their sharks in just the right way to kick off a Goldberg sequence that ends with every last duck into your belly—usually in two moves or less. Watching a well-laid plan come off without a hitch brought about immense satisfaction and prompted me to retry stages until I scored a perfect rank.
Unfortunately, the game’s economy is its biggest flaw. Collecting the coins scattered around levels gives you the funds you need to skip tougher levels, buy elixirs to call mulligans on poorly executed moves, pick up new sharks, or break your bank and open up every level. The problem is, even netting every coin on every stage doesn’t fill your wallet fast enough.
You can get by without retry elixirs and new sharks (the game’s levels are divided across themed bathtubs, and you automatically receive control of a new shark whose abilities Gameloft designed specifically for his tub’s challenges), but at some point, you won’t have enough to skip a stage giving you trouble. That means either banging your shark’s head against a level’s porcelain walls until you figure out how to pass it, or admit defeat and buy IAP coin packs.
Don’t let an unbalanced economy make you shy away from Shark Dash, though. Cracking a level’s puzzle-like configuration is a real kick that comes wrapped in a fun theme, vibrant graphics, and, quite likely, the first and only time you’ll ever root for a shark.
Shark Dash, $0.99 (Universal)
Shark Dash FREE, Free (Universal)
TouchArcade Rating: 
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Freebie Alert: ‘Beyond Ynth’, ‘Braveheart’, ‘Escape the Ape’, ‘Fish Tycoon’ ‘Swordigo’ and More
It’s a Thursday on the App Store which is as just as good of a reason as any to set your games’ prices to free if you’re an iOS developer, or, at least, so it would seem. It sort of goes without saying, but due to the volatile nature of pricing on the App Store, you better grab these games now if you’re interested in them. Few things are more annoying in the world of iOS gaming than missing a killer freebie.

Get your downloading finger ready:
Beyond Ynth, Free – [Review] – [] – An absolutely fantastic puzzle game where you play as a little ladybug doing your best to survive each level, often by rotating curiously sectioned off boxes. Do not miss this game while it’s free. If you want to give it a go on your iPad, there’s Beyond Ynth HD [ $0.99 (HD)], too.
Braveheart, Free – [] – You probably have a lot of games on your iPhone, but how many of those games have you searching for the Holy Grail? (Not many, I’d guess.) You’ll hack and slash your way through all sorts of normal monsters, boss monsters, and other monsters. If you’re looking for the iPad version, Braveheart HD [ Free (HD)] is what you seek.
Escape The Ape, Free – [Review] – [] – This jumping game puts you to the task of drawing lines to create trampolines for JoJo the monkey to bounce on. While it looks simple, gameplay is deceptively deep especially when you start reaching higher altitudes and need to work harder to collect power ups.
Fish Tycoon, Free – [] – I’m including this game in the list because these dumb Tycoon games are responsible for soaking up countless hours of my time, going all the way back to my Palm Treo 650 days. Or, before that, now that I think about it. …And now, fair reader, I place this curse upon you.
Highway Rider, Free – [] – Have you ever been sitting in traffic when some dude on a motorcycle recklessly lane splits you at what seems like a million miles an hour? Well, in Highway Rider, you can be that jerk. The point system even encourages it, in fact.
Swordigo, Free – [Review] – [] – A side scrolling action RPG that is just fantastic. Imagine if you took something like Zelda II and released it in 2012, that’d be Swordigo. Download it. Play it. Love it. Trust me.
Towers N’ Trolls, Free – [] – I love tower defense games, you love tower defense games, and this is a tower defense game. It’s a pretty good one too, so if you haven’t scratched that whole laying out towers and murdering creeps itch in a while, here’s your chance.
Trigonon, Free – [] – The gimmick of this puzzle game is that it takes place in the factory of your mind. Your thoughts are represented by steel spheres, and you’ve got to get them out. Seems reasonable, and looks cool.
Vermes on Mars, Free – [Review] – [] – An interesting shooter where you control a small squad of robots (which are all upgradeable). You position them, and tap to target. It takes place on Mars, and your enemies are worms. The control scheme is worth giving this game a try.
Beyond Ynth, Free
Beyond Ynth HD, $0.99 (iPad Only)
Braveheart, Free
Braveheart HD, Free (iPad Only)
Escape The Ape, Free (Universal)
Fish Tycoon, Free
Highway Rider, Free (Universal)
Swordigo, Free (Universal)
Towers N’ Trolls, Free (Universal)
Trigonon, Free
Vermes on Mars, Free (Universal)
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