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‘Angry Birds Space’ Review – The Final Frontier

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Let’s wind the clocks back to 2009, as really, to appreciate what Angry Birds has become, I think we need to go back and appreciate what Angry Birds was. The App Store was a crazy place. The “gold rush” was still in full effect. Publishers like Chillingo were trying to stake as large of a claim as possible in this brave new world brought about by the impulse-powered instant gratification of downloading a 99¢ game and the exploding popularity of the iPhone.

Chillingo was incredibly successful in pooling together a library of games we called “AAA titles” at the time. iDracula [ $2.99 ] may look incredibly archaic by today’s standards, but back then, it was among the cream of the crop. In late May, Chillingo spun off a new brand called Clickgamer.com, which per the original press release was intended to “carry casual games and software applications in the Apple App Store. This new brand will fully complement Chillingo’s existing catalogue of AAA innovative titles.”

Clickgamer.com’s aisle in the App Store was (and still is) an odd assortment of ultra-casual games and apps ranging from the SAT Vocabulary Builder [ $1.99 ] to sliding block puzzle games like Pic n’ Mix [ $0.99 ]. Reading between the lines of Chillingo’s own distinction between the AAA Chillingo and Clickgamer.com brands, it wasn’t difficult to see why Angry Birds [ $0.99 ] was relegated to the non-AAA Clickgamer.com brand when it launched, as the late-2009 1.0 version of the game really wasn’t anything that special. Or, as we mention in our original review which almost seems laughable now:

When you see a game with a name as nondescript as Angry Birds, it’s pretty hard to get excited. Even after playing through the first few levels, I was enjoying this game, but failing to see the real appeal.

The original release had a barebones array of birds, 63 levels, no leaderboards, no achievements, and no, really… anything else. Angry Birds wouldn’t even strike it big until months later in early 2010, when Chillingo announced that the game had been downloaded over half a million times. Whether that sales surge was a result of Chillingo’s marketing prowess or creative consulting as a publisher or the product of Rovio’s hard work seems to be a matter of perspective, and the answer to that question depends more on who you ask. Regardless, Angry Birds has yet to let go of a position on the top ten iTunes sales charts.

The Angry Birds kingdom expanded into the Angry Birds empire with the self-published release of both Angry Birds Seasons [ $0.99 ] and Angry Birds Rio [ $0.99 ] over the next couple of years. Since then, Rovio has grown further yet, and now days it’s difficult to find a platform that doesn’t have Angry Birds on it as the brand has made its way to the browser, smart TV’s, and even feature phones being sold in emerging markets. Think about that. People in African countries rocking series 40 Nokia phones have Angry Birds.

Despite Rovio’s unprecedented levels of success, recently it has been hard to dispute the argument that the Angry Birds formula might be getting a little stale. I’ve always been excited to play through the levels added in new updates, but for a while now I’ve felt like I’m just going through the motions of figuring out the weak points in the pig defenses, launching a bird, collecting my three stars, and moving on. This lead to the inevitable question of what could Rovio do in a sequel to not only revitalize the brand to players who have grown bored, but also provide a big enough twist on gameplay to make it worth having a fourth installment in the series?

It turns out the answer was to head to space.

Angry Birds Space [$0.99 / $2.99 (HD)] is close enough to the rest of the Angry Birds family that anyone even vaguely familiar with the games will be able to hop right in. It features the same premise of flinging birds in a big slingshot into dastardly egg-stealing pigs, but this time, your shots are assisted by a dotted line coming off the front of the slingshot to make the aiming process a little more transparent. The boss battles from Rio even make an appearance.

It comes packed with the familiar family of birds, with some minor modifications. All of the birds got a cosmetic upgrade, with snazzy looking space outfits. More importantly, some of their functionality has changed. For instance, the new version of the yellow bird doesn’t just dash forward. Instead, tapping on the screen sends it homing in on that specific location, even allowing for complete trajectory changes in flight. The force exerted by the bomb bird seems to focus more on pushing things rather than destroying them, and a new freezing bird turns anything inside of its blast radius into ice, allowing for easy cleanup with blue birds.

The magic of Angry Birds Space comes from the physics tricks Rovio is able to pull off by leaning on the gravitational fields of the various planetoids that make up many of the levels. Birds shot into space fly straight as an arrow, as obviously, there isn’t any gravity to make them do anything differently. Gravity fields are indicated by faint blue halos, and completing each level (particularly with three stars) involves the intelligent mastery of both zero gravity as well as the (potentially) multiple gravitational pulls of the different planetoids that the pigs have set their forts up on.

This varying gravity system allows for some incredibly elaborate level design, including puzzle elements that would never have been possible with the “traditional” gravity model of previous Angry Birds titles. One early level that exhibits this in a particularly clever way involves the introduction of the bomb bird. Players are faced with a bunch of pigs hanging out and being smug on a gravity-rich planetoid.

There isn’t a clear shot to be had between the slingshot and the pigs themselves, as there are all sorts of asteroids littering the top half of the screen. Completing the level actually requires delicate use of the bomb birds to gently push the asteroids down into the gravity field, at which point they come smashing down on the pigs. Other levels involve shooting your birds to catch the rim of a gravity field, placing them in an orbit of sorts to slingshot around to hit an otherwise unreachable target.

The truly interesting thing that I’ve found is that this gravity mechanic has allowed for some incredibly creative ways to complete levels. The comparison may be a bit of a stretch, but in Scribblenauts Remix [ $0.99 ] the way to truly have fun in that game was to come up with the most absurd and imaginative solution to each puzzle. Sure, nearly every level can be solved by equipping yourself with some wings and a gun, but there’s just a certain sense of satisfaction to be had when you figured out how to somehow work Cthulhu into your solution. Similarly, while most levels in Angry Birds Space often have a fairly clear-cut solution, I’ve been having way more fun coming up with the most convoluted flight paths for my birds, with personal bonus points awarded for as many orbits as possible before expertly slamming whatever bird I fired into a pig.

Some other changes have been made to Angry Birds Space, namely, the addition of a new in-app purchase system. In previous games, the Mighty Eagle is a one time 99¢ purchase which allows you to skip one level every hour. The Mighty Eagle also adds an entirely new (although not necessarily immediately apparent) game mode where you can go back to previously completed levels and fire off the Mighty Eagle shooting for destroying everything on screen.

Unfortunately, now not only is the Mighty Eagle a consumable item, but it also doesn’t automatically skip a level. When you fire out the sardine can, the Mighty Eagle can totally miss, leaving whatever smug pigs are left on screen laughing at your failure. Additional Mighty Eagles are awarded in small quantities by just playing the game. Alternatively, 20 Mighty Eagle shots can be purchased for 99¢, with additional packs of Mighty Eagles ranging all the way up to 980 for $19.99.

Out the gate, Angry Birds Space comes loaded with two level packs: “Pig Bang” which serves as more of a tutorial for the new space-centric physics and “Cold Cuts” which introduces the new freezing bird. A third (very difficult) level pack entitled “Danger Zone” is available via a 99¢ unlock, and if you even find yourself vaguely enjoying the two included packs, the third one is basically required.

This raises the question of what is going to come of the future of Angry Birds updates, as the tea leaves of this IAP-unlocked level pack can be read in numerous ways. Angry Birds has been known by its seemingly never-ending stream of free content via updates, and I find it to be a little hard to believe that Rovio would put a stop to that with Angry Birds Space. My gut is telling me that future updates might follow a path of offering up a free pack and an optional ultra-difficult paid pack like “Danger Zone” for hardcore players… But, we’ll have to wait for the first update to land to know for sure.

If you’re playing on a new iPad, you’ll be happy to know that the HD variety of Angry Birds Space comes with crisp Retina Display-friendly graphics. Neither the HD or standard versions are universal, so, having the optimal Angry Birds Space experience requires some App Store double dipping if you want to play on both your iPhone and iPad. Sadly, there still doesn’t seem to be any way to sync progress between versions of the game, so, in that regard, there isn’t much point in buying it twice anyway.

Angry Birds is the unlikely candidate with meager beginnings that somehow managed to redefine both mobile gaming and the levels of financial success that are possible in the mobile space. The brand is known worldwide, and the series is enjoyed by everyone from hardcore gamers, to celebrities and athletes, to my own father who couldn’t possibly be more of a non-gamer. Angry Birds is the Super Mario Brothers of mobile devices, and Angry Birds Space is so successful in redefining the Angry Birds formula that everyone should give it a try.

App Store Links:
    Angry Birds Space, $0.99
    Angry Birds Space HD, $2.99 (iPad Only)

TouchArcade Rating:

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Written by admin

March 23, 2012 at 5:16

List of Games Updated for the New iPad Retina Display

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Arguably the biggest addition to this year’s version of the iPad (or at least, the most immediately noticeable one) is the inclusion of a Retina Display screen that ups the resolution to a monstrous 2048 x 1536. As anybody who has upgraded from an older device to an iPhone 4 or an iPhone 4S, you know that the Retina Display screen is a stunning upgrade in person and makes all other mobile device screens look inferior in comparison. Such is the case with the new iPad’s fancy screen, it really needs to be seen to be believed.

For anybody upgrading to a new iPad today, or if this is your first foray into the world of the iPad, then chances are you’re interested in having the games that can show off the new screen as you gloat to your friends. Here we’ve compiled a list of games that have been updated for the iPad Retina Display:

  • Infinity Blade II, $6.99
  • Sky Gamblers: Air Supremacy, $4.99
  • Galaxy on Fire 2 HD, $9.99
  • Mass Effect Infiltrator, $6.99
  • Flight Control Rocket, 99¢
  • Real Racing 2 HD, $2.99
  • Foosball HD, $2.99
  • Touchgrind BMX, $4.99
  • Labyrinth 2 HD, $7.99 / Lite Version
  • Joining Hands, $2.99
  • Woodroid HD+, Free
  • Letris Power, Free
  • Monsters Ate My Condo, 99¢
  • Save the Pencil HD, 99¢ / Lite Version
  • Tractor Beam, 99¢
  • FMX Riders, $2.99
  • Lab Solitaire, 99¢
  • Parlour Solitaire, Free

There is a thread in our forums that’s constantly being updated keeping track of compatible games or ones that will be compatible soon. If you’re a developer with an iPad Retina Display update coming out, make sure to post it in that thread or post in the comments below and we’ll try to keep that thread as well as this article updated as new games hit. Also, Apple is currently featuring a selection of games and apps in the App Store that are new iPad ready.

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Written by admin

March 16, 2012 at 17:15

Coming Tonight: ‘Azkend 2′, ‘Chaos Rings II’, ‘DoDonPachi Resurrection HD’, ‘MotoHeroz’ and More

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Written by admin

March 15, 2012 at 5:15

GDC 2012: A Quick Look At ‘Galaxy On Fire’s’ Upcoming HD Expansion And Its Other Expansion

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Earlier this afternoon in San Francisco, we got a quick look at the HD version of Galaxy On Fire 2’s first expansion, Valkyrie. As fans would expect, Fish Labs has significantly ramped up the visuals in its now, second, HD re-release. Valkyrie HD boasts new models, a new lighting model, and significantly improved assets all around.

We also got to see a few moments of Fish Labs upcoming expansion for Galaxy on Fire 2, Super Nova. Fish Labs says it’ll match the content present in both the core game and its first expansion, Valkyrie HD. The build was early, but it was clear that Fish Labs has built several new assets, including ship models, and integrated a few new mechanics. Of note, users will have to monitor a “gamma” bar in addition to health. The super nova, in general, radically alters the game’s world. In one mission, we observed flares pummeling a sky spire. In another, a mission revolved around saving people before the explosion.

In an attempt to calm the Internet fury over the incoming HD expansion being released, Fish Labs is planning to put Galaxy On Fire 2 SD. Also, anyone with Galaxy On Fire 2 SD on their devices, will be able to unlock Valkyrie for free.

Here’s some screens of Valkyrie HD:

And here’s some concept art of Super Nova:

Of note, Fish Labs will continue support Apple’s latest tablets with HD versions. Valkyrie, for example, will be optimized for the third-gen iPad.

App Store Links:
    Galaxy on Fire 2™, $9.99 (Universal)
    Galaxy on Fire 2™ HD, $9.99 (Universal)

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Written by admin

March 8, 2012 at 5:15

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Hey, Here’s Some More Cheap Stuff

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George Washington’s birthday is coming up soon, and in our neck of the woods, this means one thing: sales. Check the list of notables below if you’re into saving some dough.

Ever wonder what’s up with these holiday sales? There are a couple of good reasons. The biggest of which is that Apple generally doesn’t bother with coordinated “sale” events like Valve does with its platform, Steam. So, App Store publishers target holidays to do their thing instead since they’re notable days on the calendar anyway.

And now for that list:

  • Dead Space – $6.99 – $.99
  • Reckless Racing HD – $4.99 – $.99
  • FIFA Soccer 12 for iPad – $9.99 – $.99
  • End Night HD – $2.99 – $.99
  • Plunderland – $1.99 – Free
  • ASH II: Shadows (Gold Edition) – $4.99 – $2.99
  • Grand Prix Story – $3.99 – $.99

This is just a Cliff Notes version of what’s out there and on sale, by the way. The usual suspects like Telltale and Gameloft, for example, are slashing prices across the board. Check out their respective publisher pages linked above.

[killer image via lustidrike on deviantart]

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Written by admin

February 17, 2012 at 21:15

‘Grand Theft Auto 3′ and ‘Grand Theft Auto: Chinatown Wars’ Drop to 99¢

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Here’s a sale that we definitely didn’t expect to see so soon. Rockstar’s Grand Theft Auto 3 and Grand Theft Auto: Chinatown Wars have both dropped to a dollar. This sale just went into effect, and strangely enough it seems that the iPhone-specific version of Chinatown Wars is still $9.99. It doesn’t make much sense for Rockstar to only drop the price of the HD version, so maybe check back in a little bit to see if the price of the small screen version drops as well. (We’ll update this post if/when it does.)

We’ve reviewed both GTA3 as well as Chinatown Wars. We loved both games, as they provide a level of depth seldom seen on the App Store. They both control about as well as you’d expect a console game mapped to virtual controls to play, which in my opinion is totally workable.

Seriously, don’t miss these games while they’re 99¢. Both have potentially hundreds of hours of gameplay if you find yourself getting sucked into the main story, the side missions, and just generally bumming around in the world. I couldn’t even guess the number of cumulative days I’ve spent in various GTA games racking up the highest wanted level I can and seeing how long I can survive.

App Store Links:
    Grand Theft Auto 3, $0.99 (Universal)
    Grand Theft Auto: Chinatown Wars, $9.99
    Grand Theft Auto: Chinatown Wars HD, $0.99 (iPad Only)

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February 17, 2012 at 17:15

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‘Bubble in Paradise’ Review – Can’t Stop the Word Poppin’

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When it comes to game genres that have been done to death, the word game is king. You can’t blame developers for trying to come up with a unique twist for them, because if it does well, it does SO well — look at that Words With Friends phenomenon. How do we make the next Words With Friends? And then there’s a flood of games that all make you use your spelling skills. Great. Maybe if I get really fancy I can spell “ubiquitous”. Or something.

Maybe it is possible to find a few that try the new twist and come out successful, though. Bubble in Paradise [$0.99] didn’t sound too promising to me from the name itself, but once I got a look at the bubble mechanic I could tell the possibility of getting hooked was there. Basically, the premise is simple: your screen fills with bubbles, each of which have a letter on them. To form a word, you have to tap the letters and submit, and if you’ve got a word, the bubbles all pop, clearing more space for the ones to come. The twist is that if you don’t use them, the bubbles grow, and if you let them get too big, your game is over. Hope you have a good way to use that Z in a sentence.

There are little powerups to help you on your way, such as Freeze, Deflate and Plus. The first two are self-explanatory (and something you will certainly need as the levels progress in speed and challenge), but Plus is a special one you can unlock that will increase the score given by all nearby bubbles when you pop it. The only way you can unlock this is to collect stars as you play, which will randomly appear on the boards. The further you get, the more powerful goodies you can get your hands on. You’ll also need to learn to avoid ones like Faster (makes bubbles appear more quickly) and Inflate (makes nearby bubbles grow). Things get tricky once these appear and you’re already rushing to make combos.

Another option the game offers is hints, so if you are really stuck, you can use one to have the game show you a word. There are a limited number of free hints, however, and after you use them all you have to earn them in play or dish up your dollars. This is where in-game purchases come in. You can grab 20 hints for $0.99, which is pretty cheap actually, or if you have trouble assembling words in general and grew up in a small cave being raised by forest animals and making clicking noises to communicate, the 1,000 hints package might be good for you at a whopping $9.99.

Like every solid word game, Bubble in Paradise offers multiple modes to play in, so if you get burned on one you can try out another. Normal, Endless and Battle are available right off the bat, but you’ll have to earn stars to play Blitz (a timed mode). If you don’t want to wait to unlock Blitz, you can dish up a buck and unlock everything. The tone of in-game purchase options means a lot to me as a user, and I found that these were never intrusive. They were there if I wanted them, but without them the game was still perfectly fun. One other cool thing about these was that you can send them as a gift to a friend playing the game, which I thought was a cool touch.

One of the only issues I had with Bubble in Paradise is that I couldn’t always find someone to play in Battle mode. On the other hand, it’s just as easy to invite friends to play as the game is Crystal and Game Center enabled and can quickly hook you up with a network of people who may or may not outspell you. Bubbles in Paradise is a simple title, but well-executed and very enjoyable. I’m probably biased since I like to spell and learn new words. I also admit I gloated a little over the fact that my best word in the last round was “puked.” Not because it’s a long word, mind you, but because I have the sense of humor of a fourteen year old boy.

App Store Link: Bubble in Paradise™, $0.99 (Universal)

TouchArcade Rating:

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Written by admin

February 13, 2012 at 17:15

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‘Corpse Party’ Hitting the Japanese App Store February 9th

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The Corpse Party series of video games have been loitering around my “I really should play these some day” game list since I first heard about them a few years ago. The games have some crazy roots behind them, as the first title was made in RPG Maker, a point and click game studio that was responsible for countless terrible ultra-indie RPG games. My personal favorite of these RPG Maker games was Chef Boyardee’s Barkley, Shut Up & Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa. (Yes, that’s a real game, watch the trailer. No really, watch it.) Anyway, Corpse Party has had two different remakes since then, the most recent of which landed as a downloadable title for the PSP in late 2010. A sequel arrived around a year later, and there have even been two manga adaptations. One was even published by Square Enix.

If this is the first time you’ve heard of Corpse Party, Joystiq’s JC Fletcher put together an awesome description of what the game is all about. In essence, it’s your typical 16 bit JRPG that jumps the rails in a big way. You quickly find yourself in a nightmare dimension where no one can see each other, doors don’t work, windows are blocked by human hair, and evidence of countless child murders are everywhere. (Making you wonder how this is getting by the App Store approval department, eh?) There’s a cast of characters who are subjected to the torture of this environment, and you sit by and watch what unfolds.

What interested me about this crazy game is that there’s tons of “bad endings,” like a Choose Your Own Adventure book. I’ve always really liked games that divert from a linear roller coaster ride to letting you screw up, and then showing you the consequences. The PSP version is even constructed with selectable chapters to allow you to go back and explore all these different outcomes.

According to Andriasang, Corpse Party will be hitting the Japanese App Store this week for ¥2,200 which in US App Store pricing would be $29.99. No word yet on a localized English release, but I figure if the game will be available for iOS devices with Japanese text, an English adaptation can’t be that far off, since presumably the translation already exists from the PSP game.

Fingers crossed, anyway.

[Famitsu via Andriasang via Joystiq]

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Written by admin

February 7, 2012 at 21:16

‘Call of Duty Black Ops Zombies’ Update Adds New Guns, New IAP Functionality

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If you wanted a leg up in Call of Duty: Black Ops Zombies [$6.99], Activision has your back. In an update that hit yesterday, the publisher has added a new in-game “Points Pack system” that allows users to purchase the game’s currency for real money. There’s a total of six tiers to choose from, ranging in price from $.99 to $49.99. The former gives you 12,000 points to play with, while the latter dishes out an astounding 2,000,000.

More interestingly, this update rolls in a couple of new weapons — the Ray Gun and “the zombie-attracting” Monkey Bomb. Both hit at no-cost after updating, which happens to be the same offering price for all the update’s nebulous bug fixes and optimizations. Content is something we’ve noted that Black Ops Zombies needs, so these weapons are certainly a welcome sight. Hopefully new, wholly original and game-specific maps are hitting soon, too.

App Store Link: Call of Duty: Black Ops Zombies, $6.99 (Universal)

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February 4, 2012 at 1:15

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Coming Tonight: ‘Awesome Land’, ‘Ghost Trick’, ‘Off The Lease’, ‘Reckless Racing 2′, and More

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Written by admin

February 2, 2012 at 5:15